Pokémon fans have always played about with ideas for additional types, and if you look in the right places there’s like...somewhere in the 20s-50s? Not including repeat interpretations? So early 2022 I decided to scroll through a bunch of these different fan types, compiling them into set groups whether that be existing types or a new type. I ended up with 11 new Types from this, so I then went through people’s interpretations of these types and assigned relations based on common interpretations (e.g. Cosmic is almost always good against Sound when they’re able to interact). I also ended up assigning them to the Pokémon TGC types lol (brought back Fairy as ‘Sacred’ and renamed Fighting to Earth) As such, here’s what I got for these 11 types!
(Disclaimer: Nuclear from Uranium and Crystal from Azurite were also both considered but those two are largely simple with the former being the Mutually Assured Destruction type and the latter being pure neutral. TGC wise they’d also be their own weird gimmick types like how Dragon is)
Light
Fairy never really took a Light type’s niche - if anything, the actual Light Pokémon was Psychic type! Light also can loop in a ‘holy’ aspect as well to further differentiate.
Super Effective: Flying, Ghost, Dark, Wind
Not Very Effective: Grass, Water, Light
No Effect: N/A
Weakness: Grass, Ice, Dark, Cosmic
Resistance: Fire, Ghost, Light
Immunity: N/A
Trading Card Game Type: Sacred (if no Sacred, Lightning)
Cosmic
Space. Time. Pokémon has always had aliens, and many have thought about a type dedicated to that idea of the unknown.
Super Effective: Fire, Flying, Fairy, Light, Sound
Not Very Effective: Bug, Rock, Ghost, Dragon, Dark, Cosmic, Mystic
No Effect: N/A
Weakness: Bug, Rock, Poison, Ghost, Dragon, Mystic, Cyber
Resistance: Normal, Fire, Flying, Fighting, Ground, Dark, Cosmic
Immunity: Sound
Trading Card Game Type: Psychic (a few come out as Water or Metal to represent the unchanged typings of Palkia and Dialga)
Sound
A typing just as common as Light, Sound doesn’t need to change 100% of the sound based moves to be Sound type: If necessary it could even be interpreted as a general Vibration type
Super Effective: Electric, Fighting, Psychic, Ice, Mystic
Not Very Effective: Rock, Ghost, Ground, Sound, Wind
No Effect: Cosmic
Weakness: Water, Ground, Cosmic,
Resistance: Electric, Fighting, Psychic, Sound, Mystic
Immunity: N/A
Trading Card Game Type: Colorless
Mystic
Where Psychic represents mind powers, Mystic is meant to represent the more Magical and, well, Mystical side of things
Super Effective: Psychic, Ghost, Fairy, Cosmic, Chaos
Not Very Effective: Normal, Dragon, Sound, Blood
No Effect: N/A
Weakness: Normal, Psychic, Dragon, Sound, Blood
Resistance: Ground, Fairy, Cosmic, Chaos
Immunity: N/A
Trading Card Game Type: Psychic
Blood
Blood is surprisingly popular enough: if not by it’s own then a combination of the ideas of both Blood and the body, and hunters and dangerous beasts. (Yes, both Vampires and Werewolves would likely be part Blood type.)
Super Effective: Fighting, Mystic, Blood
Not Very Effective: Poison, Ice
No Effect: Ghost
Weakness: Bug, Fighting, Poison, Ice, Blood
Resistance: Dark, Steel, Fairy, Mystic, Emotion
Immunity: N/A
Trading Card Game Type: Dark
Wind
Flying types are just things in the air - quite a few people have come up with one (or several) types to do with the air itself: Wind, Gas, Fumes, Mists, etc.
Super Effective: Fire, Water, Rock, Ground, Aroma
Not Very Effective: Ghost, Ice, Dragon, Steel
No Effect: N/A
Weakness: Flying, Poison, Ice, Light,
Resistance: Water, Bug, Sound
Immunity: N/A
Trading Card Game Type: Grass, but can be seen in Colorless & Lightning
Rubber
I’m not quite sure how Rubber got in here, but I’ve seen at least two or three people with their own takes on the Rubber type, as well as similar type ideas like Plastic, and the more silly but easy to merge into like Toon and Clown.
Super Effective: Water, Electric, Poison,
Not Very Effective: Fire, Ice, Rubber, Cyber
No Effect: N/A
Weakness: Fire, Ice, Dark, Cyber
Resistance: Water, Electric, Poison, Ground, Rubber
Immunity: N/A
Trading Card Game Type: Colorless
Cyber
By Far one of the most popular fan types with the most number of different names as well, but the core of the idea is always the same: Robots! Artificial life forms! AI creatures! Porygon! (Also, the relations it has ended up getting with Bug and Poison are very humorous given the context of computers)
Super Effective: Electric, Steel, Fairy, Cosmic, Rubber, Cyber
Not Very Effective: Normal, Bug, Poison, Emotion
No Effect: Dragon
Weakness: Fire, Bug, Electric, Poison, Dragon, Cyber
Resistance: Ice, Steel, Rubber, Emotion
Immunity: Fairy
Trading Card Game Type: Lightning or Metal
Emotion
Psychic and Fairy are the easiest types to mug from I guess. The Emotion type is to do with feeling: Love, Hate, the Heart...and yes, even Memes.
Super Effective: Fighting, Ghost, Emotion
Not Very Effective: Psychic, Blood, Cyber
No Effect: N/A
Weakness: Fighting, Psychic, Emotion
Resistance: Ghost, Dragon, Cyber
Immunity: N/A
Trading Card Game Type: Sacred (if no Sacred, Fire)
Aroma
Food, Candy, and nice smells/consumables make up this fan-type. One may think this a joke type, and maybe it is. I don’t think Ghosts are laughing though (they cannot eat the cake)
Super Effective: Poison, Ghost, Steel, Aroma
Not Very Effective: Psychic, Fairy
No Effect: Fighting
Weakness: Fighting, Poison, Wind, Aroma
Resistance: Fire, Steel
Immunity: Ghost
Trading Card Game Type: Grass
Chaos
Chaos type is exactly that: Chaos. Disaster, unpredictability, the uncomprehendible. I’m not even sure really where all the stuff for this came from. I guess being the only type to be immune to itself is neat.
Super Effective: Fire, Rock, Poison, Ice, Dragon, Steel
Not Very Effective: Grass, Electric, Fighting, Psychic, Fairy, Mystic
No Effect: Chaos
Weakness: Normal, Electric, Fighting, Psychic, Mystic
Resistance: Rock, Poison, Ice, Dragon, Steel
Immunity: Chaos
Trading Card Game Type: Fire
3 notes
·
View notes
An explanation for each Pokémon’s type change can be found under the readmore.
[333 – 334] Swablu and Altaria — Swablu’s claim to Sound-typing is based on Disarming Voice and Sing being parts of its learnset via level up. The better justification, however, can be found in its evolution, Altaria. Altaria is one of the few Pokémon to naturally learn Perish Song (alongside several other species that will be appearing on this list). In addition to being classified as the Humming Pokémon, its Pokédex entries all describe its melodic soprano voice in detail, and how it instills wonder and awe in its listeners. Conversely, if provoked, Altaria threatens its attackers with shrill cries.
[401 – 402] Kricketot and Kricketune — Reclassifying these two as Sound-types isn’t just based on their in-universe lore, but their real-world premise, too. Crickets are widely-recognized for their complex, diverse chirps, created through a process called stridulation. In addition to resembling their namesake insect, both Pokémon incorporate instruments into their designs. Kricketot’s body has elements of a string instrument (likely a lyre), and when its antennae click together, they produce a sound akin to a xylophone. Kricketune’s torso appears to be a violin, with its arms functioning as a bow.
[441] Chatot — It’s a parrot with a head that resembles an eighth note, a tail that looks like a metronome, and its signature move is Chatter. It’s practically the damn poster child for Sound-type.
[527 – 528] Woobat and Swoobat — When talking about what Pokémon can be classified as Sound-types, it’s a common argument that all of the bat Pokémon should be collectively rebranded. You can take it or leave it with these two, but personally, I think they both work as Sound-types. Woobat’s Pokédex entries consistently talk about how it navigates its environment (dark caves and forests) using ultrasonic waves. This goes double for Swoobat, who not only hunts using ultrasonic frequencies, but whose sound waves are powerful enough to obliterate concrete.
[535 – 537] Tympole, Palpitoad, and Seismitoad — When I first started doing research for this project, I was surprised to see them appear on multiple people’s lists. Imagine my shock when I learned that all three Pokémon (their names, their appearances, and their learnsets) heavily incorporate sound. Tympole’s eyebrows are made to look like quarter notes, and the bumps (the warts, or parotoid glands) on the side of its head are actually headphones. Palpitoad’s and Seismitoad’s warts are meant to resemble loudspeaker drivers. All three have access to sound-based moves—like Echoed Voice, Hyper Voice, Round, and Uproar—and the etymology for their names includes seismic waves, palpitations, and tympanums/timpani (drums). As for why I kept their Ground-typing rather than their Water—solid matter transmits sound faster than liquids. I wanted them to retain the type that best complimented their new Sound-typing.
[648] Meloetta — Meloetta is another fairly obvious candidate for a type change, given that music is its entire gimmick. Its two forms—Aria and Pirouette—are based on a singer and a dancer, respectively, and are switched between via its signature move, Relic Song.
[714, 715] Noibat and Noivern — Out of all the bat Pokémon, these two have the greatest justification for being reclassified. Their names (noise bat and noise wyvern) reinforce their appearances, which include ears stylized to resemble loudspeakers. Noivern makes use of ultrasound to hunt, while Noibat’s Pokédex entries take it a step further: Its sound waves reach 200,000 Hz. For the record, the frequency range that humans can hear at is between 0 Hz and 20,000 Hz. That’s a 900% increase. If any Pokémon merits a Sound-typing, it’s these two.
[741] Oricorio — Out of all the Pokémon on this list, Oricorio probably has the weakest claim to Sound-typing. Its premise has more to do with dancing than singing, and the only sound-based move it actually learns is Growl. But I already gave Meloetta’s Pirouette Form a pass, and honestly, there’s something about Oricorio being part Sound-type that feels right. If you squint your eyes then you could reason that dancing is usually accompanied by music, so the connection’s definitely there, albeit heavily implied.
4 notes
·
View notes