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#omori final boss
grey-spark · 1 year
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Sunny through the years…
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cirque-du-lune · 9 months
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⁺✲₊Looking for Friends₊✲⁺
════ ⋆✦⋆ ════ {⛧} Basic Info- ♱┇Collective Name : Cirque ♱┇Gender : Systemfluid ♱┇Default Pronouns : They/It ♱┇Body Age : 22 ♱┇Relationship Status : Taken ♱┇Carrd Link : Here (constant WIP) ════ ⋆✦⋆ ════ {⛧} Interests - ♱┇Hobbies : Drawing, writing, listening to music, watching things (videos, TV, etc.), playing video games, spending time with friends n partners, roleplaying, character making, going for walks, spending time with my pets ♱┇Music : Gorillaz, Jack Stauber, Lemon Demon, Nero's Day at Disneyland, Will Wood, Slipknot, Sewerslvt, Seether, Creep-P, Ghost and Pals, SoaD, R.I.P, Maretu, Kikuo, Mother Mother + more ♱┇Shows : Trinity Blood, Berserk, MHA, FMA, Clone High, Invader Zim, Bigtop Burger, Helluva Boss, DHMIS, HTF, Slenderverse Series, The Mandela Catalogue, The Walten Files, Camp Camp, JJBA, Dungeon Meshi + more ♱┇Games : FFVI, FFVII, Dissidia, Splatoon, OFF, Postal, Sims, Boyfriend to Death, Skyrim, Frost Bite, Digimon, Dragon Age, FAITH, INMIMB, ST:NaF?, Lurking for Love, OMORI, Oxenfree, NItW + more ════ ⋆✦⋆ ════ {⛧} Other Things To Know -
Not cool w/ DMing any minors, pls don't try
I'm mainly active on Discord but trying to be on here more again
Discord's listed in our pinned post
Essentially nocturnal, up pretty much all night
Way more interests and DNI listed in our carrd
I usually respond pretty fast if I'm not AFK or sleeping
Usually on DNI on Discord to avoid pings, usually happy to talk
Super anxious so i'd prefer to be approached first tagging with some interests n stuff lol-
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raeladraws · 2 months
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Hi everyone! I haven’t done anything on tumblr for a while, so bear with me. I’m just an person who used to draw and then stopped for a while to get myself through college….but I’m getting back on track, so let’s do this!
Current fandoms include:
Fire Emblem
Splatoon
Miraculous Ladybug
ATLA/LOK
Undertale/Deltarune
Final Fantasy
Genshin Impact
Hazbin Hotel/Helluva Boss
OMORI
I may draw these things….but I’m still stupid busy so it will take time.
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dykeinthedark · 3 months
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being a pretentious fuck is embarassing sometimes. bc if someone asks me what video games i play im like "yeah i only play story based indie games about depression and guilt" like omfg shut UP
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cowardlychimera · 1 year
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thinking about how Kel, Hero, and Aubrey all still feel comfortable talking to Sunny about personal stuff but Sunny never says a word about himself until he tells the truth..
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magua-vida · 1 year
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New list. Here's how it'll go:
DM me if you have any commissions to ask of me. It's preferrable that you already have specific directions, but we can brainstorm if we haven't yet.
For works that involve lineart or painterly, I will first show you the W.I.P. (work-in-progress). That way, we can discuss if you want any changes made before finalizing the product. Half of the payment for the W.I.P. will be asked once you have approved the concept and/or have instructed for the changes to be done. When the final output is done, I'll ask for the rest of the pay before sending it to you.
Difficulty multiplier is for how detailed the work will be. Do you want me to draw a background for your character? How many characters do you want to be drawn? In what style?
Payment will be through Paypal, PayMaya or Gcash. Paymaya and Gcash are more preferrable as that means the multiplier won't go up more than x1.5 due to paying me directly rather than me having to transfer the payment between apps and having to pay for it. Paypal is used more abroad and transferring money between apps cost vary, you see (like G-xchange Inc. taking transfer fees).
Pls. don't ask me to draw your idea for free or give a discount. It has happened before. I also need to monetarily pay and provide as much as any working adult in society.
I will not draw: floor plans, city planning art (even fictional), pedophilia, incest, explicit sexual content (willing to draw suggestive stuff, but please talk about details first), extreme gore (e.g. exposed innards) but okay with blood and certain forms of wounds.
Pls. do not redistribute my works or mass-produce them. Reblogs are welcome, though.
Some of the tags below are digital media that I'm currently most familiar with at the top of my head (may add more later), but let's talk it out and see if I can with others aside from the ones listed. Feel free to say if you want to want me to draw an OC or have a character design in your mind too.
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do we support capitalism chat yes or no
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id be such a great boss fight bc imagine realisin the leitmotif of the entire game was My leitmotif and it being reprised in a minor key and imagine seein my title card and realising the name of the boss is the name of the game yes this is about hollow knight and omori.
anwyays cant wait for the albatrio to fight. Riptide. gonna fight the fuckin sea.
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lilac-gold · 10 months
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that moment when you put pianobin's omori covers in the background of whatever you're doing in the hope that you'll be able to focus better but instead the music's too good and distracts you smh
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thesoundofmadness · 1 year
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I'm VERY much thinking about a persona 5/Omori au
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neonscented · 14 days
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Neonscented... is finally selling things with scents?
New to the shop are air fresheners featuring some OMORI bosses, and Hero and Mari! I haven't seen any fanmade ones so I figured I'd give it a try. Please come have a look if you're interested!
ETA: Hero and Mari are separate designs.
(Boss air freshener link) (HeroMari air freshener link)
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zedrine · 6 months
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hiya !!! this is that anon who sent like. 2 sunny asks and the first requester! since i saw your post i would like to request a post-game omori sunny x reader!
but bare with me cus this is a little ooc pls 😓
OKAY SO it's where sunny is being a little jealous because reader is hugging a pillow on their sleep, where he ends up replacing the pillow with himself so that the reader hugs him instead
also, since i'm going to visit your blog frequently, can i be 🎼 anon? if you'd want it!
XHAHAXSGXHAXSHAHSAHCH ANYWAY that's all, thank u so much for taking the time to write this !
Z.3 — featherless pillow!
PAIRING : SUNNY x READER
WARNINGS : none!! <3
DESC : already mentioned at the top🫶
NOTES : HIII AGAINN🫶🫶 [image by @blululu_ on X/twitter!!]
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hfhfhhdjsjfnfHFHFJDJGNRNSNS
IM SOS SORU IF THIS IS SHORT
HE XANT TAAKE IT ANYMROE
touch starved sunny frfr
work is shit; SUNNY’ve arrived at the house, late.
usually, you’d approach him, with crossed arms, exclaiming questions upon his dismay; he didn’t like being yelled at, and, luckily, you two would always end up cuddling together whilst drifting off to dream land.
but, it was already 3am, or about to turn 4am, who knows? it was so late; he was tired, all he thought of as he sauntered up the staircase, was you! cuddling you would always cheer his stressed ass up.
but when he arrived in the bedroom, he grumbled in an instant — silently, though.
everyday, he’d always try his best to return home IMMEDIATELY, for cuddles, but also so that you wouldn’t give cuddles to none other than your infamous body pillow. a lousy, featherless pillow! gosh.
this time, he knew he was gonna see this sight; you and your pillow, embracing and enveloping each other’s warmth. eh, this is something silly to be worked up on, so SUNNY never mentions this issue to you.
but he had enough.
quickly, he switched to his pajamas (if only he weren’t so tired, he would’ve flounced in every move) and, with an extremely slow manner, he crawled over your sleeping body, examining your hands as they caressed pillow’s body.
he swore a reminder to himself to make that pillow into a boss in HEADSPACE.
ah, but he was just too tired to manage any thought (he just wanted you LMFAOOA) and before he knew it, his body moved involuntarily — but with extreme cautiousness — as he pulls the pillow out of your arms, and he almost had a seizure of shock when you groaned at the loss of something to cuddle.
hm, that dilemma of yours would only last for long!
carefully, he lifted your arm, then laid beneath it. and, as he made his each move, he held his breath tight.
ah, at last. warmth. your warmth.
he felt lightheaded as soon as he closed his eyes, melting into your embrace, snuggling his forehead upon your neck.
screw that pillow!
the morning sun screamed through the window, shining on both your skins, and eventually waking you up. you sighed, finally reuniting with SUNNY after such a long night!
and as you tried to stand — oh! — “Sunn?”
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samthecookielord · 1 year
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Capitalist Polls Final Boss Results...
Well... It was a tough battle. Time to find out who won!
Out of...
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668 votes...
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Bossman Hero: 66%
The Onceler: 34%
Bossman Hero wins!
Comgratulations Hero on being the Ultimate Winner of the Capitalist Polls!!!!
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Anyways hi omori fans shameless self plug i do draw omori fanart outside of this silly tournament feel free to scroll through my omori tag and also i take omori doodle requests and
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andrewwtca · 11 months
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the Aubrey problem (or how Omori's writing failed her)
Also available to read on Archive of our Own.
I really like video games. If the fanfiction, theory posts, and occasional essays weren’t enough, here’s me saying it—I really like video games! They’re a conversation between writing, art, music, and human interaction, between the player, the game, and the characters in them. Of course, not all games have all of that, some being only text-based, some being lifeless wastelands, but whatever they end up choosing to work with, they often do something amazing.
Sunny is one of my favorite protagonists in any realm of media—video game, movie, book—and he genuinely changed the way I view the world. Not just him, but the entire world built around him, Headspace and its charming inhabitants and the wondrous sights and music, the creative bosses that leave so much insight, the beautiful overworld that is Faraway and a nostalgic look into what we leave behind, and what we return to.
So that’s why I’m so disappointed I don’t like Aubrey.
This game blew my mind away when I first saw it—my first experience with the game wasn’t even my own playthrough, but sitting through a 20-hour longplay!—and I lost so many hours of sleep twisting and turning and trying to make peace with the grief it left me feeling. And after finishing, I realized that its flaws were plenty, but not enough to drag me out of my enjoyment. But Aubrey? Aubrey didn’t make me feel the way I knew she was supposed to.
That frustrated me, especially as I became a bigger and bigger fan of the game. I had no qualms about liking her archetype, the feminine bully with a tragic backstory, and yet I do with her.
As someone who craves literary analysis and in-depth looks into every media I consume, I just needed to know: what made me dislike Aubrey?
And after over two years of being a fan of the game, I’ve finally figured it out: it’s a good mixture of 1) lack of explanation, 2) rushed self-awareness, and 3) lackluster narrative choices. And I’ve found the words I needed to explain these concepts, so please join me on my messy journey to understanding what went wrong with Aubrey.
preface
If you’re an Aubrey apologist, this essay is not for you. I’ve heard plenty of arguments about why Aubrey was actually in the right, not limited to “Basil deserved it,” and, “Aubrey was hurting too,” so I’d like to begin by stating that Aubrey was a bully very clearly.
Rejecting the notion that she actively harmed others is rejecting a core component of understanding her character. Before we dive into her character and how the writing failed her character arc, I would like us all to be on the same page: she physically, verbally, and socially bullied Basil. It was not Basil’s fault, and it will never be a victim’s fault to get bullied. She is not the victim of her own crime, just like how Sunny is not the victim of Mari’s death, and Basil is not the victim of Mari’s hanging. We, as the player, are to recognize their responsibilities in their actions. The same must be extended to Aubrey.
Some people feel the need to deny this aspect of her character to justify her actions and/or justify liking her. Firstly, the purpose of this essay isn’t to villainize anyone for liking Aubrey. I’m simply analyzing what was attempted with her character and why it didn’t strike a chord with me and so many others. Secondly, as Kel wisely said, “Just because you did something bad, doesn't make you a bad person.” I’m not here to say that Aubrey is a bad person—no, nobody in Omori is ‘good’ or ‘bad’ and labeling characters as such is taking away the nuance they possess. And I’m certainly not saying liking a character who did something bad makes you bad, either!
Liking Aubrey is in no way a problem (which makes me a tad bit sad that I need to clarify), and I’ll even go as far as to say kudos to you, but if you bend and twist to stop her from holding any responsibility for her actions, that’s when problems arise. Basil is a fictional character and won’t care if you think it was his fault he was bullied, but for the people around you who may have been in similar positions to him?
And lastly, I want to say that if you cite sexism as the reason people don’t like Aubrey… actually, this is the perfect transition into the analysis.
gaslight, gatekeep, girlboss
Femme bullies are not a new phenomenon. Perhaps it’s the break from the stereotypical sweet feminine girl that makes them so fascinating, using their femininity to not sing to animals or wish for a man, but pull down others and advance their status.
I, for one, adore the femme bully trope. Especially if they’re one who used to be extremely kind and underwent some sort of ‘fall from grace’ that led to a bastardization. But, as for all bullies, if they are left without a proper backstory and motivation, I’m turned off from them. Most humans are not mean just because they can be but rather are products of how they were raised. When these causes are ignored, the trope falls flat, and instead of being a good reconstruction, it’s a flat stereotype.
The best way to analyze this is by comparing Aubrey’s character to good examples of femme bullies in the past. Specifically, I’m picking my favorites: Asuka from Neon Genesis Evangelion, Nanami from Revolutionary Girl Utena, and Sophie from The School for Good and Evil. I’m going to do a quick (and a bit sarcastic) overview of their characters in their respective media, but a quick warning for suicide in Asuka’s overview, and animal cruelty in Nanami’s.
Asuka is a pilot for one of the mechas, the Evangelion, and she always thought of herself as better than everyone. Well, of course, she would: she studied hard, worked harder than everyone around her, and she’s just naturally talented. And yet, she’s still always threatened by others and how they can ruin her status. Specifically, for the course of the show, she targets Shinji—he’s this nobody from nowhere who could suddenly pilot an Eva, while she had to fight her whole life to get here! How is that fair? And what has that asshole been through anyway? Did he have to see his mother’s corpse after she committed suicide as a small child? Did he fight for his mother’s love his entire life just for her to kill herself? Does he have to fight for male attention just so he isn’t thrown aside? No, of course not! So how is any of it fair?
Nanami is the sister to the wonderful student body president Touga, and she wants nothing more than his attention. And with her being the youngest of the cast, one cannot be mad at her for not understanding the severity of violence and finality of death, so her anger as a small child with a kitten whom Touga adored is also understandable. One simply cannot be mad at her for drowning it. So, of course, you cannot blame her for wanting to punish the ever-elusive Anthy and Utena, who Touga has become fixated on. What does Anthy or Utena have that Nanami doesn’t? They’re stupid girls, not Touga’s sister. No matter what, Nanami is going to win her brother’s affection (and in her pursuit, ignore how horribly he’s been manipulating her the entire time).
And Sophie is the Witch of Woods Beyond, capable of powerful spells beyond the imagination, from a place that few know of. And she wants nothing more than for her own fairy-tale ending—why do all the princesses around her get princes and castles and beautiful dresses, and she’s doomed to being hideous and alone for the rest of her life? Who decided that for her? She’s beautiful, after all, so she should be a princess! It doesn’t matter who stands in the way of her happily ever after; especially not if it’s Agatha, her lifelong best friend. No matter what, Sophie will not end up like her mother who died all alone, with her husband forgetting her and moving on. Sophie will be loved, no matter who she has to hurt.
What do they all have in common? Firstly, they’re all girls. As stated, femme bullies are different from masc bullies, especially as they reveal aspects of femininity and womanhood in general that many people—see, a male audience—will neglect to face, and overall uncover sexism that's still present in both media and society. Secondly, they’re all bullies, and they targeted someone in particular who they saw as detrimental to their happiness. And thirdly, they all had specific upbringings that conditioned them to have their ‘falls from grace’. What is this third, unidentified thing?
Mommy issues!
(Sorry, I know Nanami technically has a brother complex, but I just wanted to say mommy issues.)
A pattern has been developed with all of these girls. They all start fairly, what one can call, ‘feminine’ or at least, per standard stereotypes. They’re gentle and sweet and shine when needed. And they all have a ‘fall from grace’—a moment, or sequence of moments, that leads them to reject traditional femininity and embrace a more vengeful version of it. And a final moment, where they are faced with their opposite, who represents all that they do not have.
Asuka was sweet and kind and bubbly until her mother killed herself. After that, she dedicated herself to her studies and getting adult male attention through means of the over-sexualization of herself. And then, she began to bully Shinji.
Sophie was sweet and kind and bright until her mother died. After that, she idolized her mother’s false display of femininity and became obsessed with becoming a princess. And then, at the School for Evil, she began to bully Agatha.
Nanami was assumedly sweet—she deviates from this pattern slightly, being built off assumptions of a good past rather than showcases—until she was brought into this family and became obsessed with her brother and was manipulated by him. After that, she became desperate for his attention, fighting any other who could take it. And then, she began to bully Utena (and Anthy.)
While Nanami does deviate from this pattern, they all have clear origins. They were not bullies from the start. As aforementioned, in the face of an adversary, the majority of people do not turn to hurting one another. Something in their pasts, their ‘falls from grace’, was the foundation of their actions, what led them to believe what they were doing was okay. It’s not justification—it's a much-needed explanation. After all, if you do not understand, how can you empathize?
Still, you may fail to see my point. The game has lots of hints of Aubrey’s troubled upbringing. And that’s exactly what the problem is. These girls have clear origins while Aubrey’s is muddled.
Of course, I don’t expect Omori to have spoon-fed me details of her past. You can put the pieces together by walking through her home and seeing bottles laid on the ground. But, even in a game dependent on nuance and having the player put certain things together, it’s better to leave things out directly rather than to work a way around.
To build up a good femme bully, we need a good origin story. What happened to her that made her turn to violence? Why should we care? We know Aubrey probably had a troubled childhood. But the game doesn’t supply enough. It leaves too much to fill in the blanks. I know that Asuka saw her mother’s corpse, I know that Sophie was forced into a misogynistic viewpoint upon her mother’s death, and I know that Nanami was manipulated to hell and back. I know what these girls have been through so I know why they ended up walking their paths.
But the game simply doesn’t reveal enough about Aubrey. Fan speculation is not enough. Canon interpretation should not be confused with fan interpretation—according to the fans, Aubrey’s father is a deadbeat, and her mother is an abusive, neglectful alcoholic. According to the game? Aubrey’s dad is “strict”, and her house is an absolute disaster. The house is one of the biggest clues as to Aubrey’s childhood, and while some may praise this as ‘showing and not telling’, the game never tries to make workarounds for the other characters (which I will dig deeper into later). I can assume what happened in her house but it’s not my job to find ways to empathize with the character; that is the story’s job.
This is the first of Omori’s three sins and we haven’t even scratched the surface.
actions speak more than words, or something like that
I recently saw a post that I thought would make a good intro for this section. It’s an apologist post for Aubrey, discussing how the game did treat her with just enough harshness—that because she’s been beating herself up, because she’s suffered a public breakdown, because it took kindness to help her heal, it’s proof of her regret. There’s some good Basil blaming in there too, with a strange turn saying that she refused to leave Basil’s house because of her willingness to turn over a new leaf. And it ends with a weird claim that she was a “good person all along,” (implying an argument otherwise), but I’m not here to rat on that post.
Despite how frustrated the post made me, I am inclined to agree. It’s black-and-white to state that Aubrey didn’t change at all. If you compare her first Faraway appearance to her final scenes, she’s a completely different person. Which would've been nice if the change didn’t take two scenes.
Much like how I compared Aubrey’s backstory to that of other femme bullies, I’m going to compare Aubrey’s redemption to that of my favorite redemption story in all of media: Riku from Kingdom Hearts (the fact that I’m so in touch with his story may also explain some of my disappointment with Aubrey’s).
Riku starts off his journey on Destiny Islands. He’s always wondered what lies beyond his small home and dreamed of taking a sailboat with his best friends, Sora and Kairi. However, jealousy is an awful thing—Sora and Kairi are close. And it seems that Riku has been hearing about how they’re thinking of leaving him behind. So, he does what any teenager dealing with larger-than-life feelings does: he gives in to the magical Darkness and effectively kills everyone on the islands, separating him, Sora, and Kairi (don’t worry—everyone comes back.)
By the end of the game, he’s come to his senses, but it takes a lot of time. He fights with Sora a lot because he just knows, deep down, that he’s right and Sora is wrong, and if Sora would just listen…but no. Sora keeps abandoning him. So he has to work through that and all the feelings that accompany those abandonment issues, he has to work through the question of “What is even making me want to kill my best friend, anyway?”, and he has to work through “Wait…can I kill my best friend?” So, it takes a lot of time for him to get to his senses.
And then, he goes through hell. Literally and metaphorically. He dedicates himself wholly to making up for what he did. How? Well, he first identifies what he did wrong—he separated from his friends, he gave in to his jealousy, and he submerged his home in Darkness. He apologizes for it directly—although he doesn’t have a chance to speak with Sora right away, he's constantly apologizing for the fact that he gave in to the Darkness, so much that it became a running gag to some fans. He put up distance—he didn’t feel like he was owed forgiveness right away (or at all, but that’s a different matter) and didn’t stick at Sora’s side to wait for his best friend to forgive him. He worked hard to show that he’s changed—it would be a much longer essay if I attempted to explain the lengths he went through, but it’s not limited to allowing himself to be possessed, going to literal Hell, forcing himself into isolation, and enduring multiple handicapping injuries.
Long story short? He really, really tries to make it up to Sora. And when he and Sora finally talk (it took three years in real life, took perhaps a year in the game), Sora doesn’t even hesitate to forgive his friend…though it may be in part to Sora just being Sora. Nevertheless, Riku had earned that forgiveness.
And then, after that, Riku continues to give himself hell! He never stops to sweep what he did under the rug. It’s a part of him, after all, an ugly past but his past nonetheless. It does not define him but it cannot be forgotten, otherwise, he hasn't learned anything at all.
Deep breath. We talked a lot about Kingdom Hearts in an Omori essay. But it’s important to understand the sheer depth put into his redemption: identification, distance, and work.
What’s most frustrating about Aubrey’s arc is that fragments of this good writing exist, but that’s what they are: fragments. I would like it to be stated for the record that everything I explained for Riku’s arc wasn’t me creating speculation based on what the games said. It’s what the games literally came out and said. Aubrey however…
Identification—she apologizes to Sunny, Kel, and Hero by saying “I’m sorry, guys… I’ve been acting like such a jerk.” While I may give her grief for the usage of the word ‘jerk’ when perhaps a stronger, more evocative term would’ve done a better job, it’s certainly better than what she said in front of Basil’s door: "I just wanted to say that… I’m sorry for the way I’ve been treating you.” Completely separating herself from the issue at hand. 
Distance—none. She's immediately reintroduced to her old friend group, at a rate that ended up giving me whiplash the first time around. The question, “What about the Hooligans?” is never brought up, and things are back to how they always were, with no problems at all.
Work—Aubrey stayed the night at Basil’s house, wanting to make sure he was safe. To which, if you end up getting the neutral ending, you get the most insightful message of Aubrey’s arc (which is technically non-canon): “I'm so sorry, Basil. Please forgive me…” If getting the good or bad ending, her staying the night meant literally nothing, as Sunny’s fight took the reins.
These are fragments of a character arc. These are fragments of good characterization. While I praise Omori for how often it appears realistic, this kind of exponential growth simply isn’t. In what world, does someone who’s been bullying someone for four years, take less than two days to realize she’s been a bully and decide to change the entire course of her life?
While I could rat on Aubrey, this isn’t her problem. This is the game misreading what makes a good redemption. Redemption means work. It means effort. It is not a character simply changing their ways. Those characters feel cheap and empty—there’s a reason, after all, why the majority of fans always characterize Aubrey as the mean girl she’s shown to be when she first appeared in fan works. It’s because the ‘new’ Aubrey, the Aubrey buried under layers of hurt, hasn’t earned the right to exist.
The Riku I love in Kingdom Hearts III has earned the right to be angsty and gay and happy and his new self because he’s put in 17 years' worth of effort to become that person. It’s beautiful, it’s inspiring, it’s hopeful—you can make a mistake and go past it. It doesn’t define you. You can be forgiven. You can have hurt and have been hurt and still be worthy of love and loving.
The Aubrey at the end of Omori has not earned the right to be there, simply put. She’s the product of lazy, or ignorant writing, and it feels harsh to type out, but there’s no other way to describe it. Her self-awareness happened too quickly. She passes by Sunny’s house every day, sees Kel playing basketball every day, and could freely visit Mari’s grave whenever she wants—there were four years for her to change who she was. If Kel wasn’t able to give up his toxic positivity until the bitter end of the neutral ending, it’s quite hard to believe that a few hours of just talking made her change her ways. Especially considering that the Hooligans were characterized as her new, accepting friends, who love her and hear her out.
And again, the best fragment of an arc that could’ve been appears in the neutral ending! While it was not directly Aubrey’s actions that led Basil to take his life, it’s very impactful to see her begin to blame herself. It’s not right for her to blame herself—but that’s perhaps the only scene in the entire game where I really sympathized with her. It’s the only scene in the entire game where I truly saw that she wanted to change.
A quick note I wanted to pull out before finishing: the inclusion of the Hooligans. They were, again, fragments of an amazing arc. While they could’ve been a good way to show how kind Aubrey still is, they are thrown aside and mainly included in scenes where Aubrey is still being a bully. It’s in content outside of the game (see: Aubrey birthday comic) that they contrast Aubrey’s harsh exterior and show her sweet insides. But no, they’re underdeveloped and unutilized to make Aubrey’s arc feel doable.
There seems to be a very clear culprit to both this and the femme bully problem, and a solution that should’ve been considered more deeply.
rome wasn’t built in a day
There’s a loud rumor in the Omori fandom that Omori was originally supposed to take place over ten days rather than three days. While I’m not sure how much merit this rumor has, the fact that it exists leads me to my ultimate point:
Omori should’ve been longer.
Specifically, Omori should’ve taken place over a longer period.
EDIT: Before we continue, I just had an excellent conversation with a friend ( /ᐠ ._. ᐟ\ノ ). This solution only applies to if one is unwilling to change Aubrey's core character; essentially, the extent of her bullying. By making her someone who goes out of her way to torment Basil, significant screen time is going to be needed to properly unpack all that's been given. Making the base game ten days is only my opinion of the best choice, but there are other ways to solve this. However, the best course of action would be to change the extent of Aubrey's bullying on Basil—in other words, changing how Aubrey's anger presents itself.
For example, she would simply hold a grudge over what she believed was Basil destroying the photos, being extremely passive aggressive towards him. It would make a reconciliation between her and Basil, much, much more doable as well, perhaps him seeking her out in the first place in a peaceful manner to look for the photos. The lake scene could be an emotional explosion for her, perhaps finding out Basil just gave the photo album to Sunny, who is literally about to leave, and then pushes him into the lake. Then, the reflection she has next would fit what has tonally been established, seeming doable. She had, after all, been on good terms with Basil, even if for a little while.
By ‘lackluster narrative choices’, I am referring literally to the belief that Omori should not have been a game that took place in three days. I’m not here to argue about the game's mechanics—should Headspace have been that long? What is the point of a world created to serve as escapism, which should be fleeting moments of happiness, when it ends up being longer than the real world?—as much as I’m here to argue that this is a flaw of the game’s writing as opposed to a game design standpoint.
I’m not going to pretend I know how to make a video game. I’m enthusiastic about them, I follow their development and creation, and I strive to learn as much as I can about the ones that are dear to me, but I’m not going to pretend I know the first thing about making a video game. Omori’s development is one of the most infamous parts of its legacy, and the notion of extending the game would’ve only been another strain on the extended period between its announcement and its final release.
But, I know how to tell a story. Or, at the very least, I know what makes a good story. Now, the three days format of the game serves its other protagonists amazingly.
Sunny, whose arc mainly develops through the interfering ideas established in the real world and the ones previously established in Headspace, doesn’t need an extended time in the real world. His story takes place in his dreams, and the foundations of Headspace are already extremely insecure, based on the idea of covering up the truth. But when faced with a separate truth in reality, despite only a brief exposure, the lies created to protect Headspace fall apart. So Sunny’s arc does not depend on how long he spent in the real world.
Kel and Hero, on the other hand, have a very small arc. They are not flat and are very much dynamic when you compare how they started and how they ended up. However, the majority of their arc had taken place off-screen. The majority of their characterization does not occur through direct interaction with Sunny—we don’t learn about Hero’s depression because of him having a breakdown, but rather Kel discussing it. And in that same scene, we learn about Kel’s toxic positivity and the strain it’s taking on him, rather than through the game. This recontextualization is perfect for Kel and Hero. The change that occurred after Mari’s death is not easily seen by Sunny, and through it being slowly revealed instead, we learn the nature of their changes. Nonetheless, their changes occurred after Mari’s death and another change will occur most likely after the revelation of the truth—either way, their character arcs do not depend on the length of the three days. No amount of time would’ve changed them without Sunny revealing the truth (and as aforementioned, Sunny’s time was well spent in Headspace).
And finally, Basil. He's in the same boat as Kel and Hero, having an arc that occurs entirely off-screen. The difference is, however, the amount of emphasis the game puts on what happened to him as opposed to a few cutscenes with the brothers (though it is understandable, given his role as the game’s deuteragonist). His arc is a downward spiral, from an already unstable boy to an insecure mess who becomes obsessed with the sole idea of keeping his best friend safe. While it’s a progression of who he used to be, it’s development nonetheless, and it also happens off-screen. Given Basil’s fragile mindset, furthermore, the appearance of Sunny suddenly was enough to throw him off, given he was already planning on taking his own life. His rapid spiral into an even worse mess which leads to the fight between him and Sunny, therefore, is understandable. And, similarly to Kel and Hero, his real change will only occur after Sunny reveals the truth. Basil’s character development does not at all depend on how long the game would be.
The simple fact is that the other characters do not go through a drastic change on the days that Sunny comes out, and Sunny’s change was fueled by the existence of Headspace, not by the real world. The game taking place in three days does not affect the others. That is good storytelling. Using the game’s time frame to properly convey their arcs having occurred off-screen.
Aubrey, however, is not subject to that same praise. Her arc occurs on screen—while she descended to becoming a bully after Mari’s death, the arc we the viewer are supposed to acknowledge is her redemption. And three days just isn’t enough time.
The last two problems I covered, a lack of detailed backstory and a general lack of redeeming actions, lie in the same problem: the game went past those scenes far too quickly, as though Aubrey’s redemption is not essential to understanding her. It’s as though the game is trying to place importance on relationships and the joys of rekindling, rather than having to actually rekindle a relationship, having to put in the work. If the game had been slightly longer, Aubrey’s story could’ve been dealt with in a far more effective manner.
I am not Omocat, nor am I a part of the development team. I do not have the ideal solution for what could’ve been. I do, however, have a few ideas that I’d like you, my audience, to consider. How much do you think the game would’ve changed if it was ten days instead of three?
As already explained, Sunny, Kel, Hero, and Basil would not have had any significant difference if the game took place longer. Perhaps, there would’ve been a more natural awkwardness present that accompanies talking to someone for the first time in four years, but aside from that, the events of the game would’ve just taken longer.
Aubrey, however, would’ve had some actual thinking time. Her fight in the church would be her turning point, and her then isolation would feel like she had time to think things over. For a few days, Aubrey would have to be absent, and given the impression she left on the players, this absence would be heavily felt. It would be her return so much more effective, especially if she returns as someone who is unsteady due to their actions.
For the next few days, leading up to Aubrey deciding to stay the night at Basil’s house, we have the chance to know and forgive her better—perhaps, similar to Kel talking to Sunny about Hero’s depression, Aubrey can explain what it was like growing up in her household. Not as a defense, but as an explanation. She would do things with the rest of the group, and she would at a more natural rate, be integrated once again. And not just anything! She would actively help them with whatever the ten days would have to offer, and it would show that she is hurting over her actions.
And, finally, when she would decide to stay at Basil’s house, it wouldn’t feel like the game was just trying to have the cast together for one last moment, but it would feel like she’s trying to bridge the gap of all the hurt she created. When she would go to Basil’s door, it wouldn’t feel like the game was just trying to convince us to forget about her actions, but it would feel like she’s reflected and attempted a new leaf. And hopefully, the game would offer a more heartfelt apology, given more context and material to work with.
Four years of bullying can’t go away in ten days. But that’s not what the game was trying to argue in the first place—it wasn’t fully erasing Aubrey’s action, but trying to create the stepping stone for a way back. But the three days poorly argued her case, with a rushed and lacking version of redemption, and it made her ‘final character’ feel poor.
At the very least, ten days would have allowed the audience to empathize and begin to understand her. And, more importantly, it would’ve made sense that she understood the weight of her actions. And the Aubrey she became, whoever that girl would be?
She would’ve been so, so loved.
a little love in our lives
This has been on my mind for an awful lot of time. Sunny, as aforementioned, is one of my favorite characters of all time (if not my favorite), but the entire cast has a spot in my heart and is very dear to me. That includes Aubrey, but she benefits from association, which hurts me—I hate when girls in media are defined by their relationships with other guys. I wanted to get to the heart of why I couldn’t get her to stand on her own.
To summarize: Aubrey’s character was criminally mismanaged. Instead of it being a hopeful story of redemption, someone finally breaking the cycle of abuse and breaking free of her toxic household, seeking forgiveness by taking an active part in Basil’s healing, she is let off too quickly and makes all her further scenes feel twice as empty. The ideal solution would have been to have the game take place over a larger period, rather than a rushed three days, to allow the audience to empathize and relate to her.
Aubrey apologists truly astound me. I find so many flaws in her writing, and yet other people manage to see those flaws as perfections. I see people making very absurd, ableist arguments, and it makes me question the humanity of many fans, but I’ve always been intrigued by how many different perspectives there are surrounding her. I’ve seen some who relate to her because they were bullies or because they’ve been abandoned by others; so some valid reasons, and others very concerning. But it’s telling how our own experiences make us relate to different characters and help us understand why someone stands in the places they do.
…do you see what I did there? I started talking about relating backgrounds and how that benefits our understanding and— yeah, I suppose you understand, if you got this far (almost 6k words, you should be proud of yourself). If you’re still unfazed and believe that Aubrey’s writing was splendid, all the power to your fannish behaviors. But if I’ve opened your eyes a bit as to the flaws in her writing or if I’ve been able to explain your dislike of her, then I’m glad. It’s important to discuss things that didn’t stick the way they were meant to so that we can do better and we can learn.
Omori’s writing failed Aubrey. Some fans took that as a challenge. I’ve said before that canon interpretation should be separate from fanon interpretation, but I’d have to be heartless (Kingdom Hearts pun intended) to say that many fan’s interpretations didn’t get me to feel with her. I think Aubrey could’ve been brilliant, and while Omori didn’t fully capture that, a lot of fans did. So to everyone who makes art, whether it’s a drawing, a written work, a video, a song, an edit, or whatever, thank you for sharing it. Thank you for telling your stories.
I feel like writing these analysis pieces without connecting them to our own life experiences is pointless. So, to everyone else, please tell your stories. Tell your stories of redemption and love and forgiveness, because that’s what Aubrey’s story was meant to be about, and that’s what we all need in this world. Tell your stories, no matter what they are, because that is what ties us all together. We are made of stories and we return to them. We learn from them and we become better people. We become kinder—and we could all use a little more kindness in the world.
Thanks for reading!
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mofffun · 2 months
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#King-Ohger Finale Theatrical Version
Feb 18 22:31 (JPT) Ito Yosuke (Deka Green, director of King-Chan) created the hashtag #King-Ohger Finale Theatrical Version and tagged Producer Omori. He heard the following feedbacks and asked for fans' voices:
fan screenings at cinema
director's cut of ep48,49,50 as one movie
cinemas across Japan
the fans are willing to do crowdfunding
Feb 19 05:51 Omori thanked Ito for the many feedbacks he received
10:22 Hashtag trending at #10 Writer Takano: "King-Ohger is suddenly trending in the middle of a Monday! 'Please screen it at cinemas!' I feel the same! Thank you very much, everyone, Anyway, I'm sending Omori-P this screenshot."
11:23 Trending at #6 Yano Masato (Racules): "eh, eh, What's happening?!!!"
11:42 Trending at #5 Sound Designer Kuwabara: "So may I adjust the volume for a theatrical version?"
12:29 Trending at #3 Omori expressed gratitude and that he "felt the energy of the work"
12:52 Kaku So (Kaguragi) "Eh? It climbed all the way up to #2??? Cool!!!"
12:53 Kamisato Matsuri (Head Maid Cleo Urbanus) I can't believe the [voice is so loud] I will support in [calm]
12:55 Chiwata Yuhei (Shiokara) "I want to see it I want to see it I want to see it x 14"
12:56 Mori Hirotsugu (Tonbo Ohger suit actor) What's this!?!? This exists!?!?!?!?
13:02 Trending at #2: Takamina: We're at #2 now!!! Thank you very much everyone! The voice of the people is heard!
13:10 Inada Tetsu (ex-N'kosopa crime boss, DekaMaster VA) "What an exciting hasthtag! Is it a go? If there are fan screenings, let's party!"
13:16 Trending at #1 Takamina: "!!!Trend #1!!! We did it!!! Finally!!! #キングオージャー最終三話劇場版| his hashtag is trending #1 in Japan! And on a weekday after broadcast... Because of everyone's love and passion, we achieved this amazing feat! Now even the higher-ups can't help but read the subtext of it! Please screen it at cinemas!!!"
13:26 Takamina qrt Ito noticing he's using the tag: "Thank you for creating the tag! We've reached an incredible height!"
13:40 Kaku So: "Un... Unbelievable Will it really happen? See the passion, I can't help but think so!"
14:00 Creature designer Yogo Yuki If this really happen, maybe Dugded's Phase II form will be added…
14:48 Hasegawa Kasumi (Morphonia): Ohh!! It's impressive that it's trending at #1 🥹 Thank you everyone!!
13:32 15:02 16:33 Inada qrt Ito's original tweet: It was you who created the hashtag! Good one, Sen!
Ito: Yes, Boss! I stood on my head for about five minutes figuring it out! My blood was rushing to my head!
Inada: Ohsama Sentai have the full support from us at the SPD Earth branch 👍
15:19 Mizushima Marina (Head Medic Elegance) I hoped it could reach #1…(T^T) I hope everyone's wish reached them…🙏
15:34 Head Director Kamihoriuchi: "I was buried in work and once I opened X, I'm very surprised! This is thanks to everyone who is watching and loves King-Ohger. Dear Omori-san, How about discussing it with the relevant parties?"
16:39 Takamina: !!!World Trends #1!!! Thank you!!! That's all I manage to say. Thank you very much!!
17:44 Amano Kousei (Glodi) "I waaant to see it on the big screen Mama's Royal Arms."
17:23 Omori P: Thank you for sending your many comments. Please give me time. Regardless, first let's enjoy the TV broadcast of the last episode! #King-Ohger Finale Theatrical Version ?
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nav-i-nav · 3 months
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My thoughts on OMORI and its message
I feel like I should talk about the impact OMORI had on me as a whole and recent posts made the thoughts I had after finishing the game for the first time come back, so here we go!
Remember this is my own interpretation, so don't take anything I say as the irrefutable truth! Likewise, feel free to add anything I might've missed in either tags or reblogs! I love hearing about other people's interpretations of the game!
Lastly, please forgive me if something I write isn't clear or easy to understand, I just needed to get this out of my system, so apologies for any typos/formatting issues ヽ(*。>Д<)o゜!!!
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TL;DR: OMORI is a complex game about acceptance and choosing to move forward, and how the choices you make will influence the path ahead of you.
There are two routes the player can choose to follow during OMORI, as well as three endings you can reach based on those choices. The true route (which can lead you to either the good ending or the bad ending) and the hikkikomori route (which leads to the neutral ending).
As I've stated in previous posts, I firmly believe this game is not about "unconditional love" or "always forgiving"; rather, it's about not running away from your mistakes and confronting, accepting, and moving past them.
The hikkikomori route
One thing I've seen a lot of people do is disregard the fact that Sunny completely forgot about Mari's death. Yes, even if Headspace Basil or Stranger remember, and even if Something is a constant "reminder" of the truth, Sunny does NOT remember this UNTIL the day before he moves away, which in turn leads to him looking for Basil and thus, this resulting on a fight breaking out between the two of them which lead us to the hospital, where we choose one final time.
We know the cycle and resetting of Headspace has happened AT LEAST four times before the events we see in the game thanks to this dialogue found right before the Black Space segment of the game.
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What we don't know is if Sunny actually remembered the truth during those instances or if Omori managed to put a stop to it. Personally, I like to believe this is the case. Why, you ask? Simple. I like to believe the hikkikomori route is but another one of these cycles.
Nothing special happens, nothing that alters Sunny's routine. Sure he is going to move away, but he still chooses to isolate himself in his house and wait until that day, doing nothing but the occasional chore and sleeping. He doesn't open the door for Kel, there are no external stimuli that indicate something is wrong and the ones that are already present inside the house have been blocked (the piano room, the closet, the backyard). And so, there is no reason for Sunny to question anything. There's no reason to accept or forgive anything.
To Sunny, Headspace is real. To Sunny, the truth is that his name is Omori and that he goes on all sorts of adventures with his friends while his dear sister stays behind. This is the truth he's accepted for four years, the life he's taken on and the life he'll continue to live should he not open the door.
Sunny has forgotten himself. He cannot accept the truth or forgive himself because of this. Daddy Longlegs confirms this thanks to the following dialogue:
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Not only that, but Sunny also starts seeing himself as Omori in the mirror at the end of the hikkikomori route, which only solidifies the fact he has lost himself at this point and has given in to the safety of Headspace.
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Lastly, let's not forget one of the biggest differences between the true and hikkikomori routes—the "boss" fight. Whereas in the true route, it's Omori, in the hikkikomori one, it's Stranger.
Something really interesting is the change of Stranger's dialogue between the true and hikkikomori routes. Here is the dialogue during and after the fight we have against him:
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There is a distinct aggression that Stranger lacks in the true route. Stranger is the embodiment of everything Sunny wishes to forget. No matter how hard he tries to separate Basil from the incident, the truth is that he will always be linked to Mari's death one way or another, and, as Daddy Longlegs says:
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However, even if Sunny didn't open the door, the fact he is moving away remains. We know this causes Sunny some sort of uncertainty and discomfort, as seen by the "Time" area in Black Space. Sunny is aware something will change and that causes him anguish. It's both figuratively and literally, a timer. To leave and forget or to step outside and find out the truth.
The reason Stranger is the final "boss" of the hikkikomori route is precisely because he is the last obstacle Sunny must "overcome" before he's able to fully forget himself. He is moving away and he's chosen to go with it, to let go of the past forever and completely abandon his identity as Sunny to embrace Omori fully.
Stranger, of course, knows that Sunny has chosen to turn a blind eye to the truth, so as a last attempt, he forces him to face him, to confront everything he's run from, and try to snap him out of it. But by this point, Sunny has given up all hope. He refuses to accept the truth, he refuses to see the pain and suffering his actions have caused, and so, Stranger backs off. Because he knows that at this point Sunny is far too gone.
The true route
With that out of the way, let's focus now on what is canonically considered the true route of the game. We all know what happens: Sunny opens the door and steps out of his house for the first time in years, which leads him to reconnect and mend relationships with old friends and make new ones, all within the span of three days until he moves away.
This is already a huge difference to the alternate route, as he actively interacts with all sorts of people and environments, allowing him to explore the real world and reconnect with it again. Of course, Headspace's influence is still present (as seen by the Headspace imagery that we can see around Faraway on the first day we go outside), however as time goes on, these disappear and instead Sunny starts remembering memories he had buried deep underneath the vibrant colors and fantastical aura of his dreams.
We all know this, so why am I bringing it up?
Thanks to all the stimuli that he's being exposed to, Sunny is able to remember more and more of what happens. He can no longer run away because Mari's death is a fact that he is constantly being reminded of by the world around him. Little by little he pieces what happened back together right until the sleepover he has with everyone else at Basil's house.
During three days, Sunny begins remembering who he is, and although Omori is him, he is not Omori. He is not as strong as him, nor is he able to ignore his fears like his counterpart. Just like the branch coral dialogue indicates:
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Omori can mimic a human, but Sunny will never be an empty husk. His human nature remains above all and that is precisely why he can only run for so long. One way or another, Sunny must confront his mistakes and choose.
He can still run away by not opening the door on the second day, he can still escape during the sleepover by choosing not to save Basil, but by this point, he's already faced with the truth.
Now, let's talk about Basil and Sunny's fight. Although Sunny realizes Mari's dead, he doesn't learn the full truth until after Black Space. Again, one of the main things that distinguishes these routes is what happens with Stranger after we've explored this area. The main difference is that, unlike in the hikkikomori route, in the true route, Sunny knows that he has people he can count on. He knows he is not alone, as stated by Stranger:
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Sunny is no longer isolating himself. He can finally see that people care about him and that he counts with them. This is reinforced by Hero, Kel, and Aubrey's dialogues right before the fight with Omori:
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As well as Basil's before Sunny enters his house for the last time>
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Both of these scenes happen right before Sunny takes the initiative to confront and accept what he's done. The difference between the true and the hikkikomori routes is the fact Sunny is no longer alone and he trusts that he'll have his friends by his side until the very end.
And then, we reach the final moment. The final decision.
Just like how Stranger was the final boss for the alternate route, we stand before Omori, who readies his blade as he blocks your path. Sunny has learned the truth, he has seen what he's done and now he has to fight. To prove that he is ready to move on.
Omori has been Sunny's shield for so long. So now Sunny must show Omori he is ready to let go and be himself.
This is the difference between the journeys we go through on each route.
The reason I believe that the hikkikomori route ends with a “neutral” ending is because Sunny never faced the truth. He didn’t even try to do so, instead choosing to hide away and forget, rejecting the idea that Mari died once again. Whereas in the true ending and the bad ending, he accepts this fact and embraces it. He sees the incident once again and remembers the role he had in everything that happened over the course of four years. And then he chooses if he wants to move forward or not.
Let's look at the cutscenes that play after the fights with Stranger and Omori respectively. (I will be using the good ending cutscene for the true route):
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One of my favorite things about these is the fact that in the Hikkikomori route Sunny is still submerged in the darkness of Black Space. He is still blinded and therefore he can't see those who still care for him, those who cheer on him and wish him to move on. Instead, all he sees is Omori, because that's all he's known for four years. He is the only one who's been able to provide comfort to him because he won't let anyone else inside.
This changes during the true route, and regardless of what happens in the fight, one thing is clear: Sunny has accepted the truth. He is no longer blind to what happened, and he has finally come to terms with it. Only then does he decide if he wants to take the next step forward or not.
My thoughts
If you've read this far, thank you! Now, you must be wondering what does all of that have to do with the game's message. Well, I'll get to that.
First, I want to make one thing clear. I firmly believe Sunny's journey is not one of forgiveness but of acceptance.
Sunny's been stuck in an endless loop for roughly four years. All he's done is relive the same stories and go over the same path again, just as the following dialogue shows:
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He will never be able to move forward unless he accepts the truth. What's done is done, and no matter how many times Headspace is reset, Sunny will never be able to undo it.
This is why the hikkikomori route is a neutral ending compared to the bad ending, even if the outcome is considered worse but most of the fanbase. Because in the hikkikomori route, Sunny never took a step forward. Nothing changed. Meanwhile, in the bad ending, Sunny knows what he's done and he chooses to take his own life as a response. He took a step forward but didn't have the courage to take the next one.
This leads to the last ending. In the good ending, Sunny takes two steps forward instead of one.
In the secret cutscene for the true route's good ending, when Sunny and Basil’s Somethings disappear, it isn’t their guilt or their regret. Rather, it’s the delusions (both literally and figuratively) that have blinded them for so long, the delusions that made them unable to move on. And now they can finally see past them and find each other.
They can finally accept that YES, Sunny killed Mari, and YES, both of them hurt the rest of their friends AND each other with their actions.
That’s the first step for them to heal.
But it’s definitely not the last one.
Trauma doesn’t go away so easily. And sure, life will be rough for a while. But at least they’re LIVING. They finally see things for what they are, and they are able to move past them and try to forgive themselves.
Maybe they won’t forgive themselves. And their trauma is never going to go away. But at least they’re no longer trapped in a lie and can choose what they want to do with their lives.
This is why, to me, OMORI is not about forgiveness. The story never shows Hero, Kel and Aubrey's reactions to the truth because this isn't what the game wants to focus on. Sunny's journey is for him to accept the truth and come to terms with it. But it's not the only journey we see along the way. Take Aubrey for example. She too came to terms with her actions towards Basil during those four years, and although there is not a conclusive ending to this, we see how she realizes her actions weren't justified no matter how hurt she was and she chooses to try and make amends.
Choices are extremely important in Omori. Sure, we can choose if we want to run away from an enemy or fight it, we can choose if we want to buy an item or not, we can choose to play the minigames or do the side quests we get along the way. But at the end of the day, the choices we make determine the future of the characters.
By opening that door, we can see the different outcomes of the story. And to me, that is just how real life is. We don't know what will happen in the future, we don't know if we are going to hurt others or if we'll regret our actions once everything's over, but what's important is to have the courage to make those decisions in the first place, the courage to accept when we're wrong and then choose to move forward or not.
Omori has taught me that making mistakes does not equal you being a terrible person. It is your choice to learn from those mistakes and improve. No matter what, you must have faith in yourself and those around you, and know that even if you didn't make the "right" choice, you can learn from it and you can become a better person thanks to it.
And I think that's beautiful.
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