april fools is over so now im going to be slash srs instead of slash j. im going to post a little excerpt from one of the oc writing practices ive been doing :) again im not super experienced for a variety of reasons but im doing my best here.
but im going to try and put my self conciousness to the side (thats probably an important part of the practice too, right?) since this isnt final version either way, i can just say im sharing a WIP! so for now it will go the way of most of my other oc stuff..... under the cut
the only context you need is that this would be the opening scene for the story. if i post others i'll have to give more context bc most of them are taken from the middle of something. anyway here goes:
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“I love you
I've loved you since the beginning
From when you were only stardust
To when you will rejoin the stars
When everyone will be together again
Understand, you don’t simply live in the universe
You are part of it, taking on a form uniquely alive
You are the universe giving love back to itself
I love you so much”
“Wait!!!”
A lone girl jolts awake, crying a plea into the empty air. Tears stream down her cheeks, as she calls for someone she doesn't know. Her heart aches with a nameless yearning that fades with the memory of her dream. Still, against her will, the emotions linger. A profound sense of love consumes her, an agonizing, grieving love, meant for her. She sighs and wipes away her tears. It was an absurd dream, a ridiculous notion.
As her conscious mind clears, she takes in her surroundings; a forest drowned in the pale blue light of dawn. Her sleeping bag, now encased in dew, was laid on the cold grass. She sits for a while, gazing at the faint sliver of the rising sun’s glow with an indistinct expression, and eventually stands up.
The lone girl begins her daily routine by braiding her hair. With a wave of her hand, she freezes dew on a rock, creating herself a mirror. Her fingers carefully weave her brown locks into a braid, now adorned with a snowflake clip and a scarlet ribbon. She throws on a long blue half-skirt over her shorts, matching her shirt. She forces on a pair of black boots and cuffs on her arm. Lastly, she grabs a moon-themed spear, and she's ready for the day.
Before setting off, she made sure to pack all her belongings, including her numerous hand-drawn maps and a compass. However, she also stops to look into the bag deeper, foolishly expecting to find something new. Instead, she only sighs, "Still no food."
She puts on the backpack and trudges forward anyway, ignoring the hunger pains as best she can. She hums to keep herself distracted.
As she walks, the trees tower above her, shrouding the horizon and taunting her. Birds occasionally fly into view, but seem to disappear in an instant. She wonders if her eyes are playing tricks on her.
The lone girl scribbles on her maps, trying to record a labyrinth of identical tree trunks and twisted paths. This proves useless, as this elliptical forest has her going in circles. Exasperated, she fidgets with her compass, only to see the needle is frantically twitching around. She presses it gently to her forehead and quietly complains, “Don't tell me you're broken…”
Her train of thought was cut short by the sudden sound of running water, so loud she can’t fathom how she’s only now begun to hear it. She decided to put off one problem for another. Following the sound through some shrubs, she quickly finds the source.
Her spear at the ready, she approaches the stream. Scanning its depths for signs of fish, she walks cautiously. Her posture was awkward, her expression was uncertain, betraying her lack of experience. She held her spear to her chest with both arms as she encroached the water’s edge.
She inhales in preparation, removes her skirt and boots, and enters the water with slow, careful steps. The very surface of the stream begins to freeze as it makes contact with her skin. Tiny, thin crystals of ice form as she steps further in. Breathing deeper, as she tries to control the frost, she makes her way to the center of the stream. She stands waiting for fish.
Rather than throwing her spear to hunt, like the intended purpose, she stabs at the water. She’s not good at this, however, and only ends up scaring other potential prey away. She makes several attempts at this but is unsuccessful each time. Refusing to quit, her repeated strikes become more desperate and uncoordinated with each failure. Her growing frustration only makes the water freeze deeper, eventually solidifying around her legs. She yelps, now in a panic, and begins to frantically stab at the ice to free herself.
A mess.
Escaping this ordeal, the lone girl abandons any further attempt at fishing. It probably isn't her calling anyway. She trudges on, lost, wet, cold, and hungry.
She looks at her compass again, her face reflecting in its glass. “You're broken,” she tiredly states, as she feels her eyes begin to well with tears.
“No! No no no! Don't cry! Don't cry Polaris,” The lone girl, Polaris, reassures herself, “Last time you cried you froze your eyelids shut, and that really hurt,” She whines aloud.
Polaris takes a deep breath, slaps her cheeks, and swallows her tears. She elects to follow the river, her only hope of escape, pursuing the promise of a village just beyond this enigmatic forest. She daydreams of a warm meal in a cozy restaurant, and maybe a cold desert too. A glimmer of determination returns to her stride, as she continues her hum from before.
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Okay we're done getting really mad about bug game worldbuilding. If you are interested in seeing us get extremely mad about Bug Fables' consistently shoddy worldbuilding, then it is below the cut. We'll tag this properly in like a week so it doesn't haunt the main tag for everyone who might not want to read 1.8k words of a random author getting really fucking mad about shoddy worldbuilding.
We've done a lot of stuff with worldbuilding for Bug Fables. Our handling of Bugaria itself is, we will admit, not quite canon-typical. There's a lot going on, and not all is easy to work with. We know from the game itself that Bugaria is surrounded by hostile deadlands, making outside trade difficult and often-lethal - we also know, from being able to observe the in-game map as a human with outside perspective, that Bugaria is contained within a single backyard.
For the game proper, this is fine. It lends itself well to the "borrower" type aesthetic that the devs appear to prefer, limits the scope of the in-game map, and allows for them to do significantly less legwork trying to figure out how to design things. We, however, are a man obsessed with semantics, and we know too much about the amount of food and territory generally required for one hive of wasps or bees to buy into one suburban backyard that's... what, 60 square meters of backyard?
IRL honeybees alone will forage up to, on average, 1-6 km away from their hives, potentially going up to 13 km, and though there's been less research done into the habits of other colony bugs, it's fairly safe to assume they'd need similar range - more likely greater range, actually, as any form of what we humans call "higher intelligence" is incredibly demanding, resource-wise. Bugaria has four different kingdoms of social bugs, many of which would have overlapping needs for resources, combined with a whole load of other miscellanous solitary bugs. loaded into the space of a single backyard that likely wouldn't account for the range of a single hive of honeybees, let alone four hives of miscellaneous bugs and venus-knows-how-many solitaries.
In order to survive in any place, you need to fulfil the requirements of life. Food, water, and shelter are basic needs for a reason, and without access to all three, settlements are likely to quickly peter out. In order for The Hive to process nectar into honey, they first need nectar, which would have to come from flowers, which would be the exact same food source that wasps, butterflies, and moths would need, which clearly aren't growing in the needed
Put quite simply, it would be really fucking difficult for a space of this size to support the presented numbers of bugs. Plants are not an infinite resource, and even assuming that there's a density of flowers far beyond what's shown in-game, there's still predatory bugs to consider. Wasps and ants need protein to feed their grubs, dragonflies and damselflies need protein to feed themselves, mantises and mantidflies are obligate carnivores that cannot survive without a steady supply of prey- you can't survive if you never eat, and Bug Fables is incredibly low on lesser bugs that could potentially serve as food for the more predatory bugs.
Canon offers only aphids and cochineals as cattle, and those still wouldn't really serve to feed larger predatory bugs - and that's even without noting the ecological desert that results from only ever having a handful of enemies. We know that there are limits to what you can do in a game, but the second you want to expand on life beyond what's shown, you run straight into the lack of known prey and wildlife like smacking right into a brick wall. Roaches raise scorpions in a wasteland that seems to have only Mystery Berries for food unless they're trying to hunt Deadlanders, which we doubt are particularly edible. The Royal Blade of the Ant kingdom is an obligate carnivore, and there's nowhere he can go if he wants to buy lunch.
Realistically, we know that the answer is "the devs didn't really think about it". This game is built on the work of devs who persistently place "because it looks cool" over doing any of the worldbuilding work to integrate their existing story elements into the world. You only have to look to Yin to see just how many parts of the game are riddled with things added purely because Someone Thought It Might Be Cool, and no one did any further legwork to make it WORK. The Termacade is a living monument to the philosophy, being added A WEEK before release without anyone so much as communicating it was going to happen before it was in active development.
Unfortunately, we are permanently obsessed with semantics, we can't stand "because magic" as an answer to important worldbuilding questions, and every time we have to do all the legwork to fill massive holes in the setting where no one ever thought that the answers to questions like "how the fuck do these people feed themselves" is relevant, we will be sadly prone to falling into madness.
There is no canon answer to how these bugs feed themselves. There is no indication as to how things that should be basic parts of the setting WORK. The bugs, in the first place, are written persistently as more People With Hats than actual BUGS - there are nods made to biology, sure, but the difference between a wasp and a bee is little more than a set of aesthetics and a silly hat. There are enough elements in the game that are simply thrown in without care of how they interlock that it sometimes becomes genuinely maddening.
Some people, sure, are satisfied with this - there is a madness that we have that we lack, a need for SUBSTANCE that is prone to driving us to inadvisable lengths hunting for a hint - any hint - that there was care put into this detail, rather than a single flippant comment. We have no complaint with things left vague, but we VERY MUCH have a problem when the setting is consigned to being little more than a backdrop decorated with random glittery ideas to act out anime tropes on, rather than something that should be paid attention to all its own.
We've said this before, and we'll say it many times again, but worldbuilding is important for a REASON. Your setting will affect your characters just as strongly as it will affect your story - your plot, your setting, and your characters are fundamentally inertwined, and to affect ANY part of the story will have rippling impacts on the rest of it. Your characters are not created in a void! Whatever structures created one person MUST still be present to shape others! You cannot throw shiny ideas on a canvas slapdash and expect it to turn out well! It's a miracle that the character writing in this game turned out as well as it did, considering that massive swathes of the setting are loosely assembled from anime without even taking the time to learn how certain aspects WORK in their home media!
We enjoy writing. We enjoy crafting plots, doing worldbuilding, tinkering with the little pieces of setting that we feel might create something interesting. We wouldn't be writing at all if we didn't enjoy it on some level, though we sometimes wonder if it's more masochism than care for some aspects. This is the trade that we have chosen to work towards working. Perhaps it is this that makes it so violently infuriating when we run into people who don't seem to care for that which we pay attention to.
There are a handful of aspects in this game that are well done. There are far more aspects in this game that are half-baked at best and actively difficult to work into the rest of the world at worst. There is a particular handful of aspects that are so poorly done that they could pass as active malice, towards one group or another. Unfortunately, as with many things, to assume ill will often overlooks the far more pervasive, far more common culprit of simple negligence.
Bug Fables, at its core, is a game made by devs with chronic shiny-object syndrome. There is little care spared to its worldbuilding, to the implications of its setting, to the implications of character actions, because the devs have never cared to think on it. It takes tropes from a hundred and one different animes without caring to learn what makes them work in their home context - just that they're cool, and that the authors want them in their own work.
It's something that we've been guilty of ourself, in previous works, but that only makes it easier for us to spot it here. There is an mirror of mistakes we have made ourself written on the walls, and it echoes with every step. We are the sort of author who learned to build worlds by stealing shards from different worlds and patching them into a new quilt. This is a work that takes does much the same, taking pieces from other works to make a new whole, but it makes the mistake of not spending the time to make sure those pieces FIT.
The mosaic on the floor is made of broken, disparate parts that are only partially fit together. The world falls apart more and more the closer you look at its shards. There are pieces of harm in this painting, pictures of pain, things put together and only barely examined. There is prejudice that could pass for malice woven into the threads of even the more comedic writing, an undercurrent commonly present in society and rarely examined. They've made an entire species of bugs into an incomprehensibly racist trope. Perhaps it's foolish of us to spend so much time and energy on a world that does not love us back, but we care for this setting, and we care for the potential of what it could have been.
The prejudice and shoddiness and pieces of poorly-thought-out and tropey writing in this work are not an act of malice. They are an act of ignorance, left over from a development team that wanted to add the latest shiny thing without stopping to think that their favorite anime tropes might have roots in something rotten.
Anyways, the reason that we wind up putting so many fucking footnotes on our fics is that every time we have to answer basic questions like "how does the wasp kingdom fucking feed itself" we have to rewrite, like, half a dozen tropes ripped off from shitty isekai anime, come up with an entire power structure and system of government that could potentially exist in this universe, write 2000 words of geopolitical bullshit minimum, reinvent animal agriculture, create at least one brand new species of bug, and then battle our conviction to avoid cushioning or avoiding the implied Fucked Up Elements that are Very Much Present In The Base Work if chronically ill-addressed vs the question of if we Want to include this particular brand of Fucked Up Bullshit or if we'd actually rather avoid having to reckon with the aftermath of yet another poorly-thought-out trope ripped from Trapped In Another World With My Smartphone.
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Bit of a ramble of how I adore writers/fanfic writers:
With the amount of brain fog, school work, and mostly just a lack of motivation to do anything. I honestly don't know how most writers are able to write LONGGG (or hell even short) chapters of scenes in their stories without immediately burning out or dying (or maybe they do idk lol). But basically what I'm saying is- I have a lot of respect for the writers out there that are able to put out chapters, requests, and a bunch of stuff because I can understand how draining it can be when it comes to articulating words, having motivation, or even remembering what your writing about!
Like hell finishing a story takes a lot of effort and brain power! Currently right now im struggling to finish a short story of mine..Not sure if I'm making sense since currently I'm brain fried- but ever since I started actually writing on this account- whether it's just your typical cringe fanfic headcanons, oneshots, or world building ideas, I have gained a lot of respect for people who write stuff. Like my god I don't know how yall do it, you guys are like heros or smth.
Anyways I'm gonna catch up on like 6 overdue assignments and then pass out lmao-
Peaceee 😎✌️
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