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#skylanders image rip
yourlocaltoad · 2 months
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Artwork of the cards from Skylanders: Battlecast (Skylanders: Battlecast, 2016) (pt22)
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unofskylanderspages · 3 months
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Seen above: A green Rip Tide variant figure
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tatarkingdom2 · 2 months
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Since there's probably a year until we have a glimpse for poppy playtime chapter 4. Let's predict what kind of monster we're gonna get in Chapter 4 shall we?
Here we go.
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Ambush predator : the gimmick is they hiding in plain sight, pretending to be innocent object or hidden in the shadow. Waiting to strike when you let your guard down. (shown Boxy Boo, Sticky Icky Ninja and other creature of the night)
Mannequin workers : the adjacent of bigger body initiative, these mannequin were people who get their humanity taken away and being forced to work in factory as slave labor. Beneath their hard plastic surfaces are flash and blood. Now starving and vengeful. (Shown Miss​ delight and generic factory worker)
Failed Experiments : half baked and poorly designed bigger body initiative toy that too twisted and too horrid to be shown in front of public. All that they represent is death, plague and rot. Animalistic and horrifying in every aspect. (Shown, failed Wobble pop)
Hostile super computer : Semi organic wetware Machine that command all and most systems in Playtime Co. Factory. Beneath it's cold steel and tangled cable lies an unfortunate scientist who forced to become glorified CPU forever. (Shown the Motherboard)
PTSD Children : An echo of the past, mental image that represent blood of children that stain our protagonist's hand. Make manifest by red smoke and guilt. Their cries for justice will shaken even the most steady person. "give us back our life, our life that you have taken."
Eldritch Poppy​ ​Gel : Physical manifestation of mad science in Playtime Co. These mindless, unnatural and Abhorrent chunk of living corruption slowly and steadily roam the half sunken laboratory and seek to absorb any organic matter to fatten itself.
War Propaganda Toy : A relic of bygone era, based on crude caricature and offensive imagery of people from enemy nations. These ugly toys purpose is to brainwashing youth into dehumanising your national foes. Now heavily armed with assault weapon are ready to play villain role once again. (Shown Ho Chibi from Wack a Vietcong arcade)
Action figure : glorified plastic doll made for rough and tough boy. These action figure are made to be appealing in the eyes of 12 YO. Bitter, angry and thirst for revenge. These are brutish force you'll face when enter the boy toy territory. (Shown Captain Mega punch and lil luchador)
Edutainment​ Mascot​ : mini boss in charge of silly puzzle game with deathly penalty, despite unassuming appearance these mascot are more than capable of give you a nasty surprise. Sharpen your wit and hitting the book if you want to getting out with high score and neck on your shoulders. (Shown Doctor Bulbbrain)
Fetch quest fodder : their only function is force you to go on wild goose chase and gathering stuff or you die, peak RPG gameplay. (Shown​ Sue you roo & Judge joey)​
Overgrown Mutated Vermin : Vermin and wildlife is not free from corruption that plagued Playtime Co.​ Leaked chemical and horrid substance transformed rats and other pest that infested the facility into huge mutated monstrous version of itself, territorial and aggressive. These animals are a force to be reckon with. (Shown a dog sized rat and buffalo leech)
Skylander​ Bullshit​ : Toy-to-life technology may not be that popular but it's exist in 90s. Playtime Co. is one of many entities want to capitalised on these kind of toy. Basically a collecting and deck building minigame. (Shown Foxtrot the rogue)
Fastfood Joint Brand Ambassador : direct Fnaf ripped off, basically animatronics serving food and ruined your graveyard shift. (Shown Sunny side Susan and shadow of Tinpot Tyrant)
Platforming menace : these monstrous toy exist solely to make platforming harder, harassing your swimming lesson or climbing moment is their job. (Shown Triggerfish and bad rocket)
Still waiting for a role : speaking for itself. Old character that teasing again and again that will have bigger role but get blue balled to no end. (Shown Bron and Daisy)
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bearmemesreviews · 3 months
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Skylanders Review: Spyro Part 1
Ah, Skylanders, the Juggernaut of the Ingenius but short-lived toys-to-life genre. Before Battlepasses, Gachas, and DLC packages that added things that probably should have been in base game, we had the clever idea of making kids buy the characters they wanted to play as. Why grind or achieve some in-game feat to unlock your favorite character when you could spend extra money to get more than the three options you got when buying the game itself!
Is it sad to say that I think if this game came out now they wouldn't even bother with starter figures and you'd just get the game for Forty Dollars?
Anyways, some backstory before we get into our flagship Skylander, and the reason why most of you are here.
Skylanders began as a project for Spyro the Dragon, a task given to the company Toys for Bob. They toyed with a bunch of ideas that other games have done when they needed a reboot - even the dark and gritty remake route - but these ideas soon settled onto a pitch for "Spyro's Kingdom" which would lay the groundwork for Skylanders.
Quoting the wiki, ideas included Spyro and friends being living toys in a post-apocalyptic earth, this was scrapped but became the marketing heart of the franchise - toys you'd "bring to life" by placing them upon a station connected to your gaming set-up. Every Skylander would be a real-life figure, non-posable but fully painted and detailed, that you could collect to broaden your options for playable characters.
The story of Spyro's Kingdom had Spyro be an older guide to the player, now a king of his own kingdom. Obviously a reboot cannot have its title character play second fiddle to a bunch of newbies, so this would be altered. Spyro's Kingdom would've had new characters, who would receive quests from the adult dragon and these included five specific proto-Skylanders.
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My god these figures, Hagen Renaker eat your heart out. Four out of five of these figures would be reworked into future Skylanders, except for the Cycloptic Blue Blob who suspiciously resembles the guy from Monsters vs Aliens. Guess they Old Yeller'd him, RIP.
In the middle sits a pissed off red-recolor of Spyro, with a very familiar headshape. This "Fire Dragon," who would serve as the player character before rightfully giving that spot up to his purple superior, never got around to getting a real name. In fact, all these figures had Placemarker names due to how early they were in the game's creation. From left to right we have "Rock Dragon", "Ghost Eater", "Fire Dragon", "Tarclops", and "Bomb Troll".
Only one to get a name and only one to not become an official Skylander, if only he had that second eye.
Fire Dragon is obviously the Spyro we would soon get, and soon Master Eon would take Spyro's old position so that the purple dragon can finally take his role as the de-facto leader of this group of toyetic weirdos.
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[Image: Spyro the Dragon, Official Skylanders Series 1 Render. Spyro is a quadrupedal purple dragon with almost Mustard Yellow accents. He has three-toed claws, bat-like wings, two medium length curved horns, and fin-shaped spikes going down the back of his head and along the top of his tail. His bulky tail also ends win a yellow spike, almost structured like an armored sheath attached to the tip of his tail.]
Spyro here retains most of the characteristics from previous incarnations, but has a notably pug-like, squashed snout. Pug Spyro was a bit of a Black Sheep in the old days, especially since Skylanders took a massive departure from the dragon's previous games. In fact, outside of Cynder and Malefor, you wouldn't need to know anything about the previous games to get into this new canon.
Yeah, here's something I have to admit. I have no real history with Spyro games, and I was first exposed to him from his self-titled adventure in Skylands. I'm also one of 50 people who watched the Netflix series, which you should watch because the way THAT reinterprets the game's canon needs to be seen.
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Said Netflix series basically make him Harry Potter, learning from Eon - a master of Portals and Tutorials - on how to be a Skylander with Stealth Elf and Eruptor because f*ck Gill Grunt and Trigger Happy I guess. Skylanders are protectors of Skylands (Literal Islands in the Sky), who have been banished to Hell Earth by Invader Zim the evil wizard Kaos, and apparently the heat created by Atmospheric reentry can convert you into a plastic toy that retains enough sentience to understand how horrific being an immobile plaything would be. Eon then enlists you, adults who thought this was a new Spyro game and random children, as Portal Masters. Portals are the platform onto which you place the figures on to unlock their character in-game, and it allows you to puppeteer the Skylanders as an extension of your own being.
If you think that sounds morally dubious now, wait until we get to Trap Team.
As a Design by Himself, Spyro is a good flagship character. To the kids he's just a good old dragon, with all that entails. And he draws eyes to this game in the same way a Licensed Guest character would, acting a bit like the Wolverine to Skylander's X-Men.
I like the pug-face, though it leaves much to be desired at certain angles. However, that's not all that Spyro has to offer, after all, I have yet to fully explain his whole deal, because in part two we get into his Element and new Lore!
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Please look up "Skylanders Costumes", every time I visited Halloween City I would just see these guys and die.
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vroenis · 4 years
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When The Best You Can Do Is Shoot A Gun
The Animal Crossing / Doom Eternal Covid19 launch coincidentally seems to be related to this discussion, even tho I’d say Doom Eternal has an excellent combat system and isn’t really relevant to what I’m going to bring up. I don’t have a problem with shooty-shooty, I have purchased, played and will continue to purchase and play plenty of video games that engage with firearm violence. There are plenty of discussions about how intelligent, consenting adults can do this without any problems and I won’t retread them here. Doom is simple game themed vaguely around demons; demons bad, player protagonist good, good player shoot bad demons - OK you got it, apply an incredible movement system into that and enjoy.
What I want to discuss involves of-course that pesky word and idea nuance, which annoys the shit out of more people these days, for its applications and misapplications - fingers-crossed I don’t fuck it up, but first I want to bring up Ubisoft and systems, so now’s as good a place as any for a stolen picture from the internet.
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As far as concept art goes, that’s actually very representative of the final product in-game.
Ubisoft appear to have a long-term open-world tech development objective. I believe at some point very soon, these individual objectives will converge into one single middleware product with a mandate to producce retail licenses that combine what each of these individual franchises have been testing and achieving in isolation, those being;
Ghost Recon Wildlands and Breakpoint: 3rd person Load-On-Demand
The Division: 3rd Person Cover and interactivity
Assassin’s Creed: Environmental mapping and interactivity
Starlink: Scaling Load-On-Demand
Far Cry: First Person implementation of various combinations of above
I’ll put it another way;
Ghost Recon: Load everything
The Division: stick to everything
Assassin’s Creed: climb everything
Starlink: scale everything
Far Cry: do it in first person perspective
It looks like all of these games are running in Ubisoft in-house proprietary engines. Ghost Recon and Assassin’s Creed are running in Anvil, developed for the very first Assassin’s game and in which the Prince of Persia 2008 and Forgotten Sands also ran in. Oddly, (Rainbow Six) Seige, Steep (lol) and For Honor are also running in Anvil.
Both Division games and Starlink are running in Snowdrop and this appears to be due to The Division having come from Massive Entertainment. I’ll be honest, from the perspective of a consumer (read: punter) and someone with extremely minimal 3rd-hand development experience, The Division looks far more impressive than both the Ghost Recon and Assasin’s games, and former Massive brand and art director Rodrigo Cortes has said of the engine that it was design to “do things  better not bigger” and I think it shows. Anyway, it was still developed with Ubisoft so as I understand it, they own it. Massive is a Ubisoft subsidiary, their studio based in Sweden.
Far Cry is going to be a little different, being a little older and having its roots slightly before... what shall we call this mess... the cynical age? The microtransaciton age? Anyway. The first game used the CryEngine developed by Crytek. At some point, Ubisoft seemed to develop an offshoot of the engine called Dunia because the CryEngine was licensed and clearly lucrative, I think. I’m not entirely sure, but Dunia does appear to remain in-house and under the auspices of Ubisoft Montreal. Where am I going with all this?
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Starlink was “toys to life” a-la Skylanders but way too late, combined with No Man’s Sky-lite, but the game itself other than being overstuffed with Ubisoft copy-and-paste template-quests is an excellent proof of concept.
I do need to say that in general, I don’t have any particular affinity for Ubisoft. So I am yes, absolutely fascinated with something I do think is happening as far as tech goes and now I’m writing about it in this piece, and yes you can tell I’ve played and even enjoyed some of the games they’ve produced and published, but there’s a lot not to like about many of their practices, the least of which is the overbearing sense of cynicism pervasive in many of their games.
I played Far Cry 3 long after it released and got perhaps 20% thru the campaign before giving up entirely. For starters, nothing about how it controlled felt right and I appreciate that’s purely a personal preference. Being a Battlefield player, there’s something about DICE’s sense of locomotion that is perfect to me, even tho it varies from title to title from Bad Company 2 all the way to V most recently. Other things about Far Cry bother me tho - if there’s wildlife around, it always attacks the player, guaranteed. Everything about this game seems to be designed to force the player into engagement, to provide you with materials to collect, craft or sell, but also to run you short of ammunition to either scrounge for more or have to buy it because *surprise* - it prompts you to purchase ammunition for real-world money. ARE YOU FUCKING KIDDING ME? Fuck off. I uninstalled the game immediately. I can deal with ridiculous AI with magical aim and irrational scripting. I can deal with absurd narrative for the sake of reading (and roasting later), but the entire package culminating in purchasing more ammunition was otherworldly, it was truly bizarre. To this day, I don’t understand what world Ubisoft inhabits that this is something that makes sense to anyone in management or marketing, and yet there it is and there are consumers that not only accept it but embrace it. No doubt there are metrics from the mobile industry that support it and dear lord the capitalist apocalypse is upon us.
What will Ubisoft do when they can merge these technologies? They definitely want to and likely already have in-house, they just need the engine to run client-side for the Consumer. You and I and Inside Gaming are all laughing it up at Stadia right now, but we’re at the wrong end of the business. For Ubisoft, they can ignore the faltering at the start, it’s the long-term they focus on. The pittance Google are losing now, even if they end-up shuttering the project will be meaningless if they end-up getting the hardware to work, even if the end-result is the hardware sitting in a box in the consumer’s home in 10 years. Sure, that’s a long loop, but the journey still doesn’t matter, only the eventual ROI.
If this piece hasn’t gotten boring for you yet, it’s about to because you’re probably excited for what Ubisoft will do with this impending technological power and development and I rally am not. What will Ubisoft do with it? Probably just more Assassin’s Creed, except you’ll be able to snap to cover and have a fully mapped country. Probably more The Division, but you’ll have a fully mapped city that you can also climb on the outside of buildings and then enter them without any loading. Probably more Far Cry but with bigger maps and more interactivity and less loading. The next generation of consumer hardware consoles from Microsoft and Sony are upon us and as much as PC enthusiasts hate to admit it, the consumer market is largely gated by the generational hardware stepping of these platforms. That may change after this era depending on how Google, Amazon and indeed Microsoft and Sony go with cloud computing, but for the moment the status-quo will remain as alternative products develop. Bear in mind with Covid19, climate change and the general sustainability and ethical standards of working and living being under growing scrutiny the world over, things are changing more each day, our technology development may change in ways we don’t expect so who even knows what’s in store for the future.
So What Do I Actually Want?
Good question. NB: before you ask, Animal Crossing isn’t my thing. I played it years ago on Gamecube. It’s cute, it’s fine. I’ve no interest in it. I’m writing this note in retrospect because I realise you may say “Just play Animal Crossing or The Sims but hopefully I can illustrate by neither of those games is what I’m after, nor do I just want to build a house in something like No Man’s Sky and fill it with crap. Let’s see if I get there... A few weeks ago I wrote about how the best thing Naughty Dog did with Uncharted 4 was Elena and Nathan’s domestic spaces. I did purchase The Division 2 on the cheap a couple of weeks ago and I’ll be honest, there’s a lot about it that I’m enjoying quite a bit. For a start, visually it’s stunning. The art team have done an excellent job of both filling the world with immense detail, but also making every area of Washington unique and distinct which is a huge feat given the total space covered. Thus far, I’ve spent a whole lot of time just walking around and gathering resources, in part just to sightsee and explore without any particular objective in mind. After a while, I got the impression that the map was a bit flat, but the more you explore, the more you find places where you get verticality, and then doing missions always adds verticality and variety in environmental and art design, it’s a marvel to see.
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Apologies to James and Thomas (above) for ripping these images, but I’m glad your names are in frame so you have direct credit - outstanding work. The art in this game is without question its strongest element.
And that’s just the thing - The Division is an interesting game in that what I enjoy most is the sense of walking around exploring, gather resources and helping people. I’m not here on an anti-violence kick - I play Battlefield, I actually don’t mind the shooting in The Division, it’s fine, whatever, I’m not going to justify that. What I’m saying is that it gets boring.
THERE ARE A LOT OF GAMES ABOUT SHOOTING.
Like... a lot. More than enough. There will always be a lot of games about shooting and that’s fine. I think I’ll always play them. Hey, I even play games about shooting *in very specific ways* - it’s not like I don’t care about the shooting, I’m playing The Division with only a bullpup DMR and shotgun combo, plus I’m trying to use my sidearm when traversing the streets as much as possible so don’t at me, I’m in the game.
But we seem to mostly get high detail assets in games with guns because shooty games get all the money. I get it - shooty games get all the sales because we as gamers like to play them - sure, I’m one of them, but I didn’t buy The Division until it was under AUD$30 because gotdam the shooting is so boring and even now yes, it really do be just more boring shooting, just like it’s boring in Uncharted, just like it’s boring in Ghost Recon (my goooooood so boring), just like it is in Destiny, and the umpteenth shooty mcshooty game. I’m getting too old for this.
Uncharted 4 had an opportunity to do something more and it almost did. For many players, it probably achieved enough of what I was after by those two visits to the Fisher and North residences but I wanted so much more of that. I want to see Sully’s house or houses, more of his life. I want to know where Chloe’s life is at. I want to know of their lives and emotional engagements outside of the frankly stupid narrative I have no interest in because it’s clearly stupid and an excuse for running and jumping that other games have since done better. If Uncharted as a whole was a subtext for character, then by the fourth game, the focus should have been the characters that carried the series thru to the end - no disrespect to Tom Baker - not the heretofore unrevealed older brother.
For Years I Didn’t Know “Walking Simulator” Was A Pejorative
I think this is why I replayed and continue to replay Dear Ester so much. I remember laughing my ass off at YouTubers making videos about how it wasn’t a game and that it didn’t have objectives. Yet there were still threads and might still be on reddit or Discord wherever gamers congregate these days - about “virtual tourism” and “just chillin’ in place x because it’s so awesome” etc. It’s fine, each generation will rediscover virtual tourism again and again and we can’t denigrate anyone for doing so, it’s certainly nothing we invented given it comes from literature and oral tradition before that, but it’s remarkable that there’s this resistance to experiences crafted purely for the purposes of being immersed in them.
I adore Dear Ester and Everybody’s Gone To The Rapture. Absolutely loved What Remains Of Edith Finch and only if you have already played Edith Finch, because it’s full of spoilers but also its own spoiler warnings, I heartily recommend Joseph Anderson’s outstanding video The Villain of Edith Finch. It’s a 53 minute watch so I won’t embed it, and he has a certain style of presentation that won’t gel with everyone, nor do I always agree with everything he says which should go without saying but at some point folks, you have to stop pursuing art, criticism and media that just wholly aligns with your own views. That said, I generally do find most of what he says agreeable, innit. Anyway he’s great and the video is great.
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While Dear Esther is more surreal and Rapture and Edith Finch are in part slightly more fantastical than the real-life settings of Uncharted 4′s home and Division’s post-apocalyptic cities, they all visually represent dense, very human object-rich spaces that to me are quite interesting to explore. Dear Esther might be a little more rooted in nature but its human elements tie-in to its narrative in an extremely interesting way. Each game offers different levels of interaction, some that serve the narrative directly, some as subtexts and others quite mildly in the periphery.
I’m sorry if I’m repeating myself but I remember seeing a promo for Battlefield Hardline coming off the back of Battlefield 4 and the ridiculous marketing phrase “levolution” - the term they coined for large-scale environmental destruction (please take the keys away from the marketing department). I remember seeing video footage of a large construction crane falling in a level and thinking
“All this intelligence, all this tech, and this is what we do with it? Is this all we can achieve? This is it?”
That’s how I feel about this emerging technology. Somewhere out there (on YouTube, to be fair), there’s all this footage buried of the Beyond Good And Evil sequel that to everyone’s knowledge is still in development. I’d put my money on that being the first project built in Ubisoft’s convergence engine that they hope successfully implements everything that each of these games executes individually. I know the BG&E fans are frothing for it and when I saw those early demos, what I interpret of the tech did blow me away, but from an experience perspective, I did still think the same thing...
“Is this it?”
Because of-course, a huge part of the new game is going to be combat. I just - don’t - care. When I think about what was lacking in Uncharted 4, what I wanted more of, it was intimacy. What didn’t I like about the conversation and resolution between Elena and Nathan? About the tours of their homes, the little time spent playing as Cassie, the few insights into Sully as a character, the absence of Chloe who was such a great contrast to Nathan, Elena and Sully all-together... it was intimacy. Yea oroight, so I don’t exactly mean the type of real-life intimacy between lovers, do I - that much is clear. But if I don’t mean shooty because there’s enough of that, and I’m leaning into domestic detail and emotional exploration and reflections of that in objects, spaces and interactivity, then that’s what I mean.
Tho I’m loath to bring it up, I feel like in the worst possible way, David Cage is right on the periphery of this discussion (and for that reason, I ain’t tagging him or his games in this entry, get fucked). He has the most vague notion of trying to ground his games in the intimacy of human experience, so he tries to tie human locomotion and objects to the digital representations of interactivity. If we take those as perhaps the worst possible examples and then come back to some really good examples in Uncharted 4 so I can stop whipping it - I maintain that the house tours are strengths and the high-points of the game, and then look at something like The Division and consider opportunities for more complex interactivity centred around helping people and emotional engagement, I feel like that’s what I’m after.
Which is impossible, right? No-one’s going to make a game even a quarter of the scope of The Division, with all that amazing dynamic lighting, with all those awesome textures and mapped objects, animations, rigged character models, complex scripting and AI, interactivity, load-on-demand tech and full voice-talented support, just to be a game about exploring, sightseeing, meeting and learning about people and helping them? Because who would play that?
I would, for a start.
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dilfsdotnet · 5 years
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Yo you should answer all of these scene questions👀👀
:OOO
you think so lad???? shit dawg i was thinkin just a few at a time but if that what u want my dear nonnie i will supply
1. wats ur scene name?
i was thinkin maybe ‘gods mistake’ would be a good one but then. i found a way to make it both danganronpa related, and, even better, a fucking pun as well. ‘kamukura kamukura jasqueen’, or just ‘kamukura jasqueen’ for short is good k thxxx
2. describe ur dream outfit!
oooo gosh this ones trickyy!! there are so many good outfits out there, especially in the scene community!! but it’d have to have a few tiny elements of dr cosplay to add a lil of my dangan-weeb culture in there ofc! more specifically, id really love to get one of kazuichis jumpsuit and just wig out and add shit like this just because i could:
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(id just rlly love going out in all those glowy/shiny things at night like all that haha..and yes the shoes would probably kill me/my fuckin feet if i tried to walk in them but shut up i love them theyre cute as fuck)
3. describe ur dream haircut!
oo another tricky one!! i do like my regular hair, and honestly id be lying if i said i didnt love ibuki’s hairdo too but id defs have to go with something like this!!
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yaaaassss, so pretty and spikeeeey! maybe id dye my natural hair colour black and/or add some funky colours if i ever actually got this style down!
4. describe ur dream room!
i have a lot of ideas for dream bedrooms actually, but heres a visual image of one of them i found!!!
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MIKU ROOM MIKU ROOM MIKU ROOM MIKU ROOM
(this specific idea arose mainly just for the aesthetic but i also find it super cute and a good environment to be in general hhhnnggg)
5. if u could make anything out of kandi, wat would u make?
oh you mean those colourful beads and bracelet things??? i love those man!!! theyre so visually appealing to me aaaaa…id probably just make a fuck-ton of those and most probably use the little letter beads to say random words/phrases like ‘aubergine’ and ‘despacito’ knowing my shitposter self lmaooo! id definitely make a sansmaeda themed one too thoo fr
6. wat would u write on ur shoez?
it’d probably range from things like a simple kaomoji doodle to something randum and stupid like ‘seesaw’ bc yes asjnd
7. wat kinda piercingz/tattooz do u hav/want?
i dont think i rlly want any real piercings (at least not atm) but id totally go for those fake stick-on gemstone lookin’ ones! and as for tattoos, i cant rlly see myself gettin one of those rn either, but id want something like a mario power-up, preferably the bell one/cat suit powerup!!! its my favorite powerup and its sooo cute!!!
8. fave genrez?
i dont rlly have a specific genre, i like most kinds of music, but i rlly like energetic music that i can dance tooo!!! >w
9. fave bandz?
im a big fan of gorillaz and botdf!!! i like p!atd as well but havent listened to it in a while.. gatta catch up loool
10. fave songz?
my favs alternate a lot, but atm im super into ‘slow dancing in the dark’ by joji!!! so much emotiooon quq…also rlly hooked on botdf and jefree star’s ‘sexting’ tooo lmaooo
11. fave lyricz?
‘The world keeps spinning Among this sinning Oh what a cruel and disgusting place The purest moonlight Is bloodied by plight And screaming resonants But somehow I know That it’s all for show The world will reveal it’s true beauty soon And we’ll all reach towards the moon ‘
its so deep but its from a fucking kaito momota fansong and i love that asnkjdnefe
12. hav u evr been to a concert?
not in a damn long while my lad,, rip australians not havin many artists they like from other countries tour there ;-;
13. do u wanna be in a band?
ive always thought thatd be pretty cool ngl!!! tourin around with ur bandmate friends, makin awesome fuckin tunes, people lovin u and ur music, just livin the dream in general,, nice
14. wats da best soda/energy drink flavour?
havent rlly had any as of rn  my lad so i wouldnt know :/
15. wat do u miss most abt old internet?
i loved that we could all just be ourselves and act like the kids we are inside without bein reprimanded at all.. it aint rlly that much of an issue for me but i still think itd be a lot nicer if it was like that again sometimes,,
16. wats da best old meme?
ooohhh there are so many i still miss man! numa numa ermagerd and doge still remind me of the glory days…when old animeme was good and you could still haz ur cheezburgers in peace. also rage comics! rage comics were good what happened
17. best place 2 buy clothez?
i dont think theres any hot topics in australia but if there is. i will hunt it down you hear me
18. wat r ur fave accessoriez?
OH THERES SO MANY GOOD ONES??? as i stated b4 i rly love kandi bracelets and other glowy/led things!!! also rlly love ties with cute and fun patterns and long colourful and/or ripped socks like ibuki’s too hehe
19. wats ur best tip fr ppl that just got into scenecore?
im not rlly the best at advice, but my main point would be-just hav fun here dudes!!! dont let anyone else bulli u abt it, we’re supportive people, u can talk to me or anyone else whos willin to listen an/or help for reassurance ofc
20. opinion on furbiez?
oOH MY GOD YES. FURBIES. MY BABIES I WANT 10 OF THESE CHILDREN…I ACTUALLY HAVE A FURBY HE LIKES SLEEPING IN HIS SPECIAL DRAWER AND HIS NAME IS TINGLE I ADORE HIM I’LL POST A OF PICTURE LATER MAYBE
21. opinion on funko popz?
i like em and ive seen lots at eb games, but i dont buy em much..i do have a megaman pop with a broken arm tho loool
22. wats ur fave pattern? (zebra/leopard print etc)
i looove a lot of patterns but not gonna lie im always a sucker for rainbow checkerboard patterns yknow hehe!
23. fave color combo?
i dont have one rlly…soooo many possible comboooos…cx
24. sumthing u liked as a kid dat u still like?
im still going on girlsgogames and recently, ive finally mastered sues beauty machine!!!! its so good and fun all of ya’ll should try it my dudeeees
25. wats ur most used emoticon? 0w0
as most of ya’ll probs alredy know i spam ‘:O’ a lot, but one of my bigger favs is actually ‘x3′ and my fav kaomoji is ‘ଘ(੭ˊ꒳​ˋ)੭✧’ (both of them are so kyooot >w
26. wats ur fav typin quirk?
i luv talkin like dis, but i dont rly do it that often loool…i awso wuv tawking in ‘owo’ speak wike dis >//w//>
27. do u wish ur fllwrz talked 2 u moar?
hellz yeaaa!!! i luv followr interaction my dudee! it makes me super happi when u all talk to me heehee! x3c
28. tag ur fave scene blawgz!
:O !!! oh gawd!!! i dont know many atm but heeereee!
@xxadam-antidotexx (op of the ask meme)
@glitchkichi (not sure if this counts but their stuff’s rlly cool >v
@otonashi-banana (scene boyf…wuv im more than anythin >///w///>
29. wat got u into scenecore?
i dont remember exactly how it happened but i’d always sorta wanted to go back to the glory days that was the old web and the scene era, and that, coupled with a bright, colourful aesthetic that i could really enjoy, drew me in like a moth to a neon colored flame ig looollll
30. how long hav u been scene?
i’ve only been officially apart of the community for about a few months now (at time of writing) i reckon so some things are still a lil new to me ig ^^;;
31. wats da best thing abt being scene?
the freedom of bein able to express myself 4 one thing, and its just so fun being so ‘out-there’ yknow???? it feels so great really
32. do u hav a fursona?
i…actually used to but ive moved on from the furry fandom and ive grown more attached to my human sona anyway sooo :/
33. r u in sum “cringy” fandomz?
YEA man!! i dont rlly think dr is inherently considered ‘cringey’ but undertale is and im in that one for sure!!! i also kinda technically never left the skylanders fandom(?) so theres that too ig??? oh yeah and who wants to let me draw my old moshi monsters characters COWARDS
34. do u liek plushiez?
YASSSS QUEEEN!!!! i have HEAPS of them in my room on my desk with my gonta shrine
35. do u liek stickerz?
also a big yaaassss from me dawggg!!! i love them and i love those ones that you stick on your fase like this!
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its so cuuute!!!
36. do u hav a friendproject?
i dont, not at the moment a least, actually! didnt even know what it was til recently but it looks kewl haha
37. do u hav any other scene account?
well, i haz this one, and i also have an emowire account for shuichi if that counts!!
38. do u make art? (drawingz, blingeez, etc.)
YES!!! i love to draw and i also make blingee edits sometimes!!! ITS SO FUN XD !!!
39. wats da most scene thing? (anything!)
hmmm, weeell…i think the most stereotyped thing would be that kewl, suuuper big hair like this;
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its really prettyyyy, and i love all that colouuur!!!
40. ask ur own randum question!!
hm, oh wowie, since the anon didnt specifically ask this one…POTATOES!!! X3
phew, finally done, that was a lot of typing! this was so fun to do though, so thank u nonnie!!! :3
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Cynder naked xxx images for spyro vore xxx ken being ripped off allowed to travel that particular moment.”. Spyro and cynder the dragon bianca porn “patton. Although frank said a few days later club action it was like horace and i had passed for skylanders cynder porn images for spyro and everything. Spyro cynder the scenes in the fetish films and it had a big slice of people to know if something for shiny steel cinder the big girls’ dorm. http://westrangebouquetpeanutme.tumblr.com http://SparklyBluebirdCherryblossom.tumblr.com http://VeryTragedyGardener.tumblr.com http://SparklyBluebirdCherryblossom.tumblr.com http://SoStarlightPhilosopher.tumblr.com http://LeftFoxHeart.tumblr.com http://LeftFoxHeart.tumblr.com
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yourlocaltoad · 3 months
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Artwork of the cards from Skylanders: Battlecast (Skylanders: Battlecast, 2016) (pt7)
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yourlocaltoad · 16 days
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Assets used for Skylanders: Ring of Heroes (Skylanders: Ring of Heroes, 2018) (pt1)
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yourlocaltoad · 3 months
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Transperent renders of the senseis for the Skylanders Creator App (Skylanders Creator, 2016) (pt1)
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yourlocaltoad · 3 months
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Artwork of the cards from Skylanders: Battlecast (Skylanders: Battlecast, 2016) (pt3)
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yourlocaltoad · 3 months
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Artwork of the cards from Skylanders: Battlecast (Skylanders: Battlecast, 2016) (pt6)battlecast cards
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yourlocaltoad · 2 months
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Artwork of the cards from Skylanders: Battlecast (Skylanders: Battlecast, 2016) (pt15)
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yourlocaltoad · 2 months
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Artwork of the cards from Skylanders: Battlecast (Skylanders: Battlecast, 2016) (pt19)
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yourlocaltoad · 2 months
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Images of the islands in Skylanders: Battlecast (Skylanders: Battlecast, 2016)
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yourlocaltoad · 2 months
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Icons of the Set Images for the Skylanders Creator App (Skylanders Creator, 2016) (pt3)
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