Guidelines in my faith say not to get tattoos.
I’ve been reconsidering some things lately, one of those being the dress and grooming standards, and have been thinking of what tattoos I might get if it became allowed, or if I find it isn’t something I am strongly against.
A broken sword - The sword of Luke the Warrior
Redwall was a big part of my childhood. An important symbol in the series is the sword of Martin the Warrior. Forged from the steel of a fallen star on the hilt of the sword of Martin’s father, the blade passes from hand to hand, champion to champion, famous, thought to be magic. Unbreakable.
Before Martin’s sword came Luke’s. A sword passed from father to son, used to protect, until it was broken. A sword Martin was willing to fight to reclaim, and whose remnants he carried around his neck until the blade was reforged.
Martin’s sword was glorious and famed. Luke’s was unknown. But Martin’s sword was built from it.
To me, the broken sword is more impactful. It’s an oath kept, as well as a family connection reframed. It shows even the strong break, and can be rebuilt.
The Lightweaver Symbol
My order of Knight Radiant from the Stormlight Archive is Lightweaver. The oaths of the Lightweavers past the first are actually truths that the knight has been hiding from, or similar. Lightweaving itself is about illusions, about stories, about transformation.
Truth through illusions is a concept that fascinates me. I often feel a strong connection to masks, costumes, and similar, to exadurate characteristics to show a truth by reframing it.
Also, the symbol itself is pretty neat.
Era 1 Allomancy Tin Symbol
Believe it or not, this has almost nothing to do with the symbol and a lot to do with the metal Tin itself and the Allomantic powers it has in Mistborn.
Tin enhances the senses. Increases sight, strengthens hearing, boosts touch. To the characters in the Mistborn series, Tin often means spying on people, running through mists in the dark, and watching for danger.
To me, Tin is reading under the covers with a flashlight with ears pricked so I can hide my light if a parent comes in. It is straining my eyes to see in the dimness of the hall and wishing I could see just a little better to ensure there aren’t snakes hiding there. It is hugging someone and wanting to feel it more. Tin is my past made into magic.
Dragons
There is almost no reason for this other than that dragons are incredible and fascinating and beautiful. Dragons are sometimes creatures of fire. They are often creatures of air. There isn’t one ‘true’ kind of dragon.
Dragons are one of my fascinations, and one of my most important and developing writing projects is surrounding the descendents of dragons. If I were to get a dragon tattoo, it would be either wings outstretched or curled.
When we were playing a Would You Rather card game, my brothers and I asked our mum what tattoos she would pick for us, and she actually suggested a dragon for me.
Talan Runes
In one of my writing projects, the magic system requires runes to be written in ink on the users. This can be tattoos, or it could be more like using a pen to draw on yourself. The runes themselves tend to be things that have significance, and what they do exactly depends on the intentions of the user.
I am uncertain what runes I would get. Alzu (freedom or flight), monu (vision), sochu (protection), sonu (voice), and zara (knowledge) are all meanings that I would like. It would also be possible to use a combination.
Other Writing Project Elements
Such as wings (not feathered), like the protagonist in my second novel attempt hid, until she learned to fly.
The swirls made by the spikes of a magic system in one of my major fantasy projects, in geometric patterns.
Vines twined into a quote from a character, or simply a quote.
Chances of these being used are debateable. I need to think through the reasoning behind the no-tattoo suggestion and see if it still holds. But these are some ideas of meaningful tattoos I might consider.
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Once We Were Dragons!
🌍 - What is distinctive about the setting? What sets it apart?
⛪ - Are there religions? If so, how do they affect the culture?
🎨 - What colors or textures do you associate with the wip?
:D< Sorry this took me a bit to get around to xD
What is distinctive about the setting? What sets it apart?
I would say that it is actually (currently) a fairly standard/typical fantasy world. I really need to buckle down on ironing out technology levels, societal structure, and similar.
However, what sets it apart is the relationship that the world has to dragons? Meaning it has dragons thought to be extinct, and the effects of them recently having been a part of a major culture and lifestyle. I don't think I've seen this done much in settings before; dragons usually exist at the same time as the main characters or in the distant past.
Also, AmhTalan, EmhTalan, RyTalan, and AurTalan. The descendants (technically ascendants but descendants is easier) of dragons. They are fairly unique to this setting, seeing as I created them to be something different than "half-dragons" or dragonborn or similar dragon-humanoid blends.
Some things that would be unique to the setting aren't all that unique because they're things that I apply in other worlds. A vibration centric magic system is an example; a lot of magic systems aren't based around that, but in my multiverse, vibrocentric magic is one of the main kinds.
I'll get more individual culture things and worldbuilding features eventually, though!
Are there religions? If so, how do they affect the culture?
Yes! There definitely are religions. Do I know much about them?
shamefaced shuffling and glancing to either side
Jokes about my as-of-yet undetailed worldbuilding for this aside, I do know small amounts. Most born Talan (Amh, Talan-raised Emh, Ry) do have a dragon-centric religion based around the religion of the AuTalan (dragons). They don't have a specific deity, but rather a collective of "the dragons", usually refering to any dragon that has died and gone to their version of an afterlife. Their idea of good is based around community; their idea of a 'heaven' is to be a part of the community that the dragons have formed in the afterlife. I need to work out more details about what this entails for them.
Some Vensud and VensTalan (distinction between an ethnic group and a specific culture) have religious similarities with the born Talan groups, but not all. I'm still poking at this more blended religion. It's definitely a product of the VensTalan culture blending into born Talan and where specifically the cultural lines are drawn.
For the most part, Vensud religion is nature-based and leans into animism. There are distinct separations in worship and practice, but I haven't developed it enough to know.
I haven't started working with Empiric culture or religion much.
As a whole, the religions are very integrated into the cultures and communities, since religion is a cultural thing. It's ingrained in the society, practices, family life, etc. Which is why it's a problem that I don't have more than I do developed tbh xD
What colors or textures do you associate with the wip?
Green. A lot of the smaller-scale settings are forested or otherwise natural, so green, leafy texture. The major Feel that I'm going for is old, natural, and powerful. An old forest, an old world, an ancient power. That sort of deal.
Any color is Bright in my mind for this project. It's very raw and vibrant. I have some strong color associations with characters and I get to lean into that a lot.
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M!
Oh goodness there are so many xD
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Maya-Soni (OWWD) is a mismanifested blue AmhTalan girl. She was born in the Mark Shut, a militant Talan community in the mountains, but despite manifesting as Red, she didn't grow to the 'right' size (she's a good size, since she's Blue, but they didn't realize that), and they sent her away. She grew up with her A'Omhi, Ryo-Talan, and a small family that had taken responsibility for the two of them. They eventually were arrested for not being properly registered, and along the way got shuffled in to a trader, who sold them to Ikantara. (We hate this man, he's nasty.)
She met Zara-Sonili there briefly, though she did focus most of the time on trying to keep herself alive, and then on trying to protect Ryo-Talan. (In their relationship, Ryo-Talan had previously taken on a more protective role, but things kinda. Got a bit turned around there.) Eventually, the pair of them escape, and move to another AmhTalan community, the Serpents Lair.
A lot of Maya-Soni's struggles come from either her separation from Ryo-Talan or her own self as she grows into her correct manifestation and learns her full abilities. She learns to read, which is something she wanted to do since she was really little, and is super happy she can access books that are written in the way her language acquisition is set up for (lettric). It's honestly really cute. 🥺 She just wants to read and chill with her A'Omhi and it's so cute.
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Mark-Kaili (OWWD) is a Green human-mothered EmhTalan (half human, half AmhTalan). She is also freaking awesome again and I think she deserves the world and a lot of peace.
She grew up in the Serpent's Lair, which is really discriminating based off of bloodline, so as an EmhTalan, she faced a lot of difficulties growing up, especially with access to education. Her mother ended up teaching her and her little sister a lot from home, though she taught them really different things.
Her sister, Abeni-Saira, was born blind and unable to walk, and needed a lot of help as a tiny. Mark-Kaili took a smaller role in that, and really did have a good time as a child. She picked up calligraphic rune writing and other aesthetic runework, and really liked doing those.
Since she was small, she wanted to be a doctor, and when she was finishing her schooling program, she was able to get a job as a nurse or assistant (she couldn't work any higher, being EmhTalan) for a small Eul (redrange) clinic. She mostly ended up working with kids and helping mothers with laying. She didn't do as much with hatching or live birth as she wanted,
So things happened and Abeni-Saira was kidnapped, and Lair started rounding up EmhTalan, separating them off, generally trying to keep them contained and even more discriminated against than they already were. At that point, Mark-Kaili's mother had already left, since it was dangerous for her, as a human. Mark-Kaili lost her job (temporarily) and then couldn't go see her father easily, it was a whole mess. She did get her job back, but had limited authorization, and wasn't allowed to work with kids anymore.
When it became clear that Lair was heading in the direction of genocide, Mark-Kaili was one of the few in a position to get information in and out, and orchestrate several mass escapes. In the end, the majority of the EmhTalanic population of Lair managed to escape.
During that time she kind of got a reputation for being insane; she did everything she could to the point where some people thought she was going too far -- evacuating some AmhTalan sections, making risky trips to places she would likely have gotten killed, mostly looking for her sister.
After they all get out she becomes a medic for the Amud Mark, though she really misses the kids she saw at Lair, since she was their regular medic and saw them a lot.
Anyways she's just a powerful bean that I love very much.
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Marwon Pollan (DJune) is a martial arts instructor. He primarily teaches the Iminethi form, Kestho, though he is one of the few full Castani there is. He does teach Cast, an Andjani art, though it's technically forbidden. (dj/DJ is said closer to zr, it's a voiced post alveolar retroflex fricative, ʐ in IPA).
Cast is his primary martial art, and he achieved the rank not only of Mallercastani, but DJancastani, or master of the high forms. Basically, he can use Cast in all its magical ability, specializing in Mallercast, a form that focuses on control, or 'self-power'.
As a whole, Marwon has amazing self-control. He teaches effectively, though he gets frustrated that for the most part, he needs to teach the children of Iminethi nobility, who are the oppressors of his people (Mardusq and Andjani). He lashes out in interesting ways, usually ways that hurt no one, and seems at most mild sarcasm. It's often a sort of insult that they miss, so he does have to be careful, since even though he can't legally teach Andjani students, his small school has become somewhat a refuge.
After one particularly difficult student, Marwon rescues DJune, and finally uproots himself from the city and takes him to the mountain, where he helps him work through his trauman and come to be a powerful DJancastani, though he does try surpress that DJune is Zocastani for as long as possible.
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Midi (Acids) is a being known as an Acid, meaning he can't be hurt by a heck ton of things (poison, corrosives, even temperature and illness have limitted effects). Which also means he's immune to a lot of medicines and has terrible interoception. It's a mixed bag, really.
He's trans, he/him, agender, lesbian, not transitioning. He really likes looking more fem and wearing skirts and the like, and they suit him really well. ^-^ He's very sweet and I love him. He likes shiny things, looking pretty, trying art that he can't quite get down right.
He is also an adorable nerd. About a lot of things.
When he was growing up outside the normal organization for Acids, he had no idea. He's also a lot less developed than I wish he was, since the whole project has been on hold for ages, so... sadly I don't have much more for Midi other than that he's Anvil's girlfriend and they are a very couple.
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Mercy On High (PF) grew up in a justice organization known as Lighthouse, which focuses on training members to use special abilities and making them into the perfect justice force. It is really effective and actually does keep peace, though within the force itself things can really be terrible, especially with the ends some kids are forced to in order to become who Lighthouse wants them to be.
Mercy was lucky and he realizes it; his ability (undetermined) seems really useless for any use they could think of for it, so he was allowed a lot of choice in what he did, and ended up being assigned to a non-combative investigation force that mostly investigates within Lighthouse to find areas to improve for the personnel.
In order to graduate his training, he's required to do a two month project where he shows what he learned by working on an unclosed case. He choses to work on the disappearance of his cousin, Heaven On High, who disappeared when they were both around twelve, seven years before. No one was able to find any trace of her after one of her missions, and despite a lot of effort being put in to find her, there were no leads found.
While he's looking, Mercy runs into someone who ends up abducting him, and his confidence in Lighthouse as a whole is eventually shaken when he's starting to view it from different eyes, eyes that are more ready to see the faults. And he works out what happened to his cousin so there's that too, a nice whole mess. xD
He's just this innocent kid, really, starting to take his first steps into the adult world and getting some real screws thrown his direction, learning to confront his idealism, generally making a mess.
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Martin (Freaks), who I also call Martin the Martian or Martin the Warrior (nope I didn't steal the name from Redwall nopeeeeee not meeee), is a boy with rock-manipulation powers. He grew up without his parents, raised by his abusive older brother and his (not abusive) older sister, in a Martian port city. He grew up without much education, and mostly worked on learning how to protect himself and use his power, before his sister managed to find a job that would also give him a little learning at the same time (effectively keeping him both away from home and out of trouble for a good while). He eventually got old enough that he moved out, then he was kidnapped by scientists who wanted to study his power.
He's bilingual, speaking both a descendent of Spanish and a descendent of English, usually in the combination seen at Martian port cities in that area. He's also fairly strong, but not overly so. In friend groups he tends to adopt e.v.e.r.y.o.n.e. and Become Parent Friend.
He breaks some of the kids out of the facility, using his power, which he normally suppresses by biting his lip (distracting himself), so that his power would be underestimated. He gets a crack in the wall, and himself and several other kids escape into the forest outside, where he takes on an active role in trying to get them back home, to Mars and the other planets they were on. (To be clear they're all from human settlements). He doesn't want to go back himself, since he doesn't feel he really has anything there to go back to.
Stuff goes down and the poor boy, he feels like he's responsible and gets hurt trying to save others, ends up needing saving himself. :<
I love this boy and he does not deserve any of what happened to him.
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Matthew/Mental Math (Freaks) is one of the kids with Martin. He's about the same age. While he doesn't have as established a backstory, he does have a pretty firmly established character.
Math has a telepathy power that lets him into the minds of others. He also can play with some minor mind control things. Nothing too powerful, but he can really mess some things up, so you don't want him in there.
He's terrified of mind control, somewhat ironically. He hates the idea of losing control of himself, which is why some of the hivemind powered kids scare him -- he's convinced that at some point one of them, the James, is going to come after him, before they escape.
Within the escaped group he is one of the older and more responsible members, though he's also the one that's least motivated. He was on a list to be sent home anyways, so he ends up being counterproductive and often tries to get everyone to just go back.
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Mara (Freaks) was kidnapped with her younger sister when they were doing an interplanetary custody switch from their parents to their aunt. She has a water manipulation, while her sister has fire, and frequently ended up doing damage control in the facility, especially when her sister would go a bit stir crazy.
She ended up falling under a mind control that was placed on a lot of the older kids, and though she's partly there, she's mostly under their control, which is distressing for her sister, who can't see the ways Mara is subverting the control on her own.
Eventually she manages to get completely free, and tries to stop her sister from starting a major forest fire, but unfortunately she can't, and is killed trying to put it out.
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Aaaaaaaand because I know you wanted this oneeeee ;D
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M: Mobius Starling
So I did a post about Zara-Sonili just a bit earlier, and I mentioned her son, Kaile-Aur.
To sum up, in case you don't want to go back down, Zara-Sonili was captured and ended up with an experimentor. She died protecting her egg, though she lived long enough to name her baby. She named him Kaile-Aur, which means 'closest to peace', because to her, he was the closest thing she had to peace.
Unfortunately, she died before anyone could get to her, and left baby Kaile-Aur with the experimentor, who monitored his growth and took terrible care of him. Eventually, a couple world-hoppers, Ghost and Vyola Starling, went on a mission to the lab to get the notes so someone in their network could preserve it. They didn't know much beforehand about conditions and weren't expecting to find a nearly-dead baby, but they did, and when the building was evacuated due to a fire, leaving him behind, they scooped him up as well as the book and adopted him.
They didn't have a way of knowing that Zara-Sonili had already named him, and so they named him themselves. Mobius, an impossible thing.
Mobius grew up in Living Library, a semi-sentient library between worlds. He grew up with a big sister and a really wonderful extended family on his mum's (Vy's) side, and a less-wonderful extended family on Ghost's, as well as a considerable found-family.
When he was still young, he was kidnapped by interworld radicalists who wanted to restrict travel. They told him they would give him back to his birth family, not knowing that they were all dead, and when they couldn't find a place, they inserted him back into the timeline to be sold as a slave.
He was sold to an experimentor, Retakori, until his parents found and freed him, but by then he was a very scarred and hurt boy. He didn't talk for months after they found him, and recovery was overall slow.
This was where a major part of his spiritual journey started. Coming to terms with what had happened, learning more about faith in a way that isn't just belief. He found a lot of comfort in depictions of Christ, but was constantly frustrated by the fact that most he could find eliminate scars from sources other than the nails of the cross, specifically whipping scars, since those were some of Mobius's most prominent, so he started developing the artistic skill he needed to paint a realistic depiction of Christ, through his own eyes.
Since this boy can't stay out of trouble, he does end up in a toxic relationship with a girl who manipulates him and drives his mental health to the edge before his family realized and separated them, and recovering from that took a lot of work too, especially realizing his value as an independant person.
He eventually grows into a successful artist who paints between worlds, and who loves his wife and his own children in the same way he loves his entire family. He does his best to cope with having a longer lifespan than his sister and with his parents' death, when it happens, and some of his best paintings after the one of Christ are done in memory of them, of Library, of Infinity (his sister).
I really love him and he's wonderful. 🥺
In AUs, he has other names (Kaile-Aur, Rohe-Esoku, and other names in smaller AUs).
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Who do you give the Numidium to and how do you feel about the Dragon break?
I usually give the totem to Mannimarco because gameplay wise his reward is the best. Like yes, I want to be famous and have every noble in the Iliac Bay as my bestie. They are like walking trust funds.
When I role-play I give it back to Gothryd just because my character is chaotic and unpredictable. It’s like stealing candy from a toddler, then being paid for giving it back.
I have a few thoughts on the dragon break and I have an own interpretation of it as most of us do. I mean, it’s Elder Scrolls and the canon is that nothing’s canon. I will specifically talk about the dragon break in Daggerfall, my opinions don’t really extend to the dragon breaks in general (why are they a thing anyway).
All of this confusing stuff under the cut.
The definition of dragon break is that it’s a temporal phenomenon that involves a splitting of the natural timeline which results in branching parallel realities where the same events occur differently or not at all.
The thing about parallel realities is that there is no worth in wondering about them. Like in Morrowind, where once you kill a main quest related npc you get the message which contains the words ’live in the doomed world you created’. For you, it’s only a doomed world because the message imply the existence of a better path, otherwise it’s reality, and you have nothing to compare it to but what ifs in your head.
Not the case in Daggerfall though.
The reality of one is antithetical of other’s, yet they still exist at the same time and space. No matter what side the Agent picks, every other path will be part of the real world, making all of them meaningful in some way. It raises two questions for me.
1. Does it mean the Agent’s choice is actually meaningless?
2. Does it really matter what the Agent chooses in this case?
In my opinion, the answer is yes to both questions.
The effect of the dragon break only really matters to those who can comprehend it. For the folk of the Iliac Bay the results only seem like an effect of a war: changed borders, swifts in power between kingdoms. Supernatural phenomenons like dragon breaks are too confusing for a basic farmer, they have no meaning to a swordsman.
I believe the Agent was one of the few who really knew what happened and the moment they touched the Mantella they have seen a glimpse of every choice they have taken in parallel realities. I think the Agent stops being a person that moment. They are like patchwork, a being made from every skill they gained, every knowledge they got. They effectively stop being themselves and yet become more of themselves they have previously been. All the experiences they have had thus far, all the answers they have found, are engraved in them. For the Agent it does matter who they give the totem to. They will remember their feelings and opinions that lead them to that moment, nothing is going to take that away from them (except if they die when the realities merge, but that raises another question I am not prepared mentally to think through).
Anyway, if Daggerfall has been a modern game, the Agent would have become something god-like, something beyond mortal in the end.
Funny enough I think Nulfaga also understood the dragon break or at least I came to this conclusion based on her dialogues. Homegirl just didn’t give no shits about a world that doesn’t have her son in it.
Btw imagine being Nulfaga and having Lysandus as a son and when he reproduces, his kid is a lame ass emo boy.
In conclusion, the Agent basically played all the routes of a dating simulator separately then ended up having a harem. Once again, my theory that every TES game is an otome game is proven and dragon breaks are just the secret poly route.
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