Tumgik
#medsim
zirconie · 23 days
Text
Kandi bracelet collection
My collection has been growing for quite a while so some of these are really old. I don’t make them very often because usually I have to really like something to award it a bracelet, but I thought I would share because its one of my favourite things ever lmao
Black - I made it, Red - my friends made it for me
Music/the ones I wear outside:
Tumblr media
Characters:
Tumblr media Tumblr media Tumblr media
Misc:
Tumblr media
33 notes · View notes
medsimsimulator · 2 years
Text
1 note · View note
randygddavison · 4 years
Photo
Tumblr media
The doctor is in. Actually the doctor can't leave! So lucky to be teleworking from home...playing a doctor who's teleworking from home. #meta #webmd #medsim #medical #playing #doctor #commercial #actor #blessed #quarantine #acting #telemedicine #quarantinelife #quarntinescene #stayinghome #newyork #losangeles https://www.instagram.com/p/CAOB3Ftphg8/?igshid=10v0kjxgw7k05
0 notes
theatrecaps · 3 years
Photo
Tumblr media
😂 #theatrecaps #theatrecapchallenge #scrubhats #scrubs #hellomynameis #surgeon #ilooklikeasurgeon #surgeonlife #anesthesia #anesthesialife #nurse #nursing #nurselife #operationdepartmentpractitioner #scrublife #surgicaltechnologist #surgicaltech #nursesofinstagram #nurselifestyle #nurses #surgtech #medicalassistant #crna #crnalife #scrubcap #scrubcaps #medsim #womeninsurgery #midwife https://www.instagram.com/p/CQ-LSoKB2We/?utm_medium=tumblr
0 notes
Text
Workshop 5 - Validating Innovation
Forming a Hypothesis
Context – First year Pharmacy Students
Problem – Pharmacies are very distracting environments, which causes a lot of stress and pressure for new students starting in the industry. These distractions impair the student, causing the to complete required tasks inefficiently (slower, less thorough, etc.)
Question – How could a serious pharmaceutical game focused around dealing with distractions be beneficial for pharmacy students?
Hypothesis – A game that provides a safe, risk-free environment for students to learn how to deal with distractions while carrying out various tasks could improve the overall skill and performance of pharmacy students.
Testing the problem and hypothesis with stakeholders
As discussed earlier in a previous blog post, we have already received information regarding what kind of distractions occur, how frequent they are, and the overall impact distractions have on pharmacists. Currently, it seems that pharmacists are solving the issue of these distractions by simply ‘learning on the job’, which can be quite stressful and difficult for students.
Review Example Solutions
While this topic was briefly touched on in a previous blog post, it is worth focusing more on the pharmaceutical environment and explore what each does or doesn’t do well. It was found that there is currently a lack pharmacy training games, the two main games relevant to this project were ‘Pharmacy Simulator’ and QUT’s very own MedSim.
Pharmacy Simulator:
Tumblr media
What goes Right:
High focus on dealing with customers and questions
High focus on correctly answering questions based on players medical knowledge
Accurately simulates layout of a retail pharmacy
What goes wrong:
Doesn’t incorporate distractions element
No interaction with co-workers, purely focused on customers only.
Low immersion, low model and UI fidelity
Uninteresting gameplay
How it could be improved:
Less focus on customers - Including other tasks a pharmacist would encounter in an every-day scenario
Inclusion of various distractions
Improvement of models and UI
MedSim:
Tumblr media
What goes Right:
Simulates real layout of prescriptions
Teaches users what to look for when checking prescriptions
Challenges player to correctly identify fake prescriptions as fast as possible
What goes wrong:
Purely focused on prescription checking
Not much (if any) gameplay. Feels more like taking an online test than playing a video game
No immersion at all, simple screen containing documents.
How it could be improved:
Adding more immersive elements
Better aesthetics
Audio
Customer element (adding a face to each prescription in some way)
Inclusion of distractions (even if it is as simple as audio)
Refining Hypothesis:
A gamified simulation that focuses on dealing with every day pharmacy tasks, as well as common distractions has high potential to be beneficial for training, testing and improving the skills and abilities of pharmacy students.
Validating Hypothesis:
Tumblr media
Validating Innovation:
Tumblr media
Balancing Innovation:
Tumblr media
Conclusion:
After exploring the element of innovation through this blog post, this project feels much clearer in terms of the direction we are taking, and how the innovation comes out of said direction. By focusing on helping students deal with distractions in a pharmaceutical environment, we are innovating in the Pharmacy Industry, as there are currently limited solutions. Additionally, since this project is VR focused, we will have the opportunity to innovate in that area as well. As VR projects are still relatively new to both the game development industry and the gaming community, we could potentially innovate through game mechanics, or even the context they are used. 
0 notes
oneangrygamer · 6 years
Text
Bio Inc: Redemption, Medical Malpractice Sim Graduates From Early Access
Bio Inc: Redemption, Medical Malpractice Sim Graduates From Early Access | #Steam #MedSim
Gamers looking to create epidemics, mistreat patients, create incurable viruses, and deconstruct the human immune system can do so right now with Bio Inc.: Redemption, the medial malpractice simulator from French-Canadian developers DryGin Studios. (more…)
View On WordPress
0 notes
zirconie · 4 months
Text
Tumblr media
bro loves machine girl (real)
4 notes · View notes
zirconie · 1 month
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
marcel shit art dump, stuff from the last 3 months. i draw crack sketches more than anything.
0 notes
zirconie · 2 months
Text
Tumblr media
marcel eraserhead baby
my part of an art collab with Modski, will reblog her contribution.
0 notes
zirconie · 3 months
Text
CW for drawn gore
Biblical angel marcel for some reason
Tumblr media
0 notes
Text
Day in a life of a community pharmacist
One of the issues we are facing tackling this brief is bridging the gap between the mentors and ourselves. Since the mentors from this project are not from a game design background, we have to explain various practises and ideas to them in more depth than some of the other teams. Likewise, since we are games students and not medical, we are unfamiliar with pharmacy practises, general information and how we can incorporate it into a game environment. We were lucky enough for one of the mentors, Dr. Esther Lau to provide a detailed list with what the daily life of a Pharmacists looks like, as well as some of the common distractions they encounter. Below is the information that was provided to us:
Day in a life of a community pharmacist
1. Talking to patients about their medicines and their medical conditions - so this could be anything from prescription medicines (new meds, or ones they have had previously), "over the counter" or OTC pharmacy only and pharmacist-only medicines for minor ailments.
Common ones are - I just got discharged from hospital and I dont know what my medicines are for; I have this rash - what do you think it is, and can range from things like - it is dry skin, to it is school sores and you need to go see a Dr for antibiotics etc
Other questions and queries relate to unscheduled medicines herbs, vitamins, baby formula (e.g. stuff you can buy in supermarkets, or healthfood stores etc). Basically, anything that the pharmacy stocks - or things people have seen on tv, in magazines, heard on the radio etc
The recent more interesting 'can I speak to the pharmacist' incidences I have in my last two shifts were someone with chest pains, and a guy who had just been bitten by their dog with a massive puncture wound in their arm wanting a bandaid or some sort of bandage. Also interesting people like - can you tell me what medicine I took this morning - I take a range of medicines, I cant remember what colour or shape it was, or what it is supposed to treat (?!)
Other more memorable ones I can think of right now were: have had were someone collapsing like a sack of potatoes - we werent sure if she was having a seizure. turns out she was just lightheaded - had just had a blood test in the middle of summer and had not had anything to eat or drink all day; a kid throwing up all over the pharmacist (bright green vomit because they had just had green jelly); someone cutting their finger (bone exposed) and they wanted a bandaid because they wanted to finish what they were doing rather than going to a hospital; dosing a methadone patient with bipolar while he was in a manic episode ...
2. Checking prescriptions that patients present meet legal and PBS (government subsidised meds) requirements. Asking the patient questions about their medication and medical history, then checking the prescribed medicine + dose is appropriate and safe. One of the things here would be dose calculations / calcs.Dispensing and checking dispensed items - as discussed, will focus on the checking here rather than the dispensing per se (so not like the UTAS pharmacy simulator). So as Yas was explaining and like the medsim game re: does the prescription and relevant paperwork match the label match the box of meds etc.
3. Checking medication packs and that meds are packed in the correct blisters etc e.g. http://www.webstercare.com.au/shop/item/community-webster-pak
4. Stocking shelves, receiving invoices and other paperwork, doing the order, banking and counting money, cleaning
5. Could definitely be making extemporaneously compounded medicines
6. Vaccinations, methadone dosing etc.
Distractors
1. phone calls - anywhere from questions from a doctor/prescriber/hospital/watch-house, to 'what time do you close?', 'do you have this in stock - how much is it', 'I have XYZ [condition], can I take ABC [product] for it?', 'Can I take A [medicine] with B [medicine]'? etc. So basically like point 1. above (Day in the life of a community pharmacist) - but on the phone.
2. Screaming babies and unsupervised kids tearing the pharmacy apart - just pulling things off shelves etc
3. Impatient, angry, yelling patients. Also patients stealing, or presenting with forged prescriptions.
4. Trying to keep an ear out on what the pharmacy assistants are saying. Basically eavesdropping because the pharmacist is supposed to be responsible for everything that happens. Sometimes depending on the layout of the shop it isnt possible, and you have to be able to trust and rely on your assistants to come to you with questions if patients ask them things beyond their ability / knowledge. In this case - this adds into point 1. of "day in a life of a community pharmacist".
5. Orders - delivery people coming in and wanting you to sign to say they have delivered all the relevant boxes / deliveries etc.  
0 notes
Text
Exploring Potential Game Ideas and Inspiration
Multitask
Tumblr media
The first idea that jumped out at me for this project was a simple multitasking game, but incorprating pharmaceutical tasks and distractions within it. The goal of the game is to constantly manage simple tasks at the same time. As the game goes on more and more mini games are added, and the player has to managed all of them at the same time. If one task fails, the player loses and has to start again. I feel like this type of gameplay would be perfect to accompany the various distractions the player will face while playing. Nothing too complex but requires a lot of attention otherwise they will lose. Implementing basic mini games like this in a VR environment seems feasible given our skill sets and timeframe.
Job Simulator
Tumblr media
A wacky physic based VR game that tasks the player with various, simple tasks. The more tasks the player completes within the time limit results in a higher score. I feel like this game style would work perfectly in a pharmacy environment, especially given the nature of our project brief.
Papers Please
Tumblr media
Papers please is a more serious game compared to the other two, but could still be utislied for inspiration for our project brief. Basically, the player must accurately shift through documents and decide if they are legitimate or not. Score is based on accuracy and if the player screws up too often, they will be punished. For our brief, the documents could easily be replaced with prescriptions, where the player has to determine the legitimacy before retrieving the medication for the patient. If they fail to correctly identify a prescription, they will lose points. This type of game mechanic was also introduced by the mentors during the meeting, when they were showing us their MedSim PharmaSee game. I feel like it would be a good train tool for students to deal with during the game.
0 notes
oneangrygamer · 6 years
Text
Bio Inc: Redemption Lets You Commit Medical Malpractice Starting March 8th
Bio Inc: Redemption Lets You Commit Medical Malpractice Starting March 8th | #IndieGaming #MedSim #BioChem
French-Canadian developers DryGin Studios are looking to do something a little different in the medical strategy sub-genre. We’re oftentimes put in the role of hospital administrators – ginning up the auspices of patients in order to keep the lights on and the bills paid. But what we rarely get to do in hospital simulators is infect people with a biochemical substance and see how their body…
View On WordPress
0 notes