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#doom classpects
aortaobservatory · 6 months
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i love your talks of aspects what can you say / your opinion on doom aspect? im knight of doom
Certainly, I can do an overview of the Doom Aspect for you. If you'd like me to post my analysis of the Knight of Doom, feel free to send another ask! I really do not mind being spammed. I feel as though it is often that Doom is characterized by its inverse aspect the most, as people tend to better understand the intricacies of the Life Aspect than they do Doom (this can be due to personal bias, environment, culture, ect). I also personally feel as though the Doom Aspect is overlooked or simply not understood and thus forgotten about, but that's just the general feeling I have picked up from perusing tags here and there.
Doom is an extremely interesting aspect. The remaining 11 aspects are about growing into your aspect through your class, but "growth" is one of the keywords of Life, Doom's inverse. How does one approach Doom and expect to grow?
From The Extended Zodiac, I pulled these keywords from the Doom Aspect description. These would be the "canon" traits; they are what I adhere to when analyzing, but it should also be understood that this concept encompasses much more to do with than these keywords. Its "vibe", if you will, is much more than what is written.
TEZ Doom Keywords: Suffering, wisdom, empathy, listeners, commiserators, wise, kind, non-judgemental, (bitter, resentful, fatalistic)
I'll admit that I had trouble understanding what the Doom Aspect was supposed to be at first. But as I analyzed it further, it occurred to me that this may be the aspect of those who have trauma, or those who have learned to cope through the bad circumstances they've been given and what they've experienced in life. This aspect may be best understood as an outside force that acts upon the player, or a force that the player themself uses upon others. (See: The Condesce's Alternia; the entire thing reeks of Doom). This is not also to say that if you have trauma, you are automatically Doombound. There is nuance involved, and it is important to keep in mind that an Aspect is the force that is most important in a person's life, whether lacking or abundant, whether good or bad, whether they want it or not. Another aspect may be stronger for an individual, even if trauma is a big part of their life.
It is the aspect of tragedy, but it is not necessarily tragic. It is very easy to fail the Doom Aspect, but those who hold onto it are often extremely steadfast, even if they're only hanging on by a thread. The Doombound may be irate about it, but their suffering matters because they deserve better. As in tragedies, we cry because we know it can be better. For others, it can be spite, spitting at the lot you've been given in life and making the most of it anyways, for what else can you do? Commiseration is quite possibly Doom's biggest theme.
The keywords I chose for Doom are "Acceptance, Compliance, Wisdom, and Sympathy". Acceptance and Compliance may be better understood as "coming to terms", accepting and complying with what is there because it's the only choice you've been given. As well, Acceptance isn't necessarily complacency, but rather an acknowledgement of the reality of a situation, and navigating through it as best as one can from what they have. Doombound are able to offer Wisdom when they see others in similar experiences, Sympathetic because they too know what it's like, but how they go about offering their Wisdom and Sympathy can vary. The Doombound are not growing the way the Lifebound are, often trapped or restricted from doing so.
Doom, being Life's inverse, is also given the symbols of illness, rot, stagnation, decay, and we can see this in both Sollux and Mituna in canon. As poorly as Mituna was handled, he as an Heir of Doom (Passive Embodiment), embodies a lot of mental illness. Sollux as a Mage of Doom (Active Knower) had too much experience with Doom as a whole, and he stagnates heavily because of it, later becoming a ghost, which is quite a literal symbol. I will admit that Doom is one of my weakest understood aspects, and it has been a while since I read Homestuck, so I am unfortunately not as familiar with the Captors' character arcs in canon as I would like to be. I'm very happy to invite discussion! I enjoy hearing other perspectives.
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azrielfiend · 4 months
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knights and their god damn capes
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i cant animate the void one but imagine the effect behind gastly, shadowy mist/fog/steam thing.i dont know what its called so if you let me know i will love you /p
ramble below blah blah blah with additional drawings and inspirations and explainationsfor eachof the aspect if you care
i also couldnt animate the space effect well, but imagine something like asriels god of hyperdeath form with THAT effects on the wings. or giygas's background. i couldnt figure out how to repeat the image pattern so i hope it looks okay.
space players have a star pointed shape at the end of their cape, with of course the space overlay playing in it (do not say stolas cape i will kill you (im aware i probably took some inspiration from it subconciously but i hate that cunt)
light players are simple. theyre supposed to look like the sun
rage players have a sharp, spikes at the end of their shape. also the image isnt clear but the symbol is supposed to look like fangs here because oh my god rage is such a pain in the ass to draw.
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doom players have the tattered/destroyed cape, self explantory. symbol is supposed to be the death symbol from alchemy, with added spikes from the og symbol
heart players have... Hearts.
hope players always have wings in their cloak/ribbon/cape thing, so i thought it would be fun to do it for the knight too. the symbol is changed to a light on top of a pair of wings. shown with the maid here:
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time players have squares at the end of the cape, i still love the fanon interpretation of it so i included it here. actually i forgot the actual canon designs dont have the cog-like shape lolol
life players have a bush-like texture to it. like a bunch of leaves sticking to the cape. it could probably grow flowers too but im not depicting them here. the symbol is changed to a nicer green with a dna strip
like i said, voids have a gastly shadowy effect in the cape. i also changed the void symbol to a black hole because it feels more fitting and different from space.
thats all. im not doing the entire aspect wheel since im tired and i dont really have a use for them or i couldnt think of something creative to add to it. feel free
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alicesoinions · 9 months
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Aspects
My views on Homestuck's Aspects. Part of this analysis is the idea that Aspects have relationships to each other, each bringing the other about.
I will use my own custom Aspect symbols throughout, but the analysis itself is based on canon.
Space
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Space is the Aspect of beginnings, of new things. Space experiments and improvises. Space cares about what is possible now, and cares more about the discoveries made in a journey than about a specific endpoint. Space is infinite discovery and potential.
Space is represented by art, fashion, atoms, and frogs.
Space is the color of the night sky, empty beyond human perception, endless and unfathomable but not featureless. Inky darkness, dotted by stars. Space has no color at all, which sometimes results in it using Sburb’s default texture.
Space is opposed to the Aspect of Time.
Space is the fundamental force of creation that gives rise to the duality of Life and Doom well as the unknown mysteries of Void.
Void
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Void is the Aspect of the unknown. Of hidden, ill-defined things impossible for us to know or give names to. Void is the Aspect of true reality, of things on a spectrum, of quantum and biology.
Void is represented by water, darkness, and pumpkins.
Void is the color of deep waters, hiding what lies within; its color somewhere on a gradient, but impossible for humans to pinpoint or define no matter how long they stare; Void is the shifting hues of the color of the sky.
Void is opposed to the Aspect of Light.
The unexplored unknowns of the Void hide the untapped potential that is Space, leading to new creation.
Life
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Life is the Aspect of agency and self-direction. Life is self-directed and idealistic; Life concerns itself primarily with what Life wants to do, not caring for obstacles or drawbacks. Life sees an infinitude of options, and picks the one it desires.
Life is represented by plants, food, coins, and wealth.
Life is opposed to the Aspect of Doom.
The ultimate freedom to do whatever one wants eventually leads to the ennui of Breath. The interplay of Life and Doom leads to defining one's self in Heart or hiding in Mind.
Doom
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Doom is the Aspect of fate and constraint. Doom has burdens and limitations; Doom concerns itself with practical issues instead of lofty ideals. Doom sees no escape or negotiation, going with what others demand of you.
Doom is represented by skulls, death, and fire.
Doom is opposed to the Aspect of Life.
The practical matters and the knowledge of our limits leads to the endless toil of Blood. The interplay of Life and Doom leads defining one's self in Heart or hiding in Mind.
Breath
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Breath is the Aspect of detachment. Breath goes with the flow, not caring about anything or anyone in particular; Breath does whatever feels right in the moment, not worrying about much.
Breath is represented by wind, leaves, and rivers.
Breath is opposed to the Aspect of Blood.
The freedom of exploration of and detachment of goals leads to the compromise and negotiation of Hope and to exploration of the self in Heart.
Blood
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Blood is the Aspect of effort. Blood has lofty expectations, from both itself and others, and runs itself ragged to accomplish all of them. Blood cares intensely about what it does, without rest or thought.
Blood is represented by blood, sweat, stone, and iron.
Blood is opposed to the Aspect of Breath.
The exertion and toil of Blood eventually lead either to hiding in Mind or to the revolution of Rage.
Heart
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Heart is the Aspect of self and emotion. Heart is a person's identity and definition, their emotions and their friendships and their biases. Heart goes with its gut. Heart cares about what its heart directs it to.
Heart is represented by music, hats, and horses.
Heart is opposed to the Aspect of Mind.
Heart’s loyalty and instinct lead to the upheaval of Rage and Heart’s caring nature leads to Blood.
Mind
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Mind is the Aspect of thought and masking. Mind coldly adapts itself to circumstance, hiding the true self in order to blend in with what's acceptable. Mind is impartial. Mind weighs all the options, and picks the one most suited to the situation.
Mind is represented by masks, blindfolds, and scales.
Mind is opposed to the Aspect of Heart.
Mind’s bottling of emotions leads to the real detachment of Breath; and Mind’s adaptive nature leads to Hope.
Rage
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Rage is the Aspect of rebellion. Rage is skeptical of what society presents as true, and fights tooth and nail for what it stands for. Rage riots and fights back; Rage would sooner bring revenge than healing. Rage fights for sudden change.
Rage is represented by fangs, beasts, and waves.
Rage is opposed to the Aspect of Hope.
In fighting against their shackles, one gains the newfound options of Life. Rage’s sudden changes forms half of the past events of Time.
Hope
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Hope is the Aspect of diplomacy. Hope believes everyone is good at heart, and that everything could be solved if only everyone talked things out. Hope has blind faith and will sooner comfort a friend than hurt an enemy. Hope solves things slowly and steadily.
Hope is represented by religion, ribbons, and blankets.
Hope is opposed to the Aspect of Rage.
Hope’s compromises and negotiations lead to new shackles in the form of Doom. Hope’s slow changes form half the past events of Time.
Time
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Time is the Aspect of the past. Time is concerned with traditions, patterns, and the inevitability of what came before. Time brings the authority of established rules and governance. Time looks to what was to decide what will come about.
Time is associated with gears, crowns, sand, and clocks.
Time is the color of a gear turning to rust, of blood leaving a vein, of a game timer running out. Time powers shine in all colors at once before they settle on one.
Time is opposed to the Aspect of Space.
The knowledge of the established patterns of Time leads to the knowledge and definition of Light.
Light
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Light is the Aspect of definition. Light has clear rules, clear definitions, and clear answers. Light creates frameworks of understanding and puts things in black and white, right and wrong, relevant and irrelevant, which can sometimes lead to ignoring the gray areas between. Light is the Aspect of human knowledge of the world, our ideas, stories, and sciences.
Light is represented by the sun, fire, and compasses.
Light is the blazing color of the sun, impossible to look at for long, but shining its light everywhere, a white light that returns as a myriad of colors.
Light is opposed to the Aspect of Void.
The sharp delineations of Light ignore the gray areas outside definition, creating Void.
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beneathsilverstars · 7 days
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In Stars And Time Classpects
Siffrin - Thief of Time Mirabelle - Page of Space Isabeau - Heir of Blood Odile - Seer of Heart Bonnie - Sylph of Hope
Explanations under the cut!
Siffrin - Thief of Time Of course Siffrin literally manipulates time, but Time as an aspect is also associated with death, destruction, and inevitability, which are huge themes in their story. Nothing says "time player" more than marching onwards through a thousand deaths, fighting against a fate that seems impossible to avert. And as a Thief, Siffrin specifically steals time from others in order to have more for himself. Whoops! Time players are relentless, and thieves are active, self-centered. They won't sit still and accept the inevitable; they'll struggle towards their goal at any cost. It's incredibly fitting for a Thief of Time to hold their objective so tightly that the reason they wanted it disintegrates in their grasp, lost to entropy.
Mirabelle - Page of Space As the chosen one spearheading the mission to collect the orbs and save the country, she seems like the obvious choice for the other essential aspect and its quest, collecting frogs and ensuring the continuation of life. Luckily, the metaphorical side fits perfectly as well: Space is about creation, just like the Change religion! But as a Page, Mirabelle doesn't use her aspect herself; instead, she leads using it, and leads others to use it. She inspires others to change, learn, and improve. Pages reach their potential slowly – they may struggle for a while with feelings of inadequacy and stagnation. After a long hard journey with lots of reflection and personal growth, though, they can end up the strongest of all! And for Mirabelle, as a Page of Space, that means learning to let go of the urge to force personal change, inspiring external change on a greater scale instead.
Isabeau - Heir of Blood Blood means relationships, trust, and obligation. Heirs embody their aspect, and perhaps attract it, receive it, are controlled by it; the perfect class for someone who specifically crafted himself into the kind of person others would reach out to. Heir is one of the most active of all the passive classes, but it's still passive – Isabeau makes space for bonds, commits to bonds, but doesn't take the first step to create the bonds himself. His choice to follow Mirabelle was a natural continuation of his obligations as defender. He couldn't bring himself to confess to Siffrin, but that passive crush was a powerful narrative force. Isabeau didn't assemble the team, but he reinforces the bonds that allow it to function!
Odile - Seer of Heart Heart is the aspect of self and identity, which is the heart (heh) of Odile's quest. She wants to learn about herself, and her chosen method is learning about other people. Seers seek a comprehensive knowledge of their aspect and then use it to coordinate and advise others; Odile analyzing enemies and deciding team tactics is a perfect example of this! The Seer prevents their party from making mistakes related to their aspect, so a successful Seer of Heart would understand each teammate's personality well enough to guide them through their character arcs and prevent self-destructive behavior. Odile noticed Siffrin's increasingly out-of-character behavior, and had the ability to figure out why they had changed... except he kept thwarting her efforts by stealing her time. But in the end she managed to thwart them instead, forcing them to stay put and go through their character development already!
Bonnie - Sylph of Hope Hope is one of the most literal aspects; Hope players raise morale, stick to their convictions, and believe that a better world is possible. The Sylph of Hope would be someone who uses Hope to heal other people, or fixes and maintains Hope itself. Obviously, Bonnie literally brings hope and healing by passing out the potions, but they're also the snack leader! Nothing boosts morale like a nice meal. Hope is also the antithesis to Rage, which represents possibilities being cut off. Bonnie reacts poorly to situations that invoke the Rage aspect, like the adults discussing death (the ultimate end of possibilities), and Siffrin getting injured in their defense (which no amount of belief can heal); in fact, they react with anger and an urge to tear down any positive that's left! Since Hope is associated with black and white thinking, it's not surprising that when Bonnie loses hope, they lose it, leaning into their aspect's opposite. But that's not where they stay – when they protect Siffrin in their friendquest, they're able to not just heal their own hope, but give hope to Siffrin as well. Bonnie believes that they and their friends can all protect each other, and in the end, they do!
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gendertrickster · 1 year
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surely there must be some overlap between these two interests of mine. let's find out
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lint-beetle4 · 8 days
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Gotta revamp the old classpects, because the first one I did was kinda ugly
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highoncatfood · 7 months
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Rainstuck part 2.
(more notes under the cut ^_^)
maid of doom yakou is probs my 2nd fav classpect out of all the characters ive done (right after knight of void makoto)
an additional note for yomi: to add more to the 'ghosting heart' part im thinking sth like brainwashing/manipulation of thought to erase rational thinking and instead leave strong emotion/emotional attachment?? in their place would be fitting when it comes to his relationship with martina. though it would probably make more sense if he was a witch of mind but as mentioned before i was considering making him one soooooo
pt 1 here
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threeheadedsewerrat · 2 years
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some late night shenanigans
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groggygrimalkin · 5 months
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Hi it's early and I feel like rambling about my oc's a little so I'll go with him
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He's a helmsman that was taken at a around like the human equivalent of the 80's and since he has an incredibly high power output they've been using him ever since. Anyways he has three people onboard taking care of him around the clock since his brain has been fried by years of the ships tentacles fucking with his brain and being used as a battery has caused immense trauma to the point where he stopped eating, but he's a good power source so instead of replacing him the ships captain had a feeding tube installed. He can no longer form sentences and instead communicates through chittering, hissing, and growling. He also has trouble piecing together thoughts which frustrates him because he used to have a very good memory. He knows he wasn't always like this but he doesn't know why. He can barely remember his mothers face anymore and the only respite he gets is when the tentacles let him go so he can get cleaned. Speaking of, he tends to lash out at anyone besides a handfull of trolls which lucky for him are always on the ships cleaning duty.
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Old doodle of baby Miyuki and his mom from like a year ago-
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yourfaveisclasspected · 6 months
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ADRIAN SHEPHARD is a PRINCE of DOOM!
Requested by @the-overment-man!
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aortaobservatory · 20 days
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i'd be interested in hearing your thoughts on the seer of doom! one of my fantrolls is a seer of doom although im not entirely sure if that classpect fits them yet, so i'd love a more in-depth analysis of it.
Seer of [Doom]:
Know - Too Little Experience with Doom
A player who lacks experience with [Compliance and Wisdom], leading to a fierce drive to study [Acceptance and Sympathy] and gradually learning of its potential to affect them or the ones around them
A Seer of Doom is surrounded by growth and perseverance, and lacks compliance and wisdom in their life, and as a result are driven to learn everything they can about acceptance and sympathy in order to understand what they previously lacked.
Seers study their aspect, craving knowledge of it from their previous lack of it. They seek knowledge of their aspect with a fierce intensity in order to gain more understanding of it, acknowledging the potential consequences of doing so and dealing with them later. Their challenge is to learn how to translate their insight and knowledge into action and decision, as well as learn how to manage their engagement with their aspect so as to not overwhelm themself or others.
Inverse Classpect Analysis of Seer
Seer of Doom: Doom (Acceptance, Compliance, Wisdom, Sympathy) is passive and lacking. Too little experience with aspect causes lack of understanding of it.
Inverse: Witch of Life
Life (Growth, Perseverance, Empathetic, Healing) is actively changed within the Seer as they experience Doom (Acceptance, Compliance, Wisdom, Sympathy) to understand it from its passive presence.
Life (Growth, Perseverance, Empathetic, Healing) embodies the Seer, but is changed to Doom (Acceptance, Compliance, Wisdom, Sympathy) as they experience Doom (Acceptance, Compliance, Wisdom, Sympathy).
I did not understand this one at first, so let me place some thoughts. Anything in excess is bad; seers are surrounded by the excess of their inverse. Growth and perseverance do not seem as though they are bad in excess, but at what point do such things go too far? At what point is growth leaving behind the roots in their entirety? At what point does perseverance lose sight of the initial motivator? This Seer wants to back up, find their roots, and stay with them.
The analysis written above is my own writing, analysis, and thoughts. The statements are my own analysis, but they may function as a “fill in the blank” statement for you to create your own interpretation of the classpect as you please.
-aortaObservatory
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charliesinfern0 · 1 year
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me in some of my godtier robes (first pic is from a few months ago, second is from this month)
(my full classpect list for anyone who is interested ^_^)
- Kight of Light (main one)
- Maid of Blood
- Page of Heart
- Mage of Mind
- Rogue of Time
- Sylph of Hope
- Sylph of Breath
- Seer of Space
- Thief of Breath
- Thief of Hope
- Thief of Doom
- Heir of Rage
- Bard of Life
- Prince of Void
- Witch of Doom
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nekropsii · 2 years
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A lot of people make Doom out to be an Aspect that requires a cool "Suffering Emo" aesthetic, and never explore how it works outside of "Lots of death" and "It sucks to be Doombound", so let me just turn that on its head real quick.
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This is a Witch of Doom. Baba Is You is a Doombound Simulator.
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cryptid-catnip · 1 month
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Taylor Hebert is vriscoded and a Lord of Doom send post
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prism-forgone · 6 months
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So how long till you drop the Deltarune Classpect expansion featuring the secret bosses? Haha just kidding. Unless... But anyway having not thought about classpects in like half a decade that post was a fun read.
i'm so glad you enjoyed it! ^^ it's nice to know there's a demographic for stuff like that still sksjsjk
the post in question for those out of loop here : x
and now.....
It appears my work is not yet done.
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Jevil // Bard of Breath
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So this is a bit irregular.
Since classpects are not only an allegory for a place in the narrative but also for character growth and progression, it can sometimes be hard to pin down a title of a character who had already gone through their arc. Jevil is someone like that - he's just hanging out. He fights you because it's fun and he's bored and won't you come outside? Let yourself be free?
Jevil screams Bard from miles away and his theme of freedom couldn't be more blatant but the problem I encountered was pinning down which aspect he was ghosting and which was his own. Bards usually experience a psychic break of sorts - we call it a crisis of aspect - that causes them to stop acting aggressively like they're bound to the opposite aspect. But the problem is - I would describe his encounter with 'a strange someone' as something exactly like that. So is he a Bard of Blood that is still in a way ghosting his opposite aspect, destroying the concept of imprisonment by calling being locked up as being truly free? Or is he a Bard of Breath that destroys through Breath by getting himself imprisoned and twisting the definition of freedom?
I decided to go with the latter because not only do I see his encounter with that strange someone being his aspect crisis as non-negotiable, this is not the only clue we have (even if it's the most crucial one). The way Bards operate before their aspect crisis is destroying their aspect through embracing the opposite one. Being a court jester is a very social role that I would say fits someone who is Bloodbound or ghosting the hell out of Blood well. Blood heroes are leaders, confidants and advisors and I think this fits well pre-crisis of Breath. He realized he's not truly free and never will be so he simply smashed his definition of freedom and remade it.
Spamton G. Spamton // Mage of Life (Kind of.)
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So, hear me out. I promise it adds up.
Spamton has clear marks of someone Lifebound. This clingy attitude towards success, recognition and money is a very clear mark of that. Another one is how Life heroes are laughably susceptible to contact or persuasion by some kind of dark forces. His separation from other Addisons to become a big deal on his own has connections to a theme of rebellion, and his subsequent rise to the top of the social ladder is emblematic of the theme of authority, both of which being something that very up Life's alley. ...Also, he can literally heal. There's that.
Mages, as I've discussed in Noelle's case, experience the good and the bad of their aspect and can even experience harm because of it. And the cycle of Life says what rises up must fall down. In fact, I believe that what we're dealing with is Spamton's experience with the one who stopped calling him pulling him to the bottom and straight through, leading to him inverting to being the opposite of his title.
Spamton G. Spamton // ↺ Heir of Doom
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Sometimes characters can experience a switch to the opposite title. That is called an inversion. It won't make sense for those who are reading this just for character deconstruction and have no knowledge of HS but think of how Rose acted like a Witch of Void, the inverse or her Seer of Light title, when she went grimdark. This isn't ghosting - it happens when a character actively rejects not only their aspect but their whole title.
This leaves Spamton acting in a way that is contrary to his nature - something isn't quite right. We get a feeling this isn't how he should operate but something happened and left him like this. For all intents and purposes, the narrative treats him like an Heir of Doom now, bringing about all things that have to do with being Doombound - this means he attracts the worst parts of the narrative, acts bitter and resentful, even fatalistic, is prone to visions of an awful end or unfortunate fate (this one I'm bringing up specifically because of his phone) and has a connection with nihilism and fatalism.
The inverse of his class being an Heir is also significant. Heirs inherit and embody their aspect, and Spamton does this two-fold - he serves as a cautionary tale of what happens when you hit rock bottom after trying to climb too high up, and, after the fight in the basement, becomes an omen to Kris that leaves a significant impact on them.
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s1v1l · 7 months
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Works as the personal guard of the heir to the throne
Cerera worked on Dionir appearance
She is sociable, but hides her own experiences and emotions, simply not considering it necessary
She will happily replace any part of her body with a robotic one if it gives more benefits
Hardworking
Pessimistic
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