While I don't usually indulge in fan theories, I recently stumbled upon an intriguing hypothesis that compelled me to write about it. It's possible this has already been addressed, but my searches yielded no results. If it has, I'll gladly retract my thoughts or delete this.
Aaand this was translated using ChatGPT, so there may be mistakes.
In the game, Rouxls's presentation often incorporates elements of light. For instance, there's the teleportation effect with light. Rouxls emits light upon his entrance, and when other objects (like puzzles) appear, the screen is filled with light before they vanish. However, this is limited to entrances. When exiting, he either flies off-screen or petrifies.
Next, in Rouxls's initial room, there's a small light. This is first seen in the Scarlet Forest. The file name might be 'lightfairy' but I'm not entirely sure. Players might mistake this for an important item or save point. However, this light isn't contextually linked to the Scarlet Forest. While the object's sprite is same, it's more static.
If we assume that it's a creature like a firefly, it doesn't really make sense for Rouxls to bother catching a small bug, even though he has the ability to capture any moving object. It doesn't add up, whether from an external or internal perspective of the game. In that case, he might as well have just thrown a common worm.
Saying that Toby Fox included it to pique the player's interest doesn't make much sense either. He could have simply made the player automatically move forward upon checking the room. If that was bothersome, he could have just placed a dot on the wall (since the door to the next map was locked, the player had to enter whether they liked it or not).
In conclusion, implementing an inefficient mechanism outside the game implies that there is a certain narrative or setting within the game. Given that the trap activates as soon as you enter the room and Rouxls appears, it suggests that Rouxls intentionally lured the light.
Additionally, there's the visual effect when Rouxls powers up. His body glows, and light converges towards him, akin to Berdly's attempt to open the fountain. While this could be a mere coincidence, it's too significant to dismiss. There was no need to depict the mini-boss's power-up scene similarly to a pivotal moment like opening the fountain. Plus, his power-up sound resembles the sound of opening a fountain.
Lastly, in chapters 3, 4, and 5, Rouxls disguises himself as a lamp. It looks unimportant, but this holds significance as a 'lamp' is an object that emits light. This is quite peculiar for a Darkner. What's more, it's not entirely out of place. Rouxls demonstrates a similar effect throughout.
Rouxls appears 'emitting light' upon his entrance, and he lures Kris and team by 'creating light'. Even when showcasing his true power, it unfolds with 'creating light'. This visual feels oddly familiar. But why? Because the fountain, similarly, exhibits this effect. When Kris thrusts the knife into the ground, 'light bursts forth'. So, when Queen describes the fountain, she employs a visual of light emanating.
Rouxls subtly implies the act of 'light creation' every time the fountain is opened. Given his lamp disguise, one could argue he's aware of this. So, is Rouxls a Knight? Let's explore two possibilities.
Starting with the premise that he is not a knight, why might Rouxls not be one? According to the Queen, only Lightners with the power of will and determination can open the fountain. Frankly, there are various variables to consider, but we'll think about those later.
So, who could the knight be? I'll assume it's Gaster. The evidence for this is that the egg handed over behind the tree actually implies a knight, and references like 'him' in the OST or file names suggest Gaster... etc. But let's pass on this for now. (If I elaborate on this, it seems I should submit it to SCI, not Tumblr lol)
If the knight is indeed Gaster, then he performed the act of 'opening the fountain'. This act involves 'creating light' after the fountain is opened. The character symbolizing the sight of light being created after the fountain is opened would be Rouxls. Therefore, it can be seen that Rouxls was created by Gaster's intention. This would also explain why the two look similar.
Furthermore, Mr. Society from Great Board bears a resemblance to Gaster's followers, and there are monsters in the Light World similar to Darkners. This could potentially spark a myriad of hypotheses, but I'll refrain from delving into it due to time constraints.
If Rouxls is the Knight, numerous variables must be considered. Firstly, Darkners become objects in the Light World. There's only one exception to this: Ralsei's movement. Ralsei arrives in the cyber world, despite not joining in Chapter 2. This implies a purposeful movement, potentially indicating that Darkners can move freely between Light and Dark Worlds.
Next, Darkners lack power. Unlike Lightners with determination, Darkners aren't explicitly stated to possess such power. Frankly, if they did, Queen or King could have opened it themselves. So, let's assume Queen or King were unaware or lacked the power.
If Rouxls were a knight, meeting all these conditions, it would present quite an eerie picture. As one might witness during the first encounter or at the acid lake, Rouxls would have the ability to know where Kris is and appear anywhere, even when he himself isn't present. Regardless of his intent, Rouxls would conspicuously use the initials "R.K.", adopt a unique tone, and watch over Kris and the team from behind a tree with an egg in hand.
My primary concern is that Chapter 3 might just have Rouxls speaking a few lines as a lamp, which is somewhat underwhelming. More concerning, though, is not knowing when Chapter 345 will be released.
Anyway, whether Rouxls is the Knight or not, the character itself is incredibly intriguing.
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Pokémon fans have always played about with ideas for additional types, and if you look in the right places there’s like...somewhere in the 20s-50s? Not including repeat interpretations? So early 2022 I decided to scroll through a bunch of these different fan types, compiling them into set groups whether that be existing types or a new type. I ended up with 11 new Types from this, so I then went through people’s interpretations of these types and assigned relations based on common interpretations (e.g. Cosmic is almost always good against Sound when they’re able to interact). I also ended up assigning them to the Pokémon TGC types lol (brought back Fairy as ‘Sacred’ and renamed Fighting to Earth) As such, here’s what I got for these 11 types!
(Disclaimer: Nuclear from Uranium and Crystal from Azurite were also both considered but those two are largely simple with the former being the Mutually Assured Destruction type and the latter being pure neutral. TGC wise they’d also be their own weird gimmick types like how Dragon is)
Light
Fairy never really took a Light type’s niche - if anything, the actual Light Pokémon was Psychic type! Light also can loop in a ‘holy’ aspect as well to further differentiate.
Super Effective: Flying, Ghost, Dark, Wind
Not Very Effective: Grass, Water, Light
No Effect: N/A
Weakness: Grass, Ice, Dark, Cosmic
Resistance: Fire, Ghost, Light
Immunity: N/A
Trading Card Game Type: Sacred (if no Sacred, Lightning)
Cosmic
Space. Time. Pokémon has always had aliens, and many have thought about a type dedicated to that idea of the unknown.
Super Effective: Fire, Flying, Fairy, Light, Sound
Not Very Effective: Bug, Rock, Ghost, Dragon, Dark, Cosmic, Mystic
No Effect: N/A
Weakness: Bug, Rock, Poison, Ghost, Dragon, Mystic, Cyber
Resistance: Normal, Fire, Flying, Fighting, Ground, Dark, Cosmic
Immunity: Sound
Trading Card Game Type: Psychic (a few come out as Water or Metal to represent the unchanged typings of Palkia and Dialga)
Sound
A typing just as common as Light, Sound doesn’t need to change 100% of the sound based moves to be Sound type: If necessary it could even be interpreted as a general Vibration type
Super Effective: Electric, Fighting, Psychic, Ice, Mystic
Not Very Effective: Rock, Ghost, Ground, Sound, Wind
No Effect: Cosmic
Weakness: Water, Ground, Cosmic,
Resistance: Electric, Fighting, Psychic, Sound, Mystic
Immunity: N/A
Trading Card Game Type: Colorless
Mystic
Where Psychic represents mind powers, Mystic is meant to represent the more Magical and, well, Mystical side of things
Super Effective: Psychic, Ghost, Fairy, Cosmic, Chaos
Not Very Effective: Normal, Dragon, Sound, Blood
No Effect: N/A
Weakness: Normal, Psychic, Dragon, Sound, Blood
Resistance: Ground, Fairy, Cosmic, Chaos
Immunity: N/A
Trading Card Game Type: Psychic
Blood
Blood is surprisingly popular enough: if not by it’s own then a combination of the ideas of both Blood and the body, and hunters and dangerous beasts. (Yes, both Vampires and Werewolves would likely be part Blood type.)
Super Effective: Fighting, Mystic, Blood
Not Very Effective: Poison, Ice
No Effect: Ghost
Weakness: Bug, Fighting, Poison, Ice, Blood
Resistance: Dark, Steel, Fairy, Mystic, Emotion
Immunity: N/A
Trading Card Game Type: Dark
Wind
Flying types are just things in the air - quite a few people have come up with one (or several) types to do with the air itself: Wind, Gas, Fumes, Mists, etc.
Super Effective: Fire, Water, Rock, Ground, Aroma
Not Very Effective: Ghost, Ice, Dragon, Steel
No Effect: N/A
Weakness: Flying, Poison, Ice, Light,
Resistance: Water, Bug, Sound
Immunity: N/A
Trading Card Game Type: Grass, but can be seen in Colorless & Lightning
Rubber
I’m not quite sure how Rubber got in here, but I’ve seen at least two or three people with their own takes on the Rubber type, as well as similar type ideas like Plastic, and the more silly but easy to merge into like Toon and Clown.
Super Effective: Water, Electric, Poison,
Not Very Effective: Fire, Ice, Rubber, Cyber
No Effect: N/A
Weakness: Fire, Ice, Dark, Cyber
Resistance: Water, Electric, Poison, Ground, Rubber
Immunity: N/A
Trading Card Game Type: Colorless
Cyber
By Far one of the most popular fan types with the most number of different names as well, but the core of the idea is always the same: Robots! Artificial life forms! AI creatures! Porygon! (Also, the relations it has ended up getting with Bug and Poison are very humorous given the context of computers)
Super Effective: Electric, Steel, Fairy, Cosmic, Rubber, Cyber
Not Very Effective: Normal, Bug, Poison, Emotion
No Effect: Dragon
Weakness: Fire, Bug, Electric, Poison, Dragon, Cyber
Resistance: Ice, Steel, Rubber, Emotion
Immunity: Fairy
Trading Card Game Type: Lightning or Metal
Emotion
Psychic and Fairy are the easiest types to mug from I guess. The Emotion type is to do with feeling: Love, Hate, the Heart...and yes, even Memes.
Super Effective: Fighting, Ghost, Emotion
Not Very Effective: Psychic, Blood, Cyber
No Effect: N/A
Weakness: Fighting, Psychic, Emotion
Resistance: Ghost, Dragon, Cyber
Immunity: N/A
Trading Card Game Type: Sacred (if no Sacred, Fire)
Aroma
Food, Candy, and nice smells/consumables make up this fan-type. One may think this a joke type, and maybe it is. I don’t think Ghosts are laughing though (they cannot eat the cake)
Super Effective: Poison, Ghost, Steel, Aroma
Not Very Effective: Psychic, Fairy
No Effect: Fighting
Weakness: Fighting, Poison, Wind, Aroma
Resistance: Fire, Steel
Immunity: Ghost
Trading Card Game Type: Grass
Chaos
Chaos type is exactly that: Chaos. Disaster, unpredictability, the uncomprehendible. I’m not even sure really where all the stuff for this came from. I guess being the only type to be immune to itself is neat.
Super Effective: Fire, Rock, Poison, Ice, Dragon, Steel
Not Very Effective: Grass, Electric, Fighting, Psychic, Fairy, Mystic
No Effect: Chaos
Weakness: Normal, Electric, Fighting, Psychic, Mystic
Resistance: Rock, Poison, Ice, Dragon, Steel
Immunity: Chaos
Trading Card Game Type: Fire
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