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#i think it'd be cool to see the different stories and arts that come out of them
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Beboptober 2022 prompts
Hey all! Decided to make another prompt list for the coming Beboptober month! This can be for writing OR art, or whatever creativity compels you!
I’ll be following the #Beboptober 2022 tag and I’ll share as much as I see; hoping to make some stuff myself but I’ve got a trip ahead of me so we’ll see ;)
1. Old-Fashioned Cowboy 2. No Hero 3. Royal Flush 4. Hitchhiker on the Space Highway 5. Free-fall 6. Collateral Damage 7. This Drink’s On Me 8. Sacrifice 9. Something Good 10. Runaway 11. Procrastination 12. Alone Together 13. Honesty Hour 14. Checkmate 15. The Last Dance 16. Betrayal 17. Mushroom Hunting 18. Don’t Lose Me 19. Legacy 20. The Fool 21. Meditation 22. Mirror 23. Sweet Dreams 24. Belong 25. Ninth Life 26. Sunrise 27. Dreaming 28. Missed Connection 29. Butterflies 30. Rain 31. Pumpkinhead
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positivexcellence · 2 months
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EXCLUSIVES INTERVIEWS How Jared Padalecki Changed From A Gilmore Girls Kid To Walker Season 4's Father - Exclusive Interview
"Walker" is now in its fourth season. What about the show, and also the character of Cordell, has made you want to keep coming back year after year?
Well, so many things. But I think to answer your second question first, what I love about the character of Cordell Walker and what he is going through is that it feels, though very different, very similar to my own life. I mean, I am a father. This is the first chance I've ever had to play a father. So selfishly, I love exploring what that looks like. Our writers have been so diligent about making this show as honest as possible. I hope I don't sound like I'm disparaging the OG "Walker, Texas Ranger" in any way, shape, or form, but this is not a martial arts show as much as it's a human being show about adulting and about having relationships and having troubles, and things are dirty and messy and there's not always an easy fix. 
It's not necessarily get the bad guy and everything's good for the week. It's sort of like, get the bad guy, but in the process of getting the bad guy, you ignored your daughter, so how do you fix that? Or in the process of getting the bad guy, you skipped out on your son. Or in the process of getting the bad guy, you locked yourself in your room for three weeks straight and weren't available to anybody, and now you have some relationships to repair. So it's much more similar, in my opinion, to life. Life as I know it, at least.
And to answer your first question about Season 4, I'm really excited. We haven't really explored past traumas in the sense of the Ranger world. And so we have this serial killer, the Jackal, and it's very clear that the Jackal — before Captain James (Coby Bell) was captain, he was just Ranger, and Ranger James and Ranger Walker were partners — he really terrorized these guys, specifically Ranger James, then Captain James. And Season 4 has been a great kind of dark dive into what someone can do to you psychologically when it seems like they're playing with your emotions, and they're one step ahead of you all the time, and you just can't save those around you when your job is to protect and serve.
"Walker" is your first dive into the world of executive producing. What has that been like for you? 
My trailer's bigger, I get to tell people what to do. [laughs] By the final seasons of a show I did before "Walker" called "Supernatural," Jensen Ackles and I both had a say in the storylines and in the scripts and the blocking. And then, to quote the Bard, "A rose by any other name would smell as sweet." We weren't executive producers by any means, we weren't involved in all the meetings that artists aren't necessarily usually involved with, but we were so passionate about our characters and about the story and about the canon and about the cast and crew that our vote was counted, even though we were never producers on "Supernatural." 
With "Supernatural," I think the executive producers were able to see through 10 years of example that Jensen and I cared about the story and the script and the characters, not about like, "Hey, it'd be cool if I took my shirt off. Hey, it'd be cool if I had leather pants and a motorcycle." They knew that we were doing what was best for the character. And so I think when you come in as the EP, that's assumed, and so that kind of bridge has already been passed, that speed bump has already been navigated. That's been wonderful. 
I have a wonderful relationship with ["Walker" creator] Anna Fricke. Funny enough, her husband Jeremy Carver was executive producer and showrunner of "Supernatural" for many years, and that's how she and I first met. And from day one, she and I have just been on the same page. We just talked this morning, as a matter of fact, about the finale that we're shooting right now. And so it's been nicely passionate. I think what I've found in my 20-something years in the industry is that, as an actor, what happens between action and cut doesn't really interest me all that much. It's fun. But what I'm interested in is being home with a script, with the puzzle of how does this work? Where does this not work? How can this work better? What else could we do? 
So to be a partner and trying to determine what storylines are most poignant and most pertinent along the way, and what works best for each character has been really special and I'm really excited about it. And even learning a lot about what happens, quote-unquote "behind the scenes," some of which is kind of unnecessary for me to know. "Well, hey, this location's going to cost $1,000, but this is going to be $1,200." I'm like, "Okay, well, what's better?"
I was a kid that spent time in my room building Legos, much like my middle son. I was just so fascinated by the way things work. And I think, frankly, for certain actors, that informs their performance as well, knowing everything that went into why a scene has to be a certain way. I can recall on "Gilmore Girls" or "Supernatural" reading a scene and going, "Well, wouldn't it be a lot better if we did this instead?" And now having been EP for years, I can read a scene and go like, "Oh, I know why this is inside, not outside. Oh, I know why they just push each other and don't get into a full-on fight. Oh, I know why this person has lines, or this one doesn't." So it kind of helps complete the puzzle, so to speak. 
Speaking of "Supernatural," you've had some really big roles in your career, like Sam, and Dean on "Gilmore Girls," obviously.
OG Dean! I like to say OG Dean because Jensen was Dean on "Supernatural," but I'd already been Dean on "Gilmore Girls" for five years. So I like to try and kind of wink and nod. 
What does it mean to have those fans that started with you on "Gilmore Girls" also embracing this newer character of Walker?
I can't put into words how grateful I am that people have enjoyed the work I do. And funny enough, even though it's scripted television, I feel like my work and career have been kind of like a journal. On "Gilmore Girls," I did the pilot when I was 17 years old and I was a kid fresh out of San Antonio, Texas, where the only apartment I could afford, the door didn't lock. It was in the parking lot of a liquor store. And then I grew up a little bit. And then at 22, I started "Supernatural" and I was still essentially a kid. But during "Supernatural," I became more of a man and an adult and a husband and then a father. And now on "Walker," I'm a father. And so it's really life imitates art. 
And so the idea that people have taken the time to listen to me, I feel listened to. Which is ironic because I'm playing characters. This isn't a documentary by any means. But I'm flattered and I hope they all understand that I would not be here able to tell stories if it weren't for them, period. 
Is there anything that you want the fans to know before they watch the "Walker" Season 4 premiere?
Yeah, we have a shortened season. We have 13 episodes. Jensen and I used to joke when we were doing a 23-episode season of "Supernatural," you're not going to win them all. If you go up to bat 23 times, you're not going to hit home runs every time. If you shoot 23 three-pointers, you're not going to make them all. But with 13 episodes, each one is wham, bam, don't miss, don't blink, don't walk away. We're bringing a lot of awesome, incredible, high-stakes stuff the audience's way, and I can't wait to watch alongside them. 
Looper
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kiwibirdlafayette · 2 months
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MIANITE AND LIFE SERIES? oh please,,, please tell me holy shit im VERY normal abt that idea (im lying)
YESSSSSS I AM SO. I AM SO NORMAL (biggest liar)
I'm still sorta workin on the story plot wise but basically I imagine it as like the lifers are brought into like a semi-reset realm of Mianite under the guise that it's supposed to be like a regular life series (but its not 👀!) Ianite's back to being imprisoned and maybe there's also some other underlying happenings Watcher related or not idk haha
(the god followings i mention later on were based off @ranababamboo , they made some awesome art for this crossover u should totes go check out :D)
I think it'd be funny if theyre still greeted by a version of Dec (or maybe Pix or Iskall would make a funky cool prist :Oc) and are introduced to the mechanic of the game- It works similar to Secret Life where they're all given a set of tasks; One from Mia, Dia and Ianite, and based on how they go about the tasks each session, it leads into them forming factions (aka the god teams) with Lizzie starting off with Mianite and later finding evidence of a Marthanite and BigB doin his funky backrooms things (he's set to follow the World Historian how he gets there I'm not sure but if anyone wants to add on feel free! /nf)
Tiem Reester isn't present but I think it'd be interesting if there's like traces of them (implying this takes place post-s2 but funky multiverse relative universe things hehe) I have plans for Jordan and Tom specifically in linking this to their hardcore series from last year I affectionately named Linked Life bc of the whole "if we all die the server resets" but ye. ye ;]c
I imagine tons of shenanigans ensue ofc from both just them all bein the silly goofys they are, and then as they start to form their factions (maybe both by god followings but also if the factions are mix of the different gods too would be interesting to see... Like Mounders with two dianitees (pearl n joel) a mianitee (bdubs) and an ianitee (mumbo) for example👀 As the sessions go on the tasks become more interesting/offputting or odd that are maybe more lore related, like one big one I keep coming back to is Ianite sending Mumbo to the S1 skycage via a book only given to him with a chest of redstone supplies to make a flying machine
How much the gods appear kinda varies, I've already half written this bit that Scott, Tango and Mumbo are the first to see a physical form of Ianite after a redstone-filled night of building and Pearl becoming Dianite's champion so yeyeyeeyeyeeee!!! :D
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amerricanartwork · 3 months
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Y’know, I have a funny story with the ship between Innocence and Pebbles.
@eggobuggo , my sister, was playing The Sims and made the iterators in her own humanised forms, including her version of Innocence and Wind, along with Moon, Pebbles, NSH and Suns, all with their own personalities and stuff. She set up a generic apartment, put the gang in, and just had fun making them do silly shenanigans together, while I sit and watched her play.
In particular, we headcanon NSH, Pebbles and Innocence as Gen 3s, the newer modes, and so she made them into teenagers, which, with a DLC, have a whole new host of features that are not in the base game. This includes getting crushes (which weirdly enough, young adults and adults cannot get).
But anyway, one day, later into the game (the gang basically all were in the high end of the friendship scale with each other), the notif board popped up that Innocence had gotten a crush on Pebbles. Unfortunately for her, NSH and Pebs were already being all flirty with each other (Ragequit is where it’s at for us), making Pebble basically keep her in the friendzone. Ngl, my heart went out to her :,) Especially so, because they were all sharing a room. (space was tight)
After that, I began thinking about it in context of it in-universe, and ngl, I came to quite liking it as a ship, especially since I see Innocence to be less… asshole-ish (?), I guess, than what the general fandom makes her out to be (I mean it’s understandable, we only see her to leak the pic of Pebbles condition and that’s it.). To me and Eggo, she’s much nicer unless you really piss her off, which then, her more cynical and gossipy side of her comes out. She was actually more of on the friends side with Pebble before the shit went down.
At the time, I thought “dang, it’s a shame I won’t be seeing anything of it since she’s so obscure.”. This was a couple months before I began seeing art of them on the main tag.
Soooo… I guess I’m somewhat of an og Milkshake (as is the fandom name) shipper???
Just, seeing you and others make art about them is almost surreal in a way, since the only reason I really considered them as a ship was cuz of a random event in a life sim game lol.
Also @eggobuggo, I hope you don’t mind me sharing the story. :)
Wow, that seems like quite the story! And I do agree, after witnessing something like that in a totally different game it must be pretty surreal to see the ship gaining popularity in the actual RW fandom now too! It's nice to get another seal of approval from an original Milkshake shipper!
For me, it's also a bit strange because it's something I've considered for a really long time as a lingering "oh, wouldn't it be cool if I could make this work?" idea. The obscurity and lack of content for UI to draw inspiration from, both canon and fanon, definitely added to these feelings and the difficulty of imagining a working portrayal of the ship, hence I've only recently felt confident enough about the relationship and UI as a character to act on it. So after Pura coined the ship name and made a lot more art of it, then other artists started expressing approval and even drawing it themselves, it almost feels like I'm watching the ship enter the mainstream (Tumblr) fandom consciousness in real time, which is honestly pretty cool, especially since it feels like I had a hand in it with that initial ask! And even if I wasn't the very first to consider it, I'll definitely continue supporting this ship!
For some other thoughts though, I totally agree on Innocence not being mean in reality, though for me she's not mean or gossipy at all and more so has a kind-of opposite major flaw that tends to cause bad things unintentionally. As much as I can understand interpreting the character as a genuinely mean person, I thought it'd be interesting to imagine that her leaking the rot simply caused others to perceive her as mean, not that she's that way in reality. After all, I don't think we ever see direct dialogue from Innocence in canon, and the only evidence I can find of her being mean is Wind's speculation on her motivations. I also took inspiration from @shkika's Innocence, but I just wanted to see if I could take those ideas further to create my own unique interpretation.
Also, it's actually pretty coincidental you're telling me this too, because in regards to what I've come up for my Milkshake portrayal, Innocence having an unrequited crush on Pebbles for a really long time is actually really important for both plot and character arc reasons! I've been developing my own take on the classic worm-off-the-string iterator AU idea with @hail-strom for like the past week or so and the ship as of now plays a decent role in that, but the unrequited crush acts as subtle, yet major context for Innocence's actions throughout, which in turn slowly influence Pebbles especially as he starts to reciprocate those feelings (much to his alarm)!
Anyway, thanks for sharing that with me, and thanks for giving me a chance to ramble about this ship more! I'm honestly so happy to see it growing, and all support counts!
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simon-newman · 8 months
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Another franchise intentionally ran into the fucking ground
So... I've heard before about the supposed "Alien 5" idea that got scrapped/put on indefinite hold.
Today it came up in a discussion with friends and I tried to look into it more.
Apparently the idea is not really new but not quite as old as the original four (sic!) movies.
The whole thing comes from 2015 and is a series of concept arts released to the public and a 50 page sketch of a script.
From what concept arts suggested the movie (sometimes called "Alien: Awakening") would erase Alien 3 and 4 from canon and continue with older Ripley, Hicks and adult Newt forming a resistance against WY who somehow obtained and were experimenting with Xenomorph samples.
Cool. Workable. If done correctly I am sure it'd be welcome addition by the fans.
20th Century Fox actually recognized the fans enthusiasm and greenlit the project before no one else but Ridley Scott got involved.
The idea was then shelved indefinitely with Scott instead gaining the right to produce more movies to his "Alien Prequel Story" started with Prometheus...
Now. We all know how Alien: Covenant turned out. Not great. Now there's third movie from the series coming up titled "Alien: Awakening". Sounds familiar? Worry not. It'll likely get released as just "Awakening" instead. And won't feature our beloved Xenomorphs.
Why?
Apparently Ridley Scott sees Xenomorphs as old idea that can't be of use in film anymore. According to him the Alien Franchise "Needs to move on" and away from Xenomorphs...
Like. Dude... You are making your movies riding on the back of the Alien Franchise - THE Xenomorph franchise.
If you want to make new "space monster" horror movies that's fine. But don't make them under the name of existing franchise of a different, beloved space monster.
Also - if you can't think of a new, interesting way to use the Xenomorphs that's fully on you. There's an entire de-canonized extended universe featuring it. A whole goldmine of ideas to be used, never before brought to the big screen. You really say there's nothing to do with it anymore?
Fuck off!
Hollywood needs to stop hiring directors who hate franchises they're supposed to work with.
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jinxed-sinner · 1 month
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Alright here's my full (possibly hot) take on redesigning Hazbin Hotel characters and making a video showcasing those redesigns while you criticize the official designs.
First and foremost, you are redesigning someone else's OCs. Hazbin Hotel is, in essence, a passion project for Viv. How she talks about it makes that incredibly clear to me. The only difference between Hazbin Hotel and, for example, the story I'm developing surrounding some of my D&D OCs is that Hazbin Hotel got picked up by a streaming service and is significantly more popular than most passsion projects get.
Personally if someone wanted to redesign my D&D OCs, I wouldn't mind it, in fact I'd probably think it was really cool that someone would want to redesign one of my OCs to be closer to their tastes in terms of what they like to draw. I would, however, be made incredibly uncomfortable if someone made a video redesigning them where they also pointed out everything they thought was wrong with the designs. I didn't design these specific D&D characters to be 1-to-1 accurate to their classes in D&D or to look professionally designed. I designed them how I wanted them to look for the story I'm telling because I don't plan to ever play them in a campaign. The main character Avlan is a paladin, and I can acknowledge that his design might not look exactly like a paladin. One of the tabaxi in the story (Ice) is a bard and the other (Spark) is a ranger, and I acknowledge that their classes might not come across well in their designs. The single tiefling I've designed for this story (Tragedy) is a cleric but might not come off as one in their design. But I specifically designed them to be easy for me to draw because I want to be able to tell this story through my art. Having someone say "oh, Avlan's armor isn't paladin enough!" or "Avlan's fur colors and patterns should be closer to a wild rabbit's because harengon shouldn't be based on domestic rabbit colors!" would fucking hurt (especially because I'm so attached to Avlan, but it would hurt just as much if similar comments were made about Ice, Spark, or Tragedy). I am so passionate about these characters and being told their designs are bad or wrong in some way would be like a stab in the heart, and it would still feel like a stab in the heart if this story ever got a massive fandom behind it. Giving Avlan more complex armor because you think it'd look cool or just want to see what it'd look like? Sure, if I could draw more complex armor I'd give him more complex armor too. Giving him more complex armor but also shitting on the armor I decide to draw him with? My motivation to draw him in his armor, potentially draw him period, would be dead for WEEKS.
Why is it suddenly okay just because someone's passion project was picked up by Amazon Prime? Why is it suddenly okay to be "fixing" someone's character designs just because the project has a much bigger budget than most artists get and is on a popular streaming service? It's not. I don't care if you're a professional character designer, or think a specific character would look better with certain traits, or just don't like the character designs.
Hazbin Hotel is still Vivienne Medrano's passion project, and redesigning her characters and making videos talking about everything you think is "wrong" with them is, honestly, disgusting. You can make videos explaining your choices in your redesigns without putting down the designs that already exist, whether you like them or not. Me thinking Lucifer looks better with his tail not restricted to his full demon form doesn't suddenly mean I don't like his official design, because I fucking love it. If you wouldn't do it to an artist whose passion project is just a webcomic here on Tumblr, don't fucking do it to an artist whose passion project got picked up for a cartoon by a big streaming service (or any company for that matter).
#hazbin hotel#vent#kinda#i just think it's a weird double standard#'yeah don't fix people's art! unless theyre working on a project that was picked up by a big company then it's fine to fix their art'#like???#why is that a mentality that exists?? they're still viv's characters#and you can still redesign them without shitting on the official designs#pretty much all of my redesign notes for hazbin hotel are 'how can i make this character easier and more fun for me to draw'#because i specialize in furry art. i don't usually draw humanoids lol#so giving vox some shark traits for example or making adam more birdlike would make them more fun for me to draw#why can't we redesign them based on that without saying 'i think it's weird that this decision was made for this character's design'#they're still viv's characters. they're still her designs. stop pointing out everything you think is wrong with them for fucks sake#we don't need to talk about hazbin's character designs. we don't need to 'fix' them#just say they aren't for you and move on. there's literally nothing inherently wrong with them#i also feel like not enough people actually do research into the historical contexts of some characters#and i think it'd be really fuckin cool to see people redesign characters more based on headcanons based on that than anything#look into how the mafia operated in new york in the early/mid 1900s for angel. look into radio hosts in the 1920s for alastor.#look into las vegas culture during husk's lifetime for husk. look into the culture surrounding tv hosts in the 1950s for vox.#LOOK INTO THE CULTURE OF THE ELIZABETHAN ERA FOR ZESTIAL.#(i just presented zestial ideas to anyone who wants them on a silver platter. you're welcome)#(also new headcanon that zestial was friends with shakespeare in life because why the fuck not)#(when the tags get wildly out of hand)
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estellardreams · 5 months
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Sometimes I have random plot thoughts on stories that I like reading or am writing and I just wanna talk about a few that keep squirming around in my mind.
Tachophobia AU: Random Idea... In an attempt to stop his friends from reverting Niko back to Sonic, Starline secretly takes them into the facility and starts manipulating them in similar but also different ways. They could interact if he wanted, but it'd be a "Psych Ward" situation.
Imprisonment/Cybernetic AU: I have done a lot of messed up shit to characters before, and this isn't any different. Just look at my Cybernetic AU because jeez Issue 4 went hard on Sonic's trauma. It was actually my favorite to write and draw. I also got all of the work done in FOUR DAYS. (strange record. Was going to see a friend soon and I cranked out 11 pages and finished right before midnight the day before)
I actually wing a ton of my writing, and many plots don't get off the ground unfortunately because of it. So to shoutout some of those abandoned comics... "Not So Different" (A short mini between Canon!Shadow and Cybernetic!Sonic bc I noticed how similar they were), that one mlp x sonic pony comic I only got one page done for and don't have a name for, another mlp x sonic crossover comic featuring the Paradox Prism I only got to the cover art for, and that Imprisonment AU comic I completely forgot about and... Unfortunately abandoned but idk might come back to it.
Shadow Prime AU: I've always wanted to make a comic adaptation of the fic, and I might come around to it eventually once I decide what I wanna do. The main issue is the art style... Do I want it fully colored, black and white, or selective coloring? Not too sure but I'm kinda leaning on fully colored. But I still gotta finish Cybernetic but it's on hiatus due to burnout.
Sonic Cybernetic AU: I've actually wished for a game adaptation of the comic. Or at least... Working models people could use for other games to add them. I just think that'd be neat, but I can't code or model for anything.
Sometimes I accidentally enforce personal headcanons or personal experience to my writing... This happened recently with the "Rollercoaster" fic from the Tachophobia AU (reminder: I just like it. I did not create it. That belongs to @boom-fanfic-a-latta and @the-sky-queen.) Because I unintentionally drew from my own experiences from an amusement park. Although they were exaggerated a bit, they're still oddly close to my original memories. When I was younger, I liked going to the County Fair, and for the longest time I hated fast rides. I'd always panic on them, and my favorite ride was this caterpillar one (it was also slow paced and kinda bumpy). And Niko's experience, albeit shifted to be more like his character, was exactly how I felt on my first fast ride... Absolutely fucking terrified. I also sometimes have a nervous stammer and suffer from anxiety issues, so... I might've unintentionally written Niko to feel similarly to me at amusement parks when I was younger.
Anyway, just some random stuff, wanted to info-dump too. Cool? Okay, bye!
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raid3r-r4bbit · 7 months
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@fuzzydreamin thanks for the lol. ive been a little busy with life so sorry for the late response.
Favorite Color:
Green. Like Blindingly Neon almost yellow bile/acid toxic hazmat pukey green. Also black. I'm also a fan of earthy tones, warm greys and browns, rusty orangey reds, and i also unironically love that "some smoker lived here for 5+ years but i swear the walls are white" sepia color.
Last song:
Either Childish Flamingo or 1x1. I've been hopping in between really screamy and just goofy shit atm because i cant focus with anything else. 🤷 But (I also jsut got a new BMTH hoodie) BMTH's post human album has been feeding me. It's a really good (visual? no.) example of that like just angry and over it nihilist feeling and I just *MUNCH CRUNCH AAAA* like i feel like it could be just the tiniest bit angrier and louder but i think that's my headphones.
as for childish flamingo, its like that miseryxcpr thing imo. It's goofy and funny and it slaps. and it's so catchy. it's like right on the edge of aha funny and fuck you street and i love it. i hope any of that makes sense im sorry lol.
Last movie:
the Demon Slayer movie. I skipped all the way to the end to see the fight between Akaza and Rengoku because they're two of my favs ( in order from that show: Uzui (my mom calls yuzu (my cat) Uzui and its adorable) Akaza and Rengoku. I Found out the english dub is out (im way behind) and just needed to hear their english voice acting. all of it is amazing and Akaza's lil gigles during the fight make me incredibly happy. Guys who laugh/giggle mid combat? Ugh >\\x//<
Currently Watching:
Demon Slayer, Chainsaw man, Tokyo ghoul (im rewatching a bunch of animes) Steven universe. (i love all of these and full recommend them. I literally just yesterday(or the day before idk time is a blur) got a new funko pop, it's the half-kakuja kaneki and i love it.)
Other stuff i've watched this year:
Spy x Family, the Junji ito Collection, Yamishibai (if you like picture style art and horror this is great, its somewhat junji ito like, but shorter stories and ngl the zanbai ep scared me a bit) psychpass (some reccomended this to me cause im (obviously) a fan of darker more gruesome shows, and it is very dystopian, love the art work, but i just dont get it.) Given (if you havent watched this show please watch it its amazing) Yuri on ice, Banana Fish (also another fave)
(I work from home, and pretty much exist at my computer, and need to keep on music or tv to keep the bad thoughts out, so i have a lot of time and opportunity to watch stuff ok)
Shows I dropped this week:
Psycho pass. again, i just couldnt get into it. I know a lot of people seem to really like and it full seems like a show that would be up my alley. that first ep was kind of a lot though. I'm not ashamed to admit i love shows that are unafraid to show nudity and violence but the two together (ifykyk) make me uncomfortable. If this case had been a little further in the show i think it would have been fine, but it's litterally the first like ten minutes of the show. I also tried watching this a few week ago while at wasteland but we were pretty much just out the door.
Devil May Cry. I still love the games and the characters, and i remember loving the anime as a kid but its just... so different from the games lmao.
Currently Reading:
random internet stuff, fics and shit. I feel bad because i used to go to the library all the time but at the same time, i dont really have the room to store a whole bunch of books and despite being super dyslexic, i read insanely fast, so renting/buying books isnt worth it to me. (i've read entire full length series in the span of a day or two, while doing other stuff. I need longer, more conveniently packaged novels and that typically comes in the form of fanfiction. )
tagging: @snowmutant @ivanpahdrylakeracer @glaochormfitheach(idk if ur cool tagging you in this kinda stuff, if not just lmk i though it'd be fun :D) @the-soup-witch(im dragging you into tumblr culture whether you like it or not, welcome to tagging games)
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fabdante · 18 hours
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Been replaying the first Hades game recently, and:
-I'd love it if we got an option to tailor some Devil Arms in the game, like how you can awaken different Aspects of your Infernal Arms in the Hades game. Both for the DMC reboot and the preboot, tbh.
For the reboot: The Angel and Demon Modes were already fun to play around with, with Demon being slow and heavy/high damage hits and Angel being fast and light/low damage hits, at least for most of the weapons you have. It'd be cool if you could tinker with that more, even if it's just expanding upon Devil/Angel Arms and Firearms you already have, rather than getting new ones.
I'd also love to see what you could do with a version of the amulet from DMC2 that lets you tailor your Devil Trigger with advanced healing or time manipulation or extra speed or damage via Devil Hearts. (There were also different elemental damage you could add, but that didn't really do anything to change the damage output or carry any additional status effects with each element, so. Yet another wasted opportunity.) It'd be Neat to see this used in the preboot, too, its just that with the whole Angel and Demon modes in the reboot, I feel like you could have more fun with it?
Assuming that wouldn't make the gameplay too clunky, I mean, for either the reboot or preboot.
For the preboot: Dante has so many Devil Arms at this point that I feel like, if you really didn't want to add any more/new ones, having him and/or Nico and Nero tune up the ones Dante DOES have could be a nice compromise? Like, it'd still give the players something new to mess around with, but you'd just be using the Devil Arms Dante already won. (Which. I think story-wise it'd be better for Nero to win his own collection of Devil Arms, but that's beside the point.) It'd be interesting to see what Nico could do with them, either on their own or as inspiration for new or existing Devil Breakers.
-Didn't realize how much I needed Zagreus Hades game and Nero Devil May Cry to meet, but now the thought won't leave me, because like. They have so much in common. Both polite, good lads with shitty relationships with their dad's (at least Zag's eventually mellowed out into "bonding over having repeated sparring matches with one another"). Also the whole moms thing (its complicated). Just. *grabby hands* I feel like they'd get along good and be friends. It'd be Neat. C:
I'd also KILL to see Nero wielding some of the Infernal Arms, especially Exagryph. Its basically a machine gun with a rocket launcher attached, and the Aspect of Lucifer makes the weapon REALLY fun to play with. Its so cool. Also, I'm pretty sure if you put Nico and Daedalus in a room together they could come up with something worthy of legend. Assuming the Underworld doesn't just. Explode, or something, because of their experiments. Still, it'd be worth it.
Ok so, confession, I have not played Hades yet. I own it I just haven't been in the time or mood for it yet despite how much I love it's art design (I'm also just very bad at the sort of genre that Hades falls into which has made me very nervous to start, I have been abysmal at every Supergiant Game I have ever played)
All of this sounds like really cool and interesting ways to change up the gameplay of the preboot, though!! I find the preboot games very clunky so honestly I'd welcome some shifts and changes.
Also what I know of Zagreus, I agree him and Nero would get along swimmingly!!
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doom-nerdo-666 · 3 months
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This is coming from watching recent videos by DBThanatos and he once brings up how Arachnotrons attaching to ceiling and infighting are scripted.
With infighting i already mentioned why it can't be "legit" in the modern games: The new enemy AI, arena formula, levels not having the same kind of "openness" in old Doom, resources etc.
With the Arachnotrons and ceilings, i think it's because Eternal and 2016 are modern games, meaning they are "context heavy".
(is this related to that MatthewMatosis video? better see how this post turns out)
Levels are more detailed because they have a "story" and more stuff going on.
And enemies have more detailed models and animations, along with a different gameplay system.
I like to think if classic Doom had a ceiling enemy at the time, its attachment to ceilings could've been RNG based and maybe the ceiling enemy could even use this to traverse the level.
Though it could also depend on proximity to the ceiling, whether or not ceiling sectors had to be textured, if it'd be a new demon to not affect the Arachnotron's role etc.
I know there's the Stalker in Strife, though those start off in the ceilings and fall to the floor if close to you: Can't recall any retro FPS that had an enemy switching from floor to ceiling and vice verse.
Another thing is melee in the modern games, which is mostly animation based.
In classic Doom, it's just a basic action that causes an enemy to lose health if you're close to them.
Even the classic chainsaw is just a repeated fist but the one unique thing about it is how it doesn't have knockback unlike most other weapons.
D3, despite being a pure 3D game with models, had a chainsaw that was more in line with the classic but it's also a slower horror based game.
Maybe this is why people weren't into Eternal's "self-aware videogamey" direction: You had these glowly 1-up pickups going "this is a videogame" but the animations and the rest is still meant to be "immersive" or part of a setting with a story.
Not the same as classic Doom being more "naturally videogamey" because it "simply is".
It's one of the reasons why i thought a modern Doom game with a cel-shaded art style could've been cool: If a stylized but still limited art style could've lead to some things that aren't as easy in a "proper" 3D art direction.
It also me think of modern Doom having a "retro" spin-off in the same way as Postal Brain Damaged or WH40K Boltgun. A 3D "boomer shooter" with a low poly model aesthetic, almost taking notes from Prodeus or Wrath Aeon of Ruin.
Sure it'd come off as taking way too much from pre-existing fan mods (Specially something like Quake's Slayers Testaments), but it'd also be an official "marriage" of modern and classic gameplay elements.
Part of why i think "modern Doom in old Doom" mods are interesting: They get to explore modern features in a "classic context" like specific enemy types or weapons in a different formula.
Not even just "what if old id thought of the Cybermancubus" but also if there's potential to be realized in a different system.
In general, it's a good reason to hope there's always an new Doom in the future, not just to see new ideas but also pre-existing ideas done differently (i even wrote examples in this blog's "idea" tag).
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ogamagirl · 28 days
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Hello! I've been thinking about getting into magical girl anime recently and I noticed you reblogging stuff from a lot of different ones, so I figured it'd make sense to come to you with this: Do you have any good starter magical girl anime recs? I'd prefer something light and fun if possible :>
OH GOODNESS I am more than happy to recommend you some magical girl anime, I LOVE magical girls, it's one of my favorite anime genres!! I hope you don't mind me answering this on my blog haha, gives me an excuse to ramble x3
My favorite magical girl franchise is Pretty Cure - most often abbreviated and refered to as Precure. It's a sprawling franchise that's been going on for the past 21 years now so it SEEMS daunting, but the cool thing about Precure is each season is its own self contained story with its own plot and cast of characters. There are two continuities with two seasons (the original Futari wa Precure and its sequel Futari wa Precure Max Heart, and Yes Precure 5 and its sequel Yes Precure 5 GoGo!), but otherwise each continuity is one season, usually between 47-50 episodes long (each season lasts one full year of broadcast time).
The best way to start with Precure imo is to look at summaries/character designs and see which one sounds most interesting to you - there's no "order" to watch them in since they're all their own stories! Precure is a children's franchise so things are generally light enough, but there are definitely some seasons that touch on/deal with heavier topics. If you'd like my personal recommendations for "light and fun" seasons of Precure, I'd recommend Smile Precure and KiraKira Precure a la Mode!
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Smile Precure is about Miyuki, a girl who loves fairy tales, being tasked by the fairy Candy from Marchenland to assemble a team of 5 Precure to collect Cure Decor and revive the queen. It's bright, cheerful, and silly - I love the central cast and art style so much! A word about this season - this season was dubbed into English under the title "Glitter Force", which changed all names to English ones and cut out a handful of episodes (I believe the ones most heavily focused on Japanese culture that the dub team couldn't easily change to anything else). I personally do not recommend watching it like this! In all cases as far as Precure is concerned I recommend watching the original subtitled Japanese version.
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KiraKira Precure a la Mode is about Ichika, a girl who loves sweets and dreams of becoming a patisserie. She meets Pekorin, a fairy that can detect "kirakiraru", an energy contained in sweets that represent their feelings, which evil fairies start to steal. Ichika becomes a Precure to protect the sweets and forms a team of Precure that open up their own mobile sweet shop together. One of the things that's unique about this season are the fights - one of Precure's claims to fame is the high amount of physical fighting/hand-to-hand combat it contains. KiraKira tones that element down after previous seasons were seen as "too intense", so the fights in this season are more magic/special attack based. This annoyed some people, but I personally think KiraKira's a great, fun, unique entry to the franchise! (And the fights came back next season, so it's not like they were gone forever lol).
Apart from Precure, I'd also recommend Ojamajo Doremi!
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It's about Doremi Harukaze, the self proclaimed "unluckiest pretty girl in the world"; one day she stumbles upon a mysterious shop run by an old woman who looks like a witch. When Doremi calls her out, she turns into a "magic frog" - she WAS indeed a witch, and this is what happens to witches who are discovered in the human realm. The witch, Majo Rika, therefore enlists Doremi as a witch apprentice to help her turn back to normal. Ojamajo Doremi is really special - it's a more episodic series (tho there is an overarching plot each season) that really cares about its world and characters, it's so well written and wonderfully charming and funny and warm, really can't recommend it enough!
And for a final recommendation for now, I'll mention Cardcaptor Sakura!
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A true classic of the genre, this is about a girl named Sakura Kinomoto who discovers a mysterious book in her father's library; upon opening it she scatters the deck of cards contained within and releases the creature that was sealing them. This creature, Cerberus (but you can call him Kero-chan), informs Sakura that she must now track down and capture these cards, called the Clow Cards, to prevent disaster from occuring. The card capturing element grants it a "monster of the week" flavor, but this is another sweet series focused on Sakura and her relationships first and foremost, and it's a real treat.
I think these are enough to get you started! If you want more recommendations definitely don't hesitate to ask - I started with these because you asked for light and happy, but I also enjoy darker magical girl anime as well so if you ever want to explore that route I'd have recommendations there too!
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emerald-emerlad · 10 months
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hear me out - tma (the magnus archives) pixel game
I'm not a good pixel artist nor experienced game coder, but I do feel like if I continue learning those sort of hobbies a magnus archives game would be pretty epic. I do have some experience on Scratch, so that could also work if I made some art and then put it in there. Also I do know there's a rp game coming up (which I totally didn't just figure out) but this is just my ideas for a single-player game.
in my opinion it'd be pretty cool to see jon going around solving puzzles with the help of various avatars and the archival assistants, and maybe even some combat ¯\_(ツ)_/¯ (i keep envisioning it as pokemon style lol, or other metroidvania style :D)
(many more thoughts/ideas under the cut! I may update)
for the whole statement thing, there could be 'side quests' or people who need your help getting rid of the entity that's stalking them? I haven't fully fleshed out the idea (wink wink) but it should definitely have something about statements and statement givers.
it could follow the canon timeline or a completely different AU, or you could even choose your characters (or change them, like Omori kinda), and each has their own ability that relates to the entity they serve. For example, Martin or Peter could go invisible (the lonely), Melanie could have a combat boost or something (the slaughter), and Daisy could transform into a wolf or dog for reasons (the hunt).
It could be a 'choose your story' sorta style, where you make a character and there are multiple endings depending on your choices. I figured the character designs would be made by what the majority of the fandom sees the characters as, but the layout of the institute would also have to be thought out but it would hopefully be open world.
Oh oh oh - what if you could romance different assistants :o? This is less likely but sorta like a Hades style, where the more tasks you complete the more they help you? If you were an OC, you could probably romance any of them (pg-13 guys), but if you played as Jon it'd probably be martin, tim, and maybe a few others.
Maybe like Omori or Stardew Valley in terms of style (i promise those are not the only pixel games I know-)?? Metroidvania action adventure stylish, but simplified. Like, Jon would need a specific keycard or something to go to another floor, or enhance his Eye abilities to do learn specific.
I would love to start learning pixel art and could do 'fake screenshots' if this got enough attention and/or people wanted to see that sorta stuff. I know my art isn't the best (😅) but this would be a fun project that I could actually devote myself to, though it would take a lot of time. I think if I do do this, I'd have to git gud (double wink) at the pixel style and then get more advanced at Scratch coding.
There is an archives sim out there, and I was pretty inspired by that. Go check it out!: https://dashingdon.com/play/sazandorable/archives-sim/mygame/index.php
(PS: IDEAS VERY MUCH WELCOME!!! COMPLIMENTS AND MILD CRITISIM TOO (cause idk how far this will go))
(likes and reblogs appreciated)
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stedipace · 1 year
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"What if?" My Pitch for the Dreamcast 2
So after the bird app got bought by a rich moron, I got to thinking: what company would I impulsively buy if I had more money than common sense? I mean I wouldn't, I'd probably try and end world hunger or something but if there was anything left I'd just buy SEGA.
Like, for a laugh.
This started out as a design exercise for coming up with a launch title library but I got carried away...
So here's my plan:
The Actual Console
I think I'd like to honour VMU of the original Dreamcast and seeing Sony's recent announcements, we wouldn't be the only ones hopping on the Nintendo Switch Bandwagon.
The Actual console could stand to be a bit more powerful than the Switch but it doesn't have to be a top of the line behemoth. focus on making it fun, rather than powerful, thats how Nintendo sold a buttload this generation.
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Launch Titles
Sonic Adventure 3
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Ok, so right off the bat this one is a bit tricky.
Let me be clear: I LOVED Sonic The Hedgehog when I was a kid, but I'm sorry, I'm beginning to think there has never actually been a good Sonic game. Even my favourite ones haven't aged gracefully. Sonic Adventure 1 & 2 are a bit crap, I think we can all agree there. I love them games but the lack of polish on display, considering its SEGA's flagship title, is inexcusable. And since a SEGA console needs to ship with a "mainline" Sonic game (we've seen what happens when it doesn't), I say we go with Sonic Adventure 3 but maybe, like... good?
The idea of a 3D, momentum-based mascot platformer isn't a bad one. In fact, it's kind of a resurging genre in certain indie dev circles.
Twitter user @Cornf_Blue has been developing what looks like the best Sonic Adventure game Sonic Team never made. Actually, let's just hire this dude to run the project.
I'd also refer you to Spark The Electric Jester.
IT CAN BE DONE.
I'm not going to go into too much detail about my idea for SA3 cause I might do another "What If?" post specifically about that at some point but basically, here's the gist of it:
3 Playable Characters are Sonic, Tails & Knuckles
Stages connected by a hub world the player can explore as they like in SA1 but make it bigger and more open to exploration like Sonic Frontiers
3 Kinds of stages: Sonic "speedy" stages, Tails shooty mech stages and Knuckles treasure hunting stages like in SA2 (but keeping it to 3 characters instead of 6 so the team isn't spread itself thin and can focus on delivering quality over quantity).
Special challenge modes like Boss Rush, Speedrun mode etc..
In fact, just put in a bunch of speedrun-friendly features and modes.
Chao Garden! (but more on that later)
Power Stone 3
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You need a big, fun multiplayer game in your launch titles and what's more fun than a 4 player fighting game with items and (kind of) platforming elements? It'd be fun to have a big co-op story mode and an online lobby system for multiplayer matches, but mostly, if you've got more than one kid and you're buying them a console for Christmas or whatever, this is the game you'll want to get with it.
Jet Set Radio: Legends of Tokyo-To
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Another SEGA IP that started on the Dreamcast, this game was just a ton of fun. The game had a VERY distinct 1999/2000 timestamp on it and I think we're juuuust starting to see the nostalgia wave from that period swelling, so instead of going to the future like the game's sequel, it continues immediately after the plot of the first one. Get Hideki Naganuma, Cibo Matto, Guitar Vader and the rest of the gang back to do the soundtrack, keep the cool cel shading art style BUT make it an open-world game, having all of Tokyo-To available to roam around in, with different gangs controlling different territories, skating and tagging challenges, customizable art (players can make their own tags), and a faction system with rival NPCs (kind of like the nemesis system in those Lord of The Ring games but with graffiti instead of murdering). Heck, get the folks who did Bomb Rush Cyberfunk to make it.
Phantasy Star Online II
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So it turns out this game already exists! And it's free to play! I didn't know that before I started making this post but honestly, that's perfect. If there's already a community of players, however small, that's already a lot of the legwork out of the way. Get some crossplay in there and you're set! Imagine getting the new console and your launch title but then, on the home menu, you see Phantasy Star Online II available to download for free! Old school players can enjoy the influx of new blood, revitalizing the game with a massive story event like new colonies being discovered or something, to explain the arrival of all the new players.
Crazy Taxi 3
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YAHYAHYAHYAHYAH!
Everybody loves Crazy Taxi, there'd be something wrong with you if you didn't. Honestly, there's not much I'd do in terms of changing up the formula except maybe add a company management element to it, like you're trying to build a little taxi service where the main characters work. Upgrading cars, drumming up business and expanding to new areas. Just something to balance out the relentless fast-paced arcade gameplay. Online leaderboards for challenges and a local multiplayer with a versus mode (see who makes the most money) and a co-op mode (try to reach a set goal together) too, for good measure.
Bayonetta 4
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Bayonetta isn't an OG Dreamcast title but IS currently an extremely successful franchise that would absolutely help sell some units on launch. I'm putting it in here because it's published by SEGA so I guess it's technically their IP? But it's also a Nintendo exclusive so I don't know how that would work. Platinum Games has a 4 contract deal with SEGA, but whatever, for this little exercise, pretend SEGA keeps the publishing rights to all their stuff as they move back into making consoles.
Virtua Tennis Pro
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So we need a sports title in our launch library and I think it should be Vitrua Tennis. EA Sports games aren't exclusive anymore so you would eventually your FIFAs and whatnot, but it'd be nice to have a proper SEGA sports game again. For this one though, it would have a big, cinematic NBA 2K17 style where you're a rising young tennis star on your way to the top, singing deals, beating rivals etc... Get some competitive online multiplayer in there too of course.
Skies of Arcadia: Dusk
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I've always loved the idea of Skies of Arcadia, a big, bright and colourful swashbuckling adventure, and you need one of those in your launch library, but I only played a little bit of the GameCube version unfortunately.
That doesn't matter cause I think I know exactly what to do with this one. Make a traditional RPG title, honouring the franchise's heritage BUT, since we now know how to make a fun pirate game thanks to Assasins's Creed IV: Black Flag, we add in the ship boarding/crew capturing mechanics from that game! So imagine you have the trusty, old-school dungeon crawling/battle systems when you get of your ship but you can get back in and sail through the skies, looting other airships and slowly building your fleet!
Chao Garden
Kinda like Nintendo Land but with Chaos!
Remember the Mii characters in Nintendo consoles? What if they were cute instead of creepy? Every console would have a Chao Garden where the player would create, customise and raise their own Chao. That Chao would also serve as the player's online avatar when connecting with friends and shopping in the SEGA store or whatever.
Players would be able to meet other Chaos, have them compete in minigames and lots more. Essentially the SA2 Chao garden but online. And of course, this would also connect to our Sonic Adventure 3 Chao Garden.
Obviously, this would extend to the console's portability function, like how the 3DS could actively search for the profiles when the user would walk around with it, letting you meet other Chaos!
Make a mobile app for it too so you can check in on your Chao.
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These videos were massively helpful to me when writing this post:
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biggie-chcese · 6 months
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Oooo the positive fandom questions sound fun how about 1, 8, 11 and 13?
list 3 positive things about your current fandom(s)
i did just answer this same question here, but i think ill challenge myself to list 3 new things.
the sheer amount of toxic yaoi and toxic yuri appreciation in the rain code fandom. yall are so fucking real for this
the tgaa fandom's uncanny ability to bring out the most banger character analyses. just, genuinely amazing. whether it's character study fanfiction or essays written out on tumblr, i eat it up because so many are legitimately compelling. this is especially a shoutout to @hikari-kaitou's many posts about translation differences and general analysis that really changed my perspective on some characters, as well as one of my favorites- this novel length kazuma analysis. these things live rent free in my head and i always admire people who are able to articulate so many complex thoughts around stories and characters like this
i've gained some really amazing friends through both of these fandoms. just, people i genuinely enjoy talking to and that in turn makes me enjoy the source material even more
8. you hope more people will come to appreciate ___ (a ship, a trope, an episode, etc)
found family where the roles are really nebulous. don't get me wrong, if people enjoy the classic "these are the parents and these are all the siblings they adopted" that's fine and dandy enjoy your media however you want! i even enjoy it often enough and think it's cute
but. on the rare occasion i see it depicted in a way that's hard to label, it makes me so extremely excited and filled with glee. i'm sorry im gonna ramble for a moment
so for example, yakou and yuma. as much as i also enjoy the yakou fathero headcanon, i've gone insane over the one or two times i've seen them depicted closer to canon's explicit dynamic of "shitty boss and intern who are also roommates and mentor/mentee, except who is the mentor and who is the mentee changes at the drop of a hat and they BOTH fucking suck at it!!! yakou is yuma's savior, and yuma is (unintentionally) yakou's nuclear hazard level threat. the game very subtly implies that these two go out for drinks together, and yuma "millions in debt" kokohead still has to pay often enough for him to be surprised at the idea of yakou offering to do so. yuma respects yakou greatly, but of the NDA, yuma is snippiest with yakou and quickest to call the man out on his bullshit. it takes more time for him to act this way with shinigami than his own fucking boss. there are more things i could say, but they're spoilers so dont worry about it.
yakou is almost the arataka reigen to yuma's mob, but i can't even confidently make that comparison because they feel more equal than that. they feel more casual than that. i struggle to put a label to it and that's what i love about them. i would love to see more of this in general, for both fandoms i'm in, because it's fun as hell whenever i do see it
11. if you're a writer or artist, what fic or piece of art are you proud of making?
you know what, i'm pretty proud of my latest art, because i've finally drawn a background i dont mind looking at! ^w^
13. your favorite type of fandom event (gift exchange, ship week, secret santa, prompt meme, etc)
gotta say ship week, since it's the only one of these listed that i've actively participated in. prompt memes and gift exchanges are amazing too! i think i'd wanna get in on those someday. i dont celebrate christmas so secret santa's out of the cards for me. it'd be cool to see more similar events that aren't themed around holidays.
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taliaglitch · 9 months
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hi! pls tell me more about aislinn im very curious :0
hehehe :3
i don't have as much lore for them as the others, nothing super in-depth, but have a bullet list! mostly backstory & general character stuff because i don't know specifically how far along in the game you are. under the cut because it got long!
they're from bloomridge - the wealthiest neighborhood in the lower city. on one of the streets filled more with cafes and boutiques than manors, their parents (4 or 5 in total?) owned a three-story building. the first floor was a communal art studio, art exhibit, and small theatre of sorts, and often hosted artists from around the city, and the other two floors were their home. cramped and expensive, but very cozy!
their surname, summersorrow, is from their biological mother (but they love them all equally). there's a different name for the collective but i haven't thought of it yet
without their pact, they wouldn't have much magical talent at all - they're not incapable of it normally, but it'd take quite a bit more time and effort to learn. just doesn't come naturally, like i can't whistle or snap my fingers. should they ever get out of their pact, they'd have to relearn all those bard spells
speaking of their patron, whoever he is, he's directly responsible for their kidnapping by the mind flayers. he knew the nautiloid was coming, and ensured they'd be in it's path when it did
they'd brushed shoulders with nobility before, in some manner or another, though it was obviously your standard patriars (and wealthy citizens who acted like aristocracy despite not being aristocracy) more than anyone of a grand duke's level. so they're not really offput by the reveal that wyll is ravengard's son - they probably suspected in some way the whole time
they have so much starry-eyed hero worship for jaheira (and minsc too i guess, i've still yet to ever recruit him), like on the same level as karlach does. i'll have more thoughts on how cool they think she is in like several months whenever i've actually played the first two baldurs gate games (because i will. jaheira's character singlehandedly convinced me. i will play a 25 year old game for her)
realizing i didn't write anything about their relationship with lae'zel gale or halsin on their lil character sheet. they really respect lae'zel - they're slightly scared of her also, because she's the biggest badass they've ever known. everything with vlaakith is overwhelming, but they trust her to come out victorious. i have less to say about gale and halsin beyond "they get along well". they were happy to feed gale magic items and help halsin cure the shadow curse but they've never been frequent additions to the party
of any of the non-companion npc cast, alfira is 100% absolutely their bestie. they love her to death (platonically), post-game they regularly meet up to hang out & play music together and exchange letters whenever one of them is out of the city
they grow more or less accustomed to violence by act 3 - mostly, it just exhausts them. they've learned by this point that there's rarely any avoiding it, and it goes by quickly enough that no one really suffers. at least not for long. but it's still something they'd like to leave behind once this chapter of their life is over. though it feels unlikely that they'll ever fully be able to do so. but we'll see what their ending is like! in, hm, 30 hours of gameplay? they just got to rivington...
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bearpillowmonster · 1 year
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Wall-E (PC Game Review)
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(Ok, that scene isn't really in the game, it's concept art that you can unlock but it got your attention, didn't it?) I've always heard good things about this game, even seeing playthroughs of it made it intriguing because it looks like a quality platformer. Strange for a licensed game but then I saw the opening logos and realized. This is Deep Iron Studios, I knew I heard that name before and yeah they made Battle for Bikini Bottom, The Spongebob Movie game, Night of 100 Frights, The Incredibles games! So you know these people actually care what they're putting out and even if they lose a deadline, they're going to at least try.
So that's what they did, the opening segment (aka tutorial) gives you pretty much everything from momentum based speed and jumping to going into "box mode" which you can "box dash" with to destroy crates. This isn't a game where you fight enemies mind you (at least for most of it) but one where you explore the area, collect and solve little puzzles both environmental and mini-game like. It's also brimming with personality giving me some reasonable cutscenes before the events of the movie before converging. Not only that but I mentioned collectibles, there are the boxes which contain various power sources to open doors and laser capsules, that's right, you can shoot a laser. But there are also artifacts which glimmer in the sunlight and when inspected, a little cutscene will play out where Wall-E digs up an item like say an umbrella and then proceed to play with said umbrella. It'd be cool if these optional rewards were usable but hey, they're still fun to watch the animations, they fit right in.
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Think of playing as a skateboard for most of the game. That's how this is. There are ramps (not really moves you can perform) but it comes up with some pretty cool traversal methods. Now all these things are great but I might complain just a little bit. Some things can be finicky or precise like sometimes you're not as fast as you should be going down a hill and when certain jumps can or cannot be jumped off of or landed on. Your jump isn't very high to start out with and you can't change direction in the air, once you're up, you're locked.
I think one way to solve this might be to just throw out the jump button for certain sections because there will be a stretch of obstacles and jumps that you need to make but if you don't have enough speed or momentum then you won't make them, I'd rather just have him smooth glide off the ramp so I know when and where to jump but that's me being picky. I'm sure lots of these things were known and they just didn't have enough time to iron them out but it's a solid game.
What you wanted more? Ok, well you can also play as Eve so there are 'racing' where you can fly around like an on rails shooter. I 100% this game guys and I never do that, sure it wasn't hard but I went the extra mile because I enjoyed it and was having fun. I haven't had this much fun playing a Disney game since probably Toy Story 3 for the DS and if you've seen my review of the Wii version, you'll know that I was a sucker for that game, playing it over and over again. This game is better than the Wii version of TS3 but still debatable on TS3DS so that means that I probably would've liked it as a kid.
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From what I can tell, there are a few different versions of this game though. The DS version which is basically a chibi top down thing, kinda cute. The Wii, PS2, PSP and PC versions are the same, basically being what I played. The PS3 and Xbox ones differ from those, having some abilities like being able to flip around in box mode making for some interesting levels and interactivity puzzles that almost looked like motion controls to me, making this surprising that the Wii version wasn't included. You don't collect boxes or artifacts, you collect "Wallops" which are just the logo, unlocking a few more things that apparently you can only use during minigames? But don't quote me on that.
One thing that I was actually interested in were the Eve levels. In the PC game, they're the on rails shooter type and while this has something similar, it also has missions where you scan around for the plant but that's in turn for Wall-E's laser because whatever you need to destroy can be done with Eve or a cube which you can apparently stack…huh. It also has some bigger worlds that you can even bump the people off their chairs (man I wish I had that mechanic) but the game ends up being shorter in the long run.
Anyway 4/5. Yeah, I'm going that far.
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