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#four humours
maryonnaise · 11 months
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Yellow Bile ❤ Black Bile
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aromanticduck · 4 months
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Sour is a choleric taste, bitter is melancholic, savoury is phlegmatic, and sweet is, of course, sanguine.
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jones-friend · 8 months
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I PLAYED SOME MORE GAMES TODAY
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Im beginning to rouse from my month of COVID fatigue and got 4 new games in today! 3/4 are from Pandasaurus games, which I’ll have some thoughts on later. They’re varying degrees of good!
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One trend I’ve noticed is modern games like to saw two proven games in half and glue them together. Clank! is a dungeon crawler/deck builder. Arnak is a worker placement/deckbuilder. Eschaton is a deckbuilder/risklike. Emerge is if you played Yahtzee to play Carcassone.
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In Emerge we are scientists exploring islands for wildlife for points. The goal is to make multi-tiered islands with lots of wildlife meeples on them. You do so by rolling dice and assigning them to actions on your player mat. There are also 4 goals to keep up with and research tokens you can find by making islands or spending unused dice. After 8 rounds the game is scored and the most VP’s wins. One aspect I enjoyed was the modifier tiles. Once per round you can remove/add/swap tiles around your board, this causes numbers to collect for different resources. Numbers are placed on your mat and can be spent together for different meeples or island tiles. So I could put a crab tile on 4 (as pictured) and spend dice from 2 and 4 to place crab meeples on my island. Islands score for the number of tiers times number of meeples.
Emerge is a bit tougher to recommend than most of my games here. I like it, it has some things I like, but it has some I don’t. I don’t think the tile abilities do enough to negate the variation and luck in rolls. You only get one roll, and granted I probably should have taken on at least one or two more tiles, but I didn’t feel they did enough compared to something like One Deck Dungeon. I feel for an optimization game, optimization enjoyers might get annoyed with bad rolls they get stuck with. There’s also a lack of meaningful player to player interaction. There’s racing for objectives first, obtaining research tokens first, and the four bird tokens that can be moved and stolen. I liked the idea of it, but I wanted more. I also felt the objectives asked a lot of you without offering enough reward for chasing them, I focused objectives while my bud islands, and while I scored all four objectives he still won by some 10+ points.
If you want a laid back dice game and you enjoy the presentation of Emerge I would say pick it up. It looks great and at times feels great to make decisions on your player mat for what goes where. If there’s an invite to a game its worth a play. Im not sure if I’d recommend picking it up unless its something you click with.
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Apes together strong. After Us takes place in the post apocalypse where Apes rule the world and are racing to reach evolved intelligence. After Us is a puzzle-y deck builder. Players drsw four cards from their deck and organize them in any way they wish. You must combine costs with benefits, collects with collects, and solve the “puzzle” of what works best with what to gather resources and score victory points. The game ends when a player reaches 80 points.
Similar to Emerge theres a lot of bits I like and a few I don’t. There is a lot of simultaneous play that keeps turns from being bogged down and I appreciate that. We all assemble our monkeys together and resolve them at once. Its a brisk game that doesn’t overstay its welcome and the presentation/art is fabulous.
Where I have a bone to pick with After Us is in its RNG and player interaction. When you recruit new apes you draw from a facedown deck. You know vaguely what that ape is good at. The four types focus victory points, batteries, exile/trash, and repeat actions. You’re blind drawing from cards that don’t have specific abilities, just costs and benefits that are slightly randomized across the deck. But I ended up drawing lots of battery costs while my opponent did not, the apes I drew had a harder time with resources than my opponent’s draws, who provided and consumed similar resources. And there wasn’t an easy way out since all cards were blind draws.
The game also lacks any meaningful player interaction, its just a race. Theres a mechanic where when buying an ape you get a benefit of that clan and can pay 2 to copy a neighbor’s benefit, but it feels very stapled on last minute. Because its the only non simultaneous moment the only player interaction slows the game down.
After Us is another harder recommend. If you enjoyed Earth you will enjoy After Us. Earth similarly had low player interaction, youre all tuning engines till one pops. If you’re comfortable with that more solitaire play the puzzle of four apes in a line is enjoyable.
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In Aurum players take the role of alchemists making formulas for gold. Aurum is a trick taking game with some higher level mechanics to it that will be hit or miss. There’s 5 “base metal” suits and a gold “trump” suit. Players start with a hand of base metals and one 0 gold. The leading player plays a card. The other players must follow, playing DIFFERENT suits than each other. The highest card wins the trick BUT the lowest card gains a gold card in their “collection” worth victory points. This card may also be used in tricks. At the beginning of the game players choose a number and put down a card from their hand of that number. That is their bid, they want to win exactly that many tricks. Go under and you get nothing. Go over and you score the bid in points. Match the bid and gain double the number in points.
So sometimes you wanna win the trick. Sometimes you want to force someone else to win. Sometimes you want to spend a 6-7 to lose the trick but gain a gold card of that value for points.
For a trick taking game there’s a number of things to consider. Do you want to waste a card that could take a trick on getting gold? Do you want to spend that 1-2 VP gold to ensure you reach your bid?
We played the 3 player variant and I found it to be this interesting standoff. Otherwise it plays 1v1 and 2v2.
If you’re into trick taking games and want something new. In the world of $30 medium pizzas and $10 1lb ground beef Aurum is $15. I recommend picking it up and giving it a try. It won’t work for everyone, but having a 3 player variant was fascinating. Like the other two games fantastic art direction and great quality, great presentation.
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Four Humours is a prisoner’s dilemma game. Players place potions in scenes and once two scenes are full all are resolved in this order of operations how the four humors can “win” in priority order. Winning potions are placed on the board to satisfy objective cards. Whoever satisfies the most wins.
To explain the prisoner’s dilemma if you’re unfamiliar, there’s one scene in Four Humours with only two potion slots. Each can hold Choleric or Sanguine. Choleric wins if there is only one in the scene. 2+ choleric means nobody wins. Sanguine is next in priority. If Choleric doesn’t win, Sanguines all win if there are 2+ in a scene, regardless if they are owned by different players. Your opponent claims they played a Sanguine. Do you trust them? If you play your Sanguine and they played Choleric you lose. If you both played Choleric you both lose. If you both played Sanguine you both win. If you decide to screw your friend over and play Choleric to their Sanguine only you win.
And decisions like that are the core of the game. The 4-5 scene cards and 6 party tiles are all logic puzzles and bluffing/diplomacy minigames. With the mechanics behind the four humours you can goad people into making bad moves or win without actually winning the scene. You can be sneaky and crafty, treacherous or trustworthy.
Truly its mechanics are light, the game is placed between you and your buds rather than on your own playmats. With the nature of this game I wouldn’t recommend playing with less than four people, and it can hold up to six at a time. Its a great game that works off a great dilemma, trying to work around possibilities and promises of different players claiming to place different humours where feels great. Great replay value too, our game went thru about 1/2 the scenes and theres an alt game mode to explore.
I heartily recommend this one, easy pick.
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One last bit before I snooze. Pandasaurus is a game company I own many games for: Brew, Dinosaur World, Wild Space, now Emerge and Aurum. Every game I’ve played from them is 80% of a really fantastic game. Its just missing a little something. The presentation is stellar, the effort is there, the creativity is apparent. I’m not trying to slam their games by any means.
Most end up relying on their theme harder than their mechanics. Games are carried at the thought of what you’re doing than the nuts and bolts behind it. Emerge, without set dressing, is a game of assembling tokens on tiles and adding base tiles to their tiles, rolling dice to do so. Wild Space is a game of playing cards to play more cards. What makes them tick is their stellar theming and A+ presentation with materials and art.
If you see this logo understand this might not be the most mechanically sound game. It also might not have the most player interaction, if any. But its going to look great at the table and each game has something that will make your brain go brrrr like the board game equivalent of a fidget spinner.
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fuckzodiacsigns · 2 years
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Fuck zodiac signs, which of the four humours are you
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angry-immortal · 10 months
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Comment your starsign down below and I’ll tell you which one of Hippocrates four humours you are !!
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melkbwriting · 2 years
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cuties-in-codices · 5 months
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the four temperaments: choleric, sanguine, phlegmatic, melancholic
in an astrological-astronomical miscellany, alemmanic german, c. 1500
source: Wolfenbüttel, Herzog August Bibliothek, Cod. Guelf. 8.7 Aug. 4º, fol. 125r-126v
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comraderoscoes · 13 days
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tokyo drifting p2
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wyrdle · 1 year
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Sliding some TrainerClavell AU doodles here, as discussed with @ameftowriter​ haha.
The TLDR for this AU is that Clavell takes MC’s place, saving Miraidon & Koraidon during the start game where he hands you your pokemon. He travels around Paldea as Clive for Team Star, has an accidental rivalry with Nemona as Clive, and helps Arven out with finding Herba mystica. AU details here.
The opportunity for Clive hilarity in contrast to the devastating angst of meeting AI versions of your once close, now dead, friends. Deliciousss. Clavell has a lot on his plate lol. Lord help me, why can I only make chicken scratch doodles these days sdlkfjngds.
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satans-knitwear · 2 months
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I have only had this cold for three days but I have already forgotten what it feels like to be able to breathe through my nose
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ssstrawberryflowers · 7 months
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well this morning as I woke up from a 4 or so hour night of sleep i had the brilliant idea of trying to fight Gabriel in 3-2 on Violent while listening to a youtube video, with no in-game music, relatively low in-game master sound and without having actually beaten him (on Violent) after having spent over three hours and a half exclusively trying to kick his ass a few days ago.
so. uhm. yeah. drew how it felt (while also remaining as vague as i could as to not upset anyone lol)
this was both surprisingly hard but also relatively quick? in a weird sort of way? idk girl
screenshots below if you care lol
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the 3h30 hour attempt proof (i quit at fucking 3 am my wrists were sore as fuck)
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the one successful attempt (was surprisingly quicker than expected)
so uh. yea. laughed really loudly when i did beat him and when he called me an insignificant fuck again. 11/10 will do again.
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aromanticduck · 2 days
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" What, my dear Lady Disdain! Are you yet living?" - Much Ado About Nothing
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savimatteo2810 · 2 years
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Here you go, random people on tumblr, have some old really low quality alignment charts I dug up from a few months ago lol
Sweet Hylia I have more than I thought i did
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enbysiriusblack · 2 months
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literally the biggest thing i've learned so far from university (as a literature and history student) is that food/eating/digesting is the primary tool of love. cooking people food? love. eating other people? love. jesus feeding people his body? love. taking power of countries is easy when you control a food supply (the caesar's reign). "life is sustained by feeding on dead matter", we consume food to live, destroying something in the process. and giving someone food is the ultimate love- keeping them alive and nourished. so yeah,, cannibalism is romantic.
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5mind · 3 months
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"We're pretty SICK and tired of you. Always picking on 'us'..." ♫ Literally. The 'mechanical' squadron's disguises were starting to fall apart to reveal mutated flesh. And they were about to do their own twisted version of Fivemind's roll call: Just for Antares! He was their competition, after all. Not to mention they would have to get past him to destroy Chirptune, on Dodostep's orders so they could take over Tripol and turn the islands into their personal toxic wasteland. "The jig is up! Let's let 'em have it."
Their wretched bodies started on distorted poses...
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"Well, I mean...it is my job to- "Antares fell silent as the metal plating on the red ranger peeled off and landed on the ground with a clang. The unit in red, and by god was it red, stared right back at him with a bloodshot eye surrounded by veinous flesh.
Heads jolted, limbs snapped into place, voices burbled. The units in red and blue spoke up first, in unison.
"The tearing blade - " A fluorish of the arm shed the metal from a blade of bone and marrow. " The dark pillar of bile- " A spine audibly snapped ramrod straight, rivalling the polearm hoisted upon the units back.
"Bloody One." "Black Bile Two."
The next two spoke in unison as well." Bilious shooter-" This one was much more sluggish than his mechanical counterpart. "Ever growing ~ hunter of flesh~" Something pink and swollen threatened to bulge out from between cracks in her limb plating.
"Yellow Bile Three." "Flesh Four."
The two parted to reveal the last one who had been writing his rolecall in pallid greens and yellow on the ground.
[ Phlegmatic pessimism. Phlegm Five ]
Then all at once -
"[Septic Squadron Gutterbrain!]"
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"What the fuck..." Antares spun to look at Chirptune who was now frozen in fear. "What even am I looking at here."
"Chirptune doesn't know! Chirptune doesn't !" For a robot bird who cannot physically cry, Chirptune actually sounded on the verge of tears.
"Then what the hell do you know?" He was on the verge of picking the little bird up and shaking her like a ragdoll. But at the same time it was dawning upon him that he wasn't just talking to some pesky little mascot of a super sentai. He was talking to a kid facing fucked up doppelgangers of her friends.
Before Chirptune could answer the two were surrounded. Antares just felt really really tired.
"Chirptune, right? Chirptune. I don't know if you can fight but...spread them out will ya?"
No reply.
"Please?"
Chirptune nodded.
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