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#pathfinder's quest spoilers
dujour13 · 3 days
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Woljif: my abusive family lining up to kick my ass 😭
Regill: can I be next
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mountainashfae · 1 year
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When the Baron lets the goblins continue to worship Lamashtu outside of the Capital.
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americankimchi · 2 years
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BRO.............
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blighted-elf · 6 months
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Here to do my millionth "please go play Pathfinder: Wrath of the Righteous, it's one of the best story-based RPGs you'll ever play" propaganda post by letting you all know that it's currently 70% off on Steam and GOG for a short time!
The deals have now ended, but it does tend to go on sale often, so keep an eye out.
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- A completionist playthrough is easily over 200 hours long, and the main story itself is roughly 50 hours. - There are many playable races - aasimar, tiefling, dhampir, kitsune, oread, gnome, dwarf, elf, half-orc, halfling, half-elf, and of course, human. Most come with individual heritages to choose from too. - There are 26 playable classes (yes, seriously), all with many archetypes within each class. The newest DLC, The Lord of Nothing, adds in even more archetypes. - On top of that, there are 10 Mythic Paths. I can't go into detail without spoilers, but each have their own NPCs, quests, dialogue choices and endings. A few examples are Angel, Devil, Gold Dragon and Lich. - The eight romance options are fantastic. In the main game, four are bi, one is exclusively m/m, and two are exclusively m/f. The Last Sarkorians DLC adds a fifth bi option. Ever wanted to romance an aasimar or succubus, lizard guy or spider woman? You can now. - Evil playthrough and romance is very much viable. This game doesn't force you to be lawful good aligned like many other RPGs. - Almost every dialogue will give you the option of being good, neutral, evil, chaotic or lawful. These can change your starting alignment over the course of the game. - And most importantly - the main story, the side quests, the NPCs, and the companions themselves are so well written and well-paced.
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cawyden-gaming · 4 months
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Masterlist
-> Star wars side blog Masterlist
Rogue Trader posts Overview
Files:
Heinrix voiced lines for mobile phone etc.
Party Banter (focussed on Heinrix) and all endings
Christopher Tester (Heinrix VA) - reading
Heinrix poem
Heinrix mobile phone lines (video for the single files above)
Fanfiction
Fanfiction: Immortalium (Heinrix x Venria)
Moodboards for Immortalium
--> See bottom of master list for artwork of Venria and Heinrix
Rogue Trader game - toybox and Heinrix romance analysis/information
Heinrix romance
Toybox - Heinrix romance and romance related scenes
Heinrix - amasec and wine
Act 2 Black Ship - Heinrix romance - spoiler
Act 4 - Heinrix romance - Date - love confession
Act 4 Begin - Heinrix romance dialog (Heinrix not in Commoragh)
Act 4 - Heinrix romance - inquisition talk - spoiler (video bridge talk, him leaving inquisition)
Corruption points
Act 4 - Heinrix romance - Corruption points - Spoiler
Act 4 - Heinrix + Guard difference corruption points
Act 4 - Heinrix 2nd romance scene - spoiler ("freeze" scene)
Devil/closeness flirt
Heinrix romance - flirting differences (devil vs. closeness)
Others
Heinrix changed voice over in intro
warp event - Heinrix, Argenta and Abelard
Xavier Calcazar appreciation (spoilers act 2-5 + ending)
Act 1 - Idira prophecies about companions? - spoilers
Act 1 - Heinrix and Evayne in Prison (Evayne unharmed)
Act 1 - Heinrix recruitment - disguise
Act 1 - Rykad Minoris - Ritual Chamber + Heinrix dialog
Heinrix act 1 - Triumph and Psyker - spoiler
Act 1 - Heinrix dialog at Cassias recruitment quest - spoilers
act 1 - shard options - spoiler
Act 1 end decision (spoiler!) - Heinrix dialog in act 2 (iconoclast add. dialog)
Act 2 - Kiava Gamma mission talk with Heinrix - additional/hidden dialog line
Heinrix - dialog act 2 - Kiava Gamma mission briefing
Act 2 - Heinrix Footfall (interactions)
Heinrix dialog - Drink in Cantina
Act 2 - Janus - Heinrix and Abelard - spoiler
Inquisition Signet Ring color - act 2 spoiler
Spoiler Ceremony + Ending - Inquisition + RT
Act 3 - Heinrix + Achilleas/underlings spoiler
Act 3 - Spoiler! - Heinrix + companions (interactions in Commoragh + if you only have Marazhai but not Yrilet with you)
Act 4 - Xavier Calcazar - Heretic > 2 and Heinrix - spoiler
Questions
Janus corruption dialog popup when
Heinrix quest flag/etudes + affected endings
Act 4 Date trigger
My OC - Venria von Valancius - art
Venria act 1 (by Cadencespark)
Heinrix and Venria sleeping (com. by Valkblue)
Portrait Venria (around Act 2) (com. by Eluvisen)
Heinrix and Venria - wrist kiss (own)
Heinrix and Venria - closeness (own)
Baldurs Gate 3
Emperor romance scene short video 1
Emperor romance scene short video 2
Pathfinder Wrath of the Righteous Overview
Hand of the inheritor pictures
Hand of the inheritor - thoughts about act 4
Targona pictures
Party Banter
My OC - Eowyn
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quenthel · 2 months
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My experience with Dragon's Dogma 2 and my thoughts about the true ending (spoilers!)
So first of all I never finished the first game. It just did not captivate me, and I got annoyed by the respawning low level enemies and lack of fast travel. I loved the monster designs and the pawns a lot tho.
Then the second game got announced n I vacillated between getting it and not getting it, while like 90% of my friends were hyping me up. I ended up pre-ordering. I made my pawn after my beloved kittycat Lara.
Dragon's Dogma 2 is very similar to the first game but it feels more polished. The vocations are more fun, the pawns are chattier and cuter, the vibe of the world is a bit more whimsical and sillier than it was. I ended up not minding the low level enemies at all because the combat is just that fun. The npcs are also more charming this time around but the more I played the more I just fell in love with the pawns. The rest of the npcs colored the world, and the game's big quest (aside from continuing the cycle n killing the dragon) is specifically to learn about this world. The pathfinder specifically tells you this the game itself grapes you by the shoulder and invites you to have fun in this light hearted theme park. Kill cool monsters! Meet lovely people! It's very comfy.
BUT THEN the game occasionally has moments that made me feel emotional. And many times these moments were connected to my pawn. When my dear Lara was in danger or dying or in pain in a cutscene it felt meaningful because she is my main pawn. My main traveling companion, my little heal bot. I even presented her to the Sphinx when she asked who I love the most because she is the one always by my side chatting in my ear.
Then I got to the end. And the victory over the dragon felt hollow. Like ok great I did it I saved the world but it's just the same shit right? And where is my pawn? So I triggered the true ending or the beginning of the true ending that breaks the cycle. At first I found this very cool bc I love when games about grand cycles allow you to just upset the order of things... (It was very dark souls like) After I found my pawn sweet Lara again I started taking on the rest of the post game, which was preparing the denizens of the world that it is ending. Lara said she always felt my Arisen's presence like a heartbeat, even while separated.
And as I was facing down the last thing available for me (aside from another quest that glitched out) something very cool happened. The last challenge was killing another of these weird brine dragons, by powering the Gigantus you fight earlier. And it was LARA doing it not my Arisen. And SHE killed the dragon. Like pawns in this game have no free will at all, it's acknowledged many times by the setting. They are mysterious and they exist to help you. They have emotions, and they chitter cutely, but you make them. They are even more doll like than your own player character or all npcs and yet by the end my own pawn was the character I cared for the most. And she started acting without me prompting.
And then it was the end of my journey and I summoned a new proper dragon. And Lara turned into one too (like when pawns get the disease n turn into dragons) but this time she remained aware. And she helped me kill the new dragon. Like the last moment with your poor struggling pawn deciding to help you not because it's their role in this world but because it WANTS to help out of it's free will? That moment will stuck with me for a long time.
And it's such a smart decision too bc your Arisen steps out of the cycle and your pawn your precious companion does too. While the spirit of the game talks about pawns being hollow nothings, your own pawn replies to that that it's not true and it became something because of the player. And this is a game where pawns learn things from you all the time.
Like it just made me think about a lot of things. Fantasy stories and the people in these stories are there to serve a purpose usually (the pathfinder says this exact same thing too). Dragon's Dogma 2 analyzes what it means to exist in one such a story on a level I think. Like it presents you with a beautiful world and with lovely people you can escape to. It's idillyc and you are a hero and you can kill monsters and dragons and you can be so cool. And at first wanting to see the true ending feels like a punishment. Like oh really? You wanted to see this world unravel? Well it's all shit now. All those lovely people are in danger the world is no longer beautiful and everyone is DOOMED. Do you care to struggle? Why do you care to struggle? Do you care for this little doll you made so many hours ago to aid you? Why does it feel meaningful when it gains free will?
I think it's very impactful on a level because I did end up caring a lot. Especially about my pawn transforming into something new. The two of us together remaking the lovely world in which neither of us have a place in...
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thedragonagelesbian · 1 month
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so in pathfinder wotr there are various codes meant to be upheld by goddess iomedae's paladins and this one very much reminds me of paladin!cyrus, especially with descriptions of howhis oath is 'everything...'
"I will learn the weight of my sword. Without my heart to guide it, it is worthless—my strength is not in my sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died."
Y E A HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
oh fuck that's so perfect, and it even suggests one of cyrus' fears which is to be reduced to his sword, a tool. holding onto his heart--and guarding it from those who would take advantage of its open kindness--is such a hard but important lesson for him to learn
also, every day i get closer to playing pathfinder wotr.......................... i know it's a major spoiler, but i was reading your reaction to daeran's personal quest like 👀👀👀👀👀👀
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bladesmitten · 2 months
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ok so i'm going to ask: is pwotr worth playing? i'm asking as a huge bg3/da fan - what's the character creation like (if any), how is the story and are the npcs good? is the battle system comparable at all?
hello ^_^ if you like CRPGs, it's likely you'll enjoy pwotr too! the game often goes on sale on steam so i'd advise you to wait or perhaps visit fitgirl if you wanna try it out first. i wrote a spoiler free Gamer Review™ here but i'll also answer your specific questions:
compared to da and bg3, the character creation in pwotr is massive. there's sooo many choices from the class selection alone! that might be overwhelming, but there's also indicators for which classes are beginner friendly and there are pre-generated builds/characters you can use so you don't have to think about all that.
pwotr is isometric in graphics, like hades and disco elysium, so your character's appearance is more simplified than bg3/da. you'll also choose one of the provided art portraits to represent your character or you can use your own.
the game is text heavy with minimal voice acting so there's definitely a lot of reading. the story itself is compelling to me. the main premise is: you gain mysterious powers and become in charge of an army to close an interplanar rift called the worldwound. you don't need to know much about pathfinder lore to understand what's happening, and there's also a feature where you can hover over certain terms in dialogue and it'll give context as to what it means.
there's 5 acts and a prologue. act 4 has a tonal shift which i personally like. act 5 kiiiinda falls off in terms of pacing, but it's still not as egregious as bg3's act 3 lol.
the companions and NPCs are great! i like most of the companions, they're all complex to me. i might not care for maybe one or two of them but there's also like 12 companions so that's still 10 out of 12. the companion quests are done well imo (except for nenio's, but that's a problem with puzzle design and not her story), and your choices and actions actually matter and have consequences throughout the game. decisions made in earlier acts can and will impact later acts as well as companions' endings :-)
as for the combat -- it's a mix of real-time with pause (dragon age) and turn-based (bg3). you can switch between the two modes with the press of a button, so if the battle is going too slow, just go real-time, and if a fight is too hard, go turn-based for better strategizing. pwotr is based on the pathfinder system, and it has some similarities with dnd so certain terms may already be familiar to you if you played bg3. it's still worth reading what the spells do because they can be different at times.
the enemy encounter/level/puzzle designs leave much to be desired though, and that might be my biggest criticism of the game. there's quite a lot of random encounters that don't really matter. some encounters are way too strong for the current party level so i got into the habit of saving before entering a room just in case my party gets fucked by some optional boss mob 😭 i played on normal difficulty and i fared well up until the end of act 3 where there's a difficulty spike and i turned it down to casual. it might also be helpful to look up guides on youtube so you don't end up like me lol.
this got long so uhh i'll wrap it up by saying i enjoyed pwotr and like i said, if you like CRPGs you'll probably like this one too! :-)
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emmettkane · 7 months
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[This story is based on Pathfinder: Wrath of The Righteous and takes place partially during and immediately after the quest "A Strike From The Sky". No real game spoilers present.]
Worry Not
I take the bolts from my quiver and set them aside. Half of them are splintered, a quarter are missing feathers, three have lost their heads. All of them are covered in either blood, dirt, or both.
I start to wipe down the quiver with a wet rag and then, from beyond the open flaps of my tent, catch sight of a movement: a flash of golden-white hair, the sun dripping off of it in streaks.
My heart skips a beat.
I dry the quiver and set it on the floor next to me. “Not now,” I chide myself. “You’ve got work to do.” I set the broken bolts in one pile. Those are to be sent to the fletcher so that he can take the feathers and heads to make more. The good ones, I wipe off one at a time and return to their home of leather and wood.
The hair flashes again as its owner’s head is thrown back by laughter. Daeran is amused. The person he’s talking to, a camp follower who mostly does laundry for the soldiers, looks disgusted. I didn’t hear what Daeran had said to elicit that response, but I can imagine that it was filthy.
He glances over the camp follower’s shoulder and through the tent flaps. His eyes are bright green, so pale they seem to glow. They lock with mine and his smile dulls. The corners of his lips are still upturned, but they are pinned there uncomfortably.
I realize that I’d been wiping the same bolt over and over, and had taken off one of the fletchings in my daze. I watch as it drops to the floor and when I look back up, Daeran is gone. Despite the bustle beyond my canvas walls, the liveliness of the war camp, I feel suddenly alone.
I rise and retrieve my crossbow. Events from the night prior run through my mind as I take off its string.
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Screams, battle cries, roaring flames. Then come the flapping of gargoyle wings, their hideous screeches, the vile incantations of their clerics and priests.
---
I  put a fresh string on my crossbow and look it over for damage, probably for the hundredth time today. There is none, but I feel like there should be.
---
A grotesque, stony face with razor sharp teeth gnashes at me and I stick my crossbow in its mouth. Mercifully, the magic with which it is enchanted also protects it from harm. My hand is less well guarded. I have no time to muse on the pain, however, as another of my companions buries a glaive in the gargoyle’s hide, and another pierces it with a silvery bolt of magic.
It falls, dead, into a heap and I stagger away, clutching my most recent injury.
“Oh dear, fearless leader,” comes a sarcastic tone, jovial and sly. It’s Daeran, sidling up to our group with another roughened squad of our soldiers. “That’s quite the wound,” he remarks, waving the soldiers past and back towards camp. “Iomedae clearly favors you this evening, as I have arrived in the nick of time to tend to this fatal blow.”
I grunt and snark back, “If she favored me so, perhaps she could’ve warned me about the gargoyles.”
Despite the banter, I hold my hand out impatiently. I haven’t even asked where he’s been, how he got free, whether or not he’s hurt, and he still comes to treat me readily. He clicks his tongue and enunciates the words to a spell, and golden swirls of light play across my palm, soothing and mending and stitching the tatters of flesh, winding the muscles taut again.
I look at him and I’m caught again by the radiance of his hair, which seems perfect and clean despite his own obvious wounds. His eyes, too, take hold of mine, and it takes more willpower than I’d like to admit to look away. I do, though, and finally ask, “Well then, thank you. Are you alright? Can you still fight?”
Now his grin, ever impish, turns into a proper smirk. “Me? Alright? In this mess?”
I brace for a list of complaints. I can hear them in my mind already: a sarcastic jab, a sideways criticism of my leadership, maybe an off-color comment about my current condition.
“I’m fine, all things told, so…worry not?”
I am surprised. 
It’s said as a question, but there’s a note in there that I’m not used to hearing from him. It almost sounds like…trust.
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The rest of the memory of the night is a blur and I’m thrown back to reality in short order. I’m clutching my crossbow so tightly that it leaves imprints of its grain pattern in my hand. I set it down and walk over to the entrance of my tent.
Since this morning, camp has gotten itself back together well. I, on the other hand, can’t help but worry. I worry about the dead and the wounded, I worry about the living that must now care for them, or deliver final rites. I worry for my advisors and my inner circle. Perhaps, even if just for a moment, I worry about myself.
Daeran though? I just imagine his smiling face, his bright green eyes, and his shining locks, and I worry not.
[This was a birthday present for @daisy-todd-draws and features their OC Caedrinn Godrickson as The Knight Commander. I don't normally do fanfiction or w/ever, but as it turns out, it's actually quite fun :3]
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and finished it ,got dat true ending yes def had a great time on the game 8/10 (but yeah performance def docked some points as well as some writing threads that felt kinda dropped, but am trying to in good faith piece it together in me mind so just gonna ramble spoilers under the cut:
when people said this is what they wanted the original DD to be i can see that but like i feel like the lead up to the game kept hearing people who know more about the originals history talk about how "40-60% of the original vision was cut down" from dd1 and i feel like my brain unfortunately interpreted that as "oh cool so were gonna have 100 new vocations like the monk and 100 monsters and the parallel worlds(technically true☝🏽🤓) and the moon stuff, neat" thats on me lmao but yeah removing those expectations and seeing it for what it is, its def the spirit of the the first game but its systems deeper and more fleshed out not good at all the techny terms but im not very into or good at action games but this one made me want to be cuz the combat was fun haha hmm writing wise there was a point where i felt like everything just suddenly got dropped once the godbane stuff started happening and youre suddenly barreling to the ending while everything else just wasnt important anymore lmao, but trying to interpret the story as a story the pathfinder is weaving, i think its meant to feel like that cuz we see the pathfinder essentially write us out of problems, give us a griffin to escape slavery, gives us a clue to where were supposed to go and the big one he like straight up changes ambrosius mind about giving us the godsbane when it wouldnt make sense for him too, the old man by harve even alludes to this by saying the real world is much messier when hes telling you about how fake everything is, like the watcher said everyone there is there to play a part in a tale hes laid out and i think he wanted to get to the ending faster. It's definitely another layer they added from the first games cycle, but do wish if that is what theyre going for(and if im not delusional lmao) that they did more like the ambrosius thing just watching as he ass pulls us out of dead ends making us feel what rothais felt when he realized all his feats and hardships didnt matter, also just would have liked more sidequests with fun characters lmao.
Also did enjoy the endings of the 3 major peoples in the unmoored world and felt like their side quests really fleshed them out and led them there to their endings well,mostly, very cool idea to bring it all together like that. elves wanted to stay isolated but they needed outside influence to break tradition, to save their tree and how it all built to them agreeing to seek refuge with the other races rather than die with their way of life. Ironic that disa was half right about sven needing to inherit the throne but ofc she was also half wrong cuz she a tyrant and wants him to have it mainly cuz of blood, but he deserves it cuz his sidequests were about him getting to know the common folk and becoming self assured lmao battahl tbh full disclosure i messed up the queen nadias sidequest to the rose chateau, tried to scare the dick head shopkeeper into giving me the medicine for the beastren and got arrested so idk how that one ends(will find out in NG+ lmao) but based on the ones i did do, it seems like the nations whole thing was about always being in conflict with each other and how the unmoored quests there are about making people put there differences aside and band together, including the arisen teaming with phaesus. Also like the irony of their view on pawns being right at first but by the end of the game they end up being wrong. but yeah do feel like they didnt get into that more, along with what the lambent flame is? (googled that there was lore texts you can find that explain how an earlier emperor is deceiving the people about it and what it really does) they also dont go into the fact vermund was a nation of beastren, started by a beastren and then history was wiped?? and how theres vermundians fear of beastren and human children always look like beastren and yet wilhelmina is a direct contradiction of this?? that seemed like a really juicy plot point but they didnt really do anything with it. and lastly idek where to start with the pawn and arisen ending, found out theres slight differences in the affinity ending (got the high affinity one cuz reds my my gurl i always revive run straight to her to revive her🤗) but watching them talk about how happy they are to have their own will while saying theyd still do anything for you filled me with something, dont even know what but was crazy.
oh also before i forget another way its in the spirit of the first game for me is just like in the original i also forgot to talk to the person i was romancing and giving them flowers before the endings and got diff people appearing there just like my first playthru of the dd1 lmfao( got manela with grigori and sara in the true ending, was going for ulrika this playthru lmfao) def gonna NG+, maybe do a magic archer and get the stuff i missed and try and get the other endings. Also hoping for another expansion/dlc like they did with dd1 down the line with more vocations and monsters.
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nightinngales · 4 months
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Hey I’m having a super long (still first) run of bg3, what were the features you liked the most and makes it so compelling to play
well, I was a huge fan of DOS2, so as soon as it was announced I was already down for it. If you’ve not played DOS2, the combat system is sort of similar but surfaces and environmental effects played a much greater role in the combat. That said, it was turn based (which I grew up on) and also similar to a tactical RPG combat game that I spent about 10 years obsessively playing (Atlantica Online’s TBS system, similar to Fire Emblem 3H’s combat).
If I remember right, DOS2 was kind of my first CRPG that got me interested in the genre as a whole, and that turn based combat is what I preferred. (Technically I guess you could argue DAO was my first, but I didn’t even know what CRPG was when I played it so I’m not counting it here)
I played other CRPGs after it of course, like Pillars of Eternity (which is one of my all time faves) or the Pathfinder games, but they’re all Real Time With Pause, which as someone with adhd, just doesn’t jive with me. There’s too much going on at once and too much micromanaging with having to pause and unpause and readjust all the time - it’s just a battle system I’ve always disliked, but suffered through for the sake of the deeper narratives that are often present in CRPGs.
So a new CRPG where turn based isn’t a tacked on mode, but in fact the entire point, AND it’s Larian? I was sold from day one, and I’ve never played the first two Baldur’s Gate games.
Beyond that, however, I’d say the second reason is the amount of freedom and reactivity.
Admittedly, the reactivity suffers a bit in act 2-3 (in terms of companion commentary, anyhow, which evaporates after act 1), but the fact is that you can do SO many things in this game that are entirely planned for that you’d never expect. You can mix up the order of quests in ways that make zero fucking sense and the game is STILL prepared for it. I don’t know how they accounted for options like that. Like managing to kill the Hag way before you’re supposed to be able to, etc.
(minor act 1 spoilers for Shadowheart’s background)
For example, in a recent playthrough, there’s a specific scene you can get with Shadowheart where she trusts you with a memory of her past. Usually, you’d get this scene after you’ve already discovered her fear of wolves (by failing the Frightened save against Rath’s wolf in the grove or even in the Hideout etc). In my playthrough, despite genuinely attempting to trigger that conversation, it never happened—she kept passing the Frightened check, so that conversation didn’t trigger. So I got the memory first, and then she didn’t fail a save against a wolf until a much later scene, at which point she accounted for the fact she’d already shown me the memory that caused that fear. As a bonus, I play a Druid, and she‘ll be fine “provided you don’t turn into one, of course”. It could only have been better if Shadowheart was forced to roll against Frightened whenever my Tav transformed into a wolf, but I’m sure that would have been too annoying in gameplay to implement lol
As a side note: there are things I’ve seen others discovering in this game that after multiple playthroughs, I’ve still never found. There’s just so MUCH in that game. It’s insane really.
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americankimchi · 2 years
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I think the biggest twist with Camellia was that she was in fact not the source of decapitated heads that kept appearing in my inventory
RIGHT????? imagine asking the literal SERIAL KILLER if they're the reason why you have random decapitated heads spawning in the squad inventory and she just looks at you blankly like 💀💀💀
HORRIFYING NEWS: THE MURDERER YOU KNOW IS NOT THE ONE YOU ARE LOOKING FOR
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daisymeade · 1 year
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Birgir's slides!
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Most of them are going under the cut and Ulbrig's will be at the bottom for spoilers' sake!
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GALFREY: Everyone really told Galfrey, "Now that the Worldwound is closed and we've wrung every ounce of usefulness, influence, and symbolism out of you how about you leave? I can't even be mad at her for saying no (all she's ever known is duty. What else should she do? If Iomadae was worth her salt, she'd have rewarded Galfrey by making her an angel of the goddess' heavenly host.) I like to imagine Birgir is invited to the palace on occasion.
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HULRUN: Glad to see this man chilled out some. Maybe you should just retire though, bro.
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WINTERSUN: Marhevok you dumbass, Gundrun was right there!
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STORYTELLER: I love this old man so much and I'm ridiculously happy for him. 🥹
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SEELAH: I'm pretty sure this is a "didn't finish their personal quests" slide, but I DID! I was not consistent in my Law versus Good responses...I feel so bad about thiiiis.
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LANN: Live your dreams, bud! Though the sea adventures aren't true because Birgir has no desire to do that lol.
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EMBER: I won't soon forget her saying that she didn't want to punish people into being good but that, "You're stern sometimes, but you were right. I'll do it again if I have to." 😭
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NENIO: I went out of my way to finish her questline so I have no idea what this was about. She even called me by my name after the Enigma dungeon! So I rebuke this energy. 😂
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DAERAN & WOLJIF: These three showing up in Absalom sounds like a hysterical idea.
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SOSIEL & TREVER: The first slide really said, "Yay, Sosi got married! Now be sad again about Seelah." :(
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REGILL & GREYBOR: Nice, lowkey endings for the both of them.
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ARUE: FINALLY!!!! Something good for Seelah. I love these two and their friendship so much.
Nocticula became the Redeemer Queen and moved to Elysium. I'm so pleased for her. 🥹
The Abyssians (Shamira, Baphomet, Deskari) are busy being evil, ofc.
The slaves built a citadel where the Nexus camp was to protect themselves. Very cool and powerful of them!
Xorges is a Pathfinder!!!! 💚💚💚
Irabeth is still doing her Eagle Watch thing and I'm sure Anevia has a cute dress on making bread for when she comes home.
AND LAST BUT MOST IMPORTANT:
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Ulbrig and Birgir got married! Wherever Birg may travel, Gundrun is home now.
Also I'm calling it: Birgir is Jernaugh's child's godfather once they're born. He's gonna help support that widow and her kid, as fellow Erastilans and people. 😤 Kind of mad they didn't get an end slide.
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puzzlesontherim · 7 months
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Welcome!
Hello, and welcome to puzzlesontherim, a blog all about my current game of Rimworld featuring characters from Professor Layton as pawns. This blog will chronicle the day-to-day life of the residents of the colony of Little London as they build towards creating a warm, welcoming, and hospitable settlement out on the Rim.
Very important thing to start! I have not played or beaten the entire Layton series, so there’s a lot of information I’m missing and a lot of spoilers I’m not privy to. Please assume that I only know of events from Curious Village, Lost/Unwound Future, Last Specter/Spectre’s Call, and Eternal Diva, and refrain from discussing spoilers for the rest of the series or making suggestions based on said spoilers. (This list will update as I continue to work through the series. Currently, I am playing Diabolical Box.) Pawn builds and relationships are subject to change as I learn more.
And speaking of pawn relationships, I will be taking a fairly hands-off approach to romance within the colony. Canon relationships will be edited in as new characters are added, but beyond that, what romantic relationships form will be dictated by R.N.Jesus. Don’t lambast me if the Rimworld Gods decide to canonize a ship you don’t like.
Current residents of Little London:
Professor Hershel Layton (as of 1 Aprimay 5500)
Luke Triton (as of 1 Aprimay 5500)
Flora Reinhold (as of 1 Aprimay 5500)
Clive Dove (as of 1 Aprimay 5500)
Daisy Debelle* (prisoner as of 6 Aprimay 5500, recruited 10 Aprimay 5500)
*Daisy Debelle is not a Layton character, she is loosely based on my Layton OC/sona.
Additional members of the Layton cast will be added to the colony over time, through a combination of the Character Editor and Reunion mods.
Characters currently slated to join (on Reunion mod Ally list):
Claire Foley
Dimitri Allen**
Don Paolo
Emmy Altava
** - Available now through a quest
Due to a combination of my general inexperience with the game, not wanting to see the Layton gang get torn to bloody shreds before my eyes, and really wanting to play around with the Hospitality mod and its add-ons, this is going to be a fairly low-difficulty playthrough. Currently, the difficulty is Randy Random on Community Builder. Also, I don’t have any DLCs, although I do have a metric shitton of mods.
Brief tag guide followed by modlist in load order below the cut. (The modlist is long lmao and also subject to change.) Tag list updated 10 November 2023. Modlist updated 10 November 2023.
Tag Guide
#puzzles on the rim - general blog/AU tag.
#little london logs - textposts outlining events in the colony. Not every single day will be covered.
Modlist
Harmony
Hugslib
Vanilla Expanded Framework
[SYR] Set Up Camp
A Dog Said… Animal Prosthetics
Allow Dead Animals
Allow Tool
Animal Tab
Animals are fun
Bad Can Be Good (Continued)
Bionic icons
Cash Register
Character Editor
Clean Pathfinding 2
CleaningArea
CM Color Coded Mood Bar [1.1+]
Common Sense
Defensive Positions
DontBlockDoor
Door Mat
Gastronomy
Hospitality
Hunt for Me
Interaction Bubbles
Not My Fault
Pick Up And Haul
Predator Hunt Alert
Replace Stuff
Romance On The Rim
RT Fuse
Simple sidearms
Tainted Renaming
Trade Ships Drop Spot
Vanilla Books Expanded
Vanilla Brewing Expanded
Vanilla Brewing Expanded - Coffees and Teas
Vanilla Cooking Expanded
Vanilla Fishing Expanded
Vanilla Outposts Expanded
Vanilla Plants Expanded
Vanilla Plants Expanded - More Plants
Vanilla Traits Expanded
[DN] Bundle of Traits
Wall Light
LightsOut
While You Are Nearby
Windows
Friendly Hostile Factions (Continued)
Reunion
Vanilla Apparel Expanded
Vanilla Social Interactions Expanded
MendAndRecycle
Victorian Era Apparels! (Modified version of the genderless version so guys can wear dresses without a mood penalty and also so dresses can be worn with jackets)
Follow Me
Hospitality: Casino
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starlightcleric · 2 years
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Forgiveness
Fandom: Pathfinder: Wrath of the Righteous
Relationships: Commander/Daeran Arendae (background)
Spoiler Level: Act V (Daeran’s companion quest)
For Owlcatober 2022 Day 24: Evil Also on AO3
What can cause a Paladin to fall? But what if they don't?
-
Despite her angelic appearance, Lorraine knew she was no saint. Leaving aside the true origin of her “heavenly” power–on a less cosmic scale, inside, she was still only a mortal halfling with all the failings of mortals. For all the righteousness of her crusade now, she had grown up poor in Kaer Maga. She had no grounds to judge Woljif; she too had done things she wasn’t proud of before joining the temple of Shelyn. Shelyn had forgiven her. Eventually she had forgiven herself.
Maybe her own past failings were why she found it easy–no, necessary–to forgive her companions with sins of their own. Woljif. Arueshalae. Daeran. Maybe she would have even been willing to forgive Camellia, if the woman had displayed any remorse or desire to change.
But her own personal line, the line she told herself she would never cross, was murder.
And she was crossing it now.
Daeran looked in her eyes after her deception–a necessary deception, but one that broke her heart and his–and begged her to kill him before letting Liotr Hawkblade take him away to an institution.
She was only a mortal. She was in love. And Liotr Hawkblade died for it.
And life went on.
Lorraine had expected divine repercussions. To lose her status as a Paladin. For Shelyn to denounce her. But nothing happened. Maybe the gods were waiting until she finished the crusade, she tried to reason with herself. Closing the Worldwound was of such monumental importance that she would be allowed to succeed, and then she would be dealt with.
But no.
After killing Areelu, after closing the Worldwound, after killing Deskari for real, she stood there and listened to Iomedae invite her straight into Heaven and her stomach twisted. She was unworthy. She could not accept. And besides, there was still far too much to do here.
So Lorraine threw herself into the cleanup, the rebuilding. Trying to build a life with Daeran in this new time of peace. Trying to be the angel they thought she was.
-
“Knock knock.”
Lorraine was interrupted from her ruminations by Seelah appearing at her parlor door. Forcing herself into a smile, she cleared up her papers that she had not been giving adequate attention to (although she really should get back to Lady Whatshername about that charity ball) and pushed herself off the couch.
“Seelah! It’s been ages!”
The Paladin stepped into the parlor with a laugh. “Not for lack of trying, but you’re a hard woman to get ahold of these days.”
Lorraine rubbed her temples. “I thought running an army was hard. Now I know at least then everyone was united in a common purpose. Now, trying to rebuild Mendev, it seems like every noble is in it for themselves. And without Galfrey…” she trailed off.
Seelah settled down in a chair, her heavy armor a contrast with the delicate fabrics of the room. “That’s what you get for throwing your lot in with a poncy count. How’s the wedding planning going, by the way?”
Lorraine rolled her eyes as she jumped back onto the couch across from Seelah. “Don’t ask. I promise all the drama is blotted out by the boring details.”
Seelah laughed. “You did this to yourself. You could have rejoined the church of Shelyn. Or disappeared back into the night as dramatically as you appeared. Or,” she grinned, “swanned off to Heaven with Iomedae leaving us poor mortals to sort ourselves out.”
Lorraine had, as a defense mechanism against the court of Mendev, been trying to learn to control the emotions that splashed across her face. She was still very bad at it. And certainly nowhere good enough to fool Seelah, who had traveled by her side for years.
Seelah’s laugh died out and she leaned forward in her chair. “That obviously hit a nerve. What’s up?”
Lorraine avoided her friend’s eyes as she fluffed the wings she still wasn’t used to having. “Do you remember… when we freed Daeran from the Other?”
Seelah leaned back in her chair. “Kind of hard to forget, especially since I didn’t have a clue what was going on at the time.”
“I… killed a man who didn’t deserve it. For Daeran. For selfish reasons. And,” Lorraine’s voice cracked, “Iomedae still thinks I’m worthy?”
Seelah’s brow furrowed. “Is this why you’ve been burying yourself in work? You’re trying to… make up for that?”
Lorraine gave a shrug and tilt of her head.
“You can’t…” Seelah fumbled for words. “Look, I’m not great at this, you know that. I try to do what I think is right, and sometimes I mess up. Sometimes people mess up. And you can’t make up for it by torturing yourself, you just try to do better in the future. I mean, look at Arueshalae.”
Lorraine slowly nodded. “I just…”
Seelah gave a lopsided grin, “Hold yourself to higher standards?”
“No, that’s not what I…” Lorraine sighed. “Maybe.”
Seelah shook her head. “Look, if you can live with that louse you call a boyfriend you should learn to live with yourself. You are truly an angel in comparison.” She paused, drawing in a breath. “Ember… Ember said a lot of things. But one thing I think she was right on is that good people can do bad things when they’re scared. You were scared. Everyone there was scared. Or Daeran, of the Other, of each other. Maybe we didn’t do the right thing. But if Iomedae has forgiven you, forgiven me, for this, what good is it to not forgive yourself?”
Lorraine drew in a shaky breath, tears welling up in the corners of her eyes. “Thank you, Seelah. It… it means a lot to hear someone else say that out loud.”
“Hey, that’s what friends are for. But,” Seelah slapped her gauntleted hand on her knee, “what I came here for was to drag you out for a bit. The Next Door Theatre is putting on their latest production. It’s a dramatization of Threshold.”
“Oh no,” said Lorraine.
“Apparently you’re played by an orc.”
Lorraine shook her head, starting to giggle despite herself. “Of course I am. Well, it’s probably good to get out of my own head and away from this mess,” she gestured to her papers piled on the coffee table. “Besides, you haven’t told me how you’ve been yet.”
Seelah grinned. “There we go. We’ll catch up on the way. And don’t think you’re actually going to leave me out of wedding details.”
Lorraine chatted with her friend as they walked through the streets, her face turned toward the sun. Maybe she was not perfect, not a true angel. But she never had been. All she could do was try to be better from one day to the next.
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thecrushheb · 1 year
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Just finished Pathfinder Wrath of the Righteous and I need to get some thoughts down about it. I mean, 130 hours is so much to dedicate to something, of course I have thoughts. *SPOILERS*
A few things to premise my thoughts:
1. I played a Chaotic Good, Half-Orc, Barbarian (Invulnerable Rager) w/ 9 levels of Dragon Disciple. Full tanky strength build (could get to like 48 str when fully buffed. Probably could have gone higher had I understood mechanics a bit better, more on that later).
2. I played the Azata mythic path
3. I romanced Wenduag
4. Had to put the crusade on auto because it was unbearable
*Mechanics*
Okay so I’ll start by talking about the mechanics. I really enjoyed building my character, and even spent a bunch of time in the respec screen without saving just seeing what I could make of my guy and my companions (Wenduag Rough Rowdy double throwing axes is ludicrous), it was fun. My issue was that I felt like if I didn’t min max as hard as I possibly could I would be completely left out to die against some of the games many wild difficulty spikes. I started by just dropping the difficulty a bit, but then realized I really had to just look at some build guides for certain characters because we were still getting wrecked. It helped a lot (again, Wenduag could get ridiculous, also had a good nenio build I liked), but I don’t like that to even play at .8 damage against and slightly weaker enemies I had to optimize like a champ. 
And I mentioned the difficulty spikes, my goodness. There were a bunch of random fights that I had to look up strats or just see if people found them as crazy hard as I did, then just drop the difficulty to get through the extra tough ones. I know that this is sort of a “git gud” situation, but like, it’s just not why I play crpgs. At least not to that degree. I loved Neverwinter Nights 2 and never messed with the difficulty, even turned the difficulty on Divinity Original Sin 2 higher because I enjoyed it so much, but the combat just felt less strategic and more tedious, to the point that I realized if I tried a couple things and still couldn’t get it, I was just going to enjoy myself more turning the difficulty down rather than trying to puzzle the fight out like I would in Divinity. Couldn’t beat it with all my summons and buffs and positioning my guys right? Well, not worth trying again adjusting my strategy incrementally, easy mode it goes.
I think this partially stems just from the pathfinder system and how much randomness is in a d20, but also they really went full power gamer for this game, so it was completely self inflicted. The mystic paths gave such a ludicrous power jump that to keep up with that there had to be power spikes for enemies, and if you didn’t optimize all choices and understand every buff system and spell system, there was stuff that was just going to be too hard. I mean, there was a point where I looked up a guide for a quest and it mentioned that one of the only ways to really have a good chance against a certain mini boss was to debuff it in a particular way that I just would never have thought of, and didn’t have the spell for. So like, what am I even doing right? I did end up completing the game on .8 damage against and slightly weaker enemies, but, the occasional mini boss had to be nuked on easy just to get the story, which I didn’t feel good doing. It also made you really consider party makeup mechanically which I don’t want to do with so many good competing personalities. Sure I was the only tank, but I wasn’t about to lug Seelah around just to not die when that slot could be taken by a character with a personality. 
Verdict: really fun character building system, characters got too powerful and power spikey to handle in a fun way eventually.
*Main story*
Kinda ass. Okay I’ll be more thorough. I did not give even half a shit about the main story until... Minhago? and even with her and staunton I was really just reaching for things to hang onto, then wasn’t engaged again until mid act 4. The biggest issue was that there was no characters to attach to anything and generic fighting demons on a crusade against evil just had nothing that hooked me in; until they put character to the plots. Once Areelu was an actual character involved, and the demon lords (minor as well, looking at you minhago) showed up, actually making the conflict personal, I got into it, but that was like 90 some odd hours in except the small Minhago and Staunton thread. Everything else having to do with the main story until then felt like a complete drag and time sink. Galfrey might have been able to save it a bit if she had a stronger personality early on, but even then, meh. 
It didn’t help that it starts with absolutely no context, you don’t know who you are (horrible trope), and have no relationships. I compare here to Neverwinter Nights 2 that starts you in town with friends and everyone knows you and talks to you letting you in on who you are, it made the next bits of story actually hold weight. Here it does not. It throws you into a conflict, kills a dragon you don’t know, then tells you to make your way to the surface with Seelah, who has the personality of a bud light. But I’m getting ahead of myself, this is about the main plot. I’ll wrap it up though: Put faces to your main plot movers and I’ll care. Baphomet’s portion of plot in act 5 felt entirely like a side quest (maybe it was, it’s hard to tell what you actually had to do and what was skippable), but I also wanted desperately to face him because he had personality and weight (and maybe the best portrait).
Areelu’s lab was terrible and not engaging until I viewed it in retrospect. Everything Areelu in the 5th act was amazingly done and engaging, but context was left too late. All the Demon lords were awesome, loved Noctula, what a well written and performed character. in fact
Voice Acting: A+ the best I've ever heard in a game, and from so much of the cast.
Alushinyrra was so frustrating to navigate I almost quit on multiple occasions, and like everything in the game, I spent 70% of it just trying to knock out quests, then was really engaged in the final bits of all the quests. This was the section with the best quests, and had it not been for the infuriating navigation would have been the best section of the game. Great characters and good writing in here, but too much running around spinning the camera to build into those quests. 
The final revelations, where you leave each major player from Galfrey to the demon lords to Areelu, was all phenomenal. What a way to wrap up an enormous game and made it all feel worth it in the end (despite all the bitching). Incredibly well tied up, but the good writing was entirely back loaded (likely they wrote out the very intricate story beforehand and then when parceling out revelations couldn’t figure out how to evenly spread it without spoiling parts or wrapping up some things but not others in a way they wanted. I can see the dilemma as a writer, but it doesn’t make it work).
*Azata (short section)*
This was fine, it lent cool gameplay moments throughout the rest of the game being able to drop in songs and heal parts of the land, interactions with beings from Elysium, allowing me to be the paragon of chaotic good with a love of nature I so love to be (and sort of am irl). However the actual story parts that were azata story missions were really mid. Nothing particularly interesting happened there (”a floating island!” doesn’t really feel too crazy in Golarion, idk why everyone there treated it like it was nuts, like we’re in the worldwound guys). Also, the characters were the most irritatingly written. I really don’t want to meet the person who wrote the dragon companion’s dialog and wasn’t embarrassed to put that shit out to the world. 
*Characters (finally)*
I spent most of the game with: Wenduag, Daeron, Ember, Nenio, and Arueshalae. I also did quite a bit of Camellia’s quest. I know I missed out on so many companions and this is the biggest driver of any future replay I might do. 
Imagine a paladin who drinks, that’s Seelah. And that’s why I didn’t bring her as soon as I had enough companions to make choices. Game was too long for her decent personality to not get old way too fast as it was way too one note and she doesn’t react much to your choices. Flat.
Something I did absolutely love: “Choose between two for your next companion” is awesome! And a little almost self contained module to lead you to your decision, it just was so engaging and made me so much more attached to my choice that they were the companion I cared about most, and the only one I cared about really, for the next 30-40 hours, until the rest of them had some time to make half the impression that the choice gave you. Great writing.
I went with Wenduag. I knew nothing about the story or world yet except that there was a demon lord upstairs who just killed a dragon everyone told me was powerful. Did Wendu seem evil? Sure. But she also had a really good point about Lann’s weakness, and he didn’t do anything to dispel that notion. I needed her, and knew that if it came to it I could ditch her later too. But then she lied to me and I was captivated. I was captivated because in her lie, she also was clearly lying to herself. And the voice actor, my lord, what a performance. Without the acting and subtle writing I might have missed her lying to herself, but it was there for sure. She *did* care about her tribe like she’d initially said, just maybe not too much, but also why would she lie and say she didn’t at all when she was confessing to lying about saying she did? Immediately she showed an insecurity that made her interesting. As a chaotic good I just kept poking and prodding her toward goodness and showing her I cared, that she belonged, and exploring her insecurities, and her arc was brilliant. There were definitely a few writing blunders where I think she came off a little too uncaring and evil a little too late in her arc, but how it ended and the times it got it right along the way were next level good. The actor’s performance for her final questline, voice shaking and choked with emotion, was the best (I ran out of superlatives). Immediately makes it onto my s tier character writing and performance all time.
Ember... She was alright. I think finding her warranted more build, more story, like Wenduag had. She’s too bizarre to just drop in like the others. Once I did feel like I got what her deal was (as much as you can with what you’re given), I liked having her in the party. Her banter was good (they all had good banter tbh), her quest was compelling but felt very obvious and without nuance. I liked getting an end slide that she made Noctula become the redeemer queen, like that was seriously awesome, but she didn’t have many facets to her (also her quest glitched at like, the last moment and I never technically completed it. though, getting that Noctula end slide tells me I did enough. her being sad at the end though because a quest wouldnt complete when i completed it made me sad). 
Camellia, what a creep. Interesting plot to her story, delightfully nasty, but being even a little good made it almost impossible to go along with anything she wanted lol. She’s evil as hell, so it could be better with an evil playthrough, but I didn’t get the sense she would really arc at all. Basically you just find new levels of perversion, which is interesting and engaging, but I didn’t finish her questline so I don’t want to say too much. 
Nenio’s quest was so compelling but lacked personality. It was very spotty too picking up bits of it randomly and again with no real story to it. And that megadungeon to finish her quest was damn near unbearable. She was annoying but it made for good banter, especially with NPCs and enemies, loved having her in the party, spent entirely too much time on a quest with no narrative for her though. I felt like it had the potential to be more fleshed out.
Daeron had a fantastic personality, great banter, great quest to meet him, great personal quest too. Only issue I had, which takes him down a half a notch, is that the end to his quest was really lackluster. It was such a cool premise and then you don’t interact with it for ages and when it finally comes back its just a small confrontation where you’re forced to kill Liotr, for what? Can’t see myself playing through without him, or at least if I do to make room for other companions on a new playthrough I will definitely miss him. I was disappointed that despite seemingly not really being truly evil, just fronting to keep face as an aristocrat since he came with me and just did good acts for the entirety of the game, he was just regular evil for the closing slides. 
Arueshalae had the most satisfying change in her character (except maybe Wenduag), redeeming herself from being a succubus. As an azata, this might have been the most fitting romance for me, but just going through her quest platonically was so satisfying. Going into her dreams and watching her learn to have feelings like a human was well done. My one gripe was that she seemed so naïve for someone who had apparently ruined tons of lives eating souls as a succubus. She should have been a lot more mature, and I feel like she was made kind of clueless just for “Born Sexy Yesterday” trope’s sake. Her parts of her quest where she was dealing with things she genuinely wouldn’t understand, or dealing with her past where she had to acknowledge the things she’d done were the best bits because they forced her into the character she should have been. Coincidentally her banter was poor because of her unfathomable childishness outside of those. 
Overall I enjoyed the game a ton, but the strength of the ending really rose tints what was a slog for a huge portion. The fact that I’m saying I’d consider replaying would have sounded insane to me between hours 40 and 90. The biggest thing holding it back was that it just had so much fucking stuff. So much breadth that it took ages to get to the depth of any piece of it, and so little was self contained until you started wrapping things up at the end. I started out thinking the characters were super weak, and ended up considering Wenduag, Arueshalae, and Daeron(’s personality only), among the best companion writing, maybe straight up the best companion writing I’ve ever played. I also consider the strength of the personalities in the game, from many companions to the many demon lords, the guy that ran the battlebliss, areelu, some of the most compelling personalities I’ve ever had the pleasure of playing. 
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