^me when i am a sensitive person
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Turtle Takedown Teamwork.
[First] Prev <–-> Next
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something I’ve been thinking abt is how many people think Makoto is immune to despair. I don’t think he is. I think becoming the ultimate Hope was BECAUSE he felt despair. He wouldn’t have fully reached that point without Junko. Makoto becoming such a beacon was his last attempt to avoid completely falling and it wasn’t because he didn’t feel despair, it was because he was too damn stubborn to allow everything to go to waste and he refused to sacrifice his beliefs for someone else’s. His inner monologue tells me he DID experience the same new low the other suvivors did in the final trial, but at the point where he had the choice to give up and die, he looked at the others and he looked at Junko and he couldn’t allow it to happen, not out of self preservation, but because the idea that Junko would have control over their lives made him FURIOUS. and that utter refusal to die kicked in, wether luck or otherwise, and he made the concious effort for one last push while something in him was breaking. He had to be broken in order for the Ultimate Hope to come through so aggressively, bc it could only exist in the face of the Ultimate Despair. He snapped the same way she did, but in the other direction. In what could have been his final moments he chose to embody everything Junko wasn’t, and every single optimistic and luck fueled ideal in him suddenly charged forward and pushed him. It was a combination of the final straw and a choice. Makoto isn’t immune to feeling despair, he’s just too stubborn to fall into it of his own volition. I think that’s why I like that scene in DR3 so much. People were SO SHOCKED Makoto actually fell for the tape, that he actually became despair for a moment. I saw people getting mad or disappointed, saying it was pathetic and Makoto seemed to fall from some sort of pedestal for them. Honestly part of me wonders if that sort of mentality, which clearly people had in universe, affected Makoto a bit. Like he started to see himself as less of a person, subconsciously. Prompting him to take more risks, less self preservation, act way more bold. It seems he has to be reminded a lot not to put himself in danger by his friends, to not do something too reckless. All over the place I would see in regards to that scene either this frivolous ‘oh this was just angst drama with no meaning behind it’ or ‘he can do better than that. he’s so weak’ or ‘come on, there’s no way he’d fall into despair, he’s the Ultimate Hope!’ This kind of mentality, which was kind of ironic considering Ryota was there the entire time saying the same thing and treating Makoto the same way. Like Makoto was superhuman. Like Makoto didn’t feel despair the same way ‘normal people’ did. In a way that was also how Munakata saw Makoto. Makoto stopped being a PERSON to the world when he became Ultimate Hope, he became a concept, a belief system, much the same way Junko ascended beyond herself. But the difference is that treating Makoto that way is the opposite of the reason Makoto became such a representative for hope. He wasn’t doing something no one else could. He was doing something everyone had the chance to, he just… was a little more optimistic, a little more stubborn, a little more ‘gung-ho’ about things. He just took the lead where no one else did, where no one else knew they even COULD in the face of Junko’s unstoppable force. She had overcome the biggest threats and obstacles in the world, what could one person do? And the answer Makoto found was, anything. Everything. It doesn’t all rest on Makoto, he’s just the one that was inspired to try to do what seemed like the impossible. But as evidenced by the change in his friends after that trial, it’s clearly not something only Makoto is capable of. The others pulled out of despair thanks to Makoto, but it was their choice to do so.
“But… this world is so huge, and we’re so small. What can we do…? No, we can probably do anything. Yeah! We can do anything!”
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yo congrats on that P rank :D
⭐ STAR P-RANK SCREEN REAL??? ⭐
Oh my gosh, thank you!!! For context, last night I completed the Noise Update and absolutely refused to take down Pizzahead until I P-Ranked him— it took a little over an hour of nonstop attempts, and I only ended up making it to phase three two or three times, though I'm pleased to announce that I've P-Ranked all bosses as both Peppino and The Noise!
I thought I'd doodle a quick something to go along with the superb P-Rank screen you drew! While I've still yet to conceptualize Star Tower's P-Rank screen (I have a general gist of how it's going to look and I've only drawn complete art for the D-Rank screen), I'm absolutely going to reference facets of your own if I may, especially the star spotlight; that's probably my favorite detail!!! ⭐👾✨
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Got inspired to revisit this FEH comic redraw I did when it first dropped! Specifically these panels:
Ended up freestyling that second Xane though LMFAOO he is just so impish to me...
If you wanna get Old Art Jumpscared I'll also include the original sketch under cut!
AAAAAAAAA JUMPSACRE AAAAAAAAAHHH!!!!
In a way though, I'm glad that I dropped it and picked it up again later... like I feel like this isn't even from that long ago (guy who has no sense of the passage of time voice), but the characterization and even design of Moe is so different. The Scrunch and :< face were game changers for it LMFAOOO (also just making it autisticer 👍)
Beyond that I think everyone looks a lot better and closer to how I envision them, esp Loki!
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i feel like people wouldn’t have been so shitty in regards to violet if the game was more transparent about the issues within violet and minerva’s relationship before she was taken.
like i’m pretty sure the game developers did mention how vi wasn’t really getting the treatment she should’ve been (??) in the relationship, and you do see it in certain scenes, but those scenes are mostly in the romance violet route, so people who already decided to hate her and only play the louis route didn’t get to see them.
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The Dr. Pepper cup (aka Cory’s ghost) has now cursed Bowie Jane and she now has no chance of winning the season. May she hope the ghost takes mercy on her.
(All jokes aside, I need to acknowledge that their takes are WEIRD. Really weird. Matt is weird. Bowie and Jag are weird for encouraging it. Production is weird for encouraging it. I am just so dumbfounded that they could possibly say that Matt and Reilly is a more real showmance than the one that actually confessed that they love each other. I— 😶)
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some more designs for my mlp/tf au!
Ironhide, Elita 1, whirl and Bee
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i'd rather be friendless than to constantly have my boundaries disrespected
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been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
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Some cozy camp vibes for @ameliarobiniii, because they introduced me to Laid Back Camp some time ago, and it's delightful, and I wanted to draw something warm and nice for them!
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something i don't see people talking about is the way hyperfixations come in like stages and cycles like it's not just "i'm obsessed with this thing" it's like. euphoria from finding something new and it brings you so much joy and then as that initial dopamine rush wears off you start to get more and more down and feel isolated as you start to realise that no one else cares about it as much as you do and you feel silly for being so into it and the thoughts become repetitive and boring so you get more and more depressed and lonely and then you inevitably lose the hyperfix which leaves you drifting feeling miserable and hopeless until you start the cycle again. idk if i explained this well or if other people will understand but it brings genuine phases of euphoria and straight up depression and this is why i get annoyed when neurotypicals use words like hyperfixation to describe like, an interest. bc it's not. just an interest it becomes who you are and when you lose it it's like losing yourself and you spend so much energy thinking about it that it interrupts your daily life and it's so fucking draining 👍
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It's been so long since I've had to exist within a group of people consistently over many days and damn, I nearly forgot I was autistic. I found out yesterday that though I get along with almost everyone at work, most of my coworkers thought I was a huge bitch who hated everyone for a little bit (and one still does, which is how this whole thing came up at all). I was bewildered like. No I'm very often dizzy or in a bit of pain and I'm very focused on taking care of the dogs but I'm not - I don't dislike any of you? I've never been mad at you, you guys thought I was mad?? Just an alarming disconnect between the way I see myself and the way I come off to others. I have never once gotten the hang of behaving like a regular person, but it appears that time has taken me from "generally silly person with an offbeat sense of humor who doesn't take things seriously" to "stoic hardass who doesn't like you and thinks you're stupid also." I did not authorize this change. It's throwing me for a loop. I feel like I'm 6 again being told to stop talking over people's heads because I just learned a new big word and I wanted to use and share it. I like assholes with a heart of gold in media. I don't want to be one??
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SLAY THE PRINCESS (chewing on drywall)
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Also I underestimated how difficult doing Fatesawakening-esque portraits for Moe would be because that Thang emotes with its whole fucking body. Like I feel like if you go through all my drawings (ref sheet/more recent drawings where you see it more in action, esp my comics), you see the emotion (or something more complicated) in more than in just its expressions. It's in the body language, and silly hair physics.
Plus that isn't even factoring in attempting to pin down just a few "main" emotions -- which is already a fucked up and difficult thing to do with Moe specifically, because sometimes the way it emotes outwardly doesn't match what its saying or feeling internally!!! And it is just extremely expressive in general (except for when it isn't.)
My guy is so restricted by this format it's so sad. Like an animal in an enclosure that is not suited for it 😔
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guys i'm so sorry i write so much i promise i'm trying to get better at it 😣 i just have so much to say all the time but i promise i'll try to tone it down since i don't want to clutter your dashes
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