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#i know Castlevania isn't an anime
sacchiri · 2 months
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I recently bought the jp volumes of Hellsing along with the guidebook, and since I'm reading the series in its native language for the first time I might as well share some random things that stood out to me in no particular order.
This isn't meant to be an analysis of translation differences, I'm too lazy for that. Also it's been 12 years since I've watched the anime and read the low quality fan scans of the manga so some of these comments are just "Lol, forgot this was a thing"
Volume 1
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... I really want to know who this guy is at the beginning, yelling at Alucard in overly familiar language to "Get your shit together!" and "You're the only one we can count on!!". We know from the style of speech that it's a dude, probably just some Hellsing rando, and maybe it's not all that strange since he has probably been working with the same soldiers for years--but it's still funny.
"I know, it's just so nice out :("
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..The way "HELLSING Organization" is spelled out like this reminds me that apparently the name is supposed to be an acronym. No really.
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...
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God they're so silly.
Now that I think about it, the only thing Seras has done this chapter since being turned into a vampire is say "I'm sorry" over and over.... girl you got shot in the lung, why are you apologizing
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Not a huge difference, but what Integra actually says here is "Leaving a corpse here for 20 years... You're a terrible person too, Father" and not "What were you thinking, Father?" as the Dark Horse translation suggests (note the lack of question mark in the raw version). I thought that might be of interest to some.
Something else I thought was interesting is the first line Alucard ever says to Integra, and how uncharacteristically polite he sounds.
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O-kega wa gozaimasenka- That's two honorific 御's back to back! (He even said them in kanji, even Walter isn’t that straightlaced and he’s literally the butler.) This is also the only time Alucard uses this overly flowery gentlemanly language with her, and good thing too because it would be so annoying if he spent the whole manga ending his sentences with ~gozaimasu.
What I'm trying to get at is, after seeing this sentence in the Japanese version, I'm like 100% sure he actually heard her when she was mumbling to herself about hoping to find a knight in shining armor, and he was totally going the extra mile in playing into that role for their first encounter. Which is kind of sweet.
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Lol they misspelled Alucard on the top left... or rather, they incorrectly spelled it right?
One would normally expect Alucard to be written アルカード, and indeed pixiv dict lists アーカード as a misspelling (the u sound is weak in Japanese, so it's easy to mishear arukādo as ākādo). Hirano was definitely aware of the correct spelling though, since he used it in the pilot chapter and in his old character sheets. It was only when the manga officially began that he switched to the アーカード spelling. I doubt it was because of copyright issues because there is already a long precedent of vampire characters named アルカード in various old manga, OVA, and games in Japan that have coexisted without issue (like this guy Hirano mentions in volume 1's afterword).
Most likely Hirano simply thought it looked better, or was a means of differentiating his character from the others somehow. It certainly makes life easier for Japanese fans searching for fanart since アーカード is only going to bring up Hellsing and not the Castlevania character.
Jan Valentine even pokes fun at the spelling discrepancy later in volume 2, but since there wasn't a good way of expressing this in English it was left untranslated.
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(Speaking of spelling inconsistencies, there's a lot of minor details I'm noticing now, like half the time the furigana for 吸血鬼 is written バンパイア and the other half it's ��ァンパイア... anyway)
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Um, just noticed literally everyone's wearing glasses What should I do
Hirano's habit of jotting random comments underneath his panels is one of the underrated perks of reading the manga
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The Dark Horse translation almost makes it sound like she's looking forward to seeing this battle play out, while in the Japanese she simply sounds apprehensive. Almost as if she's worried about them? And she's going out on the field personally to make sure nothing bad happens? Aww
Ok this is a weird tangent, but I just noticed the scans of the Dark Horse version I've been looking at use a slightly larger image range than the Japanese version does. It was only noticeable when I got to this part:
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The second image is what the Japanese version of the scan looks like and I can confirm that this is what it looks like in my physical volume as well. You shouldn't be seeing the messy borders of the inking on the bottom like that.
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Manga manuscripts are set up so that there are a few millimeters of bleed border around each page. You're supposed to color and line all the way up to (4) while keeping in mind that printing and paper cutting may result in the image being trimmed up to (3).
Either Hirano didn't color his lines all the way to (4) (this man has been drawing manga for years but this is Hirano we're talking about so it's very possible), or Dark Horse didn't honor the original bleed borders of the manuscript. I'm kind of leaning towards the former since there was a Hellsing exhibit in Japan a few years back where you could look at Hirano's original manuscripts and there's one where you can clearly see that he spilled a mug of tea or coffee across the entire page
Anyway, it's weird, and I'm curious to see if someone that owns a physical copy in English can confirm whether theirs actually looks like that. It's volume 1, page 141.
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prickly-paprikash · 4 months
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Don't you just hate it when one of the biggest grifters online decides to like a piece of media you like?
Gatekeeping is wrong. Forcing someone to like something in the specific way I interact and consume a piece of media is wrong. Art is meant to be viewed through a multitude of lenses, and each individual will have their own way of interpreting that creation. And that's good. That's fine. That's human.
But when an Anti-Woke Grifter who thinks alcoholism is a really cool personality trait and decides to brand everything about themselves as that; who has historically engaged and criticized films and shows and games and books in bad faith; who has put down women and POC's and Queer representation in media; who is one of the biggest dicks in the online space decides to actually pay attention to an art that is pretty much dipped, coated, laminated, and injected with fucking GAY, ANTI-PATRIARCHAL ENERGY—that's when I get mad.
For those not in the know, Critical Drinker has posted a review for Blue Eye Samurai, saying he likes it.
You know... Blue Eye Samurai?
The show that oozes Queer Wrath? Feminine Rage? Curb-Stomping Toxic Masculinity and the Patriarchy whenever and wherever it can? That Blue Eye Samurai?
See, he's done this before with Arcane.
He says he likes it. Him and his ilk say that, "Finally, the wokies have done something actually good!" and point to Vi and Jinx as strong female characters written well!
But they also say, dang, feels like all the men in that show are idiots and that they had to be dumbed down to make room for the rainbow-haired girlies brigade. Who have all remarked that Vi and Caitlyn's relationship is forced and being shoved down our throats because god forbid women like women!
I got sick of watching his Arcane review halfway, and this was before I knew what a douche Critical Sucker was.
So I ain't watching his Blue Eye Samurai review. Why?
His Glass Onion review was done in bad faith.
I didn't like She-Hulk, but that's because that show was a byproduct of abused VFX animators, creatively bankrupt executives, and writers desperately trying to manage a convoluted shared universe that continues to buckle under its own weight. Political Stinker over here thinks that it's pandering, stupid, feminist garbage. He is one of the biggest Anti-Feminist voices in Youtube.
Him and his incel brigade have an obsession over hating Captain Marvel and Brie Larson. These basement dwelling cucks rant and rave over a mediocre duology and an actress that just lives in their tiny heads rent-free.
He says that they are removing men from leading roles and roles of great importance!
So why would I want to listen to an inebriated libertarian's opinions on a show that has become the show for lesbians, trans mascs, and other lovely brands of gay and feminism that he oh so despises? He'll most likely praise the action and violence and shit like that, then probably say that Mizu and Taigen's homoerotic rivalry isn't gay actually. Or that Mizu and Akemi's narrative foils don't scream enemies-to-sapphics. Or that Mizu, WHO'S NAME MEANS WATER AND HER ENTIRE CHARACTER REVOLVES AROUND FLUIDITY ISN'T IN ANY WAY SHAPE OR FORM FLUID IN HER GENDER AND SEXUALITY.
Fuck. I'm sorry. I don't even care if he doesn't say that. He's made so many disgusting, disparaging remarks about any piece of media that shows an inkling of progressive themes that what else am I supposed to expect?
If anyone watches it and sees this, lemme know. Watching an Anti-Woke bullshit video with just myself is just straight up wading through the desert without proper protection. No thanks.
Anyway watch Blue Eye Samurai again. Because I know you watched it. Watch it again. And again. And when you're done, watch Arcane. Watch She-Ra. Watch Dragon Prince. Castlevania. Watch anything "woke". Consume trans-positive shows. Make all the haters and even the ones who like it but have no ounce of media literacy irrelevant. Let them dry out and die, please.
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wandringaesthetic · 7 months
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OVERTHINKING 30 SECONDS OF ALUCARD CASTLEVANIA:
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I deliberately spoiled myself for whether he would be showing up before I started watching because I didn't want to disappoint myself if he didn't. So I saw this screenshot out of context and was like "no, put him back." He looks a bit too smooth and cherubic. Doll-like and a bit too feminine.
In context it's not so bad, in profile the change isn't so drastic and I think it's more that they have him exceedingly pale and that flattens out all of his shading than that they changed his facial shape much. Some of this is also just the slight difference in art style. Lines are lighter and more sketchy here and we don't have as much dark dark shading.
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I expected that he would probably have white/gray hair a la Symphony of the Night and he does. A lot of the Ayame Kojima artwork he looks more pale blond but I most people playing the game interpret that sprite as having gray or white hair.
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Also like Symphony of the Night, he's got a cravat. All laced up to the chin versus loose, low necked shirt or walking shirtless scene in Series 1
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I always guessed that they had his first appearance like this to confirm beyond a doubt that the long haired pretty person was male so foreign language markets wouldn't be tempted to change his gender. And also I guess let's show off that scar.
ANYWAY. I always interpreted Alucard's silvery SotN hair as an expression of age/weariness/grief. He's canonically been taking a dirt nap for a while, right? An expression of the fact (?) that he hasn't been feeding. Homeboy is anemic.
By the way, it's never really made clear in Castlevania the animation whether Alucard needs to drink blood. I always assumed that he did at least sometimes. In part, because of this:
He has a confidence here that says to me that this is not the first time he has lunged after someone's throat.
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Also it looks like the coffin apparatus he rises out of when he's introduced is feeding him blood somehow.
[He also eats food obviously, from his foraging and cooking montages in S3. my fanon interpretation of this is that he needs some of both but not as much blood as a full vampire would need and not as much food as a full human would need. He can survive a long time (probably a very very long time) without either but he'd suffer for it]
Some Castlevania vampires have more inhuman features than others. I'm speculating on this being more true the more old/powerful the vampire. Drolta's black sclera, Dracula's ridiculous height, Olrox's glowing eyes, etc. So the white/silver hair (and the 'is he glowing or is he REALLY white' complexion) might be an expression of Alucard aging and coming into his powers. Because a lot of our Castlevastle vampires are paper white but not all.
Him being laced to the chin versus tits out implies a more closed personality. Maturity, perhaps. Less emotional and sexual availability.
(In the first season he just woke up so you can't blame him for not wearing a shirt. In season 4 the shirtlessness is a Choice.)
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I would say "please, someone fuck this man" but we all know how that went.
IIRC, in games canon he went immediately to sleep after Castlevania III and then didn't wake up until Symphony of the Night. This implies some self hatred and maybe depression. Feeling like you're something that shouldn't exist but being unable to easily self terminate and/or sticking around just in case you need to fight a monster worse than you.
Animated Alucard doesn't seem to have that level of self hatred. In series 1, he seems to identify more as a vampire than as a human (his comment about being less than excited about the Belmont hold because it's a museum dedicated to the extermination of his people) and doesn't seem to think that existing as a vampire is wrong in and of itself. In fact he seems to have some pride in vampires as preservers of knowledge even after the events of season 2. ALSO, his relationship with his father seems more positive in the animation than in the games. In the animation, he loves and respects his father up until the point he decides to exterminate all humans. In the games it seems like that father son relationship was more fraught and possibly more distant.
HOWEVER. If his kill count really is in the thousands, that makes me believe that not only has he been awake most of the last 300 years, he's spent most of that time killing vampires and that he may have started killing vampires generally rather than just those making problems. Even if he hasn't come to the conclusion of "all vampires must die and then when I have finished my grim work I shall die too" if he has been hunting and killing vampires for SO LONG he has to have started seeing them, and the parts of himself that are like them, as the problem.
I don't love that kind of moral absolutism, but. In Castlevania we have (correct me if I'm wrong) two morally ambiguous vampires (Dracula and Olrox) and the rest are evil. Castlevania the animation seems to not come down on the side that vampires are soulless monsters, but the overwhelming majority are evil. I think it would go against the series core to argue that vampires aren't people or can't be good people, or that you get one choice and that determines your whole life and impact on the world going forward (how Christian of you--also, a lot of them didn't get a choice!) But the fact remains that vampires have a strong incentive to view human beings as not really being people.
Alucard MIGHT be choosing to abstain from blood and that MIGHT be why he's so pale he glows. Drink your juice, Alucard. Take care of yourself.
I don't love the idea of Alucard being so self hating because I love him and I want what's best for him, but I have to admit that this kind of self hatred is what makes Symphony of the Night Alucard and most notable dhampir characters compelling. A monster fighting worse monsters. A cursed, bastard existence that nonetheless gives you great power. Choosing to do good even though you yourself are damned. Being constantly on the verge of a fall, of awful temptation, of becoming the thing you hunt. Fighting for a world that has no place for you in it.
LASTLY. As a Trephacard shipper. In animation canon he probably AT LEAST stayed awake for more or less a human lifetime. With Sypha and Trevor, in whatever capacity. Undeniably, he loved them. But there are ways that might contribute to the self hatred. It would have distanced him from the vampire part of his identity. I keep thinking of the fact that Trevor corrects Alucard ONCE when he refers to Dracula as "my father" and Alucard refers to him as "Dracula" for the rest of the series. I keep thinking about him staring at the cabinet of vampire skulls in the Belmont hold and Trevor and Sypha both seeming to not really notice. It would be tempting to minimize or fight against that part of his identity. He might feel like he has no place with them if he doesn't.
(AND THAT'S NOT EVEN GETTING INTO THE FACT THAT DRAC IS ALIVE NOW. I have no idea how they're going to choose to deal with that, but I have trouble imagining Alucard and Dracula having a positive relationship going forward. That might even contribute to Alucard feeling like he had to choose.)
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lena--beana · 7 months
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Damn I can't believe Sam Deats read my journal and made Castlevania Nocturne specifically for me with everything I could have wanted from a Rondo/Symphony story but like
Oh my GOD??????????
Olrox getting main billing after being my favorite one-off villain with one (1) boss fight with no build-up and never reappearing, they were really like "yeah let's make him the hottest motherfucker in the world and make him even cooler while we're at it"
Richter and Maria's character designs are 😘👌 perfection! I loved how Maria had her classic hairdo with her nightgown too and watching Richter put the bandana on for the first time with goddamn "Divine Bloodlines" playing like????
And Richter doing the Grand Cross??? And his flame whip????? The 1000 blades technique against the marquis?????? Maria using so many of her animal friends and caring so much about each of them sweet child oh my goodness
Not to mention the way I screamed louder for Juste than Alucard bc let's be real baby vampire boy was always going to come back but I had NO faith that they would even look at my boy JB and especially Maxim?? Even in passing I'm so touched holy shit. And I see that red coat on the foot of his bed, I know my angry grandpa's coming back 👀👀
But speaking of Alucard I adore this redesign, the little cravat telling me they're at least trying to give him his Symphony look instead of the t-shirt in the last show is a nice touch but that porcelain doll look is killer and I'm all here for it 🖤🖤🖤🖤🖤
Also everything about Annette oh my lord?? Giving her anything besides just being a damsel in distress like before but everything about her backstory had me on the edge of my seat and I LOVED watching her trap the plantation owner in a cage before the end
Loved getting to see Countess Bathory since we're never getting a Bloodlines anime, the succubus who took me way too long to realize she wasn't just a unique vampire like I had every clue thrown in my face from the fit to the nails and she even admitted to haunting men's dreams and I didn't figure it out til the second she grew wings 😭 glad Alucard still got to finish her off but I'm sad we probably won't get that scene with Lisa again (which probably wouldn't happen since Drac isn't back anyway so there wouldn't be much point)
Can I just talk about Olrox some more bc like??? This guy had NOTHING before the show, he was a fuckin Nosferatu reference and now they gave him all this history, they kept all of his abilities and the dragon transformation?? Plus the beautiful purple and gold suit and those piercing green eyes I love one (1) man and its this fucker I need WAY more of him next time around 👀👀👀👀👀
And yes absolutely I'm excited for next time, we're picking up right where Rondo starts, Father Abbott as a stand-in for Shaft and Tera immediately being turned, the city about to burn like? Are we gonna see Death again?? Do we get to watch Richter fight the Behemoth next season? Is Abbott going to totally lose his mind and bring back Dracula to stop Bathory? Since Alucard is here from the start and not after a time skip do we get to see the Inverted Castle? We already got so much that I would have called a million to one chance but anything's possible now we are SO back baybeeeee
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masterlistmaker · 1 year
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Special Agent Lokitty Masterlist
This blog archives all of @specialagentlokitty 's works into masterlists so they are easy to find. Please read through the Navigation section to help you find the fics you're looking for!
Updated through: end of 8/23
Navigation:
Under the cut, you'll find the list of fandoms that Lokitty writes for (or previously wrote for). The link will take you to a second masterlist of character x reader ships. This is where it can get tricky:
reader lists are lists which have character x reader works
specific!reader lists are lists which have character x reader works where the reader's relation to the character is more specified (ex. daughter!reader, student!reader, etc.)
all readers lists are lists which have character x reader and character x specific!reader works.
NOTE: Characters that have all readers lists will NOT have reader and specific!reader lists. all readers lists contain all the works for that character and are sorted by relation. What list a character has is entirely dependent on the number and type of works Lokitty has written.
From there, you can pick the character-reader relation, open the list link, and find all the fics you're looking for! If you're confused, play around with the links. You'll find what you're looking for.
If you're looking for crossover fics, pick one of the fandoms in the crossover. At the end of that list there is a Crossover Works link. You should be able to find the fic there.
other important notes:
some lists are short and list all the characters and their works without having extra links. These are easy to navigate.
reader traits such as male!reader and autistic!reader are listed next to the fic title and DO NOT have seprate lists.
all fics are (generally) listed from oldest to newest.
I tried my best to sort out all the crossover works, but this was already a huge project and some probably slipped through the cracks. I sorted everything to the best of my abilities, but it would have been impossible to read through every single work (and I'm unfamiliar with most of these fandoms). If you find a fic that isn't where it belongs or is missing lables/ wrong labels, please message me to let me know.
Lists are always under light construction. As Lokitty writes, sometimes things must be reorganized. Any major changes to navigation will always be noted above!
Fandom List- Sorted
Movies
Avengers/Marvel
Harry Potter
The Hobbit/Lord of the Rings
Twilight
Kingsman: The Secret Service
DC Batman
Avatar (film series)
TV Shows
Crime Drama:
Castle
Criminal Minds
The Mentalist
NCIS
NOLA
Sherlock
Fox 911
Bones
Comedy Dramas:
Ackley Bridge
Brooklyn 99
Friends
The Big Bang Theory
Downton Abbey
Sci-Fi/Fantasy:
Doctor Who
Lucifer
Merlin
Supernatural
Teen Wolf
The Vampire Diaries
Wednesday
The Witcher
The Umbrella Academy
Fate: The Winx Saga
Medical Drama:
The Good Doctor
Grey's Anatomy
House M.D.
Chicago Med
Anime:
Attack on Titan
Avatar (ATLA and LOK)
Blue Exorcist
My Hero Academia
Naruto
Tokyo Ghoul
Castlevania
Durarara!!
Kuroku's Basketball
Haikyuu
Others
MeChat
Percy Jackson
Skyrim
Buzzfeed Unsolved
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nicole-the-hololynx · 3 months
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what old game do you think made the most or best use of its hardware?
I've been thinking over this one for a bit, and in the end I can't think of a game that punches above its weight more than Castlevania: Rondo of Blood for the PC Engine CD + Super System
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Rondo of Blood is really one of the best games of its era. It's got some incredibly tight gameplay that I feel no other game of its style has quite managed to capture, it has some amazing music, and it's an absolute FEAST on the eyes with how it's filled with vibrant graphics and silky smooth pixel animations.
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While Rondo stands as a great game on its own, when we look into the hardware it's running on we can really tell how much the game is pushing this console. Many people I've met whose only exposure to the PC Engine comes from Rondo think the console is some sort of "powerhouse", that it's very good at pushing these gorgeous 2D visuals in a way at least comparable to other consoles of its time, like the SNES or Genesis. This couldn't be farther from the truth.
The base PC Engine console was a budget system, meant to be a 16-bit upgrade for people who couldn't afford or couldn't wait for the bigger consoles. Internally tho, while its graphics might seem 16-bit enough, the console is actually not too different from the old NES, just with a tiny bit more juice. The CD-ROM² expansion lets it read data off discs. And finally the Super System Card is an expansion to the CD expansion that gives it a bit more RAM to play around it. That's it, that's what Rondo runs on. Just an NES with a CD drive and some extra RAM.
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Rondo largely manages to look as good as it does by just knowing very well how to use the hardware. How to split the screen into strips to give the illusion of perspective or background layers. How to add sprites every now and then to make the background's strips blend in. It also helps that for a console like this a CD is practically infinite storage space, making RAM the only real concern in that regard. Really the only aspect of the PC Engine that goes underutilized is the audio chip, and that's because of the music all being streamed.
Rondo is a game I could gush about for hours, so I think I'll cut it short here. As a fun anecdote, before settling on Rondo I asked my partner for their thoughts on this, to which they replied "probably something like The Last of Us or the Wii Sports game" which uh. Isn't wrong! But still filled me with an indescribable dread...
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wicker-dragoon · 7 months
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Castlevania chibis coming soon hehehe
(these are the game versions and NOT the animated series, they'll be separate since they are very separate things)
I'll be doing all major protagonists and love interests, including Nathan graves (even though he isn't cannon I really like his design)
If there's any more castlevania characters you'd like to see please lemmi know! I'm currently playing through portraight of ruin and aria of sorrow and let me tell you how much fun I'm having catching up on casltevania games I missed due to the price for physicals
EDIT:
Lil Trevor hehe
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fluffypichu876 · 5 months
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In retribution to my dear mutual @prototypelq's post, I will also be writing about my 3 favorites games of all time! Making this list was a bit easier than I expected, but because I have too many beloved games to choose from expect a lot of honorable mentions hehehe
And the first game on the list is, of course:
Castlevania: Symphony of the Night
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It's no surprise that this game would be here. I mean, it's not like I replay it every year!
SOTN is a game of the genre "Metroidvania". You probably know this term if you have heard of games like Hollow Knight or Ori, but if you don't, basically, a Metroidvania game takes place on a huge map consisting of interconnected smaller rooms. When playing, you'll travel and explore around these rooms, defeating enemies and unlocking new abilities that allow you to acess new areas that were unaccessible before.
The OG Metroid on the NES can be considered the very first game of this genre, but Super Metroid and SOTN together were responsible for defining its standards and popularity today. Hence the term, "Metroidvania".
This game is a heck lot of fun to play. Dracula's Castle is huge and full of interesting areas to explore, filled with enemies and secrets of all kinds. SOTN is based on an RPG-like stat and level system, and you gradually grow stronger as you defeat foes, gain EXP, and level up. Weapons, armor, and other equipment are found all through the castle, further increasing your stats and other attributes.
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The soundtrack is an absolute masterpiece. I'm not exaggerating when I say that Castlevania as a franchise has some of the best OST's out there. Michiru Yamane is a great composer, and her instrumental works fit CV's themes and tone really well.
SOTN does not use MIDI samples processed by the PSX's sound chip (except for the Librarian's theme). Instead, all of the game's songs are played through audio streams, granting them CD-like quality, which is a little rare in other games on the system. Here's an example of what Yamane could do with this audio quality:
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Sounds great, doesn't it?
Another aspect of SOTN that I love is of course, the visuals. To this day, I consider this game to have some of the best 2D graphics ever. The levels and backgrounds are beautiful, and every tile is filled with plenty of detail. All of Alucard's animations are fluid, graceful, and an absolute delight to watch and control. Often, the game will mix in 3D elements to enhance the beauty of an area, and it looks great.
There are so many little hidden details in the game that make you appreciate the developers's love and care even more. For example, in the Outer Wall area, a small suspended room can be found at the area map's bottom. In this room alone:
A falcon/hawk/eagle/bird of prey can be observed in her nest. As you progress through the game and return to this room, you can see the falcon coming back everytime to lay, incubate, and take care of her offspring. It's really damn cute.
A telescope can be found in the left wall. Using it allows you to see the Ferryman from the Underground Caverns.
Alucard can sit in one of the chairs. Leaving him there for a few minutes will cause him to fall asleep. Aditionally, in the Japanese version, the fairy familiar will sing him a lullaby (she can sing in any chair, in fact.)
Now, what is the purpose of this area, you ask? None. There are no items, weapons, enemies, or anything of use to the player (except for map completion). The devs just created this room to add more life and personality to the game. And this is just one example!
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As much as I love this game, though, I do admit that it isn't as perfect as most people make it. It does have its flaws: the game has very bad balancing issues, and the difficulty curve is essentially non-existent.
I never liked the Inverted Castle. Not because it's just the normal castle turned 180º, but because it doesn't feel like it was coherently designed, instead just quickly put together so they could ship the game claiming it to have double the original content (Galamoth was a great addition, though. I might make a post someday on why I love this boss so damn much).
Overall, this game means a lot to me. It pretty much set up my standards and taste with video games, and it made me understand why I enjoy playing them so much. It's a great game that I recommend to pretty much everyone! It's fun and really easy to pick up, taking only about 12-18 hours to beat for the first time, at max.
Also, can we just appreciate Ayami Kojima's wonderful cover art for the game?
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And now, for my second most favorite game:
Sekiro: Shadows Die Twice
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My first (and only so far) FromSoft game, and boy did I fall in love with this game.
Well, to begin it, Sekiro has one of the best combat systems I have ever had the honor to experience. It's based primarely on player reaction, testing their ability to counter, parry, and dodge the various attacks thrown at them. Equipped with only one sword (and a few very useful prosthetic appendages), our protagonist Wolf must defeat all sorts of opponents, from respected warriors, shinobis with no honor, animals (yes I did die to a rooster. Twice), the undead, demons, and much more, all so can rescue and avenge his master.
Using your trusted katana, you have the ability to deflect enemy strikes based on your input timing, dropping their guard and allowing for attacks of your own. When fighting enemies in this game, you are not aiming for their health. Instead, you aim for their posture. As you deflect attacks with perfect timing, your enemy will slowy begin to lose posture, and once said posture breaks, you can go for a finisher attack that instantly depletes their whole health bar. It's hella satisfying to pull off. Deflecting attacks poorly can lead to your own posture breaking, though, so paying attention is essential.
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There are other aspects to the game's combat, such as Perilous Attacks, which cannot be deflected. To deal with them, you must either dodge, jump, or counter, adding even more danger to a fight and demanding focus from the player. Your prosthetic can also hold a few unique abilities, such as the Firecracker, which helps stunning certain opponents. Wise usage of these Prosthetic Tools will greatly help you on the harder fights.
Oh, and there's a catch: Wolf is no mere shinobi. He was blessed (or rather cursed?) with the power of the Divine Heritage, granting him immortality and the ability to revive from the dead for all of eternity. Gameplay-wise, this means that whenever you die, you'll receive one (or two, sometimes three) chance to revive on the spot at half health, allowing you to properly finish off your opponent. But don't think this makes the game easy! Reviving in the face of a tough boss never means an immediate victory, trust me.
Unlike Dark Souls, which rewards a more defensive playstyle, in Sekiro, the player must be aggressive and constantly take risks to overtake their opponents. Dodging everything and staying away will only drag on the fight and allow the enemy to regain their posture. As a certain character would say, "Hesitation is defeat".
But the amazing combat isn't this game's only strength. Another aspect that I love is how beautiful the game looks. Everything from the lighting, the colors, the gorgeous views, and the very well designed areas come together really nicely, and exploring this rather linear game is an absolute delight.
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The battles look graceful, and not just because of the combat system. The special effects look amazing, and add great beauty and danger to every strike. The Divine Dragon's bossfight is the most gorgeous part of the game. It's so cinematic and breath-taking that despite being one of From's easiest bosses, it's easily one of the most memorable ones.
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The instrumental soundtrack is really nice, complementing each moment of the game pretty well. The Divine Dragon battle above has one of my tracks in the game.
And as expected, the game is tough as nails (I died like, 50 times at the first mini-boss. The Ogre has no fucking chill). One of the hardest FromSoft games, according to fans. This game demands a lot of the player's attention, skill, and mostly importantly: their knowledge of the game and how everything works. Your first few hours will be very difficult, as you slowly get an grasp on the game. But once you beat Lady Butterfly or Genichiro (two of the game's most important skill checks), everything just clicks and the rest of the game becomes a lot more doable.
Overall, this game was an blast to play, but it may not be for everyone. I recommend it for anyone who likes FromSoft's other titles, as well as for those who enjoy a good challenge. If you want to get into more difficult games, this game is not too bad of a choice, since it's extremely balanced and very skill-based, completely free of bullshit.
Oh well, time for my last but not least favorite!:
Devil May Cry 5
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This shouldn't come off as a huge surprise xD
I might have only gotten into this game earlier this year, but the 160 hours I currently have on it speaks more than enough. I LOVE this game and don't plan on dropping it anytime soon!
It's rare for me to hyperfixate on one specific game and play it for hours and hours without tiring like this, and DMC5 is currently my second worst case of this xD (the first one being Castlevania of course, in which I have 100%'d like 4 games :P).
DMC's combat system is simply too much fun. You have lots of moves at your disposal, and using them creatively and with as much style as possible adds so much depth to the game that beating the heck out of demons never stops being fun and rewarding.
It's also very skill-based, adding another layer of satisfaction to everything. Building up the skill to perform a new combo, finally managing to use Royal Guard with consistency, defeating that one difficult enemy/boss with an SSS rank, or just beating the higher difficulties is absolutely worth it. And even if you don't have much skill with the game, nothing is ever stopping you from bullying enemies in your favorite ways.
The dynamic soundtrack fits the combat really well and gives you the right ammount of adrenaline and motivation to slash through hordes and hordes of enemies. Also thank you Capcom for adding the Jukebox. I can finally listen to Devils Never Cry during an actual battle (and not just the DMC3 credits one!)
The characters are another great strength for me. The DMC Crew is so unique and fun to watch, and the Spardas in particular have a lot of depth to them, keeping the mind of fans very busy thinking about them xD.
So yeah, this game is way too fun for my own good, aparently. Never saw such a powerful brainrot coming. Absolutely recommend it to anyone and everyone who likes some good video-gamey time!
And now, time to cast the spotlight to a few games that I love, but not enough to consider them my top 3 favorites:
Honorable Mentions
Castlevania: Aria of Sorrow & Dawn of Sorrow
My second favorite CV games. Aria of Sorrow picked everything that was good about SOTN and polished it to perfection, creating one of the best metroidvanias out there. Dawn of Sorrow may not be as good, but it has a very special place in my heart.
Final Fantasy IX
One of my favorite JRPGs ever. This game is so charming, but under it's seemingly light appearance is a great story about the meaning of life, and about coming in terms with your own mortality. The battle system is fun and the music is as good as ever. The characters are wonderful and I cherish them to this day.
Final Fantasy X
One of the best games I have ever played. Of all the (4) Final Fantasy games that I've played so far, this one has the best battle system and some of the best enemy/boss design in the series. Alongside the gameplay, the story is the game's second biggest strength, and it has a very high chance to make you cry. The soundtrack is one of Nobue Uematsu's best works for this franchise, making you feel all sorts of emotions. Can't recommend this game enough.
The Legend of the Zelda: Breath of the Wild
This is the only Zelda game that I've ever played (please don't kill me), but boy is it a good one. The land of Hyrule is vast and very fun to explore. The game has such a relaxing vibe: sometimes I would just ride my horse, let it follow a road automatically, and just chill to the music watching the beautiful landscape. I put 170 hours in this game and didn't even realize it until I beat Ganon xD
Devil May Cry 3
Second favorite DMC game! This game is surprisingly polished for its time, and it barely feels dated at all! I personally prefer DMC3's DMD mode over 5's, as I find it more fleshed out, but it sure is a LOT harder.
Metal Gear Rising: Revengeance
My first Metal Gear game. It may be short and relatively simple in terms of combat depth, but it's a lot of fun, the soundtrack is a BANGER, and the cutscenes are a joy to watch. The memes just never end, do they?
Metal Gear Solid 2: Sons of Liberty
Quite possibly Kojima's craziest game to date, but also one of the most fun ones! Not as good as MGS3, but there's something about the old-school MGS gameplay that I absolutely adore. Also the dialogue and plot are so batshit insane that you end up enjoying it despite not understanding a single thing xD
Castlevania: Bloodlines
Most underrated CV game ever, and my favorite old-fashioned Castlevania game. It stands up to SCIV, its SNES counterpart, really well. In fact, I personally enjoyed this game's gameplay and level design more than the latter.
(just three more games I promise)
Pokémon: Black and White (and their sequels)
These games are the most fun i've ever had with Pokémon. They're really good. They've got the best plot of any Pokémon game, and the first BW games actually made me question the morality of keeping these creatures and leading them into battles.
The Great Ace Attorney
My favorite Ace Attorney game. Great story with lovely characters. The cases were a lot of fun, and I'm a huge Sherlock Holmes nerd, so it's only natural that this game appealed to me, I guess xD. I still have to play the sequel, tho.
Metal Gear Solid V: The Phantom Pain
This game might be technically unfinished, but it has some of the best gameplay in the series. The filler side-missions get repetitive but they're oddly fun to finish. It's my second most played MG game, right behind MGRR.
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sleepynegress · 7 months
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CASTEVANIA: NOCTURNE....EARLY SCREENING REVIEW
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For those who missed it,
Netflix briefly posted the first 3 episodes of CASTLEVANIA: NOCTURNE on youtube. They are gone now, but here are my thoughts...
SOME SPOILERS INCLUDED
I loved all the changes to the backstory of Annette, specifically injecting Orishas into the background of her conjuring abilities. Also, including the Haitian Revolution, 1 of only 2 depictions I've ever seen in pop culture media was a great addition.
Vampires being involved in enslavement actually being a solid signifier of the awfulness of who they are this time, instead of all the handwaved vampire confederates, we've seen in the past (Twilight's Jasper, Vampire Diaries' two male leads, and True Blood's "Beel" I'm looking at you), is another improvement here.
The character designs are gorgeous and I have never seen so many "anime-style" characters of color so well-drawn, w/ cultural signifiers and details; hairstyles, symbols, and so on, included so well. Olrox, for example, I noticed has Native colors (aka the medicine wheel) embellished in the wings of his serpent-form. Annette's conjuring used actual symbols from Yoruba/Vodun spiritual practices...(which, depending on who you are might be something you'd squint at and were specific enough to know what energies she was summoning!). I am most invested in her relationship with Edouard right now, despite him giving this:
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Loved the detail of him having synesthesia and the angsty twist there in the end, which adds some intrigue and moral conflict to their mission.
Annette really loves Edouard, but there were like one or two exchanged glances with Ritcher so, hmmm (also yea! for a Black woman having that two-men angst trope, this time!). Richter has the OG whip...and I'm just imagining Alucard finding that thing behind some corner in his castle back in the day randomly, and returning it to the Belmont fam on his land/village (fic-writers?). His opening angst scene... -Forgive me, because I have compassion for the fact of his boyhood at that time, but I wish his mom's vulnerability wasn't catalyzed by a really basic childish mistake (that I'd assume his mom would have prepped him on?!) on his part. Better fight choreo-, would have been her seeming to *need* his intervention at that moment, IMO. The development of the cast is very flashback-based. There isn't near enough banter between them to have a feel for the core group chemistry yet, for me, right now. And the action scenes aren't as detailed as the OG Castlevania. I have my issues with Warren Ellis in other ways, but I'm missing his touch here.
Still, there's enough meat for me to continue to check this out, but lower your expectations going in.
The flavor is different from the OG Castlevania.
It's giving B- for me for now, with maybe an upgrade to a solid B just because of Drolta's hoof-boots. EDIT: Rewatched and it's now a solid B to OG Castlevania's solid A.
They had better renew with that cliffhanger.
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cthulhuwritesstuff · 8 months
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Drabble (I was rewatching Castlevania)
Pairing: Zoro and Sanji
Fandom: One Piece
Theme: Zoro is a vampire hunter and Sanji is a vampire
The world has gone to shit.
After hours of hacking and slashing through rotting flesh, Zoro is covered in thick intestines, his swords heavy, and he struggles for breath. There are too many of them, these wretched mindless beasts, and he tightens his fist around the hilt before pulling it free from a wheezing Shadow Crawler's corpse. The sharp teeth scrape against Wado's steel, a sound resembling a wounded animal begging for mercy. Perhaps it was an animal once, a deer by the looks of it. Zoro kicks it off his blade, shedding any hint of sympathy with it. They are no longer alive, not truly.
He lowers his head briefly and mutters a blessing, a habit rather than an act of faith. He's long stopped believing in any forces that might offer an explanation or reason \ for all of this.
"Samurai," a voice calls from across the field, "Save your prayers for the morning, won't you?"
The swordsman turns with a glare that could intimidate even the bravest warriors. However, the long-nosed man gives him an unimpressed look, his trigger finger already poised without needing to aim. The sniper fires, a charging beast collapses, and he still maintains eye contact with Zoro. If not for the horrors of this night, he might even be impressed...
"Not a samurai," he mutters, glaring at the sniper. He swings his arm, cleanly decapitating a creature, and both body parts fall at his feet, staining his boots. Zoro averts his gaze from the sniper, hoping his point has been made. He looks down and grimaces; the once-pristine boots are now tainted by Crawlers, and finding a replacement in this economy would be a stroke of luck. And he’s been severely lacking on that front as of late.
Fortunately, the sniper wisely chooses not to respond this time.
A north wind blows, easing the stench of decay and dark magic from Zoro's sinuses. He surveys the area, noticing dawn approaching. It's almost over; the creatures will retreat soon. He angles Kitetsu's blade to catch the first morning light and listens to the screeches and groans around them, which rise only to fade away.
The sniper lets out a noise that Zoro can only describe as agony ready to consume him whole, a sentiment Zoro understands all too well. Adrenaline is the only thing keeping them both standing.
"Luffy and the rest are somewhere," the sniper points in the general direction of the mountain's face above Zoro's head, "up there. We should check if they..."
Zoro is already climbing the steep slope in heavy steps, knowing what the sniper meant to say but not wanting to hear it.
As dawn paints the hilltops and the remnants of the forest, agonizing screeches echo in the distance. Some Shadow Crawlers failed to find shelter in time and now perish in the first rays of light. Zoro takes grim satisfaction in their pained screams. He can’t help it.
It isn't much, far from justice, but it is satisfactory. They walk in silence for the rest of the way. Thank fuck.
Reaching the summit brings several surprises, and finding everyone alive is one of them.
"You both seem unharmed. Good," a tall, raven-haired woman says. Her voice is pleasant. Zoro doesn’t like it. Somewhere in the recesses of his mind, he thinks her name is Robin—a scholar of sorts, seemingly harmless at first glance. However, she is one of the most wanted by the Covenant. Zoro’s long learned that one should not judge by appearances.
"Hm," he grunts and walks past her, the sound of a nearby waterfall suddenly enticing. He needs a bath; it feels like ages since his last one. A night battling Crawlers will do that to a person.
A young man steps in front of him, dark curls greasy and sticking to his face. He seems to have gotten out of the battle by the skin of his teeth, and Mother have mercy, there’s a lot of teeth in his mouth.
Despite the clear exhaustion and toll the all night of fighting has clearly taken on the young man, he has strength to smile at Zoro, bright, toothy, and honest.
Zoro is not sure how to feel about that just yet.
"Alive and well! You truly live up to your reputation," he says, and Zoro raises an eyebrow. The young man enjoys idle chatter, which Zoro doesn't particularly appreciate or understand. He also doesn’t know how. Still, seeing the group unharmed is a relief and a surprise in itself. He tries to recall the name the young man gave him a few nights ago when they met. Out of respect, he attempts to remember.
Luffy—was it?
Zoro might have cared about remembering names in another life, but lately, he's learned that there are only so many names one can remember before having to carve them into makeshift gravestones.
Zoro doesn't bother with names anymore. He also has no interest in what kind of reputation the young man is talking about; there are plenty of rumors about Zoro, after all.
For once, the long-nosed sniper is helpful rather than spiteful, chiming in, "We got a good number of them. None seem to have reached the town."
The boy smiles, "Good. That's good." The town they speak of is the one Zoro agreed to protect to gain a favor from the leader of this peculiar group. He glances over his shoulder and down the valley where the town lies, bathed in sunlight and free from the Night.
Protecting the town was important to— Luffy— for some reason. Zoro followed, even though he considered the task a fool's errand. There would always be another night, another town, and never enough people to defend them all. That is just the way world works these days.
Instead of arguing the matter, Zoro lowers his head and heads toward the sound of the waterfall once more. The bath- think of the bath. This is all about to be over soon, either way. No use in bootless conversations with people he can’t care to remember names of. Not when he is set on traveling alone, getting what he needs and wants alone.
His robe is already off his shoulders when his eye catches the sight of iron shackles hanging off a tree branch, unlocked. In a flash, Kitetsu sings though the air, Zoro’s knees bend, arms tense, and he is indignant.
All alive, even smiling and sharing compliments and strategies on how to best kill a Crawler and slay monsters, but nobody seems to have noticed that the biggest monster of them all is loose?
“Zoro?” comes a voice but the swordsman only lifts a hand in an answer, concentrating. If they’re lucky, the the bastard escaped. If Zoro is lucky and foolishly hopeful, he burned when the day broke. If they are to be realistic, however- he is still here and is waiting to—…
The sniper tries to speak, but Zoro isn't listening. "Mate, is something wrong?"
There.
In the blink of an eye, Kitetsu finds its mark, steady and precise, the deadly edge at the nape of the creature's neck. Zoro almost growls.
"Zoro!" that voice again, quite annoying, sounding as if it's his fault the creature got free. They were supposed to keep watch.
Dawn broke hours ago, and the sun's rays offer no shadows. Zoro's throat is on fire. This is worse than he expected, far more than he signed up for. Maybe it was too soon to think about exceeding expectations with a crew this careless. Now they're all in danger from a bloodsucker who's immune to light. Fucking fantastic.
"I suppose this was to be expected from a brute like yourself," the beast says and causes anger to grease Zoro's throat. He talks. He has the audacity to sound smug, too. Zoro follows the path of his blade, from the grip to the edge against the inhumanly pale neck. The thing on the other side looks like a man but apparently talks like a powdered-up noble. Neither. The son of a devil is neither.
The tall, statuesque blond stands at Zoro's right side, entirely unbothered and seemingly bored to be at Kitetsu's silver mercy rather than in his shackles. He holds out a long, pale hand in front of Zoro's face. The creature locks those impossibly blue eyes—glaciers trapped in irises—on Zoro, and dares to give him sass.
"Careful, swordsman, it's hot goulash. Might bite your head off."
Zoro eyes the bowl full of food but otherwise ignores him.
"Why is he free?" he asks.
"Would you resist your Neanderthal urges for a moment?" A flash of red hair obstructs Zoro's vision, and he notices that his head hurts when she speaks. Definitely that, and she seems to have the wrong idea about the situation they're in. The redhead woman presses down on Zoro's arm as if she could move him, glaring at him.
"Let him be! He is free to take a piss and a walk, damn you!"
And make goulash or whatever poison while they're all out there risking their necks. But Zoro ignores her as well, focusing on how close she is to the pale fuck. She doesn't even have any silver on her, and she stands so close, not a flicker of fear, only anger toward Zoro- no less. Mad or brave, Zoro is undecided but willing to bet on the former.
The swordsman rounds on the woman with a glare that's often made most people and monsters reconsider their life choices. But there she stands, between a vampire and a vampire hunter, furious like a storm. She's strong and stubborn, like the rest of them.
What is she—a witch?
"Told you it was a bad idea, Nami," the sniper speaks, babbling uselessly. Of course, it was a bad idea. It was a terrible idea.
"No, it was not. If I hadn't unlocked those ungodly things, we would have..."
Zoro is about to split a mountain in two. "You set him free?" It isn’t a question. "Are you mad?" That one is purely rhetorical.
"Nobody," she waves a finger in his face, "apart from you insisted on him being shackled."
"He's a vampire," Zoro sneers, casting a glance at the blond. The regal git looks amused, and Zoro grits his teeth to resist pressing Kitetsu further against his windpipe. "And those ungodly shackles were the only things keeping you all safe."
Vulcan-cast iron, trice blessed, specially forged to subdue vampires and their kin, those shackles aren’t an easy find and they are terribly hard to put on in the first place considering that the targets are not human. Besides, Zoro is the only one with key, so how in the Four Blues did this woman manage to undo something made to restrain the biggest predators of them all?
A witch- his mind supplies. A witch to her core.
"He's lucky to be alive," Zoro threatens, but the creature doesn't even flinch under Kitetsu's pressure. He hasn't even got the decency to look uncomfortable with the silver pressing against his skin, which infuriates Zoro. He raises a twisted brow and clicks his tongue, sarcasm dripping with every syllable,
“Why truly lucky, indeed.”
The redhead's lips press into a tight line. "He means no harm." She sighs, and her grip on Zoro's forearm relaxes. She's tired, too, Zoro notices. A fighter, like the rest.
"He helped us, Zoro," a pair of big brown eyes locks him in place, and Zoro bites back the urge to curse. "We're alive thanks to him."
Zoro's lip twitches, and he's about to say something disagreeable, but he manages to stop himself. He isn’t sure how to fee about this one either, but one thing’s for sure.
He cannot stand the blond demon.
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rockanroller · 4 months
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The animation was pretty good, the one thing that bugged me to no end were charlie and vaggies bangs they were really distracting and just off character models but the animators put their all, the camera and editing isn’t good. BG/props/color keys were great but too great like it eat the characters up so much, not even Scott pilgrim or castlevania nocturne had this problem Voice acting was ok. Erika is the best thus far Alastor and nifty are alright, Vaggie Angel and husk were rough, Vaggie just sounds dead, Angel goes from sounding like a nasally teenager to trying to sound like Michael, and Keith doesn’t fit husk. They dropped a new clip of husk and Angel. You can hear Kieth David more and he drops the gruff and sticks with his smooth voice and it doesn’t work with Husk. I know people are tired of hearing this but Keith voice doesn’t fit Husk.
Vox and Vel were really good. I thought adam was bad (he is he’s really bad) but man Valentino is terrible, he’s not menacing, he’s keeping changing accents and he’s voices cracks so much it’s funny but also sad I can’t take him seriously he’s such a joke. This was the guy everyone was hyping up on the crew and fanart? People were saying the dialogue sheets they got leaked were old, they were not old, some of the stuff that was on that sheet made to the Final Cut except worse somehow.
people were saying sir pent new va was good and I heavily disagree he sounds worse than the pilot VA. I couldn’t stand his voice.
agreed on the animation/bg/props/color remarks. especially how Charlie & Vaggie's bangs were distracting, they really were especially when it seems like it was such a struggle keeping them on-model making it even more distracting. for the voice acting it's really interesting to me seeing so many different takes on the VA's various performances.
i do think having many of the fans so enthralled with the pilot, hearing voices that are different is jarring, especially if they don't feel like they add up to or match the previous voices' performances or tones. replacing the cast was a really iffy decision and many are insistent it never should've happened while others feel there "had" to have been *some* reason for it. and of course replacing pilots casts isn't unheard of--Billy West voiced Zim in the IZ Pilot episode and we all know that changed, and Richard Horvitz knocked it out of the park and made Zim into an extremely memorable character for many.
but i won't deny there are some obvious weaknesses. these are my personal takes on the voice acting, and you may disagree:
-Charlie was fine, in some points very good, fun execution. the only thing i wasn't a fan of was the "voice breaking about to cry bc this story i'm reading is just so sad" moments she had while reading the "creation story" at the beginning of the first episode, made me cringe. and i do agree with others who've said her cussing felt out of place. (some were fine/ok enough, but others weren't) -Vaggie was...weird, it felt like her voice didn't match, but i got used to it. tho i agree with what some have said how her voice was "too" low-emotion to the point it was bland. i felt her saying "fuck" in her "what the *FUCK* was that" at Alastor felt forced--later swears were ok--and her duetted line in Charlie's Happy Day In Hell song sounded so off that it startled me. -Angel Dust was in and out--his first few lines were *very* rough. voice was all over and cracked in a way that wasn't natural or charming, felt more to me of an "I'm trying too hard to do a specific voice" type of crack/strain. tho i think it either smoothed out or i got used to it bc i didn't notice it the rest of ep 1 or all of ep 2. -Alastor was fine to me. many say they prefer Ed's performance but i haven't seen the pilot since it came out so i'd have to rewatch to say for sure if i feel it's any sort of "downgrade". but i *did* notice, twice, there were lines where they just suddenly dropped his radio filter? that was really weird. it felt like it was supposed to be for...idk...emphasis? like "oh he meant that the filter turned off" but it was just jarring. i also know some feel that they toned down the radio filter too far, but i thought it was okay, and as someone who has a hard time hearing words if they aren't crystal clear, i had a much easier time understanding Alastor in these first 2 episodes than i did in the pilot. -Husk didn't jar me, Keith seemed fine, but again having not seen the pilot in years and Husk having less lines (i think?) i can't remember what Husk originally sounded like. but you're probably right about the gruff getting lost in his lines later. overall it kinda sounded like Keith really enjoyed the cussing and i'm kinda solidly divided on if that made it feel more forced or more natural. -Nifty i *think* was good/decent? she had fewer lines and very brief moments so they went by quickly. -Vox was good, no complaints -Vel was also good, no complaints -Val, like you say, was a mess. right from the get-go his accent was all over the place. it was there, then it wasn't, then another accent was, then it wasn't, then finally several lines later he slipped into this deeper "sexy" accent and i finally was like "oh *that's* what accent it's supposed to be"--he literally would flip-flop between "saucy/menacing voice with an accent" to "flat American voice that's literally just some guy" and it was bewildering. -Adam i loved and i personally feel Alex nailed the lines, i think if anyone else did it he would've been insufferable to me--but i can see how some felt Adam came off badly / too strong. he made me laugh, altho i kinda expect as a character he's going to get worse, it was only his initial appearance that amused me and to reiterate from my last post i lowkey suspect it only made me laugh so much bc the episode so far had already worn me down. -Lute i wanna say was fine but i kinda frankly don't remember. -Sir Pentious was fine to me--really silly--but i again am gonna say i barely remember his pilot voice so i can't say if it's a downgrade to me or not. hearing it w/o remembering what Stamper's performance was like had me feeling like it was a good voice, and he had good moments that made me chuckle. -Katie Killjoy i already mentioned in a previous post but i *really* don't know what they were thinking having Brandon not only voice her but not even do anything unique with it? it was jarring and felt super out-of-place to me. i honestly think his execution was pretty mid as well. i think that's everyone? lmk if i forgot any or you wanna know anything else. and ty for giving me your two cents in the ask!
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katatonicimpression · 4 months
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A Walk Through My Year in Media
This isn't necessarily things that came out this year, but rather things that I watched/read this year that I liked or compulsively consumed regardless of whether or not I liked them.
2023 in Films
Most of this post is going to be positivity; a sampling platter of things I've enjoyed this year. But also:
Salty Film Hot Takes:
The French Connection is uncomfortable to watch. I don't care about the racist, antisemitic, misogynist cop. He's objectively bad at his job make him go away.
None of the Next Generation era trek movies are good.
Guardians 4 would have been a better movie if Pratt wasn't in it. And I mean that in a "the script would be better structured" way.
Se7en is a really fun film and I'm not mad to have rewatched it recently but... it's undermined by 1) the writers not realising that John Doe's opinions are bog standard right wing talk radio shit, 2) the fact that they kind of agree with him and 3) they clearly, hilariously, don't know what lawyers do.
The Mummy (2017) is awful. I guess that's not controversial but still.
Robin Hood (2018) is also awful. Like, amazingly so. And, slightly warmer take, so is Prince of Thieves you guys.
I will not be answering questions on any of the above.
Positive Film Hot takes:
I went on a bit of an 80s dark fantasy kick this year. Out of films that I hadn't seen before, The Dark Crystal and The Last Unicorn really stood out. Especially the Dark Crystal. I ended up rewatching the show as well. Just so good. Bring it back. Justice for the gelflings.
I also watched a lot of Terry Gilliam this year - not all of his back catalogue but most of it. Obviously Jabberwocky is almost entirely bad, no one needs to be told, but overall yeah you get why he's beloved. The common vibe from his films is "wow there's so much to love here but it doesn't quite work". Brazil is an obvious standout - it's a classic for a reason. But I want to highlight The Adventures of Baron Munchausen. Behind the scenes disaster and orientalist opening sequence aside, it really is spectatular. The sets, the details. It's so well crafted and just makes you wish they made films like this all the time. Damn you, Terry.
The 1938 Robin Hood film is the best Robin Hood film. Yes, congratulations, you noticed another theme in the shit I've watched this year. But yes, it's great, it's fun and well paced. It holds up staggeringly well. I also watched The Court Jester (1955 - with Danny Kaye and Angela Lansbury) - Also surprisingly great.
Finally, also feeling medieval, I watched Excalibur (1981). This is more "swords and sorcery" than "dark fantasy" (think: Conan the Barbarian vibes), but it's kinda great (most of the genre is not, lbr). It captures the logic of those stories, the vibes of the mythology very well, the mix of pagan and early christian beliefs, and the weird metaphysics that results. It's great. Way better than that dumb clive owen one. My lord that was bad.
2023 in Telly
Live Action Drama:
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Succession
It's good. I don't think anyone needs me to tell them that. Still haven't finished it but enjoying it in a peaceful, fandom-free way.
Robin Hood (2006)
This was a terrible show, with an even worse third and final series. Did I rewatch the whole thing anyway? Yes I did. Should I have? No. (I love the first two so much though. Lily Allen's dad as the sheriff of Nottingham as tony blair? sign me up.)
Doctor Who
Am I a basic bitch who only came back to who because RTD did? Yes. But at least I'm not quite as basic as the ones who were only back for Tennant. The first one was good, if a little on the nose, the second was great, the third was good up until they get onto the stupid avengers platform for the showdown, from which point me and everyone in the room just got mad at it. The christmas special was fun though, excited for Gatwa and the new series.
Adult Animation:
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Castlevania: Nocturne
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Genuinely so great. It's very clear that they're setting up a whole multi season arc with this first season, and the incompleteness that comes with that is probably its biggest flaw. But overall, fucking fabulous. The animation, fights, character design. Just a gorgeous show. Maybe not to everyone's taste; it's fantasy, but not escapist - its very much rooted in the historical injustices of the setting and has some heavy themes as a result. But if you liked the first Castlevania show, then you'll probably love this.
Captain Laserhawk: A Blood Dragon Remix
You might have noticed that there was a show out that featured "Rayman, but with drugs and cussing!" and, yes, this is that show. You might not have noticed that Rayman is only a small part of it, and it's actually about Dolph - a traumatised gay cyborg - and his no good, horrible, very bad breakup. Dolph is great.
Star Trek: Lower Decks
Do you like Star Trek? Do you like silly cartoons and workplace sitcoms? Then do I have the show for you. Real highlight of the year for me tbh. While the show is built on poking fun at trek canon, and can feel a little overly reliant on nostalgia sometimes, the latest season really pushed for more meaningful character moments in between the laughs. I like it. It's good.
Mononoke
This was the most mixed of mixed bags. Japanese horror with a really striking and confronting art style. At its best, it's got this visceral atmosphere that sucks you in and is genuinely fantastic. At its worst, it's got a whole storyline about "abortion ghosts", and features some art that comes across as racial caricature. Between this, and a few other things that felt uncomfortable in an unintentional way, I don't think I'd really recommend this, but it did stick with me, I'll give them that.
YA Animation:
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The Dragon Prince
If you're into the whole YA fantasy adventure thing, this is an obvious rec. It's biggest flaw is how slow it's been to release, but if you're binging it for the first time, that's not a problem. It's heartfelt, it's pretty, it's clearly a kids show but is well crafted and has appeal beyond its core audience.
Star Trek: Prodigy
S1 actually originally aired like two years ago, but I only watched it this year after finding out that it was cancelled. But it was rescued! S1 is now on netflix, and s2 will air there next year. Genuinely a really fun contribution to the whole trek shebang, fitting into the universe well without ever feeling reliant on nostalgia.
I didn't include the two other treks that aired this year because s3 of Picard sucked balls (still not over it) and Strange New Worlds has stopped appealing to me... but that's a whole thing for the other blog. But the animated series are great! Also Disco. I still like Discovery.
Skull Island
This was better than it had any right to be. One season of a surprisingly funny King Kong show, also on Netflix.
Reality:
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Rupaul's Drag Race UK Season 5
DRUK is good again, hooray. The dark times are over... for now.
Married at First Sight UK
Do not watch this. It will consume your entire life. Your brain will melt away as you watch someone fake cheat on their fake husband with someone else's fake husband just days into their fake marriage.
Taskmaster
It's good. It's been good. It continues to be good.
2023 in Gaming
Lol no. Can you imagine?
I did play the sims a lot. I had my guy cheat on his husband who then died.
2023 in Books
Fun fact: I only finished one of the books I intended to read this year. That's embarrassing. Anyway, it was "From Here to Eternity" by Caitlin Doughty (yes, the Ask a Mortician lady). It's great.
2023 in Comic Books
Orlando
This has really been Steve Orlando's year for me. I was thinking about what series I would include on a highlight list, and his Scarlet Witch was the only obvious answer for me. Sara Pichelli's art in that series is gorgeous - I love the way she draws Wanda. The writing is solid, compelling, tells a complete story. If I were to recommend any one series from this year, it would be this.
His Astonishing Iceman was also up there for me, and I will also repeat that the Mutant First Strike one shot he wrote was genuinely great. Kudos, Steve.
Gillen
Kieron Gillen's Immortal X-Men is easily one of the best to come out of the Krakoa era, and this year was no exception. I didn't really care about the Sins of Sinister event, and I care even less about the Fall of X event, so it really means something that I'm still including this series here despite it being dominated by these events. The issue with Piotr's narration has been my favourite, I think. But overall, still strong. I really hope he gets to continue writing these characters (especially Exodus and Sinister) in the future.
Other Positivity
Ewing's Black Panther series is really solid, Avengers (2023) has been pretty good. Dark X-Men was probably my actual favourite of the Fall of X titles.
Negativity
Lol I already said I didn't like the x-events. I also hated cold war. Such a waste of an opportunity. Speaking of, a lot of my comics-based salt and frustration this year has been about Sam. The way that he gets written out of things, ignored, then he turns up and his written badly and goes straight back to being ignored again. Then Marvel turns to the camera and is like "why would audiences do this?".
Put the fucking effort in and more people would show up for him. It's not that hard.
There's my overall annoyance with Duggan, which is a freebie, but one highlight of that has to be the bizarre direction they went with Kamala. No one wanted this, no one needed it, and certainly nobody needed the weird gleeful "killing" of this character just to launch a pointless plot beat that feels both offensive (see: Emma lecturing Kamala about not understanding real oppression) and is inexplicably happening during a whole massive event that feels like it should be about other characters.
The end...?
I don't want to keep listing things that annoyed me this year, because it'll just get repetative. If you follow me (which, if you don't, why are you reading this?), then you'll see me complaining about random crap all the time anyway.
Have a good NYE everyone!
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anarcheamor · 6 months
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Okay, Now I Can Talk About Annette's Vodou
Sike! I have to detour through Maria's summoning first. Spoilers for Nocturne will be said here so please stop reading from here if you haven't finished the show.
I know I watched the trailers and saw her summoning birds and thought it was cool but it still took me aback to see it in the show. And I think it's because, for one, knowing that her mother was a speaker made me question why she didn't know speaker magic and, for two, it was the first set of magic that needed a not-plot-relevant explanation for how it works. In the first show, the only times we got explanations for the magic was when something big was happening and the explanations served as part of the setup such as Doctor Saint Germain in the Multiverse of Madness and The Parent Trap: Alucard's Nightmare Editon. For Maria, there wasn't a plot reason for her powers being explained, it just seemed like the show had to provide one because the question was gonna be asked as we were watching. After all, she was summoning animals from somewhere and no other character we have seen had powers to teleport beings from one place to another so casually. Okay, so we have a daughter of a speaker magician who doesn't use speaker magic and we know that her daddy is definitely not capable of teaching it to her so what gives, right? Thus the show (read writers) felt compelled to break a convention from the first show and give us an explanation so that we could understand Maria's abilities and introduce the existence of other realms- something that was introduced in the first Castlevania via Saint Germain: Into The Germainer-verse. And that's fine, nothing too complicated, her relationship with the animals she summons seems to be something both originating from her magic and also from her using them in every day life. Cool! The alternate realm even has a name: the Other World. Alrighty, so I'm certain that it's that simple and we won't need anything else to be explained.
Except there is... turns out that the Otherworld is part of Celtic/Gaelic/Britonic myth which would explain why Maria's powers are different than her mother's as they most likely stem from her father's side of the family. An odd thing to leave out, no? I almost thought it was like Forgemastery where it was a Castlevania original form of magic. A small dive into the native roots of her magic could have added a bit more to her character and have the double effect of prepping us up mentally for Annette's Vodou especially since the two were directly compared but also to help showcase just how different Vodou is from people's traditional views on faith and magic.
Now I should say that my understanding of Vodou is coming from being an outsider to the faith but still connected to it culturally due to my ancestry, upbringing, hearing stories, etc., and then having to fill in the blanks with some research. This isn't gonna be accurate Vodou info because we're talking about a faith with three major variants that all have been pretty secretive for most of their existence due to religious oppression, demonization, and centuries-long attempts at exploiting and capitalizing on their "exoticness". So with all that said, take what I say with a good amount of salt.
Edouard says that Maria's Otherworld sounds like Annette's ancestral plain which is right in the sense that there is AN ancestral plain similar to the Otherworld. AN as in one because, in Vodou, there's multiple "nations" or families of spirits, with each spirit behaving and acting differently in some accordance to the nation they're in. The first red flage here is that the ancestral plain we see is pretty ambiguous and is just a gaggle of spirits in some ethereal place and the spirits themselves are mostly just diversely colored shadows save for Annette's mambo (teacher), Cecille. The next red flag is that Annette's magic is her own. In Vodou, powers are given by the spirits themselves, there's no level of spiritual genetics that can just imbue you with magical ability. Why? Because a major lesson in Vodou is that our strength comes from those who came before us and we can use them to support us as long as we reach out to them. Removing that aspect of Vodou from the equation just turns Annette's magic in regualr magic but with some Haitian flavor on it. And all of this is made most apparent than the biggest red flag...
THEY BROKE PAPA LEGBA'S NECK!?
So, Papa Legba is one of the most beloved of Lwa. First of all, you can't do much without him being involved as you have to talk to him first. Have you ever lived in a neighborhood and there's this gentle old man always sitting at his porch whose basically everybody's grampa? That's Papa Legba and his "house" is the entirety of the lwa nations (although he's considered to be from the Rada nation, one of the major nations I mentioned earlier). But he ain't no slouch and to cross him is to play one of the biggest FAFO games in your life. He's the head guard of all crossroads, doorways, etc., so him being summoned to deal with a portal to Hell and Forgemastery machine sounds appropriate but who thought it was a good idea to have him die? Is he dead? Just... why? How? Can spirits just die now? Ugh... on top of that, they could have just had him possess her. Usually, when Vodou practitioners want something from a lwa, the lwa can only interact physically through a human body so a rite is performed for the lwa to "dance in the head" of a trained practitioner who personally works with them. I can understand cutting corners in the show so that all Annette has to do is focus and call the name of a lwa but this would have been cool to see, allows greater focus on Annette, and allows you to have Papa Legba there without doing him dirtier than what American Horror Story did to him by having him just stand around until his neck gets turned intoa tetris piece.
You can see why I had to take this long to get to my main point, right? The first Castlevania used the straightforwardness of their magic to great effect but Nocturne introduced two new forms of magic with rocky starts because they don't match the formula established by the first set of magic. I hope that we get to see better representation of both.
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burnitalldowndarling · 7 months
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Any thoughts on the incoming new dmc anime, and will you watch it when it drops?
Honestly, not really? The animation's good -- I'm not fond of the "Castlevania" style (I like Castlevania despite it), but at least it's not poorly done. But there's not enough in the preview for me to know how they'll handle the things I really care about: the characterization, the dialogue, the story. It looks like they're going to rehash DMC3, which is the most emotionally-fraught part of the whole franchise -- and Dante isn't the core of that story. Lady is. The game made that clear. But in this year of our misogynistic (and queerphobic and Christian white nationalist) lord, 2023, I'm not sure it's safe to expect the anime to do the same. If it doesn't, I'm not interested.
So I guess I'll care more when there's more to go on than a 5-second flash of our guy doing a backflip!
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Thoughts on the new dmc anime?
I have opinions and thoughts, some good and some bad going of the vibe of the little we've seen but I think I'm going to wait to see more before I completely share them.
But as of right now purely going off of how the castlevania series went on - very strong start but arguably not very good finish and I share similar not too positive feelings on what I've seen of the Nocturne series either so I'm honestly not that confident with this and I'm going ahead and setting low expectations just in case. I hope I'm wrong but I don't know. I'll share more detailed thoughts when we get a better trailer and see how I feel then if my thoughts now hold up. But for now I'm cautious.
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Also the Dante design as right now really isn't hitting it for me, it'll probably look better once we see it in more motion but right now there's like a hodgepodge of different game designs here that I don't know if I think melt together well but, again, we'll see how it looks more in action before giving it a definitive judgment. And don't think I haven't noticed how rebootie that amulet looks either.
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demonfox38 · 8 months
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Completed x2 - Castlevania: Symphony of the Night (Sega Saturn version)
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Madness may be doing the same thing over and over again, but hey. At least I'm having fun doing it.
If economics were indicative of what my favorite video game of all time is, "Castlevania: Symphony of the Night" would win bar none. Just off of the top of my head, this is how many times I've made purchases of this title alone:
US PlayStation Copy - $6.00 (disc only from a now defunct GameStop location in 2006, so don't get too optimistic)
Japanese PlayStation Copy - $38.00
PSP Copy of "Dracula X Chronicles" (contains a unique SOTN variant) - ~$40.00
PS3 Digital Copy - ~$5.00
Xbox Live Digital Copy – Free (promotional; probably was a tie-in to "Bloodstained: Ritual of the Night" being released)
Additional copies for friends - ~$5.00
US PlayStation Copy for my sister - $50.00
Sega Saturn Copy - $140.00 (2016 in Akihabara; keep the date/place in mind)
This probably isn't even the sickest I could be in collecting copies of this game. Hell, I've been hung over at a stranger's house with access to their Xbox 360 and thought about purchasing it there as well just so I could distract myself from being sick.
For this particular situation, we're going to talk about the Sega Saturn variant of "Castlevania: Symphony of the Night." While I had heard about this one before, I hadn't thought about hunting it down. Content differences aside, I didn't have a Sega Saturn, nor has the Sega Saturn emulation scene been particularly stellar. But, on the one time (and hopefully not last time) @jeannettegray and I were physically in the same place, she happened to find this in the retro game store we were in. At first, I protested. It'd be irresponsible to buy something like that, right? And then I caved because, as established above, I'm kind of a bitch (submissive) for this game.
Fast forward to 2023. I've gotten into the anime series "Lupin the Third" (again, thanks JG!) I've been accumulating some "Lupin" games because they're fairly uncontested in the grand scheme of video game hunting. Considering that at least one is a staple on the bad/weird video game tournament Kusogrande, that should tell you about how well they normally go. But, I did happen to watch a match for the Lupin the Third game "Sage of Pyramid," which seemed to be generally well received! So, I found a copy of it on eBay in a three-pack with two other "Lupin" archive titles. To make a long story short, I ended up with a Japanese Sega Saturn, plus a few extra games.
I know. Between this and the Nintendo Wii U purchases this year, you've really got to ask what's wrong with me.
"Castlevania: Symphony of the Night" is a title I have previously reviewed, so I’m not going to bang too much about the shared properties here. Game good; game great; game arguably one of the best games ever made. The Sega Saturn port occurred about one year after the original PlayStation release by Konami Computer Entertainment Nagoya (KCEN), a branch office (and notably, not the original developer pool from KCET.) While KCEN mostly made either portable versions of console-based Konami games or movie-licensed games, KCEN is notable in "Castlevania" development for both this and "Castlevania Legends," the GameBoy title with female lead Sonia Belmont. Which means that they:
Chugged women-respecting juice like water.
Got everything they did chucked into a historical/narrative paper shredder.
Given this development, the Sega Saturn version of "Symphony of the Night" is in a weird place. It has more content—particularly, in additions to Maria Renard's presence and playability—but is often looked down as an inferior product. In particular, some of the most ridiculed items include load times, transparency implementation/workaround issues, and sprite quality. And boy, did I see some actual, verifiable hardware issues. But, despite that, I do think this variant has some serious charm to it. At least, I'd be way more likely to come back to this version than the PSP version.
Look, if I buy a Sony PSP, you have the right to hit me…up for donations for a charity.
Before we can talk about this game, I think we need to talk about the Sega Saturn itself. Like, the poor bastard only seemed to have success in Japan. (Being $100.00 more expensive than its competitor will do that to you.) It was the kind of non-successful entity that when I heard the Nerve Tower recommending the Sega Saturn version of "Baroque" above all other versions of the game, I felt nothing but mockery for the sentiment. My opinion on the console changed somewhat after tending to a minor memory issue for the console. See, with old consoles or games dying, I'm used to having to buy oddball components and then getting help from my dad in resoldering them into place. With the Sega Saturn? It was simple as buying a new CR2032 battery (from a Wal-Mart! Imagine that) and just popping it into place.
Let's just say I have a lot of appreciation for a console that is easy to manage.
Now, if it were as easy to program as it was to fix, I doubt the Sega Saturn would have floundered as much as it did. I haven't done a great, deep deal of reading into coding for this console, but it seems like working with it required a great deal more knowledge than just popping in some C++ and plugging away. I suppose comparing programming for the Sega Saturn and Sony PlayStation is somewhat like the difference in operating a racecar versus an average sedan. In the right environments and with the right skill level, the former will out-perform the latter. But, at the end of the day, whatever is easiest to handle and cheapest to purchase will be used by more people.
Granted, "Symphony of the Night" should have been a natural slot-in for the Sega Saturn's library. While its best-selling titles were in 3D, a significant chunk of its library contains 2D sprite-based fighters. Weirdly enough, "Symphony of the Night" could qualify for this with its visual presentation and its control style. It's just…well…from what I can tell, this was KCEN's second and last Sega Saturn title. I don't think the experience or confidence was here for a perfect port. Hell, even notes from the developers themselves are frequently lamenting development delays.
Also—Yoshinori Suzuki is the realest for having a reference to Goblin music in his note. I'm more team Suspiria when it comes to Goblin music, but I have full faith that band could slay a "Castlevania" composition.
Okay. Enough sympathy for the devil! Let's get down to the game itself.
The objectives for this port of "Symphony of the Night" match up to the original base game. If you've got SOTN down 200.6% elsewhere, you'll easily hit 210% here. Does the math not add up? Well, it never really did. But, in this case, the first noticeable change is the addition of two new areas per map side. These new areas are respectively dungeon and garden-flavored, both of which make sense in terms of an addition. Neither add a great deal of room content to the game (capping at about 6 rooms for the garden and 3 for the dungeon), but they do provide some benefits, including:
A bridge piece between the Marble Gallery and Underground Caverns
New enemy types
A new boss fight
Access to the Alucard Spear (which, granted, is more important for Lecarde family lore than anything. But it's nice to pick up!)
These areas (and the castle's entrance) also sport some new tunes. Okay, maybe just "Chaconne C Moll" and "Guardian" are wholly originally. But, it does contain pairs of dance and jazz mixes for the "Vampire Killer," "Bloody Tears," and "Beginning" themes. Sure, they're the most 90s-sounding compositions on this planet. But, goddamn if that isn't exactly what I wanted from a "Castlevania" game.
I know. Real trash-core behavior on my part. At least give the "Beginning" remixes a shot before you take another one at me.
Item distribution and placement has also been slightly tweaked from the base PlayStation game, although it is generally in the player's favor. (For example: the Sword familiar is just below the save room of Orlox's Quarters instead of being in a hidden ceiling space.) About the greatest addition of note here is a cape called the Rainbow Robe, which cycles through palettes to create a constant color swapping effect. Very cool. There are also some different familiars than what is present in the US PlayStation version of the game, but about all that is unique there is getting a Half-Faerie that sings if you get her some lyrics. Which…thanks? I guess?
Honestly, the big content augment to the game is Maria Renard. Not only does she become a boss for Alucard to fight (having him prove his strength to her), but she's also playable! And holy shit, does she kick ass! Like, she generally kicks ass, but my God. Literal ass kicking here! Kicked my ass as a boss. Kicked everyone else's ass when fighting them in her mode. I'm not kidding when I say that only three bosses posed a threat to me while playing her. (For those of you that want to attempt this playstyle: it was Orlox, the "Castlevania III" trio, and Galamoth that gave me the most trouble.) If you've got Alucard's Dark Metamorphosis and Soul Steal input commands down, congratulations. You can absolutely slaughter the game as Maria.
It's wild. In her mode, she's got:
A chargeable magic attack as her primary attack
A triple and high jump
An evasive somersault (while Alucard doesn't even have a slide mechanic, so LMAO)
A base kick attack (for when you're storing up magic)
Access to standard "Castlevania" subweapons
Combo commands for summoning all four Celestial Beasts whenever you've got the MP (granting on-the-go healing, two massively damaging attacks, and a limited-time familiar)
A variety of martial arts attacks, and
Access to a full invincibility-granting move! (Like, you've gotta do a full clockwise input + a charge to do it, so it does require some serious skill to use. But still!)
Talk about a power fantasy! Like, no wonder people talk about the reset to Maria's move pool in the PSP version of "Symphony of the Night" being a downgrade. She's an absolute beast here.
Begrudgingly, I can see why Maria's abilities were augmented in later releases. To some extent, I think the IGA team was trying to keep in lockstep with the "Rondo of Blood" version of her, especially considering that the PSP game is primarily a remake and re-release of that game. And, okay, yes. She was originally designed as a tiny Belmont alternative. But in the Sega Saturn SOTN version? With her input pool and abilities? She's an Alucard alternative. Hell, her heal move maps to one of his recovery abilities (Genbu to Dark Metamorphosis), and her primary devastating spell is also the homewrecker in his (Seiryuu to Soul Steal.) She wasn't designed out of nowhere. She was just pulled from a different man's ribs.
I guess if nothing else, the PSP sprites of her are prettier. So…there's that.
Oh! Prettiness. Guess that leads back to the overall aesthetic quality of the game (or potentially lack thereof, depending on who you ask.) Personally, the biggest issues I had here were not so much with sprite distortion, but with load and lag. This game doesn't have the same load-in grace going between new areas or loading in boss fights as the PlayStation version does. It seems like it struggles greatest with particle effects, although bosses with multiple chunks and entities to them can also cause severe rendering delays. Hoo boy, does it not like a bunch of stuff on screen all at once! The Beelzebub and Legion fights in particular bring out the greatest lag in the system, so be prepared for that when/if you tackle them. Even Galamoth has some lag (although, I was using that to my benefit when possible.)
In terms of transparency compensation, the Saturn version does well enough to skirt around some issues. The trailing movement sprites are still following you, so A+ there. Some magic spells were altered to use white instead of using transparency, which honestly? I thought that made some look very pretty (Tetra Spirit in particular!) About the only place I could point at and scold was the hidden cavern behind the waterfall in the Underground Caverns section. In the PlayStation version, it is smoothly revealed as the player steps into it. In the Saturn version? It's like someone flicked a light switch on. Honestly, it would have just been better to let the player always see it, if that's what revealing it was going to look like.
Also, killing Fire Demons is particularly ugly in this game. It's just a lazy, nonsensical sprite swap (as opposed to the color cycling in the PlayStation version.) The Marionette deaths are pretty funny, though!
There was one point where the lack of full implementation actually impressed me. Anti-spoiler at this point, but the final boss fight with Dracula has a much different feeling in the Saturn version. Not that the move cycles he has have even remotely changed. It's the background! In the PlayStation version, it's a bit psychedelic—maybe more like something you'd see in an "Earthbound" or "Star Fox" ending fight. In the Saturn version? 100% black. Cheap? Sure. But, considering Alucard is fighting his father in a realm between the living and the dead—in a complete abyss—it honestly grew on me. Like, yeah, ha ha! The devs couldn't figure out how to do the funky color/texture cycling! But also? Absolute darkness works, too.
I would be remiss if I didn't mention the bodily injuries I'm currently nursing post playthroughs as well. Like, my left thumb was taking some abuse from the default controller's D-pad, so I ended up playing through portions of Maria Mode using an HSS-0104 Virtua Stick. (Like I said—I spent some stupid money on this console.) I just ended up pushing the injuries from my thumb to my shoulder blades. 😅 I can't completely blame the game on that, though. I should know better than to do 8+ hours of gaming in a day.
By the way—I did confirm something switching controllers. It seems like this "Symphony of the Night" variant likes to pick up on Up button presses more than in the PlayStation version regardless of the controller used. At least, I was pulling the Fireball / Byakko spells more than intended. I also found myself thinking less in terms of hitting every button in a combo, instead just smearing into cardinal directions. Like, the Saturn seems to have more of a slide detection to it than I anticipated? It's the difference from going down + down-forward + forward to down and forward while smushing your thumb up. You just kinda go legato, not giving a thought about the intermediate inputs.
Okay, verdict time!
Did I enjoy the Sega Saturn port of "Castlevania: Symphony of the Night?" Absolutely! While it has its oddities, I hesitate to call this product inferior. It's definitely not as tight of an experience as the standard PlayStation version, but what is here is cool. I would put this in the same category as "Castlevania: Dawn of Sorrow" in that if you can't vibe with the main game for some ridiculous reason, it's got awesome side-modes to back it up.
Would I recommend other people play this game? Of course!
Would I recommend other people buy this game?
Look. I know when I'm being ridiculous. This experience personally cost me somewhere between $300.00 to $350.00 USD. Like, what the fuck. Madness! It would have been worse, had I actually bought this game this year! I mean, as of writing, this game, complete in box, is trending at $219.15 USD on PriceCharting.com! Shit, I might as well tell you to buy an arcade cabinet for how ridiculous this could get! And then you've got to weigh the pros and cons of taking systems out of their native countries, what international buyers are doing to the Japanese video game market, the risks of transporting stuff that far, and so on. It's not something you can just say, "LMAO, do it!" about.
But, what I will say is that BizHawk has a pretty good Sega Saturn emulator. And also, I might have written some documentation on how to get BizHawk set-up for Sega Saturn emulation. Chances are you're smart enough to figure out the rest.
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