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#it isnt too graphic theres just some on the floor
artbywaffless · 1 year
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i posted a smiler again hee hee hooo haaaa
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beesmygod · 1 year
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I'm glad you watched another playthrough of the devil in me bc sgfs run made it look so bad I wondered if he had missed some absolutely crucial game choice but no I guess it really is just like that
the shit makes no sense. im going to "spoil" it rn but like. you can't spoil this game. theres no twist theres just a fucked up guy who walks at you. the killer was killerman. you win prize money.
like lets do a quick list of what was good ("good") and what wasnt. most of these are just going to be moments or isolated plot elements
THE BAD:
it wasnt as accidentally funny as their previous games. accidentally funny i mean.
it had the audacity to end with someone picking up the h.h. holmes mask (not a thing that exists btw. no one is making these except like custom on etsy. its so fucking suspicious) like "oooh hes going to do it agaiiiin!" but he got chopped up by a boat propeller. no he isnt
the areas and parts where certain players were "supposed" to die were REALLY telegraphed and detrimental to the pacing of an already artificially bloated plot
why was there a dog that hated the murderer living on the island waiting to bite the shit out of him. whose dog was that. why was there dog. cheap emotional fodder tossed in at the end.
the opening kill is legitimately unpleasant to watch. they forgot that the kills are supposed to be gruesome and not stomach churningly sadistic or remind me of holocaust movies
the characters are genuinely awful and boring people who hate each other. not a single lifeline to be had. even the dog shows up too late for you to establish any kind of friendship
the reason why no one has cell phones is because a guy who is tricking them into taking his place as the murder victims just takes them as part of the "experience". they're a fucking film crew lol. theres no way
i legit thought it was going to end up being a team of people bc he was somehow everywhere at once doing the slow jason walk
instead it's one man, an ex-FBI agent who was abused by his mom and gets talked into doing serial murder by the single lamest serial killer monologue ive ever heard in my life. its just a guy who decided to try something different one day. and then i guess he built a murder hotel after faking his death so he could do more murder. this sucks. i dont care about this.
the plot elements are completely random. the animatronics made out of PEOPLE (they apparently did not get the news that they were beat to this idea by a solid near decade) have nothing to do with anything at all. not h.h. holmes, not murder hotel. they're just there for no reason. they barely even get used.
and they had the audacity to show him MAKING animatronics OF THE 5 FILM CREW MEMBERS after they arrived on the island. this game takes place over the course of one day. he did not do this. there is no way. this game stretches the player's suspension of disbelief too far.
the writing on the mom and the serial killer is pathetic lol. its rough to see evil attempted by people who can only conceptualize it in terms of physical violence
oh great another taxidermy guy. thanks
it was just some guy
THE "GOOD"
the ending is so bad that its ballsy. it cuts to a news reporter talking about how they are still finding bodies in the hotel where 5 person groups were tricked into staying so that they could be murdered. the ppl watching the report are interrupted by their friend who tells them her viral video won a contest (dog its 2022 lol) and the prize is that 5 of them get to stay in a mysterious hotel owned by a man with the same name as the guy they were just talking about.
then it zooms into the email the girl got telling her that she won and that one image of h.h. holmes is just in the window
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did he make the little graphic announcing she has won? did he deliberately include himself? did he not notice somehow that he was in the picture. did he set up a timer and run up to the top floor so he could be very spooky and mysterious
HOW could he POSSIBLY afford another murder house. the invoice for the first one on the private island is IN THE GAME and its an eye popping amount. he does NOT have another house like where is he getting the money? or getting it zoned? or tricking ANOTHER construction team into building death traps that are suspiciously like the ones on the news
theres a part where a woman is stuck in a closet having an anxiety/asthma attack and the scary murder man gives her her inhaler. for some reason. this is never explained
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why did he have ultra specific recordings of his mom commenting on what time he arrives and what page of his baby book he looks at. or what time it is.
theres phonographs and creepy music playing everywhere and no one turns them off like "what the fuck!!!" they're just like ooooh no im being menaced SSOOOO much
why was one of the crew members friends with someone who was strangled by "the campus strangler". as far as i can tell this adds nothing to the story, it just freaks her. as the player i dont care bc the the killerman just finds this out somehow and finds a copy of the paper where they used a photo taken of her, her friend and the strangler. guess which one is the strangler:
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how could they identify his fake dead body from "dental records". they explicit say this. did he fucking glue a set of teeth into the guys mouth. is he toothless throughout the whole game. is he wearing fake teeth. im laughing just typing this up. what the fuck
he pulled an hh holmes on the construction crew after they built a hh holmes themed murder hotel for him.
the murder counter. why does it exist. how does it know to update.
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im now thinking about how funny it is that he put in a 4th digit. get real dude! no WAY
the director being baited into an obvious trap with cigarettes like he was being hunted by wiley e. coyote was insane. my dude you are being murdered. you know you are at this point. why did you go into the room with only one entrance!!
this:
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it was just some guy
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owlets-outlet · 2 years
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apparently a kdrama with a female autistic lead came out?? so my autistic ass is gonna watch it and let you know how good it is.
ok so first of all. i feel like this is the first kdrama with an autistic lead ever??? and she´s female too??? LOVE. IT. i am also not expecting perfect rep tho, because its... a kdrama. cmon.
episode 1:
things i disliked:
-first and foremost: the whole “oh no, shes autistic :(( horrible news for me as a dad...” thing is just not the vibe. props to him being a loving father tho
-the whole autistic genius thing is overdone by now
-her geniality somehow “made it better to bear” that shes autistic?? mm
-she´s played by a neurotypical actress. i personally dont care that much, especially considering that SK is a small country and its hard to look for autistic actors, but still
-she´s very much the autistic stereotype that we all know. again, nothing i hate too much, because the fact that theres an autistic female lead in a kdrama is a huge step
-occassionally in the outro graphics and in some of the soundtrack, there are elements of infantilization. guys pls dont play silly music while the mc is forced to relive childhood trauma and her personal space is being violently invaded by an angry, screaming man, thank you.
-this one im conflicted about: ocd like symptoms. yes, autistic people do sometimes who them, but sometimes autistic people have ocd as a separate disorder. also its a stereotypical symptom. but its okay i guess.
things i liked:
-the story is told through her perspective. we also get her narration sometimes, revealing that she is a three dimensional person, just cant express some parts outwardly.
-ramblessssss! theyre p good actually
-she is her own person, capable of making her own decisions and doesnt need saving. she is capable of expressing and communicating her needs. (unless shes having a meltdown, or overstimulated. many people on the spectrum cant, and thats okay, but im glad she has agency, ok,it doesnt happen often in media) only needs support when things get unbearable. very nice.
-law isn´t her special interest, whales are! many shows make the persons special interest their whole personality, glad they branched out lol
-accurate representation of overstimulation and anxiety in public spaces
-connected to the last point, her coping mechanisms and stims are accurate to real life and relatable: noise cancel headphones with white noise, pacing when stressed to ground herself, finger stimming...
-stims actually dont look a caricature!! even though they´re basic and stereotypical, they are real and not overexaggerated
-represents sensory issues well, they arent basic, but personalized to her, which is great! for example: her dad removes all tags from her clothes bcs they bother her, she has a specific safe food (bibimbap)
-lack of empathy is handled well too. she uses logic to determine how others may feel, but it is shown that its something she had to learn! very good
-also!! she. has emotions, just doesnt express them the way other people would!!
-a big one: THE VISUAL REPRESENTATION OF HER INSIDE WORLD ISNT TRIGGERING TO ME. it still may be to some people, but, unlike the music movie (ew), it isnt bright, flashing and fast paced: its flowing, with neutral, soft colors and calm noises
-her and her best friend are the perfect adhd and autism solidarity
-her aversion to touch seems to be handled well so far: she learns to tolerate it, not like it (thank god), for the sake of comforting other people (not to please them, but only when needed)
-its a kdrama. shes getting a love interest. an autistic person being treated as an adult?? with a love interest?? DAMN (the bar is on the floor, huh)
i will update this as i make my way further through the episodes, but im cautiously optimistic so far!
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dauntless-dragayn · 4 years
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Pokemon Mystery Dungeon DX Demo thoughts and observations
man, talk about a title!
Okay, this includes my first impressions of the free Demo, such as gameplay, graphics, and my personal opinions on things! 
first of all wow, it went on much longer than I anticipated. I was expecting it to stop after we rescued Caterpie. Not so! And a cliffhanger (kind of. it's not like I don't know what happens) ending point too! It stops right before the Diglett rescue. About an hour and a half of gameplay, though that could change depending on how fast / slow you play through it of course. 
this isn't anything important but when I tell yall I almost started crying when the menu music swelled up I am being 1000% sincere
When the quiz started up I realized just how faithful to OG games this was going to be. Dialogue is nearly, if not, identical.
everything about the UI is BEAUTIFUL. the rainbow bg. the text select. the sparkling hover over the pokemon you're choosing. UGH<3
I am glad for the implementation of the newer ability to chose what mon you want to play as if the quiz's selection doesnt satisfy you. its the best of both worlds and I feel leaving that out would have been a step backwards. 
have i mentioned this game is fucking beautiful??
seriously. it takes some getting used to, but the throwback style art backgrounds and the textured + glow-y sprites work SO. WELL. imo (much better than the completely modern look of the last few games, if i'm being totally honest)
okay, now gameplay. -
we get a mix of old classic stuff and newer features/implementations plus some brand new stuff
basic attack is gone, which is whatever, but it'll take a bit of getting used to
move leveling up is back from super, which means starter movesets are busted lol
hunger is in! and seems to go down fairly quickly tbh
I GOT POISONED AND HOLY FUCK, POISON TAKES 40 DAMAGE EVERY 30 SECONDS OR SO. WHAT THE FUCK THATS LIKE ALMOST ALL OF MY HEALTH RN
frustratingly, the ability to turn where you face in one spot seems to be gone? which is kind of, really important. though i outta point out that if you default move - mine is ember for example - it points you at the enemy. sooo idk. maybe im missing something here but it doesnt seem to be in the controls/options (i looked)
aand theres talking bubbles now? cute in concept but pretty annoying implementation. when you or your partner use a move a little speech bubble appears above you with some flavor text. the result is that the screen looks crowded during battle. not a fan, though i guess i could get used to it. better yet, let us turn it off. (i did not find a setting to do so)
YOU CAN SWITCH LEADERS. THATS RIGHT. FROM THE START, IN THE DUNGEON, YOU CAN SWITCH LEADERS. THIS IS HUGE. i cant decide if its op or just long coming
you can see all enemies and items on the floor map.. before you see them yourself. not sure if i like this. seems a bit broken if im being honest. ofc, its not as though you know WHO the enemy is or WHAT the items are, or, necessarily, HOW TO GET TO THEM without looking yourself but, still.
moving on from gameplay-
THE TOWN IS FUCKING BEAUTIFUL AND I WILL CRY ABOUT IT
Persian gives you a gift every day if you deposit/withdraw something?? its very sweet i love that rescue team support :')
theres a portal between your house/base and the job board which is cool! i prefer going through the town anyway but still useful
this isnt important at all but HNG KANGASKAN<333 I LOVE HER. IM JUST, EXTRA GRATEFUL FOR HER EVER SINCE.. SOME GAMES REMOVED HER. also her sprite blinks her eyes open or closed to match her talking icon which i thought was really good attention to detail
aaand thats all i have for now!! to conclude, i am ENORMOUSLY excited for this game. it looks absolutely gorgeous and is such a tribute to the original ones. march 6th here we come!!!
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oursidae · 5 years
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long ass rant abt bl3
just, so many spoilers under the readmore, things i thought the game did poorly and things i wish were changed
I should have expected it to be not great being that, borderlands was NEVER fantastic with its writing and character development. Ive been spoiled by tales from the borderlands tbh. I think borderlands three tho was like… fantastically underwhelming.
I had a blast with the beginning of the game up through the end of the first vault, where the excitement peetered off. 
Firstly, i wholly believe Maya was done horribly. Compare her death to say, Roland. Even if you hadn’t played BL1, you had almost the entirety of 2 to get to know him and his character and his place in the world of borderlands. Maya’s death was INCREDIBLY early in comparison. And not only that, the characters dont get to mourn aside from a few offhand voicelines. Mordecai mourned for bloodwing in a more substantial way - you get two full side quests about it. Zer0 says one offhand voiceline for maya. They were her friend goddamn it, i wanted MORE. 
ava is a good character but the fridging of maya just makes her into… what, a brat who accidentally got her killed and now has her powers? it would have been more interesting for them to develop alongside each other through the game and if maya died near the end, youd have cared a lot more about ava too. she’s just really one note right now.
Speaking of side quests, there were very few. They were sparse and honestly i dont think they added much to the plot of the game or the world.
in borderlands 2, side quests, at least in my eyes, were what forced you to explore the map. in borderlands 3 they forgo a lot of side quests in favor of the crew challenges, which were far less rewarding imo. like, build claptrap a gf with parts from dead claptraps in the world. disable COV radio towers for moxxi, kill fauna for hammerlock, people for zer0, etc, but except for zer0 and hammerlock you just get very similar voice lines in return. as well as xp. they dont add to the plot or worldbuilding or characters in any way. 
the lack of side quests i think really hurt my enjoyment of the game, because in bl2 it was the sidequests that got you to know the main cast and see that they were working behind the scenes. like brick and his slabs, moxxi asking you to sabotage opportunity, ellie and scooters more jokey side quests even!! it made them feel real with motives outside the main quest. bl3 didnt really have any of that past the first vault (i say this because lorelai gave some good sidequests.) in 3, moxxi and hammerlock only give u one side quest each. marcus (who gave u a lot on bl2) didnt give you any. he was literally just there to run the ammo shop. 
some of the more hyped characters dont really do shit. the b-team, mordecai/brick/tina dont really do…anything, they bust hammerlock out of jail, and then give you one side quest per person. thats really it. i hoped that, considering their roles in bl2 and their relationship to lilith, theyd have big roles here too. they didnt. they were truly forgettable. 
aurelia showed up to fill a villain slot and died. maybe im a sucker for redemption, but i hoped theyd had more in store for her. and they just…didnt. just like, a whole mission of wainwright calling her a harpy while hammerlock really wants to convince her to not be evil only to get fucking shot by her, like,,,,
vaughn is a joke. they did him truly dirty. his character development tanked into a “haha look at him hes strange and naked” joke. tftbl ending vaughn would NEVER. i wish theyd acknowledge the events of tales from the borderlands AT ALL. or had vaughn and rhys SPEAK TO EACH OTHER.
rhys is another thing, i rly dislike the relationship theyre pushing w him and sasha even tho sasha literally didnt show up in the game. apparently theres echo logs of him obsessing over and searching for her (i didnt find these in my own game but like, i believe it) and her picture on his desk and god DAMN it just let it rest,
BALEX was bland and so immediately misogynistic that i hated him on principle.
so then theres this character Typhon Daleon. he is the first vault hunter, but to my knowledge the only mentions of him occur in bl3. in fact, i dont think he’s mentioned in a main quest until after you kill troy and meet him in person, you only hear of him in the typhon logs which are optional. Then in the final quest you learn troy and tyreen are his kids, then he dies. i had no attachment to this character! he should have at least been built up in borderlands 2, if not in all of the previous games to get me to at least go “huh neat!” when its revealed hes alive, his kids are the villains, etc. 
tannis… they handled her being a siren poorly, my gripe isnt that i called it, its that it isnt really explained how she got her powers. i was pissed for like a good while after she reveals that she has ANGELS powers because i assumed somehow she stole or manufactured them. theres an eridian recording that KIND OF explains it, but again, those are OPTIONAL. idk if i just blanked out when she went, oh, by the way, heres why,  but to my knowledge its never explained to the player in a main or side mission, at least until you see ava get mayas powers. its infuriating.
worldbuilding wise, this is a much smaller issue, but i wish there were nonhostile fauna on the other planets. pandoras whole thing, the big meme the big laff, is that everything wants to kill u there. so it wouldve been nice to like, see some fauna thats docile. runs away from the player, is chased around by the carnivorous fauna or bandits or something. maybe a hammerlocks challenge could be to use stealth to kill a docile animal or something, it just would have been nice,
i also didnt think the ending made sense, lilith,.. punched the moon and disappeared? died? also brick and mordecai DIDNT GET TO BE THERE FOR HER OR WITH HER AT ALL. after all of bl2 where its SHOWN they’re good friends who care about each other, youd think theyd get to witness her death/disappearance. on top of that it felt like the whole game was building to something with lilith and the climax was so underwhelming. 
i just want to beat randy bitchford with a rolled up newspaper until he stops being a piece of human shit and borderlands can develop the characters and world.
the good parts of the game were…the graphics and the bossfights. the boss fights were all unique and interesting and FUN. katagawa jr, troy, the second vault monster, and tyreen were my faves in that order. hammerlock and wainwrights relationship was adorable and i liked the credits art of wainwright proposing. clay was a fun character but like all the others, didnt have development.
i also had a lot of glitches. my game would crash if i navigated menus too quickly, i had an issue with effects from shields staying on my screen even tho they should have ended, as well as a lot of glitching after cutscenes, most notably falling through the floor after the troy bossfight. a lot of my quest objectives glitched and wouldnt activate until i reloaded, which was frustrating.
i DID like the game. but i dont know if ill do a replay past promethea. i was just wishing itd be a whole game on the level of the Commander Lilith DLC.
TLDR i wouldn’t have minded the game being so lilith centric if the other characters got to matter at ALL.
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missjackil · 5 years
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My 14x13 Opinion
Lebanon The 300th Episode
I am so proud of this episode and so blown away by how awesome these last 4 episodes have been! Might be an unpopular opinion guys but I really like this season! Sure its had some duds like Optimism and The Scar (Though The Scar had a great broment) but I thought we’d be getting Leader!Sam this season but we have emotionally wrecked!Sam instead, and Im here for that! Needless to say I LOVED this episode, I was so pleased with pretty much everything and I have no big complaints, so lets have at it! I enjoyed the lightness of the beginning, and getting a look at the town. Im so pleased they FINALLY noted that Lebanon KS is the geographical center of the country! So the boys can get anywhere in the country within a day and a half. Its kinda weird though that Lebanon seems to have 3 different post offices. The one from Something About Mary, the one from The Spear, and now this one. LOL thats no big deal so lets move along. 
It was funny that the dude in the pawn shop committed suicide by Winchester, which of course is trying to, or successfully killing one gets you killed by the other, and Dean acknowledges that they all talk too much LOL.
The kids talking about the rumors about the boys was fun but I really wasnt impressed by “cool chick” Max. I liked the boy in the hat though, he was great. Stealing Baby is also suicide by Winchester but Sam and Dean dont go around killing teenagers so, they got lucky. 
I was amuzed by the ghost of John Wayne Gacey clown, and Dean being all “You love serial killers but hate clowns!” and Sam being like “I get it Dean” but Im really glad they didnt make Sam act like he was scared like the other times before. It just wouldnt have fit well into this episode I dont think. Saving Dean is more urgent than a clown fear right? 
Moving on to the meat, and this was as meaty as an episode can get! Dad comes because Dean makes a wish. It seems Dean’s desire to have his family together is more of a desire than getting ole Mike out of his head, and thats really pretty sweet. Dad recognizes the boys right away, which is cool especially since Sam looks NOTHING like he did back in 05, let alone 03 but John says “What happened to you?” I reckon they aged 15+ yrs Pops!
The boys give Dad the nutshell version of their lives over shots of whiskey, because, how else could you do it? But man, John’s face when he hears Mary’s voice was amazing! And I dont even like Mary but, good lord if she didnt nail these scenes!  My hear crumbled, their reunion kiss was completely believable even though we never saw them kiss on the show before. I saw some of you whine that John didnt ask permission first... really? I could see if they were gonna have sex, but when does anyone on TV ever ask to kiss someone?? Not very often. It was by far the most romantic thing Ive ever seen on this show, 
Like typical Winchesters, Dean is sucked into whats right before him and Sam is worried about the big picture. But Sam doesnt lean too hard on Dean about it, lets all have the nice family dinner we’ve never had. 
While compiling a shopping list with Mom, Dean leaves Sam alone with Dad. This scene was .... WOW... so well written and brilliantly acted. I had been wondering how Sam and John would hash things out and this was so much better than I invisioned. Its so in character for the Sam we have watched grow over the last 14 years to get over the bad and focus on the good, because those you love can be taken away in a heartbeat and being left with hard feelings is the worst. All he can think of is seeing Dad dead on the floor and he never got to say goodbye. and he never got to smooth things over. Sams emotions were raw and real! Jared really let Sam feel it, all the regret and anger and loneliness, melts away and turns into “but you loved us.... and thats enough” It was so refreshing to get so much emotional POV from Sam. Something we;ve gotten more of this season than we ever have. It hurts like a mother... but its worth it. 
After the heart shattering talk, Sam composes himself and tells Dean hes right. This was a good thing even if its jut temporary. He asks Dean if he wants company for shopping, and this is like Sam wanting to hold on to his rock (Dean). This is precious.
The boys leave Mom and Dad alone, and go shopping. Now we discover that the timeline has shifted and they have alternate selves. Dean is a wanted criminal and Sam, omg lol Sam is flaming TED talking douchebag that wears turtlenecks, loves Kale, doesnt drink coffee, and doesnt see the need for hobbies or family. But, I gotta say hes lovely in glasses 😎
This inevitably means that not only will Mom disappear, but the boys wont have the relationship they do, and we know, thats a fate worse than the universe exploding. Meanwhile we get a guest appearance by Zachariah and Cas, and Cas is back to S4-ish Cas and possibly even more of a dick. Sam and Dean find them as theyre about to kill the teenagers from earlier and save them. Cas of course doesnt know them from Adam but Zach does. A fight ensues and I just have to state very clearly that Dean went after cas with the angel blade with no second thoughts. Zach attacks Sam and tries to kill him, but Sam kills him instead. Now thats poetic to have been killed by both Winchesters at different times! 
Now Cas is trying to kil Sam, which as we know, never goes over well with Dean, but Cas really nails Sam HARD in the face and Sam spews blood all over! That was pretty graphic and dramatic! Well full strength douchebag angel or not, Dean doesnt let you beat on Sam. so heattacks Cas, and Cas is about to kill Dean. There is no “Cas its me!! Fight this!! I love you!!” like all the hellers wanted and predicted LMAO instead Sam writes a sigil with his blood and zaps Cas away.
Back at home, yet another highly emotional scene as Sam tells Mom why they have to let Dad go... she would just fade away and they would become their “other” selves. Mary cries real tears. and Sam overflows again. God my heart!! Dean talks to Dad and Dad is more than willing to lay his life down for Mom. They all sit solomly at the dinner table. Oddly enough Sam is the only one eating, and Im sure theres meta in there somewhere.... all I can think of at the moment is that hes distracting himself from the painful slence, and hes the only one who never really had Winchester Surprise. John decides to lighten the mood and be grateful for this time, and they all follow suit. And it was glorious!! My boys laughing and eating and enjoying themselves with mom and dad, I just dont know what words to give this scene! 
Afterwards, Sam and Dean are washing dishes together #husbros and they briefly discuss keeping it the way it is. I mean really.... Mom may disappear and they wont be insanely co-dependent, but Michael wont be in Dean’s head anymore, because nothing leading up to it would have ever happened. Dean says hes good with who he is, and hes good with who Sam is, and hes just too old to want to change it. 
The farewell scene was nothing less than earth shattering painful. Dean was surprisingly calm and stoic, though he had many tears. It was as if on purpose, he let Sam and Mom have all the emotions. John hugs his sons one last time. and tells them he’s so proud of them, Poor Sam is gutted. He cant even pretend he isnt crying. Dad tells them he loves them. Dean says he loves him too. Sam cant get words out so he wipes his face and nods. In a beautiful paralell from the old days when John told Dean “Take care of Sammy” and Dean answers “I always do” John says “Take care of each other” and Sam answers “We always do”😭😭😭😭😭😭John takes Mary’s hand and Sam in obvious pain crushes the pearl and Dad fades away. He wakes up in Baby back in 2003 believing he had a good dream. 
Now we have to wait a freakin month for the next episode. But Ill be ok. I think I need a break from all the emotions of the last several episodes because the next couple will probably be less dramatic. This is ok, if every episode was this emotional, even that would get old fast. We only have 7 episodes left and I dont want to rush to the end of the season for a freakin 6 month hiatus!! AGGGHHHHH!! 
Overall I am in love with this episode. It may have moved itself into first place but it has at least tied. This episode definitely met and exceeded my expectations, and last week I thought it wouldnt be able to beat that one. Im so proud of SPN, the writers, and the cast of this episode Ill give them all a standing ovation 👏👏👏👏👍💖 I think its abundantly clear now that Dabb DOES care about the brother bond and doesnt give a rats ass about dean/cas in fact it looks as if the next few episodes might be Dean lite... but we never really know till we watch the episodes.
In conclusion. on a scale from Bloodlines to Who We Are, Lebanon is a 10. Well done show.... well done! Now onward to the 400th episode!!
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firstpuffin · 5 years
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The Legend of Zelda: Link’s Awakening remake
-Note: It’s kind of embarrassing to admit but my comments around the visuals of A Link to the Past and Link’s Awakening are straight-up incorrect. The two games did not share the same visual style and I honestly don’t know why I said that; I most definitely knew better. Still, I’m not going to get rid of it because the internet needs more examples of people admitting to be being wrong.
I say a lot that I want to be positive, but it’s really gonna be hard with this one. See, at the latest Nintendo Direct it was announced that they would be releasing a remake of the 26 year old game, The Legend of Zelda: Link’s Awakening. As it happens I was already considering writing something about this game in a “Games from my Childhood” article, but that would actually have been positive! This one is… well, I’m going to at least try and balance every negative with a positive.
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-at least the title screen looks good-
  So where to begin: I won’t cover the story because spoilers but how about some personal background? The game came out a year before I did (ha! bad jokes) and I have no idea when I got my grubby little paws on it, but it was a part of my life genuinely for as long as I can remember, along with the Pokémon games. I never completed it as a child, but my memories of it were so good that I returned to it as an adult and completed it, learning its sad secret.
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-hey! according to this it released the same year I did; me getting my years mixed up I guess-
  Link’s Awakening (LA) was originally a pet project made outside of work hours which is why it borrows resources from other games such as the Mario series, but it was eventually released to critical acclaim. The gameplay is much the same as its immediate predecessor A Link to the Past (LttP), but with a number of new items and a unique soundtrack. Visually it is much the same as well, although its original release was black and white for the GameBoy with Link’s Awakening DX adding colour for the GameBoy Colour.
  So let’s start with the visuals as that is most of what we have right now: the original shared its visuals with LttP what with them using the same assets (tools, resources etc) and LttP had a sequel recently that looked really nice. But the upcoming LA remake looks nothing like it; I wouldn’t expect it to but when a defence of the artistic choice is that “it’s an update of the original graphics” (so why not use the assets from the LttP remake?) or that it somehow “reflects the atmosphere of the original” except there’s no reason for it to be any different to, again, the LttP remake. And in response to the “atmosphere”, LA was one of the darker yet in some ways more whimsical games; this new style is childish to the extreme.
  Don’t get me wrong, I love something that is good and childish, but there is a level when it stops being great and starts to feel like they condescend to the player. Bright colours, simple faces, high pitched noises- Oh god the noises!! I’ll expand on the sounds later but I’m still on the visuals. I’ve heard the game described as looking like Claymation, which isn’t wrong, but my immediate thought was that it looked like cheap plastic. And after watching it again and again as I discussed it with a friend, this opinion stuck.
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-tell me this doesn’t look like claymation; this isn’t a game, it’s an animated short film-
  You know how shiny and tacky cheap plastic usually looks? Imagine an entire game like that; an entire world like that. Fans of anime may understand what I say next, but there is a large element of “chibi” in this new game. Large head, tiny body. It’s often seen in short 4 minute spin offs of popular series.
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-as you can see, chibi is hardly meant to be taken seriously-
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-just to hammer things home-
  So shiny plastic, silly chibi art with a soulless expression. Oh yeah, that. Link’s eyes have zero soul behind them. Zero. He’s a freakin’ monster. Have you seen those Funko Pops? You know how empty they look? Some have said it somehow reflects the original game’s art again, but back then they didn’t have the technology to make him look soulless and young me always thought he looked determined; it was really cool.
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-determined; dead inside-
Okay, so I said I would try and be fair, and I have shat upon the plasticine toy-box long enough, so here’s what is good visually. The areas are actually really nice. 
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Ignoring the nail varnish sheen on everything, things are really detailed. There is an unfortunate trend in games, likely due to technical limitations, to have flat textures. Basically, imagine the difference between a tile or wood panel floor, and a picture of a tile or wood panel floor. But this game looks to have really tried in these areas. The grass looks thick and lush, tiles look like more than a photograph on the floor and even the flat flowers on the ground look decent. Just a shame it all looks like LEGO. Actually, a LEGO Zelda game would be awesome. But this is not that.
  I haven’t explained that very well, it’s an area that I am new at but I will say that clearly a lot of care has gone into the assets and the world. It is not a lazy game in any way.
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-don’t tell me those trees and rocks and- well, everything, don’t look like LEGO-
Next I’m going to talk about the sound. First of all, I’m convinced that they have artificially increased the pitch of Link’s voice so it is painfully sharp to the ears. I’ll admit, I have an unusual sensitivity to lights and sound and thus I prefer darker colours and quieter sounds; I avoid clubs like the plague and not just because I’ll likely catch it there. So maybe, just maybe, I’m noticing something that won’t be a problem for most, and is just unfortunate for me. And let’s ignore that it doesn’t match the darker tone of the game.
  And the music? Also quite high pitched. And super cheery. It doesn’t have either the dreamlike or dark tones that could be expected (and just thinking of how it could be dreamlike gives me shivers; it could be so good) but is instead inanely cheery. In fact, I hope they sped everything up for the trailer and the pitch is just an unfortunate side-effect.
  On the plus side, the trailer opens with a cool cinematic and I swear the music changes from a nice, cheerful rendition (I don’t dislike cheerful in-and-of-itself) of the Zelda main theme to the death squeals of various instruments that I mentioned before. On top of that, it ends on a really nice vocal version of the LA theme, Ballad of the Wind Fish. If the trailer had been the cinematic and that closing song alone then I would be beyond excited about the remake. Thank heaven it wasn’t, I’m not sure my love of the series could survive such a plummeting disappointment.
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-and here’s the actual trailer for your perusal- 
So I’ll finish here. I was originally very pleased, excited even that they had decided to remake what was a favourite, underrated and apparently forgotten game, but I kept my expectations low because I knew what to expect from these companies. I thought I did anyway. I was still disappointed. I thought I had prepared for the worst. Still, at least it gave me something to write about.
  But, the game has clearly had a lot of work put into it and gameplay-wise it actually looks to flow really well so I’m sure it controls like a treat. But the visuals and music are too big of a deal for me to let slide; if it keeps up like this then it could literally be painful for me to play. Still, games do change a lot from the initial trailer to its release and I even put forth an idea of why the sound may hurt me so much here. Maybe the final game will be a lot better. Unfortunately, the things I want to be done in games and such rarely are, and I am often alone in my complaints.
And finally, yes I am aware that the famous and incredibly popular Wind Waker entry in the series also had similar complaints and became, as I said, incredibly popular. I wasn’t a part of that crowd, I was too young and honestly, Link’s Awakening was the only Zelda game I had actually played at that time. 
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