I don't know how I'd ever convey this in art but. Thinking very deeply about how in boy king au, a very crucial part of characterization is that Seb is a wolf in sheep(or lamb more specifically)'s clothing and Fernando is a sheep in wolf's clothing.
Seb is very unassuming, very delicate, seemingly very vulnerable and malleable. But, deep down, he can be very ruthless. It's in the the way he hesitantly declares war, with a spark in his eye and a suppressed smirk. In the way he challenges someone to a card game or a horse race, proclaiming that he's not great, but winning every round and prancing around the room and mentioning it ad infinitum. The way he's able to instantly turn the tide in a debate in one fell swoop. By showing all his cards constantly and letting himself be vulnerable, he's making himself invulnerable. No one would ever consider him to be able to make big moves, so he wins every single time, because no one even thinks to expect it from him.
Fernando on the other hand, is constantly committed to having a looming presence and harsh reputation, but deep down, he's soft. He knows what happens to people when they're vulnerable, and he's not going to let himself be taken advantage of. The way he keeps a brave face when being informed of the marriage proposal, but goes back to his room and cries. The way he proclaims that he was always going to be the rightful ruler of Spain, but confides to Flavio that he never thought there was any real chance of it ever happening. The way he takes himself so seriously in public, but inside feels so giddy whenever he can make someone laugh. Everything to him always feels unstable and ready to crumble at any moment, and he's not willing to contribute to that by letting himself relax.
I think thats why it's very difficult for them to get along at first, because they have completely different approaches to how they carry themselves and make their way through life. Seb is confused at Fernando because he feels that he's very bland and overly serious at first, but truthfully he's not really seeing the actual Fernando. And Fernando finds Seb to be naive and easily taken advantage of, but that's because he's never seen Seb at his most cruel. Seb really loves when he eventually gets to see Fernando being vulnerable, and Fernando really admires and respects Seb when he sees him being serious. I think it just takes a while for them to show the other their full and complete selves, even the parts they can sometimes be ashamed of. There's this very compelling dichotomy in Seb laying out all his cards, but still being very difficult to read, and Fernando keeping his cards to his chest, but his intentions often being easily seen through.
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Hiya, I’d like to put some thoughts out there on my blog (my house) bc I need to yarf some intense feelings or I fear I will explode on a nuclear scale. This is about hollowridge (not in a negative light!! just explaining + reminiscing of old stuff and talking about new stuff. Pouring my heart out more than a little bit.)
I will put them under a readmore of course, this is PRETTY long winded, so you can read or ignore at your leisure -w-
I was in my adri tag a while ago looking for some images and ended up going through the whole thing and seeing the evolution of him as a character and HR as a story. Additionally, I recently organized my external memory where all my art files are stored and also saw my old stuff, old concepts, old documents with info and ideas, etc etc and like other times where I have looked through my old stuff I have been WRACKED with so many emotions about it. It’s always a dangerous game to go back into my folders/tags to look because I always end up feeling this whooole spiel all at once and very intensely.
Seeing my content shifts is jarring. Very much so. It always is. I don’t think I can pinpoint causes, some of my better creative highs were at really low points in my life, and then other times my creativity and worlds were subsequently really hardly hit during similar lows. I like to think that I am on the up now though, both mentally and creatively. I’m getting back into a lot of things I love, and I am surrounded by people who I love dearly and who love me back, and things in general are really good! I feel less… I wouldn't say wrathful, but way less frustrated when looking back at my old stuff and more inspired to go back to these concepts with a healthier more open mind + knowing that I have improved nonetheless.
Specifically for hollowridge. Hollowridge feels like a home to me, simple as that. It's something immensely dear to me and I think this is clear by how much effort I have put into it over time, not all of it well placed or with good results, but effort to make it the best that it could be (at best) and effort to keep it afloat (at worst). HR is a strange thing to look back on because it has gone through so many iterations that its hard to pinpoint just one when looking back, but there's a specific time slot (2017-2018 roughly… I’m not gonna check) that I believe is where it was at its best, and that is specifically the vibe that I am trying really hard to go back to with the newest iteration.
I’ve always struggled with it a lot, I've often voiced this publicly, or to friends who would hear my woes out (god bless them for hearing me go on and on about this like a bass boosted and emotional broken record), often because there was so many possibilities that I could run with and I had a lot of really, really conflicting ideas that I wanted to explore. I also had a lot of trouble with lore in general because for many years I was haunted by the absurd need to “make things make sense”, whatever that means. Having things grounded so that people wouldn't be able to poke holes into the watertight plot.. which I never achieved of course. It was less watertight and more of a welded together pringle shaped monstrosity (This was not only true for hollowridge, but was true for everything I have ever made. like in general. It’s been a consistent creative problem for me).
Eventually what happened iteration after iteration was that I throttled myself too much with rules, random limitations, all in favor of making something cohesive and deleting all the fun bits off the project in the process.
For this reason I also can’t just up and go “yeah i'm gonna turboscrap everything and go back to what worked in 2017” because it also DIDN’T work then. But that vibe specifically is what I am aiming for. The “classic” vibe, if you will (if that means anything to you as it does to me.)
What didn't work for me back in the day was giving everything a reason for existing, which is something I no longer wish to do (it’s better that way) and also something that failed back then both in HR, and in extinction (earlier drafts) and just about any version of a story I ever tried to make was THE SCOPE. It always spiraled out of my hands. God entities always escape me. Magic systems always escape me. How cities and such would be regulated in these scenarios escape me. Its just things I’m not comfortable writing about in general
So that’s why I have made changes to it currently (the whole lens of technology over it) because it makes it easier to think about, and easier to handle. Post apocalypses are fun to handle, and also easy to handle (for me, in this context). Technology going awry feels like its easier to think about than just vague “magic”, even if in the end the aesthetic looks literally exactly the same. Does that make sense? I hope it makes sense.
To give an example: Magic spells and circles → programs and code lines. That can be shot into machinery or meat (recodes your fucking genome in real time and gives you super brain hemorrhage idk). I guess it just gives my brain something to latch onto that isnt just vague rules of a magic system that could potentially be anything and everything? It essentially works the exact same way… its just the lens of looking at it is changed.
Mimics are their own thing now (nanotechnology, instead of vague.. shadow things). Adri is his own thing while still connected to mimics (an angel array made of the same stuff, instead of.. whatever else). Connected to the world. AND all the conflicting but dearly beloved concepts I had for him actually fit (snake, scarf, smoke, usurper of a body that is not his. Hey remember when he was made out of ashes/smoke and eventually out of goop. Well all of that is true at once now! It’s ALL canon! Bitch! The concepts have been reconciled!!)
There are also more “normal” creatures besides these, animals that have either evolved aboveground due to fit into new world niches (so I can design Whatever without being too limited) and there’s also machine/biomachine chimeras, and purposed grown organisms, and just Weird Shit made by machines in the belly of the earth (meat is just complex machinery. you know this. your heart is a piston and your blood gasoline. but I digress.) So I have the space to Get Weird if I so choose, on my own terms this time. And it will have a proper place in the world.
There used to be a lot of concepts that were cool that I missed a lot when I had to shift away from them. Like mimics infecting people and pretending to be them, and then being able to break the hosts bodies apart to make bodies for the mimic itself. That did not fly in pretty much 80% of the later versions of HR but I was able to bring it back for this one. I’ve tied mimics to the epidemic and to Adri in a way that MAKES SENSE but lets me go wild anyways
I guess… the short way of explaining is that. Instead of it being very vague supernatural stuff of dubious origin, now it's a ‘manmade horrors beyond your comprehension’ type deal (still of dubious origin). Which obviously neither the characters nor I would be able to explain to you the details of its origins but the distinction MATTERS to me (to my brain).
Something else about HR is that it’s made up of me having rounded up a bunch of ocs who’s stories were empty or were left to the void so that they could have a fitting home where they could shine. At the end of the day I just wanna do my characters justice. I don’t want to just relegate them to nice set pieces (even though they ARE cool set pieces), but each of them has years of backstory stuff that I would like to keep to not lose the essence of said character and its where I put the bulk of my writing effort into.
I want their connections to the story to be solid, but I also want their base vibes and the vibes I am familiar with for those characters to BE THERE too. So if I’m slow with revealing info, or writing in general, its literally because all the processing power in my skull is being used to think of how to best approach that and not just throw low quality spaghetti at a wall. (Sometimes the spaghetti method works very well, but often. It does not. And only makes things more complex in the long run, so I have learned to be more careful with it)
Dianne and Nirven are over 12 years old now as characters. That 's insane. And she still has the same core concept of how her magic works as I created it ages ago.
Same for Bei. He still has his same vibe back when I made him 10 years ago.
And Adam when I made him 9 years ago. Though I’m working out stuff for him still in this new edition, but I’ll get there. I promise.
Sooo……….. What I’m really trying to say is that I’m learning to have fun again. And at the same time (re)realizing I used to have some super swag ideas that I have never fully let go of that I am VERY adamant on keeping. And my aim is to go back to that unhinged unbridled joy of creating for a world that is just So Fucked Up but it Works somehow. And yeah, if you’ve ever been frustrated at my changes don’t worry: me fuckin’ too buddy. A thousandfold. And if you’ve ever been curious as to the why of everything, then I hope this rant serves as some sort of explanation?
So yeah, if you’re an old fan and missed old stuff, I hope I am able to do it justice once more and from now on. I promise I am trying my best, I always have been. It just works better sometimes. And if you are someone new and dont know what the fuck I’m talking about, 1. thank you for reading this far and 2. I hope you enjoy the ride regardless
And who knows…. knowing me in a few years I might see this all changed again. Or maybe this will be the one, finally, that sticks. We’ll see. At the moment like I said, I am focusing on loving my characters, their world, their and my original intentions, and just having as much fun as I can with it. If I create confusion in the process then that’s something I will have to accept. I’m not a big media corporation with a team or writers, or even just one (1) accomplished author with a huge brain. I’m not tolkien. I’m just some guy having fun with made up guys in my brain
Thank you for reading this far, if you did, if there’s anything you’d like to comment or discuss (if anything, I don’t expect it) please feel free to reply or DM me, I try to respond in a timely manner when possible <3
Thanks for sticking around too. It means the world to me that you have. Have a really good week, cheers
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