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#pokemon essentials
goliathgastropod · 6 months
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COMMISSIONS ARE BACK UP 10 SLOTS, PRICES AND EXAMPLES BELOW
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nomiqbomi · 8 months
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EDIT: At the moment I'm very busy! Feel free to contact me with any inquiries, but be aware that you will most likely end up on a long waitlist. The best way to reach me is currently via discord. (nomibomi)
Finally solidifying commission prices for what I believe to be the largest percentage of my audience, and the area of art that I feel most confident in my abilities. For the time being, these types of commissions will stay open until further notice. Don't hesitate to let me know if you have any questions. Thanks for reading and have a great day!
Note: Many of the sprites used as examples in this post feature Fakemon designed by Greg Andrade. Only reference the examples shown in the designs section for examples of my original designs! More info and more examples here.
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trainer-aria · 6 months
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Pokemon King & Queen
Pokemon K&Q is a fangame set in Orvana, a region that consists of two islands - Ruvia and Valorik. You and your twin live on a ranch with your father while your mother is away being the champion of the region. As you traverse Orvana, you will find 'dungeons', pockets of reality in which a primary type thrives with complete shiny odds but you cannot use regular pokeballs in them due to the space-time disruptions, but these balls do not become available until you've beaten the first gym. The elite four and a connected city will be on the island you don't start on.
This region is somewhat open world, and the gym leaders will change their teams based on how many pokemon you have. There will be some locations blocked off because you don't have the right pokemon or don't have enough team members, and others like the elite four and the second island may be blocked off by badge count. Some areas will also be without access according to story progression, but these will mostly be tied to evil team actions.
(poll at the bottom)
Mechanics
Depending on if you choose the Queen or King version of the game, you will start on different islands with access to different pokemon. When you reach the second island, the pokemon the other 'version' has access to become available at extremely low chances to preserve 'version seperation' without the need to figure out how to implement trades but they are only available on the second island.
Speaking of trades, I am thinking about them happening when you move between islands instead, meaning they don't become available until you're halfway through the game, but they will have to be holding an item.
I have four primary mechanical additions.
First is pokemon with three types. I have a mechanic similar to tera but it doesn't replace a type it adds, and the legendaries will likely both have 3 types without any extra items, or have a 'powered down' form in the same manner as Zacian and Zamacenta. This is essentially a reskinned mega evolution combined with tera typing.
Second, I added 2 more types, partially just so the Elite Four (which focus on a single type) don't overlap with gyms but allow all types to be used. (I'm thinking about the champion using a random team typing but that one is still uncertain).
Cosmic
Strong: Fairy, Dark
Weak: Psychic, Dragon
Resist: Sound
Sound
Strong: Psychic, Fighting
Weak: Electric, Ground
Resist: Dragon
Third is my gyms being dual-typed. I have some already figured out but not all of them
Grass/Rock
Cosmic/Fairy
Psychic/Sound
Fighting/Ground
Electric/Water
The Elite Four will be 'weaker' types - Normal, Bug, Ice, and Poison
Fourth is shiny dungeons. Like the safari zone you can only use special pokeballs for the dungeons, but you can still fight the pokemon with increased experience gain. These dungeons are being created by the evil team trying to manipulate probability among other things to force the legendaries to show up.
Maps
These are the most recent images I have for the areas in the region.
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First is Valorik's Overgrove Town.
This lovely area is nestled between a forest and some mountains and is home to the Grass/Rock Gym leader Rosetta who's ace is a regional marowak.
The pond is home to many magikarp, but you might find a few menashell, rowdy water/fighting types.
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Second is Valorik's Fenn Ranch.
This has been covered before but I added more space to the pens and moved the berry farm. Each pen houses s different variety of animal.
Top left contains Miltank, Tauros, and the regional prevo of both, Kalva, a small blue cattle.
Top right contains Mareep and Wooloo, as well as a Stoutland to keep an eye on them and a Lillipup in training to be a herd dog.
Middle pen contains Ponyta, Rapidash, Mudbray, and Mudsdale.
Bottom Pen contains Torchic and the currently unnamed Turkey Pokemon - Which will likely be Normal/Fighting, Ground/Fighting, or Normal/Ground.
Poll Closed
(feel free to reblog and share with friends)
That's it for this update! See ya next time with a list of Pokemon gaining the Sound or Cosmic types!
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f4nd0m-fun · 7 months
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So Pokemon Power (in progress name) starts the player off at a ranch, where they live with their father and siblings. Your twin is the character you didn't choose.
Instead of getting Fire, Grass, or Water as your starter, your father gives you a Rock/Dragon, Flying/Dragon, or Fighting/Dragon to start your journey. And your twin, of course, is late, so you get to pick first. When they do pick, it's a random one based on what's left.
Your mom, meanwhile, is the champion of the region, so you almost never see her, but the money she makes as champion helps cover a fair amount of the ranch expenses.
Also, I'm going to have a ditto that likes hide and seek and will disguise itself as a random Pokemon on the ranch if you interact with it. Not sure if it's just a fun side game or if you actually get anything from it, though maybe your dad tasks you with finding this thing.
Below are the ranch images.
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I've got a small chicken coop
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A barn
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And its interior
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A small field
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Dad's truck
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Lil island
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A nice house (and Charles, your annoying older brother)
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Tons of animals
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Like dogs to herd the sheep
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Or a random ponyta that got loose
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Also, gates are annoying to work with, I eventually just made a 'door' sprite for em
I still need to figure out what to plant in the fields too but this thing is really coming together.
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Download 2/22/24
Link to the blog page that has the download (I actually updated the details this time!)
Story:
+Finally finished Souma, meaning that I can finally start testing this build.
Edit: I lied. I'm not done yet. I completely forgot about the winter maps.
Misc:
-Changed the intro so instead of playing as the first two options you now play as the player you choose and it won't change unless you're able to use the custom clothes feature. I dunno why I didn't do it this way in the first place. It's so much easier this way.
-Added a little Easter egg in the intro house.
+I think I successfully changed it so you won't be forced to have a child. The countdown for the discussion to have a child shouldn't happen until you buy a crib or two.
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follypersist · 1 year
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in case anyone's interested, i've started writing a design diary going over the creation of Princéton: Bluff Version! Making a Pokemon game requires a lot of work, but there's also a lot to learn from others who have done it before, so check out cohost if you want to learn more behind the scenes!
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pokemon-outback · 1 year
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Silicobra and Sandaconda (Steel/Ground)! I never really liked how Sandaconda looked less coiled and more “stuck in a tire”.
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enchantingdeertaco · 6 months
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Fire red pc version with The Willoughbys and strange world crossover coming soon!
You will be able to play as Tim Willoughby or Searcher clade in Pokemon firered pc version! It is basically firered you can easily play on pc but with enhancements!
For a very early public beta, I am thinking of making debug mode available to all testers, so you can only play as Tim during debug mode so sorry about that!
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Ok, remember how I said that I had copied Kanto's map in rpg maker with pokemon essentials and let a random number generator choose the pokemon for the region? Well, I decided to modify the maps and I started with the cities. Initially, I just wanted to add grass to them so I could have encounters in them because the habitats of some of the pokemons is defined as urban and I don't want to have a lot of NPCs trading or selling them as the solution, but then I changed more things and I want to talk about it. I'll put a read more thing because I don't know how long this is going to be.
Pallet Town:
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I didn't change a lot in this one, just added some grass in the lower left corner (and a streetlight, because it bothers me that there are none. How are people supposed to see at night? Flash seems like overkill in a city. This addition is present in every city).
Viridian City
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I got rid of that random bit of forest in the middle of the city and put a park instead, because no city would actually build around those trees. I used something that I'm pretty sure is meant to be a small shrine or something similar as a beehive, because Cutieflies and Ribombees are too big for a normal sized one (the events can't be seen from this far, but the ones in the park are 2 cutiflies that fly around supervised by a shiny ribombee). I gave a trainer that talked about being a pokemon trainer a jigglypuff, because I think it's weird that most NPCs in cities don't have any. I also put the gym in a elevated area made of gray stone to give it a little bit of personality and to make the surroundings related to the ground type, which is why the rocks are there. I did something similar with Brock's, so I tried to keep them different enough.
Pewter City
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I added grass to the left of the museum and dirt and breakable rocks to the right so those spaces have something going on in them. I added benches and rocks to the park. I moved the house on the left up so it's in the same line as the pokemon center and used that new space to put some dirt, a rock column and an NPC that tells you about how he got there from Cerulean with the bike next to him. The gym doesn't have trees and fences next to it, instead, it's in a platform of mountain rock, surrounded by pushable and breakable rocks and fossils. The rocks in the map are tiles right now, but I plan on changing that.
Cerulean City
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I added some plants in front of the houses, got rid of the fences next to the river (except for the ones belonging to the houses), and added grass in the house's backyard. I deleted the house that was halfway into the forest and replaced it with the one where the rocket grunts steal the TM for dig. The grunt is now waiting in the right exit of the city. The gym is behind where that house used to be and semi-surrounded by water. There is a pond where the gym used to be. This is almost the last gym in which I edited the location/surroundings to match the type, as the others are more difficult.
Vermilion City
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I didn't do a lot with this one. I made the old man's plot of land actually need work, as it now is full of grass and rocks, and the man has a breloom now. I added more sand to really show that this is a coastal city and I used part of some ruins sprites so it looks like there are sandcastles (I'm thinking about changing it and using the overworld sprites of sandygast and palossand). The path from the dock ends in the little roof thing instead of continuing just 2 tiles more for no reason. The shape of the south coast has been modified, I'm not sure about that change. The gym can now be accessed without cut, because, in-universe, it's a terrible idea to have your gym only be accessed via a move that you can only learn if a specific ship is in the city and you have tickets.
Lavender Town
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The town is a lot bigger now, as it has ruins next to the tower. That's mostly because some pokemon's habitat specify that they appear near ruins, but I also want to make some dungeon or something inside. Right now it doesn't look great because there isn't a lot of variety, so I'll try to make some semi-decent sprites of random bricks on the floor or something like that. The ruins, of course, have a lot of rocks, dirt and grass around to help make them seem old and so you can find pokemon around them.
Celadon City
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I moved back the northern buildings, as there was a lot of empty space there only for a hidden item that can be placed somewhere else. I also deleted the building to the left of the department store and, with some sprites made modifying some present in the tileset, created a parking for two trucks carrying boxes and two bikes. The new space around the fountain allowed for a park, but this one with most of it's floor covered in concrete. The park has benches and potted flowers. I made a patch of grass where the buildings next to the pokecenter used to be. I also deleted the fences around the body of water and the casino, as I don't understand why they are there. I moved the signs telling you to go visit the department store, as they were almost next to each other. The buildings around the gym are gone, as it's now surrounded by plants. I'm not fully convinced on how that looks.
Fuchsia City
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I didn't know what to do with this one. I added grass to the backyard of the house and I modified the habitats so they are distinguishable. I deleted the building in front of the entrance because, unless the maps I used as reference are missing it, it doesn't have an interior. I have to add something there, because it feels too empty in-game.
Saffron City
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I also didn't know what to do with this one. I moved some buildings, added a hidden truck between the trees, next to the gym and dojo, and deleted the buildings in front of Sylph Co. to make a park with some bikes, grass, flowers and benches. I also added spots of sand using the sand autotile (I can't remember if that one is default or one I made. I think it's the first one because the texture sounds like a lot of work for me, but I also know I've made others before to have to work less on the long run). This city has potential because of how big the map is, but I'm not sure how to use it.
Cinnabar Island
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I had to make the island bigger so it could have anything else in it. The shape is random, so I hope it looks good. It has a little pseudo-park in the center, with a bench, a tree, bushes and grass. There are rocks scattered throughout the island and a lighthouse (at least I think that's what those tiles are). There is a boat near the lighthouse. The pokecenter is now next to the gym, in the north-east corner of the map. The burned mansion is in the same place, the lab has been moved down and the pokemart is in front of the pokecenter. I'm yet to work in making route 21 connect properly to the new map, and the new size of the route will probably mean new things to the south of Pallet town.
Also, I think none of them are visible, but I still feel like I need to add that the pokemon overworld sprites where made by someone else and can be found here. I'm not talented enough to make something like that.
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vendily-blog · 2 years
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So, I helped out on a Pokémon Fan Game made for Relic Castle's Game Jam.
It's called Holly Goes to the F*cking Lake.
It's basically just a short cute little fishing based Pokémon Game. But not the normal fishing mechanic, no. I coded a Stardew Valley inspired version!
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So, yeah. Don't know how many of my followers I picked up because of Pokémon stuff (sorry for all the Mario stuff, hahahah), but check it out!
And check out the other games made for the jam too. they are all very cool, and it's always amazing to see what people make on a deadline!
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sleepy-spruce · 1 month
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Acoutt in pokemon REAL? Been messing with rpgmaker and the pokemon essentials pack lol
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doubleddenden · 10 months
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So I finally decided that I was going to take my first step towards making a Pokémon fan game. I bought RPG MXP for like $2.50, downloaded Essentials, followed a tutorial to make a test map
Aaaaand
I already fucked up :) idk what I did wrong. I tried to Playtest the first map, and there was a compiling error. Same thing happened when I tried to open the base file.
Sooooooo... dunno what I did wrong.
I'm gonna try again tomorrow. I want to finally start working on my dream game and I can't let a test map error stop me right off the bat :,) it's a little upsetting though ngl
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shinyjiggly · 1 year
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how many tilesets have I edited and kitbashed today...
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trainer-aria · 6 months
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Team Chess
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In a region themed around royalty, you need an evil team with a strong theme of their own.
Because of the White/Black dichotomy each color is assigned four types.
Steel, Fighting, Fairy, Ice
Poison, Dark, Ghost, Cosmic
Members
Pawns: The lowest rung of the team, they carry out most of the grunt work. They usually have a Fairy/Poison Podantia, the second stage of the normal/Poison Padant.
Rooks: They are the strategizers of the team, and will sometimes infiltrate unaffiliated locations as a means to secure the team's actions and keep them from being found out. They will have an Ice/Cosmic Golett or Golurk depending on where they're found.
Bishops: The scientists of the group. Will have a regional Fairy/Dark Pawniard when you first meet them. In Queen version they have a Cosmic/Dark Knightslash, or they will have a Fairy/Steel Bisharp in King version.
Knights: The admins of the group. Depending on the version you select, they will either have a Steel/Fighting Rapidash if you choose Queen or a Ghost/Dark Zebstrika if you choose King.
King and Queen: The leaders of the team. Queen will have a Sound/Fairy Operetta while King will have a Sound/Ghost Phantasm. Both evolve from Sound/Normal Trebletor dependent on gender.
Story
According to ancient texts, Merlithe and Nimunia were powerful pokemon, destined to choose a ruler whenever Orvana needed their aid. In many legends, this pair has been remarked as both being at odds with each other but also working together to ensure the region's future. These days, many consider such stories to merely be myths, due to the disappearance of Merlith and Nimunia centuries ago.
Team Chess, however, believes the pair still exist, hidden away as they wait for a champion. Both King and Queen consider themselves as rightful heirs, and thus there are those in the team who explicitly side with one or the other, an uneasy truce held in their search for the great beings.
Due to the fact that Merlith and Nimunia have not been found by any usual methods, Team Chess has begun focusing their efforts on dimensional pockets, forcing reality to tear further than it has in the past and playing god with probability. Eventually, Merlithe and Nimunia will be drawn to these pockets, awakened by their wavering stability and drawn in by the power keeping them open.
If you choose Pokemon Queen, King will break the truce upon capturing Merlith who appears first. From then, it is a race between you and Queen to find Nimunia, after which the two of you enter an uneasy truce of your own to battle King's forces. If you choose Pokemon King, the opposite will occur, and Merlith will be your legendary partner.
This is all for Team Chess, so tune in next time when I update my regional forms and fakemon!
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tuioliro · 1 year
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I created this Tumblr to share art that never came into the world and finally I can say that things are changing. I am finishing college and I am full of projects in my head. So I want to start my "Johto's Beasts" project. A pokémon story, created using pixel tiles.. Here on tumblr I will post some information that will not be in the story, so stay tuned. Soon I will share the Webtoon link.
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