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#i find myself really partial to the general writing styles of that time though
uncanny-tranny · 6 months
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I know this is a very unoriginal observation (much like any other), but I'm finally reading The Great Gatsby, and even I wouldn't describe men the way Nick does.
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thebramblewood · 7 months
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🍂 or 🦃!
How do you want your story to end? Would you prefer a satisfying, concrete conclusion or keeping it open-ended so that you could continue writing if you chose to pick it back up one day?
This is a complicated question for me! In the past, my attempts at storytelling have always been tied to legacy style play, so I've always left things open-ended to allow for the transition to the next generation. In general, I have a hard time letting go of characters! I already have a hazy idea of how HZID might end, and it will definitely leave some threads unresolved because I have plans for spinning it off into something else. Basically, I ALWAYS want to be able to pick something back up, and I'm generally pretty good at finding a way, haha.
What’s the most abundant burst of inspiration you’ve ever had? Were you able to translate that into writing?
I've technically written two novels, I guess, although with no intention to publish them, and I find them cringe-y in some regards now. But I'm proud of myself for being able to follow through to a point where I could call them finished and move on. It's not always gone so well, though. I have a partially written novel I still look at sometimes because I love the characters, but I never really knew where it was going or how it would end; it was just kind of a slice-of-life thing, and I ran out of steam. I also have a couple OCs constantly taking up space in my head who I can't seem to take outside of it at all. I actually tried to create them as Sims last year and flopped massively! They almost feel too sacred to actually write about.
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@madharemuses replied to your post “((I have a headache so I'm watching an FE:Engage...”:
[I want to enjoy Engage. I like the art design, I like the characters, I like the gameplay, but for some reason I just can't really bring myself to enjoy it. Also, it lacks replay value compared to most previous titles, so I feel like I spent too much on it.]
@gensokyogarden replied to your post “((I have a headache so I'm watching an FE:Engage...”:
ENGAGE GOOD
((Ayyyy we have the big two(tm) opinions here! Joking aside, I reply to these responses in the same post because I want to share some general thoughts. I'm not trying to pit you against each other by highlighting your opposing opinions lmao. Even though it's been a few days, Engage has been swirling around in my head for about a week or so now, and I do want to give my thoughts to you two, who responded to me, at least, so that post I made doesn't just become a big jebait or whatever the term is. So, spoilers, Zane's thoughts, and etc. etc. beneath the cut. Oh yeah, and it's long so don't read it unless you want to know what I think of a game I've not played, that a lot of people have been dismissive towards.))
I am writing this across several sittings. At the time of writing this statement, I'm watching the Avalanche map, so basically I'm right near the end. (I've also seen some supports, but the guy whose playthrough I'm watching is doing them offsceen because he doesn't want to waste his audience's time with grinding.)
This isn't going to be a structured review, it's more of a slightly-edited thought-dump.
My overall thoughts of this game so far, which is an impression unlikely to change, is this:
Fire Emblem Engage is a game unfairly criticised as worse than it actually is. It's not a super good game, but it does not fall as far below the 'average' standards of the series as much as people say it does.
Before I get into the full swing of things, I need to offer a disclaimer: I am out of touch with the series. I've played FE3-12 and Echoes, which means I'm missing FE1, the game that started it all, and Awakening and Three Houses, two immensely popular games that made big changes to the way Fire Emblem works, brought many new people to the fanbase, and generated a lot of attention. (I also haven't played Fates, but it's a bit less relevant to what I have to say.) I have never been interested in Awakening or Three Houses, but they changed the Fire Emblem 'landscape' so much that I would consider myself out-of-touch simply because I haven't played them.
Addressing some common criticisms
The two main complaints I see first-and-foremost on the internet that dominate over the better-formulated criticisms are: It's too anime and the writing sucks.
Now, the anime thing is stupid. Fire Emblem has always been anime; it's a stale and tasteless counter-argument, but it's objectively true. Most Fire Emblem games at least partially reflect the anime style popular around the time they were made, and all of them draw some influences from anime in general. The designs are too colourful and fancy for my taste, but I still find them enjoyable (Chloe and Etie are probably my favourites? Not super fond of Etie's Archer outfit but the player I'm watching made her a Warrior and she looks fine). In fact, I think this design choice was good; they clearly wanted to deviate from the grimness and seriousness of Three Houses, and can they be blamed for that? Making that sort of story can get heavy at times, so for an anniversary game I feel like going for something lighter was the right choice. Overall, the presentation in this game is excellent; not enough to make me love it like I loved Echoes (which was carried by the presentation alone for me), but good enough that I enjoy seeing it on my screen.
The second criticism is the writing, which is semi-valid. It's almost-good in a lot of places, but there's always one or two tiny details holding it back in my eyes. It's frustrating, because I feel like Engage would actually be quite well-written with a few fairly small edits that remove some of the issues or make the stupid parts (Chapter 10-11 Time Crystal) less stupid. The issue I have with the criticism is not that it's wrong, it's that people act like all of the other games in the series are god-tier writing or something. This is objectively untrue; most Fire Emblem stories are fairly straightforward or cliche plots carried by a cast of one-note, but enjoyable and likeable characters. Liking the characters makes you overlook the flaws in the plot. Just think about how many Fire Emblem games are about awakening or summoning some kind of all-powerful dragon or dark god (or both), and then think about how often that actually bothers you simply because you like some of the characters.
Let's talk about the writing for a moment, since this is an RP blog and therefore revolves around writing
It sounds to me like Engage's writing is actually really average by Fire Emblem standards (it can't be worse than the GBA games at least, if you ask me) but it's issue is that it came after Three Houses, a game which tried to be very different from the rest of Fire Emblem when it comes to writing. I haven't played Three Houses but I have seen people react to it. The amount of time people spend debating and arguing over who's in the right or wrong, beyond just which lord/house they like, shows that the game provoked more thoughts from its players than just "Oh I like this character more than this other character." Engage clearly has not done this, and parts of it that could form a good running theme just don't quite connect. The dots don't quite link up and the stars don't quite align. It falls just short.
In my head, I'm comparing it with other Fire Emblem games and I don't think it's that much worse than some (fairly well regarded) entries in the series. For example, in FE7, everything Ephidel does doesn't really make sense since he's formenting a rebellion in Lycia to gather Quintessence for Nergal to summon dragons... even though Nergal already has enough Quintessence to summon a dragon. In Sacred Stones, Eirika is supposed to be the diplomacy route, and yet everywhere she goes, stuff(tm) happens and she gets dragged into fights because Fire Emblem requires things.exe to happen so that each chapter can be a fight. In Binding Blade, the big exposition was Jahn explaining Idoun's backstory... through the medium of Roy seizing like 20 thrones in one chapter. In Monshou, the big main idea of Hardin being turned evil was great and executed pretty well, but most chapters are "So you're fighting dudes loyal to Medeus or Hardin" and the story is mostly about Marth trying to figure out what's going on in Akaneia. It's not bad, but it's hardly some god-tier story that has the player hanging off the edge of their seat at every chapter.
By comparison, Engage has an issue with build-up and payoff. The payoffs are often good, but the build-ups often don't do them justice. For instance, Morion was a good payoff because while what happened to him was quite predictable, Alchryst and Diamant's boss conversations with him are great. What's lacking is the fact that he gets captured by Hyacinth like... one chapter after he's introduced, after raising a million death flags. If he had been a green unit (or even a playable character with a big "Morion will go back to ruling his kingdom after next chapter" warning, or his stats transferring over to Diamant like with Nils and Ninian in FE7) for a while to let the player get to know him better, then his death would have been more impactful. Let Alear agree or argue with him about certain things; Alear needs to interact with Morion's pretty strong force of personality (that I think is pretty well demonstrated, even if it's quite one-note, in his first appearance).
Likewise, Lumera died too quickly. We needed a few more chapters for her and Alear's relationship to ripen. If the game had opened with Alear sent to Firine (upon Alfred's request, to help deal with Corrupted and bandits), with Lumera accompanying them but not helping them in battles to help him readjust to being awake, then it would have probably worked out better pacing-wise. Little happens character-wise in those chapters, so slotting in some Alear-Lumera interactions would have helped establish Alear's personality and motivations for the rest of the game. After Firine, they could return to Lythos for a little bit of R&R with Lumera promising to teach Alear more about the Emblems. Then the attack happens, she dies before she can, and the game proceeds with Brodia after that. It makes Lumera more impactful because the player gets to see her relationship with Alear more, and it makes their feelings for her stronger too, since they now have time to experience how she's their mother and acts like it.
One last example I will give is Zephia. Her whole death scene is kind of invalidated by the fact that she's been speaking as if the Hounds are her family for the whole game. I think a little tweak could really have fixed it. Take 'family' to be the theme of the story; a lot of Fire Emblem games place emphasis on bloodlines and family. Engage could have taken that both ways: that sometimes, blood family is important (e.g. the royal sibling pairs in the game) but sometimes your found family is just as important (Lumera and Alear) and sometimes your family can be abusive and bad for you (Sombron and Veyle, Zephia and Marni). How does Zephia fit into this? Well, imagine if her dialogue was tweaked ever so slightly. The idea is that she misunderstands how family should be because of Sombron (what he said during the time travel part). She longs for a real family, but because of Sombron she thinks that family should be abusive. Seeing Alear and Veyle helps her appreciate what family should be, and she helps them because of that. She dies thanking Griss, and hoping that Marni will forgive her in the afterlife. There we go, a villain given a better redemption than the weird one she got in the game, and completing a theme/story/lesson for the game as a whole.
Zephia also suffers from the buildup thing. The Hounds have a lot of screentime but they don't really do much with it; Griss and Zephia get their motivations and backstories infodumped as they die, and Mauvier spends the first half of his appearances being all "I am a knight I follow orders" when he should have been dropping hints that his true loyalty was to Veyle, rather than just mechanically following orders. If some of that screentime had been used to develop that Marni wants familial love, while Zephia misunderstands what a family should be, and Griss thinks of Zephia as his mother/older sister but struggles to convey that since his world is dull when he's not feeling pain, then it would have made them more compelling than the four big mooks you knock over 13 times throughout the story. Oh yeah, and of course, they do the "I must retreat" thing way too often. Fighting them feels completely insignificant because they never die until they suddenly do.
Lastly, the characters are all quirky and... oh boy. I've seen people complain that the Engage characters are more one-note crazy than usual. That... doesn't feel true to me. They feel like they're less serious than usual, but that's Engage being light-hearted. I've seen serious stuff (Alfred's illness, Hortensia's feelings about stuff) but mostly it seems to be on the lighter side. I don't mind, but I think it should have perhaps been a bit more of a balance. I will say this thought: of the supports I have seen, character motivations at least seem to make sense and stay decently consistent.
Some of my other criticisms
I would argue that there are a few things holding the game back. The writing, I have already mentioned. While there are plenty of good individual moments, there's often a lack of good build-up or connectedness that makes the whole feel like wasted potential and staleness. The gameplay, I think might actually be the most tactical in any Fire Emblem game so far; you can't just air-drop a god-unit into any situation with 1-2 range as easily because of Weapon Triangle breaking, and chain strikes mean that positioning actually matters, and tanking isn't infinite. This might not be a good thing, however, as I get the feeling that the average casual Fire Emblem player... doesn't care about gameplay much. It can't suck, but a lot of the time they do just want to make their favourite unit into a god and drop them into whatever situation.
One of the biggest problems is the Emblems, however. They're not really written as themselves. They're more like echoes or shadows or ghosts of the character they're meant to be. They often feel like they were written by someone who'd only read a synopsis of what that character was like, instead of seeing and analysing them (which... is probably what happened). The Emblem ring bond supports are bland and soulless most of the time, with often no connection between the character and the Emblem based off their commonalities (though to be fair, writing 12 Emblem supports for each character would have been hell). Regardless, all of the Emblem characters feel way too superficial to actually matter most of the time, they mostly exist to reference their own games a lot or provide the same basic statements about things. The advice they offer in the story is... logical but kind of bland and uninteresting. Sometimes they feel right, but most of the time they feel... not very good, which is not great when they're meant to be a big selling point of the game. It's like the Emblems are supposed to make you so excited about seeing your favourite characters that you don't stop to think if they're acting in-character. I won't comment on them too much gameplay wise, since I think that as much as they are meant to somewhat represent their own games (e.g. Sigurd being mobility and canter, Lucina having dual strike stuff) there's a limit to what you can do since most Fire Emblem games play quite samey.
Another issue I think that Engage has is the lack of post-game. Relying on DLC and Multiplayer to create replayability for a single-player game is just... objectively a bad idea? It's not what people are mostly there for. Watching the playthrough made me think "If I were playing this game, I'd want to run some of the other characters in side battles to see their supports and find out more about them." A post-game would be good for that, maybe with a bonus series of maps like Thabes was in Echoes. As it is, I've seen no evidence of that sort of thing.
I want to say some nice things
So I actually quite like Alear. Not a lot a lot, but a fair lot, if that makes sense. Based on everything shown about past Alear, and the way Alear loses their memories, their character makes sense for most of the game. Past Alear was emotionally stunted because Sombrero is the worst Fire Emblem dad in the series, and present Alear has a serious case of no-thoughts-head-empty at the start of the game. Given that everyone treats them super well (worships even...), it makes sense for them to develop a positive outlook on life, a strong fondness of their friends, a solid sense of duty towards everyone counting on them, and also feel kind of creeped out at being worshipped. Alear also feels a little more complete as a main character to me, oddly enough? I haven't played those games so I can't say for sure, but Robin and Corrin both often gave me a weird vibe like they're meant to be the player's self-insert but didn't commit to it enough. Like they wanted to make a self-insert character but then realised they needed to insert more character for supports, interactions, and story beats. Alear, on the other hand, feels like they wrote a complete character and then had to shove the self-insert in, to their detriment.
I also need to talk about Yunaka. I think Yunaka did something no other Fire Emblem side character (non-main character) has ever done: she immediately made me want to read about her supports to learn more about her backstory. Most Fire Emblem characters show up and I'm like "Okay, so this is this character's vibe. I'll find out more in the supports, I bet." Yunaka though... as soon as I heard her battle/crit quotes and saw how much that differed from the quirky "OwO I am cute thief" personality she was projecting, I was immediately like "There's more here. I need to know what her deal is." The game immediately shows that she's good at acting, and as soon as you put her into combat you see a side of her completely different from the one you saw before, and that sparks curiosity. That's good. Fire Emblem doesn't do that, instead it tries to establish the one note that its one-note characters are based around in a good way so that the player knows what that character's deal is. This time, it did that, and more. I haven't seen all of Yunaka's supports yet, but I will go through all of them when I get the chance to. I must know.
The music and voice acting are pretty good. The presentation and CG art is good. I don't think I need to elaborate on this, I think they're presented in a way that accentuates the atmosphere they're trying to create most of the time.
I'm hesitant about this last bit, but I think the game conveys its characters well. This is something Fire Emblem has never really had trouble doing, so it's not really a thing in Engage's favour, it's just another thing the game is not bad at. The supports (or those that I've seen at least) are good at showing what each character's deal is. That's not hard to do, though it is occasionally not done well (Vaida and Dorcas... a support that shows what their characters are like, but repeats the same joke dragged out three times in a row without really resolving anything).
Edit: Oh, and I can't believe I forgot to say that the really cheesy and campy moments are amusing rather than cringe to me. I think they just barely toe the line at times, but like... given how often the games try to shoehorn the 'Fire Emblem' into it, this really isn't even the worst.
Conclusion
This is the part where I pretend to have a conclusion so it feels structured. I already said what I needed to say at the start, so this is the part I put a bow on it.
I feel like it's hard for me to assess this game. I haven't played it, and I haven't played Awakening and Three Houses, two games that I feel like probably influenced both the fanbase and Engage a lot. But I can't help but feel like it's better than all of the hate it gets. I don't really think it's god tier, but it's definitely not as bad as it's said to be. I think if I did have the opportunity to play it though, I'd enjoy it at least as much as I enjoyed FE6, FE8, and FE11. With the others I played, I think it'd be a bit more up in the air.
If I had to say though, there's enough problems for it to be disappointing, but enough good for it to not warrant the amount of hate I've seen. I feel like the hate it gets is often an instinctual rather than logical thing; rarely do I see people fully explain how they feel, and sometimes some of the people criticising it talk like they're series veterans but it turns out they've played like... 4 games. Still, I can't help but feel like if this game came out after Fates rather than Three Houses, people would have a better view of it.
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What is gender?
Anyone here write stuff for tumblr because it's literally for a (late) school assignment? The topic I chose was gender and education. Anyways here’s my writing that was originally going to be way longer.
What is gender?
Is gender the way you dress, act or feel? The way something is either feminine. What is gender? It’s a presentation (obviously?). It's both what I feel like and what others see. It's a way to categorize people based on conservative/traditional feminine values ex; dainty, soft, nice smelling, and pretty. And masculine values would be; muscles, aggression, dirt, tough, providing and protecting.
Is feminine when you have long hair down to your waist? What happens when a female has a shaved head? Is she a man? If she works out, has a pixie cut, and wears mens jeans because it’s her style, is she less of a woman? If my dad dyes his hair purple and has shoulder length hair is he now a woman? If a man wears a dress is he less of a man?
The answers for the hypotheticals above are no. (Unless an individual person I'm talking about wants it to be). Gender is defined and thought of differently by each person.
Examples:
I think most MOGAI/obscure lgbtq+ are cool identities but I'll never memorize all of them. You mostly don’t even need to know genders/ just the pronouns someone uses.
(I could just say my “based” take of : girlboys and boygirls and girlyboyboys and vanilla extract and boygirly-boygirls and w̴̹̪̲͋ḩ̴͐̍͌͐á̸̗̐͊t̷͖̏̌͘t̵͔͉̆f̵̨̄̅i̸̯͈̼͗͂̓s̵͎̼̔́͊̚a̶̧̠͉͗͋̊̂g̶̳̫̯͕̑̂̈́e̵̻̹͖̒͋̽̓͜n̴̮̳̙͛͐͘d̴̛̞̭̭ȩ̸̙̼͒͒̿͝r̶͌̓̂̒�� genders existing is very common knowledge and literally* everyone would agree and rejoice. (* being the stains of fecal matter who got pissvortex blocked). However, that is a statement my teacher reading this will be confused at.)
One of my friends (she/they) wrote “I am very attracted to feeling like a woman and having tits. Regardless of my gender identity though I want to be and feel like a massive wh*re without expectations of gender placed upon me.” She identifies as a transwoman and agender.
Another friend wrote, "my gender is everything and nothing at the same time" (They use they/them)
I gave the prompt(s) to someone else I know, and he wrote:
"To me gender is what a person feels they are, which is partially influenced by how we as a society perceive different genders. Gender is a chaotic mess that isn’t very well understood but it is part of who a person is, gender is related to your mind, and what a person’s gender is can have different intensities on how much it matters to them as a person. Not to mention gender expression which can also be different that a person’s gender identity. For me personally, I identify as male, and I am cis, however I don’t feel like one hundred percent like male masculine and all that. while I lean heavily male I do like to express myself femininely on occasion. gender has been refered to as a spectrum and if I were to fall on the spectrum I would be close but not on the end point of male but I would be close, not quite at demiboy. Like I said gender is chaotic."
Someone else wrote “I was sexually assaulted at the age of 8 and that made me question my gender identity. I always crossdressed when i was younger and painted my nails. Also my mother had a wife growing up and she was trans so it worked as a big influence for me having a trans person in my life that I could transition with someone in my household that could help me feel safe and protected.” -(one of my transwoman friends.)
My friend Gus, “Prank Master General” is ambivalent to gender. He uses he/him pronouns, (fine with any) “I don’t really care, I've never thought about it too much. I think people just need to express themselves dude”.
My friend Izzy who is a trans woman said, “I think gender is kind of dumb, but I do enjoy following all the rules and stuff because it makes me feel good. I’m probably infected by society. I don’t see why this is a bad thing, and many others may find it weird. Probably not many people my age, though. TdT”
By reading these quotes you are learning random opinions of random people, which is technically education.
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dreamhollow4219 · 1 year
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National "Write Your Story" Day [ LATE ]
I didn't realize such a thing was going on with Tumblr. I wanted to go ahead and post this while I still can, because I have no idea what the next few weeks will be like.
I'm not much of an artist, so this will be entirely written.
My name is Ian. I've been living in Virginia for my entire life.
I was born to a doting mother and a somewhat mysterious father. There is a lot about my father I never formally uncovered when my parents divorced, and I never pressed all that hard to find out. My mother used to insist that there wasn't much more to know than "he tried to grow psychedelic plants in the bedroom closet."
I find it a strange, sort of funny thing to think about now. Knowing the kind of woman that my mother was, I'm actually fairly surprised she was attracted to my father.
When I was very small I lived in Virginia Beach. I don't remember anything about that time, because it was so incredibly short. I don't imagine my family lived there for more than two or three years at best. We moved to another part of Virginia, that I'm hesitant to disclose, because I still live there and value my privacy.
My life was never entirely "normal" which is probably the reason I grew up to be such a strange person overall. I found out from an early age that I had poor vision, ADHD, and issues with my weight. I did, and still do, live in a predominantly mixed race community where the amount of light skinned people and dark skinned people are surprisingly evenly divided, if not slightly skewed towards there being more dark skinned people in the area.
I think it has been a very good thing for me. Growing up in such a diverse community where people are generally accepting of each other regardless of race has helped shape me into an accepting person who believes racial tension is not only ridiculous, but difficult to understand on a personal level. But there is some darkness from my past I would rather not share here; it's quite personal and involves some trauma I'm not ready to talk about with just anyone.
I had a handful of extremely close friends. Two of them, my neighbors, lived next to me for years. I always felt strange about our friend dynamic because I always had such a low opinion of myself, but looking back I must have been worthy of their attention and friendship to have had them keep such a vested interest in me. Though I barely talk to them now, I have shared some of the best moments of my life with them during my childhood and even some of my adult years.
I felt strangely adrift for so much of my early life. I was never especially passionate about any subject or goal in life. I suspect that it was because I was depressed- a fact that was difficult to talk about with my mother. She had a really strange perspective on mental health and often seemed like she was deeply uncomfortable with talking about things that bothered me.
A man lived with us, and for a time I basically regarded him as my 'stepfather' though he and my mother never formally married. She was his boyfriend, and he lived with us for a very long time. He had a very strict, somewhat abusive style of parenting. He and I often fought over different things because we were so vastly different ideologically. A few years before my mother had died, she eventually confronted him and kicked him out of the house for a number of reasons.
I have watched over my younger brother since we were both relatively young. He was born on the cusp of me becoming a teenager, and we've watched out for each other ever since. I did, and still feel guilty that I couldn't have done more for him when he was very young. Our mother died when he was about my age, and I was a young man.
I am no saint for taking care of my sibling. He and I have fought on multiple occasions, and my stepfather has partially warped his opinion of me forever. That is not something I can ever change. I am merely sad that I was still so emotionally stunted in my early adult years from the trauma of my mother's early death, and knowing I would have to become a parental figure at such a young age.
It was more than just my mother who had died. I experienced a devastating loss on my mother's side of the family that was difficult to comprehend. I lost my mother, my grandmother, and great grandmother within a few years of each other. My mother and grandmother's deaths were especially close together.
It shook up my family in a terrible way. My grandfather abandoned the family and became a recluse, telling my uncle that he didn't "have the strength" to keep looking after us. That really shook us.
I don't know where my uncle is now, but the last I had heard from him it seemed as though he was getting by. There were some personal issues in his life that I don't want to share here.
I never entirely shook off my deep depression but I learned to cope with it. I developed an interest in art, music, and computer engineering. I pushed myself to learn how to use DAW audiostations to make music, and I pushed myself to learn C++ in order to become a better fundamental programmer. These are skills that I value even to this day.
I know it's silly but I feel honored to have had moments in my relatively recent life where I was recognized by internet celebrities in the past. If you have heard of content creators like AceStarThe3rd and Krunkidile, I have actually played against them in Smash and Team Fortress 2 respectively.
Haha, I was barely even a challenge. Despite growing up playing videogames, I already knew I wasn't a match for them. I had always been extremely terrible at online Smash, and his video of me was fairly embarrassing. I still cringe thinking about it. My match against Krunkidile was fun, though, and I managed to least meet him halfway on some rare occasions.
Things have been very different much closer to the current day, though. I worked at a job in which I had no transportation. I was the only one physically walking all the way home from my work location to my actual house.
I was lucky then, even if I didn't know it. There was a gorgeous view of the stars and the almost mesmerizing sensation of passing through old roads through warm or chilly nights. I didn't know it then, but I lived for the moments where it felt like the heavens were shining down on me.
I've had lots of ups and downs in my life. I dated at least a couple of people that I felt a strong connection with, even if those connections eventually broke apart. I will still cherish what was there, in some capacity. I met people online, across the years, who partially shaped my personality into what it is now.
There's perhaps a lot left unsaid but I'm grateful for what good things I have experienced. I'm very proud of my brother, though I'm worried that he doesn't have a direction in his life right now. He reminds me so much of the way I used to be when I was at his age.
I can only hope that things will work out. It's how my family got this far.
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solliewriter · 3 years
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Archery for Writers
In this post, I'll basically tell you the small stuff: e.g., what your archer will complain about to other archers, how different bows sound, what it's like shooting in the rain or snow, finding the goddamn arrows, etc. I’m also going into technical details and will discuss the legendary Robin Hood shot.
If you want a good basic primer, T.S. Strange on Instagram did a pretty good job https://www.instagram.com/p/COat-W1rQ7o/?utm_source=ig_web_copy_link
But, if you're ready for beyond the basics, I've got you covered.
To be clear, my knowledge of archery is primarily Western traditional archery. PLEASE research the history of the type of bow you choose as they’re all unique. There’s a reason why Mongolian bows are so different than English longbows.
I have primarily shot in thick, brushy forest (not parks, actual wilderness), so when you read, that I'm talking about that setting unless specified. My favored bow is a reflex/deflex, which is basically a recurve/longbow hybrid. I have also been doing archery for as long as I can remember, so yes I know how to shoot.
SOUNDS
Different bows make different sounds. Recurve bows are loud. They make this twangy sound when you use them, unless you put a silencer on the string. This silencer is usually a fluff-type thing that is woven around and through the string. The silencer doesn't make them perfectly silent. It's more of a muffler than a silencer.
Longbows are quieter, but they still make noise. It's short, grunt-like hum that usually only the archer and their immediate compatriots can hear.
For Your Character (FYC): a recurve archer and a longbow archer will very likely pester each other about noise.
SIGHT, pt1
You can shoot blind. Sorta. No, you can't put on a blindfold and still hit your target, but you can and will extrapolate what you see. As mentioned, I've done almost all of my shooting in the forest, in the mountains. Visibility is  less than perfect. You have to aim through hundreds of branches, and the likelihood of hitting a branch and sending your arrow flying into No Man's Land is very likely as a beginner and amateur. Shooting through the forest isn't like in Lord of the Rings or Hunger Games, unless that forest is a well maintained park with marked trails made by things other than deer and bear. (FYI, bear trails are perfect for humans.) Half the time, if you move an inch the wrong way, your arrow will be way off target. Missing by an inch means missing by several feet, which is really far in archery.
More than once, you see your target at one angle, but can't shoot it at another. I've experienced this frequently because my Viking sized dad will pick targets that I, his 5'2" daughter, am too short to see. I have to stand on tip toes to see his target, then lower myself into almost a crouch to shoot. I still hit the target.
FYC: Besides the obvious banter that comes from discussing height differences, there are a few other things to note. In the forest, it can be hard to find two good angles to shoot something. This can lead to frustration, complaining, attempts to get the other archer out of the way, and etc.
SIGHT, pt 2
I’m talking about recurve/longbows, so there are no actual sights to look through. 
This is where things are controversial. There’s a gap shooting and an instinctive shooting. Gap shooters guess the distance, then aim. Instinctive shooters just sorta ... wing it.
I’m not going to throw shade at either method. But here’s a key reason why one would use one style or another: gap shooting is largely ineffective in mountainous, forested terrain when you can’t really see much. So, if you have an archer from a prairie and an archer from the mountains, it’s likely they use different aiming styles.
Side note: Flu-flu shots are unique and fun shots that use big feathery arrows. You shoot nearly straight up in hopes of getting your arrow on top of the target rather than straight toward it. When doing this, you can either look at the target or look at your arrow angle, but you can't do both at the same time. You have to shoot blind. Flu-flu shots aren't good for killing creatures, but they are pure fun. This is a good example of using instinctive shooting rather than gap shooting. Also, flu-flu shots are prone to being highly effective by the wind, and it’s very easy to get them stuck in a tree for all eternity. There’s a shooting area my roving family calls “The Valley of Lost Flu-Flu’s.” It’s called this for very good reason.
SMELLS
Bows don't smell, unless you've just added beeswax to the string (strings fray, wax stops that). Arrows smell for about a day after you paint them and glue them.
Leather, however, smells and remains smelly forever. I personally like the smell (though I suppose I'm actually smelling the oil, not the leather). It's very hard to describe, partially because I have so many memories involved. Unfortunately, I have to leave this to you. Just note, leather from armguards, quivers, and pouches don't smell the same as couches and your typical urbanite materials. Find your hippie friend and ask them to make you a leather bracelet or something. That'll teach you the smell.
FYC: Your archer will have very strong memories associated with the smell of leather and beeswax. They will be warm fuzzy memories.
TOUCH, aka shooting in the cold weather
All right, it's cold, and your character is wearing a big coat. Big, puffy sleeves to fit all those layers beneath. No biggie, just nock the arrow, draw, and shoot ...
FWAP!
The string hits the character's coat sleeve. The arrow goes about ten feet before falling limp to the ground like a sad puppy.
To fix this, you need to tie a thick band around your character's sleeve. Easy peasy.
Now, your OC tries shooting again. Unfortunately, it’s been raining, so to their dismay, they've noticed that their turkey fletchings (standard in the western US states) have flattened and shrunk. It looks like there is barely any fletching at all. Fear not, the arrow will still fly. It'll just make aiming a bit harder, but not terribly worse. Those fletchings are just stabilizers.
Your OC goes home. When they take off their shooting glove/tab, they notice their fingers are yellow. Oh no! Don't worry, your OC is not sick, the dye has just come off the leather in the rain. It'll wash off, but it'll probably happen every time the leather gets wet for the next few months unless your OC makes a new glove/tab that isn't dyed.
LEFTIE VS RIGHTIE
It is extremely uncommon to find a left-handed archer. This is because even if someone’s right-handed doing their day-to-day things, it doesn’t mean they’re going to be right-handed for archery.
In archery, whether you shoot left or right handed is determined by your eye dominance. Most people are right-eyed dominant, so much so it’s very hard for a left-eye dominant archer (such as myself) to find new bows. And I mean really hard. Go anywhere and there’s a severe shortage of left-dominant archery gear simply because it’s that rare (hah I’m special- jk).
BOWS
There are manufactured bows (lame), and there are good bows. Yes, there’s a huge difference.
I’m not sure of the technical terms, but here’s my experience.
Manufactured bows, i.e., the cheap bows you find at a renaissance fair, are typically made from a type of plastic. Good traditional bows, from almost any country, are custom-made from wood that the bowyer (bow-maker) has shaped, treated, and glued.
Bows are a lot like musical instruments. Essentially, manufactured bows (or guitars, violins, etc.) are poor quality because they’re made of cheap materials which make the shooting quality less than superb (more on that later), and because they aren’t given the attention they need, which makes them of lesser quality because they’re just ... eh. Special treatment makes for a better bow.
Like musical instruments, there are a lot of different types. Most websites say there are only four (recurve, longbow, compound, and crossbow), but that’s not quite true. These acknowledge the four general shapes of a bow, but not the subtypes. For example, Mongolian bows are recurves, but tend to be shorter than Western recurves because Mongolian recurves are meant to be shot on horseback.
SHOOTING QUALITY 
So, what is it like shooting a good bow?
Again, I’m speaking from experience with recurves, longbows, and reflexes.
A good bow has good speed. It moves the arrow faster than slower. This is a relative scale because recurves shoot arrows faster than longbows, and reflex/deflex tend to shoot faster than longbows but slower than recurves.
WEIGHT
Is it possible for people to have pulled 100 pounds of weight in a bow back in the olden days, or are people just confused?
Yes, it’s possible.
My dad, who used to do archery once or twice a week, had a 100 pound bow that he shot fairly regularly. That was before his shoulder injuries and, y’know, age. 
Also note that he’s practically a Viking.
I pulled 50 pounds at 28 inches when I was doing it regularly, although now I probably have to go back to 45 pounds.
BASIC SHOOTING FORM
This is going to be heavily effected by your character’s culture, bow, and upbringing.
There’s the English, upright stance for shooting a longbow. The archer stands very straight, and their pull hand goes to anywhere between the lip and the ear.
There’s the forest stance, which is my own, and that’s slightly bent over to avoid string-slaps, finger to cheekbone. Also, I made up the forest stance, so don’t Google it.
Then there’s Walt Wilhem, who, due to physical disability, had to shoot from the hip and was still one of the best archers in the world. Watch the video of him and his brother:
https://www.youtube.com/watch?v=np8u69YfSA8
THE ROBIN HOOD SHOT
This is actually very attainable. I’ve done it six times. My dad has done it about 30 times. I have a friend who did it about 25 times.
In order for this situation to realistically happen (if you’re writing something unrealistic, you really shouldn’t bother reading all of this), the character needs to prep a few things.
1. Years of experience. At least six, and that’s assuming your archer shoots at least seven hours a week, without missing an hour.
 2. At six years the archer might get a few Robin Hood shots. Very likely, it’ll be at a shorter distance and the arrow they’re shooting will be cross-wise instead of straight down the shaft.
3. At ten years, it’s quite likely your Robin Hood has shot straight down the shaft a few times.
4. Your Robin Hood must seek to improve every week.
SOME QUICK TIPS
unless you’re Walt Wilhem, you always pull from your back, not your arm
you never fire an arrow
back quivers are quieter and more mobile than hip quivers (suck it hipsters)
it takes practice and long fingers, but it’s quite doable to hold both a bow and an arrow in one hand while shooting
there is a system for very fast nocking 
beginners have no clue what this system is and so take several minutes to nock their arrow.
contrast, it takes a second for an experienced archer.
someone who doesn’t take long to aim is often called a snap shooter, and this isn’t exactly complimentary.
This ought to take you far in your journey of writing an archer. I’ve been sitting on this post for about a year now, but still need to add to it. PLEASE google the following in case I don’t get to sharing the info.
arrow breakage
bow breaking
materials for arrows
types of wood for bows
types of wood for arrows
arrow spine weight
bow tuning
bow shelfs
different forms
holding a bow
stringing a bow
bow at rest
temperatures + bows
fletching types
aerodynamics 
quivers
moving around
how to find the goddamn arrows
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amphtaminedreams · 3 years
Text
Sitting Front Row at...(On a Budget Obvs): Lookbook no.15
Hey to anyone reading!
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And welcome to my fave lookbook I’ve done in a longggg ass time! Yes, that’s partially because it involved making collages and doing the low effort work of scouring Vogue Runway for “research purposes”, but I promise, that statement wasn’t made out of COMPLETE laziness-I am super happy with it too. It’s been a good use of pre-part-lockdown-lift time in the interim between that brief period of Christmas celebrations and eateries finally fucking opening again because let’s be honest, I always knew I was gonna get distracted by oat milk vanilla lattes and veggie all day breakfasts once I could actually sit down with them at my fave local cafe. You could say I was very much operating on a self-imposed deadline.
The “what I would wear to sit front row at...[insert designer here]” TikTok/Instagram reel trend was something I wanted to get on board with ever since I first saw one and whilst the option of doing my own live action take-I really cannot bear the thought of having to edit footage of myself awkwardly attempting to sit nonchalantly in front of a camera for hours on end-was off the cards considering my complete lack of screen presence, I decided a Tumblr text post would work just as well, and if not even better in a way. Given the absence of the time limitations you face when you’re making a reel or a TikTok I thought it’d be cool to present the looks as part of a mini moodboard for each designer which adds a bit of context to each look even if you aren’t familiar with their past collections and establishes the general vibe of the brand I’m attempting to replicate. Not to sound snotty or as if I am the font of all knowledge on anything high fashion related but even with my amateur knowledge I noticed that as the video trend took off and was adopted by big name influencers, it became less about the average person putting their own personal spin on the aesthetic of the labels we can’t ordinarily afford and more about them building outfits that only vaguely resemble the general public perception of the brand around the real corresponding (and often gifted and thus inaccessible to someone who doesn’t makes thousands for a sponsored post) pieces they own SO I thought I’d take the trend back to its roots and get a bit resourceful. All that being said, in no particular order, here are the outfits I would wear to sit front row at Gucci, Vera Wang, Miu-Miu, Marc Jacobs, Dolce & Gabbana, Brock Collection, Alexander McQueen, Etro, Burberry aaaand Saint Laurent based on their past collections and guess what? They didn’t cost a shit tonne of money :-)
-disclaimer: will include an asterisk before any new purchases if from a high street store though to be honest, I don’t think there are any, we shall see! I do include where I got old purchases from in case anyone wants to search anything on Depop/Ebay-
1. Saint Laurent (formerly Yves Saint Laurent)
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-blazer from identityparty on Depop, pleather trousers from Zara, jewellery from Dolls Kill-
I know technically abbreviating Saint Laurent to YSL doesn’t really make much sense anymore given the brand’s name change in 2012, but I’ll always think of it as that in the same way I’ll always associate it with the slightly dishevelled yet simultaneously glitzy rock n’ roll aesthetic. The thing is, whilst YSL hasn’t done anything wildly out of the box for a long time, it’s rare they put a look on the runway that I wouldn’t wear; they never end up being a fashion week standout but the Parisienne take on grunge we’ve seen Anthony Vaccarello establish as his go-to will always have a place in my heart. 
2. Alexander McQueen
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-embroidered leather jacket from Ebay (originally Topshop), harness from Amazon, dress from ASOS, boots from Koi Vegan Footwear-
Alexander McQueen is a brand that is pretty much universally liked, from the historically extravagant and groundbreaking shows the man himself put together to Sarah Burton’s more toned down but still beautiful collections. Obviously I didn’t attempt to do justice to the former, so I tried my hand at putting together a look inspired by Sarah’s blend of delicate femininity and nomadic edge, and it went...okay? Like it’s definitely not my favourite of all the looks because it does give off slightly cheap copycat vibes buuut outside of the context of this lookbook it’s cute.
3. Brock Collection
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-boater hat from Ebay, midi skirt from morganogle on Depop, corset top from ownmode_, heels from amybeckett1, bag from Primark-
Brock isn’t as well known a brand as most of the others in this list but I adore everything Laura Vassar Brock does and I couldn’t pass up an opportunity to try and channel the vision of one of the OG pioneers of the cottagecore vibe through my own wardrobe. I mean fr, this woman’s work as a steady provider of meadow photoshoot worthy dresses and corsets and skirts is v slept on and I will not stand for it. I will sit in front of a camera and then write a paragraph in my blog post begging anybody who reads to give LVB (an abbreviation I acknowledge is unlikely to catch on because Lisa Vanderpump anybody?) some form of acknowledgement for her services to period romance novel inspired moodboards everywhere.
4. Marc Jacobs
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-coat from House of Sunny, white shirt from Retro World Camden, co-ord from Sugar Thrillz, bag from Poppy Lissiman-
If there’s one thing Marc Jacobs always does, it’s COMMITS. TO. HIS. THEME. I just KNOW he has a secret Pinterest with separate boards for every fashion era of the 20th century and he is putting those boards to good use providing us with collections that are as immersive as they are eclectic year in year out. 
5. Miu Miu
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-beret from H&M, hair clips from H&M, jewellery from Primark, coat from mollyyemmaa on Depop, shirt from YesStyle, sweater vest from YesStyle, skirt from Depop, diamanté belt from Brandy Melville, shoes from Koi Vegan Footwear-
We all like to talk about Bratz dolls and Monster High dolls and Barbies as fashion inspo but can we all focus on Cabbage Patch dolls for two secs so as to acknowledge the fact that a Miu Miu collection is basically all their fits grown up? And made boujie as fuck? If I want my fix of Wes Anderson meets Scream Queens (what a combo) inspired outfits, if I want prissy and girlish but also glam, if I want to look like a bratty rich girl whose one redeeming quality is her eye for vintage clothes, I know where to look and that is the Miu Miu section of Vogue Runway. 
6. Vera Wang
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-blazer as in no.1, velvet bralet from catdegaris on Depop, harness from Amazon, skirt from Ebay, knee high socks from Ebay, lace up boots from Ebay-
Vera Wang’s RTW aesthetic, a blend of the ethereal, ultra-feminine bridal designs she’s known for and British style punk rock influences, is something I feel has only become firmly established in recent years but it is everything I ever wanted and more. I always find myself trying to balance the part of me that loves everything girly and delicate and pretty and the part of me that would love to be in a biker gang and Vera’s collections are always an inspirational reminder of just how well it can be done.
7. Burberry
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-coat from charity shop, suit from emmafisher3 on Depop, top from simranindia, shirt underneath from Zara, jewellery from ASOS-
Now I’m not gonna lie, I’m not the biggest fan of Burberry but there have been a few looks over the past few years I’ve really liked and as someone who owns numerous trench coats, high necks and way too much plaid, I thought it’d be an easy one to replicate. Plus, if you can count on Riccardo Tisci for nothing else you at least can rely on him giving you some layering inspo which is very much needed in a country where it literally just snowed in April and where my plans for today have just been cancelled because the iPhone weather app did a Karen Smith and didn’t predict rain for today right up until it started raining so thanks for that one British meteorologists. Your incompetence strikes again.
8. Etro
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-corset from Urban Outfitters, vinyl trench coat from Topshop, boots from Ebay, black slip dress from kaoanaoleinik on Depop, fur trim afghan coat from louisemarcella-
Like with Brock Collection, Etro isn’t a hugely well known brand, but it is always one of my favourites-to add a spanner into the works of any attempts to cultivate a firm sense of personal style, I live for the ornate Bohemian look that Etro does so well just as much as I love both grungy and girly pieces, and so I really wanted to include a brand whose collections go down that route. It was a toss-up between this and Zimmerman, the flirtier, free spirit counterpart to the dark romance of Veronica Etro’s designs; her vision really shines through the most when it comes to the brand’s winter collections, imo, and given that I live in a country where winter or some weather state resembling it does seem to take up 70% of the year, I did decide on channelling her work rather than that of the equally talented Nicky and Simone Zimmermann this time round.
9. Dolce & Gabbana
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-flower crown from ASOS, tiara from Amazon, earrings from YesStyle, dress from alicealderdice1 on Depop, opera gloves from Ebay, boots from Koi Vegan Footwear-
D&G is a brand I felt really conflicted about doing-I don’t include their current collections in my fashion week reviews based on the actions of designers Stefano Gabbana and Domenico Dolce over the last few years because I don’t want to mitigate the collective effort of fashion critics to push them towards irrelevancy. Though people like to claim the brand has turned a corner since Lucio Di Rosa was brought on board as the manager of celebrity and VIP relations last year (they are as prolific a force on red carpet fashion as ever), we haven’t seen any real meaningful apologies or reparations made by Dolce and Gabbana themselves which once again leaves us in the all too familiar quandary of whether or not we can separate the art from the artist especially when it is far too much of a simplification to only credit the two men for their work given there’s a whole design team behind them. There are a LOT of shitty people working in fashion, the whole industry is a bit of a cesspit if we’re honest, but I don’t think that should stop us from at least being able to appreciate old collections if we make sure we aren’t engaging in any kind of promotion of current works whilst doing so. D&G are a brand of high highs and low lows, with looks that range from hideously ugly to showstoppingly beautiful in a single show-when the looks are good, they are GOOD-and their presence in the fashion world is most definitely felt whether we want it to be or not. It would just be shit to refuse to recognise the existence of some real iconic runway moments, the practical work that went into the ornate detail and opulence that helped cement D&Gs place in sartorial history, the styling that’s made goddesses and fairytale queens out of modern day women as they’ve glided down catwalks, the far more extravagant and, let’s be real, sexier version of our world D&G shows have transported us to in the past. Will I talk about D&G ever again? No, and if you Google the scandals their brand has faced over the past few years, there are more than enough reasons why, but just this once I did want to pay homage to some of the collections, the snippets of which I saw on my Tumblr dashboard back when I was about 13, that first got me into fashion.
10. Gucci
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-fur coat from Topshop, clips from Zaful, glasses from Ebay, dress from gracewright246 on Depop, shirt from Boohoo, blazer from charity shop-
Now last but, if you ever read any of my fashion week reviews (the likelihood of someone actually having read one of them and reading this is incredibly, incredibly slim lol, I wouldn’t read me either) you’ll know, definitely not least, is Gucci because Alessandro Michele comes through every!! single!! time!!
The man is truly the king of quirky throwback maximalism and it hurts my heart that a lot of people seem to think of it only as a brand associated with ostentatious displays of wealth. Year after year since Michele was made creative director he has released purposeful, fully-fleshed out collections which unravel themselves to us on the runway like time capsules containing the belongings of the rich and whimsical and yes that can sometimes result in outfits which are *ahem* a bit mismatched but it doesn’t matter because through fashion he manages to take us to a vivid version of the past where people could dress as freely and lavishly as they wanted to, into the wardrobe of a person unaffected by the side-eyeing of others. You get the impression he doesn’t design so much as plays around with some kind of enchanted dress up box and takes inspiration from there and to give that impression is only a credit to his talent-to make outfits so kooky and extravagant look like they were meant to be takes a boldness and genuine love for clothes that I do tend to feel a lot of the big name designers have lost in the pursuit of profit and the necessary placating of the dying customer base that keeps that coming in. Of course I'm not for a second saying Gucci does not care about profit, but at the very least, they have on board a creative director who genuinely has fun with what they’re putting out there and wants to make a statement too and that really shows; you can rest on your laurels and sell tweed boucle jackets to rich old white women for eternity but nobody’s going to mention your brand name and the word groundbreaking in the same sentence ever again unless they’re talking about what it was a century ago, you know (mentioning no names...unless...did I hear someone say Chanel)? That feels like such a shady way to end, lol, but I’m sure said brand will survive-to be fair, they’ve been included in every other What I’d Wear to Sit Front Row At video I’ve seen so although I’m always slagging them off for doing the saaaaame thinggggg year after year, for that same reason their aesthetic is instantly recognisable and so will always be a source of imitation. There are obviously pros and cons to being a brand which constantly reinvents itself but I think it’s totally possible to do that whilst maintaining an overall mission, and Alessandro Michele’s work at Gucci demonstrates that with ease.
Anyway, if you got to here, thanks for reading! I know I’m super behind on this whole TikTok trend and I know a Tumblr post instead of a video is a bit of a cop out but all the real, physically awkward ones out there know that watching yourself back is excruciating lmao, so I hope this does the trick. After this, I’m gonna get back to the reviewing S/S21 collections post though knowing me I’ll probs take a few days to get back into that because I feel like since I left full-time education (RIP me going back in a few months) writing continuously like this for any longer than about 15 mins fries what brain cells I have left. Again, thank you for reading and if you are, sending many good vibes your way! Stay safe!
Lauren x
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ordinaryschmuck · 3 years
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What I Thought About The Mitchells vs. the Machines
The Falcon and the Winter Soldier is up there as one of the best installments of the MCU. Sure, the action and CGI sucks, and the season finale could use a bit more polish, but there is so much more of what it does right. It brings up an engaging discussion through Karli; the bromance between Bucky and Sam is incredible; Zemo's surprisingly a riot, and U.S. Agent is a character whose inner psychology is something I would like to study. Plus, the series really dives deep into the themes of race and the realistic hesitance that comes with making a black man Captain America. It's easily an 8/10 series that is worth an in-depth discussion.
But f**k that s**t, because I'm talking about The Mitchells vs. the Machines instead!
I know it might be questionable that reviewing a movie starring a predominantly white family of idiots saving the world instead of the TV series about the powerful journey of a black man taking the mantle of an American icon...but this movie is fun, alright? And yes, I'm going to spoil it to explain how. So if you still have a Netflix account, I highly suggest you check it out when you have time.
Because, random people on the internet who most likely won't read this, this Ordinary Schmuck who writes stories and reviews and draws comics and cartoons is going to explain why The Mitchells vs. the Machines might just be my favorite film of the year (steep contest, I know).
WHAT I LIKE
The Animation: Let's get this out of the way right here and right now: If a single person ever tells you that this movie has awful animation, or the worst animation they have ever seen, just go ahead and assume that person is an idiot. Because holy hot cheese sticks, does this movie look amazing!
Say what you want about most of Sony Pictures Animation's movies, but you have to admit that they nail making a CGI movie looking like it could be in 2D. And The Mitchells vs. The Machines is the peak of that style. Every character in nearly every frame looks like they could work well if the movie was hand-drawn, and I love it. I am addicted to seeing films that look 2D with a 3D makeover because there has to be ten times the amount of effort to get that look just right, what with modeling each character in unique ways to nail that style wherein a hand-drawn film, you could just, well, draw it. Not to mention that the cell-shading and certain hand-drawn elements also add to the aesthetic.
Plus, there is so much attention to details, such as most of Katie's character model being covered in sharpie, or how you can see a hint of Eric and Deborabot 3000's drawn on faces even though their black screens are showing something else. Seriously, you can listen to any criticism this movie gets, but don't you dare let someone get away with telling you that it looks awful. It doesn't. It's incredible, and I SO wish that I could have seen it all on the big screen.
The Comedy: On top of being incredibly well-animated, this movie is also incredibly funny. Like, really funny. I shouldn't be surprised since it's made by the same people responsible for Clone High and The Lego Movie, but yeah, I found myself laughing, chuckling, and snorting with nearly every joke in the film. Not every joke works, to be fair. But because of the fast-paced humor, the bad jokes are almost immediately followed up with better ones soon after. What's even better is that the writers know when to take a break with the humor and let some surprisingly compelling drama take over. And even then, when there are jokes during the dramatic moments, they add sincerity to the scene rather than take anything away. Looking at you, The Amazing World of Gumball...I mean, I love you, but sheesh, you need to learn to let a solemn moment play out.
Anyways, the comedy is hilarious. And while I won't spoil every joke, I will go over some bits that might have gotten to me the most.
Katie Mitchell: Let's just go ahead and add Katie Mitchell to the list of characters I highly relate to on a personal level (which is getting longer by the minute, hot damn). But jokes aside, I really like Katie. Her love and desire to make movies is something I identify with, and her goal to just go to a place where she feels like she belongs is easy to understand. Trust me, if I found out there was a group of weirdos who like the same things I do and enjoy the things I make, I’d be willing to pack everything I have and go to them as fast as possible too. Plus, I feel like a lot of us can relate to a character who lives in a household where people question if our career goal is something we can make a living with. I remember two years ago when I told my aunt that I wanted to make my own animated series, and her reaction is a little too similar to Rick's when Katie showed him her movie. They mean well, but sometimes it's for the best to have a cheerleader rather than a critic, especially if that person is family.
Now, Katie isn't perfect as her enthusiasm can get a little annoying at times, and her desire to leave can be conceived as a little too harsh as well. Still, she's pretty cool and serves her role as a protagonist pretty well...also, if the movie gets a sequel, let's hope she and Jude become cannon by then. GIVE KATIE A GIRLFRIEND, DAMN IT!
Aaron Mitchell: But as great as Katie is, it's this goober that earns the reward for my favorite character. At times it looks like Aaron is nothing more than a source of comedy, but he handles some dramatic moments really well. Partial credit goes to Michael Rianda for that one. Yeah, having a child actor would have made Aaron sound more like a kid, but no other voice could have fit him better than what Michael offers as he comes across as weird but never obnoxious.
Also, let's give the writer points for making a character who is clearly neurodivergent. Yet also refraining from having him be annoying or useless to the rest of the cast. No one ever really disrespects or belittles Aaron and instead chooses to work with him rather than against him. Especially Katie, who forms a solid sibling bond with Aaron as a fellow weirdo. It's genuinely sweet to see, and I loved every minute that the writers showed that just because someone acts on a different wavelength doesn't mean they shouldn't be treated any less because of it. You get that with Katie, a little bit, but I see it much more with Aaron, for some reason. And I love him every minute, so that’s a win.
(Plus, I may or may not have had a dinosaur phase when I was younger, so go ahead and add him to the list of relatable characters too.)
Rick Mitchell: This is probably a character you will either love or hate, and I can see both sides of that argument. Because on the one hand, I really like Rick Mitchell. His motivation is clear and understandable from the first set of home videos with him and Katie, both near the beginning and the end. Sure, he messes up a lot, but he is still a man who cares deeply about his daughter, as well as his entire family. He gets to the point where he would make great sacrifices for all of them, especially Katie. Plus, it's just pleasant seeing a cartoon dad who isn't a complete idiot or overprotective regarding his daughter's love life.
However, there are times when Rick comes across as an irresponsible d**k. When he does things like smash the family's phones without telling them or giving them screwdrivers for "presents," you're either gonna find that funny or you won't. Personally, I enjoy Rick and his antics, and I have no problem with irresponsible cartoon dads. As long as they don't cross the line toward Modern-Peter Griffin territory, I've got no problem with dads like Rick, who I believe has never even got that bad. Still, some people might think differently, and I can't blame them. Because after getting great cartoon dads like Greg Universe, I can understand if some people won't be interested in characters like Rick Mitchell.
Rick’s and Katie’s relationship: Alongside the top-notch animation and gut-busting comedy, Rick and Katie's relationship is what I consider the movie's most essential asset. These two are the main characters of the film, and as such, they develop through each other. And what's crazy is that they have very conflicting goals. Katie wants to escape and be with her people, where Rich just wants one last chance to have a good memory with Katie before she leaves. To do so, they first have to understand each other. Katie has to learn why Rick is so desperate to spend time with her, and Rick has to realize why Katie is, well, Katie. What I love most about it is that they try. These two don't spend the entire movie arguing and being at each other's throats until a sudden "Oh" moment in the end. No, there are actual moments when they genuinely try to understand one another and fix their relationship. It's nice to watch, and I especially love when it cuts to Linda and Aaron celebrating each time Katie and Rick get closer to each other. When recommending this movie, I'd say come for the animation and comedy, stay for the phenomenal relationship building.
Monchi: There are probably people already comparing Monchi to Mater or the Minions due to being a comic relief with nothing else to add...but gosh dangit, do I love this little gentleman. Maybe it's because I'm a dog person, but I find Monchie to be incredibly adorable, and I will fight anybody who disrespects this king of kings. Probably not physically, 'cause I'm a wuss, but I will verbally. So WATCH IT!
“HeLlO. i Am DoG.”: Have I mentioned that this movie is funny?
Rick’s videotapes of him and Katie: And right there. Rick's motivation for everything is set in stone through a solid case of visual storytelling.
PAL: The writers do almost everything they should have with this character. PAL might not have the most creative evil plan in the world, but to me, a villain can have a generic scheme as long as they're funny. Thankfully, PAL is funny. Not only is the idea of a smartphone ruling the planet hilarious in all the right ways, but Olivia Colman delivers such a great cynical energy that the character needs. The way PAL reacts to people explaining why humans are worth living is just the best, and her flopping around in a fit of rage successfully gets to me.
If I had to nitpick, I'd say that I wish PAL had more of a meaningful resolution to her character. The movie builds up that she makes a big deal about Mark dropping her, so it feels weird that neither of them really get any actual closure with each other. I'll get more into that in the dislikes, but I wish PAL had more of a fitting end than just dying after accidentally getting dropped in a glass of water. Other than that, she's a great comedic villain for a comedic movie.
PAL MAX Robots: These guys are the funniest characters in the movie. Half of it is the bits of visual humor, while the other half comes from the solid line delivery from Beck Bennett. Especially with Bennett's and Fred Armisen's Eric and Deborahbot 3000. These two are definitely the comedic highlights, as nearly every line they say is both hilarious and kind of adorable at times. And just like with Monchi, if you dare disrespect these characters, I will fight you. Because they are funny, and I will not hear otherwise.
PAL demonstrating what it’s like to be a phone: Have I mentioned that this movie is funny?
(Don't disrespect your phones, kids. Otherwise, they'll try to take over the world.)
PAL turning off the Wi-Fi: Again, have I mentioned this movie is funny?
“I love the dog. You love the dog. We all love the dog. But at some point, you’re gonna have to eat the dog.”: It's the sick jokes that get to me the most. Everyone booing Rick afterward is just the cherry on top.
Attack of the Furbies: Have I. Mentioned. That this movie. Is funny?
Seriously, if you haven't lost your s**t during every second of this scene, then you never had to deal with the demonic entity that is a Furby. In a way, I commend you. But you also don't get to appreciate the comedic genius of all of this. So I also weirdly feel bad for you.
The Mitchells deciding how to celebrate: You don't have a real family if you spend more time arguing about how to celebrate after saving the world than you do about how to save the world. I don't make the rules. I just abide by them.
The PAL MAX Primes: There's not much to say about them. The PAL MAX primes look and act pretty cool, are brilliantly animated, and raise the stakes while still being funny at times. I love 'em, but I don't have much to analyze with them either.
The origin of the moose: ...I'd make the "I didn't need my heart anyway" joke, but to be honest, it's still shattered after WandaVision.
(For real, though, this is a really effective scene that establishes why Rick makes a big deal with the moose and why he might feel hurt that Katie is willing to disregard it completely)
The Theme of Technology and Social Media: There's a theme about how family is important, and working hard on making things work is worth the effort. But that's a bit too generic for my tastes, so instead, I'm gonna talk about the equally important message this movie has about technology. Because as twisted as she is, PAL makes a great point. The technology we have today helps us in a variety of ways. It's especially useful with sites like YouTube, allowing content creators like Katie to reach out and share their voices. The only issue with technology is how people use it. Take note that the main reason why the Mitchells stand a chance against PAL is by using her own tech against her. Yes, over-relying on all the advancements around us can be dangerous, but if we're smart with how we use them, we can get by just fine. This movie isn't about purging all technology like most robot apocalypse stories are. Instead, it's about using it correctly and not being helpless sheep the second the Wi-Fi gets turned off. Which might just be the most unique thing this movie has going for it story-wise (more on that later).
The Climax: The Mitchells vs. The Machines has everything that I think I climax should have. First off, it utilizes callbacks and jokes that I wouldn't have thought twice on actually coming in handy for how the Mitchells win the day. But showing that Monchi causes the robots to malfunction turns a pretty "eh" joke into a solid case of foreshadowing.
Second, everyone does something. Some characters do more than others, sure, but the fact that every Mitchell, even Monchi, has a hand in beating PAL and her robots is a great sense of writing to me. It shows that you really can't cut anyone from the main cast, as they each add value to how they are essential to the plot. Even Aaron, who arguably does the least in the climax, still manages to be the catalyst to what is easily the best scene in the movie. Speaking of which...
Linda Kicks Ass: By the way, that's the actual name on the soundtrack. I'm not even kidding. Check it.
Anyways, for the most part, Linda seemed like a decent cartoon mom. She's insanely supportive but still has the common sense to keep her foot down, like agreeing with Rick to stay safe in the dino stop the second the apocalypse starts. A pretty fun character, for sure, but nothing too noteworthy...but the second she loses her s**t, Linda Mitchell frickin' SKYROCKETS to the best-cartoon-mom territory! Believe me when I tell you that seeing her slice and dice robots like a middle-aged female Samurai Jack is as awesome as it is hilarious. Does it make sense how she can suddenly do this? No, but at the same time, who gives a s**t about common sense?! Because this moment was epic, and I don't think I'll ever get tired of watching it over and over again.
Rick Learning How to Internet...Again: I consider this the funniest moment in the movie. Trust me, the Furby scene is a close, close, CLOSE, second...but I think this scene was funnier.
The final goodbye: This is what I'm talking about when I say humor adds to the dramatic moments. The Mitchells saying "I love you" in moose is pretty funny, but it's also a sweet moment given that this is absolutely how this family of weirdos would say goodbye to each other. And, yeah, I got a little misty-eyed during this scene. Especially when Rick saw Katie pocketing the moose. That s**t just cuts deep, man.
Alex Hirsch Voices a Character: ...That's it. I look up to Alex Hirsh as everything I want to be as a creator, and the fact that his name is on this movie fills me with joy. He's also a story consultant, so that can also explain why the movie turned out as great as it did...although there are some imperfections.
WHAT I DISLIKE
Katie-vision: What's Katie-vision? Well, throughout the movie, we get to see how Katie views the world as there are these hand-drawn elements that look like effects Katie would add if she was the one who made the movie. At times it can be subtle and cute, like when this little beating heart appears when Katie is talking with Jude and her other friends. It's when the movie is in your face with Katie-vision does it get annoying. Like showing how Katie is lying about being certain she can drive up a vertical ramp or signifying what is the Rick Mitchell Special. Even if you justify that this would be how Katie would edit the movie, it still doesn't change how obnoxious these moments can be. For instance, Monchi is justified to be essential for the plot, but that doesn't mean people won't hate him...I'll still fight them if they do, but that's beside the point.
I can totally accept this being a personal issue, as I'm sure some people enjoy it. As for me, I think Katie-vision works best when used subtly instead of crudely.
The Meme humor: It's something similar here. Because some people like meme humor...but I don't. To me, it just dates your story if you reference memes even once. Now, a show, movie, or book being partially dated is nothing new. We Bare Bears, a series that I love, reference memes, apps, and social media constantly. Yet, the show still has a timeless feel to it as it doesn't rely on those references too much. The Mitchells vs. the Machines doesn't rely on memes as much either. But even then, that doesn't make a difference about how annoying that gibbon monkey joke was. Seriously, what the f**k was that? And how is THAT the joke that gets used twice!?
Underutilizing Mark Bowman: It really bothers me how this guy barely does much. I mean, Mark Bowman is the main reason that anything happens in the movie. Because he mistreated PAL, Mark acts as the catalyst for events to come. So the fact that he could have been written out the second PAL takes control doesn't make sense to me. It's worse since I could see more potential with his character through his relationship with PAL. These two could be anti-Rick and Katie, as Mark and PAL show what happens when people disrespect their family. So separating them halfway through the story, and keeping them as such, is a huge mistake as it results in neither having a proper resolution to their arcs. Like I said, Rick and Katie develop through each other, and the same could have happened with Mark and PAL. It doesn't, making it something that I can't help but feel disappointed about.
The Poseys: These are characters I feel like work better with multiple appearances. Sure, they only have the one joke about being a perfect family, but at the same time, you can make a joke like that work. Look at Yvonne from Shaun of the Dead (Which might just be my favorite movie). That's a bit-character whose only purpose is showing how better she is than Shaun despite being in an eerily similar situation. But she works well as we constantly see how great she's doing in every instance we see her. The same could be done with the Poseys, as using a similar joke for one scene is underutilizing great potential to make an already good movie into a better one.
Plus, if you're gonna shoehorn in a romance between Aaron and Abby Posey, the least you could do is have more than one scene developing that...just saying.
Katie’s and Rick’s “Oh” Moments: I want to make it clear that I actually like these scenes. They're well written and effectively emotional. My problem is that they also happen two seconds apart. There's nothing wrong with having a character realize the error of their ways through a tear-jerking moment. It's a popular tactic for a reason. And given how both Rick and Katie are the protagonists, they both need their own "oh" moment. But you gotta space them out, as it makes things easier to see the emotional manipulation that you're clearly trying to pull on the audience. They work, but putting them back to back is an issue easily solved with at least two minutes of padding, not two seconds.
Katie’s Death Fakeout: This is one of the few instances that a joke doesn't work in the movie, made even more annoying with the fact that I could see the punchline a mile away and kept thinking, "Just get to it already." I'm pretty sure no one bought this, especially when Katie didn't look like she could have gotten killed in any way after throwing PAL. It's poorly handled and proof that even the funniest comedies have a stale joke every now and again.
Nothing New is really being done here: Keep in mind that in terms of style, this movie is incredibly innovative. And here's hoping future animated projects can take notes. But narratively speaking? Yeah, there's nothing really new that this movie is offering.
A story about how technology will be the death of us? Been there.
A story about a group of idiots miraculously saving the world? Done that.
A story about a father forcing their teenager on a road trip so they can spend quality time with each other, thus ruining the teen's chance of hanging out with their girlfriend? Believe it or not, I have seen A Goofy Movie...multiple times...both as a kid and as an adult.
Now, I have no issue with a movie's plot being a bit by-the-books, and in some cases, cliche. If done effectively, and if I still have a good time, I don't think there’s much to complain about. And there isn't with The Mitchells vs. The Machines. The problem lies with that I'll forget this movie along with the dozens of others like it in a couple years. Which might just be the biggest issue any film can have.
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Overall, I'd give The Mitchells vs. the Machines a well-earned A-. It has nitpicks, sure, but it's still a blast to watch. It might not be innovative or groundbreaking as movies like the last Sony Pictures Animation movie, Spider-Man: Into the Spiderverse. However, it is fun. And when the world is burning down around us, it's nice to have a fun movie that can distract us from all of it. So feel free to log in to Netflix the next time you're in the mood for a film that is great for the whole family. You won’t be disapointed
(And I will talk about The Falcon and the Winter Soldier pretty soon. I just needed to get this out of my system first.)
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prolestariwrites · 3 years
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Are you still writing? I don't see you post as much stuff anymore.
I’m still here, alive and kicking and writing lol… I hope you don’t mind but I’m going to use this ask to give an update on me and what I’ve been doing.
The truth is, I write almost every single day. I have dozens of drafts and another dozen of nearly complete fics for different fandoms. I have some one shots that I never got around to publishing. I also have outlines for stories that I might or might not get around to doing. I have full fics that I’ve written in a discord server with my writing pals that are waiting for me to copy and paste into a document so I can edit and upload.
I’m going to go into my thoughts on these things, where I’m at, and what I’m working on under the cut. Maybe if you’re reading this you can help me piece it all together?
First I want to acknowledge that at least half of what I write, I do with my friend and writing partner @solynacea. We have novels of unpublished stuff that we’ve done just for fun that has never gotten published, and maybe never will. A lot of what I’ve written has been done with them, and many times we’re onto the next idea before editing and uploading and I think we’ve forgotten about half the stories we’ve written, lost into Google chat backlogs until one of us remembers something we can search to find it.
So if I’m doing all this writing, where is it? The truth I guess is that I’m still writing, but for a while I just haven’t been into publishing. And this isn’t going to be a sob story about not getting enough attention or credit, because I stopped looking at kudos and comments a long, long time ago. I like publishing my work because I like to know it’s somewhere where I can find it easily again. (My Google drive is a hot mess.) I like knowing that there is someone who read it and saved it to come back to again. If each of my fics has just that one person, I’m cool with it.
For me, writing is fun and publishing is work. I need to edit, I need to find visuals, I need to think of a title and write a summary and actually remember to update with new chapters. I need to be ready for other people to read it. So I’ve adapted this habit of writing without expecting to publish, and it’s helped me flourish.
But it’s also made me pretty inept at getting anything to the point where it can go on AO3. There is an expectation when publishing that things should be a bit polished. I’ve never been one to just throw whatever up unless I knew it would be finished, because I get the sense that people hate unfinished work. Am I wrong?
If you are asking about NnT, anon, I think we can agree that it’s unfortunately a bit dead. I do have one story to finish, The Dark Fate. I also have some outlines done, a bunch of completed or nearly (like just need one more chapter written) fics, some that were started and left halfway through.
But in general I feel like I’ve told the bulk of the stories I had for NnT. I don’t have much more left. Which really kind of sucks because it was the perfect place for a content creator. There were enough characters that you could interpret in a lot of ways, plenty of lore left undiscovered to flesh out, just fantasy enough to not get caught up in real-world locations or rules, but also not so big you get lost. Yet NnT is over and I’m not feeling the sequel. There’s just no inspiration.
I’m writing for a BNHA zine which is fun, and Kacchako is still one of my fave ships of all time. I have a story I’ve started about them that I can’t seem to get any gas on. The space though feels too big. I enjoy more of what other people do than what I can make myself. I do still want to write this fic though.
As for DMC, it was a nice place to hang my hat for a while, but I’m feeling like I’ve run out of things for it too. I wrote the things I wanted to say about Dante, Vergil, and Nero. I have a couple more chapters to do on The Wish and started writing a steampunk AU, but once those are done I’ll probably close the book, at least for a while. Writing in this fandom wasn’t at all what I expected coming from NnT, and the culture shock sort of zapped the inspiration for me, even though I’ve had a great time and met some great people. I also ended up liking the reboot more than the main games and finding anyone else in the same boat is like a needle in a haystack.
So what’s next? I’m on the hunt for inspiration. I’ve been catching up on Resident Evil and started writing for it. I’ve been editing an original work (supposed to be anyway, haha) and writing more original work with solynacea. I’ve tried my hand at the Witcher and looked into getting into other fandoms but nothing is striking my inspiration. Tried writing threads for a bit but it’s not my style. There are tons of things that I love, but it’s a whole other ballgame to have your own stories to tell outside of the original, and that’s what I’m waiting on.
I hope if you’ve read this far you can see that it’s not a lack of motivation or interest, just inspiration. I'm an author in need of a new home, so to speak. I’m not in a writing rut, and there are thousands and thousands of words unpublished that I’ve written over the past year since my publishing slowed down. I hope that RE can give me that push, and if it doesn’t, I’ll look for something else. Any ideas, anon?
In the meantime, I wonder, do you guys want rough or partially-finished stories though? Let me know. I can publish if you guys know what you’re getting into by reading it lol. And I don’t mind comments when people ask if I’ll ever finish xyz fic or asks like these that are about what I’m up to, so hit me up any time.
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xbaebsae · 4 years
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Changes and Deleted Content Part 2 - Far Cry 5: Features and Missions
This is a small passion project series of posts where I share some insight of what’s hidden in the game(s) files, but also some general observations. The main focus will be on character changes or deletions with a few words about functions and deprecated missions.
What will not be touched upon are a lot of the things the Resistance Mod on PC restores, namely deleted store weapons and clothes, weather systems and general gameplay related things like skinning animations. I also won’t go into audio files and their content, as @lulu2992 is already working on an amazing series for FC5 that summarizes them per character.
This part will be significantly shorter Edit from post finishing-Angy: This post turned out really damn long despite only discussing some scrapped or changed features and a couple of deprecated mission strings. I still hope you find this as interesting to read as I found writing and investigating it :)
1. Changed and Scrapped Features
1.1 Guns/Fangs for Hire
Just for reference, the release version of the game has 9 unique GFH/FFH available + 3 slots for random specialists you can hire throughout the world.
Among the game’s UI textures for tutorials is this image, showing an earlier version of the GFH screen.
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What this indicates is that the planned amount for active GFHs you can have was originally 4; or the top row could function as some sort of favorites tab. We will probably never know for certain. 
Interestingly though, this version has slots for 20 GFHs in total, 18 either filled a character icon or a locked symbol, suggesting the originally planned unique GFH count was 18.
Considering almost every NPC in-game has spawn-able archetypes with battle audio fully in place it is possible that we were supposed to be able to recruit more of them. I will return to the matter of recruitment shortly.
Another thing I’d like to open up for consideration is that there may have been plans for (ex-)cultist GFHs or at least areas where they act friendly towards the deputy. Reason for this assumption is the fact that cultists have recorded lines for when you meet them (spawn them), aim weapons at them (the taunts GFH and friendlies do too), along with idle lines when you use mods to spawn them as friendly followers. The game has no purpose for most of these lines, as you never walk into peaceful cultists outside of the intro. In the intro you have no weapons to aim at anyone, making it impossible to trigger these lines. 
You may argue they were recorded for the arcade, but the Seeds are also featured in it and have none of those. However, they may also be a leftover from scrapped missions that would feature cultists that don’t shoot you on sight. 
Additionally to that early menu screenshot, I have also found an old reddit thread discussing the game’s Uplay page near release because of the following image:
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Unfortunately I was not able to find this particular page myself anymore, and knowing how short lived everything is nowadays, it might be lost in time forever. The commenters discuss that the three additional slots here refer to potential DLC characters, but we don’t get to use any of the DLC companions in the main game (nor do the DLCs share the main game’s art direction). So, this might be another indicator for additionally planned GFH/FFH we never got to see.
One of these was likely the Eagle FFH called ‘’Freedom’’ (Character/Unique/FFH_Eagle_Freedom), which was partially restored through mods on PC as its loaders and everything are still present. It is unknown why this was scrapped.
It also appears that there once were inventory (purchaseable?) items for almost each GFH (Boomer and Jess have none), as these placeholder icons exist inside the game’s ui\icons\inventory folder:
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Possible functions: Quest items you needed to obtain to recruit them (implying changed missions); Gift items (for potential level up?)
Now to return to the matter of recruitment: Deprecated mission strings suggest that originally you had to hire unique GFHs similarly to random ones; and that was part of quest lines. These lines appear in ‘oasisstrings’, the game’s main language file(s):
HIRE Jess RECRUIT Adelaide Drubman ADD Adelaide to your squad
In light of the old GFH screen I actually looked up the definition of ‘Squad’, and on wikipedia it is listed that a Squad is a team of 5+ members, further strengthening the theory that originally you could have 4 active GFH (plus the Deputy they’d be 5, therefore a squad). 
1.2 In-game Wiki menu
Some of the previous Far Cry titles have a sort of wiki menu that features short bios of characters, explanations of locations, resources and weaponry. New Dawn sort of brought part of this back with the ‘Survival Guide’ (accessible from the pause menu), but 5 does not have this at all. However, in the ui files there are still texture leftovers, implying this feature was planned and it had sections for Animals, Base Jumps, Characters, Destructible Structures, Fish, Locations, Parking Spots (Garages), Plants and Treasure Hunts. The following image shows the ‘undiscovered’ symbols arranged in that order.
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Again, no text entries along with a lot of duplicate and unfinished images imply this was scrapped early.
You can view the additional images (minus characters, because they will be handled in the next posts) here.
2. Abandoned Missions
This section will focus on mission strings that still exist in ‘oasisstrings’. For the sake of readability I removed the style code the game uses and the line numbers. You can easily find them by searching part of the text in the files or website listed in References. Please keep in mind that only the mission titles themselves are 100% like that in the files, any assumption as to what they might have been used for is purely speculative, but I attempt to always provide a reasonable explanation with evidence for the theories presented. Also I am not perfect, so it is possible I missed something in-game. In that case please do correct me!
2.1. Investigation Type objectives
There is a set of objectives listed that imply a different setup for Willis Huntley’s mission. It introduces the objectives PHOTOGRAPH, TAG, LISTEN and INTERROGATE:
PHOTOGRAPH potential property PHOTOGRAPH an animal slaughter TAG the target PHOTOGRAPH the target LISTEN to the conversation INTERROGATE the target PHOTOGRAPH cult signs and rituals: BRING the photos back to Willis
The release build mission has you tail someone and steal a VHS tape. None of the above objectives appear. It’s interesting to see that at one point there were mechanics in consideration that included intel gathering.
2.2. Quest centered around Melvin
The only Melvin I could find in relation to Far Cry 5 is Nadine Abercrombie’s grandfather. Melvin Abercrombie joined the cult. It isn’t assured that these objectives refer to him, but if they do it’d mean a potential mission where you speak to a lower ranked cultist.
Please Note that mission strings are not always in correct order.
TALK to Melvin LOOT Melvin's corpse REACH Melvin's house WAIT for Melvin to arrive GO MEET Melvin
2.3. The ‘Redeemer’ Objectives
At some point there was a quest-line revolving around something called the ‘Redeemer’ in Holland Valley. I could not find out what this thing really was supposed to be, but it sounds like it was either a boat or a submarine (???). In this line it appears that the garage in Fall’s End had actual relevance.
FIND a similar engine BRING engine to Mary's garage TALK to Mary's assistant TOW Redeemer Back the Garage (this typo is also in the file) SUBMERGE the Redeemer FLIP the Redeemer upside down GET IN the Tow Truck PUT the Redeemer on the Flat Bed
What this also implies is the inclusion of tow trucks and that there was a ‘Mary’s assistant’ character.
2.4. A few seperate Entries before we focus on plot relevant ones
In light of the afore mentioned wiki menues there is also an objective type that goes very well with its character section:
DISCOVER this character.
This could be attached to unknown entries in the character list.
There also is an unused objective called:
FIND the cow in the field
Which at first glance made me believe it was related to the mission at Cattle co., but it is not used there or anywhere else. I suppose we will never find out what was so special about this mysterious cow.
TAKE Joseph's writings
is also an interesting entry, as it is not related to the mission where you burn his book. This is again an unused string with unknown original purpose.
2.5. Mary May and John Seed
There are two particularly interesting unused mission objectives in relation to these two characters. 
For one, it looks like originally we were supposed to rescue Mary May from John’s ranch:
RESCUE Mary May From John Seed's Ranch
This could either be a replacement for saving her in Fall’s End or it is a mission that appeared later on in which John possibly captured her. It gets more possible applications with the next one, though.
FIND John and Mary May's secrets
Now, this one caught my attention immediately, because there are two big things that come to mind in terms of possible application. It could refer back to the novel Absolution in which Mary May gets captured and tattooed by John, heavily implying that part of the plot that made it to the novel was originally intended to be shown in the game (we will get back to this in the character episode when talking about Holly). 
Additionally, keeping the previous objective in mind, it could also imply that Mary has been converted during her capture (or her capture was planned) and played a different role in the story overall. Of course, all of this is only speculation as we will probably never know, but the objective specifically says ���John AND Mary May’s secrets’, refering to shared secrets, not just one of Mary herself (which would fit more into the tattoo theory). 
   If you have ever even considered the possibility that Ubisoft might have cut a lot of stuff from the Whitetail region of the game, the rest of this Mission section should finally prove this to you. I’d like to make clear here that this is unbiased. I have tried to dig up deleted content equally in all regions but it just turns out that this is the one they really went wild with. There is nothing that stands out in terms of deleted or changed missions in the Henbane area and the Holland Valley content is mostly not that plot relevant minus the last examples just mentioned.
2.6. Eli and the Wolf’s Den
In the final version of the game we are told that Eli is an important character, but he is not very active in any way. Where Mary May assists you on the way to John’s Ranch and Tracey and the others at the prison fight by your side in defense missions, Eli will stay at the Wolf’s Den and have you run his errands for him. Just like the other mentioned characters he has full fight capabilities though. His AI is capable of using that bow, despite him never leaving the bunker.
As it turns out, he used to be a far more active character and there were multiple ways you could encounter him for the first time. For reference: In the game as it is now you will only meet him when he and his people rescue the deputy after Jacob’s first trial. You cannot enter the Wolf’s Den prior to this point.
Inside the game’s animations folders are these three subfolders including the respective files (JJ and Key03 is how Eli is often referred to in the files, I will get back to this in the character post):
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This means there were three ways that you would encounter Eli: Inside a cabin, through being captured in a net or by being released by Perkins. This was most likely Doc Perkins, giving her a bit more significance in the game.
The main cutscene files for these are not present anymore, only the animations remain so I could not find out where the exact locations for these were supposed to be at. I however, loaded these animations into a game cutscene so we get to look at them anyway. I have chosen Jacob’s death cutscene for the simple reason that there’s only the player + 1 NPC, it is daytime and there’s no intrusive DOF blurring everything. The video below shows all of them. 
Keep in mind that only the player animation matters in the first two! Ignore the rest. The third one features Doc Perkins and has her animation applied to her. As you can see it is very very unfinished, but it shows that she possibly unties the deputy or opens an animal cage, then drives away in a car.
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This unused mission string supports the theory of these different ways further, as it implies that you met him somewhere and he would guide you to the den:
FOLLOW Eli into the Wolf's Den
There are several other objectives that suggest a more active Eli, who might have accompanied you on some missions:
WAIT for Eli to arrive GO with Eli GO inside the Wolf's Den
2.7. Jacob and the Veteran Center
Before swan diving down a very deep rabbit hole, let’s address this unused mission string first:
TALK to Deputy Pratt
Sounds very unspectacular and like something you would do at some point, but this is never an objective in the game. The intended function will forever remain unknown most likely, but possibilities are vast, especially with the upcoming abandoned objectives.
There are hints at an alternate useage of Jacob’s bunker (specifically called bunker here and not armory). Mission strings are:
FIND a way out of Jacob's Bunker LEAVE Jacob's Bunker
Again, on first sight you’d think these are just what’s there in-game. But they aren’t. During the final mission it goes from RESCUE Deputy Pratt straight to ESCAPE Jacob’s Armory. There is no indicator that you’d need to find a way out. The objectives above hint that it was similar to John’s and Faith’s bunker initially, where you had to do a few more things before escaping. 
An observation derived from the game’s subtitle file is that at one point there might have been a differentiation between ‘Armory’ and ‘Bunker’ as, most likely, a random NPC says "I don't know where Jacob's bunker is. I'm not sure anybody does, but it's out there somewhere." The armory is (other than John’s and Faith’s bunkers) directly next to a main road, next to McKinley Dam. It is quite impossible to miss. Therefore this statement, along with the inconsistent switch between calling it ‘armory’, ‘bunker’ or ‘gate’, could mean there was originally a different bunker and the armory really functioned as such. 
Before moving on to more mission strings, there is one more subtitle entry worth mentioning: "When you tried to arrest Joseph, Jacob got wind of it and things got real crazy here in the Whitetail Mountains." It heavily implies that at some point, Joseph’s family might not have been intended to be present during the opening, and they instead found out about the arrest afterwards. As far fetched as it sounds at first, it does check out with the inactivity and absence of the three heralds after you cuff Joseph (and in case you ever wondered what the three of them are doing while you guide Joseph outside, they de-spawn and are gone as soon as you turn around).
But enough about that and let’s get back to more missions we never got to see.
For instance there is:
GO TO the Veteran's Center
Which, as most of you know, is impossible during the game because you get repositioned everytime you attempt to go close. This string implies a different kind of mission at some point. 
HUNT Jacob
No, this also does not appear in the game. The final mission goes from DESTROY Wolf Beacons to KILL Jacob Seed. Possibility in combination with the previous entry is that you were supposed to follow him back to the Veteran Center and that’s where the final fight would be. It could also imply a different kind of trial.
Small observation because we are talking about the final fight: The Prima Games’ guide (based on a pre-release build of the game, it will be featured more prominently in the next post) depicts Jacob at the bottom of the mountain during this encounter. WIth a lot of perseverance I’m sure you can somehow manage to replicate this in-game. But it is interesting regardless that they chose this image. It might imply that at some point he was not positioned on top of the hill, and instead closer to the area he finally dies in.
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Before we move on, here are a few other interesting unused strings:
TRAIN TRAIN yourself INTERACT with Jacob for finishing takedown TALK to Jacob
They imply a different way to end the fight along with the possibility to talk to Jacob at some point (unrelated to each other mind you). I have no clue in what kind of scenario you were supposed to talk to him. The only explanation I have is that trials were possibly supposed to be different at some point and maybe they had more intentions to explore the whole brainwashed aspect of it to the point you casually took strolls around St Francis. Now before you say I just made that up, I implore you to wait till after the next part to call me out on it, because there are reasons I offer that possibility up for discussion here.
TRAIN and TRAIN yourself might not be linked to this region at all. But it is interesting to have these sort of objectives as they form the ‘Train, Hunt, Kill, Sacrifice’ part of the region’s theme, when you refer back to other mission strings: TRAIN (yourself), HUNT Jacob, KILL Jacob Seed.
Now to get to the main part. If you ever used mods on PC that let you access the Veteran Center, you will have noticed that the AI acts very strange. Your assigned GFH might wander around, aim at nothing or even attack civillians. Cultists inside the area will not always attack you, while civillians will do. This is most likely why the developers were so quick to patch out the tricks to access the region without mods.
I have seen multiple speculations circling around, but the one that always struck me as the most plausible one is that there was some kind of mission after Pratt rescues you from the cage. It is a very discontinuous cutscene, in which you transition from the cage directly to the top floor of the Veteran Center, implying there were no problems for Pratt and the Deputy to get there, despite having to cross the entire guarded frontyard and going through multiple building floors to get to the office. So, naturally I wasted some time of my life trying to dig up stuff that proves this theory right and I...well I did find something.
Important note so you understand what’s going on here: It is very common in games to load objects underneath the map (outside of sight of the player) to assure they are properly loaded in when they are needed. I have seen posts circulating around which depicted Pratt underneath the building, suggesting they eventually had an area planned there. The more likely case is that Pratt was loaded there for later use in a cutscene.
Why am I saying that? Well, this following screenshot was taken underneath the map during the cutscene where Pratt rescues the deputy and it transitions to the top of the building. I have changed the time to daytime for a bit better visibility.
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What you see here is an entirely unused set of either cutscene or gameplay elements. A truck, Jacob (who’s absent in the cutscene we see), Pratt, a random NPC, a bag, a small table (unseen in cutscene), a single door (unseen in cutscene), a double door and 3 small pieces of paper (only two are in cutscene). I have kept watch on these assets for the entirety of the cutscene and none of them were moved into place. Meaning that all of these were here to be used in either a different cutscene or even a gameplay segment.
It brings me back to the mission theory, where there was a potential stealth segment between leaving the cage and entering the office.  Maybe there was an alternate cutscene for the case where you’d be caught and the one we see in the game is the one after successfully sneaking up there? We will never know for certain again but it is one possible explanation as to why these assets even still exist. It would also check out with the TALK to Deputy Pratt mission string, as you maybe had to speak to him after reaching a certain area.
Here are also some additional screenshots of the room in front of the office:
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It was modelled and filled with a few detail props we never get to see much of.
Another potential mission, which would explain the broken AI behavior better, is the already mentioned theory that they might have planned to do more with the whole brainwashing aspect. Cultists inside the Vet Center area do not shoot and are allied, while civillians act hostile, implying while the player is there they are considered to be allied to cultists. TALK to Deputy Pratt, TALK to Jacob or TRAIN (yourself) could have taken place during this also. Something that could support this theory is also this unused timelapse marking days passing:
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3. The Game’s Title and Closing Words
Internally the game is often called ‘fc zeta’, ‘zeta’ or ‘fcz’. So *sigh* of course I tried to find a deeper meaning behind it all and came to the sixth letter of the Greek alphabet ‘Zeta’. If you count Far Cry: Primal as a real standalone title, Far Cry 5 is the sixth Far Cry release. But because the Greek were special snowflakes or something, the sixth letter actually has the value of 7. So Zeta is actually 7 despite being the sixth. If you count Blood Dragon as a Far Cry release it’d mean FC5 is the 7th release. However, these theories exclude all the expansions and stuff for earlier Far Cry games.
Another indicator that Zeta might have been more than just a number, is this texture used as a decal on some clothing materials:
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I have not found someone in-game who has this anywhere, and they might just disable the transparency and use it only for the American flag. But still, why would they make such a decal texture in the first place? Maybe very early name of the cult or resistance group? 
Before closing this incredibly long essay, here is an old, unused version of the logo found in the files :)
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Phew, we finally reached the end. If you made it all the way down here: CONGRATULATIONS you just read a long af essay! Again, i’d like to remind you that a lot of what you’ve read is pure speculation. I tried to prove my arguments as best as I could with evidence that I provided but only Ubisoft knows what really happened. And they are unlikely to tell us.
The next post will focus on the expansive character list and I may split it into parts because there is a lot to say and show about some characters. 
I hope you have a nice day and thank you for reading ♥
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References:
text.farcry.info (website where you can look through Oasisstrings yourself!) languages\english\oasisstrings.oasis.bin languages\english\oasisstrings_subtitles.oasis.bin animations\narrative\cin_key03_q01_b00_meet_jj_cabin animations\narrative\cin_key03_q01_b00_meet_jj_net animations\narrative\cin_key03_q01_b00_meet_jj_release domino\user\fcz_proto_ld domino\user\zeta_dlcm ui\resources\textures\04_menu\tooltips ui\resources\textures\06_icons\inventory ui\resources\textures\05_hud\tutorials\_images __Unknown\XBT\AE800D066AB2E84A.xbt __Unknown\XBT\FD080AA2BBABE691.xbt Zeta on Wikipedia (english) Squad on Wikipedia (english) Prima Games guide (2018, collector’s edition, print and digital) reddit.com/r/farcry/comments/89nsf1/so_theres_3_missing_guns_for_hire_here_maybe_3/ __Unknown\BIK\C6AB10EDBC81E933.bik
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moonlight--cafe · 2 years
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@sunnyhunnymelon
Hi there! Before I get into your ship I sincerely apologise for the delay. I hope you enjoy your ship, you sound so similar to me! For a moment I thought I was writing a ship for myself, anyways I hope you have a brilliant day/night and don’t hesitate to request again, I’m actually being productive on this blog wow.
~BTS~ Jimin
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So, to be completely honest I shipped you with three people immediately, however, after some contemplation I’m pretty certain that Jimin is the right choice! There are certain qualities that I always associate with Jimin, either traits he himself owns or traits that other people possess. Your description held everything that Jimin would appreciate in a person.
When I picture you and Jimin the keyword is “appreciate/appreciation”. He’s not one to take things for granted, no matter how lavish he appears. He would truly just be thankful that the two of you could have the relationship you do, even if he was the one to make a move first and make it pretty obvious that he had feelings. You didn’t have to agree but you did, that’s what he would find lucky. He puts a lot of thought into a caring relationship, so him perceiving the relationship like that is completely on brand for him.
The fun and energetic nature of your relationship would quickly follow, he is the type of person who loves to collect memories. Though he takes photos of whatever outing the two of you partake in, he’s a bigger fan of the memory itself even if neither of you had physical proof of that day.
Being a Libra myself I can vouch that one of the most interesting and fulfilling relationships are the ones between two Libras. You and Jimin find it incredibly easy to be honest with your emotions and affection, being on the same wavelength is what sets you two a part from those around you. Even if you don’t see eye to eye every single time, it doesn’t effect the overall quality of the relationship. Both you and Jimin are able to function well solo but as a pair you both are stronger in a lot of ways. You both have it in you to nurture each other when the other isn’t feeling the best, you are generally a very strong pairing.
Jimin loves your love of fashion and beauty, he is at least partially aware of his visuals so he actually thrives knowing that the two of you work so well visually and style-wise. If your relationship wasn’t private he would love to make appearances donning matching outfits, his love of fashion isn’t something that only exists in the public eye though. When it is just the two of you he would love to occasionally dress you, not in a weird or sexual way either. He shows a good amount of care by giving you advice on what to match with your current outfit, he will buy you a piece of clothing that he saw and gift it to you. He even likes something as simple as putting your necklace on for you. He is very mindful doing this, he will never seem overbearing and use these gestures as affirmations of his care towards you.
The energy that you have for life is another aspect that you share with Jimin. Even if he holds a love of luxury and lazing around some days, he is still very hardworking and active, he likes to occupy his mind by being out. He would actually thoroughly appreciate you inviting him to go on a satisfying hike with you. You better be prepared when you get home though, even if he hiked a mile he would return home with a spring in his step, he would draw you both a bath and once that’s done you’d bake some type of sickly sweet pastry and while it’s in the oven he would play music and you’d both jump around the house. Dancing without a care in the world.
~Stray Kids~ Hyunjin
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Okay, I was really looking forward to this part of your ship. I was also glad you requested a Stray Kids ship because I am so certain that you and Hyunjin would make the best possible pairing.You sound like a really great person to be around and I can really see Hyunjin taking to you. You know that one smile he does when he’s genuinely happy? The one where he half closes his eyes and shows his teeth. You’d see it a lot when you’re around him. Hyunjin is one of the most eager to be in a relationship, he likes the idea of spending time with someone who he’s romantically involved with. He wouldn’t say it but some days he prefers being with you rather than the other members, it’s a whole other type of happiness he gets when he’s around you.
Hyunjin is a proud guy he would casually state that he had a girlfriend who he loved, the thing is, no one ever asks him for that information he’ll just randomly say it. You wouldn’t even have to do much and he’d be whipped for you. Hyunjin comes across as the type who is both childish and mature in relationships. While he can keep a good relationship 85% of the time he’s just enjoying it like a giggly schoolboy. He’s very affectionate too, he could probably rival Felix with how much of a cuddle bug he is around you.
Hyunjin takes pride in himself and carefully tries to maintain how he looks physically, in retrospect he relates really well to your confidence and love of the arts and fashion. You two would definitely hold the title of being one of the most attractive couples around. Even though he likes when the two of you receive compliments for being a pair he is very private when it comes to relationships. It would honestly feel a bit intimidating to him, he is very sentimental and he would like nothing better than to keep it as something special that only you and his closest friends and family are aware of. It sounds a little selfish but he finds you so beautiful and special and would rather keep you to himself.
Hyunjin would actually be quite a fan of small domestic things, making a homemade dinner and watching a horror movie, even if he is terrified he would still play it off, ignoring the fact he practically yelped at a random jump scare. He prefers to partake in something more relaxing as a result of his busy schedule, but because you would ask so nicely he would find himself going out on a hike. He would be a little whiny and complain but it’s more like harmless childish whining. Overall, he does really enjoy it and the majority of the time he’s just trying to tease you.
He would agree to be your mostly permanent hiking buddy but only if you became his dance practice buddy, the fact that you may not be able to dance wouldn’t phase him at all. He’d constantly hype you up “If I learnt how to dance you can too” “Your doing good, wait, that was bad, okay try again I’ll help.” The fact that he isn’t even being mean he’s just teasing you is what makes it a little more frustrating.
Even if you are the target of his playful teasing, Hyunjin would truly love you so much. He is able to be himself and let go of his worries around you. The silly dancing and the baking has become his new love language, he couldn’t imagine not doing that in his life. He wouldn’t even be able to imagine a life without you. Who else would silly dance with him at 2am when he can’t sleep? Definitely not Han.
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a-dragons-journal · 4 years
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My Experiences of Nonhumanity
I get asked about “what makes you/people in general feel you’re/they’re otherkin” a lot, and while the answer is far from simple and my experiences are anything but universal, I figure it deserves a write-up once in a while. A friend asked about it a couple nights ago, so I wrote up a huge long message on Discord, and decided to rewrite it into a Tumblr post for posterity. This’ll be a long one, folks; hit J on desktop to skip.
It’s worth noting ahead of time: none of these things are required to be otherkin, and none of them automatically mean you’re otherkin. In fact, most of them are little more than mildly “weird” quirks when they occur in isolation, and only start to push outside the range of “normal human experiences” when many of them occur together. You can’t look at someone (including yourself) and say “they like collecting things, they must be dragonkin!” It’s not that simple. You have to take the individual as a whole even as you examine each specific experience in more detail - don’t lose the forest while you’re studying the trees. This is just a description of my personal experiences.
Shifts
- Phantom shifts/supernumerary phantom limbs: Probably the most obvious thing and the hardest to brush off, although I still managed to do so for years. Phantom shifts, aka supernumerary phantom limbs, are the experience of feeling limbs or body parts that do not and never have physically existed. In my case, the most common phantom limbs to show up are my wings and tail; other body parts, such as digitigrade legs, horns, snout, and paws/talons, also make appearances less frequently. While my phantom limbs almost never attempt to replicate tactile sensations/interactions with the physical world, they’re often defined by very vivid proprioception (ability to tell where your body is in space, mainly via muscle stretch receptors), and I can tell where each part of the limb is at any given time - it’s not just a shapeless sense of “weight,” or it wouldn’t be phantom limbs. I can also move them at will, typically. My phantom shifts are typically spontaneous and involuntary, but they’ve been induced artificially a couple different ways as well, though I can’t typically do it at will.
- Sensory shifts: Still not something I’m totally sure I experience, but there are definitely times my sense of smell becomes insanely strong compared to usual even for me, which fits the definition of a sensory shift.
- Astral shifts: While I’m far from an adept astral traveler, when visualizing “traveling” within my own mindscape, I shift form fluidly between human and dragon - although I almost always have wings at the very least.
- Cameo shifts: Mentioned only because it’s relevant to my phantom shifts. I realized at some point that the reason I get cameo shifts of canine/feline ears sometimes is because they usually show up when they’re pricking/flattening to express emotion, and the muscles that move to do that action are basically the same as the ones that do those actions with the crest that runs down my neck, and because of my obsession with cats/dogs/horses as a young child and because that’s not a particularly strong phantom shift for me usually, I connected the dots a little wrong and created a false association.
- Self-image: This isn’t technically a shift, but it’s going here anyway because it doesn’t really fit in any other section either. My body image/self-image is weird. I know, consciously, what I physically look like. However, my instinctive self-image is... hmm. What I “expect” to see doesn’t always match up with what’s actually there when I look in the mirror. Teeth are a huge point of fixation for me for some reason; I always expect them to be larger, sharper, stronger. I expect my neck to be longer, my face to be... different. I expect scales in places. I expect claws. Even knowing consciously that of course it won’t be there, it’s still strange sometimes that it’s not. There’s sometimes some mild disconnect when I see myself. (Sometimes not. But sometimes.)
Homesickness
(Or, the sense of missing something you’ve never had - not of “I want/want to be [x], and it makes me sad/upset that I don’t have/am not that,” but of “I should have/be [x], and it is fundamentally wrong that I do/am not.”)
- Flight: I have always wanted to fly, and for a long time I thought everyone ached for the sky the same way I did. Most people don’t, as it turns out. Yes, everyone’s fantasized about flying, but most people don’t feel bones-deep, crushing, physical pain in their chest thinking about it. Most people don’t lift up onto their toes instinctively straining for the sky. I’ve felt that aching longing for it for as long as I can remember.
- Connection to dragons: For as long as I can remember knowing about dragons, I loved the idea of them and even when I was very young, when I’d only really been exposed to media where they were the great evil for the hero to defeat and received no more character development than “evil, destructive, fire-breathing beast,” I was always on the dragon’s side and wanted to learn more about them. That hasn’t faded. I’ll watch an absolutely terrible movie or TV show that I otherwise loathe if it has good enough animation and sound design on the dragons. (Looking at you, Game of Thrones.*) I would commit arson to see one of those Isle-style dragon survival games actually go through and finish production. (Holding out hope for the Dragon Game Project on YouTube; go check them out if you haven’t already.) I’ve also used dragons to represent myself for pretty much as long as I’ve had an online presence - years before I ever heard of otherkin, I was calling myself Dragonheart.
- Dragon-like creatures: Snakes, crocodilians, and dinosaurs all fall into this category - all of them give me a similar heart-and-breathing-pick-up, aching familiarity to dragons. They’re not perfect, but in a snake’s scales and a crocodile’s bellows and a dinosaur’s spectacular reptilian size I see echoes of us and I have always loved them with a passion, even before I quite knew why.
- Dragon/”monster” noises: Sound generators, creature sound design, real animal noises, etc. that are meant to be monstrous and that most people find unsettling or even frightening, I find comforting and relaxing. Alligator bellows, “monster noise” soundscapes, etc. all apply here.
* No shade on anyone who likes Game of Thrones, I’m just not a fan. :P
Behaviors/Instincts/Urges
- Hoarding: I’m still not sure how much of the crystal thing is "monkey brain say Shiney Colorful," how much is a witch thing, and how much is a dragon thing, but some of it is a dragon thing.
- Territorial/possessive nature: I can get... extremely territorial over my stuff and my home. This can extend right into being ridiculously protective of my people too, although I do try to rein that in to a reasonable amount. This also extends into games like Capture the Flag, because put me on defending the border during middle and high school and I got frighteningly territorial. (Fun fact, this extends to spiritual protection stuff and it has almost gotten me in trouble a few times on that front.) The other main side effect is my brain trying to claim completely inappropriate things as “mine,” like every piano I have ever touched or, that one time, the entire city of Portland.
- Prey drive: Going on a walk in the woods with me will always be an exercise in stopping every twenty seconds because I heard a small animal move in the brush and froze instinctively to track it. Prey drive ranges from "okay I can indulge this enough to track-stalk-chase without actually intending to catch-kill-eat" to "this is entirely inappropriate and needs to Stop Right Now" depending on the day and the situation - sometimes it’s fairly low-key and innocent, but sometimes it's also being confronted with the sudden and completely serious/genuine thought of grabbing someone or something by the neck/around the body with your jaws and hunt-prey-kill-devour when it's completely inappropriate and kind of disturbing or even sickening. It’s one of the more annoying things, although it’s not like it’s severe enough that I’m an actual danger to anyone - it’s just a gut thought that gets filtered out at the conscious level without significant problems. This also bleeds into games (I get... maybe a little overenthusiastic during tag) and even watching TV shows or gaming videos - most of the time at least part of me is rooting for the hunter because I relate to them as a fellow predator, even if the audience is supposed to be rooting for the prey - I mean, protagonists.
- Basking/heat-seeking: Probably only partially a dragon thing, but despite the fact that I hate heat in general, radiant/sun heat and heat from a heated surface are both fantastic feelings provided the ambient air temperature isn't too high. I'm guessing this is at least partially a reptile brain thing.
- Height-seeking: Give me a chance to climb up on top of something - a rock, a cliff, a chair, a table, a bunk bed - and look out over everything else, and I'll take it in an instant. Getting to climb up on the roof is the best thing that's happened to me this entire quarantine.
- Flight instinct: Being mildly leery of cliffs not because I am afraid of falling, because I'm really not, but because there's always some part of my brain that goes "jump, fly, this is a perfect takeoff spot" and I have to squash that before I do something particularly stupid. This manifests in other ways, but that's the most dramatic (and annoying) one. This is also one of the things I noticed as definitively not normal long before my awakening. (The Grand Canyon was fun.)  Similarly to the prey drive thing, it's not like I'm actually in danger of throwing myself off cliffs, it’s just - there's a not-insignificant part of my brain that thinks "hey we should go run and jump off and take a quick flight," in the same way I might also casually think "hey I should stroll across to the corner store for a bag of chips" before I consciously decide whether or not to do that. It’s the exact same type of thought process, despite the fact that one of those things is something I might do on any given school day, and the other is, you know, physically impossible.
- Combat instincts: I get in a fight and my pure instinct is to bite or claw, not kick or punch or whatever it is humans do instinctively. I have those reflexes now courtesy of Krav, but I had to train them in - if you’d thrown me into a fight before, I absolutely would have resorted to claws/nails and teeth immediately (and I still will, when pressed into a corner). Sometimes, unfortunately, this goes off completely unwarranted, either in an anger situation that does not deserve a physical response, or for no apparent reason whatsoever. It's one of the more problematic things, but once again - it’s not like it’s a compulsion, just a gut-emotion thought that gets filtered out at the conscious level.
- Scent focus: Who knows how much of this is environmental influence and how much is instinctive, but I always have and still do focus on scent more than most humans seem to. I can identify people by scent, I seem to pay more attention to it than most people do. I also seem less bothered by natural body smells than most people do, but considering the responses when I asked around in the otherkin community once about that, unclear whether or not that's connected.
- Nonhuman noises: I make just a bunch of weird nonhuman noises, and always have. Growls, hisses, croons, hurrs, throat-clicks, chirps, etc. I've never met any human who does them instinctively like I do except my half-sister (whom I didn’t meet until a couple years ago), and she was just as surprised to hear me do it as I was surprised to hear her do it.
- Affection: Face-rubbing, light head-bonking against someone’s shoulder/body/head, and love nips/bites are all perfectly acceptable ways to show platonic affection, to dragon brain. Human society disagrees. The instinct to do these things is so strong that I definitely do give into the first two with people I’m close with, and I have physically had to catch and restrain myself when I was about to unthinkingly bite/nip someone’s skin because I wasn’t paying enough attention.
- Movement: Moving on all fours just feels better than moving on two legs, even though it’s objectively physically uncomfortable because humans aren’t built for that. I also have the instinctive want to be a lot more flexible than I’m capable of being, in ways I’m not capable of being - curling all the way around something or someone to squeeze them tight in the coil of my body, turning my head a hundred eighty degrees because my neck Should Be Longer.
- Expression: Baring one’s teeth when frustrated, irritated, or angry is not a particularly human instinct. I realize it’s something a lot of primates do do, but. *gestures at society* Humans ain’t one of them, at least not anymore. Even in Krav Maga, which is a self-defense style that focuses on being vicious and “dirty fighting” to survive a real street fight, every single time I have a new partner (and most times I have a partner I’ve worked with before) and I get tired enough to get snarly, they respond with some variation of “god that’s scary”. See also: gesturing at things with my nose because it should be long enough to make that a much more dramatic gesture than it ends up being.
- Den/lair/small spaces: I never feel safer than when curled up in a tiny alcove just big enough to comfortably fit my body curled up into it. The only position I’ll prioritize over it is getting up onto a high space.
Past Life Work
Unlike every other bullet point on this list, most of these didn’t apply until I started actively seeking them out, because, you know. Past life memories are like that.
- Past life regressions: I’ve got a tag for these, but tl;dr I take anything I learn from a past life regression or similar meditation/visualization with a whole spoonful of salt, forget “a grain,” because I know for a fact my brain is very good at making stuff up with these types of exercises. Unfortunately, they’re the only way to get information on certain things, like appearance.
- Tarot: Got a tag for that too. I use tarot to ask questions and confirm or reject suspicions.
- Spontaneous memories: I don’t have many, but they’re clear as day when they do appear. I don’t count something as a “true” memory unless it includes senses I can’t reproduce through imagination - smell and touch, mainly. Mostly these are quick flashbulbs, nothing cinematic or anything like that.
- Noemata: Again, I don’t have much in the way of noemata, but what I do have is persistent and consistent. I know things about my wing shape and flight style despite not having really experienced that in detail during past life regressions. That particular set of noemata has been confirmed to fit with real-world physics and bat wing shapes (the closest wing type to mine that exists or has existed on Earth).
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archaicbookworm · 4 years
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@chaotic-archaeologist​, prepare yourself for a similar fate. As asked, here they are, this is currently what the affliction that is fountain pens looks like for me. I’ve made a new post to avoid hijacking the original. 
It’s not all the pens or inks I’ve ever owned, but this is what 2-3 years of collecting has generated. I have friends with three times as many pens, so in some regards I’ve been spared, but 12 pens is still a lot in many regards. 
I’m gonna cut this off since I know long text/picture posts can be a pain to scroll through, but click the keep reading if you’re interested in a breakdown of what each pen is and more pictures. 
In general I really like Japanese fountain pens, particularly from Pilot and Sailor. I’m also partial to Pilot’s inks, which is all of the ones pictured. The bottom row of inks are part of their Iroshizuku line, based around colors in Japanese landscapes and nature. I also like rather large pens, since they’re more comfortable in my hands, which also happen to be pretty big and clunky. Some of the pens here are actually very small but I still like them a lot, so that’s not a hard and fast rule. 
My favorite ink is the green on the far left, although I love having four different types of blue (Blue, Blue Black, Cerulean blue, and Moonlight blue). The purple and red are also very pretty to see, and the bamboo charcoal black on the far right is a nicely expressive dark ink. 
It started out innocently enough, a medium Pilot Metropolitan (2nd pair from left). Then I had a Jinhao that I eventually gave away because it wasn’t really a good fit for me. I also had several brands of ink, but found myself drawn to Pilot’s in particular. I don’t write with the Metropolitan a lot anymore, but it is an excellent gateway pen and has a nice heft to it. 
The fifth pair from left was my graduation gift to myself, a Pilot Falcon, which has a soft medium gold nib and writes in a way I really can’t do justice by describing. The rollerball paired with it was produced I think in the 80′s or 90′s, it was the closest match I could find. 
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After that came the Lamy Al-Stars (3rd from left), though I still don’t know if I like or hate the way they look. After these pens I realized I in general prefer the classic styled pens, especially in dark colors like black and burgundy (not that I currently have a burgundy pen, but I have my eye on either a Platinum 3776 or a Sailor 1911). But the rollerball writes very well and I usually reach for them when I’m traveling.
I wouldn’t use a fountain pen in the field for a variety of reasons but I do like to have one wherever I go. I also wouldn’t be heartbroken if I lost them in the same way as I would with other pens. 
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The first pair of pens in the picture came after the Lamys, they’re Sailor Hoshizuku (Stardust) and they have a really gorgeous pattern that does look a lot like the night’s sky in person. The Nib is also very pretty. 
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The last pair in the picture are from the 1940′s, with a really interesting vacuum-fill mechanism. The fountain pen has a two tone gold nib and the matching pencil uses .9mm lead. I was at an antique market and struck up a conversation with a gentleman selling a bunch of antique pens, and showed him the ones I was carrying. He offered me the Sheaffers for a very low price that was far too nice of him. I didn’t expect either to work since they’d likely been sitting in someone’s drawer for decades and because the vac-fill is not something you can repair yourself, but amazingly they both worked immediately after I cleaned them up. 
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Most recently I found the middle right pens. They’re the most expensive ones I’ve purchased, although as in many things I hunted for months to find a good deal on them. They’re from Pineider, an Italian company that’s been making paper for several hundred years. The resin looks incredibly nice in person, with swirling patterns. I think bright blue has become my exception to preferring more reserved pens. 
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Pictured in the background is one of my watches, my only quartz piece. That collection is probably a story for another time, although that collecting began even earlier than my interest in fountain pens started.
I haven’t shown the paper because that’s a nightmare to photograph for someone with as poor skills as me, although I have a fair amount of fountain pen friendly paper. 
The collection is large for a non pen person, but notout of hand like other collections can be. Part of that is because I really do plan the purchases out months ahead of time, looking for just the write (hehe) pen to get. The next one will be burgundy and from Sailor or Platinum (the third of the big Japanese pen companies) as I mentioned, and most likely after that I will get a larger Pilot pen, probably in black with a gold nib. It’s not the most exciting style for some people but I love the classic and formal pens the most, it fits me quite well. 
I’m happy to answer any questions about these pens or fountain pens in general (or really anything watch, lifting, grad school, or archaeology related I suppose). 
If you’ve made it this far reading congratulations, here’s where it ends. 
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rewolfaekilerom · 3 years
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why reread books?
//NOTE: This was originally posted to Wordpress on 04.24.2021//
I didn’t write last week. Whoops. I could come up with an excuse, but I don’t need to. I spent 7 years in grad school, and some 17 years before that in regular school; this blog is my way of reconditioning myself to love writing for the sake of writing and not to write out of some obligation or feeling that I’m not doing enough.
I work 40 hours a week, and most of that’s with writing in some way, shape, or form. I’m doing plenty.
So, today’s post.
I started reading P. D. James’s Death Comes to Pemberley today. (I promise I’ll write about the Sookie Stackhouse series. I finished it last week and have so many thoughts, but I’m not quite ready to share them.)
The first few pages of Death Comes to Pemberley (this is about as far as I’ve made it) are a clever retelling of Jane Austen’s Pride and Prejudice, because that’s what James’s book is based on. I read Austen’s novel ages ago–probably as a teenage and probably next to a pool. I think I was made to get a PhD because one of the challenges I set myself one summer as a teenager was to read all of Austen’s novels. I think I got through most of them, but I don’t really remember. I was a bit of an oddball and a nerd. My dad and I would go to the public library every weekend, and I went through a phase where I’d take out a stack of poetry books just . . . to read in study hall. Like I said, weird kid. I thank my parents for indulging my love of books, even if it meant that I was an overgrown child in grad school for too many years and filled their lives with sympathy stress.
Anyway. I think I mentioned in my previous post that I like to reread books. What I mean by this is a few different things, actually–or, rather, this rereading can come in a few different forms.
I, of course, mean it in the straightforward sense. I’ve reread Rebecca many times, and I’ve reread Barbara Michaels’s oeuvre many, many more times than I’d ever be willing to admit.
But by “I like to reread books,” I also mean “I like to reread books–sometimes immediately after I’ve finished them.”
I’m definitely not proud of this, but I reread both the After series by Anna Todd–you know, the One Direction fanfic that’s actually a really gross (in every sense of that word) depiction of a tremendously abusive and toxic relationship–and the To All the Boys… series by Jenny Han immediately after I finished them. Ironically, I wouldn’t have ever picked either series up if it weren’t for a podcast I started with two friends that will likely never see the light of day. In any case, Han’s series is genuinely good; I relate to Lara Jean’s character in the sense that she’s quite similar to how I was as a teenager; there’s a comfort there that’s coupled with a forced humility–I like laughing at myself, even when someone else is also laughing at me. And Todd’s series is . . . trash, which is probably what makes it compelling. It’s not a series you read to feel good about yourself or other people; it’s a literary car wreck, something you want to look away from because it’s terrible and you know it’s bad for you, but you also feel some inexplicable compulsion to stare it directly in the eyes and engage.
For all my bravado, I’m usually pretty good at picking my battles and not engaging, but for whatever reason, I couldn’t help but engage (and reengage) with the After series. Maybe I’ll delve into that in another blog post, though I’m thinking that’ll have to be something akin to a therapist visit, and it’ll most certainly be something I’ll have to work through repeatedly.
The most straightforward reason I can give for why someone might immediately reread a book is that they feel like they devoured it too quickly the first time so they need to go back and pay closer attention. I’ve done this with a few mystery books–Tana French’s The Witch Elm, for instance–because I’ve finished the book feeling a bit like I didn’t read closely enough and so missed out on some of the author’s brilliance. I immediately begin rereading in hopes of really appreciating what the author has to say and how they’ve said it.
I might also immediately reread a book because I feel like the ending came too soon–like I maybe didn’t get to spend enough time with the characters or in their world, like maybe I’m not ready to leave that fictional universe or to let go of that story. I think this is fairly relatable. I’ve read heaps of tumblr posts and heard from many friends that sometimes finishing a book is a sad experience because, as with any ending, there’s a certain degree of mourning that has to happen for the thing that has been lost. In the case of finishing a book, you might feel compelled to mourn the loss of a particular experience, world, space, or set of characters. Those things still exist on the pages of the book–hey, we write about literature using the present tense because those things continue to exist even after we’re finished with them–and they also exist in our minds. But the thing about finishing a book is that, though the memory of that reading experience stays with us, the experience of being guided through that fictional world ends. The author is, of course, our guide through their fictional world; when we finish a book, we lose that guide. Depending on how we feel about the author’s voice–or, perhaps more appropriately, the narrator–we may feel a greater or lesser sense of loss.
I don’t really Elizabeth Bowen’s or Alix Harrow’s writing styles (these are honestly the first two authors who came to mind; I know they’re very different–so, see, I’m well read!), so I don’t feel a great sense of loss when I leave their fictional worlds, however compelling they might be. But I do tend to like the types of narrators Emily St. John Mandel, Octavia Butler, or (the Janus-faced–multi-faced?) Carolyn Keene offer readers (again, it’s like I’m trying to pick completely unsuitable pairs, but I swear I’m not), so I feel a sense of loss when I’m forced to separate from those narrators because I’ve finished experiencing their physical manifestations–the bound collection of pages on which they live their finite lives.
Someone might argue that those narrators can live on in the reader’s mind just as the fictional world they inhabit gets taken up and finds new life in the reader’s imagination. I like that argument, but I think it overlooks the simple fact that the narrator’s voice isn’t all that matters here. That narrator is a puppet, and the author is the master puppeteer who directs what the narrator does, says, and conveys–that is, how the narrator guides us, the readers, through the story. So, again, when we finish a book, we lose our guide through–sometimes even our friend in–the fictional world.
To wax poetic for a second, when we finish a book, we get to move forward in time while the narrator is stuck back in time. There’s something so sad about leaving someone behind, and it’s especially sad when we have to leave someone in a not-so-pleasant world–even if it’s fictional. It’s the reason a story like Peter Pan is so sad–Peter is a nasty little tyrant, but we (or maybe just I) can’t help but feel bad for him because he’s left behind while everyone he loves and who loves him grows up, because that’s the natural course of action. As one of my grad school peers once pointed out, Barrie’s narrator begins the book by marking Peter as exceptional–as the exception–because he’s the only child who doesn’t grow up.
So, to get back to my point, when we reread a book, we’re trying to recapture and reunite with that guide, that friend, who we’ve had to leave behind because of the simple fact that we outlived them. After all, our lives continue to go on after theirs have ended. The operative word in that first sentence, though, is “try.” There’s a saying about how you can only experience something for the first time once, and I think that’s very true for reading a book. You can only be fully immersed in a narrator’s present moment and fully subject to the will of a narrator one time, and that’s the first time you go through their story with them. In every subsequent journey, you have the advantage (or disadvantage?) of knowing exactly where the story will take you, and so a bit of the mystery–or helplessness, or naiveté, or whatever–is gone.
That said, though, I’m not sure I’d go so far as to argue that you can only experience the story “as it’s truly designed to be experienced” one time–that first time. I’m sure this perspective has something to do with some deep-rooted prejudice I have against attributing meaning or intention to an author. I don’t want to probe that prejudice too much at the moment because I suspect it’s coupled with layers of anxieties that are all somehow connected to four years of graduate coursework spent feeling a bit like the dumbest person in the room.
I’ve read a lot of books (#humblebrag), so, naturally, I’ve read books in a lot of different environments, for a lot of different reasons, and in a lot of different states of mind. I like to think of myself as generally a pretty “good” reader–that is, in the sense that I’m able to appreciate stories for what they are and to suspend my disbelief, sometimes while a very distracting “real world” goes on around me. Again, that’s probably partially because of my training. I’ve read in silent libraries, backseats of cars and on crowded buses, at pools, in bed, in fields, at busy airports, in cabs, at bars and coffee shops, at house parties–and those are just physical places. I’ve also read in diverse situations, including while immensely happy, having just had a fight, while crying, because it’s assigned reading, while heartbroken, while trying to also keep a conversation going, during class, because this book reminds me of something else, while anxious, when very tired, during the middle of an argument, out of curiosity, while waiting, and the list goes on. The sheer volume of reading one has to complete (or at least try to complete) to keep up with a grad-level literature course means that one has to be okay with reading whenever and wherever. I’ve literally carried a book with me on a date and to the grocery story “just in case” I had some extra time.
To get closer to my point, this is all a very long way of saying that there are so many circumstances that can affect our reading experience that it’s impractical for an author or a reader to think that there’s only one way to read a story. Take a relatively broad circumstantial reading category like “beach reading.” There are so many different beach scenarios that an author–even one who’s willing to settle for a very broad interpretation of “beach reading” like “reading near a large body of water with some level of distractions but in a generally relaxed mood”–can’t attempt to predict. I’d honestly be surprised to hear that an author aiming to write “beach reading” would even try to get more specific than that. After all, we don’t really have categories like “tropical beach vacation with friends reading” or “rocky Maine beach on a solo vacation reading.” I doubt an author would attempt to get that specific because, after all, writing is a career and those who do it need to create a product that will be marketable to enough people to make it worthwhile and to secure a living. And for an author who isn’t writing professionally, it hardly seems worth it to even attempt to take the time to try to predict the circumstances that might surround their audience’s experiences with the finished story. There are simply too many variables, so the goal must be, to some degree, at least, to write a story that conveys something to someone in whatever circumstance they happen to be in at the moment they’re reading. That’s a monumental task. An author might, then, have an “ideal” reader in an “ideal” scenario or state of mind or whatever, but they can’t ever write to that “ideal” alone–and that’s even if they’re writing for themselves, since they don’t know what frame of mind they’ll be in when they experience the story again (unless, of course, they don’t intend to experience the story again, in which case nothing matters except the present, which is pretty interesting in itself but not what I’m talking about right now).
But something I’d also like to note is the simple fact that sometimes stories are better–more interesting, more effective, more whatever–the second time we read them. I’ve read books with perfect focus–in a quiet library, for instance–and not found them all that compelling; I’ve also gone back to those books later–once I’m in a slightly different place (mentally, physically, emotionally, without the pressure of reading for class, whatever)–and genuinely enjoyed them. I’ll readily admit that sometimes I’m just a better reader, and sometimes I’m a better reader of a particular type of book than I might be otherwise. As humans, we’re perpetually in flux. Books are more or less stationary objects that don’t really change. We’re what changes, so we might be in a better position to appreciate a book at one point in our lives than at another point.
So, I might reread a book to recapture that first reading experience. But I might also reread a book to have a different reading experience, to meet the narrator when I’m a slightly different person. My goal might be to relearn or refresh myself of the lessons I learned through reading that particular story, but it might also be to gauge how I’ve changed. Each time I reread a story, I have a different reading experience: I notice different things; I feel different feelings; I appreciate different characters or appreciate the same characters differently; I take away different ideas about my current world based on not only how my current world compares to the fictional world but also how my current world compares to the current (now past) world I lived in the previous time(s) I experienced the fictional world.
Oy, that was a lot. And I could complicate this all further by delving deeper into why we read at all–why we sign on to read a story, what we how to get out of the reading experience, and what reading actually does for us. But I already wrote a dissertation, so I’m not going to do that again. Also, we all read for different reasons and we each read different types of stories for different reasons, so there are so many variables that it’s hardly worth it to explore that topic in a really broad sense. Maybe a narrower sense would be more productive, but I’ve already written enough for today.
What I want to say is that I’m definitely not alone in rereading stories. There are ample reasons to reread stories, the most straightforward of which being that it can just be enjoyable to do.
And to think that this post grew out of the idle thought that I’d like to reread Pride and Prejudice. And I’m still only three pages into Death Comes to Pemberley! Well, okay, onward.
xoxo, you know.
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simtrospective · 4 years
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congratulations on your follower mile stone! I only recently started following your blog but I love that you share your thought process behind your sims and your posts. I really enjoy reading them! can I hear more about your inspiration to do a historical-vintage blog? what are your favorite time periods to recreate with the sims and why?
Thank you so much @wirefiish!
First, a little tangent: I started playing this series 20 years ago. There have been some gap years since then: my computer couldn’t handle TS3 when it came out so I only notched a few hours of total play time before sticking with TS2; I’d heard bad things about TS4 and myself wasn’t wowed by the base game so I put it aside for a long while. I’ve never had a simblr before this year (I started one in March, almost immediately deleted it, and then resurrected this account in May after someone on reddit asked me for a download + CC list of a sim I’d shared there; I needed somewhere to put all that info and so…). I never had any account for simming no matter which platform was popular: no Livejournal account, nor a Dreamwidth account, nor a GoS account, nor an MTS account, on and on and on. I only ever lurked the community though I felt like I knew everyone in it! But this year, I wanted to keep track of other simmers on tumblr who I liked, and I needed a quarantine distraction from work + panic, and so here I am. Operating this account has been an exercise, too, in managing myself and self-esteem: not letting myself fall into some of my kneejerk behaviors like trying to please others, apologizing (for nothing; for “me”), putting myself down, comparing myself to other people who I imagine are all perfect and talented and objectively better. My inclination, when I write wordy posts or give “too much information” about my sims is to delete and keep it simple, and that certainly gets me more notes, but… this is who I am. Not that it’s that deep! But it’s good to have perspective and behave accordingly: it’s just a blog with pictures of sims. It’s just a game. I felt like writing, it’s my little blog, who cares? I’m not doing it for notes or likes or whatever. What do I have to apologize for? What do I have to fix?
All this to say thank you that you are enjoying reading about my process. I enjoy writing about my process, whether mundane or not. I enjoy treating this blog like a blog when I feel called to do so.
Now, to your questions!
Can I hear more about your inspiration to do a historical-vintage blog? 
Sure! 
If you’d like to read more about my save and my plans for it, I have a link to that featured in my navigation menu. It is HERE for any and all who are interested and includes references and pictures I’m hoping to use as inspiration for world-building and character creation.
Basically, why I’m doing this is very simple: I like old stuff. I like vintage stuff. I like retro stuff. I love old photographs, old furniture, old music, old clothes, old movies. I love references and inspirations and art. I hate the internet. I hate my sims taking out their phones every two seconds and stuntin’ for the ‘gram and whatever else. I am forced to use too much internet and social media at work but in real life I have this blog and a neglected Pinterest account and a neglected reddit account and that is it and that has always been it, with the tumblr and reddit accounts only begun this calendar year. I’m not a luddite; I mindlessly scroll more than I should and I have favorite Vines (RIP) just like the other girls and how else can I stuff my game with CC if not over WiFi, but really, there’s so much of the *NOW* in TS4 that takes me out of and away from what I love about this series because it’s so invasive. This is where I could go on another tangent about how--through what EA, et al purports is endless gameplay possibilities--TS4 actually gives us less choice when it comes to overall gameplay but that is not the question I’m answering.
Beyond wanting to return my sims to a simpler time in terms of technology and their personal interactions, I’m totally doing it for the aesthetic. If I had my way, if I could choose the world’s aesthetic, the world’s advances in terms of, again, the technology in our pockets, it would span between 1920 and, like, 1995 and how exciting that I actually can build a little world that does just that. I can dress my little dolls exactly how I want and make some of them use the washboard! I can’t curate planet earth but I can make damn sure that all the teenage girls in Brindleton Bay wear circle skirts to the diner.
Also, related to doing whatever I want, I get to have the things I love, the world and gameplay I love but apply more progressive values to it. Yes, all the teenage girls in Brindleton Bay wear circle skirts to the diner but the teenage girl who prefers to wear a mechanic’s jumpsuit isn’t going to be looked at askance or be isolated or teased or made to conform or beat up or, best case scenario, need to shoulder the burden of trailblazer or need to shoulder the burden of being The Girl Who Wears A Mechanic’s Jumpsuit even if everyone thinks it’s cool, she’s just… herself. And yes, the world looks like 1955 but it isn’t 1955, or, it’s a parallel 1955. This girl wears a jumpsuit but her girlfriend wears a circle skirt and none of my sims bat an eye.
I also love, love, love looking at other simmers’ historical stories and gameplay. They’re consistently so clever with both CC and in-game content that it’s impossible not to be inspired, and that got my wheels turning.
And, lastly, I’m a CC addict. Limiting my aesthetic and applying rules to my save goes a long way to cull my collection and to keep me from going on a tear that might make my computer explode. It’s much easier for me to delete a bunch of dresses that aren’t appropriate for the parameters of my game than to delete a bunch of dresses because I “should,” because I have “too much stuff.”
What are your favorite time periods to recreate with the sims and why?
I’m partial to the 1950s because it is the easiest. It seems that so many creators make a lot of content that--even if it’s only described as “vintage”--is from the 50s. I mentioned circle skirts above. How many times have I done a broad search for vintage or retro and got circle skirts back? The 1950s isn’t my favorite time period, though; again, it’s just so easy to recreate. Lately I’ve enjoyed making a range of 70s sims and hope I can find a home for them all. I like, too, trying to fit content that I don’t usually use or which I think I don’t like into my version of a particular decade’s or era’s look because it often changes my opinion of the content (especially non-CC) so that I see it with new eyes/better appreciate it, and this practice helps me to hone my abilities and increase my comfort and familiarity with whatever time period I’m working with.
In real life, although I had a long art deco phase, my absolute favorite design aesthetic is mid-century modern. I’ve always loved it, and that love intensified and deepened a few years ago when I started writing my novel--not to sound like a jerk, but it’s true!--which is set in the mid-to-late 1960s. I started doing research and putting together inspiration boards which included, in part, house plans and interior design and for my tastes, I’m sorry, mcm just cannot be beat. I cannot get enough! TS4’s art style is so complementary to the mcm aesthetic that it’s impossible not to fall in love with how it looks in the game, whether it’s CC or not, so that’s my favorite in-game decorative period.
When it comes to clothing and fashion, I have a little bit that I like from every era, really, but if we’re speaking generally and I’m being forced to choose, I (think I) like best male/masculine looks and styling from the 1950s to about… 1963? 1965?, although I prefer a slimmer cut to the suits and pants; and feminine/female looks and styling from the 1930s and 1970s. I perceive a similar combined sensuality, ease, and sportiness in the 30s and 70s silhouettes as well as the prevailing attitudes and approach to fashion that speaks to me. I just love it--but I need more of it for my sims, so I can’t say it’s necessarily my favorite to try and recreate. Yet, anyway.
Thank you again for this question and thank you to all who read this entire answer!
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a-luyarus · 3 years
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2020 Art Recap
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my art recap for this year! each month i chose my personal favorite and what i believed to be my best art piece and compiled it into one series!
this was one crazy year for many reasons, but i’m very grateful it allowed me to discover my love for digital art. more info about each month under the cut!
january [19th] - the first drawing on here came only a couple weeks after receiving the ipad that i do my digital art on now. i had always been super interested in trying it out and decided to just dive right in!
feburary [15th] - before doing digital art, i mostly did water color things and only really knew how to draw girls. this face is sort of a representation of that, as well as showing how i fell in love with features such as layers and fun brushes.
march [29th] - part of my end goal with my art is creating my own webcomic, and this is the first inkling of that. i wanted to try learning proper paneling and how to create an overall composition, even in a one off page.
april [4th] - this drawing is, admittedly, partially traced from a stock image i found. quarantine was well underway at this point, so i decided i was gonna learn a bunch of art basics with this newfound time i had, starting with better anatomy.
may [20th] -  drawing dudes! before this piece, i practiced drawing dudes until i was at least a little bit comfortable with basic masculine proportions. i also started having a bit more fun with layer types and the cool effects they could give.
june [19th] - i didn’t draw much this month, and this was really the only image i could find that was even semi-finished. i spent most of my time writing and doing quick concept things that never really turned out great.
july [5th] - i’m still very proud of this piece, and i think it showed a big jump in my own art confidence taking on interactive posing, different ages, and a background all at the same time. i also started having a bit of fun with how i could layer line art and improved my cell shading a lot.
august [18th] - i did a lot of art in august and really built off of the skills i developed the month previously, including improved proportions, cell shading, and line confidence. i still love this piece a lot and there are certain things i could never replicate from it, even today.
september [12th] - school started this month and i think it shows in this piece, both with how rushed the final product is and my general unhappiness surrounding it. however, it was still a very important piece of art because it was the first time i attempted a different style of shading and a complicated, textured background.
october [13th] - for a bit, i stopped experimenting and just honed the skills i already had. however, by the end of the month in an image i didn’t feature, i learned a way to use more broad brushstrokes to create dramatic lighting to change the overall mood of a piece.
november [10th] - i did the most art this month than any other in the year (although, because december hasn’t finished yet, this title may be beaten). i found art became my coping mechanism and my favorite way to express myself even when school got really stressful. as for my technical skills, i learned how to do lineless art, i found a new shading style i fell in love with, and started taking full advantage of layer types to the best of my ability. november was a huge month of experimental projects and successes. 
december [13th] - although at the time of writing this, december hasn’t finished, i really think it may end up being my best month for art. i’ve done my best honing what i’ve learned and what i’ve found works best for me when creating art. and though my confidence has been very up and down this year, looking at this improvement now in december is extremely encouraging.
if anyone read all this, wow that’s extremely impressive, and thank you!! i’ve had a blast this year just putting myself out there and really finding a love for this medium of creation and i can’t wait to see what the next years have in store!! happy new year everyone and good luck with your creative endeavors as well!
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