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#marvel vs capcom clash of super heroes
dailyfgsupers · 1 year
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Morrigan Aensland's Eternal Slumber
(Marvel vs. Capcom: Clash of Super Heroes, 1998)
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fganniversaries · 1 year
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23 years ago today, Marvel vs. Capcom: Clash of Super Heroes was released on the PlayStation at NA. It was developed and published by Capcom.
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shinigami-striker · 1 year
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Marvel vs. Capcom in 2023 | Monday, 01.23.2023
Happy 25th anniversary to Marvel vs. Capcom: Clash of Super Heroes!
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shehulksworld · 13 days
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Marvel vs capcom Clash of Super Heroes - Onslaught's Second theme
My Second Youtube channel Video game Music 0.2 https://www.Youtube.com/channel/UCgxG_Z2wLDURFTB8XhaxEEA
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Console Fighting Games of 1999 - Marvel vs Capcom Clash of Super Heroes
The third entry in the Capcom-developed Marvel vs Capcom series of Crossover fighting games. Marvel Vs Capcom Clash of Super Heroes released in Arcades in Japan in 1998 with worldwide console ports of the game released in 1999 on both Dreamcast and PlayStation. 
1. Intro 00:00 
2. Games Intro 00:10 
3. Gameplay 00:43 
4. Outro 13:55
Twitter (Gaming & AI Art) 
https://twitter.com/zero2zedGaming 
Instagram (AI Art) 
https://www.instagram.com/random_art_ai/ 
For more fighting game videos check out the playlists below 
Console Fighting Games of 1993 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CFcKSo9Eglrv2NFDHAqNDRi 
Console Fighting Games of 1994 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CF-R5w4NujQcYo8cCcOMHYv 
Console Fighting Games of 1995 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CEUiZn8FlwHoMcwoOzUqchX 
Console Fighting Games of 1996 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CF0j9K_v7UqS3dxjwh6XIIM 
Console Fighting Games of 1997 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CFm1r27Q5PvbO_4CjYYsj4- 
Console Fighting Games of 1998 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CHG7kROLoO-HAXmmzib8cd4 
Console Fighting Games of 1999 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CH1CPUcsBRyu5VpFnhqj4Kv
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robotshowtunes · 2 years
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SELECT YOUR HEROES! 🎮
Image ripped by THE FIGHTERS GENERATION
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kchasm · 2 years
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Ryu Number: Nick Kang Wilson
True Crime: Streets of LA may seem like your usual mediocre tryhard third-person shoot-bang violence delight, but don't be fooled—it isn't much of a delight at all. It follows player character Nick Kang Wilson, recently suspended for repeated counts of excessive force, but now reinstated into an autonomous division with authority over the entire city of Los Angeles, which is actually pretty in-line with how real departments attend to police brutality so I can't complain about that. He's been tasked with solving a series of bombings in Chinatown, but all the while, a far more personal mystery hangs over Nick Kang Wilson like a greasy specter: Who the hell gave him a gunWhat happened to his father?
Anyway, Nick Kang Wilson has a Ryu Number of 3.
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Yes, that's actually Snoop Dogg in True Crime, as opposed to just Snoop Dogg providing his likeness to a character. He says things like, "This is the Snoop Dizzle!" and, "Feels good to be the D-O-Double-G," which nicely disambiguates the issue.
Wilson is only referred to as "Nick" in the versions of Tony Hawk's Underground 2 he appears in, but both games came out through the same publisher, and the outfit "Nick" wears is an exact match for one Wilson wears in True Crime:
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(Also, can I mention how maddening it is to watch Tony Hawk's Underground 2 footage and try to figure out if it's in the correct aspect ratio or not? I kept watching video after video, thinking, okay, surely this video was uploaded to YouTube without care; look how vertically squashed the skaters are—and then something circular would come across the screen, but properly executed in infinite symmetry, as the great circlemaker intended. I am beginning to suspect that, somehow, I am watching playthroughs wherein all the skateboarding—the actual gaming bits—are in the wrong aspect ratios, while at the same time all of the menus and nondiegetic indicators are properly squared away. But that can't be possible, can it? Can it?)
(Maddening.)
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Marvel vs. Capcom: Clash of Super Heroes | Capcom (Arcade, 1998)
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Something that I find interesting in the long standing argument of Marvel VS DC, most people only ever compare the movies and the TV shows. The thing that I feel like that people don't ever bother to compare is the video games and so I want to do that.
Now, I am going to say that both Marvel and DC have their quantities of down right garbage movie, TV show and cartoon tie in games that are not worth mentioning at all by name because there are just so many. Now, I do think that DC stopped making these sooner as Marvel didn't stop until after The Winter Soldier's release.
Of course, both Marvel & DC have their LEGO games which, are excellent games for both of these two.
Marvel LEGO Games:
LEGO Marvel's Avengers
LEGO Marvel Superheroes
LEGO Marvel Superheroes
DC LEGO Games:
LEGO Batman: The Video Game
LEGO Batman 2: DC Superheroes
LEGO Batman 3: Beyond Gotham
LEGO DC Super-Villians
Now, those are not the real, big cheese games within the Marvel and DC franchises, are they? No, no, no, we have to go much, much bigger here. What are the heavy hitter games for Marvel and DC?
DC Heavy Hitters:
Batman: Arkham Asylum
Batman: Arkham City
Batman: Arkham Origins
Batman: Arkham Knight
Suicide Squad: Kill The Justice League
Gotham Knights
Injustice: Gods Among Us
Injustice 2
Batman: The Telltale Series
Batman: The Enemy Within
Marvel Heavy Hitters:
Marvel Ultimate Alliance
Marvel Ultimate Alliance 2
Marvel Ultimate Alliance 3
Marvel VS Capcom: Clash Of Superheroes
Marvel VS Capcom 2: New Age Of Heroes
Marvel VS Capcom 3: Fate Of Two Worlds
Marvel VS Capcom Infinite
Guardians Of The Galaxy
Guardian Of The Galaxy: The Telltale Series
Marvel's Spider-Man
Marvel's Spider Man Miles Morales
Marvel's Spider-Man 2
Marvel's Avengers
Now, I am sure that I missed something and I sure that people will let me know what I missed. Of course, both of these lists have their stinkers like Suicide Squad: Kill The Justice League and Gotham Knights for DC and the Crystal Dynamics Marvel's Avengers for Marvel. Each is the same number of games but, what it really comes down to is the quality of those remaining games and I can only speak on the ones I've played.
DC Games I've played:
LEGO Batman: The Video Game
LEGO Batman 2: DC Superheroes
LEGO Batman 3: Beyond Gotham
LEGO DC Super-Villains
Batman: Arkham Asylum
Batman: Arkham City
Injustice: Gods Among Us
Injustice 2
Marvel Games I've Played:
LEGO Marvel Superheroes
LEGO Marvel Superheroes 2
LEGO Marvel's Avengers
Guardians Of The Galaxy: The Telltale Series
I don't know, most of the Marvel games have just been really not interesting to me personally. I personally think that both have their good and bad games and that it's really up to the individual.
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maximumspider · 5 months
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[Marvel vs. Capcom: Official Complete Works] : Ultimate Marvel vs. Capcom 3 Sprites
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The Marvel vs. Capcom series is affectionately known for it's stellar sprite work, so when Marvel vs. Capcom 3: Fate of Two Worlds was announced to have 3D visuals, some fans were a bit disappointed.
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Despite it not looking like previous entries in the franchise, Marvel vs. Capcom 3 ended up looking great. Less than a year after it's a debut, an updated version titled Ultimate Marvel vs. Capcom 3 was released. This revision added characters like Hawkeye, Frank West, Iron Fist and Firebrand to the roster of playable characters.
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In 2012, Capcom teamed up with their frequent collaborator Udon Entertainment to release Marvel vs. Capcom: Official Complete Works. This book contains concept art, promotional pieces and other works from the artists who worked on the series.
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Two years later, a special "2D" edition of this book with a slipcover featuring sprites of the MvC3 & UMvC3 newcomers was released for a limited time. These new sprites were created by former Udon comic book illustrator and Overwatch character designer, Arnold Tsang.
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Interestingly enough, (most of) these sprites were not created specifically for this book. Tsang originally posted these sprites on his DeviantArt page two years before this book was released.
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The only exception is Arthur. As seen above, Tsang didn't create new sprites for MvC3's veteran characters like Ryu, The Hulk, Felicia and Magneto.
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Storm's sprite is a heavily edited sprite of hers from previous games. Jill also received a new sprite, because her MvC3 incarnation is essentially a brand new character. A new "evil" version, if you will.
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Even though he wasn't playable in a previous game, Arthur did appear as an assistant character in Marvel vs. Capcom: Clash of Super Heroes, so Tsang used his sprites from that for his collage of characters seen above.
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For whatever reason, Tsang created a brand new sprite that more closely resembles his appearance and fighting stance from Marvel vs. Capcom 3 for the purposes of this book.
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Tsang's sprites look like they were created by Capcom's best pixel artists during their heyday. If you're interested in seeing more his art, check out his DeviantArt and ArtStation pages. If you check out his DA page, you might even notice that some of his other sprites would also be retroactively used by one his former employers.
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Sources:
Ultimate Marvel vs. Capcom 3 (PS3, 360) Custom sprites by Arnold Tsang (website: DeviantArt)
Marvel vs. Capcom: Clash of Super Heroes (Arcade) Arthur sprites uploaded by Magma MK-II (website: The Spriter's Resource)
Marvel vs. Capcom: Complete Works (2012) Cover artwork uploaded by Teoh Yi Chie (website: Parka Blogs)
Marvel vs. Capcom: Complete Works, 2D Edition (2014) Cover artwork uploaded by Matt Moylan (@LilFormers) (website: twitter.com)
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dailyfgsupers · 1 year
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Jin Saotome's Bloodia Vulcan
(Marvel vs. Capcom: Clash of Super Heroes, 1998)
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fganniversaries · 1 year
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23 years ago today, Marvel vs. Capcom: Clash of Super Heroes was released on the PlayStation at EU. It was developed and published by Capcom.
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shinigami-striker · 1 year
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PlayStation Rockman | Friday, 02.24.2023
Almost every Rockman game (without or without cameos and crossovers) I could find for the original PlayStation (PS1) console. Go ahead and take your pick.
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vice-s-assistant · 1 year
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Fighting Game Anniversaries in 2023: Capcom Fighters
Note: All dates below are off their first release date (IE Either on arcades or on home consoles)
30 Years: Super Street Fighter II (September 10, 1993)
25 Years: Marvel vs. Capcom: Clash of Super Heroes (January 23, 1998 ), Street Fighter Alpha 3/Street Fighter Zero 3 ( June 29, 1998), Tech Romancer (1998), Street Fighter EX2 (May 26, 1998), Jojo’s Venture (1998)
20 Years: Gotcha Force (November 27, 2003)
15 Years: Street Fighter IV (July 18, 2008), Tatsukono Vs. Capcom: Cross Generation of Heroes (December 2008)
10 Years: Darkstalkers Resurrection/Vampire Resurrection (March 12, 2013)
5 Years: Street Fighter V: Arcade Edition (January 18, 2018)
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acquired-stardust · 11 months
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Game Spotlight #1: R4 Ridge Racer Type 4 (Playstation, 1998)
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Acquired Stardust’s first game spotlight is here! Follow Ash through experiencing 1998′s R4: Ridge Racer Type 4 for the very first time this year. Definitely worth your time to seek out and play, whether it be on original hardware, emulation or the recent port to the Playstation 5 via PS Plus’ classics catalogue.
Often hailed as ‘the greatest year in gaming’, 1998 was a pretty special time in pop culture as a whole. Massively influential programming block Toonami, responsible for introducing and popularizing anime to a mainstream audience outside of the college campuses where it originally gained traction, added both Sailor Moon and Dragonball Z to its lineup. Pro wrestling was in the midst of a legendary boom period as the Monday Night Wars raged and the famous ‘83 weeks’ came to an end. Seinfeld‘s finale drew an incredible 76 million viewers, famously seeing people gather in a large crowd to watch the hour-plus-long episode on a big screen in Manhattan’s Times Square. 
Indeed, 1998 also featured an incredible slate of games across the world, whether they be new debuts (such as Sega’s Burning Rangers or Acquire’s Tenchu: Stealth Assassins both dropping on the same day in February) or games released in previous years receiving a translation before coming to other countries officially for the first time (such as in the case of Pokemon Red and Blue). This is before getting into other medium paradigm shifts like Legend of Zelda: Ocarina of Time and Metal Gear Solid. The arcade scene was still thriving as well, with the previous year’s Tekken 3 still leading the scene in money earned and seeing the release of such classics as Marvel vs Capcom: Clash of Super Heroes, Street Fighter Alpha 3 and Dance Dance Revolution. All of these games could easily receive spotlights of their own (and just you wait, I can guarantee you several will), but today we’re talking about Namco’s R4: Ridge Racer Type 4 that dropped on December 3rd, 1998 in Japan.
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There’s something so romantic and enrapturing to me about the idea of self-expression and how that can transcend language and culture barriers to create a sort of universal language and culture of its own. Gaming is one of those things that allows people the world over to connect with, such as with fighting games for example often drawing large international crowds for in-person tournaments that see people who otherwise often do not share languages or cultures expressing themselves through character picks and playstyles, in many cases forging lifelong connections and rivalries with people for whom they’ve found a new way to communicate and express themselves through. It’s in this same sort of spirit that I find myself very attracted to racing games, a fusion of man and machine itself filtered through a machine. Faceless competitors vying for first place with tires screeching and motors whirring, each with particular strategies and styles and levels of ability. The idea of racing games is very attractive to me, but ones that manage to hold my interest for very long are very few and far between. Ridge Racer Type 4 has managed to capture and hold that interest for way longer than I’d anticipated upon trying it for the first time through absolutely oozing style and atmosphere in a way media as a whole can often only dream of doing.
Starting off with what has my vote for easily one of the top ten prerendered cutscenes of all time, the opening of this game alone is an absolute bomb of aesthetics the likes of which I’ve rarely seen before. Composer Kouta Takahashi teams with vocalist Kimara Lovelace (herself having several top 10 hits over the years) to deliver the incredible Urban Fragments theme song that plays over a slick, well directed scene in what ends up being a recurring strength of the game: an incredible soundtrack meeting incredible low-poly visuals creating a top notch experience, and that’s to say nothing of the gameplay which is a wonderful mixture of arcade-style action and simulation, which is to say the game can feel a bit like bumper cars when crashing but otherwise nails a very satisfying blend of physics, acceleration and traction that makes it feel just enough like you’re actually behind the wheel of the cars. Visual design of the tracks are varied between speedways Japanese style mountainside races with the levels themselves providing plenty of challenge and opportunity that mixes well with car handling and a surprisingly intuitive drift mechanic, providing a wonderful feeling of actually getting better and more consistent as you put more time into the game. Brake light trails dance behind cars beautifully as planes fly overhead and helicopters film the action while satisfying control meets an outstanding soundtrack inspired by various popular genres of the time (such as house music, drum n bass and acid jazz) to create what is an experience far more engrossing than I ever expected it to be. 
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Speaking of ‘engrossing’, did I mention there’s a story mode in this game? That’s right, there’s actually a story mode in this game bundled into the Grand Prix. Presented in the style of a linear visual novel with dialogue that slightly changes depending on race placements, Grand Prix allows the player to pick one of four teams, all of which are named in reference to earlier Namco releases. Grand Prix sees the player a new recruit to either the French, Italian, American or Japanese teams and interacting with their team captain as they progress through a series of eight races of steadily progressing difficulty divided into three tiers that must be finished in progressively better minimum position as you advance through the three tiers of races. These stories are all interconnected to a surprising degree with each character the player interacts with having some sort of connection to the character featured on another team, and the story punches above its weight in terms of emotional content as well, several times managing to be oddly sad and touching, certainly the last thing one would expect going into a racing game.
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In a year commonly hailed as ‘the greatest year in gaming’ full of genre and medium defining classics, R4: Ridge Racer Type 4  absolutely belongs in the conversation of the best games of that year. I’d argue it could easily be deserving of a spot on a list of best games on the Playstation as a whole, and wouldn’t bat an eye at someone saying it has a spot on their list of all time favorites. Heck, it might’ve even landed a spot on my own list of all time favorites. It’s one of the strongest combinations of attributes you can find anywhere in the medium, packed into a racing game of all things, which typically do not attract the sorts of acclaim particularly in retrospect as things like Final Fantasy VII or Metal Gear Solid, but I promise that if you give this game a try you’ll come away wowed and wonder how you ever missed it regardless of whether or not you have any prior interest in racing games or the genres of music featured in the game. R4: Ridge Racer Type 4 presents an incredible world through the marriage of its sound, visuals and gameplay that is absolutely attention stealing and will stick in your mind long after you put your controller down. Definitely be prepared to add a few of these songs to your usual rotation.
A gem hidden among the stones, R4: Ridge Racer Type 4 is undoubtedly stardust.
--Ash
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