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#because its mainly the first few pages lol
brrtchu · 2 months
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Brrtchu’s Sonic fusions
I did like, some sort of Sonic fusion or fan kid thingy— because I saw so many fan kids on my for you page and I wanted to draw my versions cuz I thought it was cute 🥺💕
I’ll make color at some other time but here they are.
They’re all mainly Amy because I love Amy and she’s the spotlight of all my content apparently 🥰💕
And I was going to make a gender bent version for each Amy fusion but got distracted when I shaded in Armageddon by accident. 😓😂😅
So for the first one, Strawberry and Sherbert— yes I spelled Sherbet wrong on purpose because—
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I am a bumbling Neanderthal 🥰💕 anyways, I thought that should lean more on the sporty “light-weight” kind of weapon. Since Amy has her GIANT but cute hammer. And since Sonic has his speedy thing and Amy has a bird friend, I figured we give Strawberry an expertise in badminton, I call it birdie bullets. These birdies are special for ranged combat when she needs to. I thought a baseball bat was too generic and kinda violent. When she gets faster with each hit, she causes more damage that causes piercing. You can hear whistling too. She uses her speed too I guess lol.
As for the Shadamy fusion, Calamity, she is based off of Maria Robotnik’s design from Sonic X and sci-fi space suits with “roller blades” that I got inspiration from Big Hero Six. 😅😂 Her weapon is kinda weird in concept, but remember Bakugons and toy spinning tops? I forgot what that toy was called when they were combined, but it was like that and my brothers played with them all of the time. She has an arm band where she pulls the pin and the spinning top is released and enlarges. I call it Tornado. Because it destroys things in its path for a few seconds before you have to go retrieve it. She got a lot of silly gadgets. But sometimes she uses the chaos emerald if we want to get the easy way out. 🙄 of course we wanna use the silly bakugon spinning top. Her genderbent version, Armageddon, design is based off of Dr. Robotnik from the Sonic 2 movie. So yeah.
As for personality, they should all be the same but I’m bad at making personality. Lol
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dballzposting · 11 months
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GOTENKS GETS A GIRLFRIEND
Comic from an entire year ago (April 2022) that I just never worked on and finished until now...!
Basically HE MEETS A WEIRD GIRL AT THE SKATEPARK! Lol. I promised that I would never post about her until I had pics to post and you have no idea how many times I had to bite my tongue. 
More info about her + the whole situation + additional and old pics under the cut! BUT It’s really long so you can just appreciate the comic on its own if you’d like.
(Yes the first page is very deliberately mirroring the infamous “Ariel Gets Legs” comic.)
Hi c:
So this was a year ago so let’s see what I remember.
Basically it was March 2022 and that’s springtime for me and the sunshine was starting to affect me. And I was listening to Owl City because that’s the kind of springtime it was. And I was listening to “Deer In The Headlights” by Owl City and I Locked Eyes with my Gotenks figurine and I ... had a vision. This IDEA sprang FULLY-FORMED from my head like the birth of Athena.
You see, watching DBZ, I got the impression that when Goten and Trunks were fused, they didn’t really remember what it was like after. Mainly I think this was from the way that after they unfused, everyone was like OMG YOU GUYS DID IT, and Goten and Trunks looked at each other and were like “...we did?” But I remember a few times just getting that impression.
I think however, that canonically, if that were ever the intention, it fell off quick for convenience's sake. And we don’t really get much implication on the retention of a fusion’s memory one way or the other anyway. BUT, the idea that they don’t remember much was a first impression that stayed with me.
So this idea sprang fully-formed from my head, in the unabashed high of March sunshine and Owl City, in which Gotenks gets a crush on a girl at the skatepark. And Goten and Trunks, who have less than half a memory each, have to piece this together bit by bit. (For example, it starts because often times when they unfuse after Skatepark Funtime, they note feeling a shred of something residual and Odd - anxiety, embarrassment, affection, adoration, discomfort, self-consciousness, anything and everything of that nature. And eventually, they work up the courage to mention it to the other, and they start solving it from there.)
In my head it would be a long and sweet fanfiction on the internet posted by a wholesome individual who would have a presence on fanfiction.net / deviantart / youtube for like 8 years until just dropping off and moving on to bigger and brighter things ... YOU EVER SEE THAT ? Someone who is just COMMITTED to their OC x Canon and they’re friendly and prominent in their own corner of fandom and they do it for years? Yeah. Yeah that was the vibe of this.
I’m not going to be that person and put in the time for that though so just imagine it in your head pls...
The whole point of all of this was definitely just to be so sweet and wholesome. You could replace this post with clipart of the sun and that would get the point across more succinctly I think (seen below)
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Anyway.
Now, The Girl. From the beginning I didn’t know how to go about her personality. Should she be rude and rough and disapproving of Gotenks, like the song that sparked this? She would certainly fit into the franchise. Should she be so so sweet like the sunshine that’s feeding this? Maybe she likes the fact that she and Gotenks both have two-toned hair. Or should she be something in the middle, or something else entirely? Maybe it depends on whom she’s talking to?
I figured that if she was sweet, there would be a scene where Trunks is at the skatepark alone and he ends up running into her. He thinks that she seems familiar, and something in him takes pause. She tells him that she’s seen him before, but doesn’t he usually have a buddy with him? He says “Yeah, my buddy Goten-” and she chirps up excitedly, interrupting - “Gotenks?” He stutters a bit, corrects her - “similar name, yeah, but no..” - and at her moment’s sadness and the tug in his chest, it all clicks in his head. 
Otherwise, though, I never formulated a concrete idea.
The thing is I accepted early on that her character was fluid, as in, she would be whatever I needed her to be. I bit the bullet early - “yeah, she’s a fan character made to be the girlfriend of a canon character, yep, this is what’s happening.” So I didn’t stress over how she should turn out, just that, as a yarn-spinner, I’d have yarn to spin. HOWEVER, as I’ve brought this concept back a few times throughout the past year, a semi-static characterization has formed. More on that + her design later.
SO. GOTENKS. THE ACTUAL STORY. From the very beginning it was simply this - Goten & Trunks like to go to the skatepark as Gotenks because it’s wild and reckless fun. They don’t remember much, but they do retain the manic glow of someone having just indulged in their favorite activity. Gotenks SHREDS ! He’s SWAG!! King of the park, man!!
However. There comes a day where he meets a girl who makes him Shut Up. Gotenks, who is always confident and rambunctious, actually becomes stricken speechless. Hence the reference to “Ariel Gets Legs.” So whether she treats him well or not, we have this story where he becomes subdued and shocked around this girl at the skatepark. 
I also had this reeeaaally cute idea that I haven’t drawn yet where his Kamikaze Ghosts act as his inner voice and give him away. He gets nervous around her and just starts coughing, and coughing and coughing and then he HACKS up a ghost who looks at her and says. “WOWIE ZOW! Hottawhat MOMMA! Hoo wow now THAT bird’s got FEATHERS!” and just weird antiquated shit and Gotenks has to stand there and try to get it to shut up without touching it and causing an explosion (and usually those ghosts are his Guys like his Gang like his Lackies his Toadies usually they do what he tells them to do and they make for some swag epic effects when doing shows at the skatepark yknow. But now they are Ruining Everything!!!)
An early concept would be that they meet because he Eats Cement at the halfpipe and she’s there to clean up the mess because his decommissioned cadaver is Blocking The Lane (previously posted pic for reference:)
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EARLY and never-before seen pic for reference:
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Anyway. So let’s talk about her design
I could have designed her Any Way I Wanted but I followed my heart ... and my heart wanted to make a character based off of a Bird. DON’T ASK ME WHY.
I really like Dark-Eyed Juncos because they migrate to where I live during the winter and I think they’re so sweet. However at this time I had given the Junco schtick to a different OC of mine so I went .. “Ok. What if I used the Yellow-Eyed Junco instead?” Now that was the right move. Pictures of Yellow-Eyed Junco from google Below:
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AREN’T THEY CUTE ?! :D
Most of this OC’s colors are actually directly lifted from the bird itself. 
And her design definitely has bird inspirations, like her fluffy goddamn dress that looks like it’s stuffed with feathers, and her spiky two-toned ponytail meant to summon to mind a bird’s tail, and of course her pointy nose.
Here’s another drawing from the time where I was wanting to doodle hair more akin to that which you see on characters like Bulma and Arale (I actually referenced some pictures of Arale in the early design phase)
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I still use this picture as a color ref. And her dress just looks so so soft here. I love it a lot.
Anyway. So her NAME.
I thought about this one for a while. I knew that her name ought to be a pun, or just otherwise stupid and goofy. I cycled through a few ideas. I didn’t want to be too unorthodox, but in the end I followed my heart and did a REVERSE-PUN:
Her name is Junco.
This is a real Japanese name. 
She is, like, the only character to have a real and conventional and normal name.
However, she is based off of the Junco bird. 
Her name is pronounced like the real Japanese name though, not the bird.
Jokes on you, asshole.
Runner-ups were “Plum” from “plumage” and for the color of her dress, and the different names for the bird in different languages.
Anyway. So, JUNCO. What’s her deal? To start, as a character, she has bird motifs, and all bird puns are applicable, even if not applicable to the yellow-eyed junco specifically (for example, wayward quotes from her about eating bugs or seeds, or her lexicon containing words like “preening” rather than “bathing,” is valid and likely.)
I think at the beginning I thought that she had a mom whom she lived with and who would pick her up from the park but at some point that dissolved. For all intents and purposes she’s just been Singular. Individual. Independent. TBH I think that she’s been damn lonely.
At some point the vibes became that she, for whatever reason, is alone. She didn’t migrate when the rest did. Maybe she’s waiting for them to return, maybe they never will. But when everyone else goes home at the city-imposed skatepark curfew, she’s the last to wander away and hoist her board into a tree or on top of a streetlamp somewhere and watch the starless sky. 
Gotenks’s reality as a fusion factors into this - he too has a time limit for her, and she’ll never understand what dictates his capricious comings and goings.
As I mentioned, there are lots of branches to this story tree, but whether she likes him or he likes her or they have a rivalry of sorts until coming to hold hands, the trunk of the story is always that they are both weird kids whom no one else understands. 
What’s come to be, and what I’ve been able to articulate clearly only recently, is that Junco and Gotenks bond in the way that two lonely and traumatized kids do. I can’t explain it, it’s just the vibes native to their story. 
But of course, what’s ACTUALLY native to the story is that there are fusion shenanigans with Gotenks’s Cinderella-esque time-limit and this girl at the skatepark who loves him/hates him/befriends him and they know each other intermittently throughout the years and it’s a super sweet & wholesome story and it’s dripping with playful drama and sunshine and they race each other on their boards to “Loaded (George Noriega Radio Edit 2)” by Ricky Martin ..!
And yeah following the events of the above comic she probably keeps the truck to his board + his skate tool + the screws and she uses them to line her nest (other items in her nest include a cartoonish decrepit wood stove and a copy of “Waking The Tiger” by Peter A. Levine.) 
ALSO: The world of potential surrounding the idea of if/how she finds out that Gotenks is a fusion, how she feels about Goten & Trunks, ETC ETC is .. largely untapped because it’s just not my focal point. But there is lots to say, and I have thought a lot about it before, and if I play my cards right I’ll get to post about that later. 
Sorry for the extensive text with minimal visual incentive. I’m hoping to post more pics of them soon when I make them/finish them, but in truth I tend to abruptly come in and out of fascination for this concept, so if I never ever post about it again don’t be surprised. :(
And the thing is last year I posted a lot about Gotenks At The Skatepark and I truly did have myself a bit of an obsession (to the point where I tried to pick up the hobby myself) and that all started with this one random idea of Gotenks meeting a girl at the skatepark .. What a nice thing. Truly one of dballzposting’s few wholesome moments. It was nurturing for the soul.
Thanks for reading. Stay gorgeous out there
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kanmom51 · 1 year
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Those JM and JK being ‘subtle’ moments - Part 6
Part 6 of maybe (?) more to come that is.
Or...
A page from JM and JK’s book of “How do we do the couple in the group without others noticing it (or so they thought)”.  
cr./to the owners of the media in this post.
Let’s start with Jikook selfies.
Innocent looking, not hot boyfies posing what so ever.
Super subtle... 🤣🤣
Why don’t we start with the piece de resistance? 
This was literally shown at the BTS exhibition.  The lighting.  The pose.  The angle of the camera. The sultry eyes, swollen lips, JK looks like he might not be wearing a top, JM’s upper body seems to be blacked out (there are photos circulating with JM bare chest but they seem to be an edited version of the actual photo that was shown at the exhibition, said photo with JM’s chest blacked out).
Nothing sus what so ever.  
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Ok then...
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And this one...Bon Voyage Hawaii.  The night they slept in their own room together, after JK ‘lost’ the game they were playing not on purpose at all (wink wink).  No, seriously guys, he’s absolute shit at that game, he didn’t lose on purpose, and that definitely wasn’t a happy dance he was dancing there after not losing the game on purpose...
This is the only documentation of them in that room.  No cameras entered that room (other than their own).  And if they did, we definitley did not get to see any of the footage (unlike our footage from their ITS night escapades).
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Let’s round up this part (the selfies) with a not at all bf selfie coming off their Tokyo trip.
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Moving on... to other very subtle, not “I have bf privileges at all”, moments...
Like these ones here...
Where’s your hands at Mr. Jeon?  Where you going with those hands of yours, eh?  
And once again staff member’s back to the rescue...
Everything that followed in that moment was definitely not boyfriendie either.  Not JM’s reaction, nor JK’s scolding.  Nope.
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And if hands is what we’re talking about, what is it you are doing with your hand Mr. Park?  Not to mention that insistent JK claiming what’s his, no matter the cost (in this case a hit to the privates).
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Ok, so here they were definitely caught off guard.  JM’s reaction was smooth like butter.  It’s JK, same JK that was caught just leaning into JM staring up at him.  Same JK that 'walked away’ from the whole thing stress written all over his face while hyperventilating.  
Yes, it looks like a pretty intimate moment.  JK looking up at JM, not the camera.  But his reaction, that panic you can see on his face...
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JK being real subtle teasing his boyfriend.  Cause man, boy was sucking on that corn ice cream, like his life depended on it.
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All while:
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But JM, he got this:
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Run editors: “Such a jokester”...
Ok, and what joke is that exactly?  You know, the not gay one, that is.
Now to the special relationship between JK and JM’s butt.  
We have the stares.
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And we have the smacks.
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Not the first or last time we talk about this, but you see, there are those very special moments where you look and go: “well, that’s REALLY too much”.  Even for the butt loving JK, who will hit any butt (well of the people he knows, loves and that won’t have him charged for sexual harassment, that is).  JM does have a very special affiliation with JM’s back side, and I have spoken many a times about it, with MULTIPLE examples, lol.
But, pun intended, these few examples are JK kind of crossing a line between what can be perceived as a friendly butt tap and a whatever you wanna call what he was doing, lol.  
Oh, and do I have to talk about JM’s reactions too?
Shall we start?
And side note: I’m not gonna describe each and every one of these, mainly because they are beyond description, lol.
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The difference between the members reactions is priceless.  Hobi smiling and laughing, cause it’s real funny.  Is it though?  Cause Jin doesn’t seem to think it is, lol.
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And then you have the others just ignoring it, like it ain’t happening in the room and on camera.
I also kind of wonder how these moments made it to the content.  I guess there is just so much you can cut...
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You know what? 
Scratch that.  It’s not suspicious at all.  Super subtle.  You see, JK, he missed out on his boxing workout on those days, and what better boxing bag than JM’s ass(et)?  See?  Super innocent.
But then, what do we call this?
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Or this, for that matter?  Cause believe you me, I’ve been racking my brains to find a logical, or even semi-logical explanation for this one, and even my criminal mind has not yet found a way to explain this one off.
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As I was about to wrap it up this moment just revealed itself, and although I have already posted it in my Coway clip post, I couldn’t pass the opportunity, not with this JK supposedly being ‘subtle’ post, right?
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This man, a one Mr. Jeon Jungkook, has mastered the art of finding his way to JM’s side.  Near or far, no obstacle will stand in his way, not even a leader or a very scary Suga.  In this case, at the sight of a walking away Mr. Park Jimin.  He notices and speeds into action.  Road Runner is no match for a one Mr. Jeon Jungkook.  Not with a Park Jimin in sight.
To be continued?  You guys tell me.
But I do need your help.  Send me moments and ideas you would like to see in this series of posts.  You can leave them in the comments or DM me.
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creachureboy · 1 year
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Gk charas' google history headcanons
Shiraishi
He definitely has gambling websites open, and you know he knows what he's doing when you find "gambling.com/this-is-not-a-scam-website-xoxo/".
Which is then followed by dozens of searches along the lines of "scammed by gambling website", "how to get money back after scam", "how to report gambling website".
Also various paid corn sites, good for him
He uses Quora and Yahoo Answers as a reputable source of information.
So many goddamn 9GAG pages.
Vasily
Tons of links on social media of art by his favourite artists.
And Twitch, he probably watches vtubers while he draws.
There are also lots of vids in his history of first person shooters.
Random wikipedia articles of highly specific phenomena that piqued his interest.
And drawing references. His search history even seems suspicious out of context with the poses he searches.
Saichi
Travel and tourism vlogs, followed by google maps searches.
Also, recipe blogs and videos.
He has compilation vids all over his watch history, whether its compilations of "Funny Fails 🤣🤣😂 LOL LMAO #TRENDING" or just a compliation of moments from a show or a game, even if he doesnt play the game or watch the show.
Random trivia google searches, mainly because he mightve seen something he didn't know and ended up googling it.
And then he falls down a rabbit hole of random trivia, ending up excitedly telling Asirpa all about it.
Asirpa
Definitely watches animal fail videos.
Probably gets addicted to Wordle.
Does Not Use Keywords When Googling to point it's a miracle that google can even interpret what she's saying. Who tf searches like "I put my shirt in the dryer and now it shrunk and now I want to know if I can reverse it".
Watches educational youtube channels about literally anything. She'll fall dowm that rabbit hole.
Secretly loves those online flash games but would never admit to it.
Ogata
It's fucking wiped clean, almost nothing is there.
He mostly just does typical ogata stuff like searching up really specific facts that could get the average person arrested for knowing.
And also cat videos :)
Oh and he most certainly does not use google, he opts for browsers that keep you super secure.
He probably has reddit just to spread misinformation honestly.
Koito
Tons of beauty guru channels definitely.
He also has a channel of his own which is also in his search history a lot.
Search history completely unorganized. Youll see pictures and vids he finds funny, links to online shopping sites, wikipedia articles on military icons and tactics, etc.
He also loves reading travel blogs and watching vlogs.
Is really fucking good at Wordle, Asirpa hates him for always being able to get it right.
Tsukishima
also has koitos yt channel in his search history.
Lots of miscellaneous journals and artciles open for him to read.
He has perused a lot through online libraries too.
Does crossword puzzles online.
Reads the fucking. News. Every day.
Tanigaki
Ngl probably wouldnt google many things, and if anything his search history would be few and far in between.
But when he does search its things its so normal ?? Like "XXL clothing store near me" and "How to repair a broken air conditioning unit".
Gym websites and workout routine stuff. He maintains his build and I gotta respect that.
Also has facebook to check in on how his family and friends are doing.
And also baking and cooking videos.
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manonamora-if · 1 year
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The Roads I Maybe Should Have Taken
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The TRNT Post Mortem
Oye oye! As was promised, so it is! The Post Mortem for The Roads Not Taken (which hopefully won't be as long as the actual game...)
Follow me into my journey of once again speed-running my way through a competition, and coming out scratched and bruised and still not learning my lessons!
First, some links:
if you haven't played the game yet, I recommend you do before reading this!
you can find its IFDB page here (if you want to leave a review?)
and the STF version source code here for the code curious!
shortened version of the PostMortem on IntFic
Then, a little Table of Content:
The Idea
The Story
The Implementation
The Reception
The Do-Over?
And finally, we start! (under the break because it will be long - LoL at me writing 1/5th of TRNT as a Post Mortem)
I should preface this Post Mortem with I entered the SpringThing on a whim. I had just come out of a conga line of competitions and game jams since last Summer (log of release/update), and had plans on finishing working on other projects instead of this one (which I probably should have... sorry The Rye in the Dark City for abandoning you...). But I obviously didn't do that because here was another new fresh game! And then another two of those just after... whooops...
The idea for TRNT just popped into my brain one day and would not leave me until I implemented it, no matter what (yes, I am still weak willed, I have not learned my lesson from The Thick Table Tavern, the one about not rushing a project and publishing it at a later date when it is truly ready). I did have that thought in the back of my mind that if I do do this, it would be very likely I would end up with a repeat of TTTT, as in: half-full drink with too much ice, and expired garnish falling from the very pretty fancy glass.
Also I did not start working on the entry until the SeedComp was in its voting round (so around the 4-5th of March?). I really wasn't kidding about the speed-running thing....
Another thing: I had never created a parser game before this point AND suck real time at playing them! This was also indicated in my Author's comment.
Nothing obviously stopped me anyway, because here we are...
1- The Idea
A few weeks before the opening of the SpringThing intent, the French IF community was streaming some older parser entries, including Aisle* and Pick-Up the Phone Booth and Die, two games where the player can only do one action before the game ends. I'd never really experienced this kind of game before (the closest being having a sudden death/continue the story choice). It packed a punch, it was funny, and also so very weird. It left me dissatisfied and super intrigued. I wanted to try and do that too someday. *Funnily, someone on the French IF discord thought DOL-OS had been inspired by Sam Barlow's work (it wasn't, but TRNT def was).
Not, I am not going to be hella pretentious and full of myself by putting TRNT on the same level as those games (because I don't think I did a good enough job to merit a comparison), but the one-action-only gameplay and multiple endings drew me in (I love abrupt endings, cf P-Rix). I've mainly written longer form of IF rather than short bites, and I thought it would be fun to try to constrict myself as much as possible, by having just one thing, one action, one outcome.
And also: parsers. I had only dabbled with the Choice-Based/Hyperlink format, so I thought it was time to try the last unexplored part of my IF journey: parsers. Since the SpringThing Festival is a nice place to experiment, I thought why not try to make one then! I could not have survived the anxiety of the IFComp reviews for that one...
Still, it was not going to be without a challenge. I had very little experience with parsers, and I honestly didn't think I could learn how to use a parser program in such short amount of time*, when I had a lot of other stuff at the same time. So I thought, why not make it in Twine**, at least I know this program inside-and-out(almost). There would not be a steep learning curve there... What could go wrong? *lol at me, having made an Adventuron game in a non supported language in about 2 weeks after that, without ever having tried the program beforehand. I could totes have managed!! **Also, when I got set with Twine, I realised how fun it would be to maybe put people's expectations upside down by doing something you're not supposed to with Twine... or parsers!
Well, it was going right at first...
2- The Story
I really wanted to recreate the same gameplay of Aisle with its only-one-action-and-it's-over, so I started listing possible actions and put them into a context where this choice of action would mean everything for the PC - because it is the only action you have. Which might not have been a good take? Aisle works because the setting is incredible mundane, and there are no stakes.
The context pretty quickly drew itself as the player will chose a profession/career path, and if they do/choose something wrong, then...😬too bad for them, they made their choice, deal with the consequences. While, in reality, we are not stuck in a life because of one choice, but with a myriad of them (and still we can change this trajectory), it's still a big pressure you get as a youth, having to choose where to go and what to do when you are done with highschool, and what path to take. It's a lot of responsibility that sometimes feels like it will affect/haunt the rest of your life. Do I still have some of that school/parental pressure from when I had to make that choice ingrained somewhere inside? probably...
But the more foolish idea was to let my brain continue to think more about that context and create a world and story further than the choice. Instead of going forward with the consequences and the hints of what could have happened or just let the choice being the centre piece, the brain just went backwards and created a society (some sort of futuristic one) and vaguely described beings (that are not humans), and the ritualistic culture of this society, etc... While it was fun to think about all of those, and maybe provided a fun setting and enticing story for the player to go through the game, there might have been a bit too much of it. I think, in hindsight, this may have devalued the choice itself (which became even more watered down when I continued on writing the first screens).
And so, the job choice soon became the player is going through some sort of ritual (v trope-y) to determine their place in society. If it has a vibe of The Giver, it shouldn't be too surprising, the book is on my shelf.
So we still have the one-choice-to-rule-them-all, but now there is a also backstory and setting... and I have to include it somewhoeeven if it means cramming it somewhere, anywhere.
Oh wait, I thought, I'll just make it like a prologue to build anticipation for the choice!
And so the brain went on zooming again to create the waiting room, and the agonising walk in the corridor, and the finding your way to the altar, before you cant finally make your choice..... only to end up with two(-ish) paragraphs for each endings. wow - what a good balanced game this is becoming...
Speaking of endings, I had originally listed over 50 actions, each planned to have a different ending.... only to end up with about 11, 7 of those were actually related to the final countdown choice. It made me sadder than when I cut onions :(
It wasn't just the player that needed to make...
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At this point, we were two weeks away from the deadline. I had the backbone of the code (-ish), a good third of the writing wasn't complete (and this was mainly those 11 endings), and no one had tested the game yet. There was no way I could have included all 50 original options if I wanted to make the deadline. might have been good in hindsight to remove those choices, especially with the current command system.
So choices had to be made and a buttload of planned things had to be cut. I narrowly managed to finish the needed endings in time (which required re-writing some of those into a fake choice), at least.
At the end, I strayed quite a bit from the Aisle concept of a mini intro - one action - an ending puzzle-y feel (and making the player piece the story together from the endings), to arrive at... well... this anxiously geolian walk to one's doom (or dream). Making the story quite... well... linear.
And from going somewhat wrong, it went a little wrong-er...
3- The Implementation
Wanting to avoid the headache of learning a new program, I had settled on Twine pretty much from the start (SugarCube, because that's how I've been rolling for the past almost 2 years!).
The big problématiques of this project were:
Twine is not a parser program (duh)
SugarCube has its limitations still (and macros that don't always work the way you want to)
I had never written a parser game before and suck at playing them (thank you, French IF streams that helps me enjoy them without experiencing the frustration of not finding the right combo!)
I still suck at JavaScript/jQuery to do weird things with the page (and probably fix all those issues)
and well did I already say Twine is not a parser program?
So I tried to get to the basic of parsers (an input box and text revealing itself onto the page when a command is entered) and prayed for the best. Easy, right?
WRONG!
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SugarCube has an input box, but can only autofocus* inside one specific place (so you can't lock it somewhere else but the passage itself, which means you need to add it to every screen...) and when the passage is first loaded (doesn't work if the input box is added later on). *I have also hurt some kitten by overusing autofocus, which was only compensated by offering the the SugarCube God some bug reports about it so those issues could be fixed for the next update (TBA). But you really are not supposed to use autofocus as much as I did... 😬
SugarCube has an input box, but you can only move to another passage after you press Enter. So you can't have some fancy input checks, and you stay on the same page... without some custom listener macro* that is (Bless you Maliface and your Listen Macro) - or I guess some JavaScript code, but who has time for that... I had included a button as an alternative to confirm the commands (which was how I had coded it for DOL-OS), but it would have made the parser experience much worse if using Enter would not have loaded a response (this was a criticism from DOL-OS, which now that I know how to fix, I really should do so...). *at least until the next Sugarcube update which will include a listener.
SugarCube has an input box, but doesn't have a bank of commands, or set object indicator (like with the parsers). While you can technically separate the inputed words with some JavaScript**, whether you do so or not will end with the same amount of spaghetti code at the end, with the different conditional statements for each actions on each screen to show the correct text bits (mine amounted to almost 600 lines of code for 7 screens... without included the printed text! -> see the source code). Now that I've messed around with Adventuron, I can see how easy it is to make a parser game (set up commands and rooms and interactive object), when you have a bank of built-in commands and not have to worry about how to add the new text on the screen. Twine really added a new layer of complexity to this.... Was there a better way of doing this? probably, but don't look at me to find it. *this was how the name chosenname command came to be, and how it only printed the chosen name on the following screens. That and the autofocus being messy...
SugarCube can add text bits to a page, but unlike parser programs, it won't automatically scroll down to the bottom of the page, or at least to the added element. Adding a scroll down to the bottom or scroll up to the page was not too hard (I had some leftover js code), but it was not the solution: the UI is mobile/tablet accessible (smaller screens), which means scrolling to the bottom would make those players having to manually scroll back up (and I am usually quite verbose in my writing). So very much EH.... NOT GREAT! After quite a lot of testing, broken pieces of code, way too much swearing, and re-doing the base of the UI, I did manage to find a solution.... a month into the review/voting period.
But even with those limitations, I pushed through. I knew it was possible to make it work, so I either tried to find work arounds (and gave up the scrolling, at least until the deadline), and pushed through, banging my head against my desk because of what was achievable...
LIKE BUILDING A WHOLE COMMANDS SYSTEM...
Wanting to make things easy for myself (and the players), I thought maybe removing all verbs would make it easier to go through the game, even when having to interact with objects or people around. Enter the bolded word* from the text as the input, press enter, and read the new text! *It was important for me to have some sort of "easy" mode where the interactive things were obvious to the player, coming from a scene where parsers are not the norm/favoured.
Simple right?
This idea... stopped working as soon as I introduced physical actions (sit, stand, jump, etc...), directional actions (the story might be linear but it still has multiple rooms), but most importantly as soon as I wrote flavour texts for one same object. Even if I could get away with removing X/LOOK/EXAMINE*, adding verbs at the end was a necessity (I didn't want to see all the already written variation go to waste...). *I did include look in the code, but mistakenly didn't think about its synonym <- shows the no-knowledge of parser, and not having a bank of commands built-in.
So verbs were added, and then some of its synonyms (but evidently not the most important ones 😬), and then some prepositions just in case, and noun synonyms with adjectives because of how it is described in the text, and then.... so on and so forth. And because of how SugarCube is set, I ended up with lines like this at the end:
<<if ["initiate", "look initiate", "look at initiate", "remember initiate", "initiates", "look initiates", "look at initiates", "remember initiates", "recall initiate", "recall initiates"].contains(_cmd)>>
(and this is not even a correct or complete command list, since it is missing EXAMINE and X)
Et rebelotte for all the interactive words on the page, as well as the added variations requiring another set other verbs. There's not really a verb/noun aliases list to help...
BUT WAIT
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Because I always like to make it difficult for myself and not think of the amount of work my ideas/plan will require, I had to make some bits of text appear only once (even if some commands could be used more than once on that page) OR removing the player's ability to make a different action when they do a specific one AND have some bits of text only appear after a command has been used on that page. Pushing the player through extra invisible gates on top of the different rooms. I could have made it easier on myself to break scenes further than I had already done, but nooooooo
And I did this not just once. BUT THREE TIME! When the player is called to get in line, in the corridor, and just before the big doors.
I could have fed myself for a whole week with the spaghetti that came out of my code.
But Manon, I can hear the little devil on my shoulder say, Why all the whining and excuses? You could have stopped if it turned out to be a bad idea, especially if you couldn't implement it properly. Why not have made the story in something else than a parser?
Well...
because Time (wa)s running out and I wasn't going to let all this hard work go to waste by changing everything up at the last minute (it could have worked/been easier, that's true)
because it was still a fun puzzle to solve, even if frustrating most of the time,
because you learn more when you fail than when you win
I'm not a quitter :P (hiding my too many WIPs waiting for me....)
Even if I doubted myself with finishing the game on time, I still pushed myself to cross the finish line, since I knew I would not have finished the project otherwise. Thought it could have been fun to get the 12 angry men passing judgement on my Twine monstrosity making a mockery of parsers had I submitted it to the very serious ParserComp instead. /jk lovingly
So after some "extensive" testing (rushed in the last week, because I am a nightmare to people, sorry @groggydog and @lapinlunairegames for making you go through this, but also thank you for your help!!), I made it to the end!
Well... barely. Ended up with a few bug fixes update along the way.
4- The Reception
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(it was like that in my heart)
Like TTTT, this was not explosion of praise and accolades. And I fully expected it. You can't make experiments omelettes without cracking a few programs/rules eggs. At least my omelette didn't have too many eggshells :P
Looking at the numbers, at the time of writing this posts, TRNT is currently sitting at 5 stars (4 ratings) on itch, and 3-1/2 stars on IFDB (2 ratings)*, with 4 reviews on the Forum (bellow the median/average this festival). None of the ratings game with reviews/comments. *When some of the reviews will be moved to the IFDB, I do expect this average to get lower. The itch one is nice (really happy 4 peeps loved it!), but most people only rate when they didn't like it or when they loved it.
As for the feedbacks gotten, they came from a few sources: the people who playtested TRNT, dms on Tumblr and the Forum, the Twine server, and the awaited reviews on the Forum.
Overall, the people who liked the game really enjoyed themselves, from the writing and the worldbuilding being intriguing, or how pretty the UI was. Even with the issues raised during the festival, quite a lot of people (who sent me comments) thought the experiment was either a success, something really cool, or impressive considering the limitations (of the festival and/or of the program). Even in the more critical comments, this experiment was seen as an interesting one to be commended (with a bit of a why did you bother... sprinkled in there). Someone told me TRNT reminded them of the Divergent series (and fair comparison, considering the whole ritual to put you in one job for the rest of your life).
The most surprising thing was that people who never played parser before (or didn't really liked them) found the game entertaining and fun to go through, managing to get to the end without too many issues; while the reviewers with more experience in the genre had a bit more restraints due to the command system I put in place.
Whether my giddiness about verbose writing was to the liking of the player or not, I was honestly happy comments about my grammar didn't make much of an appearance this time around (yay, progress!), and that I would get kudos for the vague story behind the experiment itself, and the structure of the story itself.
But this doesn't mean that it was all sunshine and rainbow here. TRNT had some obvious issues, which should have been squashed during the testing phase had this one been longer (yet again, me speed-running through comps when I should take my time... when will I learn...). There were two main ones: the commands and the UI.
The biggest issue came from the commands, being either unclear or confusing, especially when it came to the cardinal direction, the choice of synonym for the actions, or special actions like the name input. Even if you could go along the story with just a noun or press C until you reached the end, missing important verb commands did not help the game feel complete (EXAMINE/GET/the shortcuts). This is where having some Parser knowledge/experience would have come handy, he.... As for the cardinal directions, it was probably most confusing because I used them as synonyms for forward/back/left/right instead of N/S/W/E (that and it wasn't clear where you were able to go in the text either). Quite a few players were also getting stuck in the corridor (after you come to a stop, you hear some thing up front and your choices are to move to the side/jump or stand still). Special actions like the name input or the final choice were felt a bit off/broke immersion. Party due to the way SugarCube is, partly due to how I organised the game. Having a simple input where the player is asked for their name before the game start and have a say name command, might have worked better there. That and a better hinting system. Fix for those TBD.
Closely followed was the UI being annoying (which ;-; bc I pride myself on creating good UI, but it was fair critique), from the scrolling being an absolute ass, to the confusing bolding of the start of passages being the same as the interactive words (if you didn't change the colour in the settings), to the back/replay last choice command on the END screen not going to the right spot, or the responses of computing an inputted command not appearing/being confusing (in relation to the scrolling), some quirks with the UI being wonky for some screen sizes, etc... Thankfully, all those have been fixed.... but too late for the reviews already published. A quick revamp of the UI base + solving the scrolling issue + slight reformatting of the printed new text bits solved if not all of those issues. Still... too little too late... That's what you get for making a UI in a large screen and only checking different width but not different heights....
A SIDENOTE ON WHY PARSER AND NOT HYPERTEXT
Or me going a bit on a rant. Scroll down to pt 5- The Do-Over to resume coherent levelled conversation.
Still, making a parser a Twine was a CHOICETM, which didn't work for everybody. I don't know if it was because the game was put forth as a Twine game before being a parser, or because the story was maybe a bit too linear/not very interactive compared to other parsers, or because I set out to make a parser before thinking of a story and it showed for some, (or probably because the parser system was not very well implemented) but I did have a few commenters wondering if my choice of making it a parser was the correct one, as in why would you use parser when hyperlinks would have probably worked better?
Maybe a cop-out answer would be Why not. Why not try to break the rules and the codes of what is a Twine game or what is a parser? Why not push Twine to where it is probably not supposed to go (sorry, TME)? Why not blur the lines of the divides between the subgenres of IF? I wrote some part while having a bit of a fever, and my notes had Why not make parsers less puzzle-y/more linear choice-based like? and oh boi is it good to re-read yourself... Cause yiekes what a load of BS.
The other part of the answer is Because experimenting and doing weird thing is fun! Doing weird thing, writing bad code that should probably not work but it does, putting the program on a lifeline, making up stories that are nonsensical, etc... and breaking people's mind in the process with what could be done. Also it was just fun to find out whether it was just possible to do it at all. The rush of happiness when you the puzzle is solved is so incredibly gratifying. It was really fun to try something different (for me but also for what Twine can generally do), to solve a puzzle of mashing two things that don't/shouldn't go together, to find what makes them tick and make it all work, and to challenge myself to do something new (did I mention before it was my fist time making a parser?). AND, having fun creating! And the SpringThing has always been a beacon to promote experimentation with the genre and more out there stuff. So it's was kind of like the stars aligned or something :P
Also Because it was possible!That one is pretty self-explanatory...
Maybe a bit more presumptuous of me: Because experimenting keeps Interactive Fiction fresh and exciting! I'm not trying to set a trend or anything here (honestly, it's not too strange, TRNT's weirdness kind of follows my previous work with TTTT and its mixology element, or DOL-OS with it computer interphase), but isn't fun to see what else can be done in IF, or what new area can be explored now that funky stuff has been tried, or what else should probably not be done (hopefully this doesn't apply to TRNT lol, I think it should be fun to have more parser in Twine). Even if my entry was not really a novel idea even in the gameplay (exhibit A, exhibit B, exhibit C), I still think there should be more weird stuff out there, so I contribute to that where/when I can! It'd be sad if IF became same-y and stale... It'd be fun if someone did something like this because they played TRNT and thought it was neat :P
And Because it didn't fit with my original vision of the game. Even if the game changed quite a lot along the way, the parser element was something I would not compromise with, no matter how good or bad the final product was. Sorry TME for the kittens lost in the autofocus of the textboxes...
I did wonder for a while how many people opened the settings at all 🤔
5- The Do-Over?
Ha.
Haha.
Hahaha.
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No.
Honestly... If I was going back to the start, I don't think I would change anything. Even if the length of the testing was more than minimal (still haven't learned my lesson), even if I rushed into the competition (again, not learned my lesson), even if I made errors along the way (well, maybe fixing the UI earlier instead) or let the story stray that much away from the original idea (honestly it was probably for the best that it ended not being too close to Aisle at the end, I might have gotten eviscerated in the reviews). It did what it was supposed to do, and checked all the boxes from what I wanted to try. At the end, to me, it was a complete (and stressful success).
Will there be some changes in the future?
Just a bit, at some point, TBD and TBA. Just to fix the commands a bit, maybe rearrange some passages, add a bit more variation/hidden codex entries, maybe even a new ending or two! But it wouldn't go further than that. TRNT was an experiment through and throuh.
==================== THE END ====================
Anyway, my weird hybrid beast of a parser in Twine and I are done rambling about my awesome show of tricks that may or may not have landed badly and with a broken skateboard. We will go collect our ribbons, now!
Make IF weird, Do word crimes, Have fun
I do wonder if me submitting the game in the Main Garden rather than at the Back Garden played into the expectations of the reviewers, since the BG is meant for more experimental IF. But in the same vein, there was the Kuolema running on a Google Form and people flocked to it so 🤷 It's probably the quality that made things the way it is whooooops :P
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hecatesbroom · 4 hours
Text
How I organise my (fic) writing in Notion
@this-geek wondered how I organised my works in Notion, and considering I'm nothing if not always happy to ramble about anything concerning lists and sorting my various things, here we are ;) thanks for giving me an excuse to talk about this haha
Under the cut because I have unfortunately rambled quite a bit (sorry!)
Okay so first off: I really only use Notion for my fic writing (I prefer to work on original projects in physical notebooks or Word, for reasons unknown to even me) and I only keep my first drafts in here. I move on to Google Docs for second drafts (again, who knows why I do this? I sure don't!) Anyway, onto the organisation:
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This is what my main page looks like! I have some fancy sidebars I never really use, the to do list is horribly outdated, and I haven't updated that quote (from one of my favourite book series: The Locked Tomb) in ages, but I still think it looks nice!
The thing this is mainly about, though, is the part in the middle that says "all fics". This is what Notion calls a database. It's basically one gigantic collection of pages (in my case: fics) that you can add tags to and display in various different ways. I prefer gallery view because it allows me to add a picture to the overview if I want to. I used to do this for my Locked Tomb fics and it looked pretty fun:
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The thing is that it's also a lot of work to find pictures to match your fics (and nowadays I'm more focused on writing than all the thing surrounding it) so my Golden Girls overview looks more like this! I still like the gallery view because it gives you a little preview of every wip :)
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As you can see, there's lots of different tags under the titles. The stuff you see in this view is a quick overview (mostly to help with sorting, so all my posted wips line up, and the rest shows up according to which state of unfinishedness they're currently in)
When you click any fic in this view, you'll be taken to the actual fic, and its complete overview of tags & info! I like to keep track of a lot of things (when I remember to, anyway). Here's a little overview for the things I tracked for the finish line :)
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Created: shows me the date I started the document (and therefore the fic). Very useful! I love this feature a lot
Fandom: is mainly there for organisation purposes! I set my gallery view to toggle per fandom, so it's all sorted into neat little sections thanks to this tag
Characters: pretty self explanatory
Type: I've got several categories here: "one-shot", "multi-chapter", "drabble", "ficlet", and (reserved for one AU in particular) "i honestly don't know anymore"
Status: again, there's quite a few options for this one: "plotting", "writing draft 1", "1st draft", "2nd draft", "finished", "posted", "hiatus" and "abandoned" (which I rarely use)
Quick summary: is where I play around with my ao3 summary whenever I'm bored and don't really feel like writing
Draft 1 wc: I usually just put the final word count for the first draft there, unless I remember to track individual writing sessions (in which case I add those word counts as well, like in the example above, because I love looking back on the process!)
Draft 2 wc: I tend to completely retype a fic into my google docs for the second draft. Once I've done that I put the end result into my Notion doc
Finished wc: after I've reread and edited my 2nd draft, and possibly managed to have it all get a little out of hand (like you can see in that doubled word count for the finish line, lol) I put the finished word count here!
WC goal: is just a fun way to see what my initial idea was for the fic (I try to set a goal when I've got a general idea of what I want the work to look like, and always end up exceeding it)
The rest of it is just my writing, basically! Scroll down from there and you get the body for the fic :)
I hope this was somewhat helpful! I'm not a pro at Notion by any means, but if you have any questions or need some help, feel free to ask! I'm happy to try to help out!
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littlecritterz · 1 year
Text
Urusei Yatsura Art Book Review!
Before I get into the review, I want to gush about how much I adore this book, the series as a whole, and its characters! I started watching the 2022 anime, after seeing a clip of it. The art style is so cute and very colorful!
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Prepare for a long read!
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I've been keeping up with this series a lot lately, I recommend it if you like slice-of-life mixed with some silliness (and great animation)! Recently, I started watching the original series, which is just as amazing as this one- there's also things that weren't shown (yet?) in the 2022 version of the series. I would like to read the original manga soon, too!
Alright,
Time for the book review! Please note that I'm not showing things in any particular order, and that I'm mainly going to be talking about how cool stuff is lol. I got the book from Ebay (that's what I use the most), and it arrived safe and sound a few weeks later.
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The cover art is really cute, especially with the two chibis on the bottom left! I really love how they went about shading Lum's hair in this iteration of the character. I don't have any translations for anything in this book, unfortunately, but we can still appreciate the art!
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Upon opening the book, there is a poster that unfolds- above is the front:
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And here is the back! The art on both sides is really charming, and the backgrounds are absolutely stunning, especially in that front image. There's just something about it that I really like, from Ataru and Lum's interaction, and the lighting: it works together so well!
On the flipside, all of the characters running is really fun to look at- each character is running (or flying) in a different way, it's subtle, but it shows a small piece of their personality, in a sense.
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This is the page before the character design section of the book, which is absolutely stunning: The artists use a lot of patterns and shapes, and I'm all here for it!
Here are some snippets from the character design portion:
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One thing I really enjoy about character design is the expressions, and the various outfits the characters are drawn in. Each character has their own unique sense of fashion! I like Ataru's clothing choice, it's stuff that I could see myself wearing- comfy long sleeved tops and simple, cute button downs!
The expressions are so cutesy and cartoonish, I can't get enough of it! As a character artist myself, these pages are great references on how to go about fleshing out my own characters.
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Here is Lum's character sheet, as well as the expression part of Mendo's- his expressions are extra silly so I added them!
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This art for the Highlight and Staff Interviews are super cute! Lum's outfit with the suspenders is adorable- and the fact Ataru's outfit is coordinated makes it all the more cute!
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The visuals for the opening and endings are stunning- I have to sit and watch them each time, plus the music that accompanies it makes it even better! I need to go back and watch it frame by frame, its a masterpiece~ I can't get over the use of color in this series, it's amazing!!! Take a closer look at the visuals here, it's worth it!
You know what, watch the first Opening/Ending here
And the second Opening/Ending here
And check out the channel I got these from (UruYatsu Sensei), they've got full episodes of another series by the same creator, Maison Ikkoku, and a few Urusei Yatsura episodes as well. I appreciate them uploading these, because all the other ones were those interpolated 60 FPS nonsense (ugh).
That's all I got for this review, I hope you enjoyed reading/looking at all the art here, If you're an art book enjoyer like me, I recommend getting this book! And check out the series (OG and 2022 ver.) if you're interested!
Thanks for reading! (Back of book illustration below)
-Imp
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bonesandthebees · 28 days
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I care about Rose! In fact, we started watching house of dragon (only 2 episode so far though) and it constantly makes me think of Rose because you use it as inspiration. Like obviously there’s the coronation scene which reminds me of stars. And there’s the character Willum is sorta kinda inspired by. And it’s an entirely different world, but every time I’m drawn back to Rose wondering how things will play out. (Which is not pressure to finish writing it if you don’t want to. Writer’s block can be a bitch and I get that the motivation for this project has been sucked out, but I just want you to know that I still care, and I’m not the only one.)
Also, I’ve been meaning to start my Ready, Set, Detonate analysis but I keeps getting away from me. I’m not sure there will be much to analyse, but there’s definitely fun details I want to point out. Oh and I am Looking 👀 at the fit/pac tag and kicking my feet. I don’t actually know if they are already in a relationship (I’m sure we’ll find out, but I just loved Fit’s little “Pac’s here?” That man is gone. Oh and I’m so excited for this Tubbo and to read more Bagi and the lore. Just all of it.
Then the original writing is a mood. I keep getting like a few chapters into my story before deciding it’s not good enough or thinking of something else I could do and throwing it all out. It’s this constant loop that never seems to get anywhere even though the story gets more and more fleshed out in my head every time. I think it’s because the opportunities are endless. Like there’s no characters and personalities and dynamics to stick to like there is in fan fiction. It’s free game but that does mean you have to decide everything yourself.
Anyway, best original writing advice I can give is remember the drafting process. There’s going to be a shit ton of drafts, which feels different for you because you’ve been mostly writing stories and posting them as you go, which means some minor or major editing, but leaves you without a chance to do a once over. It’s a sort of pressure to get everything right the first time. Meanwhile, original writing is something you keep close to your chest. There’s different drafting stages ranging from the zero draft (aka excessive daydreaming about all the possibilities) to the final draft (where you just go through and kill all your darlings and pour over ever single word to find the right one).
I’m struggling a lot with the first draft, which is literally just getting words onto a page. It’s a somewhat coherent mess that just allows you to shape the story and its structure so you can work off of that and edit it later on. I don’t know if this actually helps, but yeah, the first draft sucks and then it mostly gets easier. Just write, is kinda shitty advice, but it’s mainly, just get words onto a page, you will get a million chances to fix it, you don’t need to be happy about what you wrote right now.
-🌲
ohhhh I'm so excited you've started watching hotd!! good timing since the second season is going to come out later this year :D I hope you enjoy!! and I'm so happy to hear you're still excited about rose. I definitely want to finish writing it, like I said it's just me worrying about if anyone will bother to read it but a lot of you have said you would so that helps assuage my worries a bit
feel free to send whatever random thoughts you have about ready set detonate you know idc if it's analysis or not I just love seeing peoples reactions!! fit and pac are not in a relationship (yet) in the fic but theres a lot of flirty pining going on lol
god yeah it's so much harder with original fiction because it feels like there's so much pressure. you have too much freedom to do whatever you want so you're constantly second guessing if it's good enough or not. and ofc I know rough drafts are supposed to be shitty but I've tried to hone my skills so that my first draft is always incredibly solid because I rarely have the patience to do heavy edits, but that's with fanfiction. it has to be different with original fiction I know but it's hard to make my brain okay with that. I keep feeling like it needs to be nearly perfect on the first run :( but yeah I'm mostly trying to get words on a page. but then I think back and realize I forgot to mention this or I need to mention more of that etc etc and it's just stressful arghhh
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straycalamities · 11 months
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Oh my okay I've got several... no I've got plenty of questions abt Truffula Flu lol
So... I'll ask all I remembered I wanted to ask, I hope it won't be too much..
1. Why guns aren't allowed in camp Entre? Maybe I skipped few posts, but I didn't see explanation for this one
2. About zombie mutations. Is they're really become stronger or is it just Rocky and Entre become weaker cuz of their illnesses?
3. Swags mod said that Swag would probably leave camp and die somewhere in quite place, while trying to survive. Why would he leave people that he cares about? Im a little bit dumb and don't exactly understand his planned ending 8(
4. There was a moment when One-ler tried to convince Bitter to put him out of his misery, but he escaped that. And I was curious, if he actually killed him then, would Entre blame himself for that? And if so, would it be worse then he blamed himself when he killed Bitter by his own hands?
5. After Rockys planned death, would Swag blame Entre for this? I mean, emotionally shocked, blame him again about this apocalypse stuff, that Rocky wouldn't die if he wasn't infected and etc.
I hope I made myself clear cuz I dunno how to put some questions ughh😭😭
And again Im sorry if its too much questions!
PHEW THAT IS A CHUNKY LIST. i love it
1. guns are loud and the infected are drawn to loud noises so if you shot a gun you’d be ringing the dinner bell basically. i feel like maybe we touched on it directly? but if i’m wrong it’s probably bc it’s a common thing brought up in zombie apocalypse stories so we might’ve assumed ppl just Knew why none of them used or wanted to use a gun
2. they do become stronger! i actually have a whole list of mutations (and more can be added as ppl come up with them! it’s open lore basically)
i made a whole google doc explaining the actual truffula flu and the symptoms, risks, etc (content warning for if you’re sensitive to medical discussion?? i don’t know how to word it but i wrote it like ur typical online disease info page. also content warning for zombies bc. it’s entirely abt zombification.)
rocky and entre being weakened definitely didn’t help their situation but yes. it’s mainly bc the spiky zombie is faster and stronger than ur typical sort
3. this is kinda hard for me to answer bc i’m not the one who originally wrote it. i don’t rly know why it was planned for it to go like that. i guess out of irony? i know the original plan was for swag to be the sole survivor at the end, but that kinda clashed w other plans so it was changed. so maybe this was the compromise to that
i will say tho that. things had been discussed since that post was made and his story goes differently than was broadcasted. howso? you’ll just have to see :)
4. yes, entre still would’ve blamed himself because ultimately: this is all his fault. regardless of who dies how or where. they wouldn’t be in that situation if it weren’t for him. especially if it’s connected directly with the infection. especially if it’s right in front of him where he can’t ignore it
he wouldn’t have been AS devastated by bitters death if he weren’t the one that had to kill him tho, because the thing is: that was the first time entre had directly killed someone who was still “alive” (unless i’m forgetting some obscure shit i did or said idk it’s been over a decade) and not only that, it was someone who was still his friend despite what he’d done? and even more layers: he had worked so hard to get bitter to come out of his shell prior to the infection and actually be his friend and then this happens. and he has to be the one to end it. bc he was pressured into it
so honestly entres descent into immense self-loathing and all that would have been Very different from how we saw it if someone else had taken care of bitter
5. nah i don’t think swag would’ve like actively started pointing fingers at entre again at that point. like deep deep down swag can’t ignore that this IS entre’s fault and this WOULDNT have happened if not for his mistake, but…swag realizes in the story that it’s not gonna get them anywhere if he keeps holding on so hard to those facts. like if he keeps berating and belittling entre as payback for everything what’s actually gonna get better for that? nothing. all it does is give him temporary catharsis and even that gets cheaper and lasts less time every time he does it
entre wants to fix things so earnestly and tries and swag sees that and wants to help because obviously he also would like this to be undone or at least, cured. and they can’t help each other if they’re at odds. and so even if it’s really hard on him to lose rocky like that, i think at that point it’s just chalked up to “this bitch of a situation” and not “entre did this”
not forgetting the fact that at that point, entre is going to mean a LOT to him because of how their relationship has deepened. so he’s not gonna turn on one of the only ppl he has left
thank you for the questions!! 😊
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daemion · 9 months
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Hi! :)
I'm daemion (he/it 22) literally a cat in real life unfortunately sorry
trans (T💉since 3/21/23) and bi lol
I post art sometimes and make nonsense posts.
Name tags are exclusively my original characters. I don't tag any characters for fandoms, as I'm not really in any fandoms.
My interests/hobbies: Writing, drawing, comics/manga, and Video games (splatoon, terraria, minecraft, free mmo type games).
dni: terfs, transphobes, etc. i block people !
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My projects:
+: My main project. Currently on my tenth draft of it that makes pretty significant changes to the plot, structure, and characters. It's about a group of young adults trying to find out what happened to two of their friends who went missing.
I really like + and i enjoy talking about it more than any other project. I've been working on it since late 2015 so there are a lot of different versions of it. The most important drafts (ones I talk about the most) are draft 2, 7, 8, 9 and the most current one 10. Draft 6 is also relevant because it is the worst version that has written content. Drafts 1, 3, 4, and 5 most exist as notes and art, draft 1 is entirely physical comics I drew in 2015, so I don't have much to say about them.
If you're curious about any specifics about the project, please feel free to ask questions about it! I'm currently trying to motivate myself to write out comprehensive character information and make full designs for a lot of the characters.
When talking about specific aspects of + drafts I try to tag the draft (example: draft 9 +) and any characters discussed. This is mainly for me and a lot of them are contextualized fully because they're for me, but if you wanna look you can :)
Characters: David, Chris, Valentine, Eli, Clementine, Madi, Olive, Jay, Jaxson, Evan, Vincent, Vanessa, and a few more, but the main ones you'll be hearing about on my blog are the first 5 listed.
She Saw: My comic based on an old draft of +, draft 2. A 3 and half part long story about a lesbian who finds the dead body of one of her best friend's boyfriends and gets sucked into a conflict involving that, all the while experiencing high school and seeing horrific visions. What is complete of it is posted on tumblr and DA as well as a few other comic sites? I believe. If you're interested its @shesawcomic, I haven't worked on completing it since 2019.
If your curious about the + connection, every character in She Saw has a direct analog in draft 2 + character. The main character, who's name isn't revealed until the end of the current part, is Veronica (now Madi) from +, Faith is Valentine, the unnamed boy is Daemion (now David), Terrance is Chris (arguably also Eli, they are interchangeable in draft 2), Mary is Mary, Kate is Kathy. There was an additional character who was not revealed at the time I stopped writing, and was the only character without a + analog, though her situation could be based on a number of characters I've written before. Everything I write is derivative of itself.
Characters: Her (shesaw), him (shesaw), Terrance, Faith, Mary, Kate. (All of them got finished refs this summer :D)
WWW: New project. A comic based on an old draft of +, draft 2, 3, and 4. Unlike She Saw, which sought to recreate the high school segment of draft 2 (a, if I am remembering correctly, 16 page long section) WWW seeks to replicate and add on to the main plot of draft 2, taking into consideration traits added to the characters after that draft. The comic is about Cici who lives in the middle of nowhere on a dairy farm separated from the rest of society until a woman named Juliet comes and helps him escape. Juliet, a woman obsessed with obscure religious groups, practices, and magic, convinces Cici help her work towards her goal of achieving immortality. Unfortunately, when they do achieve something, it's not a glamorous as Juliet described it to be. - WWW is an abbreviation of a test/temporary name that might not stick.
Similar to She Saw, WWW characters also has connections to + characters, but they're really obvious in my mind so i'm just choosing to have that be a funny thing that people who know + characters would notice.
Characters: Cici, Juliet, Sammy.
Seagull: Another newer project. A comic/short story about a half wolf half human man who's sent to work and live on a "lighthouse" in the middle of the ocean to keep watch for "something in the water". He quickly discovers that his lighthouse has attracted a strange angel that resembles the seagulls.
Characters: Jupiter, Seagull (haven't named him yet), Coral
For the 3 projects that are not + listed above, I'm happy to answer any questions! WWW is my main focus aside from +, She Saw is in limbo, and Seagull is kind of a side project.
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fucktanner · 1 year
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here we go, i’m just gonna hope i can make some internet friends.
so,
my name is tanner. i’m a bloke i’m single af and married 😎 i’m based in australia. (and no, homie we cannot tell what happens and who dies because we’re one day ahead of u americans.) i was born on april 2nd , 2008. (omg my birthday is in 11 days .) i’m OBSESSED with olivia rodrigo (if you couldn’t tell already) and jenna ortega. i’m mainly gonna post anything i feel like on here (yes i will do posts abt liv and jenna) anyway, i listen to heaps of music and most of its a combination of rap and pop music. i like to listen to olivia rodrigo, sofaygo, playboi carti, kerser, chillinit, huskii, jack harlow, freewyo, travis scott, don toliver, and heaps more!! i like a few movies. i used to be shyt scared of scary movies and now i can’t get enough of them. like, i watched scream 5 like august/october last year and i loved scary movies after that (and omg scream 6 was amazing) i recently watch scream 6 & scream 1. (the original.) and they’re all really good. i watched scream 6 with my aunty, nan & cousin. when it started i got like, heaps of adrenaline (please don’t think i’m crazy.) i play a few video games. i used to play a whole lot of fortnite. honestly died in me o really can’t get back into that game anymore. i play minecraft. and a lot of car games. i run a jenna page on instagram and soon gonna hopefully start a liv page ♡ my favourite songs rn are: jealousy jealousy by liv, got damn! by faygo, never seen me fall (ft. jean.) by kerser, mama by rudy mancuso, servo by huskii, and kids are growing up by the kid laroi (hopefully he drops wjh soon 😿) i’m currently studying street art, money counts, and forensic science in school. i don’t have many friends anymore, i mean. i talk to some of my old friends from primary school. (which is like 3) i also think thats the main reason i’m antisocial and always in my own world all the time. i’ve always had a small circle of friends. like if i could, i still wouldn’t want a heap of friends. i recently cut someone off (bc they weren’t the most honest and nicest person. they also believed rumours that weren’t true.) which makes my circle even smaller. one of my best friends would be my cousin for the most part. like they’re cool. and i can trust them lol. which it’s usually the opposite with most people. i was in my first relationship from Sunday, October 30th it ended on Saturday 28th if January this year. i won’t lie, i loved her i just personally think i’m better off by myself. that’s all i’ma say, let me know if you have any questions / concerns. :)
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delightful-hatter · 2 years
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Hello and Welcome!
Hello people of tumblr! if you see and read this post, then let me welcome you to my blog with open arms! 
Yes this is the same Delightful Hatter with her studio, and this is mama-octi or Octavia for you most.
Now why are we in a new blog for some asking? Well, long story short...That was my fault, I didn’t pay attention and instead of deleting one blog, I deleted the whole entire account (Seriously though Tumblr, why do you have that close all blogs/account of all things?)
*coughs* anyways! while I am sad that happened, I come to terms and decided that this was an opportunity to start over and fresh right out the box! Don’t worry, I’m still your chaotic hatter but, just more chill and calm. 
Now, things will be mostly the same but there are a few changes here for mine and yours's happiness, and safety for the soul and mind:
This blog will be more age restricted, first of all. This main blog is for 13+, and I’m still onto being honest about your age, so don’t lie to me otherwise you will be blocked and a possible report if its that bad, and if necessary, the age will be bumped up.
There will be more art being posted by me, mainly Transformers, anime, FNAF or anything else, but please don’t demand anything from me that I don’t like or even know, that request will just be burned in the fire place.
Only very close friends/family can pm me or people I follow here, if your gonna question why your not one of them, I will just be bluntly honest, as you all know I don’t sugar coat things for the simplest things. 
Because I will be more busy than usual, it will be more likely that the posts will be more slow than before, so be patient. 
As I said, everyone is welcomed here, LGBTQ+ wise and etc. HOWEVER!! If I catch you being disrespectful in anyway, you will be blocked and reported, I will not tolerate that kind of behavior especially if you say in “I was just joking” or “I didn’t mean any of that”. Bullshit you meant it in everyway otherwise why did you say it in the first place?
For the love of Greek Mythology, don’t get me involved with something stupid or even small to make it large, I will simply say no and walk out in a snap. Asking why will get you a simple response and that's it. The only time I will get involved if it has to do with the ones I’m close, then I will be ready to pounce.
tagging me is fine, as long as its not offensive or something I'm not interested in.
Ideas ae always welcome, I’ll be happy to listen and help you when needed. so are art ideas, writing, ya know the deal lol.
That's all for now folks, if you have any questions, concerns or comments, simply reply on this page, no worries, and I will get to them ASAP. Its nice to see ya’ll interacting. I will see you all later, see ya peeps!
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ampersandra · 2 years
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im wondering whether the first few riders in the 2000s were shot on digital or film so im looking this up again lol. okay edit, i did in fact find out, at least for kuuga, which basically answered the others even if its not exactly the same answer i bet.
bc like. in general, its honestly weird that we have these tv shows filmed in the early 2000s in HD today, at least compared to how shows were typically filmed in the us. japan had analog hd broadcasting starting in the late 80s but that doesnt mean it was standard, & the switch to fully digital broadcasting happened in mainly 2011-2012, although itd been around since 2003? but i think most of tv asahi's stations were still on analog broadcasting until the countrywide switch. things couldve still been filmed digitally & broadcast analog tho. kuuga & agito are both listed as being ntsc/analog format on wikipedia, but that does just relate to broadcast standards & not necessarily how they were shot. things broadcast in 1080i in countries that used ntsc like japan would have 60 fields per second, which would make the actual frame rate 30fps. itd have to be de-interlaced to become 1080p/30fps & viewable on a progressive scan screen instead of a crt one. the ryuki & blade blu ray listings mentions that, although its in hd, its been converted & upscaled from the standard definition original videos (which isn't mentioned on the blu ray listing for agito, faiz, & hibiki) & its also 1080i, or interlaced, which would make it 60i instead of 30fps & means they havent already de-interlaced it for modern screens. which could mean the "broadcast" version is the highest quality version they have of the masters, unless that IS how it was originally shot. oh my god. wait. okay holy shit i shouldve just checked the kuuga blu ray listing first bc it just answered my question, for at least that specific season.
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i also put it thru deepl but i cant screenshot that as well on mobile. for one, kuuga was shot in digital almost for certain, or at least the blu ray listing says it was filmed with an HD compatible camera, which was probably digital given the time & the fact that the masters for the episodes were produced in D-2 format, which is a videocassette that stores digital composite video & was used for regular analog tv broadcasting bc it being composite video made it easier to convert than other digital formats. besides the difficulties of filming a tv shown with 16mm film, itd be even worse to convert it to digital to edit & then back to analog to broadcast. So, the masters were in SD, interlaced, & letterboxed (the black bars on the top & bottom to make it the right aspect ratio for tv) since it couldn't actually be broadcast in HD. which is at least sorta what i expected, but also lol i dont exactly have enough experience comparing analog to digital to tell with just my eyes, & there were some little things with the lighting on the early shows that made me wonder in the first place.
anyway, kuuga was originally shot in hd, but the final edited product was never "saved" in hd. its a bit odd that agito & faiz don't mention the upscaling though, because if they had hd masters then its weird for ryuki & blade to need upscaling since they came after, unless something happened to their hd masters, or agito & faiz also had to be upscaled but its just not mentioned. honestly its a miracle we have hd versions at all, even the upscaled ones, bc of how lossy magnetic tapes are. hibiki's blu ray listing mentions its 1080i, which is to be expected & puts it in the same boat as agito & faiz, but surprisingly kabuto's official blu ray listing is for 1080p, so im guessing its the first one they either de-interlaced or had an HD version of the master saved separate from a broadcast version, bc this is the first one in a while that has a format listed on its wikipedia page too, where it says 1080i (hdtv). like i said, the only previous ones were kuuga & agito, where it said ntsc. actually, in a pdf i found related to tv asahi, it did mention april 2006 being when they launched "digital terrestrial broadcasting to mobile systems" so it's probably related to that, or other changes they made to broadcasting in general around that time since there's another broadcasting related milestone at the same time.
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all the shows after this point have the same 1080i format on wikipedia & 1080p official release from what i can tell, altho i dont think any after the switch to digital would be broadcast only in 1080i, especially not the more recent ones, & wikipedia doesnt have a source for that claim lol. i can understand hdtv in general, but thatd include broadcasting in 1080p which would make more sense than 1080i at this point.
the seemingly back & forth levels of quality from kuuga to hibiki is intriguing but i really cant spend more time on this right now. ive used far too much effort considering i need to be writing a paper thats due today but. at least i solved one mystery lmao
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anyoneseenadam · 3 years
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Hii
Can you please write something for fenrys? first meeting maybe? And the bond clicks? Thank you 🥺🥺
pairing: Fenrys x reader (throne of glass)
warnings: implied smut, kissing and nudity, lil bit of blood and injuries but mainly pure fluff
a/n: fenrys is my fave and u can tell in the fic omg!! i hope you enjoy it cause it’s probs my fave one i’ve written yet :))) (i also made it a teensy bit ddlg but that’s just cause i want Fenrys to baby me lol)
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Shit
Fenrys pressed his hand to the wound in his side, feeling the slow pump of blood seeping between his fingers as he stumbled through the woods. He had won the fight. The other guy now lying in the dirt, however not without consequence. And he wasn’t entirely sure he would stay alive unless he could find a healer soon.
He stopped to lean against a tree, breathing heavily as he held himself together. He transformed into a wolf, moving faster, and trying to pick up a scent, any scent, that could possibly help him, when he caught the sweetest smell he ever had. It was a female, smelling like peonies and blackberries, sweet but with an underlying smoky smell. She smelled of long days in flowers fields and even longer nights beside campfires, evenings spent curled in hand woven blankets and mornings spent drinking dark coffee and eating sweet toast.
He whimpered and began running in the direction of the scent. If he wasn’t so focused on not bleeding out he may have stopped to consider why the scent was pulling him in the way it did. He would have considered the direction he was running into, the direction of his future, his past and his present. But he just kept up, going as fast as his injured body would allow, concentrating on the sweet smell and putting one foot in front of the other.
He felt the change almost immediately, the cold snow and rough bark being swapped for cool moss. The pine trees swapped for tall, oak trees teeming with life. The silence of a frozen forest swapped for the rustling of bushes as nocturnal animals moved silently under the guise of darkness. The chill of the snow-covered woods swapped for the warmth of a summer evening. He pushed between two bushes and found himself facing a clearing, in the middle of which stood a wooden cottage, the wood dark and the roof covered in more moss, flowers growing from every surface and ivy peeking out of the crevices in the house. He stumbled down the path to the cottage, turning back into a male and crossing a small bridge over a stream that separated him from the intoxicating scent he chased.
He let out what he could only describe as a bark, calling for the female that carried the scent he was growing addicted to, collapsing onto his knees, feeling his conscious fade as he held to the side of his stomach, searing pain replaced by fiery veins as his head swayed. He barely heard the door open, only noticing the scent get so much stronger. He attempted to look up, the movement making his head spin as he collapsed, the last thing he saw, a girl in the halo of the moon.
--
Fenrys awoke in a foreign bed. An unbelievably comfortable bed, but foreign all the same. He pushed up on his forearms, gritting his teeth at the reminder of his wound.
The room he was in was dark, not just in light source, but also in décor. The window was cracked open with lacy curtains half closed, there was a tall bookshelf sat next to a desk with leather-bound books lining it, and tall candles flickering and casting the room in a golden glow. The bed he was in was small, clearly just for one, but so soft. He had blankets surrounding him and copious amounts of pillows, some that appeared hand made. In fact, upon closer inspection, a lot of the room looked handmade. Art covering the walls depicting crying women or bloody scenes that he presumed had been done by the owner of this house, given the pallet and assortment of brushed he saw on the windowsill.
And then there was that scent. It was stronger here and he pressed his face into a pillow tentatively, breathing in through his nose as he picked up on the deeper undertones. Fresh picked daisies, melted wax, the pages of old, worn books and something he couldn’t describe. Something so intoxicating he felt tears spring to his eyes, his body reacting in an unheard-of way, so overcome with emotion from scent alone.
He heard footsteps approaching the closed door and hastily put down the pillow, sitting up straight and readying himself to fight whoever it was if they were an intruder. But when you entered he faltered.
Mate. The word clanged through him as he came face to face with an angel. You were wearing a dark brown broderie dress with white hearts lining the hem, your feet bare and toenails painted black. Your hair was falling around your face, messy and untamed, and you had dark smudges around your eyes, makeup that accentuated your features and made you look like a character from the scary books he read as a boy. However right now you looked more like a teddy bear.
He briefly remembered the tail of a witch he had read. An evil witch who lured men into her house with whispered words and sweet kisses, only to steal their hearts and use their blood to keep her skin young and eyes bright. This girl however was no witch, you had elegantly pointed ears and a graceful way of moving that only came from being Fae. He watched as you moved to his side, silent on your feet, putting a tray down beside him before moving an opening the curtains further, letting in more natural light.
“How are you feeling?” your sweet voice interrupted his thoughts. His mind coming to a halt as he heard you speak.
“I- er fine..?” His voice was rough, and you smiled, a reserved smile. Moving to his side and sitting at the edge of the small bed he was on, pouring him a glass of water from a small decanter you had brought through.
“(Y/n.)” you answered his unspoken question.
“Fenrys.”
He muttered a thanks as you passed the glass to him, noting the crystals that hung around your neck and adorned your fingers.
“Crystals?” he asked, and you looked down, playing with the rings you wore nervously.
“My mother taught me about their meanings, they’ve always helped me.” You bit your lip and Fenrys decided he would never meet anyone as cute as you again, it simply wasn’t possible.
“Me too, my mother used to carry them everywhere.” You smiled at him shyly, a beat of silence passing between the two of you as he listened to the birds outside.
“Can I see your wound? I want it make sure it’s healing properly.” You asked and he nodded, pulling the blankets down slightly, grinning as your eyes widened as you took in his physique.
“I’m presuming you’re the healer I have to thank for letting me see another day.” He flirted playfully but you shook your head,
“I’m not a very good healer I’m sorry, but I did stitch it up and it should do the rest itself.” You pressed gentle fingers against the skin surrounding his wound and he glanced down, seeing it was already practically healed.
“You still saved my life.” He said, completely serious and you looked up at him with wide, innocent eyes.
“I’ll let you rest.” You said quietly, standing to walk away and he smiled, feeling more at ease than he ever had since the war, watching his little mate leave.
--
He woke up again a few hours later, wound completely healed and puckering into a scar. Standing he stretched his arms above his head, not bothering with a shirt as he left the room in search of the girl that had occupied his dreams.
The rest of the house was alike your room, tall candles and worn books everywhere. He passed a kitchen filled with copper utensils and a living room with an old armchair, a half-filled mug left next to it, but still no you. He saw the front door was cracked open and wandered over to it, pulling it open and stepping into the fresh air, barely feeling the chill on his body as he found you kneeling on the moss-covered ground facing away from him.
You were muttering under your breath and as he got closer he saw you were cradling a small bird with a broken wing. He watched as you closed your eyes, the ground and air seeming to still as you called upon your magic, a soft white light flowing from your hand into the bird until its wing was healed and it could flutter away.
“I thought you said you weren’t a healer,” he broke the silence and you turned to him with a small smile.
“I said I wasn’t a very good healer.” You replied, standing with green stained knees, your hair now piled atop your head and lip gloss coating your soft lips.
“What are you then?” he came closer to you, unable to resist holding his mate, even if you weren’t aware yet.
“My mother said we were natural faeries.” You said, looking at him shyly, “we derive our power from the earth, crystals, sea water, dirt, fire, stuff like that.”
He hummed, “So technically you could have any type of magic?”
“I guess, but I’m not very good at magic,” you muttered, hands fiddling with your rings again as he wrapped his arms around your waist. “Fenrys?” you asked, all pouty lips and wide eyes.
“Have you realised yet darling?” he asked, and you bit your lip. He knew he could tell you, but he wanted to hear you say it.
“I- we’re mates I think.” You were practically shaking, and he didn’t know why he suddenly had this burning desire to scoop you into his arms and protect you against the horrible world that was out there. He nodded with a smile, watching as awe took over your stunning face.
“Can I kiss you princess?” he asked, and you felt your face heat up, looking down as he pulled you closer. “Have you ever been kissed before angel?” he asked, his face hurting from the grin that was spreading over his face when you shook your head.
He tilted your head up to his, looking deeply into your eyes as your breaths came out quicker. “Not many people can find our cottage, my mother put up wards when she got ill, our family wasn’t well liked by the king. You probably only got here because we’re mates,” You muttered.
“Can I kiss you?” he asked again, running a soft hand over your head, smoothing your hair away from your face as you nodded sweetly.
He smiled before leaning down and kissing you gently. Pulling away and feeling as smug as a thief when your lips followed his, pouting at the loss of contact so quickly. He chuckled at your put out expression and leaned down to kiss you again, deeper this time, his tongue slipping into your mouth when you gasped against his lips, quickly beating your own in a battle for dominance and taking his time exploring your mouth.
He laid you down that morning and took you for the first time in the soft moss. Then again in your even softer bed. Now you were sitting in his lap, eating strawberries of a bush you had in your back garden as he pressed dizzying kisses into your neck, both of you still as bare as the day you were born, Fenrys having forgot how much he missed skin to skin contact, when you suddenly remembered.
“Fenrys?” he hummed in response, completely enamoured with the feel of your soft skin against his rough calluses. “Why were you hurt last night?”
“I didn’t tell you my job did I angel?” he asked, the pet name making you giggle as you shook your head, “I work for the queen of Terrasen.”
You gasped, “But she was killed!”
“Oh angel, when was the last time you left this cottage?” he asked, worry coming over him as he realised you had been holed up alone for so long.
“Not since my mother died. She said the king was dangerous and that he would hurt me if he found me,” your bottom lip was wobbling and Fenrys quickly kissed it away, shushing you as it dawned on him just how innocent his little girl was.
“No baby, he’s gone now, the new king of Adarlan is a very kind man and the Queen of Terrasen is wonderful,” he promised, “Will you let me take you to meet them?”
You nodded enthusiastically, bouncing slightly in his lap making him groan. He nipped at your ear lobe and you squealed as he pushed you down. You could meet them another day, today he was too busy with his little mate.
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mozak-hh · 3 years
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Genshin impact headcanon:
How they find out they’re in love with you
I was just listening to, “love songs,” by Kaash Paige and I got really imspired to do a cute little headcanon. I would recommend listening to the song while reading this cus it is a major vibe ;)
Pairings: Zhongli, Diluc, Kaeya, albedo
Songs to vibe to for the headcanon lol
Zhongli:
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Zhongli’s not used to feeling puppy love, those feeling are beneath gods. Especially after all of his years alive, he thought love was something that had run its course. In his earlier centuries, perhaps, but never now.
After meeting you for the first time, he grow fond very quickly of your childish remarks and youthful attitude. It refreshes him to know that not everyone is made of stone. And after your first encounter he goes out of his way to bump into you more and more often.
This usually disrupts your tasks with Childe, so he is the first one who catches on to Zhongli’s little interest in you. Childe will often bicker with Zhongli about it, but instead of snapping back Zhongli will just act oblivious about it.
Zhongli isn’t the type to think extremely deeply about things, so I don’t think he’ll have trouble accepting his feeling about you. But that doesn’t mean he won’t be surprised, and it might take him a while to really figure it out.
He goes back to the place you first had lunch with him and steals collects the cup from where you sat, holding the fragile price of antique in his hand and turning it slightly, inspecting it. He then circles the brim with his thumb, sighing and putting in his pocket. He then puts it on the shelve in his office. Looking at it time to time.
Further on into your friendship with him. Zhongli finds himself idolising your form and appearance. Caressing you hair when you hug him, lifting the stands to his face for a closer look, you’ll never know that though.
He’ll offer his arm to you when you walk around the harbour with him. Letting you wrap you hand around it while talking about your latest discoveries in Liyue. Rest your head on his shoulder and you may hear him suck in a breath. Trying to compose himself. It’s not everyday gods get attached to humans. So when it does happen, you can expect them to be way more possessive than the average significant other.
Albedo:
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this man is quite awkward with his feelings ok? he could write a 30 page essay on the essence of human life but not one sentence could describe the way he thrives when your around him. 
he would see you walk past the alchemy shop everyday, smiling and talking to the shopkeeper. Before he met you he wouldn’t think to much about it, but after the events in Dragonspine, he grows fond of staring at you outside the shop window, leaving his notebooks and research to sit idly and gaze. On some occasions he may even draw you, search through his notepad the next time the two of you meet and you might find out how many pages exactly he has of you. 
the first ones to catch on to his little antics is his apprentices, Sucrose mainly. Though she wont pry too much, as Albedo would often call her ridiculous for thinking such things, she’ll giggle every time she sees Albedo at the window. Knowing exactly what he’s doing. 
One day, while you are staying in Diluc’s tavern, Albedo goes wondering around the stalls in Mondstadt, buying flowers from the little girl near the gates. using his magic he evolves them into luscious blooms of colour, and begins his trek to the tavern. It is only once he reaches your room door does he realise what he’s actually doing. This is when it hits him. That perhaps you are worth more to him than his hunger for knowledge. He lets the flowers drop to floor. So many months of drawing your figure and longing for the taste of your touch and now he’s too scared to even knock on your door? he slouches and walks back to where he came from. Not bothering to pick up those beautiful flowers left behind. It is when you finally open your door to get fresh air do you almost step on them. Noticing their other-worldly hue, you knew only one man would have the kind of abilities to make these.    
A week goes by, and you and Albedo are up in Dragonspine once again to do research on more artefacts he collected. He treads lightly in the snow, gazing at the way your eyes light up as you talk. he then flinches slightly when he feels your warm hand reach for his own, and you look up at him with a smirk. “The flowers where so beautiful, it’s a shame you didn't bring them to me yourself,” you then lightly kiss his cheek and walk off, leaving him a blushing mess in the cold.  
Diluc:
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Diluc is known to have little to no interest in women. Much to people’s dismay, this man has no intention of marrying a women so they can steal his money. That is until he met you, of course. 
With him money has no limits, so expect to receive many gifts during your nights out with him, or seeing him after he’s been away on business. Whether that be an embroidered lace from fancy stores, or a jade necklace all the way from Liyue, Diluc will show you a world of luxury. 
Diluc will always place you beside him at dinner parties or fancy ball. Since he’s been surrounded by vicious women his entire life, it calms him to know you’re right beside him. 
there is always a room in the tavern for you, whether you need it or not. The bartenders on duty always know you are allowed to stay after hours, and the drinks always come free of charge. 
After a month or two of receiving these perks, you grow tired of seeing so much of Diluc’s purchases, but never enough of the real him. So you seek him out at his winery. 
you have no luck finding him however, so you opt for waiting in his office until he eventually shows up. While you wait, you notice a large stack of letters, all of which have your name on it. 
Elegant, handwritten love letters. Each and every one of them. Telling you how beautiful you are, and how your smile is always on his mind. In fact, everything about you is edged into his memory, all these gifts you receive having some sort of connection to reminding him of you. The fact that when you wore the dress he bought you last week, it took him days to shake the heat from his body, the longing to touch you. 
After an hour or so of reading these letters, your face is completely red. And as soon as you begin to calm down, the red haired gentleman strides thought the door with a fat stack of papers he needs to sign. You jump from your seat, letters falling out of your lap and down to the floor as you do so. He takes one look at the papers surrounding you, and immediately know what they are. Perhaps if he had been brave enough to send these to you, he may of not been this embarrassed. 
“As much as I am glad that you finally understand my emotions surrounding you, I would have been more keen to have spoke them to you in person. But that can wait for now. How about you join me for dinner?”
Kaeya: 
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This lover boy is actually very helpless when it comes to real love. After exposing himself to the elements of your personality, he falls head over heals for you. Possible one of the toughest men to come to term with their feeling to be honest. His flirty and obnoxious behaviour deceiving him in the end. 
Kaeya would prefer to see you in the morning. Having coffee before work with you is his personal favourite. It is these genuine outings that he loves most. Unlike the occasional nights of pleasure he has had beforehand. With you, he feels his heart is more precious to you, not his body. As many women would eventually go with a one night stand with the lesser brother of a rich man, than to have conversations with him over a cup of coffee. 
On a more positive note, Kaeya will start to recruit you for more and more missions just to enjoy your company. It wont be long till people start to assume you are his personal assistant for the knights. Seeing you accompany him on everyone of his outings. This is where you start to use his office.
The both of you slowly start to share the same working space after a few weeks of being on his team. Memories in his office are some of his fondest when it come to you. staying in and having dinner with him after a long day at work. Sharing stories with him during those mountains of paperwork. Joking with him during work breaks. More importantly, comforting him after heavy battles. 
When Kaeya starts to act more like a puppy around you, it is Diluc that teases him bout being a fool in love, and this is what causes Kaeya to finally understand it. Like a break in the ice. All of these months devoting his time to you, never to act on his feelings because on uncertainty. But know he knows he has you, and unlike many of these other women, you wouldn’t be going anywhere. 
Kaeya sits impatiently at the local café, tapping his finger on the table as he glows a light shade of pink. Once he’s sees you coming towards his table, his blush sharpens as he stumbles to grab the flowers he bought you beforehand.  
aaaand there! Another genshin headcanon, sorry such the long wait. I’ve been pretty busy at work :p comment if you have any suggestions x
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When I was new to fandom I was bored by Dany and Jon story. Dany for me was typical fantasy heroine who was winning and getting everything and Jon has basically underdog story which wasn't that new. When I saw the so hyped boatsex I was like eh? I found Arya more interesting and Sansa started to grow on me. It's through jonsa I started admiring Jon and loving Sansa. Also through Sansa and jonsa fandom I realised Dany is a villain which is better than savior of world.
Hi nonny, well you were not alone in seeing Dany as a fantasy heroine (lots and lots and lots of people saw her this way). I suppose I’d disagree with the idea that she is typical...mainly because she isn’t the heroine, and her story is one fantastic inversion of the hero’s journey. I love Dany’s storyline for what it’s doing. Unfortunately, many people don’t see it. I also love Jon’s story, especially as this wonderful parallel to Dany’s, except where Dany’s experiences only heighten her sense of “specialness”, Jon’s experiences are constantly forcing him to see and even “live in” other people’s perspectives. Dany’s arc is about hubris and upholding this idea that she alone deserves unbridled power, while Jon’s is about humility and seeing the inherent value in other people’s lives. He pays dearly for his mistakes, especially when he tries to push his friends away and take on the burden of leadership alone (but that’s getting way ahead of what I want to talk about today). 
Almost immediately, Dany’s chapters are infused with the language of “specialness”. She is the “blood of the dragon”, she is the khaleesi, a princess, a queen...and almost immediately, Jon Snow is disabused about any such notions he may have had, even as a bastard. 
Jon stared sullenly at the smoke rising from the brazier, until Noye took him under the chin, thick fingers twisting his head around. "Look at me when I'm talking to you, boy."
Jon looked. The armorer had a chest like a keg of ale and a gut to match. His nose was flat and broad, and he always seemed in need of a shave. The left sleeve of his black wool tunic was fastened at the shoulder with a silver pin in the shape of a longsword. "Words won't make your mother a whore. She was what she was, and nothing Toad says can change that. You know, we have men on the Wall whose mothers were whores."
Not my mother, Jon thought stubbornly. He knew nothing of his mother; Eddard Stark would not talk of her. Yet he dreamed of her at times, so often that he could almost see her face. In his dreams, she was beautiful, and highborn, and her eyes were kind.
"You think you had it hard, being a high lord's bastard?" the armorer went on. "That boy Jeren is a septon's get, and Cotter Pyke is the baseborn son of a tavern wench. Now he commands Eastwatch by the Sea."
"I don't care," Jon said. "I don't care about them and I don't care about you or Thorne or Benjen Stark or any of it. I hate it here. It's too … it's cold."
"Yes. Cold and hard and mean, that's the Wall, and the men who walk it. Not like the stories your wet nurse told you. Well, piss on the stories and piss on your wet nurse. This is the way it is, and you're here for life, same as the rest of us." 
A Game of Thrones - Jon III
As soon as Jon arrives at the Wall, his uncle gives him the cold shoulder and goes so far as to verbally reprimand Jon for believing he’d get special favor for being Ned Stark’s son, and then Donal Noye also knocks him down a few more pegs, calling him boy and reminding him that he is no better than anyone else at the Wall. 
"Yes, life," Noye said. "A long life or a short one, it's up to you, Snow. The road you're walking, one of your brothers will slit your throat for you one night."
"They're not my brothers," Jon snapped. "They hate me because I'm better than they are."
"No. They hate you because you act like you're better than they are. They look at you and see a castle-bred bastard who thinks he's a lordling." The armorer leaned close. “You're no lordling. Remember that. You're a Snow, not a Stark. You're a bastard and a bully."
A Game of Thrones - Jon III
Two chapters later, Dany is a married woman and riding in Khal Drogo’s khalasar. While she is miserable at the start (and rightly so. She is sold and raped. I’m in no way pretending that Dany’s life doesn’t start out horrible. It’s far more horrible than Jon’s start to life), she is in a position of power for the first time ever, and lets just say she takes to it just fine. 
Jorah tells her about ghost grass (that passage deserves its own meta - the writing was on the wall from book one, people), and Dany doesn’t want to hear it: 
"I don't want to talk about that now," she said. "It's so beautiful here, I don't want to think about everything dying."
"As you will, Khaleesi," Ser Jorah said respectfully.
A Game of Thrones - Daenerys III
Jon doesn’t want to hear people calling his mother a whore = Tough luck kid, your mother was who she was. Face reality. 
Dany doesn’t want to hear about ghost grass murdering all life = conversation ends and Dany gets to enjoy the beautiful day without others spoiling it. 
"Wait here," Dany told Ser Jorah. "Tell them all to stay. Tell them I command it."
The knight smiled. Ser Jorah was not a handsome man. He had a neck and shoulders like a bull, and coarse black hair covered his arms and chest so thickly that there was none left for his head. Yet his smiles gave Dany comfort. "You are learning to talk like a queen, Daenerys."
"Not a queen," said Dany. "A khaleesi." She wheeled her horse about and galloped down the ridge alone.
The descent was steep and rocky, but Dany rode fearlessly, and the joy and the danger of it were a song in her heart. All her life Viserys had told her she was a princess, but not until she rode her silver had Daenerys Targaryen ever felt like one.
A Game of Thrones - Daenerys III
Their stories are inversions of each other from their very first pages in AGOT and it culminates in ADWD which is this wonderful deep dive into how these divergent viewpoints color their leadership styles. 
I don’t have time to go on and on about this, but I find Dany and Jon’s stories fascinating and I love them as foils. They just don’t make any sense from a shipping perspective. 
That being said, for the show, I totally bought into the pol!jon theory. That was the only thing that made season 7 fit any kind of narrative sense, and with that lens I didn’t mind the season or the boat sex scene, because I thought the lack of chemistry was the point. LOL. I’m a clown. 
However you came to Jonsa, I’m glad you did! I agree. Dany makes a much more interesting villain than she does a heroine. We don’t need any more white savior stories. Blech. 
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