For something a little different than my usual virtual photography, here's my project for the Horizon Creation Celebration hosted by @horizon-events!
I'm really happy with how it turned out - and I'm excited to see everyone else's creations! More info below the cut ↓
I had this leather bag that I found at a thrift store, but it had somebody else's monogram on the front that I never liked. I always planned to do something about it - and I thought adding the medallion from Rost's armor would be the perfect project. The stitching of the medallion required the most work by far, but I also added a little Nora-inspired feather-and-bluegleam charm to the strap.
I didn't buy any supplies for this - everything was sourced from things I'd already collected (...hoarded?) in hopes of using them in a project someday.* The medallion uses reclaimed leather from an old purse, some blue cord I'd saved from... somewhere, and red cord of similar provenance. A stiff piece of plastic from packaging serves as interior support, and a strong magnet is currently holding it to the bag. I may attach it permanently, but I didn't want to yet in case I decided to use the medallion somewhere else!
All the feathers were found on the ground - there's an obvious jay feather (Steller's jay's in my neck of the woods), a white feather (most likely from a gull) that I colored with alcohol ink, and what I believe is a pelican feather - you can barely see it behind the purple one. The cords holding the feathers were all from my stash as well.
The "bluegleam" is a quartz point colored with glass paint. I'd had an idea for sculpting and casting the bluegleam cluster Aloy wears on her Frozen Wilds armors, but I wasn't able to get a finished product I was happy with. I'm not giving up on it, though - hopefully I can manage it someday!
*Which, honestly, is a miracle. I finally used stuff in a project! See, keeping interesting things is more than just adding to clutter!
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Answering My Own Height Questions
*I want to apologize for everyone being untextured, but I'm too lazy to figure out how to load the textures in Blender. Besides, this should make it easier to see anyway.
While I was poking around, I decided to go ahead and definitively answer my question from a while back about how tall DJSS is.
At a quick glance, the undisputable answer appears to be that he's shorter than Tatiana, but taller than Neon J... barely.
This doesn't consider the thickness of his helmet (unless you think the helmet is his head), but even so, this difference is so small, that it's easier to say that they're about the same height.
BUT
As we know from the Christmas DLC, DJSS's feet do not sink completely into the soles of his shoes.
So adjusting for where his feet would actually touch the ground, DJSS is actually shorter than Neon J. by a good couple of inches, but still taller than Mayday.
(Not that it really matters in fanart, since they're usually wearing their default outfits anyway, so even pointing this out is basically null~)
I also wanted to check Eve against the others, and with heels she's still shorter than NJ and DJSS.
This shot was taken before I adjusted for shoe height for DJSS/Eve, but with adjustments, DJSS is still just a little taller than Eve (it's about the same difference as Neon J. vs. DJSS with shoes).
So, I've a got a win for short!DJSS, but a loss for 2nd tallest!Eve, UmU. (Tatiana is the tallest member of NSR, not counting *Sayu, who I consider a special case.)
*Sayu is in scale to her B2J battle, meaning she's a giant compared to everyone else, so I didn't include her.
And of course I had to do B2J, Kliff, and Tatiana for my own amusement.
I didn't order them by height this time, but the grid guide should suffice. It's a little hard to say if Kliff or Zuke is actually taller since their hair is so dense, but considering that Kliff also wears shoes with a heel, I'm gonna err on Kliff being *just* a hair shorter than Zuke, but they're really about the same. However, Tatiana is actually about a whole head taller than Kliff putting him at perfect motorboating height.
I wanted to check the sewer gang too, but their models are not created equal, and I don't think they're in scale with each other.
Maybe it's just me, or because he's asserting dominance, but Zam seems bigger than he should be, and Gigi/Yiruk look a little smaller than they should be. Robot could be to scale, but I think he looks a little big too.
As my final bonus, I wanted to compare Yinu and 1010 to see how accurate my "Heart and Soul" sketch would have been and...
Nope. Handholding is basically impossible for them. At best, Yinu might be able to grab one of his fingers, but it'd be straining to do so unless he hunched over. So, it'd be even more impossible in my fic where she's younger and presumably even shorter, and the MKI is implied to be bigger and bulkier.
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How To Gif: Glass Shatter Effect
By popular demand (ie, 7 people who voted in this poll), here is a tutorial on how to do the glass shatter effect I used to create the first gif in this set.
I use Photoshop CC 2015 (yes I know it's old) for my gifmaking, but you should be able to apply everything to newer versions of Photoshop. For this tutorial I'll be assuming you know the gifmaking basics, but if not, I would recommend this tutorial, which is the process I use to make gifs. Note that this particular process involves saving all of the frames, importing those frames into Photoshop, and then using an action to convert to a smart object.
Keep reading below the cut to learn how to do this effect!
Before I could start making this gif, I needed three things; the two scenes that I wanted to use, and a video of the glass shattering effect. I already knew the scenes I wanted, so then I took to YouTube to find a video which I can't for the life of me find again, but it looked like this:
Something like this is what you want. Ideally the green part would be entirely white, but as long as there are two clearly different colours you can usually work with it.
This looks a lot slower than the gif that I made, but that's not because of the frame rate - which is exactly the same above as in the final gif - it's just because there are extra frames in this slower one that I cut out. In the video I used, the glass shattering happened very slowly. I didn't want that, so I ended up skipping several frames when I loaded the frames into Photoshop before using my gifmaking action. I just did this by manually selecting one frame, skipping the next several before selecting another frame, and repeating this until I had selected 60 frames.
After using my gif action, I had a smart object of the glass shatter effect that looked like this:
That's a much better speed! It still wasn't quite where I needed it to be though. I needed this in black and white, so I slapped a hue/saturation adjustment on the smart object and set the saturation all the way down to -100.
Okay great, I could start putting the gif together now.
First, I made a copy of the glass shatter smart object, because I'll need that later. Then, I pulled in frames from the scene that I wanted to appear in the hole after the glass shatters, and I used those to create a new smart object with my gif action (we'll call it Scene-bg). I pulled Scene-bg into the same window as the glass shatter objects. Then I created a new smart object by combining one of the glass shatter objects with Scene-bg, which I did by selecting both layers right clicking, and selecting "Convert to Smart Object".
I renamed this smart object to Shatter-fg. I opened it by clicking on the little icon next to the layer name in the layers window here:
The most important thing here is that the shatter effect object should be the top layer, and I set the mode to "lighten". This will make sure that the lightest colour of either this layer and the layer behind it is displayed; that means that anywhere that's white in our shatter animation will still show up, but anywhere that's black we'll see what's in the layer(s) behind it.
Then I threw some adjustment layers between them to get the colouring I wanted. I used a curves layer, a hue/saturation layer, and I also added text with an outer glow layer effect. Here's what the layer order looked like and the settings I used for each layer:
After this process, Shatter-fg looked like this:
Okay nice, this is starting to look like something! I saved this and went back to the main file with the other glass shatter object.
I needed to invert that other glass shatter object. There's a weird quirk with the version of Photoshop that I use where it doesn't like it when I apply specifically an invert adjustment to a smart object (it appears correctly when editing, but not on export) so I did this by creating a new smart object which included a separate invert layer, but if you have a newer version of Photoshop you can probably just apply the invert adjustment directly. Just note that you'll need to do one of these options; it won't work if you add a separate adjustment layer in the main file, it needs to be applied specifically to the smart object (which we'll now be calling Shatter-bg). It looked like this after I inverted it:
Once that's done, I made sure Shatter-fg was the layer directly above Shatter-bg, and set the mode of Shatter-fg to "darken" and Shatter-bg to "lighten". Since Shatter-fg is set to darken, it will be visible only when it is darker than the layer behind it. By setting Shatter-bg to lighten, I've guaranteed that the layer behind it will always be lighter (ie, white) in the places we want Shatter-fg to be visible, and will be black otherwise. Once I update those settings, this is what the gif looked like:
This is all there is to the glass shatter effect itself. Next I pulled in frames from the second scene to fill in the black areas. This layer needed to go below both glass shatter layers, so that it only shows through where the black. Then I added adjustment layers and some text. I used curves, hue/saturation, and vibrance adjustment layers, and I also added the "archer" text below the glass shatter layers so that it would be hidden to reveal the "prey" text. The other text I added above all of the layers, since I wanted this to be visible all the time. Here is the layer order and all of the settings I used for each of the layers:
I also grouped Shatter-bg and Shatter-fg and shifted them on the timeline so there would be some time to see the background gif before the shatter effect starts.
And that's all! Then it''s just a matter of exporting the finished product:
This is the first gifmaking tutorial I've ever made, so I hope I was able to be reasonably coherent and helpful! I'd love to hear if you make anything by following these steps, or even if you just feel like you've learned something reading through this. And if you have any outstanding questions, feel free to reply or send me an ask and I'd be happy to answer!
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do you think MK is gonna have a circlet arc?? Going along with your eldritch mk theory jt could parallel his past life being contained and also more parallels to SWK and MK how fun
This ask has haunted my ask box for 3 days. Circlet arc??? CIRCLET ARC???? THAT WOULD BE TERRIBLE AND SO SO SO GOOD.
I have no idea if it would actually happen in show, but I have a feeling MK is at the very least going to have an "anti-circlet" arc. Go with me for a moment:
So, we know MK's bandana parallels Wukong's phoenix feathers in design, right?
MK with the two ends of his bandana and Wukong with the two feathers coming out of his cap.
However, MK's bandana is ALSO a parallel to Wukong's circlet:
And MK was given this bandana by Pigsy (presumably):
This is basically a long winded way to say that MK has already been "crowned", in a sense. Unlike Wukong, MK never needed to be controlled in the same way his mentor did at the beginning of his journey. MK, instead, was given morals and love by our wonderful Dadsy from a young age, which effectively functioned as a "circlet", if that makes sense.
So, the bandana, a symbol of both who he is/was raised to be and the crown, is already his circlet. As MK is now, he doesn't need a circlet to exert control over him because of who he is—a good kid who is trying his best to make the right choices.
But, you know, there was that really scary scene that one time where MK didn't exactly feel like MK and he kind of went off the rails...and...WHAT IS THAT
HIS BANDANA WAS DAMAGED BY HIMSELF IN AN EPISODE TITLED "Rip and Tear" !!?!??!?!?
SO.
Say MK were to rip his own bandana off, symbolically showing his complete decent into his "harbinger of chaos" role...that would mean another crown would have to go on to replace it, right?
Whether MK get's crowned symbolically with another bandana or an ACTUAL circlet remains to be seen, but the potential is definitely there! And I'm normal about it
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