At least in Magic, I would argue it is three key features, being an artifact creature, having a round body, and having a pointy hat. Only one card in the main magic universe is a living gnome, who is neither so sorry Quarum Trench Gnome I don't consider you a real gnome, at least for the standard of magic design.
For me the most iconic gnome is the Mirrodin version of Bottle Gnomes (mainly fueled by childhood nostalgia, I loved that flavor text) This merry band has the bulbous body and integrated hat and head design that was first shown in the original Bottle Gnomes, and later became the standard for new gnomes, see the new art for Ticking Gnomes and Clockwork Gnomes
Now this brings us to the biggest influx of our favorite round lads, Ixalan has secretly been hiding hoards of them underground, arguably the natural environment of the gnome, this whole time. This new iteration brings a new design unique to the plane, similar to the way goblins got a new look but kept the most important traits these new Mesoamerican inspired gnomes have the key traits of a good gnome. The pointy hat and the rotund shape. Market Gnome even has refreshments!
There are two exceptions so far in the spoiler season, Dinomaton and Tetzin, Gnome Chamion.
Dinomaton is leaning more into it's dinosaur half for it's structure while it's composition certainly is the same materials as the other gnomes. Tetzin on the other hand does have the body type but is lacking the needed hat, but simply that is because Tetzin IS the hat!
Remplis de diplômes et incapable d'exécuter les ordres. Des Masters en voici en voilà et personne ne veulent les embaucher à juste titre, seulement une place de second rôle par pitié où plus tôt pour rendre service à une entreprise dont on est actionnaire. Et vous vous croyez indispensables. Qui veulent de ces déchets à part les lèches culs que vous êtes. Évidemment votre poste de travail est précieux car si vous le perdez honte à vous. Et il y a les indispensables de la société qui font vos bases besognes, et vous êtes là droit devant nous et vous nous toiser avec vôtre rire moqueur en stipulant hautement de quelle manière nous devons exécuter les tâches qui nous sont confiées. Mais nous le savons pas besoin de conseils et faîtes les vous même, cependant vous ne le savez pas. Mais nous sommes multitâches nous vivons nous avons réussi. Vous n'êtes que des nuisibles et que faîtes t'on des nuisibles ???
"Despite her anger, Saheeli found herself drawn to Elenda. Divinity, she deduced. Of course. Proximity to the divine—any divine—was difficult to resist. She understood that magnetism, some fundamental principal of the Multiverse that she, a mortal being, felt as something more. Saheeli pushed back against that desire to follow, turning it instead into an examination of the small details of Elenda's mortality that lingered: The wisp of gray in her long dark hair. The gentle spray of freckles across the bridge of her nose."
The Lost Caverns of Ixalan | Pawns
(Even though the plot of this set's story was fun, I thought the writing was pretty low-quality, so I was surprised when this episode was such a banger--until I saw it was written by Miguel Lopez and it all made sense)
Things aren't super great after Pack 1, but I do have a few other decent Red cards to go with Breeches. (Ignore the Maindeck/Sideboard split, that's an automatic 17Lands draft log thing)
[Pack 2 Pick 1]
...I haven't gotten to play a Throne of the Grim Captain deck, but Red doesn't really feel like the best place to try that... Despite how much I like doing nonsense, I'm just gonna stick to the decent Red card that I know will make my deck.
[Pack 2 Pick 2]
No Red cards I want, so let's take the good White card as Red/White seems like the most likely outcome here.
[Pack 2 Pick 4]
...Okay, there's no way I'm actually gonna be playing Bringer of the Last Gift, but there's no Red cards, and I don't care about either White card really, so... eh.
[Pack 2 Pick 5]
...Oh no. Oh no oh no. I don't care too much about the other cards in the pack, and there is a chance the first Throne could wheel, so... I guess I'll take it and see what happens...
[Pack 2 Pick 9]
Oh NO.
At this point I'm fully committed to this nonsense. I get a Vito's Inquisitor Pack 2 Pick 15, but ultimately don't have good luck in getting more of the needed creature types; two crappy green Merfolk Pack 3 Picks 4 and 5, and no other Vampires.
2 Merfolk... 2 crappy green Merfolk in my Red/Black deck, splashed with a single Forest and various treasure makers, but I'd significantly rather mill them or discard them to Saheeli's Lattice.
2 Vampires. Which was weird, because I could only see one Vampire in the deck (Vito's Inquisitor), only to find out that Bringer is also a Vampire! I was likely cutting Bringer before that given it's 8 mana, but due to its type it got to stay.
So yeah, cool deck, but I can't see it actually performing well. I'm expecting nothing from Bringer. If I can flip a Throne just one time then I guess I'll be happy with the draft.
But
then
it
just
kept
on
winning.
What the hell. 4 games where I cast Bringer, 5 games where I flipped a Throne, and 2 games where I did neither and lost welp.
Anyway, best moment of the draft was Game 2, where I cast Bringer, then next turn after attacking I flipped Throne crafting with the still on-board Bringer LOL.
The very last BG I did for Luna, Chip & Inkie: Adventure Rangers Go project, broken-down in layers so you can see all the little details.
I was more than a little sad to say goodbye to this project, I learned a lot working on it and met some great people.
Thanks for viewing and see you!