DC x DP prompt??? Worldbuilding??? Something???
Clockwork can and does stop time.
Not just locally, because then everything would fall out of sync. He stops time everywhere in the universe, all at once.
This is fine. Nobody notices the pause because they do not have the passage of time in which to experience it.
The Flash family can travel in time.
They do this by running fast, so fast they reach the speed of light and pass it, so fast that even atomic reactions do not have the time to occur.
This is fine. Nobody notices the pause because they keep accelerating, and after all, their speed only effects the runner. Only they have the passage of time in which to experience it.
...something is very wrong with the universe.
Wally was running, and now everyone else is stopped. Even for him, it's like running through molasses. Did he break something??? Did he go too fast??? Did he just do it wrong???
He's was only practicing, close to but not at the speed of light, and now everyone is frozen even as as Wally feels himself slow down.
What did he even do??? If he stops, will whatever he broke fix itself, or did he just end the world on accident??? For the first time in a long time, he desperately wants advice.
So Wally stops running.
He feels his experience of time snap back to normal, and-- so does everything else.
Like nothing ever happened.
...Wally might be done for the day.
He ignores the confused friends helping him train, maybe calls one of the older speedsters for advice, and has an existential crisis.
Meanwhile, on the other side of the globe, Clockwork watches while a scientist looks for the harnless little futuristic hairbrush that would have caused a wildly dangerous paradox had he not paused time to squirrel it away in his robes. Business as usual.
786 notes
·
View notes
Holy crap. I went to open up a new browser tab and this popped up:
I never saw this before.
Imma digital pack rat. I never delete old text messages, emails, or voicemails and obviously I don’t close old tabs, in case I might “need” them later.
Fortunately, I’m nothing like that irl with my physical belongings. 😅
1K notes
·
View notes
I can't wait to see just how much Law remembers in the Speedrun AU! I'm also wondering if you had to change plans for certain characters after 1079 and 1080?
ooooo I also can’t wait to see how much Law remembers!!! Just thinking about the speedrun potential within his fruit is so funny to me!!! And no I’m not changing any plans for certain characters cause,,, ᕕ( ᐛ )ᕗ I had no concrete plans in the first place LOL.
I’ve had to change plans for like some mechanics though (well atleast in my head). Like I’ve been rereading the whole one piece manga cause I blazed through reading it within two weeks my first time and didn’t absorb as much of it as I would’ve liked. It was in the tags of one of my earlier speedrun posts so I doubt many people caught it, but I talked about me headcannoning haki being a completely spiritual thing so the crew could skip over training haki and just train like, idk their muscles or something. This is cause I wanted them to be stupidly op for my speedrun au ofc, but I’m rereading canon and Rayleigh is like, u cant train conquerers haki like the other 2 hakis, it’s more of a measure of ur character. SO BASICALLY, luffy and zoro wudnt have to train their conquerer’s haki to get back to it’s original strength, but the others would.
And then I literally just finished rereading through dressrosa and I can’t believe i missed doflamingo talking about awakening but I DID and I was so hyped when rereading that. But watching that battle and also remembering all the limits in the enies lobby battle is making me think about how weak luffy was. Idk if 15 yr old luffy could reeaaaallly handle doing this much… BASICALLY IM WORRIED ABOUT THE POWER SCALINGS OF EVERYTHING URGEHEHEHHEHEH!!!!
but then I realise that this is a SPEEDRUN au so like who cares amirite.
They all do this ^^^^ kind of running whenever theres danger. BOOM, powerscalings solved.
238 notes
·
View notes
I Love Outer Wilds' Space Travel
Outer Wilds is praised for its story, creativity, and unconventional design, but NOBODY talks about how it has the best flight mechanics in video games. It's all physics based, there is no speed limit since there's nothing in space to slow you down! The unique gravity of every planet changes how the ship/jetpack handles! A planet's gravitational orbit can be used to slingshot yourself! Resisting the force of gravity and your own speed are essential for navigating while most games are just "press W to go forward, D to go backward"! If you hit a planet too fast, you'll start spinning out of control and might even be launched to the opposite side of the solar system! That is so much more fun than just losing all your speed and taking flat damage!
Honestly I think Outer Wilds is a textbook example of how to make flight fun and engaging. It has this constant push and pull where you have to consider a ton of dynamically changing factors. Compare that to No Man's Sky where really the only thing you have to do is steer around rocks maybe, or you point yourself at the next planet and just hit the "go forward" button. Not to say that's bad game design, but it's basically a loading screen without a loading, and that's just not as fun. (No Man's Sky is still good, though.)
(SPOILER: if you want to land on the Sun Station every single time, just enter the sun's orbit at the same speed or slightly faster than the Sun Station, and while flying above it, use the reverse thruster to match its speed, and downward thruster to stay in orbit. This feels so alien in comparison to conventional game design, but it is the best way to illustrate just how damn good the mechanics are.)
27 notes
·
View notes