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#forza horizon 5
stef-gallery · 2 months
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inkmo · 2 months
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went to report a rammer on forza and i noticed they had a 'feedback and suggestions' option in their support tickets, so i decided "why not? i have thoughts about this game". two and half hours later my partner had to get my attention to remind me we needed lunch and it was already 4 p.m. my last therapist said i don't have ADD. long rant under the cut. I'm 100% correct, btw.
Generally, i think this is a really great game when everything is working right. It's just about the only one i'm playing these days. I came to it from Assetto Corsa and Gran Turismo, so I have some modest sim racing experience that informs my expectations. Anyway, here is a list of features i'd like to see some day, some comments, etc:
the option to auto-sell most cars that are won in wheel spins when racing online (currently the car goes straight to your garage). Perhaps a slider based on value or rarity. removing cars from my garage by hand is a very time consuming experience.
on that note, i feel some utility to easily manage downloaded tunes, paintjobs, and garage cars would be greatly appreciated. even if it's an external program that doesn't run in game. at current, tunes can only be deleted when you are in the car they apply to, and paints and cars have to be deleted one at a time, which is very time consuming with menu lag (my xbox takes a while to do this each time, and I have had a few marathon sessions where I'd spend half the day just deleting and organizing things in my garage). in the my paints menu, thumbnails take a very long time to load, and deleting one sends you back to the front. perhaps a toggle for whether it is currently on a car in my garage or not would help, too. and a way to see what tune i have on my car and who made it. it's necessary to delete tunes at times because of the limited number you can have. if you don't have the tune in your collection to compare against the car, it can be really easy to forget exactly what you have that car for. my workaround for this has been to devise a paint color system (red cars for power, blue for road and street, orange for dirt, green for offroad, black gray or white for purists, chrome for highway pulls. i think i might need another color specification for hotwheels cars and to differentiate between circuit and sprint cars) but this requires a high number of paints to be saved. my workaround for that is to just buy a fresh car and specify the solid color I want there. this seems to not use a paint save slot. maybe there can be an option to click on for each car in your garage so you can remember if a car is for rally or street racing etc…
and on that note, menus take a very very long time to load, and selections are never acknowledged right away. it's been two years and I still find myself pressing the button repeatedly in menus when i select things because i just can't tell if it really registered or not. sometimes when i enter an event, it can take up to twenty seconds for my thumbnails to load on the car select screen, and this can get a little nerve wracking when the timer's counting down. I still have an xbox one, and i think there is a chance this could be more of an xbox one problem than an fh5 problem.
constraints/settings for events for tire choice, drive train, engine swaps, maybe even a locked tune that can be purchased and installed at the event car selection screen for spec racing and club time trials. for instance, i LOVE RWD dirt racing, but RWD cars are not very competitive when AWD cars are in the mix.
the option to race expert, pro, and unbeatable drivatars if you want in the weekly playlist events. i like these events because they enforce some variety in car choices, and i just like getting to check things off a list, but the actual racing tends to be a snooze.
even unbeatable drivatars tend to do mystifylingly stupid things every race. mostly jerking the wheel hard on straightaways for no reason, or parking it on corner apexes needlessly, especially in sweeping turns where i would expect to be able to follow flat out. i realize that they can't actually be that good if you want to have a chance of catching them in only three laps, but single player often feels like i'm just trying to get past 9 or 10 mobile chicanes so i can actually race with the one or two real competitors up front.
i don't always have xbox live gold, and single player freeroam can be a real shitshow at times. mostly it's encountering drivatars just parked in the middle of the road (I guess they're mimicking real players that pause while driving? I do that sometimes), or that there seems to be a few places on the map that spawn loads of drivatars at once. like i'd almost without fail encounter an 8 to 10 car roadblock on the sweeping downhill south of guanajuato leading to the stadium/street scene for instance. i know horizon life and horizon solo can't be the exact same experience, but i came to find driving in freeroam in horizon solo at times infuriating.
head-to-heads ought to punish players for leaving the road. they always devolve into eliminator style as-the-crow-flies racing when they actually happen. that's just not racing, and it's why i guess you see people doing them so rarely. the real freeroam racing seems to mostly be at the drag strips and on the tarmac side of the mountain. (by the way, the tarmac side of the mountain is a masterpiece. chef's kiss. good work.)
backmarkers should be ghosted in online lobbies. I didn't know this was an issue, but I accidentally rear ended a guy pretty hard the other day who i was going to lap, because I expected to just ghost right through him. I don't think i've ever encountered trouble makers hanging around at one point on track to try and ram the leaders when they come through, so i can't comment as to whether this would help with that. wall riding should maybe be punished harder, too. i saw someone wallriding at HMC in the trial last week, and it was good enough to keep him in front of all the unbeatable drivatars. but that's also the only time i've ever seen someone wallride like that in this game, so it's perhaps not a big problem. i didn't even know it was something i could report people for until today.
can it be possible to turn off some particle effects when racing online? it's pretty common to get stuck behind people who can't or won't put the power down right in fast corners. this makes a smoke screen that's impossible to see through. i'm not sure exactly what amount of power and angle starts making big smoke; I don't notice my tires smoking if I'm using slip angle in a turn, though, and i don't recall seeing drivatars do this.
i use the braking line only setting, because there are just too many car and track choices to truly internalize. i've noticed the braking line tends to 'lie' on hotwheels races. it seems like i'm always braking too late in hard braking zones in hotwheels races, but this doesn't seem to be a problem in mexico or badlands. is it just me?
this is just a polish thing, but what if players that use the borrow car option get a random manufacturer color instead of every car being the default color. just to add some variety to the grid.
another polish thing: the Buick GNX has a bump map or UVs problem on its doors. my 3D modeling knowledge is a little lacking, but SOMETHING makes that car look like it has a big dent in its doors on the trailing edge.
i loved the stock car trials you guys were doing for a minute a year or two ago. i remember the one with the porsche desert flyer was really fun, especially when i realized i could set the car up (this car has a very short gearbox, but it's a race gearbox -- and anyone that didn't think to tune theirs was a sitting duck). on the other hand, i also learned i could get away with building those cars to have more power as long as the PI was still the same as the stock option, so maybe that should be fixed). on the other hand, i thought the mini and landrover offroad B class trial the other week was total dogwater. idk what it was.. maybe i just don't like those cars. the mini john cooper works buggy x-raid seems to be particularly underpowered no matter what i use it for. I would love to see more stock car trials in the future.
i wish we could have the oval in freeroam all the time.
i think you guys did nothing wrong with the blower bentley forzathon. it was early in the game for me and i had to grind to just buy the thing, but i didn't think it was that bad…
an option to fire A class boneshaker drivers into the sun. J/k! A class rods and customs tours tend to turn into boneshaker only, and that's kinda fun. boneshaker cup someday perhaps? consider it won't you? ;-)
((i think the meta is a little wonky in general. for instance, drag tires make for some of the best road racing builds in B class. rally tires are hands down some of the best road racing tires in A class and above. Rally tires are almost never used for rallying because offroads handle dirt better, allow some PI for more horsepower, and aren't that much of a hindrance on road (ex: I won every event in the trial yesterday (A class Lexus Road events) on offroads. I accidentally grabbed one of my rally cars instead of the road build I'd made, but that rally car was still good enough to win). muscle cars with whitewalls seem to be one of the choice build types for hotwheels hazard and offroad events. in fact hotwheels open seems to devolve to a small handful of power meta cars that are the only viable competitors, and that's why i guess it seemed so dead when i was still doing it. I guess my thinking is tire and drivetrain constraints could reel the meta game in a bit, and we'd see fewer people griping about "bring clean cars, no forza aero, tires etc" in looking for group posts and on reddit. after my first couple months playing this game, i had to go and do research about the build/tuning meta because i realized i just wasn't fielding competitive cars most of the time. maybe this is actually the correct way to play the game if you care about it. i've raced enough in sims that i knew racecraft wasn't my issue. and i think this might not ever occur to players that don't already have experience with racing games. i'm not sure it's really possible to learn in game what a 'good' car looks and drives like. the game won't teach you and the autoupgrade seems to be nearly useless in this regard. you have to go looking on reddit or youtube for good tuners to follow, and be willing to take notes.))
that's about everything i can think of off the top of my head right now. this seems like a lot, but i love this game and have thought about it a lot the last couple of years. and i know y'all have done quite a bit to fix things. game crashes are fewer now it seems. i'm genuinely surprised these days if i get it to crash, but it was a pretty common occurrence a year or so ago.
p.s. attaching a fan art i drew of the nissan tsuru just because i like you guys. have a good day :)
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oh, i just remembered. the existence of 'rivals lines' strikes me as a problem. this is where the checkpoint gates don't adequately constrain the track boundaries and players can cut, or go way off road to carry more speed into an otherwise slow corner. are these by design?
one more thing. and i can't believe i forgot it because this was at the forefront of my mind when i started writing. we really need some sort of car proximity marker or radar in first person views. like in Assetto Corsa or Gran Turismo. i find 3rd person racing kind of disorienting so i'm always in dash or bonnet view. i think most of the time when i make contact, it's turning into cars that are significantly alongside during corner entry. I just don't know that they're there until it's too late.
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fishmech · 5 months
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Bocchi the truck
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ydmx · 2 months
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Some pics of tha Quadra from Forza Horizon
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root-beer-gaming-guy · 8 months
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andmaybegayer · 21 days
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Man I wish that they had more users in the Forza open world system, you get tossed into a bin of 20 users which is too few for you to really run into each other often. It's so fun having to interact with someone through two pre-selected text taunts, your horn, and driving. I was driving around in a mid-spec rally Renault 5 and I honked at an Audi S1 Quattro Rally who then tailed me for a good few minutes in their much faster and more agile car as I went full speed through some tricky bends.
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hogmilked · 1 year
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ok so there needs to be some context as to why this was funny to me which will make it less funny but still i felt the need to share. so i play this realistic open world car racing game (forza horizon 5) and in the game you can mod and tune cars and then share those tunes with other players. i’ve gotten super into doing that and i usually name my tunes with the kind of track it’s tuned for (road or dirt) the class of car (d, c, b, a, s1, s2, or x) and how the car drives (speed, grip, all around) all that to say i’m currently turbo stoned fighting for my life rn because i posted a tune called “dirt b all around” and like. fuckin yeah man. it sure do be
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whoisryosuke · 4 months
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russellscakehouse · 9 months
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This Trans Am says Trans Rights!!
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justjustin0225 · 10 months
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I like this game's photo mode
Like... a lot
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toaster-boi · 10 months
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this show is bleeding over into my other interests
(i picked 14 as the number bc if you plug "Uzi" into a binary generator and add up all the 1s you get 14)
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stef-gallery · 2 months
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inkmo · 1 month
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hello fellow racecar enjoyers -- i spent probably too much time making this livery but I had to! trial this week is euro retro sedans.
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xboxlr · 10 months
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Look. This isn’t for me but it’s a smart marketing opportunity.
It’s true.
Barbie and Xbox are teaming up. You’ll be able to cruise around in Barbie’s Corvette and Ken’s Hummer in Forza Horizon 5.
There is also an offensively bright pink Xbox Series S, Xbox controller faceplates, and a line of Barbie dolls with Xbox themed attire.
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Source: Xbox Wire
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masoncarr2244 · 2 months
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2020 Formula Drift #151 Toyota GR Supra
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root-beer-gaming-guy · 9 months
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