Pokemon K&Q is a fangame set in Orvana, a region that consists of two islands - Ruvia and Valorik. You and your twin live on a ranch with your father while your mother is away being the champion of the region. As you traverse Orvana, you will find 'dungeons', pockets of reality in which a primary type thrives with complete shiny odds but you cannot use regular pokeballs in them due to the space-time disruptions, but these balls do not become available until you've beaten the first gym. The elite four and a connected city will be on the island you don't start on.
This region is somewhat open world, and the gym leaders will change their teams based on how many pokemon you have. There will be some locations blocked off because you don't have the right pokemon or don't have enough team members, and others like the elite four and the second island may be blocked off by badge count. Some areas will also be without access according to story progression, but these will mostly be tied to evil team actions.
(poll at the bottom)
Mechanics
Depending on if you choose the Queen or King version of the game, you will start on different islands with access to different pokemon. When you reach the second island, the pokemon the other 'version' has access to become available at extremely low chances to preserve 'version seperation' without the need to figure out how to implement trades but they are only available on the second island.
Speaking of trades, I am thinking about them happening when you move between islands instead, meaning they don't become available until you're halfway through the game, but they will have to be holding an item.
I have four primary mechanical additions.
First is pokemon with three types. I have a mechanic similar to tera but it doesn't replace a type it adds, and the legendaries will likely both have 3 types without any extra items, or have a 'powered down' form in the same manner as Zacian and Zamacenta. This is essentially a reskinned mega evolution combined with tera typing.
Second, I added 2 more types, partially just so the Elite Four (which focus on a single type) don't overlap with gyms but allow all types to be used. (I'm thinking about the champion using a random team typing but that one is still uncertain).
Cosmic
Strong: Fairy, Dark
Weak: Psychic, Dragon
Resist: Sound
Sound
Strong: Psychic, Fighting
Weak: Electric, Ground
Resist: Dragon
Third is my gyms being dual-typed. I have some already figured out but not all of them
Grass/Rock
Cosmic/Fairy
Psychic/Sound
Fighting/Ground
Electric/Water
The Elite Four will be 'weaker' types - Normal, Bug, Ice, and Poison
Fourth is shiny dungeons. Like the safari zone you can only use special pokeballs for the dungeons, but you can still fight the pokemon with increased experience gain. These dungeons are being created by the evil team trying to manipulate probability among other things to force the legendaries to show up.
Maps
These are the most recent images I have for the areas in the region.
First is Valorik's Overgrove Town.
This lovely area is nestled between a forest and some mountains and is home to the Grass/Rock Gym leader Rosetta who's ace is a regional marowak.
The pond is home to many magikarp, but you might find a few menashell, rowdy water/fighting types.
Second is Valorik's Fenn Ranch.
This has been covered before but I added more space to the pens and moved the berry farm. Each pen houses s different variety of animal.
Top left contains Miltank, Tauros, and the regional prevo of both, Kalva, a small blue cattle.
Top right contains Mareep and Wooloo, as well as a Stoutland to keep an eye on them and a Lillipup in training to be a herd dog.
Middle pen contains Ponyta, Rapidash, Mudbray, and Mudsdale.
Bottom Pen contains Torchic and the currently unnamed Turkey Pokemon - Which will likely be Normal/Fighting, Ground/Fighting, or Normal/Ground.
Poll Closed
(feel free to reblog and share with friends)
That's it for this update! See ya next time with a list of Pokemon gaining the Sound or Cosmic types!
UPDATE!! posters pins and shirts added to the site! Working on adding a bunch of fangamer merch from 2021(I didn't even know some of this stuff existed! I'll be adding more throughout the week)
I kinda lied. This is another smaller update, because...
*cries silently*
Ahem - for some reason ClipStudio Paint did not like my old GPU. I fought and struggled with it for a year - sometimes it would display the correct resolution of an image, sometimes not. Brushes were just straight up broken most of the time. Exporting to any format was a nightmare as it wouldn't preserve quality. And forget anti-aliasing. It was either jagged edges or blur.
So when I managed to finally get everything colored and put into Live2D Cubism, it was a fucking mess, to say the least. Small mistakes or lack of quality is amplified a hundredfold in Live2D, and needless to say, with poor quality, incorrectly rendered files coming out of CSP when animated looked like hot flaming pixel garbage.
You can see the difference in the screenshot above, where I've opened the sketch image for Nightmare's sprite redesign from CSP into Medibang. All that shitty blurry worthless detritus is CSP, and the smoother lines drawn over are in Medibang. These two files are the same canvas size (4500 x 7200) and resolution (350ppi). The difference is ridiculous. I have a new GPU in a completely new PC now, and CSP works correctly more often but not always with my new hardware. So I'm abandoning it completely. Which sucks, because I did upgrade to 2.0 EX and paid for it. Waste of money and time.
So what does this mean for the game? It means I have to do all of the sprites over. Again. Which is a huge setback and so, so many hours of work. Each of these sprites, while I only have to do the art once for each, is extremely tedious with a zillion layers per sprite with all the little details and articulated pieces separated out. And then I have to go back into Live2D and re-map these new sprites to the animations, test everything, implement them in Unity, replacing all of those old sprites, reworking the code, testing, testing, and testing some more.
So it's gonna be a minute before I can do that big juicy update I wanna do to show off all the redesigned elements of the game. BUT IT'S GOIN', Y'ALL. Slowly but surely. We're getting it done.
also yes he no longer has the stupid jacket his emo phase is over he grew up and put on an old man sweater you're welcome
We're here again with another update! Unfortunately, I ended up losing an initial write of this. So, we've had to redo it.
But, that being said, here's what we've been up to.
ENGINE STUFF
We've been working on wrapping up our engine, which is the forefront of development! As soon as its done, we're gonna be easy sailing!
( Note that Susie's sprites will be replaced with the Chapter 2 ones soon! )
MUSIC UPDATES
We've worked on cleaning up older songs, which now have improved mixing and instrumentation.
As well as that, we've finally put out STARDOME'S track!
NEW CHARACTERS?!
We're doing a proper reveal for designs of some of the characters in our take! Including one who you're all too familiar with...
ASRIEL DREEMURR
The dorky college kid Asriel Dreemurr is here, wearing his Blood Crushers T-Shirt... though it's shrunk a little. He's a lot larger than he was, looking a lot more like Asgore.
CUIRASSIER LONDE
The powerful and intimidating lead of the HOLY CAVALRY, Londe is a girl with a flaming attitude you don't wanna mess with. She's mean and tough, good at strategizing... but she's also friends with Dirk.
Her design was done by https://twitter.com/bep_celeste!
MANTLEKEEPER
Though I'm still on the edge about revealing any lore information, Mantlekeeper's design is done!
The sprite is done by @scratch-lunin (note I may end up trying to modify the palette a little bit xP)
OTHER STUFF
This stuff is all just a guesstimate of what we've got done.
Note that this isn't going to be accurate, at all!
Art - 45% give or take.
Music - 82%
Sound - 35%
Story - 72% [On Paper]
Writing - 25% [Currently, only Chapter 3 is being written fully.]
Programming - N/A [Waiting for the engine to be done!]
That's about all I've got, but we're still working real hard! So please look forward to it!
... Oh, and here's a little script preview.
hey guys i didn’t expect to be posting on here so soon but i thought i might post this on here instead of my main considering this is important
since by next week i should have the main game done that does mean that i should be working on the npc interactions pretty soon so please feel free to contact me though this blog or my main account if you wanna have ur oc in game !
i’m asking because i have a few places that don’t have any interactions because of characters being elsewhere n whatnot but id be more than happy to make new areas for characters!
so that’s all for now!
((keep in mind i’ll start working on this in a while so when i do i won’t be taking anymore requests!))
//edit: i would really appreciate you not choosing uptown/downtown 4 ur oc’s as there are already a few in both areas and some with non-
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Working on a small DCA fan game so I can learn how to do a few machinics don't expect it to take more than 1-4 weeks (simple concept short game) ima throw the base code for the like text boxes into Color Cards
Yes it is 5:AM as I am sharing this/silly
Quick QNA
Will it be free? I plan on making all my games free so yes