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#kingdoms of amalur spoilers
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everybody [exaggeration] I know is playing BG3 and having fun with the emotional trauma of Durge and I'm over here
like.
yes, I too am playing the game where I'm a goody-two-shoes amnesiac who is horrified to find out that they used to be a REALLY terrible/violent/ruthless individual <------ [is playing Kingdoms of Amalur: Re-Reckoning]
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iobartach · 3 months
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A Deal With The Devil
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universe: marvel [Earth-928]
verse name: margadh leis an diabhal
Description: Tba'd, but tl;dr Miguel makes a Faustian bargain with a symbiote in order to stop Kron.
"Power beyond your wildest dreams awaits, but know this: it comes with a price."
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adaarsvitaar · 1 year
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|| Games Completed in 2022
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kunosoura · 2 years
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I need to get my weird janky unique rpg fix in but idk what.. i was reinstalling kingdoms of amalur a bit ago but I read spoilers for the new dlc they wrote and it seems they wanted to completely undo what I found cool about its story in the first place
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1uppod · 2 years
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A look back at when the 1UP Pod gang picked their GOTY 2021 choices:
We are including any first-time play during the year, offering two honourable mentions and our GOTY 2021 choice. Some surprising choices and some utterly unsurprising ones, a regular day at the 1UP Pod.
Spoiler section: Games discussed include Final Fantasy XIV, NieR Automata, Slay The Spire, Disco Elysium, Marvel’s Guardians of the Galaxy, Marvel’s Spider-Man: Miles Morales, Oxenfree, Hades, Kingdoms of Amalur: Re-Reckoning, Deathloop, and Forza Horizon 5.
We celebrate the unique fun found in janky, buggy games – and the wonderful surprises to be found within genres that we don’t normally enjoy.
Things get real chaotic at the end of the episode when Bash decides to air some New Year grievances, sending the outro into complete and glorious disarray. You will not hear another game of the year special like this one and that’s the 1UP Pod guarantee!
Please like, share, subscribe, and drop us a review/rating:
Amazon | Apple Podcasts | Spotify | Google | Stitcher
And always remember to get a life and play video games.
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epahetero · 3 years
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"Perhaps, one day, in happier times, you and i will meet again. Until that day, i remain, yours, Alyn Shir" ma'am-
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foxingpeculiar · 3 years
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Finished Nier:Automata. (Some spoilers to follow.) Ah yes, there’s that emotional trauma. Man, I feel like if you looked up “high concept” in the dictionary, you’d find a picture of this game. Ended up choosing A2 in the end—not sure what would’ve happened if I went the other way, but it’s hard for me to side with the despairing cynic, even if I do get where it’s coming from, y’know? (Edit: I know about ending E and the Emil fight and everything, I’m just kinda finished with it at the moment and don’t feel like doing all the extra stuff just now. Maybe later or in a second playthrough.)
Overall I enjoyed it, although it’s definitely not without its flaws and design choices I didn’t care for. Getting around was a bit tedious and it leaned a little more heavily on the bullet-hell sections than I personally enjoyed, but it was still interesting—a solid 4/5.
Okay, I think I have a game plan (in more ways than one, I suppose). Tomorrow I’m going to start Sekiro and give it another honest shot. See how that goes, but leave myself the option to ragequit if I can’t get the narrower combat right. After that, I just ordered a copy of Kingdoms of Amalur: Re-Reckoning cos I saw that get talked up in my venturing around gaming YouTube (by Ellen at @outsidextra) and now I’m curious. Those two will keep me busy long enough to get a copy of D:OS2 with my discretionary budget next month, so that’ll be next in the queue. AC:V I’ll save for when I finally get a PS5, which will hopefully be by end of year? And then I’ll have a whole new crop of titles to get to.
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dalishious · 4 years
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Hey! I just saw that a remastered kingdoms of Amalur is coming out in two months, and I remember you talking about that game being great, so I’m pretty excited to play it. Do you have any mostly-spoiler-free suggestions for a first plythrough? Like ‘things you wish you’d known’ -style stuff? (DAI equivalents would be like - get out of the hinterlands, you don’t have to do the requisitions, etc)
[Link] It’s a really great game and I can’t wait for the remaster to hopefully bring in more fans!
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sapphicsylvari · 7 years
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In the end, Illya fought the way she fights best: on her own, and by her rules.
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*spoiler-free* in both the review by Facestabman and in the comments I’ve added below.
Honestly, until the post-credits dialogue (no animated cutscene, just audio), I was not expecting there to be any additional games. Not that I wanted the entire game to be mere fodder for a sequel, but there was no sense whatsoever that there was any universe outside the island (which I didn’t even realize was named!) Who is your unnamed character? Why did he end up here (as in, what made him leave his home)? Did he--or anyone--know about this island before he got here? There’s a city called Harbor Town, but no mention if it has or had at some point connections to the outside world. Is it part of someone’s kingdom, perhaps? When was the monastery established there? Did they know or interact with Harbor Town, or did they keep to themselves? Were the lizards (you’ll know them when you see them) the original inhabitants of the island? 
Most disappointingly, the entire premise of the game seems to be based on a mythology that was never fleshed out. They toss around the words “Titan” and “gods” but....what are they? what kind of relationship did they have to each other? How did people know about them? How many were there? Was there some great battle or something? All of which, you’d think would have a large impact on their society, but literally no one seems to care or even know anything about any of this other than the main bad guy. It made me wonder, what was the point of even making this mythology reference (by using those words) in the first place? Don’t talk about the supernatural if you’re not going to make any attempt whatsoever to feature it in this game. It just felt very forced and out of place.
What’s supposed to be on the outskirts of this mythology are the bandits and soldiers fighting for control over the city and the subquests about pirates. However, there is no mythology, so there’s a gaping void in worldbuilding and these elements are literally the only thing that’s left. And you can only run around Harbor Town or the bandits’ swamp for so long before the game forces you to move on and....go kill some creatures, I guess?
All of this was to say, I wasn’t sure what the point of the game was. I couldn’t get invested because I kept waiting for all the different story elements to come together and make sense, which never happened. “Pick a faction.....okay then. Do some stuff for that faction......You won! Now there’s a temple! Not aligned with either faction, but has been there this whole time and is super important! You can’t get in till you run around and find these discs......You got them! Oh, but now you need to run around the island *again* and find this armor to fight the bad guy! While fighting other bad guys you never heard of but suddenly appear all over the place!”    
I ended up finishing the game just because of the completionist in me and not wanting to give up. But will I ever do it again? Meh. Probably not. 
The studio that created this game, Piranha Bytes, was snapped up in 2019 by THQ Nordic (who also purchased another stalled property, Kingdoms of Amalur). There may be hope yet that the game will be remade into something more promising.
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reverienne · 4 years
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1, 5, 13, and 22? 💜
Ah, thank you so much, Sierra! ❤️
1. Favorite game from the last 5 years?
Thank goodness that I don’t play video games all that much! If I did play all the games I wanted to, I would probably feel somewhat guilty saying it but… my favourite game is still Kotor 2, my first RPG game ever, which I played back in 2016. :’)
5. Favorite game series?
The Dragon Age series. It feels a bit like cheating to admit it since I haven’t finished all the games (and I’m nowhere close to do it, really), but I know a fair share of spoilers and I’ve already had so many OCs and OC concepts… Honestly, no fandom I’ve ever been in can compare. DA:O awakened my love for OCs and I’ll be forever indebted to it.
13. Favorite boss?
I have played… very few games that require any kind of fighting whatsoever and even when I have, I struggled with silly easy fights way too often. I think I’ll wait to answer this question until my younger brother finishes Persona 5. I watch him play and if I’ll ever have a favourite boss, then I’m pretty sure they are from Persona.
22. Games you want to play?
Way too many, I have to admit. That being said, my current priorities are Dragon Age 2, Kingdoms of Amalur: Reckoning, Dream Daddy: A Dad Dating Simulator, Kotor 1, Kotor 2 and The Witcher: Enhanced Edition.
Video Game Asks
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dragonphage · 7 years
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borospaladin replied to your post “¦when that Game Theoryâ„¢ hits you hard”
PLEASE SHARE WE NEED TO KNOW
didn’t see this until now..that’s what i get for only checking my notes on the phone i guess -sigh-
ANYWAY HERE IT GOES
mind you i’m only like..one and a half main quests in by this point so it’s probably obvious but...
also this is mostly from info from the House of Ballads questline
every Fae i run into has a friend that has died (or they’re dying themselves, or i somehow have to kill them myself (i am sad about that questline i know i could have had a skill to prevent it but i didn’t have it so))
and they’re supposed to reincarnate almost immediately? returning to the cycle and all that.
except now they don’t. e.g “the flowering” questline where this Osduin fellow can’t understand why his buddy hasn’t showed up yet. and i think it’s because we were reborn and fucked up fate.
basically i feel like the Fae die permanently now (unless you revive them by potion). i would love to be proven wrong  because i actually grew to like some of them and... well...
(or they’ve been converted into tuatha, either way)
as for the rest it’s pretty clear that the Prismere that the Maid of Windemere mentions as being the source of her power might very well be infused in the Fateless one’s very being at this point. fucks up Fae but apparently reanimates the dead just fine without the same thing happening to them lol
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userwithnoname · 7 years
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ive played skyrim before and liked it an a friend recommended dragon age but i dont know which one i should pick
Hm… this is still a little bit complicated, so I’m going to put another cut here just because it gets a little long.
tl;dr Your friend was probably talking about Inquisition, and while I recommend you start with Origins, Inquisition’s not a bad game to jump in with.
If Skyrim is your only basis for comparison, then I think your friend was recommending for you Dragon Age: Inquisition. I was in a very similar place when I started playing Dragon Age: had just beat Skyrim for the thousandth time, was getting bored and didn’t know how to mod my game, so I started looking at Steam recommendations. However, I had a bit of a buffer. Steam recommended me Kingdoms of Amalur: Reckoning, which is a pretty good game, but not quite what I was looking for.
What Skyrim lacked to me was character involvement. That isn’t to say there aren’t good characters, but they are limited and of the companions you’re given, they have little to do with the actual story and almost no involvement other than one quest here or there. Kingdoms of Amalur is similar to Skyrim in terms of story and gameplay, and if you liked Skyrim’s open-world and hack’n’slash combat, you’ll like Kingdoms.
To that end, Dragon Age is a pretty logical leap from either of those. But I can see where it would get confusing. The games are both reliant upon each other, yet can contradict each other horribly. When most people talk about Dragon Age. they’re referring to Inquisition because it’s the newest game to come out in the series. But as I mentioned, there are three games in total, not counting Awakening or Heroes of Dragon Age.
There’s no easy way to do this, so I’ll do a brief description then a (personal) pros and cons to each game before talking about the flaws the series has on a whole.
(Disclaimer: I am not a games reviewer or expert in any sense, these are personal opinions so take them with a grain of salt.)
(Also: SPOILERS)
Dragon Age: Origins (DA:O):
The first game in the series, DA:O focuses on the Warden or Hero of Ferelden. Without getting too much into the story, it heavily focuses on the arc of your character and the story that unfolds, allowing you a range of choices and quests that help keep replaying the game from getting boring.
   Pros:
Personalized character backstory.
Character creation is interesting.
Pretty backgrounds (for the time).
Pausing combat doesn’t interrupt the flow of combat too much.
Gameplay is pretty straightforward and intuitive (at least on PC).
A lot of dialogue options.
Just enough side quests to pad out the story without distracting from the main quests.
Quest timing options.
Gifts to fix things if you mess up the dialogue options and can’t reload a save (they have diminishing returns, so be wary).
Companion options–don’t like someone? Kick them out of the party!
Weapon and armor options–spell casting doesn’t work well for this, but most weapons and armor aren’t class restricted.
DOG. PUPPY. WHO NEEDS ROMANCE, I HAVE A DOG.
   Cons:
Main character has no voice acting.
Clunky animations. Like… mages in particular just stand there and point a staff in the air and sometimes wave their hand.
Sometimes confusing leveling mechanics.
Too much Codex stuff too fast.
Focuses a little too much on Alistair romance (even if I love him) and not much on the other characters.
Dialogue options can be hard to understand–this was before Bioware got their choice menu properly sorted out.
Will probably never see the Warden/Hero ever again no matter what they accomplish.
No armor modifications, only giving runes to some weapons.
Repetitive environments.
Limited romance options.
Hats.
Dragon Age II (DA II):
As the name implies it is second in the series, focusing on Hawke, the eventual Champion of Kirkwall, and has only a little to do with Origins. Not a direct sequel, DA II is very disputed across the fandom, and could have been handled better in general. Bioware changed their story-telling rhythm in this, instead breaking it up into 3 acts rather than major quests you can pick and choose the order of.
   Pros:
New main quest each Act that focuses on Hawke as a person.
Varric.
Combat animation feels involved and fluid–you’ve upgraded from a person standing to actual fighting.
Hide hats option in menu.
Main character is voice acted now–yay!
Fixed the dialogue options so it’s not as confusing.
Dog is no longer a party member, so you have a back up you can summon if shit hits the fan.
Gives you a junk slot in your inventory so you know what you can sell.
Rival and Friendship system make it so you can hate someone you need and still keep them in your party.
Rival and Friendship system make it so you can romance someone even if you don’t particularly like them.
   Cons:
Rival and Friendship system also, unfortunately, can lead to weird things happening in the story unless you go all out one way or another.
Cannot have a set team you use all the time unless you’re willing to possibly lose a few companions *coughs*Isabela*coughs*. Characters must be rotated out on quests if you want to get Friendship/Rivalry where it needs to be.
Specific, limited gifts that are easy to miss.
Confusing leveling mechanics.
The fuck did they do to the elves in this one?
Almost no interaction from anything in DA:O.
The screen layout got worse.
Facial animations (specifically eyebrows and mouth) are sometimes horrifying.
Character relationships are harder to manage.
Spend more time thinking about who you want on what quest than you probably should.
Romances are weirdly broken up in this one.
Armor picked up can only be worn by Hawke.
Please. Just let me romance Varric.
Combat animations are a little over the top and unrealistic.
Story makes it feel like your actions only effect Kirkwall, but actually end up effecting the whole world.
Race options–it forces you to play as a human.
Very repetitive environments.
Background is glanced over and explained away with no interaction.
Sibling death.
Dragon Age: Inquisition (DA:I):
The baby of the series, the most recent game and prettiest overall. DA:I has way more options in just about everything in comparison to the previous two games. You play as the Herald of Andraste, eventually becoming Inquisitor.
   Pros:
That character creation tho.
Armor and weapon creation and customization.
Fixed elves appearances–no longer aliens.
Races now have different body types.
Fixed the combat ratio of fluidity to excessive.
Open world.
Actually get a horse/hart/dracolisk/freakishly large nug to ride this time.
Voice options (only two, but that’s one more than DA II and two more than DA:O).
Way more companion options.
Can play as a qunari.
Interesting cameos from companions in DA:O and DA II.
Cool search mechanic.
Cole.
HUGE map.
More romance options.
DRAGON MASTER.
Don’t have to play Origins or II to get the story-type you want, just log in to Dragon’s Keep and fill out some stuff.
Screw attributes completely.
   Cons:
The hair. For everyone, but mostly qunari.
Undermines other choices in previous games.
Ooh… you might wanna get that hand looked at, buddy.
Hardens companion from DA:O regardless of actual choices in game.
Cut scene animation is a little weird sometimes.
Save files corrupt so quickly.
Sudden retconning of Dalish facts and changes the way mages are handled by the Dalish.
Main character disappearances.
Needs DLC in order to get the “real” ending.
Does not mod easily.
Bugs with animation and placement.
WHERE IS MY DOG, BIOWARE??????
THE MOUNT IS NOT A REPLACEMENT, IT CANNOT FIGHT OR FOLLOW YOU.
Doesn’t feel like a solid story ending, regardless of DLC.
You know those helpful numbers and bars we had to measure friendship in DA II and DA:O? Fuck ‘em. Don’t need ‘em. Oh, but likability is still being measured by the game, just not visibly.
Fuck gifts, too.
No more healing spells.
Oh, and let’s limit the number of healing items you can carry at once.
And we can’t make it too easy to make money, either.
Random loot is incredibly buggy.
Weapons/armor now class coded.
Gameplay takes some getting used to on the PC.
Screw attributes completely.
And that’s not including Awakening and Heroes of Dragon Age, which I am not discussing in this post.
Now, despite what you might think after that, I love these games.
They just… have their issues.
They pull a “Supernatural” on us, if you will. Each game, the enemy somehow gets bigger and badder. In the first one, you’re trying to stop the Blight and save your home, which is already a big feat. In the second one, you end up causing a civil war across multiple countries (even if it doesn’t feel so big at the time). In Inquisition, you have to save at least three countries at once, and in the fourth it looks like you’re going to have to save the world.
Each game focuses on a new protagonist, which is great in that it means a fresh new take on each challenge and new characters, but it really, really sucks in that it feels like you’re leaving a story unfinished. I mentioned we’ll probably never see the Warden in-game again and it’s been confirmed by Patrick Weekes, the lead writer for DA (I’d put a link here, but I can’t find it right now). This is mainly because the story has moved on from the Warden, but also because importing a Warden from DA:O to any new DA game would be almost impossible from a technical standpoint. While this is sad, it’s understandable from a story standpoint. But this method wasn’t what fans were expecting when DA II came out.
Which is probably the biggest reason for all the hatred towards DA II. It was marketed as a sequel to DA:O, and people kind of automatically thought of it as a direct sequel, mostly because the only other RPG series Bioware had running was Mass Effect and that’s what happened there. But it didn’t happen with DA II. Instead, we were given a new hero with new goals, no familiar companions and in a place DA:O didn’t even mention. Other than a few cameos, a couple characters, and a mention every now and then, there was nothing from DA:O in DA II.
And that’s really Dragon Age’s biggest problem. Playing DA II, it makes it feel like all those choices you made in Origins were insignificant (which on a scale they were). And Inquisition didn’t fix this. In fact, in some ways, it made it worse. It gave Hawke and the Warden more stories, which isn’t a bad thing, but it took your characters and tried to generalize your Warden and your Hawke into The Warden and The Hawke. Imagine you’d been given a choose-your-own-adventure book and the first two chapters are about one character, and then the next two about another, and so on and so forth. But in each of these chapters, you get glimpses of the previous characters doing other things in the same world. No interaction, no conclusiveness, just your character doing things that your character might not do. You have no control of the character whose choices are supposed to be yours after those two chapters are done.
Basically: for the story, with the way they’ve set it up, it forces you to bond to a character that you create but only briefly glimpse into their lives before someone else takes over. Yet instead of divorcing entirely from said character, the shorter timeline forces the heroes to interact in some capacity that we’ll never get to see. Varric is the perfect example of this. DA II is set up in a way that you know Varric will have to be involved in Inquisition. But after people started really liking him and the general backlash of DA II, Bioware couldn’t kill him off and couldn’t send him away. So they gave him a minor role in Inquisition and then retired him.
They do this again with the Inquisitor. The way DA:I ends left many fans to believe DA4 had to continue as the Inquisitor; after all it didn’t feel like the Inquisitor’s story was finished and the next Big Bad had been hinted at being kind-of their fault. But we’ve already been told that DA4 will not star the Inquisitor–instead, their story is supposedly done and the only chance we have of their involvement is probably a letter, a cameo, or as an advisor. That’s if Bioware doesn’t kill them.
Once again, they put away another character when it feels like they should still be involved, thus reducing the choices made in the previous games by an even smaller margin. Bioware takes a character you made, tells you their story is over when it feel like it’s just starting, then takes control of them.
The solution?
The Elder Scrolls series actually does a pretty good job at doing the same thing–by spreading the events out. I get that the whole name of the series is focused on a hundred year margin, but that’s still a hundred years for you to spread events out. Over the course of three games, only about 10-20 years have passed. DA:O takes place over the course of 1-2 years, maximum. DA II takes place over 7. And DA:I is about 2-5 (depending on if you count Trespasser), with a short gap between II and Inquisition.. That’s a lot of shit to happen over such a short time.
Give the games space. Let them breathe. Let the actions of the Warden fade as time passes, not lie ignored by NPCs just because it’s hard to account for all the choices. Let the stories have their own weight before you stack the other on, and maybe don’t rely to much on rapid storytelling.
And that really went off on a tangent, sorry.
Simply put, the games have their own flaws. If you have the money and prefer a newer-looking game and have the system to handle it, I recommend Dragon Age: Inquisition to start off. Being able to control the world through your choices in Dragon’s Keep gives you a good idea of previous stories without having to play them, while still preserving the themes from the series.
(But oh my god save frequently. Save every few minutes. And stagger save, too, don’t just save over old files because that shit corrupts EASY.)
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hyruviandoctor · 7 years
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G, K, W for the video game ask! :D
Thanks!
G: What’re you currently playing? Oh geez, what am I not playing right now? Currently I’m trying to work through Pokemon Moon, Ico, The Elder Scrolls IV: Oblivion (I’m going to finish that main quest one of these days), Hyrule Warriors Legends, Kingdoms of Amalur: Reckoning…… I could go on for a while (I’m not the best at sticking with a game that I pick up if I get the inkling to play another). And in another week I can add Breath of the Wild to that list (which will be the only game I play, honestly).
K: Game you’re most looking forward to? Oh my goodness, Breath of the Wild is definitely it. I played a bit of it on my friend’s Wii U and absolutely loved every second of it, and I avoided all story spoilers. So let’s just say that it’s going to completely absorb me next week when I get my Switch.
W: Any games you regret getting rid of? Honestly, I’m a bit of a hoarder and have never gotten rid of any games XD (I actually take most of the games my little brothers get rid of, too, so I’ve accumulated a ton of games over the years)
I love doing these; they’re a lot of fun!
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gameguides · 4 years
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Kingdoms of Amalur: Re-Reckoning - Persuasion Achievement
Before I continue: this document contains SPOILERS!
Read More:
https://www.naguide.com/kingdoms-of-amalur-re-reckoning-persuasion-achievement/
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chargedshot · 4 years
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Charged Shot Gamescast Episode 169: Gotta Watch Trash
This week on the Gamescast Thomas and Ben try to convince Justin to stop watching trash like Resident Evil and Glee. Spoiler Alert: it doesn’t work.
News Topics
Game Gear Micro.
Silent Hills PT Mod for Half-Life Alyx
Kingdoms of Amalur: Re-Reckoning
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