Do you have any headcanons or thoughts about Falin having a crush on Marcille pre-canon? Especially during her later years at the school/the years she was with Laios.
Just full on "awkward and slightly gnc teenage lesbian has a massive crush on the touchy-feely girly girl straight best friend" tropes everywhere. Even better bc it's the "best friend is also the popular girl while lesbian is the slightly ostracized quiet one" dynamic in school. Falin gets so so so good at not having a heart attack every time Marcille gets in her personal space. But she's so resigned to never saying anything bc why would a girl as blinding as Marcille ever like her back. She also doesn't make an effort to get over it either, she's just content to be trapped in that stable dynamic of silently being in love with Marcille while getting to enjoy CLEARLY being Marcille's favourite person. She gets so used to it that it's almost just background noise most of the time-- it would have to be, unless she wanted to be freaking out 24/7 bc Marcille is so goddamn affectionate.
Her feelings also definitely change throughout the time that they're in school together-- at first it was this "whooaaah pretty older girl" puppy crush that you can clearly see developing in the flashbacks we get (I think she doesn't even like... realize her fixation on Marcille is romantic at all until years after it starts, when she's 12-14 ish and all the other girls around her are talking about crushes). But then they get closer, over the years Marcille starts getting really attached and letting down her guard, and Falin gets to see the ridiculous side of her. She gets to calm her down from her tantrums when experiments don't work out, or help her clean up when something explodes in her face. I feel like the progression of her feelings from "schoolgirl infatuation" to "unrequited love" probably almost exactly corresponds to how slowly Marcille goes from trying to keep Falin at a polite but friendly distance (like she does with everyone else) to her facade completely eroding as she becomes her cheerful and ridiculous self again for the first time since her father died.
That's probably the saddest part: Falin knows that she's clearly Marcille's favourite person on the surface level, but she doesn't quite fully grasp the enormity of what that means to Marcille. She doesn't get that she's the person who made the world colorful again for Marcille, that she is the first person outside of Marcille's family to really and truly make her laugh. She just thinks she's the beloved but dinky little short-lived sidekick, one of many that Marcille has had and will have.
Part of it is that, despite Marcille becoming such a clingy and affectionate best friend, I think her initial demeanour already did its damage. You see Falin being super adventurous and weird at first, bringing Marcille berries and other stuff, only to be rebuffed by Marcille exasperatedly saying she's working or looking kind of put off by it. And by the time you see her a little older, shes already quieter and better at masking -- and I'm not saying that that's entirely Marcille's fault (being the weird girl at an all girls academy for almost the entirety of her teenhood must have been brutal, my god) but she definitely learned that she's a potential nuisance to Marcille if she doesn't tone herself down. She learned that Marcille most likely sees her as a weird little kid following her around bc she has no other friends. And for the most part, she was never given any reason to unlearn any of that.
And that all very very smoothly transitions into Marcille being her "first love that was never meant to be anyway" when she leaves the academy. Chapter closed in her mind: she loved and pined from a distance and that was that. Every now and then she'll see another woman with Marcille's build or her shade of hair and be like ":( I miss her..." But then just kinda move on with her day. Same with when she's going through her own spellbook and finds a note that Marcille left her/correction that she made-- she'll smile fondly and reminisce about how much Marcille doted on her, and then move on.
Sometimes she thinks about contacting Marcille but convinces herself that it's too late (she spent too many months focusing on getting Laios healthy again and didn't mean to go no contact, but ah well). It's only when she has a practical reason to be reaching out that would also benefit Marcille ("Marcille is studying dungeons and we need a trustworthy mage to go with us to the dungeons") that she feels like she's allowed/that it wouldn't just be 100% a nuisance.
I almost think she didn't expect Marcille to reply at all, only to get a telegraph (or some in-universe equivalent of express mail, maybe magical pigeon carrier) that's like. EN ROUTE TO ISLAND. LETTER TO FOLLOW. and she freaks out like AAAA LAIOS SHE SAID YES WE HAVE TO CLEAN UP NOW.
I do think getting a response accidentally sparks a little hope in her, judging by the way she acts in the chp 57 flashback-- she's pouty that Marcille sees her as a kid, gets really worked up about being presentable, and then tries to play it cool when she actually meets Marcille (as if she didn't freak out and force Laios to shave while rambling a mile a minute about Marcille). She's an adult now, really and truly, and she's seen and survived things that her 18 yr old self would have never even imagined-- then all of a sudden, the person she was in love with since she was ten years old appears, and she's so desperate to be seen as mature and competent. She's trying soooo hard to impress Marcille with her newfound combat and dungeoneering experience...
Only to fall right back into their old dynamic. RIP. At least she gets the girl eventually, even if it takes dying twice and being the core catalyst behind an almost-apocalypse.
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TotK DLC idea!
The screen is black. You don’t hear anything for a long time. Then, faintly, in the distance, you can hear it.
Link. Link. Open your eyes.
While the line echoes familiarity, the voice does not.
Or. Well. It does. Because while it isn’t Zelda, it’s a familiar man’s voice speaking gently, so gently you almost don’t recognize it because there’s no way he ever spoke like this in the main game.
But he is now. And instead of a golden light being the first image you see before the screen shows Link awakening… you see gloom floating in the air. The image cuts to a Hylian waking up who… doesn’t look like Link from TotK?? He’s different, still small in stature, with slightly tanner skin, platinum light blonde hair, and red eyes. But… something’s wrong with his forehead. There’s a weird line on it.
This new character you apparently are gonna be playing in the DLC blearily blinks his eyes open, clearly groggy and too weak to really move. But then that line on his forehead moves a hair, it splits apart, and you realize it’s a freaking eye, red and yellow and it’s like the ones on gloom hands and oh gosh what the hell is it doing on his forehead—
Link realizes something is off and his eyes blow wide, his hands reach for his forehead and he screams in agony and terror, only for someone to scoop him into a hug to soothe him.
And suddenly you realize why that voice was eerily familiar.
It’s Ganondorf. He resurrected you from the era of the Imprisoning War. You, who have a history with him and his family. You, who he wants to protect, who he views as his kid, who he calls a prince and says he’ll keep you safe by controlling your body with his dark magic if he has to.
Welcome to Tears of the Kingdom: Hero’s Shadow.
You have to play a long gone Hero who was resurrected. Ganondorf, who is still recovering his strength in preparation for killing the current Hero, tasks you with finding your betrothed, his daughter, as well as his wife. They’re buried somewhere in the Depths like you were. He wants you to find their burial sites so he can use his secret stone to resurrect them like he did you, and control them as well. Which is doubly bad when you realize his wife was the original Sage of Lightning. He gives you free reign to wander once you go through a tutorial (he tests you to see if you’ve recovered enough strength), because he knows you love wandering and collecting things. Your own personal objective, however, is trying to help Hyrule from the Depths, to break free from Ganondorf’s control, because Link would rather set himself on fire than let Ganondorf resurrect and control the love of his life and his mother-in-law. Your best hope is to find shards of the shattered Master Sword to try and stab the eye on Dark Link’s forehead and break the control Ganondorf has on you. Until you can, though, the monsters are your allies, you can teleport across the Depths by manifesting out of the gloom created by gloom hands (just like what Phantom Ganon does), and the world below is your oyster. If you get too close to sword shards when gloom hands are nearby, Ganondorf can see your attempt and immediately takes control of your body, and no matter what button you press Link just walks back to Ganondorf’s location and stays there until you get a chance to try again.
You start with three hearts, all empty looking like when gloom hurts you, and if you get injured they just shatter. Whenever they all shatter, you respawn at Ganondorf’s location because his gloom hands came and rescued you from dying. The only way you can get more hearts is by collecting poes and offering them to the statues in the Depths. You can communicate with the spirits of soldiers, who may give you combat tips or info about the area. If you gain enough of Ganondorf’s trust, he’ll let you command monsters, and he might even let you wander the Surface (under his supervision) during a blood moon.
You learn of Link’s and Ganondorf’s history through discovering ancient relics/texts that trigger memories. This connection between you and Ganondorf stems back to time before the war, well over ten thousand years ago. Link was engaged to Ganondorf’s daughter, but during the Imprisoning War the family fought against the demon king. Ganondorf did love his family, but he loved power more. Link sacrificed himself, letting himself get mortally wounded to save Rauru from a killing blow. Gan held him as he died, and it allowed Link to both beg him to stop and stab him in the heart with a light shard. The shard didn’t kill him, but it was what Rauru connected with when he hit him in the chest, allowing him to seal Ganondorf away. Ganondorf still wants the world, but his love for his family is still present, though now twisted, so he thinks he can control Link and everyone else with his dark magic in order to keep them safe and in line. Once the threat of the current Hero is eliminated, the world will be his, and his family will be safe. As such, he treats you, Link, the player, like a stubborn child, reeling you in, but does so in a horrific way, torturing Link by controlling him.
You have to break free of this and stop him, and the only hope you have is the distant call of a sword spirit…
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What could be consider laws of the multiverse?
Or is there no such thing?
Aight aight
Let's go, explanation for time
For this one I will speak as creator
This is infos I've shared before on my site, and I got the greenlight to share it here !
Reminder that @neonross was the og creator of Out of Bounds and I am merely one of the artist and writers ( and alternatively the lore gremlin that make sure everything is smooth good lore lol ( so for lore clarification yeh I'm the good person to ask haha))
So here are the "laws" of the multiverse and how it works in wttmv specifically !
Those rules apply only in our story, but anyone who wants to use those concepts are welcome, of course ! Neon Ross's og intent was to have rules flexible enough for people to make characters and have fun with the concepts, but we don't mean to be an autority of any kind and ruin people's fun... Anyway, explanation time
It's not really "laws" so much as rules for ourselves and for our story, to give it nuances and stakes and the right amount of lore scratching complexity
Some characters however might tell you that these are laws lmao
✨Out of Bounds ✨
___-Lore Guide-___
Out of Bounds (OOB) is a realm existing beyond the multiverse, operating by its own rules and devoid of time. This guide provides insight into OOB's nature, its role in the multiverse, and the mechanics governing its interactions.
Nature of Out of Bounds
Definition :
• OOB is a space outside of alternate universes, akin to the Void Realm in Towags where forgotten characters and places reside.
• Awareness of this space is limited, known only to those who reside within or encounter its inhabitants.
Television :
• Floating televisions within OOB display AUs, acting as viewports or portals for interaction.
• Televisions serve as a primary means for Multiversers to observe and interact with AUs. ( While it is the primary way, note that there are exceptions and other ways to travel )
Shows :
• We call "show" the stories within the multiverse. Includes the Original, Variants, Alternate Universes.
• The Original cannot be touched or interacted with by anyone.
• Variants are copies of the original with very minor changes (art style, design, head canons). They can be interacted with on varrying degree, depending on the creator of the variant will.
• AUs are copies of Welcome Home with major or noticeable changes, from the story, to the characters and their designs.
Vintage Tapes :
• AUs are stored within vintage tapes, with the film inside representing the universe's timeline.
• Tapes categorize AUs into Fixed and Flexible, depending on the level of interaction allowed by the creators of each AUs.
Interference Mechanics :
• Interfering with Fixed AUs poses risks, as altering their storylines can lead to universe corrupt and/or collapse.
• Flexible AUs allow more interaction, often featuring crossovers and Y/N scenarios.
Out of Bound Spaces
Channels :
• Spaces integral to the multiverse system, including the Observer's TV room, the Archives, and Admin's film room.
Shows :
• The AUs themselves, contained in the multiverse, then OOB
Lost Media :
• Spaces not categorized as channels or tapes, such as the Keeper's domaine, Trader's space, and Stitcher's atelier. (Often time those are kind of like shells of dead/collapsed/modified AU, or pocket dimensions)
Pillars of Creation :
• Vast space outside of the multiverse, a galaxy-like zone full of stars, that is said to be where the creators of AUs reside. Very few characters go so far in the OOB.
In between :
• The void between the AUs. It is devoid of breathable air, often dark and lightless as well. Some multiversers are unaffected by the lack of air, but stay careful ! We don't know what lurks or leaks in the in-between
Diagram made by Bloomenvogel and Neon Ross for the Out of Bound as we see it in WTTMV
Note : this diagram applies to wttmv, but feel free to use I with your characters if you want ! Just like all of those rules, we made those to help make the story as a whole
Out of Bound Inhabitants
Natives of OOB :
• The Out of Bound is often said to have a mind of its own... It will sometimes create its own variants of the core cast, for reasons still obscures to this day. Notable characters born from the OOB : Observer, Courier, Messenger
"Refugies"
• Cast or OC characters that had their worlds destroyed/corrupted/collapsed, and who are left to wander in the multiverse. Most often they will end up in Peacekeeper's domaine until they can be rehomed in a flexible tape or new universe, or adapt to the Out of Bounds.
• A character that adapts to the Out of Bounds will then be called "Multiverser" along with the native of OOB
• Characters considered "refugies turned multiverser" in wttmv : Peacekeeper, Filante, Trader, ShopKeeper, Watcheye, Stitcher, Croupier
Multiversers :
• Multiversers are the inhabitants of the Out of Bounds. Often times, they are anomalies that have developped specific abilities allowing them to reside or survive in the Out of Bounds. Those abilities often includes being able to travel to multiple flexible tapes, but not always. A multiverser will almost always be a variant of a cast character, and rarely, if not ever, a y/n or fan oc. (If you wonder why y/n and ocs are excluded from being multiversers specifically, it's because Y/N is at its core a you self insert, but *you* are supposed to be viewers in the story. It's fine when in a pocket universe like Keeper's and Trader, a y/n can exist there, but in the oob it could causes some problems of logic with viewer influence and control, or the focus of the story could go astray to fit a y/n, which is not a story we want to tell. It kinda goes for ocs too)
__________________
I tried to say as much as I could without much spoilers... For the reminder, I already explained the main, general chronology of wttmv on the site
Ik, ik, it's a bit of a hassle to go search and look and all. Tbh the site is kind of a way to give a bit of a treat for the really big fans who are ready to go on a separate site to get lore lmao /lh
But now I get to ramble here too ! Hurray !
TLDR :
OOB is big and weird. The AUs and Variants can be interacted with only if allowed by the creators. Multiversers are the weird cast variants living in the oob. The OOB is kinda like an onion, it has layers. Most characters always stay in the multiverse part.
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