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#for artists who create anything manga or comic related
tamelee · 2 years
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Here are a few of my practice pages. I quickly realized that's exactly how I treated it as. Practice. I can't wait to draw the actual story that I was practicing for. Which is why I decided to leave this as is and continue with my regular fanart AND the story I'm working on! (And is almost finished!) There are a few extra pages on my PIXIV and I might upload the others there too since I did a bunch.
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soyouareandrewdobson · 10 months
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Asians are all the same, right? The racism of a company cock gurgling moron
Like herpes and unlike the Dobbear, I am back baby.
At this point, deepest apology for my long absence. Personal issues over the last two years prevented me from writing anything and also destroyed for the longest time any desire to really continue the blog.
However, I don’t want to let things unfinished and seeing how the hypocricyofandrewdobson still manages to get some rise out of old Dobson related stuff, I wanted to just return, in order to properly contribute a bit more critical thinking in regard to his old comics.
And while I will not immediately return to my retrospective of SYAC, here is at least (for a start) my opinion on one comic of his, that in my opinion just proved hilarious and controversial in hindsight, and rather racist even back then.
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I admit, I don’t know anymore what the title of the comic here is. All I know is, that it came out around 2018, shortly after the release of his “Black Panther” comic, another malignant piece of Dobtrash that has made the rounds online ever since. However, unlike the Black Panther comic, which became the center of a lot of discussion regarding Dobson’s racist assumptions about comic book fans while ironically trying to present himself as woke, this one was weirdly drifting off into obscurity. Which is kinda weird, cause in my opinion, it is way more racist and actually kinda insulting to the very craft Dobson supposedly “dedicated” his life to.
Let me explain.
First, over the course of three panels, Dobson comes essentially off like he is considering the medium of comics as inferior to the medium of movies. Making it look as if comics are unsuccessful because they cannot rail in the same amount of money than certain flics and calling them at best nothing more but a pitching ground for corporations to create new shallow mass product.
Now I am a bit of a realist and I know that, especially in the world of mainstream American superhero comics, this is kinda the case. Most comic book characters, stories and franchises are owned by multibillion dollar corporations, who either have a direct hand in the creation of the product (via corporate mandate for example) and/or use the likeness of the product to make profit in additional, more valuable revenues than the printed medium. Such as cartoons, merchandise and movies. One example I can think of, to show that it isn’t just an American issue: Yugioh. The card game wouldn’t have come to be if there hadn’t been a manga starring a little boy putting together an ancient Egyptian puzzle, but while the original manga ended way back in March of 2004, the card game makes millions globally still after 25 years and counting.
But that doesn’t change the fact, that comics as a medium still have value. Without the stories told within their pages, we wouldn’t have characters such as Captain America, Superman, the Mask, the Ninja Turtles and so on to begin with. Don’t get me even started on stories that aren’t falling into the American mainstream comic trend, but still succeeded in the printed comic medium partly because of genuine artistic and profound value such as Maus, Barefoot Gen, Watchmen, V for Vendetta, TinTin and a shitton of (other) stuff from Europe and Asia.
So when Dobson, who always acted like he is proud to be a cartoonist and that comics are a superior medium to others, suddenly reduces them to just being a “pitch ground for better stuff down the line” at best, I as a fan of the medium and just the art of creating stories in itself, get kinda pissed.
Additionally, the way how he compares movies to be better than comics, is severely flawed.
He brings up the fact, that “Captain America: Civil War” made over one billion dollars at the box office as an example, while pointing out the fact, that most single comic issues barely manage to sell 100.000 copies, while holding up a copypasted “Civil War” issue.
Already, Dobson essentially compares apples with bananas, while also giving both false and incomparable data, that also ignores many aspects to be considered.
For starters: He compares the earnings of both movies and comics with two different values. For movies, he goes by the monetary profit a superhero movie could possibly make, while for the comic issue, he goes by the total number of copies sold.
But here is the thing: Assuming the average selling price of a comic is at 4 dollars for a single 30 page issue, selling 100.000 copies would ring in like 400.000 dollars. And considering that producing one issue likely costs a company less than 20.000 dollars (obvious costs for mass production and distribution not withstanding) they can still make a decent profit this way from ONE issue alone. One issue. Not multiple issues of a long running, but sadly underperforming series. All of that by the way doesn’t even account for the fact, that most single issues at best tell only a quarter of a decent short story nowadays and ignores later “long term” factors, such as reprints of the issue, late term buying of the issue, tradepaperback sells of the issue, the longterm effect and cultural impact the issue may have on the actual series or plot continuity  (such as Amazing Spiderman 122, aka “The Night Gwen Stacy Died”). Don’t get me even started on the fact, that many of these issues get first sold in the US and only over the course of one year or longer may then additionally be sold in other parts of the world, therefore bringing in even more money for the publisher.
Example: The Duck comics by Don Rosa, which earn more than four times more in Europe, than they ever did in America, despite the guy being from California. Finally, a a little add addendum: that example Dobson gives indirectly via the “Civil War” issue? A quick google search revealed, that Civil War issue 1 sold over 300k copies in May of 2006 alone. Sure, not necessarily the best numbers ever for a single issue (as evident by the following list: https://bookriot.com/bestselling-comics-of-all-time/ )but still nothing to be ashamed of.
And yes, I know that we live currently in a time, where comic book sells have dropped significantly for a variety of reasons, one of them being an overall lack of decent stories. But as long as other stuff still manages to run freaking circles around American superheroes (*cough* One Piece *cough*) I wouldn’t say the medium itself is dead. Just a specific branch of it is suffering from a lack of quality and the customers are jumping ship.
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A superhere movie meanwhile is a completely different beast. Ever since “The Avengers” came out in 2012, most superhero movies are 150-250 million dollar behemoths, that get overhyped by advertisement campaigns that are almost equally as expensive and try to trick the audience into believing, that they all are somehow the next big mindblowing thing on the big screen. Plus there hasn’t really been a superhero movie in the last 10+ years, that didn’t release simultaneously worldwide, instead of only coming out in the USA, and then a few months later, in other parts of the world.
So is it any wonder then, if a superhero movie that got advertised like the second coming of a saint, makes 1 billion, when there are already billions of potential customers worldwide all at once when the product launches?
That number btw becomes actually less impressive, once you start to think about how it came to be. Something our blue bear obviously didn’t.
See, on average every movie theater demands like what, 12-14 dollars per movie nowdays?
If we divide the box office of Civil war (1.152 billion btw) with 12 dollars, that makes on average 100 million people worldwide who watched the movie. A bit more than one or two percent of the worlds population. Not to forget, that of the box office success we have to substract such things as production cost of the movie, advertisement, the earnings of the theaters… so suddenly the movie may at best have had only earned one quarter of its box office for Disney as actual profit.
Not to forget, Dobson made that comic in 2018, when superhero movies on average did ring in so much money, because of the hype machine. But now we have 2023 and within the last five years (and especially 2023 itself) we have seen how superhero movies can also utterly fail to make money or even earn just enough to make back the production cost. Birds of Prey, Eternals, Ant Man 3, that Secret Invasion streaming show that still cost over 200 million… Do I need to get on?
Bottom line, Dobson’s indirect jab at comics as the less profitable revenue doesn’t hold that much water really in the real world, where once the hype dies down, comics may actually prove themselves as the more valuable longterm medium. Even if it may just be for the fact, that they end up staying longer relevant in the popcultural subconscious than the current movies, which tend to lose relevance with each new hastily produced and released installment in the franchise.
But where this comic really shines and shows Dobson’s ignorance on a cultural level, is in the last panel. When all off sudden it turns “racial” by claiming that Asian people, unlike “traditional” comic readers (aka white, in Dobbear s eyes therefore instantly racist people), would eat a Marvel character like Amadeus Cho up.
Question Dobson: Why do you assume, they would eat him up? You give no real argument based on anything the character does storywise, that the “target audience” may find admirable. So I can only think, that your reasoning is, because he is ever so slightly east asian coded.
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Boy, do we have to unpack not just a can of worms, but a whole package of cans now.
First, the chosen language by saying “eat it up”. When being a writer, you should know that you need at times to choose your words wisely, because of the sheer implications they can carry. And the statement “eat it up” sounds way to close to a negative statement like “suck it up”. Making it come off as if Dobson considers Asian people to be mindless cattle that will consume the grub the House of Mouse will give them without question or any desire for actual quality to it.
Second, it recks of a certain mind set I hate within the American entertainment industry and some of its creators and consumers. That mind set being, that “non-traditional” American cultures supposedly don’t know better than Americans in what is okay for the sake of representation and entertainment or not. It’s a mindset that goes beyond the necessity of e.g. localizing a foreign product to the national market, by e.g. creating a sterilized, corporately mandated and rather unrealistic depiction of another culture within their product, that will fall apart as soon as the people who are supposed to be represented get a proper look at it and realize, how pandering and often times badly researched, if not outright offensive, it is.
Only recently did we see in the world of animation how that can backfire, when Disney released the trailer for “Primos” an upcoming animated show supposedly about a half Latina girl spending her summer vacation with her annoying cousins, people calling it based on the intro (and a leaked pilot) pandering towards a latino audience in a racist manner. And guess what: currently, Disney shelves it and tries to bury its existence like Dobson his old inflation art.
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Dobson himself has actually indulged in that sort of shit kinda, back with his infamous Nintendo comic.
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Essentially calling the “true”, Nintendo corporation approved depiction of his childhood Nintendo heroes disgraceful, for not falling in line with the late 80s depictions he saw in localized, made in America products such as the DiC cartoons. That and minor homophobia mixed with misogyny by calling Link “girly” for having longer blond hair since Ocarina of Time and blaming fangirls for it.
Third, and that is kinda related to my prior point, the reality of things is, that “Asians” actually did not eat up that sort of thing in the last couple of years. Sure, there is always that thing about a Chinese market. the big movie companies try to pander to and may succeed with some dumb action flics featuring big robots.
But the reality is, that not even people living in a dictatorship will eat up every trash you give to them, just because it comes from Hollywood or is supported by their glorious leadership. Disney tried to create two pandering messes of movies for Chinese people to watch, called Mulan (the live action adaptation) and that Shang Chi movie. And how did they do there? Oh right! The government did not even allow Shang Chi to be released and Mulan was released but supposedly didn’t do so well, considering (COVID not withstanding) it only made 70 million globally!
Don’t get me even started on every human right controversy in relation to the later, starting with filming in China near a concentration camp and ending with the main actress being essentially a Chinese propaganda puppet.
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So, if those movies flopped, why would Chinese people for example flock for an Asian Hulk? A hulk that is not even Chinese but Korean.
See, this is another issue that fails with the example: The actual choice of character Dobson name dropped is actually kinda terrible.
For those unaware: Amadeus Cho is a supporting character in the Marvel comics, created in 2005 by American writer Greg Pak and artist Takeshi Miyazawa. The later, despite the name being very east Asian, sounding, actually being from Canada. Now both do have east Asian roots so to speak (Pak  e.g. is the son of an Korean-american man with a Caucasian woman), but they also have grown up within a society that taught them both western social values more so than we would see in east Asian countries. So with the creators already not necessarily having the most real life experience with the average mindset of a Korean citizen, can we really say that their actual creation helps “represent” those people of a foreign, non-american culture?
And that is not even covering stuff like the actual story of the character itself.
See, in the comics, Cho is supposed to be an American-Korean genius (wish fullfillment much, Greg?) and one of the smartest people in the Marvel Universe. His parents named him after Amadeus Mozart (a pretty white motherfucker as far as I remember) and he grew up under Methodist beliefs. So basically the “Korean heritage” of the character has already been thrown out of the window. Now I don’t expect the character to act stereotypical Korean, listen to K-pop, declare bulgogi to be his favorite dish or any of that shit. But when you want to sell me the character as being in some way or another connected to his ancestral culture, shouldn’t he engage at least in some “Korean coded” things?
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I mean, the character of Anne Boonchuy in Amphibia is a Thai-American who acts more like a 13 year old girl that learns to be less selfish and impulsive over the course of the show and whose “heritage” isn’t thrown at us, the viewer, most of the time. In fact, Anne herself acknowledges that she e.g. can’t really speak thai, despite her own mother being fluent in it and a season 3 episode reveals, that Anne is “begrudgingly” a part of the L.A. thai community. And yet, in connection to the shows story and as part of Anne’s characterization, her heritage is acknowledged and plays a part of who she is. Even if it simply means she knows how to cook certain thai dishes, loves her parents and their customs, helps out in their restaurant, can speak a few words thai and knows the basics of Muay Thai, a form of martial arts (and fighting sport) from Thailand.
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Amadeus doesn’t even have Korean parents anymore, because they were killed as part of his tragic hero backstory. Nor has he ever visited an Asian country. Oppps.
To build further up on it, Amadeus becomes for the longest time simply a major supporting character in the Marvel universe for the likes of Hulk and Hercules, two white coded characters. Sure, he plays a major role in the defeat of some cosmic horror level villains (such as Mikaboshi in the Chaos God storyline most people forgot even existed) but it takes a long time for him to become a “A-lister” so to speak.
In fact, according to Wikipedia, it wasn’t till after “Secret Wars” in 2016 (eleven years after the character was created), that Amadeus thanks to a chain of events eventually got his chance to Hulk out. And then they still had to kill Bruce Banner to make Amadeus “stand out” initially (don’t worry, Bruce came back. I mean, characters actually staying dead in comics, so that heroes can learn there are consequences? Preposterous) In fact, Amadeus hasn’t really proven himself as a decent “solo” act. Instead he became a member of the Champions (among Miles Morales, Mrs. Marvel, Vision’s daughter Viv. Nova and Cyclops), essentially creating yet another superhero team for teenaged vigilantes. Despite the fact, Cho himself should be by now in his mid 20s.
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Now look, I do not want to shit talk the character. Partly because I haven’t read everything he was in myself and partly because in the few things I did see him in (both pre- and post Hulk) he was okay. He is a decent hero and person, who tries to do good, even if he screws up here and there. That is something I can admire in a character in general. But he is not a good “representation” of another culture, because his complexion and minor physical features aside, he is NOT embodying even minor values or traditions of that foreign culture. He is simply a Korean-American (or technically Canadian), who falls more on the American side of things.
So essentially, Dobson who virtue signaled on multiple occasions how bad it is when companies he didn’t like tried to speak on behalf of other cultures, would have no problem at all to ask for Asian people to swallow this obviously “Made in American” product. The “Made in America” line actually working both on a metaphorical and a storytelling level, cause trying to google what “east Asian coded” heroes in the Marvel Universe actually come from an Asian country instead of being simply born on American soil, is pretty damn small.
After 20 minutes I only found Shang Chi, as he was born in China, and that character was created as part of kung-fu exploitation in the 70s by white dudes.
Yaiks
However, none of that tops the next two points that really sell Dobson to me as an American centralistic racist. Or at least a twat who doesn’t understand how through bad wording he comes of as ignorant of other people’s cultures.
The way he generalizes Asian people in his statement, while also ignoring the actual accomplishments in the creation of entertainment in multiple Asian countries.
If you’ve read closely what I typed, you may have seen that I used the term Asian at times in tandem with the term “east Asian” to e.g. describe Amadeus Cho.
And that had a very deliberate reason. While I was not a fan of geography in school, even I know that Asia as a continent is not “nationally” as homogenous as let’s say Australia or North America. In fact, Asia is the biggest continent on the planet, hosts more than half of earth’s population and consists of at least 47 internationally acknowledged states.
States such as Turkey, Russia, Afghanistan, Pakistan, India, China, Japan, Malaysia, Thailand, Vietnam, North- and South Korea, Egypt, Israel, Iraq, Iran and so on.
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Now what all these states have in common, is that they have their own unique historical, social and “racial” culture and background. Heck, religiously speaking, Asia is the cradle of the world.
As such, Dobson stating that a “Korean coded” character such as Amadeus Cho (who is only Korean on the most surface level and would technically just be a legacy character of yet another white person) would be an immediate hulk smash hit with all these different people of different backgrounds…. Yeah, it sounds like condescending, colonization inspired shit, a smooth brain would come up with.
To Dobson “Asia”, at least based on that comic, is only defined as the “yellow skinned” people from the far east, who like rice, noodles, spicy food and give us anime, Godzilla, fireworks, buddhism and communism. It does not include anyone from the middle east or of more European ancestry. And if you are even remotely familiar about history, you would also know that Japanese, Koreans and Chinese all around do not e.g. like to be thrown into a pot with the others for a variety of reasons. Many of them political.
Or to sum it up even shorter: Dobson insinuated that a very shallow, “east Asian” coded American comic character would be an immediate hit with more than 47 different countries, ignoring that not all of them share the same background despite being part of the “same” landmass. And in doing so, he simultaneously generalized and denounced entire groups of people based on their racial and cultural background, which in as far as I am aware of, is considered racist.
But the “racism” is supposedly justified, because “representation” matters, it would be giving the middle finger to “traditional” comic fans and those nations and their culture are underrepresented globally.
Which is baloney.
Don’t get me wrong, I myself think that representation does matter. But the world does not necessarily rely on the good old US-Ayy only to give it to us.
Cause a lot of the Asian nations I brought up here? They have their own entertainment industry and stories, which again, get ignored by Dobson to make a dumb and false point.
I mean, manga is currently dominating the international comic market, all while Japan has also a booming animation industry and some of the most iconic heroes in modern popculture with the likes of Son Goku, Kamen Rider, Super Sentai etc.
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China has a prominent -if propaganda driven- movie industry.
India has Bollywood and delivers some of the most ridiculous but awesome musical movies on the planet.
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Russia had authors such as Tolstoy and movie directors, that redefined the “art” of filmmaking.
Korea had a few years ago one of the biggest streaming hits with Squid Game, while also earning an Oscar for a movie titled Dobs- I mean “Parasite”.
Egypt, Iran, Iraq, Turkey… even nations that have not entertainment living up to “western standards” still produce stuff in some way or form to entertain the masses and their people. Just google up the character Kara Murat aka the avenger of Anatolia.
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And don’t get me even started on the sheer ton of mythology, stories and history each of their cultures have provided the world with. Journey to the West? Baba Yaga, the entirety of the Gilgamesh epos...
And yet, there is this indirect assumption by Dobson, that all of them would be so deprived of “heroes” in their media and folklore, they would letch on second hand shop Hulk? Fuck off, Dobbear. I know you like to suck corporate cock as long as you think they are woke and you have childhood nostalgia for them, but this is pathetic. Take Amadeus before A Rama Raju comes around and roundhouse kicks him back to Canada. Then get the taste of mouse smegma of your Disney cock gobbling lips.
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twiststreet · 9 months
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I never get the impression he's a big deal with American fans, but anytime I read Mitsuru Adachi, I walk away from whatever I'm looking at thinking he's a top 10 ranked guy to ever make comics, at least in the specific skill where I think he excels which is paneling. (By paneling, I mean to say, his specific choices of what to draw, in what arrangement of panel shapes, and where to place those shapes in relation to the other shapes on the page, all in order to create a desired emotional effect in the reader).
Other people have bigger visions or a lot of people certainly get more intense emotionally or have more depth to what they're doing. Adachi sure seems to sticks to a certain "wistful (but sometimes frighteningly horny) memories of being a high school athlete." I'm looking at Cross Game now and it's similar to the other series I read a lot from him years and years ago, H2 (except Cross Game is much sadder). (I never read Touch which I know to be his biggest hit).
He's not as "ambitious" as other people, to be sure, and I guess that limits his appeal, especially with Americans who don't know what a Koshien is or what it means to chase it. (I watched that Koshien documentary and on some fundamental level, I know I couldn't possibly get it the way someone there does...).
But he's always just making such good choices, so effortlessly. In the quoted pages: the way he doesn't just draw the fireworks but the way it lights up people's faces. The way he makes sure it's not just the fireworks in the sky, but to show the silhouettes of little kids with sparklers. The way he goes quiet of the night, the loud of the fireworks, the way it hits not just people but the environment, but then (and I think quite strikingly) back to quiet. He doesn't splash anything-- he brings the reader back to stillness.
It's not cinema but I've never seen anyone use "b-roll" like Adachi-- just all those pages of rain hitting a sidewalk, or a guy trying to choose what to get out of a fridge, but from a guy doing big-thrill sports comics pages later. We have good slice of life artists in American comics, sure, but he's got all that baseball in there-- he's got it mixed into what are otherwise formula sports genre comics...
It's just the ma he brings to it, I guess, if that's even the right word. That Miyazaki thing of just trying to bring some life to his scenes, but in that quiet, quiet way. (Maybe I just don't know all the manga guys who have that Miyazaki thing going on-- I have to imagine he's a bigger influence over there, than here, after all...).
I'm always just really struck by that guy's approach...
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wilanserulia · 3 months
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When I was a child in the early 2000s, every month I would buy the new volume of Dragon Ball. Like pretty much every boy my age I was obsessed with it.
Unlike many boys my age, however, I was also learning to draw. So after school (or sometimes even during school) I would re-create panels from the comic books that I found cool, to the amusement of myself and my classmates. While crude and unrefined those drawings were my first serious steps as an artist, and even though I've lost all of them to time I can't help looking back to those innocent days with fondness.
I owe to Akira Toriyama a lot of who I am as an artist today. Which is probably the biggest reason why hearing of his passing made me feel a pang of pain in my chest. So, despite not having drawn anything Dragon Ball related in probably a couple decades, today I've decided to grab one of my manga books and try to redraw one last panel, for old times' sake.
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See you, Toriyama. And thank you.
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monarch-moon · 10 months
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Re: that last reblog
I might get a few raised eyebrows over this but here goes...
TL;DR: Thanks to that post, I'm accepting that I'm not cut out for producing consistent forms of media, internalized ableism might be why, I'm not cancelling Elegy, but Imma just do whatever I want.
Full thing with explanations below, but beware, Imma get personal for a bit, and my experiences with ableism will be mentioned, which...I never really talk about outside of my innermost circles:
In the last several years, I always thought my inability to make comics or games or literally any other form of consistent medias was due to the fact that I "lacked discipline". That was reinforced by the fact that the artists I follow, a couple of my friends, and my fiancee, are all webcomic artists that handle/handled things at a moderately consistent pace. This was also reinforced by shit I was told when I was younger IRL, when my undiscovered neurodivergency was excused by shit like "you're lazy" or "you lack discipline" and other similar statements.
In the last several years, I've tried time and time again to make some consistent medium in which my stories can be told, namely comics and games. I wanted to believe that I was doing it for the love of my stories, but in truth, I was doing it to "improve my discipline", which inevitably, ended in failure time and time and time again, and with each failure, hatred for myself increased, and in the last couple of years....it began to extend to my confidence and my stories. It all ended in one thought to everything: There's something wrong with me.
Recently, I felt like I experienced an artist's existential crisis, thanks to the one-two punch of burnout from doing Elegy Chapter 1 and being slapped with arthritis-related issues: why do I create, am I a good artist, why do I love these stories, is there really a right way to tell a story, do I ACTUALLY love the stories I make?
Well obviously, yes, I do love the stories and worlds I create, but for whatever reason, I genuinely cannot get myself to do anything beyond disjointed art pieces of stuff that would be classified as "spoilers". My followers want something more than that, I thought. They want stories.
But then that post came across my dash, and I felt like I was hit with an epiphany.
For one, I was projecting onto the followers I do have. I know those that truly stick around through my inconsistencies after all these years will love the stuff I create no matter the form or medium, and no matter how out of context it is. I should believe that rather than the imaginary expectations that have been placed on me for years.
Two, it was never about a lack of discipline....I was actively working against my neurodivergent brain, AKA how I function entirely. Of course it wouldn't work! It's like asking a mircowave to be a washing machine! Realizing that lifted a huge weight off my shoulders as both an artist and a person.
Three, I create because I love to. That's it, that's all the reason is! I love the art of creating worlds and weaving stories and writing fun and complex characters, and I love seeing how they all interact and change and influence off each other! The world influences the characters, the character influences the story, the story influences the world.
Soooo, why not draw whatever I want, do whatever I want, and be whatever I want? Out of context sketches and arts and insane ramblings is just as valid as a medium right?
While I do have people who work on webcomics, I also know and follow people who do this exact thing: draw things relating to their story, attach a blurb to said pictures about their worlds and characters in various forms of medium, and nothing more.
So I'm going to try that. Forget the manga....well okay, I might still do smaller comics for funsies, but forget "proper" mediums, Imma do whatever I want, and I know people will love it, no matter the numbers! Gives me a LOT more room to experiment with different styles and mediums and the like!
If you've managed to read this far, thank you, from the bottom of my heart. I do have a terrible relationship with social media and how the internet is nowadays, but I do cherish the followers that have stuck around this far. I wanna do things for y'all, but above all, do things for me.
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kenthenugget · 1 year
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I Don't Get Tangents (Art Rant)
During my formative years as an artist back 2017 up to early 2020, I can remember watching a ton of art related content ranging from DeviantArt cringe video's to tutorials on how to draw manga to general art community topics like tracing and so on. But up until mid 2021, I had never heard of tangents. And even now, I still dont fully get it.
If you don't know, a tangent is pretty much when lines intersect in a visually non pleasing way. There's a great blog that goes into this which I'll link here:https://schweizercomics.tumblr.com/post/11966164633/the-schweizer-guide-to-spotting-tangents
Let me be clear by saying that I do know what tangents are and what they mean. I'm not an idiot. And its not like I don't understand why they're bad but at the same time I don't get it, if you know what I mean. I've seen examples of tangents where it does a good job at illustrating why its bad but there are some where I just cant see it. Going to the post I linked, I had a difficult time discerning what the tangents were for examples 2 through 5 until someone pointed them out. Even then, I still didn't find anything wrong with them despite the tangents. And if I'm being honest (and I mean no shade at the creator of the post), it does feel nitpicky. Because you wouldn't know it was a tangent unless someone pointed it out.
I guess in general, tangents are not to big of a deal, which is probably why I never heard of them until recently. It is something that can be easily avoidable, especially if you're not that skilled of an artist. But for someone like me who is a perfectionist, tangents act as some sort of curse. Especially when it comes to digital art.
I honestly feel its a lot harder for tangents to form in traditional works than it is for digital ones. When you're creating a complex illustration on paper, the backgrounds, characters, and other objects are on the same surface. As opposed to digital where you can separate those things via layers, and this is where tangents often tend to form for me. Since everything is separated, I'll tend to work on those elements separately when inking. And its not until then where I turn on the character or background layer, I see tangents forming. And only when its inked do I notice these and not when I'm sketching them. Maybe that has to do with the pencil brush not being as thick and bold? Im not sure. This has happened to me constantly, ever since I began separating my backgrounds from the layers my characters are on. Tangents just form and there's nothing I can really do about it, unless I revert to drawing everything on the same layer. And its a problem when it comes to comic pages as well. Particularly with speech bubbles and sound effects, which is a whole other can of worms entirely.
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Now this doesn't mean I hate everything I've drawn in the past year or two, but noticing these tangents really bothers me. That these images are immediately deemed bad because of one or two tangents caused by separation of elements on layers. And like I said, all of this feels very nitpicky, as in you wouldn't notice it unless you were actively looking for it. It honestly feels like tangents are a fuel for perfectionism, an unhealthy amount of it at that. Its partially why I try not to let it bother me and do my best to avoid it.
No one is perfect, and that's okay. I don't think something as small and hyper specific as a tangent should bring an illustration down. Hell, I'm pretty sure art created by your favorite artists have one or two tangents in them that down make them bad because of it. Im not really sure how to end this but I don't try to be perfect as an artist because no art is perfect. And if it was, is it really art anymore?
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lunarharp · 2 years
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a random draft where i was ramblingg about witch hat & art to myself for myself :)
rare time i feel like actually going off about the thing i’m having fun with right now in more detail ... but not on twt where strangers might try to discuss back at me lol sorry but that is scary. (not that you even have the room to soliloquy on there)
i love how there's characters for varying types of artists to relate to. people like agott who have been adept at drawing from a young age but feel overwhelmed by feelings of not meeting their expectations. and are driven mostly by feelings of wanting to prove their worth..
people like oru who have always been around the art but now are burnt out from commissions and wondering just what they're drawing for... and ones i relate to the most personally like coco and qifrey, who started drawing at an older age to the skilled people around them. like coco i'm so happy that i'm in the world of drawing(/magic) now and excited every day but also weighed down by fears that i'll never get to what i where i need to be after starting at this late stage and also whether i'm really cut out for this....
and like qifrey i only started drawing after a narrow escape from trauma... i started drawing to make sense of what my life is now, just as he was invited by beldaruit to become a witch because it was the only safe path he could take. (although i've not been through anything quite like what he's been through... ouagh)
and there’s tetia who just wants to draw to make other people feel happy about what she’s made, to have fun, and spread hope and happiness and gratitude. who feels so happy whenever someone thanks her for what she’s created - i understand now how it feels to want to thank them for thanking her and how making art, when you get a meaningful response, can be a truly warm communal type experience. but you do need that response - her overwhelming happiness when the dragon thing was happy and she said it was the first time she’d ever felt fully appreciated for her magic and it made her soooo happy. she had been drawing until then, but it was the last puzzle in place to make her realise the breadth of what magic can be for her.
and riche who is determined to not lose the “her”-ness from her art, doesn’t want to learn new techniques and become more regular and orthodox in style if it means she feels she’s losing something... i get that!!! precious autistic-coded child... the ways we feel about our art differ depending on our own mental landscapes. hahhhh... shirahama said she began this series because she was having a conversation with artist friends about how it feels like drawing just really is magic. i mean..... it is.
i think writing feels like magic too, and i’m glad i can do both now. any creation is total magic. i’ve drawn scenes that were in my head and that’s let other people see them and if i can trust their comments about it, has moved them in some way or at least let them imagine a scene or a situation that they wouldn’t have imagined otherwise. but it’s different from just telling someone about it. when you draw something, or write something it really exists now - outside of you. THAT’S SO WEIRD.
i liked drawing a lot of takarazuka things (before i realised i got kind of burnt out drawing all this transcore stuff that people were not exactly responding to because it’s so niche and weird lmao) but drawing fanart for something that also ONLY exists in art is so special. it’s not acted by real people. like.. they’re just little people that someone drew and now i draw them too. total magic. and she gets up and draws them every day the same as me...
i love that a manga isn’t just art, it’s storytelling too. doing both writing and drawing at the same time - it feels like such a perfect and fascinating combination of skills and facets of creation. i’m better at writing than drawing, so i don’t feel like i can express my original stories well enough in comic form just yet. but i might just get there.
the world is so confusing and overwhelming and terrible every day. only creation is something i can understand. sometimes i can’t understand it - when i feel REALLY bad, it’s definitely like, what’s the point. and i wish i had more things to experience at present than just creation - i want to be outside and just feel and be as well as create. and at some point i’ll definitely stop posting my creations online. but creating has become something that i don’t need to understand the reason for it - so at those times when i wonder what the real point to any of this is.... lately, i usually still create anyway. just as you’d still breathe and sleep even though you’re hurt and confused by the horrors of the world. it’s becoming how i express myself. i find myself drawing pretty much every day because it’s part of how i make sense of shit now and i naturally want to do it. not doing it is painful.
i hope this magic continues. i hope it becomes far more wonderful than i can even imagine from here.
and i won't lose.
#things really are different if you start drawing in your mid/late 20s or onwards.#you haven't developed your idea of yourself as an 'artist' at the time your brain was developing your identity.#but reading something that is basically saying- it's not too late and you have your own magic that only youan do... is so heartening.#also the manga is very gay. it's not THAT shockingly original and fascinating a story- but like...#i just don't know many ongoing fun series with interesting lovable characters where there are also major representations#for disability race queerness etc.#esp if tetia is trans. shirahama-sensei you can tell me...#MOSTLY IM LOSING MY MIND AT WHERE THE SERIES IS GOING LIKE I AM SCARED. my theories are dark and i fear for qifrey SOMEONE HELP HIMMM..#ONCE AGAIN LET SOMEONE HLEP YOU YOU QUESTIONABLE AND TRAGIC GAY LITTLE SKIRT MAN#i hate that i had to just let my fic be so short. I CANT WRITE ANY MORE RIGHT NOW...i would have to make up so much plot stuff#bc orufrey CANNT happen they cant freaking KISS until so much is sorted out between them which requires the plot moving forward and..#AUGHHH !!!! sensei please just tell me what happens please please please please please please please please please#the next chapter looks hella plot-ful but STILL..it's going to take YEARS..i just want to know if qifrey IS GOING TO SURVIVE THIS SHIT !!!!#if the brimhats [redacted] then he'll [redacted] and THEN WHAT IF [redacted] has to [redacted] I FEEL LIKE SENSEI'LL DO THAT !!! SCARED#SURELLLY she'll have [redacted] have to [redacted] but i dont think shed go as far as [redacted] ??????#i plan to go to japan next year if possible anyway but what if it's too early for an anime-fuelled merch section in animate. please#this is like the first new and non-zuka thing i've been hyperfixated on for years. i need official qifrey and oru items. I need the items#once again i feel weird putting my personal feelings and theories on the internet to an audience of nobody but once again we will die.#am i going to be on my deathbed thinking 'oh i shouldn't have happily gone off about witch hat on tumblr that time how embarrassing' no.#do you know how worthwhile it is to enjoy something. and to basically avoid other fanworks for the most part so you're just surrounded#by your own pure and enjoyable feelings.#i actually went to a local queer art place yesterday and like. man i was very different to them but#there are people somewhat like me out there huh. somewhere. i'm going to make zines and art and express my world. even if just a bit.#literally why would you priv reblog something like this i think there is something wrong with you? i feel better about myself now#i will find the ones like me not the ones like you <3
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mi4011hemanshapeiris · 3 months
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Mai Yoneyama Secondary Research
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Mai Yoneyama, born on July 12th, 1988 in Nagano, is an animator and illustrator based in Japan. Her most popular works include "Kiznaiver" (2016), "Cyberpunk: Edgerunners" (2022), and her work on the animated music videos for J-pop star, Eve. PERSONAL LIFE AND EDUCATION: Mai Yoneyama was born in Japan. Her father is Japanese, and her mother is Taiwanese. She spent a period of her life in Taiwan as well. Mai Yoneyama is the youngest child in her family, having an older sister, who is always praised for her accomplishments, which she says must be the reason that she's a perfectionist, feeling defeat more strongly than others. Mai describes herself as a "typical drawing lover". She would always draw pictures on the blank paper at the back of calendars, alone in the countryside of Negano, while her grandmother was sewing close by. Drawing inspiration from anime, she wished to be a manga artist in elementary school, then an illustrator in junior high. Mai Yoneyama originally thought of going to a college for architecture, but she also wanted to be involved in animation and art, therefore enrolled in an anime vocational school. She attended Tokyo Designer Gakuin College. When she graduated from vocational school, she joined Gainax as an animator. The passing of her father in 2017 changed the trajectory of her career and the decisions she wanted to make with her life. WORK AND CAREER She started working as an animator at 19 years old. She describes her work experience at Gainax to have been difficult at first, as it was a commission system. She did her best as an "in between-er", and lived with her parents sending her money, but this only lasted about two years. She started her career after this. In 2013, she was in charge of character designs for "Kill La Kill" and "Kizuna Ever" in 2016. But she says that the more important she became, the less creative it was for her.
After her father passed away in 2017, she decides that she wants to make things with her own technical and imaginative skills.
Around this time, she leaves the animation production company and starts freelancing. In 2019, she worked for SSS by applibot, working as an illustrator and posting them to Pixiv. In 2021, Yoneyama had a solo exhibition named "EGO". During this time, she thought of herself as a commercial writer and entertainer, as apposed to someone who leaned into artistic expression. LATEST PROJECTS: On November, 2023, she hosted her solo exhibition "EYE" compiled works that she drew as a hobby, illustrations, solo exhibition works, and animated works that she has published. Mai is currently working as an illustrator HOBBIES AND OTHER INFO: She's very relatable in a sense, due to the fact that she draws lying down on her bed sometimes. She also mentions how she has never drawn anything in under an hour before, which i personally connected to. I also relate to her stance and opinion on Artificial Intelligence; the feeling as though "letting the AI do the work" will make my process less interesting and enjoyable. Mai Yoneyama describes illustrating as capturing a single shot or a frame of an animation. She aims to create a transcending genre in her work, trying to increase the level of refinement that she puts in her methods, and what she wants to express. SOURCES:
*please click on the underlined words for the links* Youtube: Youtube channel Documentary: EYE Art Behind Animation and Illustration Passion of Drawing: Naoki Urasawa & Mai Yoneyama Live Drawing
Other Sources:
Mai Yoneyama, PALOW. The world of globally recognized "comic art" Yoneyama Mai: twitter The Art of Yoneyama Mai An interview with Mai Yoneyama and Kei Mochizuki  Mai Yoneyama's profile on Artstation NewsWire Article
2024/03/08
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rpgmgames · 4 years
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May’s Featured Game: Verloren
DEVELOPER(S): Choko ENGINE: RPG Maker VX Ace GENRE: Horror, Adventure WARNINGS: Flashing images, loud sounds, sudden sounds/images, full list (contains spoilers). SUMMARY: Chris Winter, find himself alone and lost in a black void filled with nothing but coldness. The only warmth you feel comes from your breath. In this void the young boy sees a door filled with light, trying to reach the door only leads to the boy to fall deep into a world filled with nothing but nonsense. Only when you find the key, then you’ll be able to leave.
Download the demo here! Our Interview With The Dev Team Below The Cut!
Introduce yourself! *Choko: Hello, I'm Choko! I'm the developer, artist, and writer for Verloren. I've been messing around with rpg maker since 2013 but finished my first finished game in 2016 which is Desolate Village. I've also made other games since then. Those being Demon Tea, Friend Hunt, and Star Detective. So Verloren isn't my first rodeo in the whole game development stuff, but it is the biggest project I've ever work on so far. Besides game dev stuff, I'm a huge rpg maker games, horror games, rhythm games, and just games with a interesting style to them.
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What is your project about? What inspired you to create this game initially? *Choko: Verloren is a horror adventure game that focuses on Chris Winter, a young boy who finds himself alone and far away from home because of this he won't stop for anything to find a way home and learn why did he arrive here. During the course of the game Chris would meet others who have their own goals. What inspired me to make Verloren is a bit hard to say from what I first started to work on it back in 2017, I was mostly trying to work on another project after finishing Desolate Village. It could have been something else but I really forgot. But since I took a huge hiatus year break during 2018, I would personally say the time I actually initially started to work on Verloren was in February of 2019. Since everything was rework with a fresh outlook on everything, so the whole head space with Verloren is totally different from 2017-2018. What inspired me when I went back to rebuild/fix the game was friends, since their support made me feel I could go back to work on the game. During 2018 I would say I wasn't in the best mood while working on the game, so the support my friends gave me really helped a lot and encouraged me.
How long did you work on your project? *Choko: I've been working on Verloren for three years now. But will say 2019 to now is when actually development started/actually got going. 2018 I took the whole year off to cool down/chill. So the Verloren of 2017-2018 is very different from the Verloren of 2019 to now. If that makes sense....
Did any other games or media influence aspects of your project? *Choko: Oh boy, this section might be very long since there's a lot of games and media which inspired/ influences Verloren, though for many different reasons. Will say the two rpg maker games that inspire me a whole lot when it comes to everything they do is Mare and Akademia (I know it's just a demo still at the time writing but it's very good. Good demo, like the characters are great!! Everything is very nice!) Other rpg maker games do inspire me, mainly friend stuff but Mare and Akademia are two games I really love and wish I can make Verloren a game which has characters which feel realistic in a way they do. Like please go play them. Besides rpg maker games will say that NieR Automata, Okage: Shadow King, RE 1/RE 0, Deemo, Rule of Rose, Smile For Me, and the Kirby series are games that just really inspire me with Verloren, there's just certain aspects of them which I hope I can capture in Verloren. Other than video games, I do get a bunch of inspiration from artist I follow, comics/manga, and anime though if I mention all of them it would just lead me to ramble away, but will say Pandora Hearts and Death Parade are two series I really love and both. I just enjoy series that shows character interaction and bonds, because that's a main part in Verloren. I really just get inspire by character development if you couldn't tell..... ^^;
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Have you come across any challenges during development? How did you overcome or work around them? *Choko: Besides the 2018 thing I mention earlier. There has been tiny bits of challenges, like with creating maps, since it takes me a while to get into the mood to make them, but wouldn't really call it a challenge. Since all the time I just have to take time away from the map to gain motivation to make them. Another challenge I guess would be writing cut scenes which I love, though it's a whole process of making sure the characters aren't just rambling or going off-topic since when I write I tend to get in character, as in voice act the lines or try to think how they would. Though the process isn't really a bad challenge since it just takes a while until I get it right.
Have any aspects of your project changed over time? How does your current project differ from your initial concept? *Choko: There's been soooooo many changes to this game. The biggest change I would say is the characters, they had a lot of design changes and personality/motivation changes. But other than that, I would say the mood of the game change a lot, also how scenes play it, originally it just felt like stuff happen to happen. Now it makes a lot more sense and isn't just some random thing I added. Sadly I can't list everything that change because that's spoilers but trust me everything change for the better.
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What was your team like at the beginning? How did people join the team? If you don’t have a team, do you wish you had one or do you prefer working alone? *Choko: At the beginning there wasn't a team, since I wanted to do everything solo. I mostly enjoy doing art, writing, and eventing the game. Though currently now there is a team, mostly with people I know, it's more so just a critique/feedback team + voice actors. Currently there are only two VAs since I didn't want to focus on voice acting before I had most of the game done, in the far future I may make a post about it. But so far the whole team is more so just a chilling area then anything else and I enjoy all the fun talk that happen there.
What is the best part of developing a game? *Choko: The best part of creating a game is to see the characters you created come to life. I just really enjoy seeing everything come together. Idk I just find it cool that when making a game all starts out as concepts/ ideas and then after days/weeks/months of work it becomes a actually thing you can look at and show others. Most cutscenes in Verloren I get super happy when I finish them up, because I can see them as a real thing rather than a bunch of ideas of "this is what I'm going to do". Also the joke/shitpost memes....they are also the best part of making a game.
Do you find yourself playing other RPG Maker games to see what you can do with the engine, or do you prefer to do your own thing? *Choko: Yep!!! I play a lot of rpg maker games, I really enjoy seeing what other people do. I just find it cool that anyone can pick up the engine and learn how to use it. Also it's a fun way to find inspiration, just seeing other rpg maker games and being like ">:O I didn't know you can do that!!!".
Which character in your game do you relate to the most and why? (Alternatively: Who is your favorite character and why?) *Choko: This question is very hard, mainly because I relate to because a lot of characters in the game I relate to in tiny levels. For my favorite character it's Vladimir....I do like every other character in game. Chris is my second favorite I have to say (kinda a lie since ties with another character) but Vladimir number one, he's just soo much fun to write. He's maybe the one character who has a lot of scenes which gets a huge smile from me.
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Looking back now, is there anything that regret/wish you had done differently? *Choko: Not really, mainly since I was lucky to be able to take a huge hiatus which help me in 2019 to rework everything. So every problem I had with the game I fixed.
Do you plan to explore the game’s universe and characters further in subsequent projects, or leave it as-is? *Choko: I would just leave the game alone after I finish Verloren, it's a game that doesn't need any follow ups because I feel it would just take away from the impact when you get to the end. There really isn't anything I would need to explore, since Verloren is meant to be a single game and that's it.
What do you most look forward to upon finishing the game? *Choko: I look forward seeing how people react to the full game, I am low key shock on how people are reacting towards the demo and all the tiny predictions/speculations. Also the warm positive feedback towards Vladimir is shocking, since I thought no one would like him because of all those jokes/puns. I hope the final game has the same positive reaction, also that other characters get a warm positive feedback towards them.
Was there something you were afraid of concerning the development or the release of your game? *Choko: The only thing that worries me is that if I mess up and people can't understand reasons why x character did that. Since one of the main things with Verloren is that characters have their own way if viewing stuff. Like morality is pretty gray because I don't want to write a black and white story.
Do you have any advice for upcoming devs? *Choko: Main advice I'll give out is placeholders are your friend. Don't spend time making assets for a system you didn't test and you test it and it doesn't work. Just have a placeholder graphic which helps you test it and when it's done you can always slap on the asset. Following up with this, create a debug room. It would come in handy to test systems/ events than having to play through your game to test it and learn you need to fix it.
Question from last month's featured dev @cheesesteak-horror: Do you have creative processes you practice before starting development? *Choko: No, not really. I often just jump right into development and go from there. Most of my practice come from when I work on small stuff or just when I'm bored I often just mess around with things.
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We mods would like to thank Choko for agreeing to our interview! We believe that featuring the developer and their creative process is just as important as featuring the final product. Hopefully this Q&A segment has been an entertaining and insightful experience for everyone involved!
Remember to check out Verloren if you haven’t already! See you next month! 
- Mods Gold & Platinum
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holycow99 · 3 years
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石田お寿司 12/9/21 stream translation Part 12
This is not the full translation of the stream. I only translated the parts I could understand & interpret or parts I found interesting/important. I’m still a beginner in Japanese, so the translations may not be accurate. If you want to repost, please repost at your own risk.
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(t/n: ** means translation may not be accurate.)
C: From your perspective, are editors someone who nurture (mangakas)? Are they gonna continue to be a presence who shape a part of you?
I: Nurturing? I don’t even aware of it at all. I think that applies to each other. I think both shape a part of each other as the relationship deepens. The editor gives feedback and the writer fixes the story based on the feedback. That’s how a work is created. I think both are shaping a part of one another. The writer and the editor becomes that kind of existence to each other and that’s how they both grow and change on their own accord. I don’t think they help writers grow though. To me, helping a human to grow is presumptuous/stupid.
(t/n: The word ‘okagamashii’ means both presumptuous and stupid. I’m not sure which one of them was he referring to in this context. You can interpret it as you like.)
I: Is the next Choujin X gonna be release soon?
I: Yeah. I forgot how to draw it in the middle of drawing the draft, so it took me some time.
*Ishida mentioned that he’s finding time to do both choujin x and animal rap, as well as drawing JJ’s illustrations.
C: I’m happy there’s a lot of streaming videos lately.
I: There’s not a lot lately, since I went away for a while. Maybe the duration was actually shorter than I thought it was.
C: Let’s stream until noon.
I: Well…it depends on the situation. I do think of that. I can’t help but do my work during streaming. Just like what I’m doing currently. If I play games, I’ll just play and then when it’s over, I can just end the stream. But when I’m doing my work, I don’t know when I should end it. I’ve no choice but to finish my work. In other words, I’ll be streaming until I’m done with my manuscript. For me, doing that is good because my work can progress. It’s like I’m being monitored. For a period of time, OPM’s artist, Murata sensei did that before but he quit for few reasons. I think it’s good to feel like you’re being monitored. Hamada Yoshikasu sensei did that as well. He pretty much streamed him working everyday. I’m not sure whether he’s still doing it.
C: Do stream every night.
I: That’s a bit…This is also difficult for me to do. I like making plans on what I should do. For example, “what I should do for this and that day?” or “what if I do this with this pace?”, but to actually follow the plan is hard. You’d feel lazy on the very day you had a plan. People who thoroughly follow their plans are admirable, aren’t they? It’s not like I have the need to follow it. But then, I wish to be able to do that.
C: If you get bored drawing the background, I want you to stream while you’re working on it even if it’s on irregular basis.
I: For the background, I must finish doing them all at once, if not it’ll take a few days. There’s a limit to what kind of work I can stream. I don’t want really wanna show me working on the latest chapter. It’s the latest chapter, after all. I’ll show the chapter after I’ve drawn it properly. This one is basically me fixing the chapter 2, so it’s fine.
C: It’ll be nice if there’s a notice before the stream on the day itself.
I: I see. It’ll be easier to watch if there’s a notice. You can arrange your time. But then, it depends on my mood. I‘d feel sorry if I suddenly don’t wanna stream, but you guys are already excitedly waiting for it. So, I’ll just do it randomly.
C: I can prepare some sweets if there’s a notice beforehand.
I: Well…Maybe I’ll at least give notice on that very day. If I really wanna stream, then I might let you guys know beforehand.
I: The 30,000 commemoration. I might not do anything for it. But I’ll keep that as a memory. Even someone like me can have that amount of subscribers with this kind of content. I’m thankful for that.
C: I turn on my notification, so it doesn’t matter if you tell us beforehand or not.
I: Oh, really? Then, I’ll do it as I like. It’s better If there’s a notice. Well, I’ll do it if I feel like it.
C: This is random, but I only turned on your tweet notification.  
I: Sometimes, I forgot to update on my twitter though. I update it when I’m streaming.
C: 30,000 subscribers is amazing! It’s more than the number of people in my home town.
I: That’s true. If you think about it that way, then 30,000 is amazing.
*Someone wanted Ishida to stream the drawing of the Choujin X’s volume’s cover, but he said it’ll be hard to do that.
C: For me, I like for the cover to be a surprise.
I: Hm…I probably think so too.
I: For me, regarding choujin x, I want everything about it, such as the drafts, to be a secret. If I got to do another manga, then I might…ah, but that probably wouldn’t be possible due to my personality. I do kinda want to be monitored when I’m drawing difficult stuffs. It seems to be efficient for me that way. It could make me feel motivated if you guys watching me draw them.
*The adult comment came back.
I: Can I do something about it? It’s probably just random comments. Report or timeout? What’s timeout for? Should I try time it out this time? Did it time out?
*The comment finally gone. It’s troublesome though. I have to do something about the comment every single time. I should leave it to the dark moderator.
I: It did!
*Ishida mentioned that he’d timeout this one fan if they commented something unpleasant.
C: That could be a reward itself.
I: What? Me banning that person? That’s already a stalker attitude. You mean it’s because I noticed them, right? There must be such people. But what a pitiful person if that’s the only way for them to be noticed by others. Doing what the other party dislikes, then seeing their unpleasant reaction. Being happy just by the fact that the other party reacted to them is already a lost cause. Don’t wanna be that kind of person, right?
C: It’s amazing how you can have a phone call with someone everyday.
I: It depends on the occasion. Like when you really feel the need to talk or when you’re having a tough time. I too had times when I randomly just called someone because I couldn’t concentrate working. When I thought it’d be good for me to work while conversing, then I’d call someone. But the other person also has their own life, if this happens continuously, even if they say okay, they must be actually enduring it. I mostly speak to my work-related friend.
C: Being a mangaka is a lonely job, isn’t it?
I: Yeah, you’re right. This is also another difficult issue. It might get harder to confront my work if I spend more time with others. So, especially, recently, I tried to get myself more motivated. I’ve isolated myself around until the end of summer, but as I thought, working with people is easier for me, mentally speaking. I have somebody to listen to me and I feel less pressured, that is, they give me some kind of advice and I can apply them.
C: Do you consult with the editor in charge when you’re at loss?
I: I think I do. I did consult with Mr. Matsuo at the beginning. But then, I think it’s important to resolve your problems on your own. I do think I have a lot of people I can consult with, and that’s totally fine, but I don’t want to do that. I want to find the answers that I’m completely satisfied with by myself. So, I hold myself back from seeking others’ advice. I did ask Ms. Towada about stuffs on JJ when I had some questions since she gave good answers.
I: Well, I wanna work on this manga randomly. And by ‘random’, I don’t mean sloppily. I wanna work on this manga in a way that’s appropriate for both the work and I. So, I thought it’d be better for me to seek less advice or opinions from others. I’ll do differently if this way isn’t working.
C: You’re a wise person.
I: Obviously. Hahaha. Of course. It’s because I keep thinking about things like this. I hope you find my words useful.
*He then mentioned that he preferred the way of doing things randomly, but it might not be suitable for certain people. However, it’s okay to seek advice.
*Ishida recalling the conversation he had with Ms. Towada regarding Hoshi Sandek.
I: “Hoshi and Arima look similar, right?”.
T: “Have you seen how Arima Kishou looks like?”.
I: “Yes, I have… They look similar, right?”
T: “You mean their characters’ overlapped?”
I: “Not that.”
T: “Hmm….”
I: Hahaha. What do you guys think? Do Sandek and Arima look similar?
C: Are you a TG bandwagon fan?
I: Hahaha. I might’ve never read it properly. But I legit did read TG recently. I’m not kidding. I took a look at it again. I’m thinking of accepting TG. It’s not that I don’t. I wanna accept it more. All said and done, I’m really glad I wrote TG. It’s good that I have something to leave behind. It’s definitely a good thing.
C: Have you ever played Red Dead Redemption 2? (comment in eng.)
I: Like I said, short time. Short time? Little time. (Speaking in eng) I wanna play it though. I wanna play more, but I’ve no time. Too busy.
C: I think Hoshi is actually what Sui looks like. (comment in eng.)
I: She’s saying Hoshi looks similar to me. Are you kidding me?
*Ishida looking for another page to draw.
I: Please take a look at this version of the chapter in the magazine. This will be in the comic as well, probably. They’re both the same.
C: Sensei, are you gonna sleep after this?
I: Nope. I’ll probably check whether Hitman’s already downloaded after I end the stream. After that, I’ll eat and then finish up my upcoming work. I need to add colour for the pages. And I kinda wanna draw an illustration. Have you guys seen Itaewon Class on Netflix? It’s from a Korean webtoon. It’s been made into a drama and I was super addicted to it.
C: Park Saeroyi? (The name of the drama’s mc)
I: Yes. That one. He’s really cool. That hairstyle. I wanna draw Park Saeroyi, if can. There’s this sassy kinda girl in the story, right? That girl is a total beauty. Yi Seo. (t/n: Yi Seo is the FL’s name.)
I: I wanna draw real humans. I’ve been drawing them lately, not that it’s a problem, since I’ve been drawing manga only.
C: She is pretty!!
I: I know right. She’s gorgeous.
I: I read a little bit of the original work, and it pretty much the same as the drama, so I thought the original work was amazing. But then, the Japanese version changed it into Roppongi Class. It’s a different vibe… Does it really matter if it’s in Itaewon? They changed it to suit Japanese readers. Was it the Line Manga or was it not? I don’t remember, but they did that. Just let it be in Itaewon or Korea. I was like “Don’t f*** with me!”.
C: Marunouchi Class.
I: Haha. I’m drawing that. Marunouchi Class. (t/n: Marunouchi is a commercial district in Tokyo.)
I: Itaewon is better. There’s no such place in Roppongi. I’m not familiar with Roppongi though. It may have places like this, but it’s better to showcase the vibes of Korea. Itaewon is a place packed with foreigner. It’s a miscellaneous street. It’s close to Roppongi now that I’ve put it that way. But still…Those who subscribe to Netflix, I recommend you to watch Itaewon Class. They only shot scenes that were important, so it’s really easy to follow the story. Such a beautiful drama. There were quite a lot of cliché moments, but there were also some unexpected twists in those moments, so it pulled you in. Korean entertainment is far ahead.
*The assistant guy finally went to sleep.
I: Oh, you’re gonna sleep now? You definitely can’t oversleep. Don’t mention my name as well. Haha. Do your best as an assistant. Okay, after he left, everyone takes a screenshot. I’m gonna send it to his boss.
C: Sensei, do you read the manga “This is Good”?
I: I don’t. Is it an ecchi manga? Is it the one in Tonari Young Jump? Is it the one with beautiful drawing probably? I wanna try reading it. I need to cultivate (?) and boost the popularity of Tonari Young Jump. I’d like to take on that mission.
I: Has Mr. assistant slept already?
C: I won’t sleep then.
I: It’s okay 2x. Please sleep. Don’t worry 2x. Nothing’s gonna happen. If you’re worried, you can watch it later.
I: I just thought of the number 1 prank he shouldn’t do. I wanted to ask him to draw shit on the manuscript. I wanted him to leave my mark on the background. But that’s definitely a no-no. It’ll be a problem. However, that kind of assistants do exist. Not a lot, but there are assistants that play around.
Part 13
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peikonlainen · 3 years
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Just a quick question but what often gets you inspired?✨
Oh boy ehhhhhh - here we go to the never ending rabbit hole!!
Sometimes small things gets my attention like e.g. squirrels paws, unique red face of a person at a cold day or seeing chair upside down on icy lake (honestly I am now working on long comic about trolls inspired by that chair).
Comic art and animations inspires me greatly! Lately I have been inspired by animations gems like the thief and the cobbler, treasure island from 1988 (and other Soviet Union animations) and the king and the mocking bird. The animation process fascinates me greatly, how can one make smooth and imaginative animations is wonderful! I can't get enough of it all.
Also concept of kindness inspires me greatly. I have gone throw...lets say a lot. I love stories that show kindness where it is needed, e.g. Tove Jansson's story of invisible child. The child was bullied by their family so much that they turned completely invisible and lost their own voice, eventually they found confidence and selfworth in themselfs thanks to kindness of Moomins. I want my feelings to be seen and heard but sometimes world or people are overwhelming. Kindness is important, otherwise we will fall apart or at least I do. I am still on my way to be kind and understanding of myself and othets but those qualities are more important to me than ever.
Couple weeks ago I started to collect stuff that inspires me or I find interesting. I will list most of them below. If I am not saying anything about certain box, it means I enjoy the show/comic/meme/animal but cannot put my finger on why. Usually those make me smile and give new pespective about life. Somethings might be there twice because I am forgetful baboon!
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Junji Ito's horror comics are visually out of this world! But my fav is his humorous comic about his cats. It was so different from his other comics that I fell in love with it.
Emma manga made by Kaoru Mori. Usually I can't stand romantic stories but the characters but the story and the art works perfectly together in her comics.
Comics and animations of @cecameron are gorgeus and fun!
Tove Jansson's books, comics, art and life in general.
Rainbow Road from Muppets is my favourite song and I wish it would be played at my funeral one day. Its hopeful song that fills me with joy.
Entranta from Shera. She never gives up, I wanna be like her! I wanna see failure is part of the process and helps me get further little by little + its nothign to be shamefull of.
Ponyo's fathers frustration is relatable, also the whole movie is wonderful and colorful. Its maybe my favorite ghibli movie.
Scarr my beloved weirdo! The image was in the tarot pack of the grim adventures of Billy and Mandy and he is of course the hermit (which is my personality card)
@deep-dark-fears comics surprise me by giving new ideas to express fear.
Hugo Simberg was Finnish artist at 1900's. Symbolism and sympathetic characters of devils and death has inspired me since I was 8 years old.
Treasure planet is one of my favourite disney movies. The father son relationship between Silver and Jim is great and makes me cry everytime.
Hypnopotamus and Warren Stone from ROTTMNT. Their relationship is wholesome and inspiring + the show itself is fun, full of action and passion! I love it!
Tintin comics are almost religious in my family. It was one of the first comics I saw different from different parts of the world and how tintin could become friends even the most oddest (looking at you captain Haddock) people is marvellous.
The penguin my belowed ❤❤❤
Mörkövahti is Finnish children book that accidentally inspired me greatly. The world of troll like creatures, magical elements in the story and research of the creatures made me fall in love in the world of the books. I often love to read books for kids or teens, they are more interesting and I don't have to fear to be faced with rape, sexism and other nasty stuff.
Stop motion animation and expecially Arman animations have been always part of my life. I have soft spot for the pirates movie thanks to it's humor, naivety and animation style.
Adventure time is one of my favourite series and couple of things stuck with me. Some people are build different, you don't have to understand it but you need to respect them. I love this idea greatly and I try to live by it.
Pinsir is my favourite pokemon and it says a lot.
Mr Pogo and other smart ape characters inspire me greatly. No wonder new planet of the apes trilogy is part pf my movie collection. I am not sure why I love smart apes as characters but it always works.
Wander over yander whole concept is to be kind and help people out, I love it.
Peto was made for me by @elle-eedee at lgbtq trolls discord server. Peto ended up becoming my ultimate comfort character and I love to draw him and make stories for him. I loved the way elle-eedee combined my favorite things to create him ❤ also their colorful art inspires me everyone I see it.
@alioutfit blog is blog of style choices of man named Ali. I want to find my own style like Ali.
The murder she wrote is nostalgic for me and I wanna get into that series again! The fact smart older woman is the main focus inspires me. I love Agatha Christi stories too so it checks out.
Hugs + rottmnt. I love hugs and the show has a lot of good hugs!
Don Rosa's Donald Duck comics are the best! Those who don't know, Donald Duck comics are big in Finland!
Heikko Peikko (meaning Weak Troll) was stop motion animation series in Finland at 70's. Its wonky, basic and charming story of Heikko Peikko's everyday life.
The meme that made me less depressed
@foxing_around had wonderful comic that made me think over my friends over my sad ass.
Squirrels, I like them a lot. They remind me of my grandpa who loved forest and nature.
My sandwich with a face
Monsters petting each others! My friend has a lot of arkham maddness board games that comes with monsters. I like to play with the figurines, they are so lovely monsters!
Concept art of toothless from how to train your dragon. Why toothless couldn't look like this little ugly thing??? I would have loved him from bottom of my ❤
Kingdom of lonely bananas sign was at supermarket. Little imaginative ideas like these are great.
Pasila series is good stuff, it was said to be Finnish South Park.
My photo of snail ❤
WoY faces are glorious
The snow queen movie from 1957 gives me live. Its one of my favourite Soviet Union animation movie.
My photo of my special secret place at summer
I know only these two from Transformers comics and their love is wonderful. Truly I haven't read the comics...I wish I could tho!
Sherlock Holmes books are awesome
New ducktales series had so many characters from the comics I couldn't believe it at first! Finally I had my favourite characters like Fethry on the show!
I love odd looking animals because I am one too
Animal Crossing is a game I thought I would never play. It looked like a baby game when my big bro gave the it to me at the time gamecube was new console. He bought it because it had a memory card and he know nothing about the game. I tried it and never looked back ❤
The ping pong animation is my favourite animation series from Japan. I got the manga even I can't read it since it's straight from Japan. It's more about the lifes of the characters and how they grow as people than the game itself (or at least it feels like it). The story feels real in a way, that the characters are three dimensional and their reactions are natural. Some charachters stop developing as players, some loose interest completely, some work hard to be the best, some forget why they played in the first place and some found new ways to live their lives. The story is good for my soul.
Comic of @catmilks made me realise there are other people like me. The feeling of the comic is relatable and hopeful, things will pass and life goes on + make sure you take care of yourself.
Comics of @ stuffnoonetoldme made me reflect my life and how I see myself.
@diva-humon has good points of life. I realised I have very christian way of thinkin even I am not religious or have ever been part of any religios.
Suomenlinna, I loved it!
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casually-inlove · 4 years
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Hello. In one of your responses, you wrote: "I also have things that I don't necessarily agree with." Can you tell us about it? I am very interested in your representation of this manhua. What do you think is written well in the story, and what is not? What would you add or remove? What is missing and what is too much in history? I would very much like to know your TianShan headcanon. I have too many "wants". I'm sorry if I was rude.
Dear anon, this was not rude at all. Indeed, you have many questions, so much as I try to be concise in my posts, this one is going to be very lengthy. Let me start with a little disclaimer. Everything below is entirely subjective. It is in no way meant to undermine anyone's enjoyment of the series, nor is it supposed to be an attack against the author. I value the comic's episodic nature and light-heartedness myself, otherwise, I would not have stuck around. It is also true that for the past half a year my interest in it waxes and wanes. Besides, I am well aware that certain groups of fans grow dissatisfied with the manhua direction. That said, I must state once again, OX has every right to write the story as they please, while the fans, no matter how displeased they may be, do not have the room to make demands of the author. So then, without further ado, some of my quibblings follow below. Beware of the wall-of-text.
1) The plot and characters get stagnant at times — these two go hand in hand. I suppose it is a prevalent gripe with 19 Days, and I am sure everyone has experienced it at least once. Some of it stems from the very way the story is told: the manhua timeline moves slowly in comparison with the readers' timeline. It works for depicting slow-burn relationships and subtle changes in the characters' outlooks. The problem is, more often than not, the latest chapters are inconsequential to either plot or character growth. They do not have the substance or the conflict to them. When OX had introduced the characters, while undoubtedly charming and loveable, they were practically walking tropes. Jian Yi, the bubbly airhead. ZZX, the stoic childhood friend. HT, Mr Popular. As time passed, OX did the clever (and the right) thing — they have subverted these stereotypes, by showing us that the characters are not who they appear to be. Thus, we learned that Jian Yi is a lonesome, affection deprived kid who on occasion dreads going back home because it's empty; his bright grin is there to hide his sadness.  We also learned that HT had a dysfunctional family and had been exposed to violence since a tender age; we also learned that he used to lead an empty life devoid of close interpersonal connections and passions, etc. I am not going to write about Mo because it is obvious and self-explanatory.
That sudden change in the perspective is what made those characters fascinating. A few of these developments co-occur with the addition of the “darker” mafia/gangster subplot. Indeed, the introduction of the criminal legacy theme (which is true for Jian Yi, He Tian, and Mo to an extent) allowed to show the wounds and troubles these characters had to face. It also dangled the prospect of an intriguing plot direction — a mafia-related story that is disguised as a school-themed slice-of-life. It was the underlying gangster plot-line that hooked me up; I kept asking myself: Are they connected (the Jian family, the He family)? Were they responsible for what happened with the Mo family restaurant? Will their backgrounds converge at some point? How does Jia Yi's kidnapping fit into all this? That sort of stuff. Alas, right now that subplot seems to be put on a backburner, which is a shame because this is the plot-line that leads to future events, such as Jian Yi's disappearance. The kidnapping is still going to happen and the threat looming over Jian Yi is still real, yet OX does very little to explain anything about it. Naturally, revealing everything at once is out of the question, but if it were me, I would have opted for unveiling bits and pieces now and then. To start with, it would have propelled the plot forward. Apart from that, it would have given the readers some food for thought and kept the intrigue fresh — they would have been cracking their heads to piece the puzzle. Finally, the characters' darker backgrounds provide the opportunity to give them development. For instance, how would Mo's view of He Tian change, if he learned that the latter had to face his warped father to save Mo (ch. 245 and further on)? Or how would Mo react, if he learned that He Tian lost his mother (presumably) due to his family shady dealings? Would it make him understand the other boy, relate to him on some level? Etc. 
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The comedy and fun, light moments are precious, but I miss those moments when the manhua challenged my impression of the characters. Right now, the plot stagnates in the sense that we know that someone is threatening Jian Yi, but we aren't being given any clues or updates on the matter, as if the whole thing wasn't important. So, in response to your question “what would I have removed”, I would say that I would probably drop quite a few school-centric chapters in favour of “criminal” subplot. Just a bit: maybe show Mr Jian's messages, or Jian Yi's mother discussing the situation with him, or He Cheng receiving some reports on the situation.  
The character recent portrayal also disappoints me on occasion. They started as stereotypical manga characters, then they were given some depth, and now they are close to becoming yet another set of stereotypes. Yeah, I get that Mo is a tsundere and enamoured He Tian is an idiot in love — OX has been depicting them as such for the past year. It would be cool to take a look at other facets of their personalities now and then too. While it’s understandable that only a few weeks have passed since the beginning of the story, OX should remember that years have passed for the readers; keeping the audience engaged should be among their priorities.
I suppose I do have a bias here because as an adult I have little interest in all things school-related, and in general, I am not too fond of slice-of-life (I typically avoid reading it).19 Days attracted me because it had some universal themes, like dealing with past and legacy, finding your path, healing from the old scars, learning to handle difficult relationships within a family, and of course its low-key “mafia” subplot. It could be that OX truly doesn't have a meticulously chapter-to-chapter thought-out plot, hence why the manhua meanders at times, or it could have something to do with Mosspaca's internal agenda. Perhaps, it is the latter and the company somehow insists its artists stick with simplistic plots for the sake of keeping their target audience. Even so, there's a catch here, which was brought to the attention by @agapaic: the original reader audience has aged up already so to keep them hooked it would be wise of OX to “mature up” the comic as well. Not in the sense of 18+ content, but in the sense of introducing more mature subjects alongside the comedy and slice of life. Perhaps, they are not looking to keep the fans but to attract the new, younger ones. Who knows.
2) Drama and comedy imbalance. It is a pet peeve of mine which I consider to be one of the prominent manhua flaws: there is lots of slapstick comedy which ends up being out of place on occasion. I do realize the comic is humorous, however, there is no denying that OX introduced themes and topics that are no laughing matters. Jian Yi's and He Tian's loneliness, bullying and ostracizing, extortion racket, absentee parents, youth gangs and violence — just to name a few. There is a lot more, but you get the picture.
It is also obvious that three out of four main characters carry the remnants of childhood trauma with them, which directly affects their present selves. All the same, these topics practically fizzle out as soon as they get introduced, or get swept under the rug with comedy. Considering the humorous nature of the comic, it is given that dispersing some grimmer topics with playfulness will be used now and then. To my mind, however, OX relies on that abrupt drama-to-comedy switch too heavily, which makes the transition steep and often out of place. At times, it creates an impression that the author does not take these issues seriously. There have been numerous episodes when emotional moments were subverted and then dropped, without gaining climax and closure. For instance, the moment that sticks out to me the most is when He Tian attempted to tell Mo why he liked him. The visuals made it clear that it wasn't easy for He Tian to say out loud, yet OX never gave the intense moment the needed closure.
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Mo brushed He Tian off and the latter just rolled with it, as if it never took him any courage to say those words, and then everything was swiftly engulfed by slapstick humour (the ball-slapping scene). A panel showing a glimpse of He Tian's face sinking to indicate he was somewhat let down by Mo's nonchalant response would have been appropriate — in fact, it would be natural for someone to get hurt when their confession is taken lightly. Likewise, I half-expected OX to show a bit more of He Tian's reaction towards Mo's story about his meeting with She Li. We got to see his expression darkening when he learned that She Li gave Mo the ear piercings, yet this time — mind you, when Mo suggested that She Li might have murdered someone — we never see He Tian react much. For the record, it was He Tian who asked She Li a rhetorical question about being able to take responsibility for taking a life.
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Furthermore, I believe that someone romantically invested in another human being would have naturally shown more inquisitiveness upon hearing a story like that. Sure enough, some would say that Mo would not have liked talking about a traumatizing event, and that is fine as well — just show it. A single panel of He Tian being concerned and trying to inquire further and Mo refusing to talk would have been a very neat detail that could have potentially smoothed the transition into humour, while keeping our heroes in character.
3) Sometimes there is too much focus on the couples. The manhua has introduced several reoccurring supporting characters which are directly linked to our main quartet. For example, Mo had bonds before meeting our boys: his henchmen, the Buzzcut. Likewise, He Cheng was the one to raise He Tian; he shaped the boy's outlook on life.  These characters all played important roles in making our boys the people they are today, and yet we know so little of their bonds. Maybe the Buzzcut is unimportant in the larger scheme of things, He Cheng, however, is not only linked to He Tian, but he also plays a part in the underlying mafia/gangster subplot. It would have made sense if he was the one to shed some light on the situation with Jian Yi and He Tian's traumatic past. I would have loved to see our boys interact with other people as well — it would have served to show the variety of relationships out there: friendships, familial bonds, mutual respect between the leader and underlings, etc.
Anyway, I am going to stop now. I could name a few more, but this text is already more than 2000 words long. I have made some posts with my nitpicking before, so if you wish you can read them here.  
link & link 
Once again, this is all entirely subjective and it is not meant to be perceived as me saying that the manhua is poorly written and no one should enjoy it. Writing and creating compelling plots is a tough job, especially when it comes to long pieces. It also goes without saying that the author should keep their target audience and marketing goals in mind. 19 Days appeals to a great number of people of all ages and that means that OX succeeded in creating something compelling. Their writing is indeed flawed at times, but there is no way around it. It is impossible to excel both at being a great artist and a good writer. While there may be things that each of us would want to change (when comes to characters or the plot), it is still important to remember that it is not our creation. We can only decide whether to keep reading and enjoy what we get or move along. There is no point in attacking the author or generating constant pessimism.
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morethanboomtschk · 3 years
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Alan Oldham: The Art of Techno Futurism
Alan Oldham is just that – a forward thinking futurist and former radio jockey whose work has long fused the not-so-distant worlds of art and music. Creating illustrations under his own name and spinning under the moniker DJ T-1000, Oldham’s status as a sci-fi visionary has made him one of the most unique and important figures to come out of the Detroit techno movement. “Detroit techno, in my view, was originally about futurism,” he says. “Futuristic black music. Look no further than Juan Atkins for that. A lot of old sci-fi movies and TV shows portrayed a future that had no blacks in it. Detroit techno was a statement that black people would be around in the far future. You can also connect Sun Ra and Mothership Connection-era Parliament/Funkadelic to that aesthetic.”
In the tradition of Sun Ra’s Arkestral manuevers and P-Funk’s explorations of funk’s outer limits, Oldham brings forth elements of science fiction, cultural awareness, higher levels of consciousness and even mythology to forge a sensibility from a future state of existence – with nods to realism interwoven. He believes those talents are innate. “I'm a natural,” says Oldham. “I had an art class in high school, but that's about it. I've been drawing since I was born.” His style – sharp, angular, forward and revolutionary – reflects both the evolution of his craft and his consistency. “My style has matured a bit, especially with my move to paintings,” he says. “But essentially, it's the same as it's always been.”
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Oldham began his artistic career as a comic book illustrator, writing for small companies such as Hot Comics, Amazing Comics, Renegade Press, Caliber Comics and a few others. “I started out like everybody else, trying to draw superheroes and trying to get in at Marvel or DC by aping their basic style,” he recalls. “I came up with my own rip-offs of characters, then a few originals of my own. But once I stopped trying to draw like other people, I was able to get in on the indie comics scene of the late ’80s. Anime and manga influences were coming in. It wasn’t so much the basic Marvel or DC styles anymore. Teenage Mutant Ninja Turtles famously came from that scene, so it was a gold mine back then. Anybody could do anything and it would sell. You could come out with a black and white comic and sell 50,000 copies. We did over 15,000 on Johnny Gambit #1.” - Johnny Gambit is an indie comic book Oldham created at Visual Noise, a studio he put together in the late ‘80s as a place to ink and letter the comic. The name was recently resurrected for an art show Oldham mounted at the Record Loft in Berlin, where he is currently based. Yet in 1986 in Detroit, Derrick May took notice of Johnny Gambit and Oldham’s advanced illustrative style – and he introduced Oldham to the developing techno sound stemming from the Motor City.
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“When I went to Wayne State University years ago, there was a place on campus called Student Center,” Oldham remembers. “We all used to hang out there between classes. Some semesters I had long gaps between day and evening classes, so I was there a lot. I was drawing Johnny Gambit at the time and I would have my art supplies with me. Derrick May used to work at this video arcade right off campus on Woodward, and lived a block away from WSU, so I began to run into him. I had known Derrick since we were kids, by the way. Like 10-11 years old. Anyway, he was coming through Student Center when he saw me working on Johnny Gambit. He said he was starting this new label and he asked me to do the label art for it. He offered me $50 for both sides, so I did the designs. $50 was a lot of money in 1986. The record turned out to be ‘Nude Photo’ b/w ‘The Dance’ and it turned out to be very famous.”
It would become the first of dozens of album illustrations for the Detroit techno community. “Derrick had this buddy who needed a logo for his label called KMS,” says Oldham. “So he brought Kevin Saunderson down to Student Center one day, and I met him. I ended up doing the first KMS logo, the one that’s on ‘Truth of Self-Evidence,’ ‘Bounce Your Body to the Box,’ etc. And it just went on from there.” - Oldham was landing gig after gig. In 1987, one of those gigs brought him to a different world: radio. An intern at WDET (a Detroit Public Radio station) the summer prior, he was then offered his own show, which was aptly called “Fast Forward,” holding true to Oldham’s futuristic approach to life. “Fast Forward” had become Detroit’s first-ever all-electronic radio program and ran between 1987-1992. Oldham had a graveyard shift initially – 3 AM to 6 AM – but his audience was vast, as he played everything from classic favourites to burgeoning techno beats from colleagues and friends.
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Some of the music given to him for his radio show was from Jeff Mills and Mike Banks, who had just formed Underground Resistance, and they recruited Oldham for yet another gig – this time in the area of public relations for the newfound collective. “Jeff Mills was another childhood friend,” Oldham describes. “Mills lived down the street from this kid I used to draw with. This kid’s dad had this high-rise at 1600 Lafayette that we used to gather at to play Monopoly every week and Jeff was in the group. Years later, Jeff had hooked up with Mike Banks to form UR. By this time, I had my radio show on WDET, and they used to feed me reel-to-reels and white labels to play on the air.
“By 1991, UR was getting stronger and they needed PR help. I minored in English and learned to write press releases in school, so I started doing that for UR for gas money. We were all crammed into Banks’ mom’s basement. Rob Hood was in the group, too, designing flyers, pasting up stuff. This was pre-Mac, of course.”
Oldham’s involvement with Underground Resistance led to his introduction to DJing. “When Jeff left UR in ’92 and they had an Australian Tour all lined up, Banks asked me to be the replacement tour DJ,” he says. “Everybody had code names in UR, so that's when DJ T-1000 was born. I went at it with gusto, ’cause it was my big break. And that was that.” - However, the development of DJ T-1000 also led to the temporary demise of Oldham’s comic illustrations. “Once I got into DJing and traveling every weekend and making music, doing comics took a back seat,” he says. “But with the slow demise of the music business as I once knew it, I’m back to the first love, making comics and art again.”
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His travels and constant connections resulted in Oldham creating art for an impressive roster including Derrick May, Miss Djax, Ben Sims, Richie Hawtin, Astralwerks, Third Ear Recordings, Opilec Music, Steve Bug, Cisco Ferreira (The Advent), Delsin Records, AW Recordings and many others. “Because of my work for Djax-Up-Beats, robots have become a theme in my artwork,” Oldham says. “People know me for that, so I decided to continue the theme in my big canvases. Big booties, stiletto heels, spaceships and robots.” Oldham’s art garnered international attention through the DJs and labels, especially in Europe, where there was (and still is) a deep fascination with Detroit techno. “When I started emphasizing on doing gallery shows in Europe, the techno art got even more popular,” he says. Although he felt something special stirring out of the Detroit techno movement, Oldham knew his calling was overseas. “All that interest from Europe… for me, just the chance to get out of Detroit and see the world and make so many international friends was a very big thing, and still is,” he says.
Today, Oldham travels the world showcasing his art, as well as his music. He continues to spread the futuristic message of Detroit techno on an international level through his talents. “My number one goal with both my art and music is to impact my audience in a positive way,” he says. “No negativity, just mood and cool. I’ve got paintings hanging in people’s homes and studios, and my music in their iPods. I want to push my aesthetic out there and leave my mark.”
This article was published on the Red Bull Music Academy website in November 2014. Written by Ashley Zlatopolsky.
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battlestory · 4 years
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BATTLE ROYALE: MANGA
Newsarama’s article on Battle Royale manga and an interview with editor Mark Paniccia and adapter Keith Giffen. Originally published on Newsarama’s website in 2003.
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The five stages of becoming a warrior on The Program.
In May (2003), Tokyopop will shrug off the image of a company that mainly publishes shojo manga with the debut of Battle Royale, the manga based on the highly controversial novel and movie. Newsarama spoke with editor Mark Paniccia and adapter Keith Giffen for more.
First things first, make no mistake. Tokyopop is publishing Battle Royale with its 'Mature Ages 18+' advisory on it. It is not for anyone under 18, and even some readers over that age will find it a tough read.
Combining themes from Lord of the Flies and The Running Man, creator Koushun Takami wrote the novel Battle Royale in 1999. The novel was then adapted into a movie by the late director Kinji Fukasaku and has spawned legions of fans. Takami went on to write the manga of the same name, collaborating with artist Masayuki Taguchi. The series is still being published in Japan.
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The novel, movie, and now manga have polarized readers in Japan, due to the manga's content. In a nutshell, the "Battle Royale" itself is "The Program," a television show in a morally and sociologically bankrupt, Stalinistic future that picks random classes of 9th grade students and puts them on an abandoned island for a televised fight to the death.
The future depicted by Takami resonates with a 1984 (or current-day America, depending on your viewpoint) feel - the students who are enlisted into the game are doing their patriotic duty, and the state is very proud of them and their "willing" sacrifice.
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Mr. Kamon - administrator of The Program
The island is divided into grids, and the students are all given kits, which include one weapon, as well as the basic necessities, such as first aid, a compass, a map, field rations, and water; and explosive collars which detonate if a student tries to escape or goes into a forbidden grid. The beaches of the island are guarded by soldiers, and from time to time, random grid squares are declared danger zones, and after a given time, the explosive collars of any students in the square will detonate. If the students band together, after a period of 24 hours with no kill, all the explosive collars will detonate. Forty-two students begin the game, last student alive at the end of three days wins.
Battle Royale's editor knows what you're thinking. "You're right, that's pretty depressing," Paniccia said. "But the themes that play throughout it - friendship, trust, loyalty, faith - keep you glued to the page because you can truly relate to some of the stuff the teens are experiencing.
"We can all remember having a crush on someone, or wanting to be like the cool guy, or having a friend who stood up for you. Now you're thrown into a situation where you have to kill the girl you like, or the guy who stuck up for you or the kid you admire and that's where you really get drawn into the series."
In the first installment, students who stand up against authority of The Program are killed, alliances are formed, and despite the hopelessness and virtual nilhism of the story, a sense of optimism sneaks in - maybe the story's two protagonists will beat the odds and will both come out the other end alive.
It's a unique story, and that was one of the things that made Tokyopop want to bring it to American audiences. "I can honestly say I've never seen anything like it before," Paniccia said. "It's a really strong story with strong messages and it's not afraid to use really, really strong images. Tokyopop wanted to publish something that would strike a nerve. My nerves are struck."
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Choices, choices...
Tokyopop isn't pushing the project out for its salacious value alone - not by any means. While, as with all product they carry, retailers will be responsible for the location and clientele allowed to purchase Battle Royale, Tokyopop is sensitive to concerns over the content. "My jaw dropped when I flipped through the pages of the first volume," Paniccia said. "I'd have to say I was more than a bit concerned about the extremity of the content. But thanks to Keith's experience and his compulsively creative mind, the adaptation of this book is in good hands."
That's not saying it's cleaned up or sanitized for American audiences by any means, though. If anything, Giffen delighted in aiming the disturbing nature of the story directly between the eyes of an American audience. But more on that in a minute - according to Paniccia, Giffen was a needed ingredient in the Tokyopop version of Battle Royale from the beginning, something that will hopefully allow the publisher to make a strong presence in comic book shops.
"Who else could this? In the beginning, one of the things we thought we needed was a recognizable comic book writer on the series," Paniccia said. "I figured the content would turn off the book retailers and the comic shops would be our best outlet. When I found out from Keith's Dominion partner, Ross Richie, that he was a big fan of the Battle Royale movie, I called him and we talked about it for a while. Keith's reputation for controversy and his enthusiasm for the property were the perfect ingredients. And thus, soon, people will hold in their hands the most infamous manga in history."
For adapting the work, Giffen was given a tight Japanese-to-English translation of the story, but his assignment was by no means just to tweak a translation. "I told him to do what he felt he had to do," Paniccia said. "I told him to Giffenize it."
It was a charge Giffen was more than happy to accept. "It's a good story that Takami is telling," Giffen said. "What I do is go in and make bad scenes that much worse. I loved Battle Royale the movie, and also love the manga. I just wanted to do it right. I wanted to do justice to it, and I knew I couldn't get away with doing a straight translation, because it would be horrifyingly bad.
"A lot of times when you work on Japanese books, you realize that they have a different pacing from us, and they also have different visual and narrative shorthand," Giffen continued. "For example, somebody may be looking at someone else with gossamer eyes and thinking good thoughts about them, and the word balloons will just say the person's name - over and over, or spend two pages trying to get the name out. That wouldn't play with American readers.
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Deceiving a Friend.
"Battle Royale had stuff like, "I have to kill you first, because you would have killed me otherwise." The translation is right on the nose. You can't give that to an American audience. Specifically, in the scene where the wicked girl almost slices her friend's head off with a sickle - in the translation, she said, 'I had to kill you before you killed me.' No way - I changed it to 'Fashion tip, red's not your color,' as the dead girl lies on the floor in a growing pool of blood.
"There was another line, during the orientation where the students want to know what Mr. Kamon did to the lady at the orphanage. The scene of what he did is pretty graphic, and the original translation had him saying, 'Oh, I sexually assaulted her.'
"I wanted to make it worse. I changed it to, 'With the right persuasion, she was more than willing to share it around.' Not quite as literal as the translation, but it clearly, clearly expresses just how sleazy and reprehensible Kamon is. That's the way it is with all the graphic content in the book - it's there, and some of it is even of a sexual nature, but it's not like you're going to enjoy it for its own sake. It's my job to make sure you don't."
It's a tightrope, Giffen explained, that he has to walk in adapting the work for American readers. Go too far, and you can end up writing your own story. Don't go far enough, and you end up with a jumbled mess that halts the story.
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WARNING! VERY GRAPHIC IMAGE - the price of being deceived
"To do this right, you've got to keep the basic flavor of the original work - this is a guy who wrote the original novel who's doing this, so you can't go in and completely rework it and change it around, but you've got to filter it for American audiences," Giffen said. "You've got to massage it a little bit and see if you can move it just to a place where an American audience will appreciate it.
"Being able to go in there and while keeping the tone, tweaking it a little bit, I'm able to put my voice in. Rather than making it 'mine' though I'm doing a lovely two-part harmony with Takami. It's not my story, so I try to remain true to the spirit of the work. Sometimes that means dropping a colloquialism or adding blocks of copy that will allow the American audience to understand it the same way a Japanese audience would. The key rule that I always keep in mind though is: don't violate the story, don't violate the work."
But even for the creator of Lobo, Battle Royale can occasionally offer Giffen some material that is a challenge to take from simply bad to worse. "There are scenes coming up that poleaxed me," Giffen said. "This is intense shit. Brutally intense, and it does freeze me in my tracks sometimes. I'm no stranger to the gutter, but there are two scenes coming up where I had to call Mark and ask if he was sure we wanted to reprint them."
At the same time though, Giffen echoed Panaccia's sentiments on the work and how, while the violence can be frankly, distasteful at points, the emotional connection Takami creates between the readers and characters keeps you hooked.
"It's not just kids slaughtering one another," Giffen said. "It's fascinating because there's all this background there of who these kids are, and why they react the way they do to this horrific situation. For example, when Akamatsu climbs on the roof with the crossbow and becomes the game's first killer, Takami takes the time to show you why the gentlest, nicest kid in the class has become this cold-blooded killer.
"The most reprehensible acts are not by any means excused, and they're not always explained, but you see incidents in the person's past where, because of particular life experiences, characters act in certain ways when confronted with this horrific situation. It's really well thought out."
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While he's able to admire the approach Takami took with the characters, Giffen also reiterates Paniccia's admonition about the series. "This is in no way, shape or form for kids," Giffen said. "This really, really is an adult comic, just due to the intensity of the content, from the ideas behind it, to the graphic depictions of the actions. There's more than just the violence, there's more than just the controversy. There's a lot of stuff going on here. It's not for kids. It's a multi-layered story. It sure as hell ain't your daddy's comics, I'll give you that much.
"But maybe it will open a few doors. My son and his friends are in the 18-19 year old group, and they're dying to see it. There's a real hunger for manga out there, and so far Tokyopop has managed to corner the female market, as well as the manga enthusiast market. Battle Royale can kick open that door even farther - it's much, much more accessible a book to the straight, standard comic book fan than a lot of other manga product out there. It's very linear, very straightforward. The art is obviously manga, but no so far out there that the American sensibility falls apart. It's going to be an interesting project. Even if it's not the most popular book they publish, it's certainly going to be the most infamous. That said though, kudos to Tokyopop for publishing the manga series of a property that the American film companies were terrified to release the movie of. It puts Warners and Sony and Fox to shame."
With the first volume due in May, Paniccia said that Tokyopop has the rights to reprint the first eight volumes of the manga, and he's planning in his adapter sticking around for the run.
"Keith seems to be having the time of his life so I hope he sticks with it for the grand finale," Paniccia said. "It wouldn't be the same without him."
And that sounds fine by Giffen. "It's a kick when you get to contribute in some way to something that you originally came upon as a fan, and just love, as I do with Battle Royale," Giffen said. "I was happy to contribute however little I could to Battle Royale, and wouldn't mind give some other manga series a try. I just wish I could get my hands on Love Hina…"
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ick25 · 4 years
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What I think about Inuyasha’s writing.
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I used  to be a huge Inuyasha fan because I watched it in my teen years (The Latin Spanish dub, not the English dub where I find their voices to be pretty annoying). I would stay awake until eleven o’ clock just to watch a new episode on Cartoon Network and sing along with the translated versions of the intros. My early submissions on Deviantart were fanarts of Inuyasha, I used to draw him like crazy, and the show is even one of my original comic’s main inspirations. So what happened?
I love Inuyasha’s character, but as I grew older, I started hating or not caring about the other characters of the show (Except for Sesshomaru, of course) and grew tired of the story because I felt it wasn’t going anywhere. Inuyasha has good writing, but the pacing and how sometimes you can’t really take it seriously ruins it for me.
I want to talk about this now since I just heard about the sequel that is gonna happen soon with Inuyasha’s Lina Inverse of a daughter and Sesshomaru’s very confused twin daughters, and I’m thinking to myself: “How is Rumiko gonna ruin this story even more”. Don’t get me wrong, the creator, Rumiko Takahashii, is a very talented manga artist and writer, and I respect her, at one point I even saw her as my heroine, but now I want to surpass her. 
How can Inuyasha, a story about a half demon, who falls in love with the reincarnation of his ex-girlfriend who can travel through time whenever she feels like it, has a hot demon brother that tried to kill him several times, wields a powerful magical sword forged from the fang of his deceased yet very famous demon father who I want to know more about, a dead human mother who may or may not have been a princess... Where was I going with this? o_o
As an aspiring storyteller/ animator, I want to talk about the problems with Inuyasha’s story, the things I love about it, as well as the bad things in it, and see why Inuyasha isn’t the writing masterpiece everyone likes to believe it is. And by the end, talking about what I would do to improve the story.
This is how I analyze Inuyasha. I never read the manga, so I’m gonna focus on the anime.
1. Inuyasha is a romantic comedy?
Rumiko Takashii is a successful manga artist and considered “The queen of anime”, because her art Style and humor have inspired many of the anime cliches we know today such as the nose bleeds shots, the beach episodes with fan service, and good o’l scenes where the girl calls a boy a pervert before comically sending them flying. She is the creator of another famous work called Ranma 1/2, an anime I used to love as a kid, but now...
I studied how to draw and create mangas and I have learned how to make a good story. After returning to Ranma recently, I have figured out the problem with Inuyasha, Rumiko Takahashii’s style is repetitive. Rumiko is capable of writing a good plot and creating very good characters from time to time, but now many of her main characters feel very cliche. In her stories there is always gonna be a pervert, there is always gonna be a bad parent, a rivalry, crazy and or exaggerated situations, goofy looking characters, wise old men or women, beautiful female characters, Japanese or Chinese folklore, fighting, but most importantly, a girl with a love/hate relationship with a dumb, rowdy tsundere boy, where they argue so much that the girl ends up physically abusing the boy and the show passes it for something funny; and those are the ingredients for making a Rumiko Takahashii styled manga/anime.
Rumiko’s forte is in Romantic comedy, sometimes mixing different genres makes a story good and very realistic... If done right, which brings me to my next point.
2. Time travel just for fun.
What is Inuyasha about? It is about a half-demon teenage boy that has to partner with a teenage girl from the modern times, who accidentally travels through time via a magical well that has been in her family’s shinto shrine for generations, to find the shards of a powerful magical jewel that said girl accidentally shatters and scatters all over feudal Japan. This idea alone makes it a very interesting series, either for a book or a TV show.
What went wrong then? I believe the problem started around the third episode were it was shown that Kagome can easily go back to the present, have dinner with her family, take a bath, gather provisions, and even take her god damn bike with her to the past every time she wants without caring about creating a time paradox.
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This is played for laughs because of the romantic comedy element, but if you do this in an show with action, deaths, and evil spirits wanting to take over the world, then that fact alone makes the entire story lose credibility, I mean, what is stopping Naraku or any other demon from finding a way to travel to the future through the well to take over a world where demons and magical powers are basically extinct? The fact that only Kagome AND Inuyasha are the only ones who can go through the well? How convenient!
If the time travel well was taken more seriously it could’ve lead to a much more interesting story, but apparently nobody cares about time travel and the effects it could have in the history of Japan. I think there were two instances that I recall from the anime (Before Inuyasha Second Act, because I already stopped caring about the show when it came out) where time travel was or could’ve been relevant; the episode about the man eating mask that had a Shikon shard for hundreds of years, and the second movie of Inuyasha where the whole group was immune to a time stopping spell because Kagome’s medical kit and necklace from the future created some kind of time barrier around them.
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And nobody cared about any of those things afterwards! Not the fact that there could’ve been one extra shard, or that Naraku was present during the time barrier incident and never wondered about it. Both the episode and movie scene were just ways to have Inuyasha being the only one who can come to Kagome’s rescue because their love is the main focus. Speaking of love...
3. Frustrating love drama.
Part of Inuyasha’s tsundere personality comes from the fact that he had his heart broken by everyone’s favorite b***, Kikyo.
Kikyo was the young priestess who sealed Inuyasha in a tree for 50 years, at first it looked like the typical holy person trying to protect her village from a dangerous demon, but in reality, she was in a relationship with him and thought that Inuyasha tricked her so he could steal the Shikon jewel from her. This was because everyone’s favorite a**h*** , Naraku, shape-shifted into both of them to trick them into killing each other.
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It’s easy to blame Naraku for this, but that actually shows how they didn’t really “love” each other because of how quickly they turned against the other. 
I take this as a cautionary tale for first love. Inuyasha was just infatuated with Kikyo because of her beauty and kindness towards him, and when someone falls in love for the first time they don’t think straight, they don’t know what a real relationship entails, and not knowing that is exactly what happened to these two.
There was a special episode in the anime where we see how Inuyasha and Kikyo met and fell in love, in it we get a scene where Kikyo told Inuyasha that she was gonna give him a gift, which was gonna be the subduing necklace that Kagome tends to abuse a lot, however, Inuyasha decided to give her a gift as well, his mother’s lip balm she left him after dying. A very sweet gesture, right? How does Kikyo react to this?
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That’s not a look of love, that’s a look of pity. RECIPROCATE, WOMAN! HE OPENED HIS HEART TO YOU AND YOU JUST FEEL SORRY FOR HIM?!
She does end up changing her mind about the subduing charm, but before this, she didn’t saw him as a person, and she was considered a saint by everyone in the village, but I guess that feeding the poor, nursing people, and playing with children is alright as long as they are humans, that’s almost racist. I hate Shippo, but I bet she wouldn’t be so caring about him or his dad if she saw them.
Kikyo absolutely sucks as a romantic partner! She doesn’t express anything, she doesn’t talk about her feelings, she doesn’t show any emotion apart from anger and slight contentment, and based on what we saw after Naraku set them up, I believe she never told him ANYTHING about herself. Unlike Kagome who he got to know very well as a person, Inuyasha didn’t even questioned her motives for attacking him, he automatically assumed that she manipulated him the whole time, and ran to the village to get the Shikon Jewel.
Rumiko wanted to make Kikyo more relatable so we could feel sorry for her and pass Naraku as an evil monster who destroyed what could’ve been a beautiful relationship, by having Kikyo wanting to live life as a normal girl, but can’t because she is the only one who can keep the Shikon jewel from being corrupted, and ultimately falling in love with Inuyasha because he saw her as a normal person (Unlike her with him). Well, it didn’t work, at least not for me.
I did feel sympathy for Kikyo... When she was alive! The series had a witch bring her back to life in a body made out of clay and using part of Kagome’s soul because she is the reincarnation of Kikyo. Why do this? To create drama by adding a love triangle into this romantic comedy of a show.
Feels like Rumiko doesn’t understand how reincarnation works because I think Kagome would’ve died during that ritual, and I really doubt Kikyo would’ve become such a B just out of jealousy; she wanted to take Inuyasha to hell with her, and he was not even dead yet! If this Kikyo really loved him, she would’ve let him go on with his life instead of roaming Japan feeling sorry for herself, taking advantage of a situation to keep Kagome away from Inuyasha, and barely doing anything to stop Naraku which was supposed to be her main goal. All of this made Kikyo unlikable instead of a relatable character trying to fix her past mistakes before going back to the grave.
4. Inuyasha’s background.
Something I absolutely love from Inuyasha’s story is the fact that it is set during a historical time period in Japan but with magical elements incorporated since many of the Japanese myths and folklore originated during those dark times. I love the fact that since everything was so dark back then, people would often see things that weren’t really there and made up stories to explain certain phenomena or just to keep children from misbehaving.
Inuyasha is full of Japanese folktales and magical creatures, and it clearly took inspiration from “Journey to the west”, a classic Chinese novel that’s one of the best adventure/ fantasy stories of all time, and that’s also been the main inspiration for many mangas and animes; it’s one of my favorites too.
Inuyasha’s background is one of the most interesting ones I’ve ever seen, it’s something common in fairy tales and myths where a human falls in love with a being from a magical race, like fairies, mermaids, gods, or in Asian folklore’s case, spirits or demons. In Inuyasha’s case, his mother was a human named Izayoi who fell in love with a powerful dog demon named Toga who was known as Inu no taisho  (Dog general), animal spirits or demons can take human form, and the dog spirits are very common in Japanese folklore.
The third movie of Inuyasha shows us what Toga looked like before and how he died, and I’m actually more interested in how Inuyasha’s parents met more than his love triangle drama. In fact, Toga’s story sounds much more interesting because he was built up as this great demon lord who fought countless enemies, he was a gigantic dog monster that stopped a demon invasion from China, he could destroy multiple armies with one swing of a sword he forged from one of his fangs, he had disciples and loyal subjects, but he ultimately lost his status, he let his reputation be destroyed because he fell in love with a woman from a race that was considered inferior, and had a half demon child with her.
One of Inuyasha’s motivation’s (the main one being killing Naraku) is proving that he is stronger than his father who was a full demon, while Inuyasha himself is considered a weak half human who is unworthy of the tittle of being a descendant of Inu no taisho. Every time Inuyasha hears about a demon that his father couldn’t defeat in the past, he gets excited because, with the powerful sword his dad left him, he now has a chance to prove to everyone that he is not weak and that he is stronger than his father was.
Inuyasha never met his father because Toga died the very day he was born, so he was raised by his mother who died when he was still a child. His older brother, Sesshomaru, is a full demon that never really forgave his father for throwing his reputation away because of a human woman, and leaving him a magical sword that can also resurrect the dead instead of the one that can destroy numerous souls in one blow.
I’m not really sure, but I think the Sesshomaru from the beginning of the third movie looked like he was around Inuyasha’s age when Toga died.
Before:
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After:
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I like to think that’s the case.
Inuyasha’s background alone can hold up the entire series, as well as his tense relationship with his only living relative, however, the main focus is something else, something that I personally find very repetitive, boring, and even lame.
5. Is Naraku really worth it?
Note that I am not defending Naraku, he is unlikable, mainly because of all the bad things he’s done to the main characters, but the truth is that I don’t really hate him as much as I should, granted, he is a manipulative b*st**d and I don’t like him, but he is just evil for the sake of being evil in the story. If anything, I see him as pathetic.
Let’s see his main crimes: He cursed Miroku’s family, for some reason, killed Sango’s entire family by using her inexperience demon slayer little brother as a puppet, he basically conned Sesshomaru in hopes of killing Inuyasha, but most importantly, he is the reason Inuyasha and Kikyo broke up! :0
To me, Naraku is just a coward that likes to manipulate others for his own personal gain, he was born from a bandit named Onigumo who was burned in a fire after betraying the leader of his group of thieves so he could take his place, and allowed his bodied to be consumed by demons in order to get... Kikyo! The gross part is that Kikyo was like 15 at the time while he could easily be in his 20′s or 30′s. Kikyo, being a “saint”, found Onigumo’s burned body and nursed him in a cave, this ultimately made the bandit fall in love with her and allowed his body to be devoured by evil spirits in exchange for power, he was then reborn as Naraku who is basically a half demon like Inuyasha.
I heard that the manga didn’t really mentioned Naraku’s past life, but I think that’s for the best. Naraku became Inuyasha’s group’s ( and other characters’s) main target, but every single time they find him and think they got him cornered, he manages to escape in some way because of how much of a coward he really is. Because this happens over and over and over and over again in every season, it get’s tiresome and frustrating, to the point where I even ask myself: “Is this MF even worth it?!” Anyone would’ve just given up a long time ago. I liked it when they focused on fighting other demons and enemies with different motives, but after a while it was just Naraku, Naraku, Naraku!
At some point I even forgot what started this adventure in the first place, the Shikon Jewel shards that were accidentally shattered and scattered through out Japan! One shard alone can power up a demon, this idea alone makes it an interesting story, collect the shards before Japan is destroyed by overpowered demons and evil spirits, but no, turns out  Naraku is collecting the shards too to the point that he already has a nearly complete jewel, well, that saves a lot of time!
I know, killing Naraku will get rid of Miroku’s wind tunnel curse, free Sango’s undead brother from his control, and Sesshomaru and other demons wanting revenge because he tried to use them, but what’s really Inuyasha’s beef with Naraku? Is he just mad because Naraku showed him just how totally incompatible he was with Kikyo? That’s what pisses me the most, to be honest.
As for Kagome, she definitely has no reason to be there, Naraku is the main antagonist and yet, he is kinda indifferent to Kagome. I don’t remember seeing Naraku doing anything bad to her or her family living in modern times that can be accessed through a magical well where he could easily... You know what? I’m done here.
Conclusion.
Inuyasha’s story has so much potential and yet it doesn’t take itself too serious. As I mentioned before, Inuyasha is treated more as a romantic comedy than a fantastical adventure kind of story. there is so much dept to the world building, but when focusing only on Inuyasha and Kagome falling in love, nothing else seem to matter. This could’ve worked if it had better writing. A simple or silly premise for a story can work if it has clever writing, something that Inuyasha really needed at times.
I liked to be surprised with clever writing in movies and shows, but if it was up to me, I’d definitely change a few things.
1. If you want a serious story, make Kagome be stuck in feudal Japan until the shards of the Shikon Jewel are recovered, or if this has to stay, don’t make the the stakes in the adventure so dire, either its a fantastical journey with two teenagers falling in love as the main focus, or a very serious adventure where their love is the only thing that can save the day.
2. Make Inuyasha and kikyo just friends, the love drama is unnecessary, specially since kikyo has almost no personality what so ever, unless you re-write her entire character. Or make Inuyasha fall in love with Kikyo, but Kikyo doesn’t feel the same and just sees him as a good friend, that at least would create some drama instead of the jealous ex-girlfriend that wants to kill everyone because she lost her chance in life.
3. Get rid of Naraku, the ultimate villain troupe gets tired very quickly, specially in a very long show that takes like 8 seasons to end. Or at least write him better and not turn the show into an endless chase for just one guy, specially since the main goal is to collect the shards of the Shikon jewel to destroy it once and for all.
This is just my opinion of course, and if you like the show just the way it is, then that’s alright, but seeing things you like with a critical eye, makes you appreciate them even more.
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animesubita2 · 4 years
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Animation As a Form of Media
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Animation can be used to inform, educate, advertise and express emotions just as live action can by using the same techniques; such as the use of colour, film language and sound. The NSPCC advert by Russell Brooke on television is a good example of how animation can be more effective than live action. There is no limit to how much a situation or an action can be exaggerated but still remain to be convincing. In the advert if a real child was being thrown around it would be extremely controversial and although it is actually what is going on behind closed doors it would be too much for some people to watch. The animated character is created in a way that portrays the child in a way that will get the message across. This example shows how valuable a tool animation really is, that it is not just a media form to entertain young children. It is also a good vehicle to show that cartoon violence can be used to a positive end.
On the other hand cartoon violence can be quite aggressive and graphic like the 'Grand Theft Auto' video games series and some Manga features involve a lot of violence and gore but created in a quite realistic way, not suitable for a young audience where as cartoons adapted from Marvel comics such as 'Spiderman' and the 'X-Men' are primarily orientated around fighting but done in a less bloody way. The fight sequences involve a few kicks and punches and a superhuman power is used which doesn't normally inflict much gory, physical damage on the opponent, instead the loser is left with a scratch or two on their face with a trickle of blood oozing from their mouth. The fights, realistic as they may be, are not overly graphic, otherwise they would have to be shown after the watershed, but they are descriptive enough to express what is going on within the story. Most important of all is the fact that good always triumphs over evil in these cartoons. This does not justify the fighting but neither does it encourage it. Fisticuffs in a live action feature is always more violent than fighting in cartoons as it involves real people who can get hurt whereas cartoon characters feel nothing, making the fighting seem less realistic than a live action fight sequence.
The belief that animation is a media form directed mainly at children is not necessarily true, but in some situations this can be used to the advantage of the producers. A good example of this is the recent 'DairyLea' commercials, created in a 3D Stop Motion technique it shows some talking cows encouraging children to eat their product, not just on its own, but with mashed potato. The advert shows that 'DairyLea' can be mixed with other foods and the format is more memorable to children (the talking cows), therefore they are more likely to ask their parents to buy them some. Another good example of animation aimed at children is the 'Green Cross Code' (stop, look and listen). This informative commercial shows hedgehogs crossing a road in an animated and musical way, encouraging children to do as they do and they will be safe. This format was chosen so children will remember how to safely cross the road as told by singing hedgehogs-which would not have been possible in real life through a live action format. The advert offers an interesting, memorable alternative to mundane, forgettable, live action instructions. click here now https://condescending-poitras-17065e.netlify.app/animesubita.html
Since animation is made popular by children, (for example, the phenomenon of the 'Pokemon' series) there are a number of ways producers can capitalise on the launch and success of a series. The producers see many ways of making more money from a successful cartoon because they know that children will do anything to get their hands on elements of merchandise, for example the 'Pokemon' battle cards. Merchandise does not just stop at playing cards though; there is stationary, cutlery, bags, toys, clothing, books, posters and video games. It is this side of animation that results in adults distancing themselves from the genre because of the fact that the cartoon series is blatantly aimed at children and so this is enough to put them off watching. Formerly the animation format adopted a biased approach aimed solely at a younger audience. In the early days animation it was fascinating concept, a drawing that was moving. Since it was a new concept people of all ages took an interest.
Now the omnipresence of the format through the years that people find it entertaining up to a point in their lives then just stop watching animation as they get older, then when they have kids of their own the viewing process starts again. It is because of this misconception of the format and its association with youngsters that successful attempts have been made to break this mould. Since some adults have an interest in animation specific titles and series' have been aimed at an adult specific audience, these include the '2DTV' series, some 'Manga' titles, Comedy Central's 'South Park', 'The Simpsons', 'Futurama' and the Japanese 'Hen-Tai'. To conclude this point, John Serpentelli writes in an article, that "The connection between children and animation seems simple enough. To a child, anything is possible and the same is true for animation." The animation format is also able to inadvertently teach children about the artistic side of animation, as John Serpentelli says, "Since animation is an art form that can involve almost all other art forms and children can directly encounter the art world in an unfiltered manner."
A recent comeback of 80's animation has shown resurgence in popularity of classics such as 'The Clangers', 'Bagpuss' and 'The Magic Roundabout'. Adults who viewed these animations when they were younger tune in to see these classics of their day, and their children join in. Some adults are required to watch animated videos in the workplace, on issues of safety. Having to watch, follow and understand irritatingly obvious and drab pieces of animation could be enough to put some adults off the format, believing the genre is as bad as the video they had to view. This also shows that animation can be as realistic and informative as live action, but simpler to understand, where as on the other hand cartoons aimed at children, however unrealistic, sometimes incorporate a moral or advice at the end of the episode, in an effort to teach the youngsters watching what is right and what is wrong. The reason being for this is that if children see their favourite cartoon character doing something or telling them to do something then they might be encouraged to do as they say. This just shows that if done correctly animations can be as entertaining as they are informative or educational for a range of audiences.
Within video games the games character which the player controls is brought to life by using animation. The character would be lifeless if it was not animated and so the use of animation is crucial. The incorporation of animation does not stop there as FMV's (Full Motion Videos) are also used to tell a story within a video game. This is a good example of how animation can make the impossible possible; by giving inanimate objects and characters life.
Animation is a priceless tool for all types of media when the impossible is required to become possible. For example, there are no limits to action or comedy in an animated feature, and animation provides these additional effects in a live action feature, effects that would not be possible to recreate safely or due to the limitations of a human actor. An example of such effects that are used in the movies is in the film 'The Mask' starring Jim Carrey to allow the face of the mask wearer to become very rubbery, distorted and very flexible. Animation allows the actor's face to become very pliable, allowing things to happen to it that are not humanly possible. The animation techniques incorporated within films are normally used in the special effects areas. This has been true as far back as movies such as 'Sinbad' where Ray Harryhausen's 3D stop motion monsters were revolutionary in their day and opened up a whole new unchartered area of the world of film. As painstaking as the monsters were to bring to life the end results were astounding and very effective, adding a whole new atmosphere and dynamic to a movie. Examples of the use of this technique in films are: 'Robocop' and the ED-209 machine and the stone gargoyles in the film 'Ghostbusters' to name but two of many. The use of 3D stop motion within a live action movie did not get left behind though in favour of the technologically advanced effects that computer graphics offered. Animation can have a unique manipulative effect on objects as it can turn normally innocent lifeless objects into dark sinister beings In contrast, animation can turn toys into what children want them to be if they could come to life, as for example in Disney's 'Toy Story'. Again here is that element of target audience, depending upon what age group is being targeted animation can be as dark or as cheerful as required.
In the world today it is becoming increasingly clear how popular and widespread animation has become. The production of an animated feature or series is carried out in an almost identical process to that of a live action feature or series. For instance, both formats need a good story, as this will hold the attention of the audience. The story is then required to be storyboarded, just as a live action feature is. Correct use of film language is essential in both formats whether to create an action, suspense or an emotional sequence. Characters are incredibly important to both formats. The audience need to like, relate to or in the 'bad guys' case, hate them. If the cast lack the attributes then the audience just will not care what happens to the characters, will not feel involved in the feature and lose interest. Since a live action feature casts real life and famous actors to attract the audiences, animation is also taking advantage of this element but because the animated features involve computer generated characters, not real life actors it is just as important to give that character a personality, to convince the audience that a computer generated character can have just the same effect on them as a real life star. This is why Disney features are increasingly using big-name Hollywood actors and actresses within them to create believable and likable characters, as well as the fact that recognizable voice talent brings in bigger audiences just as live action films with well known stars attract bigger audiences. An example of this is 'Toy Story' where actors such as Tom Hanks, who provides the voice for 'Woody', have been involved with the feature and this in turn makes the genre more popular as it will encourage more people to see the film if they can recognize a voice or the film is associated with successful and famous actors.
There are many important similarities in the process of making a live-action feature and producing an animated feature. For example whether the character is animated or is a real person, they both have to convincingly portray emotions, express body language and provide an effective dialogue and realistic expressions. As well as the characters, aspects such as film language are important in both features to allow a situation to be suspenseful, emotional or to create an effective action sequence. As well as the visual aspect, the audio, too, has to be able to convince an audience and to add atmosphere to a scene. These are common similarities between producing an animated feature and making a live action feature. For example there is a much broader scope to what can be achieved in an animated feature over a live action movie, as live action tends to have a realistic edge since the actors are real people and props are real and so on An animated feature can be realistic or unrealistic and the situations and characters are in the hands of the animators. In live action however there are limits to what human actors can do. Also there is no need for stuntmen or stunt doubles in an animated feature, and animated characters are more flexible than real life actors since they don't question working hours and make no wage demands! As technology has shown there could be no need for real actors soon as computer generated characters are becoming more and more realistic, one only needs to view recent animated features such as 'Final Fantasy: The Spirits Within'. Even though the media forms of animation and live actions differ, the bottom line is best said by Professor Nina Martin, "The history of animation is in tandem with live action film. You cannot understand the history of live action narrative film without including animation".
Despite there being many comparisons between live action film and animation, essentially both are the same, since"...the definition of cinema is rooted in the ability of its basic technology to present a series of representational images (and perhaps sounds) that create the illusion of movement where of course there is nothing but still images flashing at a prescribed speed." An extract from 'The Cinema Book 2nd Edition'. This emphasises the fact that both live action and animated films are created in the same ways but the only difference being the way in which they are expressed, live action as live action and animation as a primarily drawn medium but both forms consist of multiple images to create a sense of movement within the piece. To break this down even further, animation has been described by some critics as "Cinema at its purest" also from 'The Cinema Book 2nd Edition'. "Since animation creates movement where there was never any 'real' motion at the pre-filmic stage".
As more people become aware of how animation can be used and what it can do, it is increasingly being incorporated within live action films. For example it can be used to recreate dangerous stunts without putting anyone's life at risk by using the 'Green Screen' technique, most recently seen it the box office hit film 'Spiderman' where the character is seen swinging high up from building to building, without actually having to in real life. An alternative use of animation is when something impossible for a human actor to do is done via animation, for example in the movie 'The Mask'.
It is not just recently that movie crossovers have become popular. However they were also used in features such as 'Mary Poppins', where the human actors were sharing a world with animated creatures that interacted with each other. Since then films such as 'Who Framed Roger Rabbit', 'Space Jam' and 'Rocky and Bullwinkle' have each used this genre crossover successfully. The purest form of this technique is 'direct on film', where animation is created on film reels, specifically one medium is created on another medium. An extract from 'The Cinema Book 2nd Edition' explains that, "Such animation makes the fullest use of the medium as it foregrounds the entire process of making, projecting, and finally perceiving movement where none ever existed."
The advancements in computer technology have enabled the animation format to go a step further, creating frighteningly realistic films and film effects. Paul Wells shows in an article from 'Art and Animation', "Live action and 'animation' are once more converging in ways that make one indistinguishable from the other, and servicing a new orthodoxy in 'realism' in many feature films like 'Jurassic Park' and 'Twister'." As the genre becomes ever more popular and more widely recognized as 'Disney' is a household name, just as Steven Spielberg is known for making great live action movies, Disney makes great animated features, as well as Warner Brothers, Hanna-Barbera and more recently Matt Groening. As a tool, animation is becoming used more often as it becomes more flexible as animation becomes more technologically advanced and ever more ground-breaking.
Such an example is the use of animation within video games which enables realistic visuals to be used in a computer generated, fictional world. 'The Getaway' on the PlayStation 2 shows how games are becoming more like interactive movies. The setting, London, is a real location recreated in painstaking detail. Vehicles have been created to resemble them in real life and the game uses real actors that have been created to look like their real life counterparts. The actors were motion captured and scripts were recorded, the same processes which an animated feature is produced. They were then used in the game to make the characters more convincing and believable. The game shows how animation can be pushed to its technological limits, proving that animation can be as real or as unrealistic as it needs to be. The game offers such an element of realism that the actors involved have actually been offered roles in popular television shows, for example the Joe Rice who plays the police officer in 'The Getaway' has recently been in 'EastEnders', showing that the live action and animation cross over are becoming more popular. Advancements in computer capability and its technology have enabled animation to have even more uses than ever before, but as Sean Wagstaff says from his Book 'Animation on the Web', "There's no question that the art of 3D has not yet fully evolved, and in the hands of far too many users, it is still a science more than an art."
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