I have been working on this latest mini for a little bit.. or rather when I have had the time to do so. Juggling time for mini painting, reg ol painting (I hope to maybe share something here soon) and just leisure time for anything is difficult!
This is the Elder Scissor Knight from Kingdom Death. A very neat piece of resin that I have been holding off painting for a bit. I decided this was the year I would paint him! Here he is at his current stage, with previous WIPS. I have a bit more to do before I feel like he is done, also sorting out the base work for later.
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I can't stop seeing this...
Ok, so there is one thing I can NOT stop seeing in the trailer for The Final Shape. At 1:31 you get a lovely, almost HR Geiger like landscape of what I'm assuming is somewhere near the Heart.
I see a lot going. "Oh cool! A ribcage! I wonder if its from a wish dragon?" But no, no no no. look at the top. They are not ribs.
That, my fellow guardians, are arms!
This reminds me of something my best friend of mine introduced me too some time ago, a game by the name of Kingdom Death Monster. A bored game made by Adam Poots, set in a dark fantasy world, rife with strife and body horror in the form of a parasite that takes the form of hands and arms! Now I'm not well educated on the lore of KDM, so I will leave a link to the game. (be warned, it is very much 18+). But here are some pics to show you a bit of what the monsters are like.
Now, hands/arms are a very wired visual when used in this way and I can't recall any other place that has done something like it. Now I am in no way saying that theirs a link between Destiny and KDM, but I do wonder if some of the team are a fan of Poots' work.
However for me, this just ups the level of creepy vibe this place gives off. I'm going to both love and hate my time here.
link for KDM - https://kingdomdeath.com/
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Taking a small break from Kill Team to make some progress on this piece.
If you look carefully enough you'll notice that I dropped it from my desk, the ropes holding her snapped and I had to scrap part of the paint to fix it. I wanted to cry.
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He’s done! Well he has been done but I’ve had the misfortune of being in a terrible accident and stuck in bed for nearly a month! Healing has been steady but man I cannot wait to walk again!
Anyways, Elder Scissor Knight from Kingdom Death, who produces some really cool minis. He took a long time to paint but I’m very happy at the result! I do have more KDM minis to paint, but also some Warhammer ones that I should start thinking about painting. But first, lemme heal up some more…
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Sat down to do some painting instead of lie in a brainfog and did a startling amount!
Kingdom Death miniatures are (aside from often hornier than I'd want) sometimes intimidating to tackle, so I was surprised how smooth progress on this was.
I've also been through a phase of slapchop-focused painting (and the gold here is the Speedpaint gold) but I took the time to really build the colour depth of the peach and wine red traditionally, and it has paid off I think!
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Kingdom Death: Monster; screaming Antelope finished and varnished.
Could have probably used a lighter touch up on the hands around its belly but still generally like it.
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Kingdom Death
Today I had the chance to play Kingdom Death: Monster. KDM is a fantastic big box game with Berserk-like grimdark feels and a gnarly sense of humor. So CW, many parts of this game are soul grinding and depressing. If violence, gore, horrifying monsters with sexual overtones, hopelessness, these darker kinds of themes aren’t appealing to you then you should skip this one!
While I dont typically enjoy these things I liked what KDM was doing and I enjoyed the way it handled them.
In KDM you and three other survivors awaken in this dark land, its surfaces made of stone faces, with a great prowling beast that devours its prey bite by brutal bite. You take arms with your fragment of a face and a sash around your waist and challenge the great beast!
You’re going to die. And dying isn’t even the worst thing that can happen to you.
KDM fully embraces its grimdark nature. Injuries often come with intensely debilitating consequences like ruptured spleens and eye gouging. Everything comes with a risk, today trying to land an attack on my own turn caused me to get decapitated! Don’t get too attached to your characters, death is only two bad rolls away.
The gameplay loop is survivors go on a hunt for a monster, they have a showdown with a monster, and a settlement phase where players grow their home base.
During the hunt players advance across event cards, some unique to the monster some generic. Events can be positive but they can be negative, some can move the monster or survivors closer or further away. You have to catch the monster before you reach the starvation space or there’s dire consequences. You are never safe in this game. In one event one of our hunters died and we had to go into the fight already down one party member.
Then you have the showdown. KDM has a legion of beautifully designed mini’s that are part of the experience. Each turn begins with the monster using an attack off the Monster AI deck. Then players move in and attempt to land wounds. Each wound removes a card from the Monster AI deck and we continue until we land a hit and the monster can’t remove any other cards.
This removes attacks from the deck as we wound the monster. And sometime attacks pop back on the deck. The gorm’s hiccup puts the monster in this endless loop of hiccuping until you land damage and its hilarious.
When you DO land a hit you aren’t dealing damage yet. You flip over a Hit Location (HL) card. There is a threshold required to deal a wound. If you fail to wound often there’s a repercussion that can kill you. Like the monster getting an extra attack. Then there’s TRAPS in the HL deck that can have lethal consequences (and one did!).
You take about two damage to a body part before rolling on debilitating effects tables (like ruptured spleen!) and there’s a lot of tables with a lot of bad things that can happen to you!
You will use your items and gear in coordination with your allies to down monsters for parts!
You will return to your settlement with all gear and any survivors and enter this settlement phase. Events happen here (that can kill you!) and you start smiths, shops, form societal ideals for passives, you construct a settlement in this hostile world and gather new population to your settlement (which are essentially your pool of lives).
After managing your gear, making new stuff, and managing different events youre off on a new hunt!
KDM is an incredibly wide game. Its Berserk + Monster Hunter. Its got a hilariously grotesque sense of humor (if you crit the lion’s balls it only targets you) and despite all the bad shit the game throws at you its more about managing complications than just suffering.
KDM has an incredible price point of $400 because the developers are entirely behind its big box identity, having incredible mini’s and production value. The price point makes it a hard sell BUT there are black friday and gencon deals that can reduce the price. If these big box games are something you enjoy I would look into KDM! Its a great time!
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