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#its pretty much the concept art lol
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my baby my little guy the silliest: monster/monstrous clover design for patchworked by @acaciapines!!!
they were sooo fun to design+draw <3
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they dont have their ears or neck ruff but theyve got the everything else i think <3
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perrigoaway · 3 months
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Finished Turnabout Serenade with my sisters today and I had to quickly draw this concept (Also an excuse to draw Apollo AND my girl Ema.. love her.) Also I had to draw them mugshots for this THE KISSY FACE IS NOT SERIOUS just like he's not serious.. he'd so pull the Instagram influencer lips..
Slight spoilers below the cut, just in case!
Can you IMAGINE how freaking funny it'd be if you were Daryan, listening in over the headset, only to hear two people talking about "wanted? Nobody wants him!" about your band mate? Ngl if it was me, I'd end up laughing LMAO which would be bad for him considering.. you know. I really enjoy the worsties dynamic Ema and Klavier have because.. it's just hilarious, honestly. I love how she talks trash about him every waking moment, she is waiting for the SECOND she passes her exam and her 2 weeks notice is ON his desk
Joke made by my sister here @abandonedart
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Lady Aphmau, Lord of Phoenix Drop
I wanted to draw her being dramatic w/ her dogs, but the problem is that i dont actually have designs for her dogs so i just half assed some wolf-ish puppers-
Also pictured here is my hc that aph is pretty religious, idk how to put my justification into words i just hc in :/
Heres some other bits :D (including the dress ref)
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palilious · 1 year
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The Guardian
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sysig · 2 months
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A hero is only as good as his weapons, so make ‘em count (Patreon)
#Doodles#Original#Another idea smol and I are working on together :D Been a bit!#She came up with the concept on this one and I fell in love with it <3 She's very cool hehe#If you're familiar with the game Minit it has Something of a similar premise - not the same strict time pressure but yes on the time loop#Y'ever notice how in some games it seems like the wandering trader or traveling shop seems to come upon you rather than the other way around#:3c Hm ♪ Wonder how they'd know where you were gonna be :3c#The crux is that you play as the weapons shop owner and you're responsible for supplying the hero and his team with weapons!#Except the BBEG has gotten wise to how the hero keeps defeating him and it sick of it - so the shop owner is cursed to be in a time loop!#I love the concept <3 It sounds so fun to play in and there's still plenty of room to think about the mechanics and how it would be played#As well as the art design! :D#We threw around some character concepts - she's really into Baldur's Gate 3 at the moment so of course they had some influence in hers hehe#Only got the starting party for the moment but there are plans for a full team of 4 plus the shopkeep >:3c And various other NPCs lol#A lot of the gameplay would basically boil down to being a bartering simulator hehe ♪#Very RPG trade-this-for-that style quests - under a time limit! Hehe#Since it's the type of game that pretty much requires replaying sections time-loop-style it's all about how quickly you can trial and error#And then hightail it to where you need to be lol#I think we were also tossing around a nap mechanic to skip right to the time loop reset in case you mess up a run haha#I gotta get back to Majora's Mask at some point I swear#We still have a good bit of concept work to do on the art side of things - she's also been really into pixel art lately and I love pixel art#I also managed to pick up a full release of one of the RPGMakers :D So that's an exciting possibility!#I haven't learned most of its ins and outs yet but I do know About importing custom assets at the very least >:3c#Same with Novelty and I haven't done that yet either lol - all in due time! I hope!!
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adair-the-bard · 1 month
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the eternal struggle of having a good idea for a game but 0 actual coding skill...
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tillman · 2 years
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finally past the movelists onto some of my favorite sections including the stage concept art which has sections of stages broken down into their layers fuck yes
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rosykims · 6 months
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MORNING AND HAPPY DRAGON AGE DAY TO THOSE OBSERVING 😌 im going to be annoying about solas today i think
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z-skull · 2 years
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I offer a Tenma as my last post for a while
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and without text
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It's nothing special compared to the video I was gonna make but eh.
anyway I'm taking a break from social media. Because of my job I don't have a ton of time to do things so ya.
@shittyastroboydrawings is exempt from this bc its fun and I don't have to use my brain for those drawings
okay bye
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floorpancakes · 8 months
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youtube
the xxxholic amv i made up for this song in my head goes insane you wouldnt get it
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darqx · 5 months
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Some BP/HH/General asks
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That mood when you want to share all the things but also want to keep it under wraps for the actual thing haha! Thanks very much anon!
As for your questions, I can't actually be specific cos there's no definitive number I have in mind for either. Basically there are a number of sectors (you can consider them their equivalent of countries - they have less than what we do though), and a number of species of demon of which I've designed about seven of. The ones I've shown before are these guys (and do you think I could find this pic again? No, I had to recreate it cos for the life of me I couldn't remember what ask I'd previously stuck it in lol):
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One day when i have enough species and stuff out there I want to make a proper field guide \o/
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Thank you very much for the interest! ∠( ᐛ 」∠)_ I would actually love to for BP, but before I jump the gun there I have to get the comic out first lol. That being said I have made mini-games before featuring the HH versions and some other characs alas they are all lost at the moment to the sands of Flash becoming obsolete 😩
Me and Gato do still collab sometimes (and send each other Xmas presents)! °˖✧◝(⁰▿⁰)◜✧˖°
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I have been working on one off and on for a while actually! Hopefully I'll have some pages to post next year or so*, I've been doing a bit of thumbnailing recently :D
*that is the plan but i also don't know where people find the time to do anything with a full time job lol.
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Hullo! Glad you are enjoying the snippets of BP I've got here and there :D Here is an older ref on Izm back when i first got the idea (at that time i didn't really plan to do anything with it, it was just an AU. Now it's my main project haha. Anyway the ref is a little bit out of date in that regard.)
I used to have a "field guide" which was also made quite a while ago, unfortunately the death of Flash kinda killed it. Here's a screenshot of some relevant info from it though.
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That's an interesting one as it's questionable how sentient souls are after removal 🤔 In my mind its only form is the smoke light, it can "see" to some degree and MIGHT be able to talk (but in a very no one can hear them sort of way, a la i have no mouth and i must scream. So i guess it can think "aloud"). The more time passes the less sentience it has.
It could try, though it wouldn't really get anywhere if it's in Rire's collection. He might just eat it lol.
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.D: Good with kids, will be fine in all aspects.
Izm: The fun dad however needs a partner that knows what they're doing to ensure the child safety during shenanigans.
Marcus and Zeke: Also would be good parents though might be more helicopter out of protectiveness/worry when first starting out.
Ren: Geek parent very good for homework help. Some Asian parent tendencies eg "ah see, i told you not to do that right? Now you see what happened."
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They are similar to our known society for this! So basically, there are some good families out there (eg Zeke - who is a demon - is from a pretty average loving family), and there are some bad families out there who only care about power or having an heir or whatever.
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HH Rire is a human. I differentiate between him and Demon Rire because they are two different characters...even though they are also technically the same character lol. You can consider them as alternate universe iterations of a base "Rire" concept.
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I actually half jested this in an old comic lol
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I am sorry to inform you that a HH webcomic doesn't actually exist 😅 I did a lot of art, animations and one shots (such as the HHJ comics) with them, but nothing actually planned or serialised or anything. Whatever's currently on my DA or here is basically what exists.
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Bringing this image back cos it's relevant lol.
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You spelled it correct there though! XD
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ganondoodle · 1 month
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Hello 👋
Swallowing my nerves at last to send you an ask! I was just wondering, what inspires your designs? Are their inspirations in stuff like movies or games? Or just things you come up with yourself?
i .. honestly its kinda hard to tell, sometimes i just randomly think of something, like some detail, or color combination and try to incorporate that into a design somehow; it can come from anywhere, like the color scheme of a pithaya/dragonfruit is something i have been wanting to make a design with for ages but havent come up with anything good in all those years ;O;
im a very easily fascinated by color, espeically in nature, like sometimes i just stop and stare at something like i froze in time bc i just woooooooooooooah color! i probably look like a weirdo doing that though
its really hard to pinpoint anything specifically, the most is probably .. other artists? i guess? which always makes me nervous bc my memory is shit in most areas of life and i worry myself to pieces whether i unintentionally "stole" an idea and just dont remember and think it was my own, it goes further that sometimes i see something that makes me want to draw a similar concept but dont bc i dont want to 'steal' even if that couldnt be further from my intention (have been accused of that before ..)
that said for my ocs specifically .. most are rather old and have just kinda evolved out of their awkward first iterations (shargons first iteration was a hauro-howl- copy that was really just some human covered in feathers .. another oc was once a hellboy copy but in green- havent drawn nor redeisgn them in ages lol), the biggest inspirations for them is a mix of animals, bonus if you dont see them often- im a big shark, whale and sea creatures in general nerd so i tend to take from them as a priority but always trying to be less directly animal and mostly just .. features that work together
Eadrya is one of the newer OCs- i started to write but then looked at my folders and oh they are from 2017 .., i even made a design timeline for them how much they, and my art, have changed back in 2020, so thats also way outdated now lol (they apparently started as a whale .. thing? its like a pokemon evolution lol)
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this is them now (i like this sketch still, though shargons design is now also outdated lmao)
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this ones from early 2023 so also outdated now but you get the point
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for demons i try to be a bit more wild on shapes and colors while still adhering to the rules of how they work (humanoid form, demon form, animalistic, one element each and more or less made to fit that, 4 arms is very common, look to be bost scary and wild but also something that would make you stop in tracks and stare in awe and fear if you crossed paths)
often times designs just kinda .. happen, i have maybe the idea ok i wanna make something with a white and red pattern also moose or those big horned cows are cool and kinda scary so maybe sth akin to that (though this one is technically a redesign too- its also pretty much entirely different)
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for non demons but still non human i go for a much more restrained design, mainly inspired directly by an animal and giving the color scheme a good spin, plus adding unconventional body shapes, like ki'ita is also a good example, her old idea was just orca anthro pirate and just by making the white green instead in her most recent redesign already adds that little spin to it
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that can have its pitfalls though, as i often fall into the big arm small head small legs scheme over and over xD
alot of it is trial and error, deciding on the colors can take me hours bc im always searching for my little rule of having one contrast color that shows up in very few places to draw attention to it (like with Eadrya its those bright yellow eyes and thingy at their tail)
and that is all about myy own ocs, when its fandom stuff it works kinda similar though, either in the connections i wanna draw or just thinking it further- like how deities in destiny work also just kinda .. happened like an ever derailing train
like for demise i was at first really just im gonna give him horns bc horns are cool and he got those on the starting mural in the game- so how his hair work? well maybe it isnt hair actually and just unbound energy, im making him a deity too and fit hylias design to his so, yeah, then so how does it work, ok he gotta have a skeleton still, but what if his entire actual body is made up of pure magical energy with its core in the ribcage? with the core in the ribcage >:3c and the scales you see are just like cooled down lava as an armor bc his thing is fire and earth !! the normal blood? is a thin layer of skin imiated from mortals to keep the scales together and flexible so if he ACTUALLY gets hurt hed bleed magic that looks more like lava and any normal blood you see is just the armor- so why does he have a skeleton still instead of being just energy? maybe its gotta be bound to something OH and what if all of the deities started as mortals like a mirror to the trio later on and the gods cannot have direct influence to the worlds so they needed a right hand that is neither god nor mortal but both by killing a mortal by whatever their element will be (demise burned, hylia drowned etc) and their skeleton and spirit is kept but put into a body of magic- OH what if their spirit core is like almost piloting their bodies like a mech in a way bc if youd look close youd see that every strand of magic is actual a hand of their spirit so it makes it more weird and other bc hed be able to reach out with thousands of burning claws of all shapes and sizes like the beheaded forest god at the end of mononoke- SO if hed lose and arm or something all those strands would untangle and rearrange his bones back together-OH MY GOD the whole armor idea works so well for ghirahims dark armor so what if demise had two swords once and lost one and since has forged an armor similar to his own for ghirahim out fo fear of losing him t---
and that all is a process that happens over several weeks and months not rarely while i am drawing something mindlessly and suddendly *have a thought* and omg that makes so much sense-
so "what" inspires my designs? an ever derailing train of thought about making cool thick monsters that arent the evil thing to get rid of for once? cool color schemes? idk it just kinda happens??
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clovenhoofedjester · 2 months
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jellicle lineups; part 3/4
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LETS GO PEOPLE!! LETS GO !! sorry for taking so long to get around to this one !
demeter | 🔒 🍰 🌇
DEETER
ive seen a lot of complaints about demeters design being toned down over the years so i decided to bring some of the bolder design choices back for mine. mullet demeter is REAL now ! honestly i couldve done more w/ their makeup but shhh its ok....
i tried to push the gold in their design by making the eyeshadow really obvious and giving them gold lips. enjoy their lacy dress too... i tried to design something which they could dance comfortably in
demeters newer 3 words (nervous, sensual, secretive) mean everything to me. love them so much. i think theyd be 29 in human years
bombalurina | 🌹 🍓 🛼
so i totally based her hair on that concept art for drag queen bomba. the bob is too cute ! i had a blast doing her design for the most part. i struggled w that makeup and the color of her dress but its ok.
i also tried to give her something she could dance in—just like. imagine the length of the dress a little shorter. im not going back and fixing it
i based her color palette/patterns directly on her concept art because tbh, i dont love blond/ginger bomba ! so black/white/red hair bomba it is
i think she would be 27 in human years
hysperia | 🪴 ⌚ 🍡
this is my version of exotica, renamed hysperia, because i do not love her og name. its not fun. the name hysperia is taken from an ensemble kitten character from the og london production
i also based her design on a multitude of things, asides from her 2 costumes in 98—like some nbq/greycat designs since i feel like that design not becoming a common ensemble character was a waste. A WASTE I TELL YOU! ive also based her fur length on warsaw victoria because oh my godddd that design is so good. peak
her neck bow is a nod to the 2019 movie... the macavity girls w/ those bow collars. they were onto something there
she would have a much more prominent role than the few times she cameo'd in 98, still retaining the elegant/shy personality she shows in the film. shed be 29 in human years
cassandra | 🪐 ♠️ 🥯
i originally made her makeup a lot closer to her replica designs but decided to go for something a little different based on a makeup look i saw on pinterest LOL. so like. enjoy her slight earthy gothic vibes. i also didnt struggled too much on her outfit since i came into this knowing that i wanted her to be wearing something formfitting and bejeweled. a little circus-y too
more people have got to play up her disdainfulness. she'd be 26 in human years
alonzo | 🎹 🍢 🎳
once again, another design pretty similar to his standard replica one. i just tried to make the black patch on his face a little greyer and with some white detailing. because tbh every alonzo with white mascara makes me go crazy its so cute
i also tried to make his head fur/bangs a little distinctive—inspired by a random pic from a production i dont know the name of
enjoy his little cute fit too. pinklonzo. pastelonzo
that one gif of him pantomiming eating a playing card IS canon to me. he'd be 28 in human years
munkustrap | 📼 🥧🎙
verrrry similar to standard replica munks makeup-wise ! however, fur wise.... say hi to mulletstrap. to manestrap. 2 me he is tuggers brother so he gets that. i have no justification for the mullet other than idk, looks good, is funny, and the oslo 1985 production was right to give him one. also he and demeter can match now
i do like when theyre seen as something of a prince... so say hi to the gothenburg and opera populaire-esque epaulettes. theyre cayoot. they also get warsaw munks Big Pant Vibes
give this man a break. hed be 30 in human years
macavity | 🔥 🥂 🎯
he was actually one of the first cats i made design notes for when i started hyperfixating on this musical like.... two months ago. i really tried to mix elements from a bunch of different designs 4 him.... and sorry yall hes a deut brother too. im predictable
the manginess, mane, more ginger-y head fur, tugger-ness and the mouth markings from the 2016 revival... the big big hair, white fur and general makeup from his replica design... and the stylings of il sistina mac with the fitted coat. he also gets unique eyelashes like tugger—this time white instead of gold. he also gets that ominous magic cat eye shading
i think he would act a lot like 2019 mac... suave. but also not as dorky and desperate as he is in that movie LOL. he'd be 33 in human years
ONLY ONE MORE LEFT..... THE OLDIES........ MAYBE... I MIGHT MAKE DESIGNS FOR SOME OF THE SWINGS TOO LOL
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fleetways · 7 months
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OKAY! It’s time for the Chimera Baby Lore Post!!
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🌼 How did you come up with the OC's name?
In both a meta and non-meta sense, Chimera Baby’s name is probably the most notable part about them. The name Chimera Baby is a reference to m-flo and LiSA’s Tripod Baby, ft in the game Shadow the Hedgehog. For over 6 months that was her official non-official name, as I couldn’t decide on a name for her. I received over 15 name suggestions, but in July I ran a poll at which point she was dubbed Mira!
As it turns out, Mira happens to be the name of a binary star system. Two stars in a dance doomed to end in supernova—rather fitting for a chimera character, wouldn’t you say? I like to imagine Shadow was the one to name Mira something meaningful and space-themed like that, meanwhile Sonic named the other child something totally arbitrary (“His name is Mochi because he's white lol”)
On that note, I’ve also decided Sonic calls Mira “Chili” exclusively, because its silly and he would. So Mira, Chimera Baby, CB, and Chili are all names she goes by!
🌸 How old are they? (Or approximate age range)
I like to depict them anywhere from baby to teenager, but in their most recent incarnation I’d say they’re somewhere between 15-17
💖 Do they have any love interest(s)?
At the moment no. She’s generally too aloof and off putting for anyone to approach her with romantic intent, but maybe in the future….
🍓What is their favorite food?
Strawberries and Triangle Chao Fruit
⭐️ What do they do for a living?
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💥 Do they have any hobbies?
Besides combat training, CB enjoys the occasional outdoor activity. Sometimes her friends goad her into a game of soccer (which she is an absolute beast at), but she generally prefers solo sports such as archery, rock climbing, or hiking. Sometimes her brother convinces her to fish with him, but she finds it pretty boring (but would never turn him down)
💃 What do they do best?
Mira excels at hand-to-hand combat. As the reigning champion of Chao Karate, Mira takes their martial arts training very seriously. They also possess exemplary control over chaos energy, and incorporates this into their technique. While they may not be as fast as their fathers, they make up for it with not just raw power, but an extremely disciplined technique.
Her skills also happen to make her an amazing breakdancer, but she’ll break your face if you ask her to demonstrate.
☀️ What is one of your OC's best memories?
A tie between making her baby brother laugh for the first time and the time she drew first blood for the first time in a fight with Shadow
🌧️ What is one of your OC's worst memories?
The aftermath of almost drowning as a child after she saved a chao friend.
✍️ Is their current design the first one?
For the most part—I did redesign their shoes because originally they were rocking some McDonalds drip.
💡What originally inspired the OC?
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This post i made ^^
Basically its a mix of me poking fun at the phenomena of Sonadow fan-children all looking kinda similar, and this plush reminding me of actual chimerism in animals and wanting to create a character with that characteristic! Over the months my ironic love for her has grown into genuine fondness—so while she remains primarily as a parody, she’s also a character I’m having fun exploring concepts with <3 Much like both Shadow and Sonic the Hedgehog, you can take her as seriously or not seriously as you wish!
👾 What genre do they belong in?
PS1-era graphics Jet Set Radio game
🏳️‍🌈 What is your OC's gender identity and sexuality?
Non-binary and trans (you decide what direction). And she’s bisexual bc i love bisexuals <3
🍃How many sibling does your OC have?
One little brother Mochi—he is a perfect angel who is also her closest friend. She adores him, but you wouldn’t know from seeing them interact.
⚠️ What is the OC's relationship w/their parents like?
So I mentioned that Mira was reared in a chao garden, where her dads basically only visited once every couple days if not longer (Sonic and Shadow are not very attentive parents, go figure). However, this was honestly a perfectly fine arrangement as I headcanon mobian children don’t need the same level of parental contact as human children (Hell, Cream is kind of an outlier FOR having a present parental figure in her life).
That being said, I imagine Shadow spent more time with her when she was really young before stepping away, which made her really latch onto Shadow more than Sonic during that time. Especially seeing as Sonic is the most laissez-faire parent ever but simultaneously was the type to abandon her on a floating platform in midair with a trail of badniks so she can learn how to homing attack.
Much like her father before her, her latent Black Arms genes have caused her to develop a burning desire to destroy Shadow—a fact that Shadow seems strangely indifferent about. While this fact has pretty much wrecked their previous relationship, there are circumstances where Mira will put aside her goal and work with Shadow against a common enemy or towards a common objective (of course, this doesn’t stop her from trying to stab him in the back during these operations).
Her relationship with Sonic has remained mostly the same, with Sonic treating her much more like a friend or little sister than a daughter. They have lunch together at least once a month, and usually she’ll go to him for advice on any social interaction matter—conversations that have become much more frequent now that she’s begun to make friends.
💗 What do you like most about the OC?
I think I popped off with her design—chimerism is such an interesting concept and I loved balancing her two sets of genes without making it seem too busy. I also love her dynamic of trying to kill Shadow and how you would think her growing up in chao garden basically alone would have contributed to that, but that's not the case at all she’s just like that <3
‼️ Who is your OC's arch-nemesis or rival?
Shadow the Hedgehog is her self-proclaimed nemesis, but she makes a fair share of enemies and rivals wherever she goes due to her punch-first-ask-questions-later attitude. One notable rival is another OC of mine named Sauvik the Badger—another cold and brooding anti-hero much like her. Sauvik and Mochi are something of a team, but being a protective big sister she wants him to stay away from her brother. This generally leads to a fight that Mochi is inevitably forced to break up.
⏰ How long have you had the OC?
She was created in January of 2023!
That’s all! Feel free to ask any other questions and remember to vote for her here!
@sonic-oc-showdown
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canmom · 6 months
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canmom's notes on fixing the colours
ok so if you've been following along on this blog for the last week or two i've been banging on about colour calibration. and i feel like it would be good to sum up what i've learned in a poast!
quick rundown on colour spaces
So. When you represent colour on a computer, you just have some numbers. Those numbers are passed to the monitor to tell it to turn some tiny lights up and down. The human visual system is capable of seeing a lot of colours, but your monitor can only display some of them. That's determined by its primaries, basically the exact colour* of its red, green and blue lights.
(*if you're wondering, the primaries are specified in terms of something called the CIELAB colour space, which is a model of all the different colours that humans can possibly see, devised by experiments in the early-mid 20th century where the subjects would turn lights at different frequencies up and down until they appeared visually the same. Through this, we mapped out how eyes respond to light, enabling basically everything that follows. Most human eyes tend to respond in pretty close to identical ways - of course, some people are colourblind, which adds an extra complication!)
Now, the problem we face is that every display is different. In particular, different displays have different primaries. The space in between the primaries is the gamut - the set of all colours that a display can represent. You can learn more about this concept on this excellent interactive page by Bartosz Ciechanowski.
The gamut is combined with other things like a white point and a gamma function to map numbers nonlinearly to amounts of light. All these bits of info in combination declare exactly what colour your computer should display for any given triplet of numbers. We call this a colour space.
There are various standard sets of primaries, the most famous being the ITU-R Rec.709 primaries used in sRGB, first defined in 1993, often just called the sRGB primaries - this is a fairly restricted colour space, intended to be an easy target for monitor manufacturers and to achieve some degree of colour consistency on the web (lol).
Since then, a much wider gamut called Rec.2020 has recently been defined for 'HDR' video. This is a very wide gamut, and no existing displays can actually show it in full. Besides that, there are various other colour spaces such as AdobeRGB and P3, which are used in art and design and video editing.
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What you see above is something called a 'chromaticity diagram'. the coordinate system is CIE xyY with fixed Y. The curved upper edge to the shape is the line of monochromatic colours (colours created by a single frequency of light); everything other colour must be created by combining multiple frequencies of light. (Note that the colours inside the shape are not the actual colours of those points in CIE XY, they're mapped into sRGB.)
In this case, the red, green and blue dots are the primaries of my display. Since they are outside the green triangle marked sRGB, it qualifies as a 'wide gamut' display which can display more vivid colours.
Sidebar: you might ask why we didn't define the widest possible gamut we could think of at the start of all this. Well, besides consistency, the problem is that you only have so many bits per channel. For a given bit depth (e.g. 8 bits per channel per pixel), you have a finite number of possible colours you can display. Any colours in between get snapped to the nearest rung of the ladder. The upshot is that if you use a higher gamut, you need to increase the bit depth in order to avoid ugly colour banding, which means your images take up more space and take more time to process. But this is why HDR videos in Rec.2020 should always be using at least 10 bits per colour channel.
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in order to display consistent colours between different computers, you need a profile of how your monitor displays colour. Yhis is something that has to be measured empirically, because even two monitors of the same model will be slightly different. You get this information by essentially taking a little gadget which has a lens and a sensitive, factory-calibrated colour meter, and holding it against your screen, then making the screen display various colours to measure what light actually comes out of it. This information is packed into a file called an ICC profile.
(Above is the one I got, the Spyder X2. I didn't put a lot of thought into this, and unfortunately it turns out that the Spyder X2 is not yet supported by programs like DisplayCal. The Spyder software did a pretty good job though.)
Wonderfully, if you have two different ICC profiles, and you want to display the same colour in each space, you can do some maths to map one into the other. So, to make sure that a picture created on one computer looks the same on another computer, you need two things: the colour space (ICC profile) of the image and the colour space (ICC profile) of the screen.
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Now different operating systems handle colour differently, but basically for all three major operating systems there is somewhere you can set 'here is the icc profile for this screen'. You might think that's the whole battle: calibrate screen, get ICC profile, you're done! Welcome to the world of consistent colour.
Unfortunately we're not done.
the devil in the details
The problem is the way applications tell the operating system about colour is... spotty, inconsistent, unreliable. Applications can either present their colours in a standard space called sRGB, and let the OS handle the rest - or they can bypass that entirely and just send their numbers straight to the monitor without regard for what space it's in.
Then we have some applications that are 'colour managed', meaning you can tell the application about an ICC profile (or some other colour space representation), and it will handle converting colours into that space. This allows applications to deal with wider colour gamuts than sRGB/Rec.709, which is very restricted, without sacrificing consistency between different screens.
So to sum up, we have three types of program:
programs which only speak sRGB and let the OS correct the colours
programs which aren't colour aware and talk straight to the monitor without any correction (usually games)
programs which do colour correction themselves and talk straight to the monitor.
That last category is the fiddly one. It's a domain that typically includes art programs, video editors and web browsers. Some of them will read your ICC profile from the operating system, some have to be explicitly told which one to use.
Historically, most monitors besides the very high end were designed to support sRGB colours and not much more. However, recently it's become easier to get your hands on a wide gamut screen. This is theoretically great because it means we can use more vivid colours, but... as always the devil is in the details. What we want is that sRGB colours stay the same, but we have the option to reach for the wider gamut deliberately.
Conversely, when converting between colour spaces, you have to make a decision of what to do with colours that are 'out of gamut' - colours that one space can represent and another space can't. There's no 'correct' way to do this, but there are four standard approaches, which make different tradeoffs of what is preserved and what is sacrificed. So if you look at an image defined in a wide colour space such as Rec.2020, you need to use one of these to put it into your screen's colour space. This is handled automatically in colour managed applications, but it's good to understand what's going on!
(*You may notice a difference in games even if they're not colour managed. This is because one of the things the calibration does is update the 'gamma table' on your graphics card, which maps from numeric colour values to brightness. Since the human eye is more sensitive to differences between dark colours, this uses a nonlinear function - a power law whose exponent is called gamma. That nonlinear function also differs between screens, and your graphics card can be adjusted to compensate and make sure everyone stays on the standard gamma 2.2. Many games offer you a slider to adjust the gamma, as a stopgap measure to deal with the fact that your computer's screen probably isn't calibrated.)
For what follows, any time you need the ICC profile, Windows users should look in C:\Windows\System32\spool\drivers\color. MacOS and Linux users, see this page for places it might be. Some applications can automatically detect the OS's ICC profile, but if not, that's where you should look.
on the web
Theoretically, on the web, colours are supposed to be specified in sRGB if not specified otherwise. But when you put an image on the web, you can include an ICC profile along with it to say exactly what colours to use. Both Firefox and Chrome are colour-managed browsers, and able to read your ICC profile right from the operating system. So an image with a profile should be handled correctly in both (with certain caveats in Chrome).
However, Firefox by default for some reason doesn't do any correction on any colours that don't have a profile, instead passing them through without correction. This can be fixed by changing a setting in about:config: gfx.color_management.mode. If you set this to 1 instead of the default 2, Firefox will assume colours are in sRGB unless it's told otherwise, and correct them.
Here is a great test page to see if your browser is handling colour correctly.
Chrome has fewer options to configure. by default it's almost correctly colour-managed but not quite. So just set the ICC on your OS and you're as good as it's gonna get. The same applies to Electron apps, such as Discord.
To embed a colour profile in an image, hopefully your art program has the ability to do this when saving, but if not, you can use ImageMagick on the command line (see below). Some websites will strip metadata including ICC profile - Tumblr, fortunately, does not.
For the rest of this post I'm going to talk about how to set up colour management in certain programs I use regularly (Krita, Blender, mpv, and games).
in Krita
Krita makes it pretty easy: you go into the settings and give it the ICC profile of your monitor. You can create images in a huge variety of spaces and bit depths and gamma profiles. When copying and pasting between images inside Krita, it will convert it for you.
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The tricky thing to consider is pasting into Krita from outside. By default, your copy-paste buffer does not have colour space metadata. Krita gives you the option to interpret it with your monitor's profile, or as sRGB. I believe the correct use is: if you're copying and pasting an image from the web, then sRGB is right; if you're pasting a screenshot, it has already been colour corrected, you should use 'as on monitor' so Krita will convert it back into the image's colour space.
in Blender
Blender does not use ICC profiles, but a more complicated system called OpenColorIO. Blender supports various models of mapping between colour spaces, including Filmic and ACES, to go from its internal scene-referred HDR floating-point working space (basically, a space that measures how much light there is in absolute terms) to other spaces such as sRGB. By default, Blender assumes it can output to sRGB, P3, etc. without any further correction.
So. What we need to do is add another layer after that which takes the sRGB data and corrects it for our screen. This requires something called a Lookup Table (LUT), which is basically just a 3D texture that maps colours to other colours. You can generate a LUT using a program called DisplayCal, which can also be used for display calibration - note that you don't use the main DisplayCal program for this, but instead a tool called 3DLUT Maker that's packaged along with it. see this Stack Overflow thread for details.
Then, you describe in the OpenColorIO file how to use that LUT, defining a colour space.
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The procedure described in the thread recommends you set up colour calibration as an additional view transform targeting sRGB. This works, but strictly speaking it's not a correct use of the OpenColorIO model. We should also set up our calibrated screen as an additional display definition, and attach our new colour spaces to that display. Also, if you want to use the 'Filmic' View Transform with corrected colours (or indeed any other), you need to define that in the OpenColorIO file too. Basically, copy whatever transform you want, and insert an extra line with the 3D LUT.
Here's how it looks for me:
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in games (using ReShade)
So I mentioned above that games do not generally speaking do any colour correction beyond the option to manually adjust a gamma slider. However, by using a post-processing injection framework such as ReShade, you can correct colours in games.
If you want to get the game looking as close to the original artistic intent as possible, you can use the LUT generator to generate a PNG lookup table, save it in the Reshade textures folder, then you load it into the LUT shader that comes packaged with Reshade. Make sure to set the width, height and number of tiles correctly or you'll get janked up results.
However... that might not be what you want. Especially with older games, there is often a heavy green filter or some other weird choice in the colour design. Or maybe you don't want to follow the 'original artistic intent' and would rather enjoy the full vividness your screen is capable of displaying. (I certainly like FFXIV a lot better with a colour grade applied to it using the full monitor gamut.)
A 3D Lookup Table can actually be used for more than simply calibrating colour to match a monitor - it is in general a very powerful tool for colour correction. A good workflow is to open a screenshot in an image editor along with a base lookup table, adjust the colours in certain ways, and save the edited lookup table as an image texture; you can then use it to apply colour correction throughout the game. This procedure is described here.
Whatever approach you take, when you save screenshots with Reshade, it will not include any colour information. If you want screenshots to look like they do in-game when displayed in a properly colour managed application, you need to attach your monitor's ICC profile to the image. You can do this with an ImageMagick command:
magick convert "{path to screenshot}" -strip -profile "{path to ICC profile}" "{output file name}.webp"
This also works with TIFF and JPEG; for some reason I couldn't get it to work with PNG (you generate a PNG but no colour profile is attached.)
It's possible to write a post-save command in ReShade which could be used to attach this colour space info. If I get round to doing that, I'll edit into this post.
video
In MPV, you can get a colour-corrected video player by setting an appropriate line in mpv.conf, assuming you're using vo=gpu or vo=gpu-next (recommended). icc-profile-auto=yes should automatically load the monitor ICC profile from the operating system, or you can specify a specific one with icc-profile={path to ICC profile}.
For watching online videos, it seems that neither Firefox nor Chrome applies colour correction, even though the rest of the browser is colour-managed. If you don't want to put up with this, you can open Youtube videos in MPV, which internally downloads them using Youtube-DL or yt-dlp. This is inconvenient! Still haven't found a way to make it colour-corrected in-browser.
For other players like VLC or MPC-HC, I'm not so familiar with the procedure, you'll need to research this on your own.
what about HDR?
HDR is a marketing term, and a set of standards for monitor features (the VESA DisplayHDR series), but it does also refer to a new set of protocols around displaying colour, known as Rec. 2100. This defines the use of a 'perceptual quantiser' function in lieu of the old gamma function. HDR screens are able to support extreme ranges of brightness using techniques like local dimming and typically have a wider colour gamut.
If your screen supports it, Windows has a HDR mode which (I believe) switches the output to use Rec.2100. The problem is deciding what to do with SDR content on your screen (which is to say most things) - you have very little control over anything besides brightness, and for some reason Windows screws up the gamma. Turning on HDR introduced truly severe colour banding all over the shop for me.
My colorimeter claims to be able to profile high brightness/hdr screens, but I haven't tested the effect of profiling in HDR mode yet. There is also a Windows HDR calibration tool, but this is only available on the Microsoft store, which makes it a real pain to set up if you've deleted that from your operating system in a fit of pique. (Ameliorated Edition is great until it isn't.)
Anyway, if I get around to profiling my monitor in HDR mode, I will report back. However, for accurate SDR colour, the general recommendation seems to be to simply turn it off. Only turn it on if you want to watch content specifically authored for HDR (some recent games, and HDR videos are available on some platforms like Youtube). It's a pain.
is this all really worth the effort?
Obviously I've really nerded out about all this, and I know the likely feeling you get looking at this wall of text is 'fuck this, I'll just put up with it'. But my monitor's gamma was pretty severely off, and when I was trying to make a video recently I had no idea that my screen was making the red way more saturated and deep than I would see on most monitors.
If you're a digital artist or photographer, I think it's pretty essential to get accurate colour. Of course the pros will spend thousands on a high end screen which may have built in colour correction, but even with a screen at the level I'm looking at (costing a few hundred quid), you can do a lot to improve how it looks 'out of the box'.
So that's the long and short of it. I hope this is useful to someone to have all of this in one place!
I don't know if we'll ever reach a stage where most monitors in use are calibrated, so on some level it's a bit of a fool's errand, but at least with calibration I have some more hope that what I put in is at least on average close to what comes out the other end.
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synthshenanigans · 4 months
Text
I'm curious as to peoples idea for what he'd do for the next power hour so
[These all being popular ideas or ppl he's mentioned]
This was all just a ploy to get you to read my info dump theory on the concept of a Chonny Jash Power Hour loser HAHAHA
Im joking tho. Not about my CJPH theory, that is very much real but I'm not forcing you to read it lol
However if you're curious, my inane rambles are further down :}
[Long Rant Post Below]
Okay so I'm gonna start with the basic idea I got it from; that being Nerd. Nerd already foreshadowed the THDPH & the WWPH [Even down to the last song for each of them] Not only that, but he references the stuff hes done in the past as well with a break/pause inbetween.
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[This is what I mean]
The first three being all stuff he already did. BDG with Pocket, Tally Hall with Vol.1 & then Cage by Tim Minchin being the start the power hours.
The next two being the power hours he would do after this song [Memento Mori & Charlie's Inferno-Will Wood & That Handsome Devil]. But those are the only songs he would reference in Nerd, leaving no more clues as to what the last one would be. The only thing left in it is the video game references & Stairway to Heaven in the ending. [Which oddly enough also fit the pattern in a way. StH being about dying and the afterlife like Memento Mori & Chonny's Inferno and the video game references being all covers he made on his old channel]
While the VG refs could be a hint at a Videogame or Toby Fox Power Hour, I think at most, if its a clue at all, hinting at the next thing he does is recovering old songs.
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Next, a couple of his songs reference his past stuff. Fine, I'm Fine has a good amount of lines that vaguely refer back to songs from the before [heres a post that goes more into it that's pretty cool!!]. And more importantly Dear Machine references Pocket, Dream (Outro from Calamity) & wings of wax. Pocket being later used in Nerd & the mention of Icarus coming back in Art. Not only that, but the voice in the very end Thermodynamic Lawyer is the exact same [if not very close to] voice filter/effect he uses in Dear Machine. Even down to the British accent he does in it. [Tho it is fairly normal for a music artist to reference their older songs in their music so it could be nothing]
Speaking of Dear Machine tho, quick thing to add about it is that it shows he not against covering his own songs. While yea technically its just a different version of Ode of the Cog, DM,HtC in a way counts as a cover of OotC. Same goes for bargaining/compromise & The Ballad of Dr. Jekyll.
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Another idea with a CJPH is that in the CJFS discord theres a "Question of the Day" Channel. Where, as the name says, a Mod or Helper will ask a CJ related question & everyone can give their idea/imput on it. For Day 100, as a special fun lil thing, they asked Chonny if he wanted to give a question for that day. His question being:
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And yes he does say that he doesnt plan on doing anything like that in future [if he even were to do it]. I fully believe he wasn't lying there & honestly I never saw him redoing any song ever until I had the idea of a CJPH [aside from stuff like Spring and a Storm & Storm and a Spring obviously]. But this is the best idea I could ever see him doing that. Also that question was from early August so a fair amount of time has passed. Whether thats enough time to equal "at least in the near future at all" I have no clue, but it is a thought.
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One of my last points [that I remember atm lol] is on how he would end the power hours. Cos like, while yea he does whatever he wants & doesn't rlly follow what anyone says or asks [which I 100% agree with & is completely valid btw], I'd imagine he'd still want to end the PHs with a bang. Which is why I originally didnt think the recent one would be Will Wood.
He's stated a couple of time that hes one of his favorite artist & he definitely knows that a huge chunk of his fan base listen to WW as well. So why not end with that? Why not end with one of the most requested artist people wanted him to cover? Why wouldn't he end with a power hour of the artist that was his #1 on his Spotify Wrapped? What else could he do after that? Well maybe he'd go with his #2 artist? WHICH IS JUST HIMSELF BBYYYY
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Plus, the name Power Hour already comes from this:
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So it's very likely he's had himself play multiple times in a row & had a "Chonny Jash Power Hour".
Of course theories are just theories so there's always the chance I'm wrong & just insane. And again he does whatever he wants whenever he wants so who knows what it'll be. I just think id be an interesting idea for him to do.
As for how a Chonny Jash Power Hour would look? Maybe each song being a cover of a song from a past album or single? I'd imagine one from the before. & Covered in Discontent [maybe Gothic Whore?]. Like remake Pocket since its been referenced so much, tho that's still just a BDG cover so who knows. the before. would be interesting just to see how his perspective has changed since he originally wrote those songs. Gothic Whore he already has 2 songs that have a story version & a him version so I can see him doing another.
I HIGHLY doubt he'd do anything related to Vol.1 as its his completely separate thing & he doesn't rlly wanna touch any song that's TH/HMS related until whenever he feels like starting Vol.2 [which is valid lol]. If anything I could maybe see like TWWAY, Special or maybe Greener? Or go a different route with the og I'm Gonna Win or like a more outta the box one with like Just a Friend [only cos be did a 20 second "cover" of it in Mucka Blucka]. Again, I do not see him touching anything Vol.1 related but still something to entertain ig? [4th TME cover; The Chonny Electric when/j]
Tho maybe he'd just remake songs that he he fully made [like the before. or Gothic Whore], since those are more of actual Chonny Jash songs rather than the others just being covers. Would be very cool to maybe see a remake of some of his Majora's Mask song tho [no this isn't me coping over HEAL not being on spotify shush]. Or maybe he'd do songs from his old stuff like Don't Take it Personally? [also not me coping over wanting that song on Spotify too]
Idk these are just my thoughts on the idea of a CJPH [or even a Can of Soup Power Hour/j]. Either way I am gonna say idc what he'd do, BDG or Streetlight Manifesto are my other guesses, but anything he makes is always rll good & fun so I'll be interested to see whatever it is.
But ya know considering I typed all this out in the span of an hour & a half I kinda hope im not wrong PFFT
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