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#i don't know how to keep a consistent artstyle
thimbleb3rries · 6 months
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STILL NOT OVER THESE OUTFITS OF THEIRS AHGGGFFFDF
They are very much in love
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bogkeep · 14 days
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Would you recommend the SSSS comic? I know little of it beside the very beautiful artstyle and premise
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to answer the question of if i would recommend SSSS as a comic: yes, yes i would.
a description for those who don't know: Stand Still Stay Silent is a post-apocalyptic horror + adventure webcomic set in the nordics (norway, sweden, denmark, finland, iceland) that have been isolated from the rest of the world and gone back to their old gods. the the world outside of safe zones is full of trolls and beasts - humans and mammals that got infected by a horrible virus and turned into monsters. the story follows a ragtag crew that ventures into the old world (derelict denmark) on an expedition to collect books.
the comic updated every workday until it concluded in 2022, and consists of two Adventures. the creator had plans for many adventures with these characters in this world, but ended it after two when she wanted to take a new direction with her life.
what i love about it:
- the art is GORGEOUS. it's been a huge source of inspiration for me. open any page and it's a masterpiece, and you will ask yourself "how the FUCK did she update this FIVE DAYS A WEEK"
- the characters are wonderful and endearing. i just, i love them so much. i am so thankful lalli hotakainen exists he is one of my #1 blorbos forever
- the world is so cool. the blend of chunky sci-fi and norse mythology fantasy magic slaps. it goes so hard. i fell so hard for this comic when i got to the big ferry ship with a viking style dragon head prow added to it. it's everything
- it really really gets nordic cultures. it's difficult to explain all the dynamics and nuances but it just gets it. it brings me as a scandinavian a lot of joy to read a story that speaks to my heart this way. the attitudes, the language barriers, the cultural differences... it was so refreshing to me in a media landscape dominated by american stories. when the pandemic hit, i decided to reread the comic because i found such an odd comfort in seeing how it depicted the scandinavian countries reacting to, well, a pandemic.
- there's kittycats
what i don't like about it:
- the most glaring and obvious flaw is that everyone in the comic is white. there's not a single character of color anywhere, not even i background shots or the prologue. there's no mention of the saami people (the indigenous people of northern europe), either. i believe this was done in ignorance more than malicious intent, but the implications are Extremely Bad and it's been bothering me (AND MANY OTHERS) since day 1. that is the number one caveat i will give to anyone wanting to check this comic out. i've been in the discourse trenches and i am not going to excuse this. it's just bad!
- you can tell in the middle of adventure 2 that the creator has kind of lost interest in the work, around the time when she found jesus i guess. like, very few people can keep up work on the same creative project for years and years and years and i think it's fine that she wanted to drop it, but it's a bit sad to see the comic dragged to its end like a limp corpse, and feeling like the creator no longer really cares about the characters.
- minna sundberg has said and done some questionable things, presumably gotten somewhat radicalised over time, and has also converted to hardcore christianity which is what her new works are about. there's nothing about this in SSSS - there is a moment of christianity represented in the story in a sort of mythological sense, just like the other religions, but this was written before minna's conversion. her new works... are a Choice. i have much to say about them, and i have, and im not gonna rehash it now.
SO YEAH hopefully this will help you take an Informed Choice! i got into this comic in 2015 and was deep in the fandom and it's for better or for worse part of my soul foundation now.
i also recommend A Redtail's Dream, minna's "practice comic" before SSSS, based on finnish mythology and the kalevala.
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inbarfink · 7 months
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Okay, you know what, let's talk a little bit more about Simon Petrikov's ears
I already made a silly little post pointing out how the Winter King is drawn with visible ears, while Mainverse Simon is always drawn without them.
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And I've gotten a few replies on that post saying that it's probably just a difference in hairstyle. Y'know, the Winter King tacks his hair behind his ears, Simon doesn't. But... I don't think that works if you look at Simon's design. I mean, it does seem to be the case if you look at this one screenshot I here - but usually....
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Simon Petrikov's little glasses are very helpful here, because they literally form a line with where his ears should be, and you can see that his hair typically ends just above that point and no matter how much he turns his head there are no ears.
In a back shot you can even see where his glasses handle end, and there's no ears anywhere to actually hold them.
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(this is also true when he's Ice King btw)
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It's kind of a Whole Thing. The Adventure Time artstyle has some general guidelines of how to draw humanoids' face, but it's fully willing to break them to make someone more goofy and distinctive. Like, some characters having noses or more detailed eyes or even lips. And ears are already kind of a Weird Subject considering how many AT characters wear hair/hats in a way that hides their ears anyways.
Princess Bubblegum is another earless characters, but it's actually pretty hard to notice because most of her hairstyle obscure her Perfectly Spherical Head.
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But she's like, Made of Gum, so it's less Weird for her to be earless compared to Simon Petrikov who's meant to be a Perfectly Normal Human Man.
(although Prince Gumball somehow does have ears. Even when he IS in his Magic Candy Form)
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(Which is like... lowkey Weird. But still, Magic Candy People's physiologically can be whatever)
Meanwhile, ears IS something pretty consistently drawn for human Adventure Time characters. So it is pretty weird Simon doesn't seem to have them. It's probably a matter of, like, Simon being one of the first not-Finn Human characters added to Adventure Time and with the aforementioned matter of most characters not having their ears/lack of ears visible either way they weren't really sure of how Humans should look in the AT style at that point.
Or maybe they wanted to keep it consistent with Ice King's "Loyalty to the King" look and decided that a Magic Evil Crown that makes your ears fall off is a step too far. Or maybe having his ears hidden by his hair is what was originally intended in his design, but was misinterpreted as being straight-up earless so consistently by the shortboarders and animators it eventually just became his canon look.
But I think also... characters having certain non-typical facial features on Adventure Time is generally an indication that they're particularly prominent. So characters who are drawn with noses generally have large noses. The smaller a facial feature is, the more likely it is to get simplified into nothing.
Therefore, looking at it from an in-universe perspective, I think the most logical conclusion is that Simon Petrikov is not straight-up literally earless - he just has weird freakishly-small ears
And the Winter King was so insecure about them he literally enlarged them with magic.
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evelmiina · 10 months
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Hi Eva,
I have a fee questions regarding your wonderful work. I'm currently working on my visdev portfolio, but going a bit insane thinking about keeping my artstyle consistent if i'd ever be hired. I just looked through your background paintings and wondered how you keep your backgrounds in a consistent style. I love your nature studies too, and they look so different from your work pieces... More free and explorational. Is it difficult to keep up the habit of learning new techniques and exploring styles once you're on a job? I'm so full of ideas and feel like sometimes the idea would require a certain style/technique to be pulled off in the best way. Do you feel that too sometimes and is it restricting in a way to then keep the style of the paintings the same.
Would love to hear your thoughts on that!! :)
Hi Eekonis!
First off: don't worry! I don't think consistency is an issue... I feel like any artist no matter the level, feels like their work is all over the place. I think of consistency more like per project, rather than overall my work. 
If you're interested in vis dev, a good way to showcase your work in a portfolio and not feel overwhelmed and all over the place, is to create just one project. I saw in your portfolio the bat story exploration, that's great! Just pick one of the ideas you have. Truth is we never feel ready to do something and we postpone and ruminate, but you have to start somewhere. My friend always says, "vain tee se" (just do it) and that's really all there is. Imagine your story as a film/TV (or game, or comic, but you have to choose one), and make designs and paintings of how you imagine it. You can try searching for visual development portfolios and see what other professional artists have included in theirs, there's so many ways to go about it. From the top of my head I'm thinking Aurelien Predal, Marie Thorhauge, Scott Watanabe, Kevin Roualland, Sylvain Marc. Also art books of movies or shows you like are really useful. There's a lot of art of movies and artists, tutorials etc collected in character design references website, from all around the world.
If your own idea feels too vague or the story is not set and you get stuck on it, you could also choose an existing story like a fairytale or a novel. Try to be intentional with your pictures - you want to be clear and tell a story after all, you want people to feel like they get to know the characters and the world from just one picture, and they really want to know the full story. In your portfolio, I like your bat story explorations and it seems cool, but it's currently missing some characterization and story. It would be a good idea to illustrate story moments or character design that really shows the personality, gesture, acting. And when you create environments, make them feel lived and inhabited, give them just as strong mood and character as you would to characters. 
Consistency within a project is just about setting rules and limitations, some of them come from the ability and skill. Others are more like, what brushes to use, what are the visual goals, influences and references. You can go pretty far in breaking down how pictures are made and what makes a style. For example, why do Ghibli movies look like Ghibli? What kind of color palettes, compositions, camera angles, tools were used? How realistic/cartoony is it? There’s internal logic to everything designed, and with practise it becomes more visible.
I don't know if I intentionally try to learn new styles all the time. I'm generally just motivated by doing what I think is fun or what I want some piece to say about story, character or my own feelings and trying to do it best I can. It sounds simple but... if the goal is to do something really well, then I just do my best to learn it. There are some styles that I really love and think are amazing, but would probably take decades to pull off and I just accept that I don't really want to go that way, and I focus on things that I really want to keep at. It's always possible to switch directions, but to get good at something you have to commit to one thing at a time. 
So yes, I face my limitations all the time. I'm very familiar with feeling like, so and so would do better job, someone is always better than me for sure. Sometimes it is painful to not be able to draw or paint in a way I want. I think this probably never changes, it's just human nature. But I dunno, some people get satisfaction from making AI do their project in the style they want, but if I was able to do something in a snap of fingers, like just get the perfect style for my project, it wouldn't feel good to me. I guess I want the full experience of suffering and joy of figuring things out myself. Sometimes it will suck and hurt, but you learn more about yourself and it'll get easier to recognize what you really want to make. Then, you can always do a little bit better next time.
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greetingsfromuranus · 18 days
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I love your art! Do you jave any tips ondrawing in the EENE artstyle?
Thank you!! The best advice I have is to study, study, and then study some more lol. Look at something, try to replicate it, trace over the original to see the underlying shapes, draw the shapes on your own page and replicate it like that, freehand it w/o reference, just see what works! i know it sounds like general advice, but the EENE style, especially once you get to later seasons,is very stylistically and technically complex! You're gonna have to see which aspects of it are intuitive to you, and which ones you'll have to sit down and make yourself learn. I primarily use Raven Molisee's art (lots of stuff on Deviantart and Poshmark more recently) since with his sketches you can see a lot of the underlying shapes and processes! But it would be a good idea to also check out stuff from the rest of the art department, such as Scott Underwood, Jim Miller, and Cory Toomey (you can find a list of em here: https://ed.fandom.com/wiki/The_Creators). Instagram account dawn_of_the_eds has a lot of good references!
You can also study screenshots of the show, especially if you're trying to replicate the colors/linework/movement/etc… I would recommend @ededdneddy-artrefs, as they have a nice tagging system for finding anything specific, but its also a good idea to just look at your favorite EENE clips on YouTube and go thru them frame-by-frame! It helps with understanding how the characters move, talk, express, etc… and you can really nail down the stuff you'd only get a vague idea of from watching the show at a normal speed.
For me, it took me months (minus some breaks) to get to where i am now with drawing the Eds. Someone more studious and hardworking could easily do it faster, but the point is, it takes practice! Practice combined with active, intentional learning! My progress with drawing the Eds has several phases marked by a sudden jump in skill (usually caused by me finally going out and studying some more art, and internalizing what i learned), followed by healthy stagnation, where i get comfortable with the new knowledge and just do the same stuff for a while. If you really wanna get good at drawing them, you can study much more than i do, or have shorter stagnation periods! It's ok to calm down and get comfortable with the characters, have some nice, easy, art making time, its important to not get too stressed or burnt out! But when you're feeling motivated, absolutely take advantage of that!
Some things to remember:
While the characters do have consistent design elements and basic underlying shapes, these are NOT hard rules. REMEMBER AND INTERNALIZE SQUASH N STRETCH! I've tried assigning hard rules to how I draw the eds, and it's VERY difficult. It's definitely important to write down/point out as many design quirks and reoccurring themes/shapes as possible, but just remember that the Ed Edd n Eddy style is extremely fluid and dynamic - and the guidelines you may have thought were 100% true can be shattered at any point. Basically: all rules are optional! Don't draw something because the "rules" say so, draw something because it looks good! Sometimes one rule looks good, sometimes something else looks better! I'll use the teeth as a visual example:
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(art in 1st image by Raven Molisee)
Sort of a continuation of the last point - Before EENE, I had a tendency (and still kinda do) to use more symbolic drawing process, the kind of design language you'd use for logos or graffiti, or the kind of style you see in shows like Dexter's lab or Total Drama Island or something - where you get good at drawing the same shapes/lines over and over. The EENE style, especially in later seasons, does not follow the same process as these sorts of styles. For example, I used to look at Edd and say "ok, His head is THESE TWO SHAPES!" And then there would be another, I'd say "okay, 3" and then another, and another and this will keep going on and on and on. Sometimes his ears are at the corners of whatever quadrilateral his head is (like in Molisse's art), sometimes theyre on an edge (like ive seen in Underwood's art), and sometimes you just can't see em! You have to accept that the characters are a lot of things at once, and different things at different times! Like Eddys head is usually a sort of bent pentagon - but is his mouth is enough he's more like a tin-can - but from a more top view he's almost a triangle - you can do this cycle forever.
you can think about it like this: the eds designs (especially their faces) are sort of a collection of features, and the shapes holding them together than be molded and distorted as you please!
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Remember that the eds often exist with 3D underlying shapes, not just flat ones! I would highly recommend studying 3d shapes in extreme perspectives specifically. Draw bent cylinders, twisted stretched out cubes, any sort of shape at the most extreme fish-eye perspective you can manage, just absolutely take advantage of them. Bend and distort and break those shapes, dig your foot into their backs and and pull at their corners like you're ripping the arms out of their sockets. Extreme visualization, I know, but Ed Edd n Eddy is a slapstick comedy - there is immense force and stretching and distortion present, you really have to get that energy into your art to replicate the style (even if I'm not great at it yet, it's something I know I must learn).
Specific tidbit that's important & I sometimes forget: The characters limbs can be as long as the pose calls for! They will be fine! If they're holding something above their head, their arms are going to stretch out much longer than normal and it's ok! You can always sacrifice the "accuracy" to the model to get a strong pose/silhouette. Though one thing I've noticed is that their clothes often don't stretch the same way their bodies do! If you stretch double D's arms out 3 yards, his sleeves are gonna be about the same length as always! Except for when it looks better to break this rule, of course :3 basically imagine their bodies are like stretchy rubber, while their clothes are not
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(note how his arms are stretched reeeal long in the gif, the look of the action holds higher priority than "correct" body proportions)
Apologies on my lack of notes on Ed specifically, I've drawn him good a total of One time and haven't been able to do it again lol.... Sometimes his head is an upside down triangle, but its bent in a way that i cant find a good pattern to remember it by... though sometimes his head is a square but the bottom stretches downward to become his neck. He's weird as hell, one day ill figure it out!
That's all my advice for now :3 If i think of any more i will add it!
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akanemnon · 1 year
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Are compliments welcome, if so:
I really appreciate your work, and all you've been putting out, Twin Runes has become my new hyperfixation as I've been revisiting my old 2015 cravings. So I'm really loving it! Thank you for bringing me joy. <3
To ask an actual question, how did you develop your artstyle, I really love the way you draw hair!! Especially the solid color thingie you do, it's awesome!
Of course they are! Thank you so very much! It seriously makes my day knowing that people like these silly comic so much!! Bringing a smile to people's faces is all I could ever ask for!
That is a toughie, since my style does vary depending on what I'm drawing. I try to keep it consistent for the comics and Deltarune fanart as a whole, but for my own work it does to vary a lot. Art styles aren't something that stay very consistent. They tend to change and develop depending on the media we consume as well as other artists that have inspired us. My style has become a lot more shape-y ever since I got into a relationship with my s/o who's also an artist for example.
Art styles are not everything. They come to you naturally with what you personally find appealing. Don't be afraid to take inspiration!
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ihopesocomic · 7 months
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One thing I really appreciate about the artstyle of IHS is how diverse the cast looks in terms of design. Each character has a unique shape and facial structure and their personality really comes out in the way they're drawn. Even characters that are all the same color, like Vicious, Careful, and Hope, are easy to tell apart because of the different shapes used in their designs. An issue I had with MP's art is how samey all the characters looked. There was little to none in terms of body and face shape diversity, and I know that's likely a result of a less refined art style. It's difficult to convey minute differences in a character's body structure when the artists can't even draw the same character very consistently. But I appreciate the comic's ability to make the shape of each character unique, to the point that even without the colors you could still easily distinguish who is who. It's an aspect of character design that can be hard to achieve and I applaud you guys for it.
This makes me really happy, thank you! I really tried to keep them diverse, while also battling against the inevitable influence The Lion King has on All Things Lion. I did fall out of making everyone realistically colored, but that's okay. (I could've probably gotten away with it since I have a basic understanding of color theory.) While I like how they look now, I did learn a lot more about how to draw lions than when I first started, and I'd like to reflect that more, but it would mean giving characters a design change and I don't know how I feel about that happening in the middle of a story. Their current looks do become more refined the more I draw them, but there's still things I do differently now than I did even a year ago. But I really appreciate you taking the time to compliment my designs. Character concept is one of my favorite things to do.
Also that's not fair to MP, they're totally diverse. Look at how many times Nothing's bone structure changes in one scene alone. No I'm kidding. Them having the same model wouldn't be a bad thing if it meant the characters actually stayed consistent, but we all know the tragic ending to that story. The only real differences are the butch girlfriends are (occasionally) comparatively larger than their femme girlfriends. Which I take personal issue with and I believe I've gone into it before, but that's a different take for a different time. - Cat
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thecartoonrambler · 20 hours
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Indie Saturday: HFJ ONE review
Heyo!
Perhaps i can ramble about Indie cartoons and comics every Saturday? (Or rather- any Saturday i remember)
I decided to start it with the fantastic show ONE, by Cheesyhfj. It is an Object show, but giving it a bit of a phycological thriller spin to it. Making it really unique in my eyes.
Now, in case you're unfamiliar with object shows: they are independently created animated webshows with object characters, that typically compete to achieve a prize, inspired by the one that started it all Bfdi (which was inspired by Total drama island!)
What makes ONE special is The mystery of it. Every episode becomes more insane and creepy than the last. Questions fill the mind without end. The artstyle is also unique, with desaturated colours which exentuate the eeriness of the show all in all. Over all, i HIGHLY recommend watching.
If you haven't watched the show, don't carry on reading. It's a show you best shouldn't get spoiled.
Link to the series here: ONE
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first season consisting of the contest on the plain and the second taking place "in the real world" is genius. Its truly really brilliant. As it keeps the story consistant yet simultaneously different all the time!
Sadly i feel a whole 3rd season is missing. I remember watching the last episode as it came out and thinking "wow that was a great episode! Cant wait to find out what happens next!" Just to be distraught at the fact that... That was the end! I could not have that. So many of my answers were left unanswered! As much as i adore the show and recommend anyone to watch it, that didn't feel like an end at all. Ive heard people call it an open end, but. I don't see it as such. An open end still answers at least half of the questions one has right?Does Liam make it out?? Does he find out how to save Amelia? And the rest of the gang? What was Stone's ordeal? How does he know all the answers? And why was he so so scared for liam before getting disqualified? Why DID Stone give Liam those papers that literally allowed the entire second season to happen? What was up with that? Why? Why was he so frightened? What were the other outcomes?? So many questions! And no answers!
To be fair, I havent watched the ONE Investigations videos that Cheesy has been uploading yet. Ill give my views when i do so! ;) Other than the abrupt ending though, I absolutely love this series. From the storytelling, to the characters and their designs, to the music and everything. Its really brilliant. Its a fantastic story. Theres something that meshes so well with the simplistic animation and the story being told. I love it.
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mliter · 1 year
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Hi-Fi Rush.
Revealed during some showcase Xbox was having that day, this surprised literally everyone when we learned that it was available right at that moment. No marketing. Any nay-sayers were immidately shut up because the game was right there to play. It was a real ballsy move.
Due to how Forspoken soured any attempt at comedic writing in video games around the time, i immediately turned off the trailer for this game the moment i heard "Yup, that's me." My attitude would quickly change after pressing the play button by accident again.
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I had an extra code for 2 months of Xbox game pass (christ this is a good service) & downloaded it when it was available. Immidately starting the game, i'm introduced with a well animated intro cutscene that seamlessly transitions to the beautiful cel shaded visuals.
At this point, i realized that everything in the world is synced to the beat. the player character's footsteps, his jump (if you can time it right) and almost everything working in the background. After stepping out, i truly recognized how much style this game got.
For one, the character design & art. Look at this!
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Everyone's has a look that i would see at 6:00 PM on Teletoon. Everything that happens makes me think of something that would be written by man of action. Makes me think of Slugterra. Storm Hawks. This type of Disney XD Awesomeness character design is distinct and it blew my mind to see it return in such a fashion. I don't see it that often and i hope this inspires more to look into it. I know it did so for me.
The presentation is some of the most consistent and high quality i've seen in a video game. I felt the same wonder i felt seeing the Lego Movie for the first time while running through this. The animation, both 2D and 3D is outstanding. Hi-Fi Rush likes to flip between the two on a dime, without warning. The cartoony artstyle and how they utilize it is exceptional. Radical color changes, motion lines, visible effects straight out of a comic book, expressions that snap on a dime, allowing for gags to be easily pulled off with little use for realism logic. The cutscenes like to jump to an fps of 24 to keep it up. The sound effects and things that happen within them are all to the beat. There is an insane amount of detail and polish here. This is a playable cartoon, through and through. There's very little to break the illusion they're selling you. There's even animation of both Chai and 808 messing around as you transition to the other part of battle. They don't have to do that, but they did. There's so much love in this project. I see the vision and you will as well. I played the entirety of this just in awe of what i was looking at. This is what happens when you let creatives just. go wild.
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As RANK10YGO put it, everything about this game feels like a can of Fanta on a hot summer day.
The combat is masterful. I hear that people that were involved in some of the greatest character action games were on this project. You've got parrying, movement, and allies that you can swap in to extend combos and disarm specific enemies. The combat isn't really deep, but good lord is it fun. Also, take all of that and put it to the beat of the music.
Exciting camera work, explosive effects, an energetic UI, voice acting that gives everyone life, everything on the screen is moving. All to the beat of Shuichi Kobori's glorious compositions. This is the exact stuff my mind dreams up of when i space off.
The boss fights are absolutely jaw dropping by the way. You think it's gonna go the way you think it is, but it doesn't. It's something different every time, some of them aren't even fights!
Even after finishing off the great story, i unlocked some extra features and a postgame that encouraged me to play again on harder difficulties. Character customization, a model viewer with a wealth of character information & a music player was immediately available to me. Most AAA games like to lock that content behind DLC or pre order bonuses. I thought i was missing out on not getting the deluxe edition. but i felt like i wasn't. The game isnt really that long as well.
It's clear that this game was designed with fun in mind. Profits probably came second, but Tango Gameworks clearly wanted to create something fun and memorable. This is a title that i would've seen in 2010. Not 2023. I had not one bad experience going through this title. It felt like there was absolutely no corporate meddling, nothing holding the team back as they developed it. This shit is what dreams are made of. It's been years since i've been taken in and enamored by a video game like this. I had so much fun. I love Hi-Fi Rush with all of my heart. I'll never forget this.
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drawingwithgreen13 · 2 years
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How do you make your sprite edits?
Hey! I'm flattered that you're interested, that's very sweet of you <3 I'm sorry if this reply came later than you expected but I thought for this I'd made a small tutorial, so I had to get screenshots for the whole process and stuff ehfuerhgr
So first, I start with grabbing the DRS bathing suit sprite of the character I want to edit because those sprites have the least amount of detail for me to erase (for this example let's use Junko)
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Then I turn the opacity down on her model and start a basic sketch of the outfit design on top of it on another layer. Because the base has a lot of dark lines and details, I change the colour of the sketch to bright red so it's easier to see the difference.
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After that, I make a new layer and start the lineart. Because the artstyle uses inconsistent line length, I try to do the same with my lines (a good tip is to see how the line width looks on the original base and try to mimic it on your own lines, it may not be 100% accurate but it'll at least be closer to the original style than if you used the same width throughout)
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Then, I add the colours and the shading. This part gets a little complicated, because instead of doing the base colours and the shading on the same layer, I make one layer for the shading and then create another layer for the colours, which I put underneath the shading layer so I can keep the shading consistent (another tip: follow the shadows on the original base where appropriate and then add any extra shadow for stuff like fabric folds. This is especially important if you're editing a female character because of the shading around their breasts)
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Next, I go back to the base and edit out any details from the original bathing suit that wouldn't be there with the new outfit (Junko's actually a good example for this, as her bathing suit covers her midsection but my outfit design doesn't, so I would have to edit it to look like it's exposed)
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(Another tip is to add shading in accordance to the new outfit, such as the beaded armband in the picture above)
Buckle up for this part because it's a Lot-
This part might be a little confusing because I realised after taking the screenshots that I might have done the process...out of order? Compared to how I usually do them at least lmao. So what I ended up doing was blurring the lineart and shading layers slightly to match the blurriness of the original sprite, merging those layers + the colour layer together, making yet another layer, choosing a dark colour that fits the palette of the original character and making a circular gradient over the outfit, as the original sprite also has a gradient.
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Then I searched for the polka-dot texture you see in Junko's hair and overlaid it with the outfit, resized it, blurred it and set it's opacity to where it matches with Junko's hair as much as possible (thanks @sir-sunny for this tip!)
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(The texture that I use is the first result that shows up on Google Images when you search 'danganronpa texture overlay', which was made by JLE42 on Deviantart, who says it's free to use)
Generally I don't name my layers, and I usually delete the obselete ones as I go on, but for the sake of this tutorial I decided to keep them so y'all know what they look like. These are the result of this one edit:
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(Before the gradient)
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(After the gradient)
After that, I add every layer except the sketch layer together so it's one image (depending on the layering, I have to add certain layers in different orders so the last image is as neat as possible)
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And there you have it! I'm sorry if this got hard to follow, this is my first real tutorial and I'm extremely bad at articulating myself efhiuerg. I hope it's at least enough for you to get an idea of how I work!
(Any messy bits I intentionally left in because the THH sprites are messier than the other games and I wanted to replicate the style as much as possible)
(Program is Firealpaca btw lol)
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fizzypawn · 10 months
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Hello! I just came across your account and wow, I love your art! Your style is so unique and cute! 🤩
I have a few questions for you, if you don't mind.
Sorry if this is a tough ask, but do you have any tips for a beginner digital artist such as myself?
My biggest struggle is being motivated to do it when I know it will take me a long time to get as good at it as I want to be now.
That is the main reason why I didn't pursue it for so long. I just look back to when I was 13 and think: "Man, I could have learned so much by now and been much better at it. Oh well..."
Thank you for your time 👋
I think the best tip I could give is in two parts! I'm sorry this is so long, but please remember this is my own perspective and advice, since this is what worked best for /me/! ^^ Firstly, a bunch of my artist friends advocated for beginner artists to take small pieces of someone's artstyle - maybe the way they draw eyes, or hands, or maybe even the materials they use or colors they shade with - to help develop and create a more consistent artstyle. This also applies to pose references! Using pose references is okay! My art got so much better once I was able to develop muscle memory and the ability to realize is proportions were likely incorrect. It is actually how I learned to draw! Practice diversity in eyes, noses, face shapes, body shapes, and other features unique to each person at an early stage to try to avoid same face syndrome. Repetition in my own art makes it hard for me to climb my way out of the grave I dug for myself. I actually recently began to work on that flaw. It may look bad or wonky at first, but it is okay. I don't have a single good sketchbook on my hands from before I became a digital artist. However, looking back on those drawings I managed to keep myself from destroying makes me feel more confident in my abilities to grow.
Secondly, I suggest being consistent and working through the plateaus and temporary deterioration of your skill. It took me a hefty 11 years to get where I am, and my art style only met my expectations at the beginning of last year. After years and years of developing muscle memory for my own art style, I now don't need to rely on reference images or other people's art styles to draw. Your art style will typically be 'bad' or 'ugly' in your own eyes due to the high expectations you and others may set for yourself, since you see so many skilled artists on social media. You need to keep your chin up and push through the dark times where it seems you're not getting anywhere with your art! I believe in you and others do, too.
Everyone starts somewhere, and I suggest that you base your success off of your improvement!
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koolkat9 · 10 months
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If I may ask, what are your tips and/or tricks to maintaining an artstyle? I'm having so much trouble keeping my artstyle the same and every time I draw something, my artstyle changes.
I'm not really an artist. I doodle every now and then but I don't know if I'm experienced enough to answer.
I don't really bother with keeping style consistent so I'm not sure what to say. I guess just let your art take you where it will and you'll eventually find a style. That's how I found my current style. That and I just kept simplifying it and now look at it:
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coramatus · 2 years
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Greetings here I am for another round of praise and admiration for your art.
This time I wanna admire the consistency in your comics especially in the ruined clothes of Ingo and Emmet in your "Under the City Streets AU" I don't see this level of consistency very often in fanart or art in general and I just wanted you to know that I really enjoy this attention to detail.
I've already mentioned how much I enjoy your artstyle and the work and effort that went into it. I can only imagine how long each picture takes but I'm enjoying it so much and I'm also all aboard for the angst incoming in future projects! And hopefully also some happier ones. Maybe the very end of this AU or traumatizing therapists with what they've went through.
Anyway that's all from me today please keep it up and stay awesome!
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aaaaaaaaaaaaaa thank you! 8’DDDDD
I try my best to keep things consistent and the fact that you noticed brings me so much joy!
It’s all the nice asks and comments and tags that really keep me going on making more for this au! I do see them and appreciate them, even if im never entirely sure how to reply to them! 8’3
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kalu-luwa · 2 years
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kalu! i want to get into drawing, do you have any tips for starting out?
AAAAA OMG OMG OMG NICE HELLO FELLOW ARTIST WOOOOO
okok! first off..... practice. bit of a no brainer but I promise you, if you practice by drawing the things you like, it won't seem like a chore. don't stress your wrists too much, and take breaks every so often. keep your wrists relaxed and don't cramp it into weird positions if you can.
next off...... pick a medium that you think works best for you. painting? sure! digital? as long as you find a good program to use (I used autodesk sketchbook when I first started, but now I'm using medibang paint)... traditional? alright, go for it!
thirdly.... it's perfectly ok if your artstyle is shaky at the beginning. I've been drawing for a good portion of my life but it's only now that i've started getting consistent in my style. inspiration from others is ok, that's how we learn anyway. don't plagiarise though, that ain't very pogchamp.
fourthly, study up a bit on theory. you don't have to go full out art school on it, but it's helpful to know colour theory and dynamic posing etc
lastly...... have fun! art is subjective and is a constantly changing world. express yourself and do what you think looks right to you. your art is your own, and no one can draw the same way you do. take inspiration, but don't be disheartened by 'better' artists. I'm sure they also have someone they look up to, so just draw to your heart's content!!!
and with that, welcome to the visual arts community, sammo!!!
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lavanda-celeste · 1 month
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hi ya buncha freaks how's hell going
sorry sorry ill stop being rude to yall now I was just in a really bad place mentally when I made all previous visible posts
I see that a lot of you sticked around even after my account fell apart, thanks for that (even if some people probably jus forgot they were following me lmao) so uhh I'll keep you updated from time to time
(info under cut)
again, as I said before, I'd rather wait until the uh, "founder" (aka foot glove with a clip on it lmao) hits 18 and maybe makes an announcement about allowing nsfw (probably not tho) but don't worry in case theres no announcement or she just says no I'm planning to make ocs based on Wh1tty and Upd1k3 that like, aren't straight rip offs but still have the same vibe if U know what I mean
another thing is that I've definitely decided that if I start drawing again I'll just post to Aryion and no where else, sorry tumblr-only folks, but I've been advised to gatekeep my stuff a little more so dumb kiddos don't come snooping around, and also back when I got into trouble some people reacted to screenshots of my art like I committed murder and gave birth to the antichrist or something (which btw were screenshots of the Endo version of the Wh1tty X Cotoni comic, which is pretty much one of the tamest things you can find on this whole community??? idk man, frickin kinkshamers)
so like, if I stay confined to aryion, not only the site is explicitly said to be 18+ when you enter, but also like, if someone enters there and gets disgusted, it's not my issue man like aryion is literally the v*re website why would you enter it if you don't like it LMAOO (sadly I checked and Aryion art does show up on Google images and there's no way to get your art outta there, oh well, at least it seems safesearch blurs most of it)
Last thing for now I hope is that uh, if you see that my opinions seem to swing or not stay consistent, that's Cuz uhhhh I don't own the brain I'm in LMAO, look I don't wanna falsely claim we've got one of those rare Dissociative Identity disorder stuffs but we definitely got something going on alright
so um using a term from that area because I lack better terms, I'm not the "host" but at least I'm in good terms w them (again), now the issue is their right hand supervisor lady fucking hates my guts man. she won't let me cook in peace fr fr, she even made on us that nasty bloody "tattoo" mentioned in the comments of one of my previous posts, rn I'm writing this very late at night since she doesn't seem to be very aware at these hours lol. it's jus that back in around december-january she fucking beat the shitttt outta me for getting us all into trouble, rn tho things more or less chill but again I'm not really allowed to do much still, jus waiting to see when it's appropriate for me to return to cooking the good shite
oh I might have to change my artstyle to avoid (or at least lessen the probability of) any potential connection to the "host"'s account, yea it's gonna suck having to develop a new one
so yea see ya uhh later in the year in a few months probably, remember to stay sane and do not lower ur standards when consuming v*re content (haha consume lmao)
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kitchfit · 4 months
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Year in Review: Movies Pt 2
No longer promising consistent posts. From now on, these come out "bi-weekly," which means whatever I want it to, and written by your weekly bi. I am the only person to have ever thought of that joke.
Robin Hood (2010)
This is the one with Russell Crowe. I honestly don't know how I finished this one. I guess because my dad wanted to watch it. This is supposed to be a gritty, realistic take on the classic Robin Hood story. Or at least, I think that's what they were going for, it feels like the director can't decide between gritty realism and the goofiness that comes with the concept of the Merry Men. They're constantly cracking off one-liners and stealing from rich people with goofy disguises that feel more like pranks, but there's also an entire bloody battle scene between "Robin of the Hood" and King Richard that I cannot for the life of me remember the context nor conclusion of. I guess you could say it has both elements wrapped in one neat package, but it doesn't do either of those aspects really well.
Two most memorable scenes for me involve a blind man kicking surprising amount of ass in a sword fight, though ultimately unsuccessfully, and Little John clarifying to the bee-keeping Friar Tuck that NO! He does NOT have a "Little John." (as in small penie). The cast is kind of stacked in this movie, (Cate Blanchett as Lady Marianne, Oscar Isaac as King Richard, the Crow-man as The Hood) and they all give great performances, if that's what you're after, but overall it's kind of forgettable.
Dragon Ball Super: Super Hero
The rest of this entry's list follows a second movie marathon I had with some friends as we prepared for a showing of "Across the Spider-verse" we were watching the morning after. Why does that mean two anime movies and a classic Eddie Murphy comedy? I don't know! It was fun though. And that's all I can really say about this movie. It was fun! Nothing amazing. The plot follows the tertiary return of the Red Ribbon army, who are once again on that robot shit, and Piccolo trying to get his foster son, Gohan, to stop being a nerd (having a secure, well-paying career as an entomologist? Apparently?) and be a martial artist again. He does this by constantly putting his foster son's daughter (foster granddaughter?) in mortal peril to make Gohan snap and break stuff like he did in the old days. This is, hilariously, played as a uncritically good deed and that Piccolo was right to do this. I love Piccolo though, so he can do whatever he wants, Pan seems like she's having a great time being in peril.
The animation is fantastic, as per usual with high-budget anime movies these days. They opted for a 3D style that blends in nicely with the artstyle they've been using for Super. The fight scenes are choreographed in a way that reminds me of the Dragon Ball games they've put out in recent years, and I wouldn't be surprised if some of the Fighterz team worked on this. Oh wait, I have the power of the Internet in my Grasp.
...
WOW! Trying to find a comprehensive list of animators is hard as fuck! Cool! I ended up pausing through a video of the credits for both pieces of media. God I wish I could ctrl+f on a video. There may have been some overlapping names I overlooked, but I guess it wasn't largely the same people, oh well! If anyone knows a better way to find this information, please let me know!
Jujutsu Kaisen Zero
Our second anime movie of the night had a bit more depth to it. My watch through of Jujutsu Kaisen season one was bombastic, beautiful, and well-executed. It felt like a modern, more competent rewrite of the dynamics found in Naruto, though since I haven't read any of the manga that may be presumptuous of me. This movie didn't feel like Naruto. This movie felt more like Uzumaki (okay I haven't read Uzumaki yet, but I could resist the pun lol). A more straight-forward animated horror film that only leans into its shonen side towards the final act. You don't need to have read or watched any of Jujutsu Kaisen to appreciate this. In fact, I guess you could start with it, since it acts somewhat as a prequel.
The plot follows a boy possessed by the ghost of a woman he witnessed die in a car accident when he was a young kid. She was very close to him while he was alive, and in death she is an obsessive, over protective monster who maims anyone who might come close to her liege. It comes to light that her possession was actually (spoilers) the result of the boy's own psychic abilities, who brought her back from the grave on accident while distressing her death. It's an interesting statement on grief. An emotion can be so powerful as to tear open the fabric of the pale, and holding onto the negativity of that emotion for years only serving to hurt oneself and everyone around them. And then making peace with that grief so you can *checks notes* use your dead loved one to kick ass in a cool anime fight sequence. This movie NEEDS to be in schools./j
Spider-Man: Into the Spider-verse
Modern media has been a bit over-saturated with Multiverse stories as of late. Its a pretty common story trope in science fiction, done to death in Star Trek, DC comics, the comic this movie was based on, the video-game that comic was inspidered by, among other things. Rick and Morty's entire premise is basically built on the back of that concept, but I think we can trace its recent burst in usage to the success of this movie.
I love Spider-Man. I love Peter Parker. I think his story has such a strong foundation that nearly every adaptation I've seen has been compelling in one way or another. I love most of the Avengers super-heroes, but I can't really say their characters are as relatable, funny, or impactful as our arachnid enhanced boy. There's a reason when Sony was offered the entire Marvel ensemble, they opted to just take the wall-crawler at a discounted price. This movie uses the Multiverse to deconstruct the Spider-Hero narrative and show exactly why this character premise is so compelling.
Miles Morales is not Peter Parker, but he is Petersimilar. A nerdy kid who loves science and wants to be liked and most imporantly: wants to help, no, needs to help others. Because great power + conscience = responsibility. The same is consistent with the rest of the cast. It's a cheesy formula at this point, maybe, which is why its so effective when they play it so straight-forward with all six members of the cast. Different backgrounds, different histories, different universes, but all have seen what their inaction can affect, and all of them have the heart to keep going, to help people even when it gets tough. Miles is a particularly effective introduction to this Super-Hero for younger kids, being relatively less known and thus a fresher narrative than Peter, not to mention more black representation in popular media. It makes me smile when I see kids excitedly bring a stack of Miles Morales easy readers to the check-out desk. He's definitely The Spider of the next generation.
The Nutty Professor
This movie is. Definitely something. Still not sure why we ended our marathon on it. For those unaware, this is an Eddie Murphy comedy about an obese biology professor who concocts A Serum that makes him not only thin for short periods of time, but extremely charismatic. The thin version of himself essentially acts as a second personality who's kind of an asshole, and his coworker ends up caught in a love triangle between Fat Murphy and Thin Murphy.
This, naturally, comes with an endless cavalcade of fatphobic jabs typical of the 90s, but ultimately has a somewhat half-hearted message about toxic masculinity and body positivity. A lot of the jokes that aren't aimed at "haha fat people" do land with relative frequency, because well, Eddie Murphy Is Kind Of A Funny Guy, but for the first time I noticed a structural similarity in his comedy and Adam Sandler's. Remember Chuck and Larry, where the writing is extremely homophobic for the majority of its runtime, and ends with Sandler saying, "Don't be a homophobe"? No? No one has thought of that movie in 10,000 years? Well, this movie feels like that but with fat people, to slightly less offensive degree. But a low effort Murphy movie is still better than a mid-effort Sandler flick, I guess.
Spider-Man: Across the Spider-verse
I already ranted about how much I love Spider-Man earlier, and how the original deconstructs him as a concept, so I won't do that again, but I do want to draw attention to the inherent meta-fiction in Multiverse stories. It is, by its very nature, a story discussing storytelling. By showing different universes you are showing the audience how a story could have gone differently, how characterization can fundamentally alter a narrative. Multiverse stories that understand and recognize this principle tend to lead to a more cohesive and engaging plot. AtSV understand this principle, and follows more closely the original Edge of Spider-verse comic run, reintroducing Spider-Staples like Spider-Punk and Pavitr Prabhakar.
I like that Miguel O'Hara takes center-stage as the antagonist in this film, as he is largely left out of the Spider-verse stuff in the comics, and also I love Spider-Man 2099. One of my friends is obsessed with him. It is his recognition of the patterns in the Spider-Man narrative that drives the conflict in the second act, and it is him who decides those patterns are Fundamental to the Structure of All Things, which not only fits with his character, but provides a much better explanation for the existence of Spider-Society compared to the Spider Gods and Fate Totems from the comics. Miles is once again trapped in a typical Spider-Man conflict, but ironically has his status as Spider-Man called into question. All of existence is collapsing, a science experiment gone wrong turned a scientist into a monster, his dad is in peril, and all of it is getting in the way of asking out the girl of his dreams. Can none of the 100,000 Peter Parker's sympathize? Well yes, they can, but most still hold O'Hara's goal as the larger responsibility.
Speaking of the girl of his dreams, I adore Spider-Gwen. She is the comic book character I will follow to the ends of the earth, even though most of her comics lately suck ass. This film does a beautiful job bringing Robbie Rodriguez's artstyle to life in our brief time in Earth 65. The colors... THE COLORS!!! This animation team once again changed the landscape of animated films, but sadly this came at the cost of some pretty gross labor violations. This is extra damning as AtSV is apparently the fourth longest animated movie ever and doesn't even have a conclusion. All that abuse for an incomplete story? They clearly could have taken their time with this, and not every scene needed to make it to the final cut. This is why we have deleted scenes! So a studio doesn't lock a bunch of animators in a box and force them to work an unreasonable amount in record time. I hope the next movie has more union reps and give everyone as much time and space as they need to make something good. I want movies with people paid more to do less, dammit!
Okay, my soap box has been discarded. I've placed it neatly in the drawer with my toothpaste and hairbrush. I have one more list of movies to get through, but rn I'm moving onto the latter half of my reading list, since with my track record I probably won't finish anything else before the end of the year.
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