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#orange arcana art
kahel-arcana-art · 8 months
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Commissions Open
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Greetings! My comms are now open indefinitely~
🧙‍♀️ Reserve a slot via GForm 🧙‍♀️ DM for inquiries! 🧙‍♀️ Reblogs are appreciated!
[GOOGLE FORM] [KO-FI] [CARRD]
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zuzandr · 6 months
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i never liked citruses anyway
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soullessseraphim · 16 days
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Huh ? That doesn't sound right
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Naaah, I call cap ; let's check it out let me download that and open Krita real quick
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Looks kinda green to me though y'know how could it b-
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.....what? Nuh-uh, wait- they are green it can't-
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.....
...
WHAT THE FUCK??
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freshm3at · 6 months
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theodrrr14 · 1 year
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👁👄👁🌼🍂
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ashequinn · 2 years
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Art from 2018 vs. 2021. Julian Devorak fanart! 
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orange peel theory with the m6?
The Arcana Mini-HCs: Orange peel theory
Julian: brings you an orange, starts to peel it for you, knicks his finger on the knife he's using to do so and seizes his opportunity
Asra: grabs an orange, gets some snacks they think would pair nicely while they're at it, ultimately offers you an orange and salami wrap
Nadia: has an orange be brought to you, and a charcuterie board arranged to compliment its flavors. (she can't peel oranges)
Muriel: gets an orange, peels it, finds it oddly satisfying to pull off all the little white strings, brings you perfect orange slices 2 hours later
Portia: of course she's peeling it for you, you dummy! and she's making art out of the peels, too. look at the tiny Pepi peel! :3
Lucio: why would you ask for a plain orange when you could get orange cake? orange candy? okay he'll peel it but he wants dessert
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bakerozza · 9 months
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Today Oc post, These two are Kaito (the orange one) and Slide (the blue one), I'll talk about them more in future, I promise!
I know you love my art of the arcana but I hope you can also enjoy my children 💕🥺 It would mean a lot for me!
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kahel-arcana-art · 6 months
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"Dang, I Didn't Know That This Book Opened A Portal"
Or the piece I made as an entry to a competition. I'm still very fond of this. It's basically the best I could do with my present skill.
There was a time I considered going back and messing around with the portal part of the piece to better fit the theme. In the end I decided to take what I've learned from this and take it to the next one.
This was made for the Fully Booked 20th anniversary competition. I wanted to capture the feeling of finding a book that takes you to a different world.
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rhaella-rhavelli · 9 months
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Just thinking about how the M6 would be represented in Spiritfarer.
Their corresponding animals would be easy due to their patron Arcanas:
A mischievous fox wearing a large black hat with a rainbow feather, a gold choker, and a large red scarf.
A charming and dramatic raven with an eyepatch and a wickedly handsome grin.
A regal and intelligent owl with Nadia’s headpiece, grace, and authority.
A spunky orange kitty with a black ribbon choker and orange scarf tied around the hips.
A large, intimidating black bear with green eyes, a tattered cloak, and a scowl belying his shyness. (And no spiked neck collar because I can’t do that to him.)
A party-loving vain goat with red eyes, golden arm, and killer eyeliner.
Plus we already have canon info for their favorite foods, and their favorite flowers would be their spirit flowers for when they crossover.
I wish I had art skills to make this happen 😭
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taking-thyme · 2 years
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🜁 Air Witch Guide 🜁
Requested by the lovely @wonderfulmangotea, who wanted more elements to accompany my Fire Witch and Water Witch posts. I hope it’s as good as those ones :)
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Air Correspondences
🎐 Represents: The Mind, Intelligence, Communication, Telepathy, Psychic Powers, Inspiration, Imagination, Ideas, Knowledge, Dreams and Wishes, Divination, Thought, Mental Power, Astral, Clairvoyance/Psychic Abilities, Travel, Creation, Creativity, Inspiration, Freedom, Joy and Happiness, Laughter, New Beginnings, Change, Teaching and Learning, Dreams
🎐 Colors: Yellow, Blue, Sky Blue, Silver, White, Lavender/Light Purple, Gray, Turquoise and Violet
🎐 Gender: Masculine
🎐 Direction: East
🎐 Energy: Projective
🎐 Pentagram Placement: Upper Left
🎐 Day: Wednesday
🎐 Time: Dawn
🎐 Moon Phase: Crescent
🎐 Chakra: Heart Chakra
🎐 Life Cycle: Childhood
🎐 Season: Spring
🎐 Zodiac Signs: Gemini, Libra, Aquarius
🎐 Tarot Suit: Swords
🎐 Major Arcana: The Fool, The Magician, The Lovers, The Star, Temperance, The Hermit
🎐 Senses: Smell, Hearing
🎐 Incense: Lilac, Myrrh, Orange, Peppermint, Pine
🎐 Stones: Topaz, Pumice, Amethyst, Alexandrite, Mica, Fluorite, Turquoise, Diamond, Quartz, Aventurine, Azurite, Goldstone, Celestite, Citrine, Dream Quartz, Aura Quartz, Fuchsite, Lapis Lazuli, Glass Crystals/Marbles
🎐 Metals: Iron, Tin, Copper, Aluminum
🎐 Plants: Acacia, (Gum) Arabic, Alder, Almond, Alyssum, Anise, Apricot, Aspen, Baby’s Breath, Bamboo, Benzoin, Bergamot Mint, Bluebell, Citron, Cottonwood, Dandelion, Endive, Eucalyptus, Eyebright, Goldenrod, Hazel, Lavender, Lemon, Lemon Grass, Lemon Verbena, Lilac, Lungwort, Mace, Marjoram, (Gum) Mastic, Mistletoe, Nutmeg, Olive, Oregano, Parsley, Peach, Pecan, Peppermint, Pine, Pistachio, Rice, Sage, Star Anise, Snow Pea, Sweet Pea, Tangerine and Willow
(research plants, herbs and trees before burning, ingesting or using on skin for some are toxic and even lethal)
🎐 Animals: Birds of all Kinds, Hawk, Eagle, Owl, Moth, Butterfly, Bat, Dragonfly, Spider, Crickets, Bees, Wasps, Most Flying Insects, Horses
🎐 Mythical Creatures and Spirits: Pegasus, Griffon, Hippogriff, Sylph, Zephyr, Fairies, Angels, Sirens, Harpies, Gremlin, Garuda, Winged Unicorns, Thunderbird, Most flying creatures/beasts, Most/all Dream related entities
🎐 Instruments: Flute, Panpipes, French Horns, Oboes, Wind Instruments
🎐 Ritual Tools: Athame and Knives, Bells, Besoms and Brooms, Books and Journals, Breath, Brushes, Cotton and Cotton Balls, Dowsing Rods/Poles, Dream Journals, Dream Sachets, Fans, Feathers, Incense, Knots, Masks, Mirrors, Music and Musical Instruments, Needle and Thread, Pendulums, Poetry and Written Word, Reflective Objects/Reflections, Ribbons, Smoke, Song/Voice, Swords, Wands, Whistles, Wind chimes
🎐 The Body: Mind/Brain, Head, Nose, Lungs, Throat, Ears, Hair
🎐 Air-related Magic: Art, Written, Verbal/Spoken, Dream Work, Astral, Song/Music, Storm and Weather, Flying, Illusion, Glamors, Mirror and Divination, Incense
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Types of Air and their Ritual Uses
🌬️ Breath: Use for meditation, to cleanse or “breathe life” into an object and charge it. Often associated with life and the soul, and therefore can represent Spirit. 
🌬️ Breeze: A distinctly light and gentle wind. Use to send and receive messages, remove negativity from yourself and others, become more gentle and constant, or in spells that require something to be gently removed from your life. Whisper wishes when a breeze passes by to send it to the universe. 
🌬️ Tornado/Hurricane Winds: Use to remove curses, banish abusers and bad habits, curses and to drive away negativity or gossip. 
🌬️ Wind: Use to carry spell remains and energy away, carry messages to the universe, cleanse objects and people, speed up spells, or add a chaotic element to banishing spells.
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Deities for Air Witches
🌬️ Hermes
Culture: Greek
God/Goddess of: Messenger of the God, Heraldry, Omens, Animal Husbandry, Poetry and Fables, Trade, Travel, Boundaries, Thieves, Wit, Language, Education, Psychopomp
Offerings: Wine, Olive Oil, Water, Strawberries, Foreign Foods and Items, Honey, Water, Fruit, Chocolate, Wheat, Lemons, Almonds, Cinnamon, Coins, Dice, Beer, Meat, Chamomile Tea, Pineapple, Bread, Milk mixed with honey
🌬️ Arianrhod
Culture: Celtic
God/Goddess of: Fertility, Fate, Reincarnation, Beauty, Difficulties
Offerings: Silver Coins, White Candles, Wheat, Fruits, Home-cooked meals, Salads, Wine, Water, Hot Teas, Smoothies, Study the Constellations and the Zodiac
🌬️ Rhiannon
Culture: Welsh
God/Goddess of: The Moon, Horses, Songbirds, Wind, Gates and Horseshoes
Offerings: Soft-sounding Music, A white candle with the number 7 carved into it, White Flowers, Apples, Willow, Ivy, Evergreens, Caring for Horses, Caring for Dogs, Studying liminal spaces and astral work
🌬️ Nut
Culture: Egyptian
God/Goddess of: Night 
Offerings: Milk, Cool Water, Star-shaped Foods, Blue Goldstone, Blue Flowers
🌬️ Thoth
Culture: Egyptian
God/Goddess of: Knowledge, Wisdom, Writing, Mathematics, Science, Magic, Truth, Integrity, Time, The Moon
Offerings: Black Tea, Water, Honey, Blackberries, Apricots, Salmon or Tuna, Oranges (and orange-flavored things), Walnuts or Cashews, Quills, Fountain Pens, Leather-bound Books and Journals, Books you think he’d enjoy, Silver, Poetry, Dark Chocolate, Whiskey, Gin, Mead, Mint Tea, Moon Water
🌬️ Odin
Culture: Norse
God/Goddess of: Wisdom, Healing, Death, Royalty, The Gallows, Frenzy, Knowledge, War, Battle, Victory, Sorcery, Poetry and The Runic Alphabet
Offerings: Red Wine, Mead, Beer and Ale, Quality Alcohol, Whiskey, Smoked Salmon, Red Meat, Beef, Leeks, Asparagus, Garlic, Honey
🌬️ Nyx
Culture: Greek
God/Goddess of: Night
Offerings: Milk, Black Coffee or Tea, Dark Chocolate, Silver Jewelry, Dragon Fruit, Dew gathered before the run rises, Wine, Dark Beer or Liquors, Starry and Celestial Items
🌬️ The Morrigan
Culture: Celtic
God/Goddess of: Magic, Battle, Life and Death, Sovereignty, Fresh water, Prophecy, Fate
Offerings: Red Meat, Red Wine poured into the ground, Apples, Mead, Milk, Whiskey, Mead, Storm Water, Crow Feathers, Knives and Daggers, Artwork
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Common Signs of an Air Witch
🍃 You LOVE to study and make art
🍃 You’re very creative and free-spirited
🍃 You believe communication is key to a good life and are good at communicating with others
🍃 You are open-minded, caring and non-judgemental
🍃 You’re very intelligent and a free spirit
🍃 You have a fast metabolism and are very agile and active
🍃 You get stuck in your head and daydream a lot
🍃 You suffer from: skin dryness, blood pressure problems, lung disorders, dry cough, bloating, constipation, lethargy, insomnia, muscular spasms, depression
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Ways to bond with Air
🍃 Go cloud watching
🍃 Spend time around birds
🍃 Open the windows and get some fresh air
🍃 Breathing meditations
🍃 Listen to wind chimes
🍃 Practice mindfulness
🍃 Use incense
🍃 Go with the flow
🍃 Sit outside during a windy day
🍃 When you go outside, try to notice what direction the wind is blowing
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soul-squad · 1 year
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clow cards
based after tarot cards of the major arcana, the clow cards are tall, roughly 12 inches long. they share the same back image, and frame in the front: the back consists of an orange frame with 4 stars in the corners and the clow circle in a crimson background (distorted in an oblong to fit the thin frame). the side is decorated golden ring with a sun in the center and a moon in the upper left with a pattern making a star with twelve points.
the front consists of the same orange frame with two stars in the center portions with a flowing, thin golden frame around the central picture representing the card. above, the half of a golden sun with the chinese/japanese symbol of the card, and below, a ribbon with the card's de facto name, below a waning moon. in the center of the card, in front of a purple background, the card’s representative figure.
a clow card can be represented by either an object or a person, usually a female character dressed representing its properties (sometimes, the character’s anatomy do so, such as wings, ears, etc.). the art of the cards follow a pattern, the purple background, the characters always in beige with a small portion of them in a different color each (a necklace, earrings, other forms of decoration). the cards represented by objects follow the same pattern.
interested in getting a reading from it? you can ask for one here! // ko-fi
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crunchy-humanoid · 2 months
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So... Here's an introduction? Also, if you want to be mutuals, just like this post! Bc I have no idea how it works and I don't want to make things awkward 👉👈
Greetings! You can call me Crunchy or Crunch :D
★ 21 y.o (surprised tbh that I made it this far)
★ they/them, ace
★ asian✌️ not Japan/South Korea/China kind tho XD
★ obsessed with aliencore 👽
★ love art (in any kind), crafts, handmade, dolls (Monster High, Ever After High, Rainbow high)
Wanna make one thing clear to my mutuals, @strange-dusty-alien is my main blog (and this one is secondary), but I dedicate it to reblogging stuff I like from wonderful artists/creators. And I'm kinda ashamed to post something there bc some of mutuals there know me irl. So if you see like from that blog, it means I did it, Tumblr doesn't allow to leave likes from secondary blogs 😭
Here I'll post mainly my own thoughts and stuff like handmade, maybe even writing/drawings if I won't be ashamed ahahah
Fandoms (The list is gonna be huge so I'll redact it from time to time and it's not finished atm)
I think name the ones that left some kind of impact on me or I remember them dearly. Also I highlight current obsessions (but I can talk with you about all mentioned below).
Idk how to identify: Scooby Doo franchise, The Beatles, Love Händel from PnF, Hatsune Miku and other Vocaloids (main ones like Luka, Meiko, Kagamine siblings, Kaito, Gumi and Gakupo, I'm kinda basic 💀)
Series [NBC Hannibal, Good Omens, OFMD, Black Books, The Sandman, I'm not okay with this, Stranger things, ]
Movies [Wes Anderson movies, Scream 1-4, Stand by me, Like minds, The boat that rocked, Rocky Horror picture show, WWDITS, Spiderverse, Scott Pilgrim vs The world, Nimona, Klaus, The Aristocats, 101 Dalmatian, The Hunchback of Notre Dame, Pocahontas, Coco, Inside Out, Turning Red, basically most of Pixar, IT (both old and new versions), LOTR, Napoleon Dynamite, With Honors, ]
Animated series [Metalocalypse, Steven Universe, Courage the Cowardly dog, MLP:FIM, Infinity train, Over the garden wall, ATLA, Scott Pilgrim takes off, W.I.T.C.H, Totally Spies, ]
Anime [Death note, Death parade, Land of Lustrous, Classmates, Devilman crybaby, Terror in resonance, Another, Hellsing/Hellsing Ultimate, Hell Girl, Saint Young Men, Yuri on Ice, All saints street, Hells]
Comics/Manga/Books [The Sandman, Junji Ito's works, Stephen King's works, Tenant by Rolan Topor, 1984/451° Fahrenheit/Brave New World/We (dystopian stuff bc I was 'edgy'), Clockwork orange] basically I need to read more lmao
Games [Sky COTL, Little nightmares 1&2, The Arcana, Baldur's Gate 3, Animal crossing, Until Dawn, Spiderman by Insomniac games, Uncharted 4, GRIS, No Straight Roads, Astral chain, Gravity Rush, Unravel two, Dead rising series, Detroit: become human, Heavy rain, Lego Harry Potter]
Kin characters [Dream of the Endless/Morpheus, Peregrin Took/Pippin, Ice Bear, Courage, Shaggy, Stanley Uris]
Blorbos 🩵 [Dream of the Endless/Morpheus, Julian Devorak, Muriel of the Kokhuri, Astarion Ancunin, Rolan, Shota Aizawa/Eraserhead, Kakashi Hatake] ฅ⁠^⁠•⁠ﻌ⁠•⁠^⁠ฅ
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league-of-skins · 7 months
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Arcana Xayah and Rakan
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One half of a perpetually incomplete whole, Xayah has found her love not in the world of the Higher Arcana, but the Lower. As she strains to meet the fated Rakan and pull him upwards towards herself, their tension frays and forms discordant knots—setting the stage for something new.
One half of a perpetually incomplete whole, Rakan's fated love was not in the Lower World, but among the Higher Arcana far above. As the two rush to meet betwixt the lands of their birth, fate bubbles and boils over—a roiling sea from which a new order may emerge.
It’s a double feature!
General Information:
Price: 1350 RP
Tier: Epic
Release Date: April 14, 2022
Skinline: Arcana
Credits (Xayah):
Concept: Yanie Yang
Splash Art: Marie Magny
Model: Siao Sia
Animations: Awen Yu
Tech Art/Rigging: Crane Wang
VFX: Huanmo Ju
SFX: [I wasn't able to find credits for this position]
Artist Lead: Duy Khanh Nguyen
Credits (Rakan):
Concept: Yanie Yang
Splash Art: Marie Magny
Model: Sylph Pang
Animations: Kuma Hu
Tech Art: Rongcheng Sheng, Chen Lai
Rigging: Jason Sun
VFX: Jianqi Huo, Yingfeng Zhao (concept)
SFX: James Shen
Artist Lead: Duy Khanh Nguyen
Concept:
I honestly don’t really understand Arcana’s lore and I find it visually impossible to differentiate between the higher and lower arcana but I can forgive that because I find Broken Covenant to be stylistically worse. Visually, Arcana simply appears more cohesive.
Several of Rakan's and Xayah's skins are based on the star-crossed lovers trope. With that being said, Arcana is at least unique in it not being good vs. evil like Broken Covenant or Star Guardian, but more of a hierarchical difference. It is interesting that in all of these instances, Rakan seems to be the one getting the short end of the stick.
All in all, I haven't really liked any of Xayah's or Rakan's skins since Elderwood but, for Arcana, at least, it is not at the fault of its concept.
Design:
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I love the colors. I also love how Xayah’s cape ends are a little sharper than Rakan’s and how whole her cape goes from red to black, Rakan’s is the opposite and goes from black to red. I honestly think Rakan’s design has too much going on, especially in the top half, but it’s much more obvious in his chromas. I do like the stripe on his pants though.
Splash Art:
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Thematically, their posing makes sense with Xayah being above Rakan and I do enjoy the half wing imagery with their capes. The issue is that it doesn't look good on the loading screen. The concept arts look so much better and while A is my personal favorite, I do love C's heart frame as well as the implication that Xayah succeeds in ascending Rakan so that they can be together.
Model:
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I think Xayah looks absolutely wonderful, mostly staying true to her concept design. I really like the subtle cape changes as well but I’m very happy they kept the gold, feather-like layer at the top. I also quite like how Rakan’s arms turned out but some of the arm bracings do contribute to the noise. And, of course, Rakan wants to be loud and contrasting to Xayah, but I think in the context of this skin it’s better to rely on more subtle differences like the capes. I think having them look so similar and striving for that cohesiveness is done away by having to make Rakan “flashier” simply because he’s Rakan. And I believe that thought extends to their chromas as Xayah utilizes more muted colors in her clothing with occasional brighter hair while Rakan’s chromas are all bright and bold.
Chromas:
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I'm not sure how chromas are made, but it's a little disappointing how the colors don't match well to each other despite the base skin accomplishing it fairly well. Something I especially enjoy is their contrasting capes, but the uncoordinated colors don't accomplish the same effect in their chromas.
Catseye: I can excuse the hair colors but Xayah's clothes are much more orange while Rakan's are obviously yellow with purple accents for no reason. His hair also looks really bad.
Obsidian: They look good individually but lack the matching colors.
Pearl: Much more cohesive. Probably their best chroma together. The colors on both are gorgeous and Rakan's hair looks wonderful.
Rose Quartz: Both are nice but the pinks don't match.
Ruby: I really don't understand this one as the base skins are already very red. Xayah just doesn't look good with blonde hair and Rakan has barely changed. Again, their clothes don't match with Xayah's being orange again while Rakan's are almost a pinkish red.
Sapphire: I actually quite like Xayah's. Once again, Rakan's hair looks terrible.
Tanzanite: Once again, the colors don't match. Xayah's is more of a magenta while Rakan's is a much clearer purple. I dislike his hair.
Turquoise (Xayah): Pretty nice.
Emerald (Rakan): Emerald chromas aren't really supposed to look nice, but it's decent.
The biggest issue is that the colors simply don't match and that in giving Rakan the Emerald chroma, they each have a chroma that they cannot match with their partner. I think they did a really good job of contrasting Xayah's hair with her clothes and I appreciate how the colors are quite simple. Rakan, on the other hand, suffers a lot from the two-tone hair and it becomes difficult to make it look nice. Similarly, his much more decorated and complicated attire makes the many accents sort of overtake the chroma. I think the most obvious example of this is in their Sapphire chroma where while Xayah's yellow accents are more minimal, Rakan's are so prominent that they have to extend to his hair.
Animations:
No new animations aside from individual recalls. No new joint recall.
I really love Rakan's recall individually. Xayah's is extremely similar to Ahri's with her spreading out the tarot cards and picking one but their differences in personality are evident.
Side by side, I don't really understand it. I believe the feathers that Rakan catches are meant to represent Xayah, but I find them too bright, especially when compared to the Feathers she drops from her abilities. It also appears that the red crystal in both their recalls is meant to represent Rakan, but without deliberate movements that might suggest he is sending the crystal to Xayah, it appears more that the crystal is also Xayah as it transitions into the feathers.
Overall, I think both recalls could improve with some changes to make it more cohesive and comprehensible. I really enjoy Xayah's movements when the card she picks becomes the crystal, which, if meant to represent both of them, might represent their love
I think the first second of Rakan's recall could then be redone. Rather than him observing himself a the compact mirror and seemingly producing the crystal, the mirror might be repurposed into a locket that, when opened, releases the crystal. I also believe it would be better if their recalls both ended with them holding the crystal. My idea is that he opens the locket, releasing three of Xayah's feathers that he moves to catch and condense to become the crystal and the item he holds to mirror Xayah's recall.
VFX:
I think Rakan's passive effects are beautiful with the red and yellow colors. My favorite ability is probably his W (Grand Entrance). I really enjoy the inclusion of the apple tree that's also present in their splash art, alluding to Xayah's efforts to ascend her lover as well as, of course, the first sin. I also love the charm effects from his R (The Quickness).
Xayah's particle effects are also beautiful. I really love her E (Bladecaller) root effects with the tarot cards floating around her opponent. Similarly, their inclusion in her R (Featherstorm) is also gorgeous.
Rakan's glowing effect on his cape is so well done and I really enjoy how the patterns on both of their capes appear to be moving down like stars falling from the sky with Rakan's being much more rapid than Xayah's. I think it's a wonderful detail. The visual effects are by far the highlight of these skins.
SFX:
Nothing too revolutionary, but they’re nice. You’ll most likely notice the visual effects more but I believe competent sound effects are the backbone of good visual effects.
Voice Over:
No new voice overs.
Value:
I personally would never buy this skin nor Broken Covenant. I think it's ridiculous that you can't get its full value if you choose to play the game effectively and utilize their Lover's Leap passive. I think it's even more ridiculous that Riot not only ignored this feedback, but did the exact opposite and completely scrapped their joint recall animation. I'd like to mention the Redeemed Star Guardian skins but I believe it warrants its own post.
I believe the precedence of Rakan and Xayah having unique joint recall animations was first set with their Sweetheart skins (their release skins, Cosmic, uses the base animation). In that skin, the animation is much simpler than their individual recalls, but still sweet and new. I'm not expecting them to make every new joint recall as elaborate as Elderwood's, but to scrap the idea entirely when Sweetheart Rakan and Xayah exists makes it seem like they're giving up.
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pathfinderunlocked · 11 months
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Bongo Bongo - CR15 Outsider (Shadow Plane)
Shall I play with you, pa-rum pum pum pum?  You’re on my drum.
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Artwork is official art from The Legend of Zelda: The Ocarina of Time, copyright Nintendo.
Translating Legend of Zelda bosses into Pathfinder is a challenge because they’re frequently massive, and nearly impervious until the player performs some specific action to make them vulnerable.  That’s a fun boss design as long as the action is obvious enough (like “kill the minions”), and as long as the boss gives the players time to breathe instead of being able to crit them to death in one round, but it’s pretty different from how Pathfinder combat usually works.
This particular one was also a challenge just because its name is so stupid that I almost didn’t post it.
The origin of the Bongo Bongo in Ocarina of Time was left mysterious, but considering its powers and the fact that it flees into the Shadow Temple when it breaks free, I feel like it makes perfect sense for it to be an outsider from the Shadow Plane (or the Realm of Twilight, in the Zelda cosmology).
It’s too big to move around much indoors without the use of Shadow Step and Shadow Walk, so players might be able to immobilize it with light magic.  I imagine that’s part of how Sheik sealed it at the bottom of the well in Ocarina of Time.
This creature has two Bongo Bongo Hands as minions, which are included below its main stat block.
In combat, its general strategy is to stay invisible and let the hands attack unless it has a safe opening, then heal the hands when they’re reduced to -1 HP.  If the main body attacks, it tries to do so by opening its eye while invisible, and attacking on the next round, closing its eye at the end of the round immediately after attacking.  Outside of combat, it uses its prying eyes spell to detect approaching enemies; the prying eyes are typically commanded to return and report if they see unknown or hostile creatures.
I previously posted the Stalblind, another Zelda boss.   I also want to give a shout out to The Legend of Zelda: An RPG to the Past for more Zelda creatures, races and items converted to Pathfinder 1e.
Bongo Bongo - CR 15
Emerging out of the darkness is the upper torso of a massive shadow creature with a single glowing orange eye where its head should be, shadowy flaps surrounding the eye like the leaves around a flower bud.  Its gargantuan arms end in severed wrist stumps, but a pair of floating hands fly around in front of it.  And then, as the hands begin to slam onto the ground as if playing the drums, the body becomes invisible.
XP 51,200 NE Colossal outsider (extraplanar) Init +8 Senses arcane sight, blind (while using closed eye), see invisibility, see in darkness; Perception +30
DEFENSE
AC 32, touch 7, flat-footed 14 (+4 Dex, +1 dodge, +25 natural, -8 size) hp 225 (18d10+126) Fort +17, Ref +12, Will +14 Defensive Abilities closed eye, open eye DR 20/— Immune sleep, transmutation effects Resist negative energy 15, sonic 15 Weaknesses injured hands
OFFENSE
Speed fly 20 ft. (poor) Melee slam +19 (4d6+14/19-20) Space 30 ft. Reach 10 ft. Spell-like Abilities (CL 15th; concentration +20)     Constant—arcane sight, freedom of movement, see invisibility     1/day—prying eyes     3/day—shadow walk, twin heal (see text)     At will—invisibility (self only), sending, shadow step
STATISTICS
Str 28, Dex 18, Con 23, Int 8, Wis 16, Cha 20 Base Atk +18; CMB +35; CMD 50 Feats Combat Casting, Dodge, Hover, Improved Critical (slam), Improved Initiative, Lightning Reflexes, Skill Focus (perception), Steadfast Mind, Toughness Skills Fly +7, Knowledge (arcana) +11, Knowledge (planes) +11, Perception +30, Perform (percussion) +12, Spellcraft +20, Stealth +9 (+17 in darkness); Racial Bonuses +8 Stealth in darkness Languages Necril SQ hands
SPECIAL ABILITIES
Closed Eye (Ex) A bongo bongo typically keeps its eye closed.  This leaves it blinded and prevents it from casting twin heal and shadow step, but increases its natural armor bonus from +10 to +25 and gives it DR 20/—.  This is already included in its statistics above.  It can close or open its eye once per round as a free action.
This does not affect the vision of a bongo bongo’s hands, each of which has a massive eye in its palm.
Open Eye (Ex) A bongo bongo can open its eye in order to allow it to see and cast twin heal and shadow step, but doing so reduces its natural armor bonus from +25 to +10 and removes its DR.  It can close or open its eye once per round as a free action.
Hands (Ex) A bongo bongo has two hands, which function as independent creatures.  A bongo bongo’s hands cannot move more than 60 feet from it (even unwillingly, including teleportation effects).  Their statistics are included below.  If a bongo bongo moves or teleports, its hands move automatically along with it; this movement provokes attacks of opportunity, but does not count against the bongo bongo hands’ movement for the next round.
If a bongo bongo’s hands are killed, destroyed, or lost while the bongo bongo lives, only a regenerate spell or equivalent effect can restore them (although this is unlikely to happen due to their Undying Shadow ability).
If a bongo bongo dies, its hands immediately die.
Injured Hands (Ex) If a bongo bongo’s hands are both reduced to -1 hit points, it its eye immediately opens (see the Open Eye ability), lowering its armor class and removing its DR.  It cannot close its eye (see the Closed Eye ability) until at least one of its hands has been healed to 0 hit points or more.
Twin Heal (Sp) As a standard action, as a spell-like ability, a bongo bongo can restore both of its hands to full hit points and remove a number of negative conditions from them, functioning as the heal spell except that it targets the bongo bongo’s hands and has unlimited range as long as the bongo bongo can see them.  This immediately ends any and all of the following adverse conditions affecting its hands: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned.
Twin heal does not remove negative levels or restore permanently drained ability score points.
When a bongo bongo casts twin heal, it becomes visible if it’s currently invisible, and is dazed until the end of its next turn.
Treat this as a sixth-level conjuration (healing) spell.
Bongo Bongo Hand
NE Large outsider (extraplanar) Init +7 Senses see in darkness; Perception +3
DEFENSE
AC 24, touch 16, flat-footed 17 (+7 Dex, +8 natural, -1 size) hp 63 (18d10-36) Fort +4, Ref +16, Will +9 Resist negative energy 10, sonic 10 Immune mind-affecting, sleep, transmutation effects Defensive Abilities undying shadow
OFFENSE
Speed fly 40 ft. (perfect) Melee slam +26 (2d6+14 plus grab) Space 10 ft. Reach 5 ft. Special Attacks clap, drum, sacrificial recovery
STATISTICS
Str 28, Dex 24, Con 7, Int —, Wis 10, Cha 4 Base Atk +18; CMB +28 (+32 grapple); CMD 45 Skills Fly +11 Languages none (cannot speak) SQ hands
SPECIAL ABILITIES
Clap (Ex) A bongo bongo hand can ready an action to make a slam attack against the same target as another bongo bongo hand, attacking it with a clapping motion.  When a pair of bongo bongo hands attack in this way, they lose their grab ability, but can use their Drum ability even if there is no surface within 10 feet (effectively each hand using the other as a surface).
Drum (Ex) When a bongo bongo makes a slam attack against a creature within 10 feet of the ground, a wall, a ceiling, or another surface, it can strike that surface like a drum as part of the attack, causing a shockwave.  All creatures within 30 feet of the struck surface point, except for bongo bongos and bongo bongo hands, take 1d8 sonic damage, must succeed on a DC 23 Fortitude save or be staggered for 1 round, and fall out of the air if they are flying unless they succeed on a DC 25 Fly check.  The save DC is Strength-based and includes a -5 penalty.
Hands (Ex) A bongo bongo hand functions as an independent creature, despite being a body part of a bongo bongo.  A bongo bongo hand cannot move more than 60 feet from the bongo bongo (even unwillingly, including teleportation effects).  If the bongo bongo moves or teleports, a bongo bongo hand moves automatically along with it; this movement provokes attacks of opportunity, but does not count against the bongo bongo hands’ movement for the next round.
If a bongo bongo’s hands are killed, destroyed, or lost, only a regenerate spell or equivalent effect can restore them (although this is unlikely to happen due to their Undying Shadow ability).
If a bongo bongo dies, its hands immediately die.
Sacrificial Recovery (Su) As a full-round action, a bongo bongo hand can reduce itself to -1 hit points in order to remove negative effects from the bongo bongo, functioning as either break enchantment or dispel magic with a caster level of 20.
Undying Shadow (Ex) A bongo bongo hand cannot be killed while the bongo bongo lives.  Its hit points cannot go lower than -1, and it automatically stabilizes.
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tarot-tea-cafe · 1 year
Text
All About Tarot: The Major Arcana
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The Wheel Of Fortune
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The Wheel Of Fortune, also known as La Roue De Fortune, is associated with the element fire, with chance, destiny, fate and what have you, and is the 10th in the majour arcana, the 11th to be pulled in a fresh deck.
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Upright, this card talked about (good) fortune, an unexpected windfall, karma, destiny, cycles, life being in a state of constant change, things working in your favour, chance, turning points and more.
Reversed, this card mentions bad or "lousy" luck, a lack of control, the past, misery, disappointment, upheaval, unwelcomed changes, setbacks/drawbacks, external forces at work, oncoming challenges and more.
In general this card of course talks about luck and possibilities, maybe talking about what your influences are to help you understand why youre having a streak of "good/bad luck". this card seems to be here to help point out things you might not notice or say what you know but noo to hear it confirmed for you. that doesnt always mean its going to be good or bad, just like gambling theres always a 50/50. (minus any possibility of cheating, these cards see right through you)
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Common depictions may include of course a wheel, similar to a prize wheel from a game show or something with multiple points to show multiple possibilities or directions, a compas perhaps. its very common to see a map and compass or a ship's wheel and someone at the helm ahold of it. all this to show that with so many directions to go life has many options and potentialities just waiting for you and choosing the path you take is life's game of chance.
white and blue as well as a shade of gold, yellow, orange or brown are very common within this card's colour scheme, often a blue background with white clouds. red is a common accent colour among the art for this card.
another common thing to see is some flying creature or person, commonly four in each corner or few circling the "wheel of fortune" in the centre.
However on the rare occasion the wheel of fortune isnt an actual wheel you may see a lone person with more than the regular amount of limps in place of the many points that signify the different directions.
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If you have any more details you'd like me to adress or questions you have you'd like me to answer please let me know!
help support me on kofi - previous card - full post
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