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gloveil-region · 1 year
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Type Defenses Chart
Below is a type defenses chart for the Gloveil Region, complete with all new types that have been added. Individual type information can be found in this tag.
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gloveil-region · 1 year
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Quantum Type
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For a full description of the Quantum Type’s mechanics, click here.
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gloveil-region · 1 year
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Spiral Type
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OFFENSIVE ★ Strong against - Electric, Poison ★ Ineffective against - Aether ★ Can’t touch - N/A DEFENSIVE ★ Weak to - Aether, Normal ★ Resistant to - Electric, Poison ★ Immune to - N/A
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gloveil-region · 1 year
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Heart Type
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OFFENSIVE ★ Strong against - Fire, Time ★ Ineffective against - Poison, Psychic ★ Can’t touch - N/A
DEFENSIVE ★ Weak to - Poison, Psychic ★ Resistant to - Fire, Time ★ Immune to - N/A
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gloveil-region · 1 year
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Cyber Type
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OFFENSIVE ★ Strong against - Psychic, Steel, Time ★ Ineffective against - Water, Electric, Cyber ★ Can’t touch - N/A
DEFENSIVE ★ Weak to - Water, Electric ★ Resistant to - Cyber, Steel, Time ★ Immune to - N/A
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gloveil-region · 1 year
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Sound Type
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OFFENSIVE ★ Strong against - Fighting, Flying, Aether ★ Ineffective against - Ghost, Dragon ★ Can’t touch - N/A
DEFENSIVE ★ Weak to - Ghost, Dragon ★ Resistant to - Fighting, Flying, Aether ★ Immune to - N/A
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gloveil-region · 1 year
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Time Type
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OFFENSIVE ★ Strong against - Dragon, Steel, Cyber ★ Ineffective against - Dream, Time, Heart ★ Can’t touch - N/A
DEFENSIVE ★ Weak to - Dream, Cyber, Heart ★ Resistant to - Dragon, Steel, Time ★ Immune to - N/A
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gloveil-region · 1 year
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Aether Type
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OFFENSIVE ★ Strong against - Ground, Light, Spiral ★ Ineffective against - Fighting, Sound ★ Can’t touch - Aether
DEFENSIVE ★ Weak to - Flying, Sound ★ Resistant to - Ground, Light, Spiral ★ Immune to - Aether
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gloveil-region · 1 year
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Dream Type
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OFFENSIVE ★ Strong against - Normal, Fairy, Time ★ Ineffective against - Dragon ★ Can’t Touch - N/A
DEFENSIVE ★ Weak to - Dragon ★ Resistant to - Normal, Ghost, Time ★ Immune to - N/A
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gloveil-region · 1 year
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Light Type
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OFFENSIVE ★ Strong against - Ghost, Dark ★ Ineffective against - Light, Aether ★ Can’t touch - N/A
DEFENSIVE ★ Weak to - Dark, Aether ★ Resistant to - Electric, Ghost, Light ★ Immune to - N/A
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gloveil-region · 2 years
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Tower of Calamity
An asymmetrical central tower with three smaller pillars surrounding it. Each pillar is connected to the central tower by small footbridges that don't have any rails and are positioned high off the ground. At the top is a large brass ring with a crooked crystal protruding from the center, vaguely reminiscent of a sword or a walking stick...you decide.
The Tower of Calamity represents chaos, vengeance, and lost souls. Located on the outskirts of Giatovian City, it is the second tower you'll visit on your journey.
Guardian, item, and wild pokémon/NPC encounter info is forthcoming.
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gloveil-region · 2 years
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Tower of Sunsets
An inverted tower of stone with many archways in Nacrelba Town, that stretches deep into the ground for several stories. A spiraling outer staircase leads into the darkness where the bottom of this tower disappears. There are a number of winding halls through which the player can explore and this tower's guardian resides at the very bottom.
The Tower of Sunsets represents nightfall, endings, and gravity. This is the first tower that you'll encounter on your journey, being right in your hometown!
Guardian, item, and wild pokémon/NPC encounter info is forthcoming.
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gloveil-region · 2 years
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Echoing Tundra
A freezing, open sanctuary in the furthest south of Gloveil. The tundra is not a place for the unequipped trainer to travel to, with its low temperatures and otherwise unforgiving climate. For the most part, this place is devoid of trees or any flowering growth, but if the player visits during the month of April, they'll find a stretch of unique and colorful plant life.
★ Frigid Path A freezing cold route that leads out of Kismet Taiga and straight into this even colder realm. The Frigid Path is actually entirely made of a deeply frozen river with a slippery surface that the player must glide across. Good luck!
★ Frost Lake A really cold lake that's mostly frozen over during the entire year, except for the brief and slightly warmer growing season. 
★ Glitterind Glacier An icy, glacial formation near Frost Lake with an inner cave network. The entire thing glitters brilliantly when the sun hits it.
★ Giant’s Footprints A lithalsa in the western part of the tundra, where deposits of frost and peat, along with small pools of water, form what looks like a trail of massive footprints. Did they just naturally form like this, or did something leave them many moons ago...? 
★ Abandoned Research Post Exactly what it says on the tin. An abandoned research post in the southernmost tip of the Tundra...but no one knows what happened here. It's abundant with cyber- and ghost-types.
Trivia
★ Glitterind Glacier's name was originally meant to be "Glittering Glacier," but I made a typo and ended up liking the corrupted version better.
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gloveil-region · 2 years
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Kismet Taiga
A wintery sanctuary filled with fluffy coniferous trees and soft, silent snow. The mountains at the center of the region rise beyond in the distance, leaving a majestic backdrop. It's so absolutely quiet here that some claim that it's the place where you can hear the heartbeat of the planet itself...if you listen for it.
★ Silent Path The aptly-named route that leads from the mysterious mountaintop town of Subeiade, down to the snowy stretch of trees below. There is always snow on this route. 
★ Ancient Den An old, ancient pokémon den beneath the snowy surface of the Taiga. There are a few partially collapsed tunnels down here and it's a good place to find a few dragon-type species.
★ Fields of Gemini A delta south of the Dragon's Cradle, where two twin rivers form a small island at the edge of the ocean. A tall ice shelf extends beyond the shoreline before dropping off into the freezing water below. This is the only place where there aren't as many trees.
★ The Mist A spot near the place where the Kismet Taiga and Echoing Tundra meet, there's a swath of mist that hugs the ground and weaves through the trees in an ominous cloud. Visibility here is rather low, so make sure you have something to help you find your way. This is a surprisingly nice place to find mischievous fairy-type pokémon, who may dart out at you.
Other Locations
★ Dragon’s Cradle
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gloveil-region · 2 years
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Swamp of Aeons
A coastal wetland sanctuary that's filled with interesting fossils and old trees with gnarled roots that reach deep into the water. The Swamp was so-named for its timeless atmosphere, where old and dead things simultaneously give way to new life.
★ Quagmire Path A muddy route that leads north from Mercryod Town to the Swamp. It's rather short, but watch your step! The path is dotted with patches of quicksand that have stolen the shoes of many a careless traveler.
★ Firelight Grove A dense group of cypress and mangrove trees at the northern end of the swamp, where will-o-wisps have been known to dot the area--the only source of light.
★ The Sleeping Legacy At the heart of the Swamp of Aeons lies the massive skeleton of some ancient megapokémon: a gaping skull and reaching rib bones that pierce the canopy beyond, draped in a blanket of hanging moss and mushrooms.
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gloveil-region · 2 years
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Forest of Dreams
A mystical woodland sanctuary in the northeastern part of Gloveil, cut in half by a river and threaded with numerous small streams. This is the first of the mainland wilds that the player will encounter and is home to many grass, bug, and dark-type pokémon, among others. And, of course, there are also phosphorescent mushrooms in abundance.
★ Wooded Path The trail that leads from the northern edge of Actialu Town and into the Forest of Dreams itself. Someone has taken the time to set up lanterns and strung lamps to light the way...
★ Willowbridge Ravine A deep ravine that houses the river that cuts through the forest. The only way to the other side is by traversing a bridge made from the entwined roots of two huge, twisted willow trees that stand on each end. The trailing branches of these trees glow with the threaded lights of a particular pokémon.
The underside of the bridge and deeper parts of the ravine are also accessible.
★ Lunashine Hollow A circle of trees, rocks, and small waterfalls that surround a pool of water at the center, where a large crystal reaches for the canopy. It glows in the moonlight and is loved by a certain pokémon.
★ Reverie Meadow A colorful, sunny meadow in the middle of an otherwise dark forest. This is a small clearing that is filled to the brim with different kinds of wildflowers, some of which have special properties.
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gloveil-region · 2 years
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Plains of Flickering Light
A majestic sea of rippling golden grass in the west, so named for the strange lights that hover over the ground when night falls. The only major dwellings in this part of the region are small, historical villages where old traditions are fiercely guarded.
★ Illuse Temple An old temple that never seems to remain standing in the same place for very long. Whether it's quantum energy or old magic is up for debate. No one quite remembers how long ago it was built, but some say it was before the Nova legendary ever descended to this planet... Despite the disasters that have rocked the region as of late, it's still standing.
The outside of the temple seems to shimmer as though it's a mirage. And some say that when you enter it, you immediately feel as though you're in a waking dream.
★ Prism Spring Surrounded by a majestic geyser field, this is a natural hot spring with multiple rings of color around its edges, for which it was named. When the sun hits it in just the right way, its surface bursts into a display of rainbow light.
★ Heavens' Hand A tall plateau, vaguely shaped like an outstretched hand, that towers over the plains. It’s banded with different colors of sedimentary stone. Heavens' Hand overlooks part of the Crescent Canyon, making it a safer spot for an unforgettable view, but requires decent climbing skills to reach the top.
Other Locations
★ Crescent Canyon ★ Mirror Lake
Trivia
★ The Plains are the only wild spot in Gloveil to not have a specific path leading to them, as well as to have places of residence actually within them.
There was originally supposed to be one called the Wavering Path, but I scrapped it for Route M11.
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