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#earthbound fangame
psiirockin · 28 days
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˚    ✦   .  .   ˚ .      . ✦     ˚     . ★⋆.
   .     ˚     *     ✦   .  .   ✦ ˚      ˚ .˚      .  .   ˚ .             ✦
Finally drew my favorite polycule again!
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euclicide · 10 months
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thinkin abt off:hh
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destroyer120 · 9 months
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I might as well post these on here
These are the main cast's idle animations in an Earthbound fangame I'm currently making
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torchdreemurr · 6 months
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Just beat Mother: Cognitive Dissonance for the first time (I got the Good and Severance endings), and uh... Here are my thoughts! (BIG COGDIS SPOILERS BELOW)
Holy fuck Niiue is so hot. I just want to stare at his flowing hair, his big blue eyes, his little snout, his big pink tail, all of it. AND THAT'S NOT EVEN GETTING INTO FUTURE NIIUE??? I CAN'T STOP LOOKING AT THAT ONE PIECE OF CONCEPT ART HIS HAIR IS SO LONG AND FLOWING!! I wonder what Geeg skin feels like, it's so bright, i bet it's smooth and wonderful. Look at him just swim through the air so gracefully. AND HIS VOICE!! I can't stop listening to Speak!! Every single time I hear his voice, so soft yet so gravelly and so tender, the roughness and intimacy of the song, I feel choked up every single time i hear him. I'm so glad he lived, I'm so happy he gets to be acklowledged as his own person, I think he'll be such a good dad for Giegue...
Oh yeah and the game had other stuff in it too
Cogdis' biggest flaw is probably how little the main four are characterised. Obviously Niiue is an exception to this (or maybe that's just my gay autism), but Alvinar, Col. Saturn, Larice, and Zarbol all felt like they had no characterisation whatsoever. After spending so many hours finding every single secret, I could barely tell you what they're like. When you reach the magican bosses and fight the manifestations of everybody's flaws, that's a bit of characterisation I guess, but Larice's nightmare is the only one who has their flaw be explored outside of the text that introduces the boss. So many quirky side characters and allies, and yet there isn't even a note for the core four to be one-note to.
Outside of this, though, the game was incredible. I hear that people don't really like that they didnt include the iconic rolling health but I just had fun playing it as a standard RPG. Difficulty felt good, and each character's playstyle felt distinct even if it doesn't reach the heights of individuality that other RPGs do (UNDERTALE 2 EVERY GAME MUST BE COMPARED TO UT2 THE GREATEST RPG EVER MADE).
The music is a tossup for me. On the one hand, we have some slop that barely counts as more than noise, the musical equivalent of the unpleasant colour gradient. This is usually the area themes. On the other hand... Bill Eager is a fucking genius and he fucking nails literally every single track he touches. He is an auditory god and having him grant audio to the game's greatest moments is a perfect decision. The Apple of Enlightenment would not FEEL like something actually divine if it didn't have Hymn of Dawning Light play as you collected it. Tomorrow's Fight is one of the most hypnotically groovy battle beats I've ever listened to, and somehow it's one of the LESS notable tracks Bill made?? And, of course... Speak and Ghosts In Flight. Yeah. I cannot stop fucking listening to these. Big & Hairy is literally me because I would attend literally every single Nowhere Train concert no matter what. This game's soundtrack fucks. Dare I say it? It cums.
I know this isn't a big thing, but I would like to take a moment to gush about Master Magnolia because holy shit the buildup to his fight is so perfect. You go through the whole infected mothership and you keep hearing the voices, and you assume that this is from the sole survivor of the affiar. But as you keep going it gets stranger and stranger until you finally meet MM himself and everything is simultaneously explaned perfectly and flipped on its head. God it's so good.
And, of course, this game has the most powerful anime character of all time, Fungustrosity. How could it not be peak fiction? In short, well... Cogdis is a good game and you should play it because it's fun. That's all there really is to say on the matter. I might make a full big youtube video on this one day, but until then, remember...
Love is the only thing standing between us and the great beyond.
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bxb777 · 7 months
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This is what I have been working on over the past two weeks.
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hurgablurg · 1 year
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spoilers for deltatraveler section 2
Despite the fangame’s overall excellent quality, high effort and orchestrated emotional hits, Iiiii have some issues with the way the game handled it’s Earthbound content.
First off chronologically, is triggering Obliteration by killing the various robots in the valley, even using the no music spookiness of other evil routes. Those robots are Giygas’s minions, and in Earthbound, you do kill them. The Cute Lil’ UFO is described as being “destroyed” when defeated, along with the other robots. The aliens are “defeated”, but in story moments where they get to talk after being beaten, they quite clearly die just after from their wounds. Just about the only enemies that aren’t killed by the Heroes are humans and Earth animals because, fun fact, Earthbound is about a war, an alien invasion. It’s not a very fast-paced or desperate one, but every danger in the game, from the crazed animals to the zombies to the Mani Mani statue is caused by Giygas’ assault on Earth. The various enemies will literally beat the children into ghosts if they have the chance. Earthbound is no stranger to death, and never has a chance to examine how it all affects the heroes (beyond homesickness and melancholy (something the third game fixes)), and it’s weird that this game treats Earthbound with UTDR’s sensibilities about death and killing in defence.
The concession I’ll make is that it at least fits with the Deltarune characters, and the first meaningful kill of the snake is perfect because like, that’s just an animal, driven mad or not. They didn’t need to stomp it, the only purpose of that is to confirm cruelty, and in doing so it properly introduces the Obliteration route.
But the next part with the cultists - while I agree whole-heartedly that killing people would be traumatizing for the teens, and I understand that Genocide routes alway like to empty the map and induce a feeling of loneliness, but the Happy-Happyists wouldn’t retreat en masse after someone dies. The cult is controlled by the Mani Mani statue. They are lost in the illusory delusions provided by a psychic evil that is literally stronger than any one person’s influence, including the player’s. Happy Happy Village should’ve been a blood bath as the cultists refuse to let pass or give ground, driving the three into anguish as the Soul pushes them onwards.
And like, how are the devs going to handle this line of thinking with A Link to the Past? It’s not like Link befriends his enemies when he hits them with the sharp end of his sword. You can’t exactly start a Genocide route there and make it a dark, weird, or traumatic thing to be killing dead-eyed guards, jabbering, spike-adorned marauders, undead corpses, and unholy monsters. It’d just be a fantasy isekai played steel-straight.
Also, Toontown? Hm?? Death literally does not exist except for Cogs, and even that is debatable. It’s fucking Toontown. The Town of Toons. Inspired by the setting in Who Framed Roger Rabbit where the only way for a cartoon to die is to be dipped in paint thinner, sorry, “Dip”. A cartoon gets hit with an anvil dropped from 50 feet and they just walk around silly for a few seconds. They get shot with an actual gun and a ghostly version of them wearing a robe, a halo and a harp floats up to heaven for a few seconds before getting shoved back into their body. Donald has been sailing his dumb little boat for 20 years now, no food or water or rest, and only stopped because the private servers had to take him out for copyright reasons. They’d have to try EXTREMELY HARD to make Toontown evil and corrupted, or to even cause one casualty.
Lastly, but BY FAR MOST IMPORTANTLY FOR ME is the Obliteration boss fight against Ness and Paula. Is it almost perfect? Yes. Paula’s rage is fantastic, as is basically making her the ‘main character’ (though I kinda wish she would have used Prayer once or twice), as is accurately having Ness be the healer keeping everyone but himself alive. But one big sticking point is Ness’s final words: “Finish the fight... for me...” Like he’s flying to Earth on the Forerunner Dreadnaught to stop Truth from getting to the Ark and firing the Rings. That’s not Ness’s character. And it’s especially not what he’d say if he were about to die.
Ness’s character is driven largely by his pluck, his friends, and his family most of all. All of his Sanctuary memories are of home. If he were about do die, he wouldn't ask that “the mission would be complete” or whatever.
He’s a child.
He’s scared half the time, but puts on a brave face and raises the V for photos.
He only set out on his journey to protect his family.
Him getting homesick and needing to call or visit home is an actual gameplay mechanic.
The franchise is fucking called “Mother” and love is a reoccurring and powerful force throughout the trilogy. It is what saves lives, redeems others, and literally saves the world in it’s last minutes. Every. Single. Time.
What should the dying boy’s last words be? What should his last thoughts be of as he realizes he’s failed to save his world, his friends, his family?
“Mom... Dad... Tracy... Paula, please.. L-look after them...”
And that. That, would inspire Paula’s rage, desperation, and determination to stop us, more than anything else. She loves her family too, and now she needs to protect them from us.
And if the game really wanted to hurt the players, they’d make some contrast or comparison between LV and love.
The fangame obviously has a LOT of effort put into it, and it is very good and nothing is ever perfect, but it just feels like the devs only played Earthbound to get the gist of it, or to “see Toby’s inspiration”, y’know?
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bee-natural8 · 9 months
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I mentioned before on this account that i was making an EarthBound fangame. Well i actually am!!!!!!
Meet the protagonist, Selene!! here's a sprite sheet :3
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sitrusnetwork · 10 months
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mothershewrote · 5 months
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It's a monumental MOTHER moment! The saga of the EarthBound series in America and a generation of fans brought together by this heartfelt work of art, coming of age in the chaos of capitalism, is chronicled in the forthcoming feature film, EarthBound, USA.
In our latest episode, we speak with director Jazzy Benson about she and her team’s decade-long journey to create this amazing work of multimedia art, and the ways that art, artists, and fans inform and inspire one another. LISTEN HERE: pod.link/1682337146
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obscuretobyfox · 5 months
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Fangamer’s Earthbound documentary “EARTHBOUND, USA” is now available! It features many key players from Earthbound’s fandom and even Shigesato Itoi himself!
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Toby Fox is not said to be involved, but long time collaborator Everdraed was heavily involved! You may know him from creating several of Undertale’s trailers and being the lead designer of Photoshop Flowey!
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Whether or not Toby Fox cameos, it still seems like a really fun time for anyone who loves Earthbound, and if you don’t, it’s a great way to learn about one of Toby Fox’s greatest inspirations!
The trailer can be found here:
youtube
and the film itself can be purchased here:
I’ll likely be watching it tonight, so I’ll post if there’s anything else Toby Fox related! Any other thoughts will be placed on my personal blog @okayxairen
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motherencore · 9 months
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Hello to all our new followers!
We hope you've enjoyed the brand new demo for MOTHER Encore! This has been the culmination of years of love and passion for the game, and we're excited to show off even more in the future!
By the way, what's your guy's favorite burger? Mine's the Bacon & Swiss Buttery Jack.
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psiirockin · 9 months
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Axiom background character concept art from 2022.
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undertaleofficial · 1 month
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is a big sister really a big sister if she doesn't snoop around and get in your business? she has good intentions though...
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lotta robots
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mother-sigma · 3 months
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Ein herzliches Willkommen an Sie alle!
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Hello everyone, new and old!
Welcome to the official page of MOTHER Σ: We're Looking up at the Same Sky!
This MOTHER fangame follows a young boy named Julius from the tucked-away town of Hillside, Germany. Join Julius and his new friends on a massive journey all around the world, and even beyond!
We will be posting updates on here, from music, to even gameplay!
Our AMA is always open, so don't be scared to drop a question you've got about the game!
That's all for now, thanks for tuning in! Until next time, Camo and Team Trcharkris signing off!
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bxb777 · 7 months
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