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#burn cycle
yourlocaltoad · 3 months
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Icons used for Skystones: Overdrive (skylanders superchargers, 2015) (pt9)
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boredtechnologist · 3 months
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Philip's CD-i "Burn Cycle" commercial from 1994 - AI Enhanced Released in 1994, "Burn:Cycle" is one of the most notable titles for the Philips CD-i, a platform that struggled to carve out a niche in the competitive gaming market of the 90s. "Burn:Cycle" is often remembered for its ambitious blend of live-action video sequences, puzzle-solving gameplay, and a cyberpunk narrative that explored themes of consciousness and identity. It was one of the first games to be explicitly marketed as an interactive movie, and it sought to leverage the CD-i's multimedia capabilities to deliver a cinematic gaming experience.
Graphics and Audio
"Burn:Cycle" featured a mix of pre-rendered 3D backgrounds and full-motion video (FMV), a technique that was quite cutting-edge at the time. The pre-rendered scenes provided a visually immersive environment that was richer and more detailed than what most contemporary systems could handle. These graphics helped to establish a convincing cyberpunk world, complete with neon-lit cityscapes and gritty interiors that effectively conveyed the game's dystopian setting.
The integration of FMV into the gameplay was one of the game's major selling points. "Burn:Cycle" used live-action video not just for cutscenes but as an integral part of the gameplay, which was still a novelty. The video quality, by today's standards, might seem grainy and low-resolution, but at the time, it was a significant leap forward in terms of creating an immersive narrative experience in games.
The audio landscape of "Burn:Cycle" is particularly noteworthy. The soundtrack, composed by Simon Boswell, is a blend of electronic and orchestral music that fits perfectly with the game’s futuristic tone. The voice acting and sound effects are generally well-executed, enhancing the overall atmospheric tension and helping to drive the narrative forward.
Gameplay Mechanics
The gameplay of "Burn:Cycle" is primarily focused on puzzle-solving and narrative choices, with some light action elements. Players take on the role of Sol Cutter, a data thief who must navigate through a series of cybernetic puzzles and interactions with other characters to cure himself of a deadly virus that threatens to end his life within two hours—real-time ticking down that adds a sense of urgency to the player's actions.
The interface for interacting with the digital world of "Burn:Cycle" was innovative for its time, utilizing a point-and-click mechanism that allowed players to hack into computer systems, manipulate objects, and make narrative-affecting decisions. This gameplay mechanic anticipated the later popularity of narrative-driven adventure games.
Acting and Narrative
The acting in "Burn:Cycle" is a mixed bag, typical of early FMV games where performance quality varied widely. The lead performance by Vivi Devereaux as Sol Cutter is generally strong, helping to ground the high-concept story with a sense of personality and urgency. However, some secondary performances come off as stiff or over-the-top, reflecting the experimental nature of live-action recording in video games during the early '90s.
The narrative is where "Burn:Cycle" really tries to set itself apart, featuring a complex cyberpunk story that delves into themes of technology, identity, and reality. The story is engaging and well-crafted, with multiple layers of conspiracy and philosophical questioning that are rare for video games of that era.
Innovations and Influence
"Burn:Cycle" was ahead of its time in many ways. Its use of FMV to drive gameplay, not just narrative, was relatively innovative, as was its integration of a real-time countdown mechanic that added urgency to the player's decisions. The game's attempt to blend cinematic storytelling with interactive gameplay elements anticipated the future of video gaming and can be seen as a precursor to later narrative-driven games.
Conclusion
"Burn:Cycle" remains one of the more memorable titles for the Philips CD-i, notable both for its ambitious use of technology and its effort to push the boundaries of narrative in video games. While it may not have been a commercial blockbuster, its innovative approach to game design and storytelling has earned it a cult status among retro gaming enthusiasts. For those interested in the evolution of interactive cinema and narrative-heavy games, "Burn:Cycle" is a fascinating study in early multimedia gaming.
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nothatsmi · 1 year
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I read this particular scene in The Raven King a few days ago I'm I'm so NOT over it
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squash1 · 8 months
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“he was pretty sure he had just been ronan’s first kiss” AND WITH THAT SINGLE LINE THE WORLD BURST INTO FLAMES
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sunlit-mess · 2 months
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Not sure if you needed to hear this but you're a super underrated artist. Your style is incredibly snazzy and professional!
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I mean... I don't really draw for prominence. Rather, I draw to create, so I don't really care much about my reputation.
BUT
That word really struck me-
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stuckinapril · 2 months
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A big part of turning 21 and going through that whole thing really was realizing that the idealistic friendship dynamics I’ve always daydreamed over in my head don’t exist & that in reality most friendships you’ll cultivate in your life will be a series of compromises. And maybe like 1 to 3 ride or die friends at BEST that shit is so rare and it gets rarer the older I am
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the declanism of it all (being clinically insane but pretending like you aren’t)
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lionofchaeronea · 6 months
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The Failure of Sir Gawaine: Sir Gawaine and Sir Uwaine at the Ruined Chapel (Holy Grail Tapestries, #4), woven for Lawrence Hodson of Compton Hall, 1895-96. Overall design and figures by Sir Edward Burne-Jones; overall design and execution by William Morris; flowers and decorative details by John Henry Dearle. Now in the Birmingham Museum and Art Gallery, Birmingham, England, UK.
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solanine-and-swords · 9 months
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GUYS. the ocean burned yeah yeah ronan’s desire equates flame but i don’t think we’re talking enough about how adam’s experience of the kiss was fucking RAIN. do you get it. do you see the parallels. god fucking damn it
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kazbiter · 3 months
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"adam parrish was a miracle of moving parts, a study in survival" in case u forgot!!!! "what do you want adam to feel awake when my eyes are open" let's consider!!! "who has he ever had to love him, ever?" even!!! "I know you are not the same as him but in my head everything is always so tangled I am such a damaged thing" as well!!! "he was not robert parrish but he forgave past adam for being afraid of the possibility" in fact!! "rags to riches isn't a story anyone wants to hear until after it's done" if you'll remember!!! "it was only because he believed he had saved himself that he could imagine saving someone else" if u even care!!!
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yourlocaltoad · 4 months
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Assets used for the Burn Cycle's Blueprints (skylanders superchargers, 2015)
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boredtechnologist · 5 months
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Burn Cycle for Philips CDi
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adamsrcnan · 2 months
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I just had a vision. Walk with me here. Now i'm not sure if anyone has floated this idea before. But i would pay Maggie Stiefvater good money (i'm talking gooood money) to write about what actually happened to Glendower. For example, show me the battles he was fighting, the relationship with Gwenllian. When she stabbed the poet to prevent war and it back fired. Artemus. Just like all of Artemus and the tir e e'lintes. Glendower (i was fully abt to type Gansey lol) and his men carrying his body across the sea and across the fields (the same ones the gangsey would later be exploring) when the shield was left behind and fell to the bottom of a lake (maybe it wasn't even a lake then) what was cabeswater before it was cabeswater as we know it. How did they find the caves?? How did they build the tombs. The valley of bones they found. Gwenllian being sealed in her tomb. Glendower being laid to rest in his. The demon!!! The magic going wrong. How did the other body they found die??? What did Artemus do?? Why did he hide??
I need the whole story and how neat would it be if the characters acted as foils or parallels to the gangsey. Like how they say Gansey was a lot like Glendower but Glendower had flaws or parts of his story that Gansey did not approve of. So we could have like Glendower's knights and magicians etc paralleling Blue, Adam, Ronan, Noah and Henry. Do you see my vision????
All i'm saying is...it could really Be something
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just finished the poppy war trilogy what the FUCK WAS THATTTT
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tequiilasunriise · 3 months
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“In another life, I loved you right.”
“In another life, you loved me at all.”
Tag your ship(s).
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peachcitt · 1 year
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metamorphosis // hum hallelujah
for @anna-scribbles (my best girl, my partner in crime, my tumblr/twitter mutual, my silly rabbit right hand girl man arm hand).
metamorphosis was as much your story as it was mine; thanks for all your love<3
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