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#also my criticism literally does not have to effect your enjoyment at all
ofswordsandpens · 6 months
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a little piece of advice that if you're genuinely enjoying the show and don't really want to see criticism of it, you, in fact, do not have to read nor respond to a post wherein the very first sentence states "my most critical opinions on the pjo show so far"
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girlfriendsofthegalaxy · 10 months
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tuesday again 8/29/2023
my ENTIRE SUMMER has been either worrying about moving or actually moving. ALL OF IT. however an incredibly hot butch milf on the gay community bulletin board/dating app lex has finally answered my piteous call for gun safety classes with an invitation to her private range. unfortunately she is a landlord who owns a VERY large apartment complex. houston is a land of contrasts
listening
more joywave! one of my favorite bands bc they are best listened to in full album format, and i did a fuck of a lot of driving this weekend. little lies you’re told has an opening like a big machine warming up while you are in a control room way high up on a gantry somewhere. spotify
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reading (2x bonus round)
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All The Trimmings by Tesni Morgan (published 2001 in the UK) is a gift from @believerindaydreams. it is “erotic fiction written by women for women” (debatable) and “the publishers recommend that this book should be sold only to adults”. also, “Black Lace novels contain sexual fantasies. In real life, make sure you practise safe sex.” idk i’ve ever seen that kind of notation on an american novel before? fascinating precursor to the saccharine little “stay safe kids” ao3 authors notes
i do find the premise genuinely fun and compelling— two divorced milfs opening a hotel/bordello with historically themed rooms. i have had to look up a lot of british purple prose and i refuse to believe anyone says “rogering” in real life.
im being edged with glimmerings of bisexuality. every time one of the milfs gets turned on and goes out roaming to distract herself from being turned on, i go “oh?” like at a pokemon go egg, but so far all the dalliances and encounters have been dudes.
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had a very strange experience with cormac mccarthy's blood meridian. i don’t normally interrogate whether or not i am the intended audience for a work except when it’s literally made for children, bc i as a modern bisexual woman am the intended audience for vanishingly few works. for example, many entire genres (westerns) are very challenging to enjoy.
a western has never made me go "wait so why DO i like westerns at all" so hard. like, what AM i doing here in this genre that is often deeply fucking uncomfortable to consume as a woman, and where the most foundational american and european works of the genre often uncritically embrace the worst parts of the american mythos in the most violent way possible? i do believe critics when they say mccarthy is not embracing violence for the sake of, and in fact has something to say with his revisionist western, but my god is it hard to wade through. anyway, dad media will not fuck me and i still have only a tenuous grasp on why i try so hard to glean enjoyment from it.
i know what mccarthy is trying to do and the overall tone of “weird old maybe-uncle” spinning a yarn to a big group of you and your cousins around a fire somewhere is pretty effective. unfortunately I have less tolerance for mccarthy’s style now than when I read The Road thirteen years ago in high school. i was immediately super invested in The Road’s single dad and how he and his kid were surviving, which does not need a lot of interiority.
blood meridian also has very little interiority. the first five chapters are a teen falling in and out of various fights. i was not, and am still not invested. if im reading A Man Goes On A Journey western (as opposed to A Stranger Comes to Town western) i would like to know two or three things about the man, especially if it seems to be angling at a bildungsroman. i don't typically care for third-person objective narration when it is this closely focused on one guy, and i really don't care for loving descriptions of maggots. comforting to know a lot of critics were also squicked out by this book. so it goes.
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watching
finished watching s1 of spy x family! a Legally Not West German spy in Legally Not East Berlin has to go into deep cover and pose as a family man in order to gain access to Legally Not Erich Honecker, because the only social events Legally Not Erich Honecker goes to are the ones at his son's elite prep school.
this man FLINGS himself into being the absolute best husband and father possible. for the mission, of course.
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i found the first few episodes the best, which is generally the opposite of my normal anime experience. i think it does a really good job of balancing high-octane spy hijinks and chases and explosions with very domestic concerns (he PROPOSES. with a THE RING OFF A HAND GRENADE. AFTER THROWING IT), and once you're really hooked on these characters it turns into a bit of a curtainfic. curtainanime? i had fun with all of it and anxiously await season two, but the actual applied spycraft does drop off significantly as the series goes on.
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playing
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we're going to continue with out of context genshin screencaps for the duration. the watery land of fontaine has a neat smorgsabord of visual style-- freshwater but also saltwater but also the aquarium section at petsmart.
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making
unpacking mostly. acquired this coffee table and its mother. needs a very deep cleaning and some touchups but is intact. the individual tables are a bit large for like individual party drinks tables but all six together are QUITE large. four tigether would be a comfortable coffee table size for many apartments imo but! bc everything truly is bigger in Texas including my apartment it works for right now. for the first time in my life i am considering a sectional sofa bc the living/dining room is that dang big.
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belle-keys · 1 year
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On this week's episode of E!’s Botched: James Herondale's character (Meta)
We've now reached my meta piece on our Angel-Demon Boy Extraordinaire, James Herondale! (Not to be confused with just Angel Boy Extraordinaire, Jace Herondale).
I adore James’ character so much. He's such a sweet, comfortable, and noble main character that you absolutely can't help respect, admire, and sympathize with him in the main trilogy. James, in Chain of Thorns, is on the Jem-tier of sympathetic and lovable. That being said, I have some criticisms of the way his character arc played out in Chain of Thorns especially that I'd like to pick apart... because I can. Moreover, I have a, uh, wee problem with the way I could literally hear Cassie fiddling around with the levers and gears of the narrative as far as James is concerned in The Last Hours (which starts mainly by the end of Chain of Iron and going into Chain of Thorns but was there from the beginning). If you’re super not-in-the-mood to read any criticisms of James (even one where I’ll be blaming only the narrative and not James in any capacity at all), then feel free to not read this.
Powers Begone
James and Lucie lose their demonic powers at the very end of the story. There is no opportunity for growth in the future regarding James and Lucie's demonic heritage. James will no longer be able to use the runed gun that only he can use. This is boring insomuch as it forces the reader to acknowledge James' and Lucie's powers and their inherited darkness as something that was created for the purpose of existing as an obstacle to overcome, rather than as a portion of themselves to come to coexist with. It's not necessarily bad writing but it's just extremely cookie-cutter writing, especially as it makes the central conflict in the story something that will bear no real power in the future and nor will it have a legacy– it has no weight. If the narrative has created these demonic powers to be something that can be detached from the characters with no caveats, then James and Lucie have only managed to be victims of these powers in the story before they shed them. The Belial powers that they've inherited are like raindrops on a windscreen. Rainfall is an obstacle to driving, it's a nuisance, and it can even make you get into a car accident. But at the end of the day, once your windshield wiper is working, you can brush the raindrops away. The narrative brushes away James and Lucie's powers at the end of the story, which is fine, but it also brushes away any and all of the consequences this power should have. The narrative has wiped away any of the long-term effects of the emotional, psychological, and physical consequences or legacy that their powers could have. This isn't a plea for James and Lucie to be destroyed by their powers, but rather, I feel like this complete loss of power and "moving on", which is part of why I find the Epilogue to be so weak, sanitizes James and Lucie's line from being tinged and stained with their inheritance. And while I reiterate that this is not categorically bad writing, it’s just kinda boring to me. James' arc ends exactly where it started, but without the poetry of a "come full circle" storyline. My issue is that James' character does a complete 360 (and not a 180) in a... lame way. Considering this demonic power is what raised Jesse from the dead (a really good thing!) and was the catalyst for the creation of the gracelet too, the disappearance of it makes for, yeah, a very sweet story. And a sweet story is just never as poignant as a bittersweet story. But this last sentence is just me projecting. Maybe. Moving on.
(N.B. But another reason I didn’t think the Epilogue was good, despite it being so warm and pure amd enjoyable for me, is because we damn well know that Cassie is good at writing bittersweet endings. Your main character living with demonic poison in his veins as a mute monk for 150 years before he can finally be with the love of his life and without having forced her to choose only one of the two men she’s ever loved is peak bittersweet writing. Your other main character sacrificing his literal memory to a Demon Prince to get his close friends out of a literal Hell realm and then slowly becoming empowered after that trauma and regaining his memory is peak bittersweet writing.)
You Can’t Spell Herondale Without Hero
James’ goodness is as good as it is bad in the context of the story, and I attribute this paradox to the fact that he’s a Herondale. There’s a Herondale legacy to protect, after all, with his character, and as a result, the story is simultaneously enriched and hindered by James’ parentage and characterization. I'd even argue that said characterization is the direct result of having said parentage, which isn't a bad thing at all. But, what I have an issue with is the way James' characterization feels, you guessed it, entirely sanitized. No, I'm not saying here that there was an Original Dark James that got lost in the wind or cut from the drafts (I mean, yes, I do absolutely think that, yes, but I'm not gonna try to tear apart his character on that basis, because it'd be mean, but it's also pure speculation, and I have no desire to pick apart the Secret Dark Original Ending anyway).
The narrative spends a lot of time protecting James, his heroism, and his nobility, and its choice method of protecting James has been to strip James of his agency. James spends the whole of The Last Hours experiencing things happen to him, but not really doing things. He gets possessed by Belial, he gets blackmailed by Belial, he gets the gracelet put on him by Grace, he gets stabbed by Cortana, he had his wife run away to Paris before he could stop her… I could go on. He spends the entire series being hurt and manipulated by other people and entities because he’s just so good and loving, and he spends little of his time actually making choices that can permanently affect others, for better or for worse. Because James spends the majority of the trilogy literally not having much free will at all (gracelet followed by possession back to back), the story essentially bulletproofs him from having to be anything but a noble, good hero who simply can’t help but just have Hell and Earth constantly hurtling toward him. This goodness also hinders the story as well because James is simply too good, too noble, too innocent to be anything else but a victim by virtue of his treatment by the narrative. The way his goodness is preyed on constantly and the way he is just mainly reactive to the whole situation is quite… bland. And moreover, the other characters spin around him like he’s the sun, which, as I noted in a previous ask, makes for weak character development as you can’t fricking blow up the sun. He’s fixed in his own orbit as actions in the form of comets bounce off him. Nothing that happens and that has a negative legacy for the other characters actually manages to touch James as he becomes an increasingly passive actor in a story that is fundamentally founded on him. On top of James being, quite obviously, the perfect gentleman and husband and also being obscenely rich, fortunate, and privileged, it feels like he was robbed of the opportunity to be anything less than ideal by the way the narrative puppeteered him.
We know James Herondale always felt like he was “not cursed, but damned” and was “destined to walk among thorns and flowers”. The setup for The Last Hours in the prequel short stories was dark, and we all know Cassie was about to end off this series in a very sinister way. I won’t ramble on about that last point too much, but I do wonder if James was originally supposed to be characterized with way more darkness within him (at least, more than the amount of darkness that I'm expecting), which would lend to a very interesting contrast between his idyllic family and upbringing and whatever “damnation” he felt lived within his soul. I also wonder if simply not characterizing James like this was Cassie’s way of making sure that she didn’t taint Will and Tessa’s legacy directly and didn’t undo Wessa’s Happily Ever After. Regardless, the narrative coddles James (and Lucie, and Cordelia) and strips him of any complexity or dubiousness when, in my opinion, the foundation was laid for something exactly like that.
(N.B. Jem is kind of like this too... ish. It doesn’t really bother me, as Jem was supposed to be a foil for Will but also because Jem simply never got everything his wanted, and definitely not when he wanted it.)
Concluding Thoughts
Now let’s get something straight: As a romantic lead, James Herondale is excellent. I thought his enduring love for Cordelia and the way he exemplified the idea that goodness can literally break apart the forces of Hell was amazing as a core theme in the story, and I am so fond of my annotations for all his scenes with Cordelia, because I can barely think of anyone who deserves that kind of love and joy by the Epilogue of ChoT. But the way Cassie wrote James implies a character that is so pure, innocent, and well loved, that all he can be is the hurt prince, a target because of these very qualities, someone who sometimes does things like shoot a gun… a gun that he literally gives up by the end of the story anyway. James is warm, kind, brilliant, strong and big on loyalty. But… what did James Henry Morgan Herondale really do in The Last Hours besides serve whatever purpose the book absolutely needed him to, be beautiful, and destroy at least one (1) doorknob on a certain warm, passionate night?
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tuiyla · 1 year
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btw, do you already dislike Xander? I'm kinda hoping you're going to start writing rants about how much he sucks lmao, but tbf his worst moments are yet to come. I also hope you'll end up hating another male character that most people love, much to my chagrin.
Alright! No more letting this ask sit. Anon, I hope you're around and doing well because we're finally gonna talk about Xander Harris.
I wanted to answer this at different points during my Buffy journey and now, towards the end of season 5, I have to say that... Xander's fine. I totally get where your hope comes from, my notorious Finn posts and all and though I'll get into aspects of Xander I dislike in a moment, I'm afraid I can't be the manhater you need on this occasion. From what I've seen though he's not that well-loved? In my limited experience anyway. So the Finn Hudson effect doesn't apply in that sense, either.
Where I would be frustrated with Xander in similar ways I am about Finn's ch is that sometimes he is framed in an annoying way. He never gets even just called out for lying to Buffy at the end of season 2 or acting like a major asshole in 3x02. All the Scoobies are coming at Buffy there, sure, but none with such vehemence and in such a self-righteous way. Self-righteous hypocrites really piss me off. Had I answered this at the start of season 3 I probably would have been much harsher on Xander than I'm gonna be now. His Angel hatred was so irrational and not worthy of an "I told you so" upon Angelus' turn and it's irritating how entitled he is to Buffy's decisions. Not to mention, I don't care if him sulking about Buffy's rejection is realistic teen boy behaviour, it's tedious and embarrassing. She made it clear that she was not interested and Xander was such an ass about it. His crush on Buffy was a pain to get through and frankly, I don't think Xander deserved either of the girls he's been with since. Cordelia most definitely not and I think Anya deserves better, too, because she's genuinely devoted whereas it really feels like Xander's with her just because it's convenient for him.
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His latest really, really annoying moment was his Riley speech to Buffy but honestly I'm just so glad Riley's gone so I'm gonna swiftly move past that. Whatever, Xander tried helping Buffy and luckily she was too late to act on his advice. What stupid advice, anyway, as if Riley was one in a million. Hon, he was literally the 999,999 in a million.
And I said I wouldn't go hard on the guy, huh? Lmao well that was pretty much the list of my grievances. In general? Xander's... fine. He's not gonna be my favourite Scooby in any scenario, no way, but I think since mid-season 3 he's been a lot more tolerable and even enjoyable on occasion. He does feel sort of useless at times but that's acknowledged and a part of his journey so I appreciate that. I don't fully buy into him being the Heart of the group as that position is something that I hold precious, see Katara in ATLA. And no way Xander can even touch what someone like Katara represents within her group dynamic. But I also see that being the Heart is mostly about courage here, loyalty, and as much as he makes mistakes I gotta give Xander that.
Even in that interpretation I struggle with the guy because a) he does have these icky sexist moments that are just not funny and they're meant to be and b) he's not... that full of heart. I just think pettiness gets in the way too often and, compared to someone like Willow's flaws his are more annoying and in general, more. He's not quite the Nice Guy syndrome because he is general a genuinely good friend to Buffy and the others but I wish he wasn't such a teen boy. Or, if he was, cause ya know they unfortunately do exist, that he was framed just a little more critically. I get that that's too much to ask of Whedon's late 90s feminism but it would make Xander an easier character to vibe with. I mean, I'm guessing there must be a reason I had zero idea about his existence prior to watching the show but had a vague idea of most other Scoobies. I knew so many things about Willow and was aware of chs like Oz, Cordy and Tara, but I was half-expecting Xander to only last a season or two. Because surely, if he was there for the whole show I would have heard people talk about him already.
So, yeah, it might not sound like it because I more so talked about the negatives than positives but I don't hate Xander by any means. He's not frustrating enough to be loathed or ranted about but he's also not nearly engaging enough to be on the level of the other Scoobies. He has his moments, though, and more often than not I find myself enjoying Xander-centric episodes. Soooo... is that anything? I hope I don't disappoint but now that I'm at the end of season 5 maybe you can share more about your Xander thoughts, I'd be happy to listen.
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onewomancitadel · 1 year
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You know what, I only made one pithy post about this a year and a half or more ago so
I'll make a post breaking down my official position on that one H/bomberguy video criticising R/WBY:
Chiefly, I believe his style of narrative analysis (or lack thereof) is fundamentally broken. He doesn't really have any coherent drive except narrative literalism (and cynicism) and having forcibly sat through his videos he's never really been good at articulating why stories should work as they do, he just says so (and almost always in a way inappropriate to the story's setting). It's really effective for the platform he works on, because there's a false authority assigned to YouTubers and the positions they take on topics without due justification that a rando on Reddit or Tumblr couldn't get away with (particularly on fandom topics - where we're usually otherwise equal - what do you think of when you hear Alt Shift X? I think Alt Shift X can be pretty decent, but we know he has a certain credit in the A/SOIAF fandom that other fandom writers don't - and he always cites his sources and especially his Tumblr ones, so it's not something that the author can totally control). He just says that things don't make sense and I guess I have to believe him.
A corollary of what the platform engenders is that he's provocative. This can be effective for his political content but in my eyes he seems to enjoy dunking on other men more than actually substantially supporting a feminist cause, and I think his interest in criticising narrative comes from a similar dark place. I just don't buy his bullshit sorry. This is really more of a personal point but it's worth mentioning for my own bias against his criticism because I think he's an intellectual charlatan. I don't care how much money he donated to charity, I'm talking about his Internet personality (I don't know who he is as a person).
He claims in the R/WBY video that he's always respected Monty Oum (but character assassinates the writers) yet there are forum posts on SomethingAwful documenting his disgust for Monty and anime fans, and the fans who see themselves in Monty (who was self-made), implying that the enjoyment of R/WBY comes from a place self-insertion and wish fulfilment. I think it's important to establish that he could have changed his position on Monty in making the video, but he does specifically claim to always have had held an admiration and I think that's disingenuous at best. He clearly has a bone to pick with R/WBY and its ostensibly embarrassing and self-involved fanbase and it shows in his analysis. That's why he's interested in implying that the writers of the show are perverts sexually attracted to their female characters. Most damningly his classic move of pitting Monty and the writers against each other was pioneered by R/WBY fans who rejected the direction of the show after his passing and so grew the hatewatching fanbase which (similarly) gained traction on YouTube. To weaponise a glory of the auteur who had an untimely death in order to demonise a show you don't like is actually beyond pathetic.
I don't believe this was necessary to criticise R/WBY but this is why I feel he's ultimately disingenous in his analysis of R/WBY. I also think that if you believe a work to be a product of sexual perversion, you probably can't take the narrative all that seriously; it's two hours of thankless work, really. This is what I mean about lacking a sensible narrative lense, because he doesn't really have one. If the narrative is unserious, then you treat it unseriously; if you want to treat perversion seriously, then you don't beat-by-beat try to intuit magical fairytale worldbuilding according to your irresponsibly applied analysis. The tone of a work needs consideration.
The character assassination (because that's what it is) of the writers implicating them as sexual perverts, writing R/WBY from a place of sexual perversion, is enough for me to seriously question his intentions, particularly given the way he framed the information (with you to draw your own conclusions about, say, Miles saying Yang is the hot one, or dresses provocatively, when she is seventeen). I think it's seriously irresponsible to use supposed feminist ends to bolster your own poor argumentation and it's just too revealing of the frailty of his position and his overall channel aims. It's telling that he left out the fact that the writers have a definite position on sexist anime tropes, which is that of rejecting them, one example being they specifically eliminate any chance of your regular disgusting 'panty shot'. I don't know the writers myself, but I'm not trying to evaluate their personality, I'm trying to evaluate their work, which I feel successfully remixes regressive gender tropes in ways that work in the story and the 'male gaze' is largely absent. Let's not get into the Heroine's Journey. Nevertheless, precious little is eroticised in R/WBY (and even when it is, it tends to be subverted e.g. 'pervy uncle' Qrow who makes up his stories about women).
The paucity of this offense regarding R/WBY - something that is partly up to an individual to decide regarding the gender regression, or lack thereof - is quite telling about the rest of his argumentation. I couldn't tell you what H/bomberguy dislikes about R/WBY except that he thinks its fans are stupid and he doesn't like mythic storytelling or his favourite anime being referenced by the anime he doesn't like in a way he doesn't like either.
So if there's no cohesion to his analysis, how can I possibly address it? It seems that we simply have irreconcilable differences in approach to narrative. The fact that I've not seen his subsequent sequel (if he ever made it) about the rest of the show really limits the discussion too, since the first three volumes establish the foundation of the show (and to be honest my favourite volumes are V4-V8, which transform the setting).
I wrote this post out because I have mutuals who've never seen R/WBY but probably know H/bomberguy made a video on it, and for other R/WBY fans who wondered how I handled that criticism - since I am overall a relatively well-documented apologist for the show.
I get that H/bomberguy has a reputation as being a Lefty-ish YouTuber who was one of those who popularised the scathing, several-hour long critiques of popular media. I think that this is an embarrassing genre overall and done well by few, and is responsible for fandom discourse predicated upon ego, provocation, and clickbait; further, the length just implies an inability to convey an effective point overall, and makes it impossible to write a succinct rebuttal. I am thankfully saved by the fact H/bomberguy cannot narratively intuit his way out of a paperbag.
Finally, I think that those in Star Wars Prequel Trilogy glass houses shouldn't throw stones at geeky R/WBY fans. Unless you defend the PT from a monomythic perspective - which he does not do - I can't take your opinion on anything sincerely.
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wolfstar-in-color · 3 years
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August colorful column: AUgust special - The World Needs Your Highly Niche AU
During August, here in Wolfstar in Color we decided to celebrate AUgust - or, the existence of Alternative Universes in fandom. Because of this, we invited @fforsythiaaa​ to talk a bit about AUs from a literary point of view - and let me tell you, folks, we are beyond amazed and inspired by her words.
So we invite you to read the column that follows. If you want to know who @fforsythiaaa​ is, here’s a primer from herself: “I post about wolfstar, fanfiction as an art and experience, and whatever words, fanart, thoughts, tips, or anecdotes that I can't let go unshared.”
Read under the cut for the full column!
The World Needs Your Highly Niche AU
@fforsythiaaa​
I don’t remember when I found out that fanfiction came in AU flavor, but looking back, that was definitely the moment I fell head over heels for the fandom. Reading wolfstar come together, fall apart, orbit around each other, or weather the storm in a thousand different settings is amazing. It’s romantic to think that they would find each other no matter which plane of reality they’re on, and it’s satisfying to see their core traits manifested in so many different contexts. And considering JKR’s harmful views and actions, as well as how her views make it into the text, I’m finding myself much less inclined to interact with fics that are even canon-divergent. 
That said, there’s one thing that gets me so, so excited, and that’s when I see someone refer to a fic as a “highly niche” or “weirdly specific” AU. Stories that are specific to time, place, culture or identity are my favorite kind. It’s Remus and Sirius as scientists doing fieldwork together in a fellowship program in the mountains! It’s Remus and Sirius as communist organizers in 1920s Chile! It’s Remus and Sirius in a rural town impacted by the opioid epidemic! It’s Remus and Sirius as an architect and a contractor at odds on a very important and difficult project! (I made that one up, but if you write it, please, please tag me.) You’re telling me I get to read about these two starcrossed idiots and learn stuff at the same time? Count me in.
“But no one will want to read this,” the author will post. “It’s too specific, no one will be able to relate, and people won’t be interested in this kind of premise.” 
To which I say, unequivocally, I WANT TO READ YOUR HIGHLY NICHE AU. And what’s more, I think your highly niche AU is going to make the fandom a better place.
Let me start by saying that I completely understand why you think no one would be interested. People like stories that they can relate to; fewer people can relate to a very specific setting; therefore, fewer people would like a very specific story. Right?
The main problem with this logic is the assumption that people can only relate to stories that they have some prior experience with. With every story, the reader is learning about the time period, the place, the norms and rules and societies, and the characters. As readers, this learning is what makes reading fun, and as wolfstar fans, learning about these characters is the reason we read fic in the first place. So my logical conclusion is that the more we get to learn about Remus and Sirius and the world they inhabit, the more we enjoy reading. And in a highly niche au, there’s a lot of learning to do.
Full disclosure, I did not make this idea up. There was one post that made me think of Viktor Shklovsky, a literary critic who coined the term “defamiliarization.” They wrote something like: “I’m worried that all the details would be distracting for the reader and interrupt the story.” Shklovsky basically says that that’s the whole point. 
For extra credit, you can certainly read “Art as Technique” in its entirety, but I’ll dig up my literature degree and give you the gist. When you think you know something, you don’t really see it or perceive it. Think about a stretch of sidewalk you walk on every day. How much time do you spend noticing weeds growing up through the pavement, or where the concrete was repaired with a different material, and how much time do you spend just walking to work? Your brain skips right over the details to be more efficient. Art is meant to make us perceive the world instead of skip right to knowing it; it’s meant to make us notice those weeds and that concrete. Shklovsky says that the technique of art is to make objects unfamiliar so it takes us longer to perceive, to understand. In poetry, each unfamiliar word or detail is a rock in the path that makes us walk more slowly and look more carefully at a road we thought we knew. 
In your super specific AU, that niche setting that your readers aren’t familiar with is part of what makes reading enjoyable. You’re making us walk more slowly through Remus and Sirius’s story so we can perceive their character and conflict differently; that gives us more time to enjoy the story. You’re making us think differently about what the human experience can look like. 
That’s where I start making my argument that branching out from coffee shop and college AUs (which I also love dearly) is a positive step for the whole fandom. We know that representation of people outside the dominant culture is really, really beneficial (that’s another post, and also the whole point of Wolfstar In Color; if you want some Cliff notes to share with the class, check the classic Chimamanda Ngozi Adichie TED talk). When we’re in the habit of hearing lots of different stories instead of only one, we’re in the habit of being curious about each other; it’s much easier to build compassion, understanding, and solidarity when we genuinely want to know more about other people. 
But my push for highly niche AUs is not about filling AO3 with a thousand million stories that perfectly represent the lived experience of every individual reader (unless…?). It’s more about filling the fandom with enough different types of stories that people start thinking, “you know what? If their story belongs here, so does mine.” 
That’s how we make this space feel safe enough for people to participate, whether as writers, readers, or tumblr posters. It’s a much more effective way of demonstrating that the fandom values diverse voices than just saying platitudes about how everyone’s voices matter. Sometimes your existence is radical enough. We need it, and we want to hear about it.
So the next time you think about writing “literally no one asked for this highly niche au,” come back to this post and think again. I’m asking for you to give me an opportunity to learn new things. I’m asking for you to add one more reason for a budding author to think that maybe their fic belongs here, too, and maybe their experiences are more valuable than they thought. I’m asking for you to give me an opportunity to discover new facets of human experience with this painfully tragic and romantic pair as my companions. Here it is: I’m asking.
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shinsouskitten · 4 years
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Shinsou Hitoshi nsfw alphabet
damn kat back at it again with the thirst i hate myself 
Idk how I haven’t done a nsfw alphabet for my KING yet but I’m disappointed in myself for it
this post was mostly finished before the whole ‘this cold makes me feel like im dying’ thing so i just had to add a few and it was ready for publishing (bonus points if you can tell which ones were added in my cold-induced craziness)
Warnings: you know it, you love it, the thirsting of a lonely writer
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A = Aftercare (what they’re like after sex)
Shinsou is a king when it comes to aftercare. Hot baths, massages, cuddles, you name it. You mean the absolute world to him, and he’ll go out of his way to show that, both in and out of the bedroom
B = Body part (their favorite body part of theirs and their partner’s)
Shinsou can be pretty self critical, but if you pushed for an answer he’d probably say his hair, cause he knows how much you like it. For his partner, horny Shinsou would immediately go for your neck (literally too). He loves how a single kiss can turn you into putty in his hands, and he’ll leave marks in places he knows you can’t hide just to prove to the world that you’re his
C = Cum (anything to do with cum, basically)
Inside you, on you, he doesn’t really mind. Whatever you prefer, he’s happy with. If you want to get messy, he’s more than happy to help, but if not he’ll keep you clean (ish). Although he’s unlikely to admit it, seeing you swallow his cum ignites a fire in Shinsou, and sets up quite a few more rounds so he can give you a reward for being so good
D = Dirty secret (pretty clear, a dirty secret of theirs)
Shinsou’s pretty open with what he wants, but when you first start getting intimate there’ll be a few things he doesn’t really want to say in case he scares you away (he could never, but he still worries). He wants to experiment, but he makes sure he knows your boundaries before he suggests anything too out there. The thing he keeps secret for the longest is the desire to wrap your neck in a beautiful collar emblazoned with his name, simply cause he doesn’t want you to think it’s weird
E = Experience (how experienced are they? do they know what they’re doing?)
He does his research, but hands on experience is pretty limited before you. It’s a learning curve, both of you learning what makes the other tick, what causes you the highest amount of pleasure, and what to steer clear of
F = Favorite position (this goes without saying)
Loves to see you ride him. It gives you the power to control the tempo, but also gives him a beautiful view to tip him over the edge of ecstasy. More needy Shinsou (aka when he’s in hornball mode) likes doggy style, cause it means he can pull your hair or hold you up against him and kiss your neck
G = Goofy (how serious are they in the moment?)
He’s not going to whip out a joke book in the middle of sex, but he’s also not going to act like an uptight secretary who’s only able to follow the rules (well, not unless you ask 👀) 
H = Hair (how well groomed are they? does the carpet match the drapes? etc.)
Keeps himself trimmed, possibly even shaved. It’s no nonsense and means it’s also more enjoyable for you if you’re giving him head
I = Intimacy (how romantic are they in the moment?)
He’s an intimate guy, but he’s also not above teasing (though there’s another letter for that so I’ll keep on intimate for now). Like I mentioned in B, Shinsou can be pretty self critical, and sometimes he can get scared that you’ll leave him if he doesn’t prove how much he loves you, which to him means intimate sex and reassurance (aka, saying ‘I love you’ every two seconds)
J = Jack off (what are their views on masturbation?)
He does it when needed. He’s not insanely horny, so chances are if he is you’re there to deal with him. But if you’re not, and he’s especially needy, he’ll most likely call you up for a little phone session. The thought of you is incredible, but being able to see and hear you is even better
K = Kink (one or more of their kinks)
I think we all know the phrase kitty, right? Well inference leads me to believe that Shinsou would be down for trying out pet play. And yes, as I mentioned before, he would 100% have a collar for you with his name on it. I don’t take criticism for that one
L = Location (favorite places to do the dance with no pants)
More traditional. Sex between the two of you means intimacy, so he’d prefer privacy. You have yet to find a surface in your house he hasn’t tried to fuck you on. That being said, your comfort is of the utmost importance to Shinsou, so if he’s going to fuck you over the kitchen counter, he’s going to make sure you feel comfortable while he does it. So yes, that means he’ll take pillows off the sofa’s just to make you comfy
M = Motivation (what turns them on, gets them going, etc)
You. Simple as. There are certain things that especially turn him on, such as you biting your lip or being extra attentive to him in what would seem like a normal scene to anyone else watching. Put your hand on his thigh when out at dinner and pay the price when you get home. Or maybe that was your plan all along
N = No (turn offs, something they wouldn’t do)
Shinsou never wants you to be in pain (well not unless you want to be in pain). He’ll leave hickies all over you, but that’s about as far as he’ll go with marking you. Maybe a spank here and there, but he won’t scar you or leave any marks that won’t be gone in a few days
O = Oral (do they prefer giving or receiving? how skilled are they?)
Shinsou prefers giving, but he’ll never say no to receiving either. He wants you to feel good, but if you decide to turn the tables he’s not going to deny you. Once you’re finished though, he’s repaying the favor tenfold. And just as a note, pull his hair when he goes down on you. He adores it
P = Pace (are they fast and rough? slow and sensual? etc.)
Yes and yes. It all depends on the situation, his mood, the usual things. He’ll do whatever provides you with the most pleasure (while also allowing him to tease you)
Q = Quickie (their opinions on quickies)
He doesn’t love them, but if they’re the only way to get some gratification then he’s willing (only if you are though). He’s careful about location, he doesn’t want someone walking in and ruining the whole thing, even if the risk of being caught makes everything a little more exciting. Chances are he won’t engage in quickies unless he’s been to the place at least once before (he wants to know which wall you’d look best pinned to). He has to feel slightly comfortable in the environment
R = Risk (how risky are they willing to be?)
He’s down for a little risk, but nothing that would be too mortifying for you. If he’s going to screw you somewhere other than your home, he’s going to vet the place over a lot, and find the best place where you have the comfort of being private but the thrill of being caught if someone were to venture too close to your hideout
S = Stamina (how long do they last? how many rounds?)
Freaking hell where does he get it from? Like, he just doesn’t stop. Not that that’s a bad thing, mind you. Most of the rounds consist of him pleasing you, and he’ll only give in and finally fuck you when your throat is hoarse from begging, or when he feels the smallest amount of pity at the tears rolling down your face (did someone say crying kink)
T = Toys (do they own toys? do they use them on a partner or themselves?)
Vibrating panties. I said he doesn't physically act on desires when in public, but touching a remote isn’t the same thing as touching you, so he makes an exception. He’s not insanely cruel. For him it’s more about teasing that mortification, so if someone senses something’s wrong, he turns off the remote until they give up. But the moment they’re gone, it’s back stronger than ever
U = Unfair (how much do they tease?)
*roblox oof sound effect*
Once Shinsou gains his confidence with you, he’s not going back. His teasing is often coupled with praise, telling you how good you’re being for him while he denies you pure bliss again and again. He’ll edge you to hell and back if you give him the chance, but don’t worry, it’s worth it in the end
V = Volume (how they sound, how loud they are, etc)
Small moans and louder grunts are the main sounds coming from Shinsou when he’s enjoying himself. He swears a lot, and it’s always easy to tell how close he is to the edge by how creative his swears become. As for his partner, he wants to know how well he’s doing. He wants to hear you whine and beg while he edges you, and the pornstar-like moans that fill the air when he finally gives in and gives you what you really want
W = Wild card (a random headcanon)
You think I forgot about his quirk. Ha, I could never. I said in my hcs that it takes a while for Shinsou to integrate quirk use into sex. As much as you assure him you’re in full trust, he’s anxious about the inability to say no when he has you under his control. The longer you’re together the more willing he is, but even when he does use it it’s usually a way to make edging even more dangerous, with you unable to resist his words when he tells you you’re not allowed to cum just yet
Okay maybe we have 2 wild cards this time cause I also wanna mention his capture weapon. Again, it’ll take a while for it to be available in a less-than-pg manner, but he’s more willing to use his capture weapon than his quirk. Main reason being, you can still use a safeword when tied up. But tying up goes both ways, so even if he prefers to be the one giving the pleasure, he’d never deny your wishes
X = X-ray (let’s have a looksee in those pants)
I’m trying not to be biased cause I love him so much but I feel like Shinsou’s kinda packing. A good 8.5-9 inches (no, I won’t take criticism) and on the skinnier side. But the amount of attention he gives you before his pants are even off means taking him is never difficult
Y = Yearning (how high is their sex drive?)
Not the highest, but when you’re around it increases significantly. He’s not going to fuck you every time he sees you (I mean, he thinks about it) but he also isn’t a nun. It’s a good level, cause most days you can walk, and then on the weekends you’re a little bedridden
Z = Zzz (how quickly they fall asleep afterwards)
He’s a bit of an insomniac, so screwing the energy out of him is one of the best ways to get Shinsou tired enough to sleep. He likes to hold you, so once he’s satisfied with the aftercare, he’ll crawl in bed for cuddles until the both of you pass out
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duchezss · 3 years
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Buckle in folks cause I’m about to put more effort into this than an english assignment Presenting Why Jurassic World Camp Cretaceous is actually an amazing show
Now what defines the term amazing you might ask? I’m talking about a show that goes above and beyond in plot, characters, storytelling, and overall experience. Nowadays most adult shows don’t meet my standards much less a kids show so if that gives you an idea how good this show is stop right now and go watch it if you haven’t. Spoilers ahead ofc but as an aspiring film major I will be diving into just about everything I love and this is gonna get long. 
For your convince I will start with a simple bullet point list and then extend on them below, so if you only wanna see the big points and not my thoughts behind them this first parts for you. 
Black mc 
Diverse main cast (4/6 are poc) 
Actual plot lines and a lot of suspense 
Very dark for a kids show 
Complex characters that develop 
Fits in with the main Jurassic World series beautifully 
Body language and facial expressions are top tier 
Have genuine relationships (platonically and/or romantically) between all of the main 6
Phenomenal camera angles and use of special effects 
Great with details 
Amazing VA’s 
Continuity 
So the nose dives begins 
Black mc: To some people this might not matter that much but holy cow this is so important and such a big step. The people complaining are just weird middle aged white people, like do you know how big of an impact a black mc can have on young black children. It’s so important and it makes them feel happy because someone actually looks like them. Clear evidence of this was Into The Spider Verse (which is also an amazing movie oml). Come to think of it the only black mc I think I’ve ever seen in an animated kids show is probably Static Shock (also an amazing show ily). Somehow representation has got swept under the rug in this day and age which is ironic really, but this show does an amazing job with tackling that and I love it. 
Diverse main cast: I can’t think of any recent kids movies/tv shows, live action or animated, that have this much representation. In animation is also very easy for the show runners to make a character poc and then have a white VA, but jwcc is quite the opposite. Honestly the characters look so much like their VA’s that something tells me the animation team based the characters off them and not the other way around. Not only that but their names actually match with their ethnicities. So for reference or just anyone that doesn’t know, Ben and Brooklynn are white, Sammy is hispanic, Darius is black, Kenji is asian, and Yazmina is middle eastern. Sammy’s last name is Gutierrez, Yazmina’s is Fadoula, Kenji’s is Kon and Darius’s Bowman. Gutierrez is a common last name in Mexico and Latin America in general. Fadoula is found throughout upper Africa and the Middle East, Kon is rare name of Japense origin, and Bowman is a common last name among black folks in the US. So not only do they have a poc cast, voiced by poc people, but all the characters have realistic names. Not to mention they are very good on skin tone in the show, personally I think Yaz should’ve been just a bit darker but hey I’ll take it and run. 
Actual plot lines: This seem like stating the obvious but work with me here. Most kids and even adult shows have a very episodic format, there’s nothing wrong with that per say but having a plot and conflict build up and having little things matter is much more satisfying in my opinion. Most kids shows have some conflict but its very PG which is also fine that’s what it’s meant for. But every once in a while you’ll find a show that had plot wise beyond it’s years and those are the golden ones. Easily and rightfully the most famous is Avatar the Last Airbender or ATLA. This show to this day is still one my favorites and truly nothing will ever top it, but in my years of watching kids shows after it jwcc might just be second. We can argue all day about what’s the best and it’s truly a matter of opinion, but to me atla and jwcc just achieve such a level of complexity that 99% of kids and even adult shows don’t reach. 
Very dark: While this might not be exactly the best for kids it’s great for an olderish audience. Honestly it having a much darker element makes the show enjoyable for all ages while still keeping it chill enough so that children may watch. But come to think of it it’s hard not to make a show about dinosaurs dark, the show runners do a wonderful job at keeping it intense and exciting, but still kid friendly, and to me thats incredibly impressive. Not to mention since the show isn’t afraid to go dark they can do more (such as ben’s “death”, the hunters etc) which makes it go from good to great. Reminds me a lot of atla and I know I keep mentioning atla but know that is the biggest compliment ever. atla is easily the best animated/kids show of all time so the fact that a bring it up so much is huge. There have been shows in the past that have tried to replicate what atla (such as voltron..) and it just hasn’t worked. I think this show nails the boundary between too dark and not dark enough. 
Complex characters: Oh yes. If there’s one thing I love more than an ensemble cast it’s a cast that grows and develops as the series progresses. Sure the main 6 might start off as typical character tropes (Darius the super fan, Yaz the loner, Sammy the extrovert, Ben the underdog, Kenji the arrogant, and Brooklynn the influencer.) but they become so much more than that. I’d say at least half of them are completely different people between the 1st episode and the latest one. An easy example being Ben and Kenji. Ben started off as a naive, timid, and terrified person and has become confident, independent, and brave. Kenji started off as arrogant, selfish, and apathetic person and became compassionate, driven, and concerned. All of them have had some sort of change even if it’s not super dramatic and that’s important. It makes the storytelling better because they grow as they go. 
Fits in with JP/JW beautifully: In terms of shows connecting to movies this has gotta be some clone wars level s-tier stuff. Personally I have never watched clone wars but my sister has and she always raves about how well this show connects to the movies, and from what I’ve seen I completely agree. A youtube channel by the name of Silverscreen Edits actually put together the scenes from every time they overlap, mainly in S1 but also the cold open from Fallen Kingdom. I’d advise you to watch it because it’s just incredible. The show runners nail ever detail of these scenes and it truly feels like you’re watching the same scene from a different perspective. The set up is beautiful and I cannot rave enough about how amazing it is, my favorite easily being the dome scene because of all the small details. Not to mention this show actually connect JW and FK because it shows us that the cold open was 6 months later while the rest was 3 years later. Quite honestly I had no idea these two scenes were that far apart from each other, I thought the opening was from a years or two later not 6 months, so this show really connected the dots between these two movies and made them flow together much nicer. And I love all the countless references too old and new JP/JW movies. Overall this show is a great addition to the franchise. 
Body language and facial expressions: You might be thinking to yourself, hmph that is a really odd point to make, let me tell you it’s not and I’ll explain why. When analyzing films I usually tend to stick to live action because one of my favorite parts of films is how characters react to things, and we animation we really don’t get that. Most of the time even if shows get this complex they won’t use both the way jwcc. What impressed me so much was how amazing they are at this, the animation team seriously needs more praise. Jwcc is great at facial expressions which I will say other animated shows know how to do as well, but they are also so amazing at body language which is rare rare when it comes to animation. It’s because it’s so hard and often times it just doesn’t fit, but they do an amazing job with this and it makes the characters feel so life-like. When a character is sad or closed off their shoulders hunch, when they feel scared they stiffen up and cover their ears (which is another detail I love so much, I never realized till this show that hardly anyone ever covers their ears and it makes a lot of sense because these dinos are very loud) and when they feel hopeless their shoulder sag and their head drops, do you see what I mean? You can quite literally tell what these kids are feeling and thinking without them saying anything that is so impressive and it makes the show that much better. It makes it easy to analyze and if it wasn’t clear around I love to do so. 
Genuine relationships between all of main cast: I will not budge at this point at all, gonna say it right now if you disagree argue with the wall. I might have some bias on this but one, if not my favorite, part of any media is an ensemble cast. It’s something I actively seek out, and when I say ensemble cast I don’t mean a trio, I mean a full cast, my favorite being 6 but 4 or 5 will do. So when I found out this show had 6 main characters I was immediately interested. Not only because I love ensemble casts but I also wanted to see how they handled it. Ensemble cast are so rare because they are extremely hard to do and do well. I will even criticize atla on this. At one point they had 6 main characters and they never elaborated on more than a handful of the duos and just focused on the group as whole. But this is typical and easiest to do without giving up individual character development so I get that. But jesus christ jwcc does a phenomenal job with this, and I mean phenomenal. Out of the 15 different duos you can get between 6 characters then have elaborated on 11 of them, and it could easily be more this is just from memory. I might make a post elaborating on this specifically because it’s just amazing. This time they take to flesh out these relationships truly makes them feel like a unit and a family, instead of just a group of people all working towards the same goal. This is easily the most impressive and rewarding of any of the points on this list in my opinion. (coming from #1 squad lover right here)
Camera angles and special effects: This shows downfall for some was that it had strange animation, honestly it never bothered me and since I’ve watched dragon prince and rwby, it’s clear that bad animation never stops me from watching a show. But I think people just won’t give it a chance, because when you do you’ll see it’s actually very good. To me the coolest part of the animation is the dinos. They look incredible and so so similar to the cgi used in JW. That’s hard to do so more claps for the animation team I love y’all. They also have to work around the PG side of this show and do a great job at implying what happens but never actually showing what happens. This is all angles, not to mention they do a great job at showcasing the park and the scenery so that magic from the movies really translates to the show. Finally my favorite scene of the show from an avid slow mo lover has got to me when Ben falls of the monorail (idk why it is cause he’s literally my fav and I was so upset) The scene is just beautiful and the set up before hand makes it that much more heart breaking. The use of slow mo is amazing I literally cannot rave about this scene enough. It builds so much suspense and they used just the right amount, to much and the scene would move to slow, and to little the scene would be to fast. I need more great scenes like this in S4 (idk if I want the angst that comes with it too I’ll get back to you)
Details: To me details, in any show in general, is what makes it go from great to fantastic. An example of this is Harry Potter, something that hooked me into this franchise was how much small details mattered and it’s the same with jwcc. There are so many throw away lines that end up coming back and all us are hitting ourselves for missing it. Such as Ben saying early on he knows where the tracker beam is and when he “dies” and the crew can’t find it it shows how important he was. Those are details I love to see. Or the three dinos, one of which Sammy released, coming back all season. Of course toro as well and he always kept his burns. Not to mention the animation team always kept Ben’s scar in and I think that’s an important detail because he shaped who he is. Keep up the good work animation and writing team because I love what you’re doing with this (also I’m 90% sure the compass is another one of these details I’m calling it rn) 
Amazing VA’s: Honestly VA’s in general do not get enough credit and they really should. But these 6 are pretty amazing let me tell you. If I’m not mistaken Ryan Potter (Kenji’s VA) is the only one with a notable history of voice acting as he played the title character in Big Hero 6. (fun fact I had no idea and when I found this out I quite literally screamed). But the others have also done things as well, most of it being live action though, and voice acting is much different. Honestly I just need to make a post about the various roles they’ve had cause looking into this has been an experience. Anyway all of them do such an incredible job with this ahh. I think the times where you can really tell how different they all are is when they lash out. This happens quite often and honestly it’s expected, I mean they’re 6 teenagers in a stressful environment of course they’ll last out. But all of them have such a different way of doing it, Darius is hopeless, Kenji is nervous, Yaz is emotional, Ben is harsh, Brooklynn is stern, and Sammy is level headed. Usually everyone lashes out the same way so the fact that they’re so different in just one aspect shows you how good they are. Each character is so individual and all of them have different goals and morals which is not only realistic but it makes way for conflict which is always interesting. 
Continuity: Now this could arguable go with details but it’s slightly different so I’m making this a separate point. Continuity to put it simple it basically not have the show be episodic. Honestly that completely what I expected from this show because that how most kids shows are. In this show the plot not only progress each episode but so do the characters and their trauma. Most of the time the plot will progress but anything bad that has happened to the characters will not show and is hardly talked about (COUGH VOLTRON). To me it’s something that has to be addressed because if the characters don’t grow what was the point of it. And they’ve shown that characters grow based on the events that happen and I love that. Another thing about continuity is when show runners stick a pin in something and actually go back to it (COUGH RWBY). Jwcc is amazing at this and make a point to bring back just about everything that gets sidelined in the first place. It’s so impressive and make the show that much more enjoyable. There have been countless times where I get so caught up with the pins that shows just leave there and it makes me so mad, but jwcc is good at for the most part because of course some things will slip through. But they always get back to the important things. 
The conclusion: Overall this show is phenomenal and if my essay hasn’t convinced you I’m not sure what will. The show is amazing at storytelling and plot and the lovable main cast makes it that much better. It is so much better than a good chunk of kids shows and honestly part of me wishes it was rated PG-13 cause I really wanna see that. But they do an amazing job and keep it kid friendly enough while still discussing mature topics. It’s the next atla to me and something that many kids shows now days try to be and fail. It’s impressive and complex and truly one of the best shows I’ve ever watched. Film major mara out, and if you actually read all of this ily mwah. 
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thewistlingbadger · 3 years
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Here's my review on the deh movie (spoilers ahead.)
In my honest opinion, the best words that i have to describe how i feel about the movie is that it is better than the in the heights movie. And i say that as someone who has always hated deh and my favorite musical ever is in the heights. The movie isn't perfect but, dare i say i enjoyed it.
I expected it to be super bad because of the white washing, the bad reviews, the story, and Ben Platt existing. And I'm not excusing any of those things (i pirated the movie I'll put the link at the bottom of this post) but I was pleasantly surprised. When you do an adaptation, you're supposed to improve the story to the best of your ability and i think that's what they did here. It wasn't all good though so let me go through the bad.
The bad:
Ben Platt??? Hello??? Honey, we know you can sing. You've got good albums and your performance in the obc was good, so what's going on here? It's such a rare occurrence to get someone from the obc into the movie, AS THE SAME ROLE! Not to mention he was talking so much shit beforehand talk about "I'm the best for the role" this that and the other, so why he didn't put his everything into the movie? It was mainly in the first half of the movie for some reason he was like "let me sing real soft".
As for the thing about his age, it's really not that noticeable imo. I think the hair isn't doing him justice. The hair aged him 60 years for some reason. Tbh i have no opinion on the hair, makeup, and costumes throughout the whole movie. They weren't great, they were boring. There weren't anything really.
... except for Connor Murphy. His design was HORRIBLE! Instead of putting him in all black like how he is in the obc, they decided to go with dark blue? He was wearing like a dark blue blazer, a dark t-shirt, and dark jeans. Like honey what? The fact that he had such a straight boy haircut but then his finger nails were painted black and he had a ring was just. smh.
The acting of everyone in general wasn't good either. Which is weird, because i know these people are good actors 🤔 so what gives? Especially Connor Murphy's acting. It was really bad lol
Waving through a window. There's a lot to unpack here. 1. THEY HAVE THE OPPORTUNITY TO ACTUALLY GIVE DEAR EVAN HANSEN IN OPENING NUMBER AND THEY STILL DIDN'T DO IT. LIKE REALLY? Does anybody have a map was NEVER AN ACTUAL OPENING NUMBER! An opening number is supposed to set up the plot. It's supposed to introduce us to the setting and the characters. Anybody have a map didn't do that and NEITHER DOES waving through a window. Starting the movie with waving through a window doesn't make sense really. Originally, waving through a window happens after Evan has been pushed. It's really dramatic and super cool. It makes sense that it would be there in the story versus starting the movie off like that. SHOW! DON'T! TELL! Originally you show us why Evan is the way he is but in the movie you just tell us that he's really nervous. It's not deserved. Ben Platt is singing super quietly throughout the whole song and when the ensemble is singing they don't look like they're singing. This had me confused throughout the whole entire movie. If people were aware of Evan singing or if they weren't. (This is why having an opening number is so important! You set up the world!) Not to mention that they do that modern shit. They tried to put a modern spin on waving through window just like how there's a modern spin on all the songs in the heights movie. (I hate that shit it sounds horrible.)
The movie felt too serious? There weren't many jokes. Like the opening of the musical is supposed to be a joke but in the movie they don't write it as a joke. (You can also tell how desperately they're trying to cover how old Platt is by just showing his eyes lol.)
Why is Larry the stepdad. I made this complaint when it was revealed to us and it's still a valid one. It didn't further the plot, AT ALL! IT HAD LITERALLY NO EFFECT!
I feel like everyone in this movie should have been gay. Everyone felt gay. Alana with her outfits, Zoe cuffing her jeans, jarred actually being gay and Ben platt's gayness shined though in his performance. And of course, there's Connor.
I think they should have been more dramatic. I'm supposed to believe that Evan is poor but he he lives in a two story house. (I'm not saying poor people can't live in a 2 story house lol I'm just saying). Evan's room in the movie is bigger than mine for Christ sakes. Put the Murphy's in a MC mansion or something ya know? Make there house bigger.
I hate hate HATE how they put an instrumental of good for you and anybody have a map at the beginning of the movie. I hated it when they did that shit in the ith movie, and nothing has changed. It's the worst way to tease a fan, ever.
What I liked:
The movie was different from the musical...but in a good way. I don't hate the changes they made to the original story. To me it feels like it's a whole different vibe. The musical has always been about Evan but I just feel like in the movie they focus more on him. You're not having Jared or Connor getting shoved on your throat every 5 seconds. The original made me feel icky because you were constantly being reminded of how shitty Evan is (as you should) but it wasn't enjoyable. We're raised from a young age to know what's wrong and what's right. And imo, I can never enjoy a piece of media where the story you know something is bad the whole way through. (Uncharted 4 for example). You have to have duality. You have to have a perfect balance of it feeling wrong and right at the same time. And that's how the movie felt for me. The movie was very well made. Cutting the songs that they cut really made all the world of a difference. Imo i really helped (and that's saying something because i LOVE disappear and to break in a glove.) The new songs are good. I significantly like Alana's character more. She came off as annoying in the original but now she's more genuine imo. I absolutely LOVE how they went really slow with the romance between Evan and Zoe. I don't think they even kiss in the movie (which is GREAT! WE STAN NOT MAKING OUT ON YOUR DEAD BROTHER'S BED!) But at the end of if i can tell her we can see Zoe leaning in for a kiss. I liked how they added that. Speaking of things they added, THE ENDING! 👏👏👏 YES SIR. AS THEY SHOULD. It was so cool to see that because one of the main criticisms when it comes to dear Evan Hansen is the fact that he faces no consequences. So for the creators of dear Evan Hansen to take that criticism and actually apply it to the adaptation, is so insanely cool. (It's bare minimum but I've never seen anyone do it before) it's such a better ending to see Evan take responsibility, and to improve as a person. (It was cool to see some elements of the book brought into the movie but at the same time. Where Miguel. Make Connor gay!)
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lizzy-frizzle · 4 years
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I’m going to start this by saying, I have bias. Everyone does. I do not intend for this to come off as “the thing you like is bad”, but moreso “the corporation that controls the thing you like is manipulative”.
My background; I am a 26 year old trans mom, I have a history with addiction, particularly gambling, and spend most of my time playing video games. I have gone to college for about 3 years for my psychology degree, and while I do not have my degree, I have been studying psychology for roughly 12 years. This is to say, my views will reflect this background. Just because I present this information like I do, does not inherently mean I’m right, though it also doesn’t mean I’m wrong. Try to view things with a critical mind, and know that most topics have nuance.
Ok, so lootboxes, booster packs, gacha games, all of these are gambling. This is not really an argument. You are putting money into a service of sorts, and receiving a randomized result. Be that a fancy new gun, that same boring legendary you have 5 of, or that final hero you’ve been trying to collect. You don’t know the outcome before you give your money. As defined by the merriam-webster dictionary: “Gambling; the practice of risking money or other stakes in a game or bet”
You are risking your money in not getting an item you want. There are ways this is handled acceptably, and ways this is handled poorly. Gambling is also illegal to people under 21 in a lot of places, but places online aren’t quick to tell you why. I don’t have any sources because every source requires a paywall to get any information, but pulling from my own personal experience and what I learned in college, it’s because children are very impressionable. I say “I like pokemon” and suddenly my 2-year old can’t go anywhere without her pikachu. I remember distinctly playing poker with my mom and her friends when I was 12. When you normalize gambling, what it does is lower the risk aversion of gambling. You are less likely to see a threat in playing that card game, because when you are that young you have no concept of money. You don’t know what a dollar is, so why not throw it away so you can have fun. This is...I hesitate to call it fine, but it’s mostly harmless. The issue is with children and their lack of knowledge of money. When I grew up and got a job, it’s a lot harder to tell my brain, “hey, don’t spend that money, you won’t get it back and you won’t get what you want.” Because my brain just acknowledges the potential for what I want. I want to buy the booster pack so I can have the potential to get that masterpiece misty rainforest. I want to buy that diamond pack so I have the chance to get the cute hero. I want to buy that lootbox so I can get the battle rifle that does a cool effect. These are harmless concepts, but very dangerous.
Make no mistake, companies know how psychology works, and will use it to their advantage. MatPat from game theory states that companies have even go so far as to have systems in place that change the odds as you’re losing, and monitor your skill level to put you up against harder opponents, to see the better weapons and go, “Oh I want that!” and entice you to buy more lootboxes. As it turns out I found an article covering what he was talking about, Activision had actually acquired a patent to arrange matchmaking to do just that [x], and the article says it’s not in place, but my trust in companies is not high enough to actually believe them.(honestly, matpat made a 2-part video series about lootboxes, and I’d recommend watching them)
So, companies are trying to manipulate you to buy more gambling products. There’s proof of it. It’s also more blatantly obvious in games like Magic the Gathering, where they release fancier versions of cards at rarer probabilities. To better explain it, from a collector’s standpoint, you want the fancy card cause it has value, it has value because it’s rare, rarer than the other versions, so if you’re on the lower end of the income ladder you buy a pack, or two. After all, you could get lucky and get it. On the higher end of the income ladder, you buy the card outright and hoard it. Maybe sell it off later if you notice the price goes down. From a player perspective, you see a card is being used by tournament players, you want to win more games, so you want those cards, which encourages you to buy products and try to get those cards. That’s predatory behavior. It’s predatory from the company’s perspective because that poor person might not be able to afford the card outright, but $5-$10 isn’t much, plus they always entice you with that Chance. They also further this desire for the cards by making it limited runs, such as the secret lair packs, if there’s a low amount purchased and it’s made to order, or worse, if they limit the order capabilities themselves, that drives up the value, and provides further incentive to buy the cards and packs. This not only creates an impossible barrier between the poor and the rich, but also heavily encourages people buy their gambling pack than people would have in other conditions.
For the record, I love magic the gathering, I’m not saying the game itself is bad, this is just a VERY predatory marketing tactic.
Let’s switch gears. Gacha games. I play AFKArena, because like I said, I have a gambling addiction and cannot stop myself. In AFKArena, you collect heroes, and battle with them in various ways. If you collect more of similar heroes you can rank them up. If I’m to believe what I’ve heard, it sounds like this is pretty common for gacha games. So what makes it bad. In AFKArena you use diamonds to summon heroes, now, you can acquire diamonds by beating specific story chapters, logging in every day, random limited time events, or paying for them with real money. AFKArena hero drops don’t seem that bad compared to the free diamond amount they dish out, which has resulted in me not spending all that much money on it, all things considered ($20 over 2 years). I believe that for a mobile game like this, that’s fair. I get way more enjoyment out of the game than I do most $60 games, so it balances out. However, this isn’t the case for every gacha game, and my trust in companies, as previously stated, is very low. The issue lies in them making the rates for good heroes so low that you HAVE to spend money on the game to really get over a roadblock of sorts. I do think that there is this issue in my game and I just didn’t notice it, someone with a lower tolerance or patience might absolutely have the incentive to drop hundreds of dollars on the game over a month. There are people of all different flavours, and it’s important to keep that in mind when discussing these topics, just because a marketing technique doesn’t work on you, does not mean it doesn’t work on anyone. After all, they have those $100 packs for a reason, you might not be that reason but someone is. That’s predatory.
I feel like I’ve gotten off track, let’s get back on the rails. Where was...gambling...predatory…ah, kids. So my biggest issue, is that Magic the Gathering is marketed towards 13 year olds. Not directly, but the packs say 13+. AFKArena and any mobile game for that matter, can be downloaded by anyone with a phone for free, with minimal mention that there’s microtransactions. AAA title games like Destiny 2, Overwatch, Fortnite, etc. are probably the worst offenders. A kid spent $16,000 of his parents money on fortnite in-game purchases, and that’s not the only time this has happened [x] [x] . More often than not, what happens is, the kid wants to play a video game, like halo on xbox, or destiny, or something, they ask their mom for their credit card, and the system saves it. I mentioned before that kids do not have a concept of money or its value, so giving kids unlimited access to the credit card is going to result in this kind of thing happening. I’m not blaming the parents for not being hypervigilant, sometimes you are really busy, or disabled, or whatever the reason, and you don’t notice the system just saved your card. I’m not blaming the kids cause their brains are literally underdeveloped. I blame the corporations, because they make the process as easy as possible to prey on kids and people with gambling addictions. (as a personal anecdote, I found that if I want a magic card in MtG:O, I’m way less likely to try and buy it if I have to get up and get my card, I’d recommend not saving your card if you suffer from gambling/addiction problems)
So after all of this evidence, how can anyone still view these things as anything but predatory? The answer is simple. You’re told they aren’t. Businesses spend hundreds of thousands of dollars on really good marketing, and public relations. I tried to google why gambling is illegal for people under 21, and got nothing, I got a couple forums asking the question, and a couple religious sites saying it’ll make them degenerates. I try looking up sources to prove the psychology behind these concepts, but they are locked behind paywall after paywall after paywall. Businesses and capitalism has made it so incredibly hard to discover the truth and get information you need, and it’s on purpose. They want you to trust that that booster pack is a good idea. They want you to spend money on lootboxes (look at all the youtubers that shill out for raid shadow legends, or other gambling games to their super young fanbase [x]). They want you to lower your guard and go, “well, it’s a video game, how can it be predatory?” “it’s a card game with cute creatures on it, surely it’s not that bad”
But it is. So why did I make this post? I dunno, my brain really latched onto the topic, I see so many people enjoying gacha games, but I’m worried that it’s going to ruin lives...I just want everyone to be informed and critical of what is going on.
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sage-nebula · 3 years
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Game Review — Blue Fire
One of my all-time favorite game series is The Legend of Zelda. My favorite game of all time is The Legend of Zelda: Breath of the Wild. And my second favorite game of all time is Hollow Knight. So it would make sense, then, to think that a combination of the two would be the most amazing thing the world had to offer me.
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Overall Score: 7/10
Well . . . it could have been better. It also could have been worse, absolutely, but it also could have been better. For more detailed thoughts, jump below the cut (and view on blog due to formatting).
The Pros:
The graphics and animation are beautiful. The specific Zelda game the graphics brought to mine (despite the color palette, which was clearly more Hollow Knight inspired) was The Legend of Zelda: The Wind Waker. Whatever reason the developers had for going the cel shaded route (maybe they had an artistic vision in mind, or maybe it was easier somehow) it was a good one to make. In particular, all of the glowing and flame effects were lovely, the shadows all fell in the right places, the characters were charming to look at, et cetera. Everything worked well with the acrobatics as well. Visually, the game is beautiful.
For the most part, the platforming is fair and even platforming challenges are doable with enough practice. This is particularly true for the overworld / main dungeons, rather than the Voids, which are more extra dungeons that you don’t have to complete to beat the game (although doing so certainly makes the game easier given that each completed Void gives you another life heart). While there were some areas where the game lagged for whatever reason and threw off crucial timing, as well as some Voids that were definitely more Platform Hell than simply platforming, the platforming puzzles were very well put together for the most part and were enjoyable to play.
The fast travel system, when unlocked, is incredibly convenient and takes a lot of the headache out of traveling around the world, particularly given that you use the shrines for a number of things (fast travel, saving, char—spirit equips) and there aren’t any maps present in this game whatsoever. It does take some time to unlock fast travel and you’re not exactly pointed in the direction to get it (in fact I had to look up to figure out where I was supposed to go to get it), but once you have it it’s a well-developed system that took a lot of pain out of playing that would have otherwise been there.
A minor thing that I liked, but (just like in Hollow Knight) when you die, your spirit or soul is left behind. Also like in Hollow Knight, it keeps all of the money you had on you when you died. Essentially, it is the exact same thing as the Shade from Hollow Knight, but white instead of black. Anyway, the minor thing I liked about this is that if you die in a boss fight, your spirit waits for you directly outside the boss arena, meaning that you don’t have to try to reclaim it while the boss is trying to kill you. It was a nice bone the developers threw the player.
While no tracks in particular standout, and while the OST doesn’t live up to the OSTs of the inspirations behind this game, there were times when the music was very nice, which is always a plus.
While the main quest is very short, there are numerous sidequests you can do even apart from the Voids that give you things to do in each area, making them feel a little less small and giving you a bit more time with the game, as well as unlockables as rewards (mainly in the form of new costumes, but still). There are lots of little secrets hidden around in each area too, which is nice to discover if you’re someone like me who loves exploring in games. 
The Neutrals:
The story. The story is . . . how do I put this . . . okay. So, it’s clear the developers wanted to write a story with the aesthetic of Hollow Knight (ruined kingdom, lots of shadow / light dichotomy, fallen kingdom, et cetera), but with an overt storytelling style like The Legend of Zelda. So you get a lot of exposition about what happened in the past, and what you as the main character are supposed to do now . . . but the thing about the exposition is that not only is the same thing repeated about fifteen different times (such as the constant harping on about how the main character contains both light and shadow within them), but also there are huge chunks of seemingly important detail that are just left unexplained. Like for instance: we know that the Fire Guardians from the Fire Keep were one of the last strongholds against the Shadow (who was also the sixth god and has also corrupted the queen yadda yadda). And we can extrapolate that the Fire Guardians were specifically trying to create a warrior that was both light and shadow based on the fact that the game starts with the main character breaking out of a test tube with a bunch of corpses that look just like the player scattered around, seeming to be failed experiments (i.e. just like how the Pale King created the Hollow Knight in Hollow Knight). But the only Fire Guard that we see around is Von. I think he mentions briefly once that the Fire Guards were trying to make the warrior, or had made the warrior, or something like that, but we’re never told why, exactly. We don’t know what processes led to that. We don’t know who was in charge. We don’t know why this specific type of warrior was needed except “since you have both you may be the answer.” And the fact that there were apparently a bunch of failed experiments is never really touched upon either. Furthermore, we’re told that the five gods had lifted Penumbra (the world) into the sky to protect it from the Shadow (a la Hylia raising Skyloft to protect the people from Demise), but that it didn’t work and the Shadow ultimately got to them anyway. So allegedly this is a post-apocalyptic land. But the only thing to really be ravaged is the Temple of Gods, where apparently the corrupted queen sleeps. Everyone else seems mostly fine as long as they avoid the monsters? It’s like they were going for what Hollow Knight did, but didn’t quite want to go the full route of having corpses literally everywhere on-screen at all times. Although weirdly enough, there is also a distinct lack of NPCs which makes the world feel more empty than Hallownest despite the circumstances . . . What I’m getting at here is that there definitely is a story, but it was told in a way that was pretty sloppy. It’s not so sloppy that it detracts from the overall experience, but it’s like too much was piled on in some areas and not enough was explained in other areas. Or like they took some things they liked from other games (e.g. making the creation of the “warrior of light and shadow” reminiscent of the creation of the Hollow Knight) without following through on what made those things work. Like it wasn’t just that there were a lot of failed Knights and that their corpses were tossed into the abyss and that The Knight had to try to claw his way out (as did Broken Vessel and others) while the “successful” Hollow Knight was raised by the Pale King. It was also that we know that the entire reason why the Hollow Knight was created in the first place was to contain the Radiance / the Plague. It was also that these hundreds or thousands of corpses were the Pale King’s children. It was also that the Pale King has a monologue over that segment saying, “no mind to think, no will to break, no voice to cry suffering” as requirements for the Hollow Knight to be considered successful. The horror didn’t come just from the corpses being tossed down the pit around you as you had to climb up in an attempt to get out, but also at all of the surrounding context, which was left entirely out of Blue Fire’s version with the warrior of light and shadow. Not that they should have copied it (although if they had it really wouldn’t have been surprising), but it’s clear what they were trying to do and where they failed because they didn’t have the follow through to go with it. I feel like the above paragraph is so critical I should move it to The Cons, but I do want to say that I don’t think the story itself was terrible. It borrows so much from both Zelda and Hollow Knight that it really isn’t original and it doesn’t follow through on things that made those stories work, but overall it doesn’t ruin the experience, even if all of the repetition gets old pretty quickly. Although as a final note, I’ll also add another thing that bugged me, which is that we never learn what the people of Penumbra are. Like we know the Shadow is bad, but they all look like Shadow people. We know there are creatures called “onops” but we don’t know what they are, or if everyone is an onop. Whereas in Hollow Knight we know that all the characters are bugs. It’s just another little thing that wasn’t explained but probably should have been.
On a less long note, the combat is also pretty mediocre. Again, it’s not bad. There is a parry system that, if you learn to time it right to actually pull off the parry, is pretty cool. But although you are given magic, which is useful for killing long-distance enemies, the magic can’t do a single thing for you in boss battles no matter how many times you upgrade your mana. Additionally, it is very much a “mash Y to win” type of game, where Y is the button you use to attack and you just mash that while jumping around. There’s no complexity to the combat at all or any strategy that is really required. It’s not bad, per se, but it’s nothing to write home about either.
The charms in this game are called spirits, and while you can buy a majority of them from shopkeepers, you can also “capture” your own by coming across the spirit of a dead person and trapping it to use its power for yourself. This is made apparent when you go back to a young child who is dead the second time you go to see them, and capture their spirit for use. Also when you literally murder an NPC for a sidequest and then later capture their spirit to use for your own use. And aside from the sidequest giver being horrified you killed the NPC and telling you to keep it hush-hush (without even knowing that you can and will capture the spirit of that murder victim for your own use) this . . . is never really remarked upon. Ever. And the thing is, it creates a sort of dissonance, because your character is treated as a hero in this game. No one seems horrified by you, there’s never any question of whether your existence is moral or not, nor any reason to think that your character would be amoral. In Hollow Knight, the Knights were created to be soulless husks who were there to be vessels for the Radiance / infection. Hornet in particular calls out your cursed existence and how she does not like you because of it. But although you can learn “emotes” from statues (which is teaching your character either actions or emotions, it’s unclear), no such deal is made here. So this aspect of the game is strange, even if I can at least appreciate that they tried to make their spirits a tiny bit different from Hollow Knight’s charms. Though with that said . . .
The Cons:
It’s one thing to be inspired by other games, but the sheer amount that this game cops from The Legend of Zelda and Hollow Knight is, at least to me, incredibly distracting. Just a handful of examples off the top of my head: — In Hollow Knight, you have a Shade that lingers where you last died and keeps all of your money from when you died. In Blue Fire, you have a spirit / soul (again, it’s unnamed) that lingers where you died and keeps all of your money from when you died. You have to retrieve them before you die again to get your money back. — In Hollow Knight, you have different circular charms that each have a different design, name, and grant you different abilities. You can only have a certain amount equipped at a time (though you can increase how many you can equip at once) and you can only equip them at save points. In Blue Fire you have different spirits that are contained in circles that each have a different design, name, and grant you different abilities. You can only have a certain amount equipped at a time (though you can increase how many you can equip at once) and you can only equip them at save points. — Everything I explained above about how the main character breaking out of a test tube at the beginning, surrounded by corpses just like them, felt like an echo of the Knight’s creation in Hollow Knight (but again, not as effective for reasons outlined above).  — The default tunic has a hat that is exactly like Link’s from The Legend of Zelda. This is made even more obvious with the dyed green tunics. — The story segment detailing how the five gods created Penumbra was copped from how the golden goddesses created Hyrule from The Legend of Zelda: Ocarina of Time. To compare the dialogue: Ocarina of Time: “Din. With her flaming arms, cultivated the land and created the red earth.” Blue Fire: “Dina, God of Land. With her mighty body of stone, Dina carved mountains, deserts, and landforms in the earth.” It’s in the exact same cadence, to the point where I half expected the artifact they created at the end of the story to be the Triforce (instead it was called the Oath of Sarana).  — In Hollow Knight, the titular Hollow Knight is housed inside the Temple of the Black Egg, and is in fact locked inside that Black Egg to seal the Radiance / infection. There are three locks on the egg, and each one will only be broken when one of the three Dreamers dies. You have to break all three locks to face him, a corrupted “final” boss. In Blue Fire, the corrupted queen is housed inside the Temple of the Gods. There are three locks on her door, and each one will only be broken when one of the three Shadow Lords dies. You have to break all three locks to face her, the corrupted final boss. — It’s implied that, especially in places like the Temple Gardens, that the humanoid enemies that attack you are not monsters, but are people who were once completely normal and even forces of good who were corrupted by the Shadow. This is exactly like how all of the enemies you face in Hollow Knight (with the exception of, say, Hornet) were also once normal bugs before they were turned into zombies by the infection. I could go on. The point is, it’s perfectly fine to be inspired by something. Hell, it would be hard to find an action/adventure game that wasn’t inspired by The Legend of Zelda at this point. But it’s one thing to be inspired by something, and another thing to completely rip-off your inspiration to the point where the similarities are distracting to your audience. And it’s not just me; when I was looking up the exact dialogue for the story of the gods from Blue Fire, I found others who were pointing out just how similar everything was to Hollow Knight in particular, including someone who, like me, realized that the Temple of the Gods was essentially the Temple of the Black Egg. When things are this blatant, it feels a whole lot less like inspiration and a whole lot more like plagiarism.
The Voids all have a star rating to indicate how difficult they are. These star ratings are completely meaningless. Granted, partly it’s because everyone is going to have different abilities and so it will be hard to create an overall difficulty scoring that will be accurate for every player, but it’s also telling when a four-star course is miles easier than a two-star course, which I found to be the case on more than one occasion due to level design that was, at times, kind of bullshit. 
Although there are NPCs, there are none who are memorable or standout, despite the fact that most of Penumbra’s populace is (maybe?) still alive. Unlike in Hollow Knight, where there were characters like Elderbug, the Last Stag, Hornet, Quirrel, and so forth that were memorable and lovable, all of the NPCs in Blue Fire feel rather the same and are pretty easily forgettable.
The world itself is incredibly small. While the fact there are no maps makes this kind of a good thing, on the other hand it’s a bit disappointing that there are a total of two towns and then a few small connecting areas. It doesn’t really make it feel like the kingdom that it’s supposed to be. 
On that note, why aren’t there maps? The fact that there is fast travel is really more of a necessity than mere convenience because there are no maps to help lead you around. If you put down the game for a while and then go back to it, you might not remember how to get to different areas in the game, and if you haven’t unlocked fast travel yet (since it is something you have to unlock) you’re going to be pretty much boned due to the lack of a feature that is in basically every other game. 
Overall, while this is not a game I think I would ever go back to, it also isn’t one that I regretted purchasing and playing. It could definitely have been better, but it also could have been worse. My only hope is that the next game this studio makes is more original, rather than copying so much from other, more successful titles. (Or at the very least, that they study why certain things worked in more successful titles, instead of just copying at the surface level and calling it a day.)
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mrsjadecurtiss · 3 years
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Another ask, if you have the inclination: I've just been rereading Reek III with all that entails, and Theon thinks about 'the son is just the shadow of the father' re Roose and Ramsay. Do you believe that Roose can actually be as bad or worse than Ramsay at this point? He's got to be worse than average and his morals very lacking, but it's hard to imagine us being made to abhor him more than Ramsay in the remaining books. Is it just Theon's terrified paranoia, or do you think it can pay off somehow? 🤔 Or am I misinterpreting that line do you think?
Do you believe that Roose can actually be as bad or worse than Ramsay at this point? He's got to be worse than average and his morals very lacking [...].
This is a trap, he is playing with you, the son is just the shadow of the father. Lord Ramsay played with his hopes all the time. - Reek III, aDwD
This is no man to jape with. You had only to look at Bolton to know that he had more cruelty in his pinky toe than all the Freys combined. - Reek III, aDwD
I believe quotes like these refer to the effect of the cruelty they enact, rather than the specific crimes.
Ramsay is vile and cruel, enacting heinous violence upon people like a slasher movie villain. We do not have any evidence that Roose personally inflicts the same degree of crass violence upon people, as even in his presumably candid retelling of the miller's wife story, while a horrifying and inexcusable crime, he does not reach the extreme level of violence Ramsay inflicts upon smallfolk on the regular with his hunts and torturings.
"Roose Bolton's cold and cunning, aye, but a man can deal with Roose. We've all known worse. But this bastard son of his … they say he's mad and cruel, a monster." - Davos III, aDwD
The point, i believe, is not who produces the worst feats of violence, but rather another facette of grrms criticism of feudalism:
Would Ramsay even have a chance to do these heinous crimes if his father, who knows about everything, had an ounce of morality in him?
[Roose:] "All you have I gave you. You would do well to remember that, bastard." - Reek III, aDwD
Everything Ramsay has, his high position, the freedom to do all the crimes he wants, the protection from law that would have otherwise sent him to the wall in no time, he has because of his father's selfishness. Roose could have stopped these crimes from happening, he could have given Ramsay the appropriate punishment, instead he keeps Ramsay around because he feels like it...
Roose is at the top of his society, answering to barely anyone except his overlord and his king; so much power is at his fingertips, and yet he uses it for selfish reasons, commits crimes, allows crimes to happen in full knowledge, and everything is handled as it benefits him instead of abiding to morality or law. Every crime Ramsay does is Roose' responsibility as feudal lord and thus his crime.
"When soldiers lack discipline, the fault lies with their lord commander," his father said. - Tyrion VIII, aGoT
Roose is called the leech lord, and indeed he is a leech upon society, bleeding his people dry to his own benefit while not lifting a finger himself. While he is not a literal vampire, obviously parts of his character are a play on vampire myths, and the aristocratic bloodsucking vampire is frequently used as a metaphor for critique of the ruling class (i hear Fever Dream by grrm plays with this, though i have not read it). He might not commit a Texas Chainsaw Massacre in person, but that doesn't make him any less morally bankrupt and despicable, and he still has the same blood on his hands.
There is a tendency where Roose tries to lighten his crimes in conversation - here are three examples showing different facettes:
"The arrogance of it! They do not expect the north to believe their lies, not truly, but they think we must pretend to believe or die. Roose Bolton lies about his part in the Red Wedding, and his bastard lies about the fall of Winterfell." - Davos IV, aDwD
[Roose:] "Tell me, my lord … if the kinslayer is accursed, what is a father to do when one son slays another?" - Reek III, aDwD
[Roose:] "The maesters will tell you that King Jaehaerys abolished the lord's right to the first night to appease his shrewish queen, but where the old gods rule, old customs linger. The Umbers keep the first night too, deny it as they may. Certain of the mountain clans as well, and on Skagos … well, only heart trees ever see half of what they do on Skagos." - Reek III, aDwD
1. Denial of involvement - Roose frequently either escapes blame completely (for example for Duskendale), puts blame on someone else (like blaming Ramsay's bastard blood for Winterfell), or lies about his crimes to evade blame.
2. Selectively invoking law - using the kinslaying law, he pretends his hands are tied when it comes to Ramsay, even though he could for example also send him to the wall as punishment. He frequently breaks laws as he pleases and also took part in breaking sacred contracts such as guest right (red wedding), so him invoking law in this instance is likely a tool to absolve himself of blame during the conversation.
3. Comparing himself to others to lessen his own acts, after failing to escape blame - by bringing the Umbers etc into the conversation, he tries to make himself look less bad; "look, everyone's doing it, and the skagosi are probably even worse than me!"
As opposed to Ramsay, he is aware of how the severity of the crimes he is doing would be received by others. He likes to present himself as a rational and civilized man, and thus has an interest to downplay his criminal actions, even if he does not see anything wrong with them as he did them for his own benefit.
"No tales were ever told of me. Do you think I would be sitting here if it were otherwise?" - Reek III, aDwD
"That annoyed me, so I gave her the mill and had the brother's tongue cut out, to make certain he did not go running to Winterfell with tales that might disturb Lord Rickard." - Reek III, aDwD
As the Mormonts were bannermen to the Starks, [Jorah's] crime had dishonored the north. Ned had made the long journey west to Bear Island, only to find when he arrived that Jorah had taken ship beyond the reach of Ice and the king's justice. - Eddard II, aGoT
The foolish Ramsay tries to pride himself in his crimes; Roose however knows of the importance of optics. He is aware that he frequently breaks the law, and tries his best to keep his reputation intact as to not attract unwanted attention; especially with an overlord like Ned Stark, who would not handwave any crime and would make sure justice is served.
From what we can observe, in my opinion the difference between Roose and Ramsay is that Roose doesn't see anything wrong with comitting violence as long as the result is of a benefit for him, while Ramsay additionally also commits violence because he merely finds enjoyment in inflicting it, violence for violence's sake. This is why Roose is able to control himself and always gives Ramsay the advice to be restrained, but Ramsay is unable and unwilling to do so and his acts are much more extreme. Roose is likely starting to realize this difference by aDwD.
Is it just Theon's terrified paranoia [...]?
I do also believe Theon's statement is fueled by paranoia, if you look at the entire context:
"I mean you no harm, you know. I owe you much and more." - "You do?" Some part of him was screaming, This is a trap, he is playing with you, the son is just the shadow of the father. Lord Ramsay played with his hopes all the time. "What … what do you owe me, m'lord?" - "The north. The Starks were done and doomed the night that you took Winterfell." He waved a pale hand, dismissive. "All this is only squabbling over spoils." - Reek III, aDwD
Roose is not necessarily tricking Theon here since it appears to be a correct statement; And he does have an interest to be on friendly terms with Theon (offering him fresh clothes for example) because he wants to make use of his position as heir to the iron islands, a goal he expressed as early as a Storm of Swords.
"Flaying Theon will not bring my brothers back," Robb said. "I want his head, not his skin." - "He is Balon Greyjoy's only living son," Lord Bolton said softly, as if they had forgotten, "and now rightful King of the Iron Islands. A captive king has great value as a hostage." - Catelyn VI, aCoK
"Serve us in this, and when Stannis is defeated we will discuss how best to restore you to your father's seat," his lordship had said in that soft voice of his, a voice made for lies and whispers. Theon never believed a word of it. - The Prince of Winterfell, aDwD
Note that here Theon does not believe him either, any trust he has shattered by Ramsay as well as Roose' unlikable personality. Still it seems likely Roose was really somewhat trying to be nice with Theon, because as he tries to teach Ramsay there's value in it:
"Power tastes best when sweetened by courtesy. You had best learn that if you ever hope to rule." - Reek III, aDwD
Do you think it can pay off somehow?
This is speculation, but i believe Roose' story is likely headed in the opposite direction - A Storm of Swords featured his greatest villainous feat, the Red Wedding, a showcase of cruelty and treacherousness. I do not think it will be followed up by an act of even greater cruelty; instead i think he will finally reap what he has sown.
Roose Bolton said nothing at all. But Theon Greyjoy saw a look in his pale eyes that he had never seen before — an uneasiness, even a hint of fear.
That night the new stable collapsed beneath the weight of the snow that had buried it. - a Ghost in Winterfell, aDwD
I believe the line about the stable is meant as a metaphor for his regime collapsing, as it is put directly after the line where he realizes the situation is growing dire for him.
It all seemed so familiar, like a mummer show that he had seen before. Only the mummers had changed. Roose Bolton was playing the part that Theon had played the last time round, and the dead men were playing the parts of Aggar, Gynir Rednose, and Gelmarr the Grim. - a Ghost in Winterfell, aDwD
Roose is likely going to continue the parallel with Theon as his arc goes steadily downwards. He is a foil to Ned; where Ned died but his legacy lives on, Roose will likely live to see his legacy crumble.
There is of course a possibility that he, when cornered, starts expressing more cruelty as a last-ditch effort. We saw the stable used as a metaphor for his rule in Winterfell; but there is another interesting detail about the reconstruction of the burned Winterfell:
Serve well, Lord Bolton told them, and he would be merciful. Stone and timber were plentiful with the wolfswood so close at hand. Stout new gates had gone up first, to replace those that had been burned. Then the collapsed roof of the Great Hall had been cleared away and a new one raised hurriedly in its stead. When the work was done, Lord Bolton hanged the workers. True to his word, he showed them mercy and did not flay a one. - the Prince of Winterfell, aDwD
Aegon the Conqueror had commanded [the Red Keep] built. His son Maegor the Cruel had seen it completed. Afterward he had taken the heads of every stonemason, woodworker, and builder who had labored on it. Only the blood of the dragon would ever know the secrets of the fortress the Dragonlords had built, he vowed. - Catelyn IV, aGoT
This is a crack theory, but perhaps Roose has something up his sleeve when it comes to the newly constructed roof of the Great Hall (a location that features extremely prominently through all of Theon's aDwD Winterfell chapters). Maybe he could make it crash intentionally to bury his treacherous allies or something like that...
I doubt however that he will do Ramsay-style extreme violence, i can't really see a reason and it doesn't appear to be his style. He seems more about cunning than flashy displays.
As always these are not PoV characters, so as long as we don't have a view inside their heads we can never say anything with 100% certainty.
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thatgamefromthatad · 3 years
Text
Seen these ads? (Obey Me! Review)
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This is a visual novel/otome/gacha card RPG game with the same characters and themes as featured in the ads.
As stated in many of the ads this game centers around seven demon brother love interests (as well as some other potential love interests) although the game has a lot of plot elements other than just romance. Most of the ads that I’ve seen feature real art that appears in the game one way or another, and the ads tend to be focused more on the characters and theme in general rather than specific gameplay. Of the ads that do appear to show gameplay, most of the time it’s not really what you’ll see in the game but still follows fairly close to the actual game (for example, the “kiss, free, whip” ad on the top left doesn’t show real gameplay, but you can kiss or whip that character. But that specific art comes from a gacha card I believe and isn’t what you see when you do the kissing and whipping).
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A few notes before I get into the full review:
I’m a lesbian, so I’m definitely not the target audience for this game, but I always try to be objective and open-minded when playing any game I’m not the target audience for (other examples I’ve reviewed in the past are Moments, which was also primarily targeted toward women who are attracted to men, Immortal Taoists, which involved a genre I had never heard of before and really had no interest in, Time Princess, which also wasn’t my favorite genre but was still a great game, and various Genius Inc. visual novels, which are targeted more toward high-school age boys as far as I can tell).
Speaking of lesbians, this game weirdly censors the word “lesbians” but not any other LGBTQ+ terms (that don’t include the word “sexual”) as far as I can tell; I decided it was enough of a one-off thing that it wouldn’t factor a huge amount in my overall review of the game, but I think it’s still something to take note of and not let off the hook since it definitely shows bias and can be offensive to players.
This game is rated 12+ on the Apple App Store, and I was pretty harsh on Crush Crush for being rated that way because I thought it crossed the line with some of its sexually suggestive content. I kept that in mind while playing this one, and personally I don’t think it crossed the line in the same way, at least not from what I’ve played so far; although it does have sexually suggestive content (most often when interacting with the character Asmodeus, who is literally known in the game as the “Avatar of Lust”), it’s much more occasional through tidbits of dialog as opposed to in Crush Crush where it involved a whole section of the game and was more interactive in nature. I would definitely still cringe at the thought of a 12-year-old reading some of this dialog, but I think it fits fairly within the App Store descriptors of “Infrequent/Mild Sexual Content and Nudity” and “Infrequent/Mild Mature/Suggestive Themes.”
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Last note - there is a character in this game (Luke) who has the appearance and demeanor of a small child who you can interact with in a similar way to the other love interest characters, which concerned me for obvious reasons. I looked more into this, specifically reading into all of the different dialog options involving this character, and his responses never seem to be more than platonic, which is good. He still blushes when you give him gifts and stuff, which is kind of awkward, and it seems weird to throw a kid character into an otome game, but all considered I wouldn’t say the game is promoting anything inappropriate (unlike one of the Genius VNs that clearly involved relationships between an adult and minors).
Sorry I know that’s a lot of notes and disclaimers but I just wanted to that all out of the way as general concerns anyone might have trying this game or reading this review!
Without further ado, read my full review below:
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(I’m trying a new color-coding system to help highlight some of the main points of my review if you don’t want to read my entire essay word-for-word lol. Pink is a positive aspect of the game, red is a negative aspect/criticism and purple is not necessarily positive or negative but just something I wanted to highlight.)
😈 Is the game actually fun? Yes! Just in terms of production value, this game is top notch: the art and character designs are very appealing, the transitions between characters’ poses and facial expressions during VN scenes are actually animated (which looks much smoother and more natural than switching between still images), the voice acting is great (although the VN scenes aren’t fully voice acted, some parts like phone calls are and the characters say different phrases during scenes and battles as well)(Note: all the voice acting is Japanese), and the music is FANTASTIC and perfectly sets the vibe throughout the game.
The best parts of this game in my opinion are the different personalities of the characters and the overall plot; although some of the characters’ personalities can be a bit one-note at times (for example, one character’s entire personality that I’ve seen so far is that he likes to eat and is always hungry), the characters each have their own charm and play off each other well. I found myself getting invested in each of the characters’ desires and goals throughout the story, even the characters I didn’t particularly like. The story is also chock full of humor which is always fun, and the whole world and backstory built around this game (the “Devildom” setting and the idea of an exchange student program with angels, humans and demons) are also unique and impressive.
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I really enjoyed the multiple modes of storytelling i.e. how the VN chapters are supplemented with text messages and phone calls from characters and an Instagram spoof with additional side stories to unlock. I know this isn’t a new thing in mobile games (even Gardenscapes and Homescapes do it to an extent lol) but add the compelling characters and overall production value on top and it’s a really enjoyable experience. Since the home screen of the game is set up like it’s your phone, with the different parts of the game represented as “apps,” the game kind of creates a feeling like you’re really living in this world with these characters where you can freely scroll through their Instagram feeds and check the messages you get from them on your own time. The shop where you can buy items and premium currency is called Akuzon (an Amazon spoof) and the place where all your gacha cards are is called “contacts,” which further adds to the immersive effect.
The “dating” part of the game is pretty cute although I haven’t gotten super far so I’m not sure of the full scope of the romantic interactions. From what I can tell, in addition to the dialog, blushy faces and bedroom eyes you get from characters when you give them gifts and touch different parts of their body (above the belt lol), when you raise your intimacy level with them you get additional phone calls and messages from them (I haven’t played a lot of otome games but I think that’s how a lot of them go). I wasn’t that invested in this part of the game but I think there’s some strategy that goes with using the right combination of gifts and touches to maximize intimacy boosts and get certain dialog, which adds a whole other aspect of gameplay in addition to the main game. I also noticed that occasionally your choices throughout the VN chapters will give you a small intimacy boost with a certain character; I kind of wish this was even more integrated since most of the time I felt like no matter what I chose it didn’t make any difference in my relationship with characters. Also, I don’t think there’s a way to “officially” date a specific character, it’s more about raising the intimacy level to earn more interactions but it doesn’t actually affect the main plot.
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As far as the main mode of progressing through the game, which is winning “dance battles” with teams from your gacha collection, this part of the game has its own positive qualities such as the cute chibi forms of the characters that appear on screen and the fact that some of the special attacks show a little anime clip of the character (of course it’s less exciting when you see the same clip every battle but I still thought it was a nice touch). I was a little disappointed that there wasn’t a rhythm aspect as the “dance battle” name would imply, and your main interaction during the battle itself is basically just tapping hearts that pop up and tapping the characters when their attacks are ready, but you also have the option to skip that whole interactive sequence and just get a result based on your team’s stats, so there’s not much to complain about there (especially since the battles are sort of a side note compared to the storytelling aspect of the game despite being the main element of RPG-based gameplay that allows you to progress). If you are interested in the RPG aspects, there’s plenty of that to work with (building teams, balancing attributes, managing resources/rewards to level up cards and progress through skill trees of sorts, all that good stuff) although you’re limited to an extent by how difficult it is to get a lot of gacha draws without paying real money. It’s even harder to be able to focus on both strategy and character relationships while playing for free when the same scarce currency is used for both gacha draws and gifts.
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👿 Is this a free game or a “free game”? Despite what I just said, I would still consider it a free game - you can gradually save up some of premium currency the game gives out through tasks in order to pay for more gacha draws and other items, and as far as I can tell you can access the main story and the other parts of the game without hitting a paywall. I only got to the fourth chapter so far though so don’t take this assessment as gospel. Like with a lot of other freemium games you might feel pressured to pay (especially when you run out of gifts to give your lover boys, which was the biggest downer for me, or if you’re obsessed with wanting to collect a lot of cards or get a specific card) but since you don’t actually need to pay to progress I still consider it free.
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There’s also an energy system where you hit a wall and have to wait if you run out, but I never ran out because of the huge amount of energy the game dumps on you when you first start, and it seems like there are a bunch of other ways to get extra energy as well. There also aren’t pop-up or watch-to-earn ads in this game that I saw.
💀 Features
Main visual novel scenes and storyline (the visual novel scenes come between dance battle stages and there are a few short side routes that branch off but still one main route as far as I can tell, I don’t think your dialog choices really make a different except for in how the characters react to you immediately afterward. Still the main storyline in itself is fun to follow and it’s fun to get different reactions out of the characters based on what you say)
Dance battles (I’m not fully knowledgeable about the minutia of the RPG system at play here but in general the outcome of the battle will depend on the level, rank and attributes of your cards compared against the difficulty and attributes of the stage you’re playing. There also “memory cards” that can be assigned to support your team and expendable temporary boosters called “glow sticks” that boost your stats for one battle. During the battle itself you tap hearts that appear to earn extra points and you can tap your characters when their power is charged up to “attack” your opponent and use special skills. There are guides online that go deeper into stats and strategies and such if you’re interested. Different stages have different rewards for completion and you can quick complete levels you’ve already beaten to mine resources you need)
Gacha mechanic and cards (the gacha area of this game is called “Nightmare” and there are a few different pools along with event pools each with their own odds and sets of cards you can get. For the default pools you get free draws periodically and I believe you get one free draw for each event pool IIRC. You also get a bunch of vouchers for draws when you first start the game which got me handful of SSRs and a couple URs to build a couple of solid teams right off the bat. In addition to drawing directly from gacha pools you can get some cards by collecting card pieces as rewards from stages and events until you have enough to get the actual card. Each card has its own set of stats/attributes, can be leveled up and has a skill tree of sorts that can be progressed through with resources mined through beating stages, although it’s more of an attribute tree than a skill tree since most of the branches just add points onto one of your card’s attributes. Some cards, the rarer ones, have special skills that can be used in battle)
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One-on-one characters interactions and intimacy i.e. the “dating” part (there are two ways this occurs: 1) you can set a specific character to your home screen that allows you to enter into an interaction with them, with a refresh period in between interactions 2) the main way, which is through “surprise guests” after dance battles. These surprise guests show up frequently but not always, and they’re always one of the three team members you used in battle, selected randomly. For each one-on-one interaction you can do three actions - either give a gift, touch the character or ignore the character. Sometimes the character will also offer you a high five which counts as an action if you oblige. Different characters have different favorite gifts and touching different parts of the body can get a different reaction depending on the character and your level of intimacy I believe. Your intimacy level with a character increases depending on the combination of actions you perform, and sometimes the character also gives you gifts back like more energy or resources. There are guides for this online as well)
Text messages and phone calls (text messages are the main mode of storytelling outside of the main VN scenes - you get messages from characters or multiple characters in group chats that you respond to with preset messages or stickers similar to how you make choices during the VN parts. Some of the text messages correspond with the main plot as you progress, ex. A character texts you to be in a certain place at a certain time and next VN scene is of you two meeting at that place. I think other text messages also come up when you reach certain intimacy levels with characters. There are certain group messages that you don’t respond to where you’re basically spying on a group chat among characters and just get to see what everyone’s saying. In addition to written messages and emoji stickers characters will also sometimes send pictures. Phone calls are fully voice-acted dialog you have with another character and they seem to pop up when you reach certain intimacy levels - I’ve only gotten ones so far with the two characters I have the highest intimacy with)
Instagram spoof/“Devilgram” (Devilgram is an in-game photo sharing social media app similar to Instagram and the photos on there correspond to gacha cards. When you acquire the gacha card that corresponds to a Devilgram post you unlock a side story, but you also need keys to unlock further scenes from that story, which can be gradually earned through completing tasks and such)
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To Do tasks (completing tasks on your To Do is the main way to earn premium currency in the game along with other rewards and resources. There are daily tasks, overall tasks and tasks specific to each character. Examples of tasks are completing a certain stage or number of stages, beating a stage using a team that includes a certain character or reaching a certain intimacy level with a character. There are also beginner missions when you start the game that I think stay available until you complete all of them)
Events (there are sometimes side story events called “pop quizzes” and gacha events that are available for a limited time, or sometimes an event has both a corresponding pop quiz and gacha pool. The pop quizzes are separate chapters with their own dance battles and VN scenes, and the battles will come with reward points that you can spend on different prizes. Sometimes there are unique cards you can only get from an event. Other minor types of events include log-in bonus events and events where you can get special types of gifts for your love interests. There’s also a feature where you can “time-travel” back to old events at some cost but I haven’t explored this much)
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Jobs (you can assign characters to passively complete jobs that earn you a small amount of non-premium currency over time and also increases your intimacy with the assigned characters by a small amount)
Customization (you can unlock avatars of different characters to use for your profile and set the name you want characters to refer to you by throughout the game. You can also change the outfit of your homescreen character, change the homescreen wallpaper and change the homescreen background music by making purchases in the Akuzon shop or acquiring certain gacha cards)
⚖️ Ad Honesty Rating: 4/5 (just from the ads I’ve seen, especially the ones that appear to be running currently, there don’t seem to be blatantly fake ads and the ads show real art and do well conveying the theme and characters in the game. However some of the ads are misleading about the actual mechanics of gameplay and may also lead you to believe there are actual romance routes with the characters which is not really the case)
⭐️ Overall Rating: 5/5 (I definitely didn’t want to give this game a great rating just because it’s super popular on Tumblr but I can definitely see why it’s so popular. There are lots of things to do, the characters are very lovable, it’s funny, the art is great, the music is great and the lore and overall vibe are compelling and unique. It’s a high-quality game with a good story and I’ll probably keep playing it)
▶️ Ad Example:
▶️ Gameplay Examples:
Dance Battles
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Surprise Guest
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If you got through this review bless your heart ❤️ Special thanks to @human-watching-ads-from-devildom which is where I was able to view some of the ads since I was having trouble finding them elsewhere online and viewing some of them on the Facebook ad library.
Follow me for more reviews of those free mobile games you’re always getting ads for! Thanks for reading! 🥳
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vidalinav · 3 years
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Hi! I love your vision about the Acotar characters and I wanted to see the opinion of someone else on a thought I've been keeping on my mind. Well, in acosf it was clear that Nesta had no idea of the mating bond, but, I think we can all agree that Cassian knew it, he said that to her after she refused to acknowledge that they were mates. Anyway, the question I keep running on my mind is: if there wasn't a mating bond at all, would Cassian fall in love with Nesta? Does he only wanted to be with her because of this attraction? Or even better: does Cassian only got attracted, fell in love, with Nesta because of the effects of the mating bond? Their feelings towards each other only exist because of the mating bond? I like to think that no, that they really started to falling in love when they start to get to know each other, but it's hard to have any arguments to prove it. We haven't a lot of moments of them making their feelings pretty clear. It got a bit of confused to me. Seems just the mating bond talking sometimes and it feels like they wouldn't be together without it. Idk, I want some opinions here hahahah
Wow, okay. Flattered that you want my opinion of this. I love receiving anons.
I'd say on a surface level it boils down to how much you are convinced of their romance, because mating bonds don’t mean anything contextually. I’ll explain. 
Many people are not convinced of the romance, which is why a lot of people don't care too much for Cassian. A lot of other people like Cassian but either choose to ignore many narratively weird things he does or how he works in "Nesta's story" (putting quotation marks since he is a dual pov) or categorize it as his "flaws." My own stance is that I can admit that Cassian can and should have flaws, but what his flaws were to what they are now are not as complicated or complex as they were prior to acofas. It's infinitely more interesting to read about how Cassian wants Nesta but perhaps doesn't want to admit it for fear of rejection, fear of how things are going to change regarding Mor and Azriel, fear of just being loved and not knowing how that feels. Change is scary. And in acowar, I LOVED that push and pull. That I can't resist you, but I also don't want to admit it. That I'm going to show you a thousand ways I love you, but it's intimate and quiet and sacred and right now it's a secret that I don't want to tell anyone, you know that I’m going to take my hand away when Mor gets in the room circumstance. It fit so much his dynamic of being the comedy relief, the other characters maybe not taking him seriously or what he does, and then also playing this buffer, you know because all of this is a mask or one facet of him, and Nesta's standoffishness was a mask as well and merely one facet of her. It was a beautiful thing, this idea that they could see each other and wanted to see each other, protect each other, not being able to stay away. The potential for that was amazing, because it integrated both romance and potential character development. A mating bond didn’t matter at this point, though we speculated. But even if they didn’t have one, we knew the connection was set in stone. 
In acosf, it really was a let down, because we learn Cassian can't really see Nesta, and doesn't really understand her or put effort into knowing what she's going through. He puts effort in some areas, but motivations are questionable and the areas he puts effort in are questionable. Which is so odd, when you think of the fact that this is the guy who is the only one who validates what Nesta went through in the cauldron, that "her body was violated. It stopped belonging entirely to her." The one who kept coming back over and over, who couldn’t stay away. Before acofas, I'd say 100% the mating bond didn't matter. They might of had one, but that was not what their romance was based on. It was deeper than any frilly bond that any one and everyone does have.
So I agree both with people who think he's horrible and those who don't think he's horrible and is very sweet, and this makes all the difference to “is the romance fulfilling or not?” Which then segments this notion of the mating bond. The mating bond doesn’t make the relationship. The relationship makes the mating bond. Unfortunately, I'm going to once again mention that SJM wrote this story weird, where there's a lack of grey but a heavy amount of black and white. That's how I'm going to explain it. Because there was so much of two different extremes and no meeting in the middle. The push and pull was gone or maybe reduced to the sexual aspect of their relationship, but I say even that is not a push and pull because they aren't really fighting against their relationship. It's a very shallow push and pull, rather it seems that SJM wants to say there's a push and pull but that actual problems within their relationship have everything to do with how characters are perceived particularly Nesta, rather than conflicts within their narratives and their relationships with other people. It wasn’t about Cassian and his insecurities, and it should have been at the same time, because he was grappling them when he didn’t go to Nesta, when he pulled his hand away, when she laid her body over his and then spent weeks healing without any acknowledgment of that moment by her. It was all about Nesta's reputation, their opinion of her and her opinion of herself, and the readers’ opinion, and changing this stance. I can't say that it was really about anything else at the core. It certainly was not a healing arc. It was not her discovering her powers. It was not even about her training or making friends. That is what I will remember of it, but it wasn’t the main recurring theme. It wasn’t even involving Nesta’s own internal monologue beyond her self criticism and changing this to appreciation. Personal thoughts are way more complicated than this, even if people relate. Cassian could have had a better and more thorough narrative that could’ve sold me completely on this romance. We get action that we can equate to emotion yes, but we don’t get true emotional integrity and this makes romance iffy, because romance is 100% about emotion and how people fee. It’s the problem with show don’t tell. It cannot be all show and no tell.
So regarding the mating bond, I don't really think it matters. I wouldn't think too much about it, because in a text, even without the use of a mating bond, the author would show some "fated" connection to two people, that of course may extend cosmic levels if we're being romantic. We don't have to label it mating bond when two people have some connection, but a mating bond works the same way in this series regarding romance. Mating bonds don't mean anything and I say this because there's no clear rules as to what they are and what they do. Characters can reject mates, the cauldron doesn't get them right all the time "theoretically," they don't mean relationships will last, they sometimes are great, they might mean only strongest offspring. It's basically SJM saying hey this literally doesn't mean anything, but know that this relationship is special for some reason but who knows really, especially now that all my mains have them or will have them. Ultimately, it’s mating bonds are decided by the mates in question. (rolls eyes) What you need to be convinced on is the romance, and are you convinced?
It's something I'll never be able to answer contextually with acosf, because that book was a hot mess. I'd spend hours writing about every way that it is, but I have fics to write and that's more enjoyable.
(edited)
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crusherthedoctor · 3 years
Note
Can we have some unpopular Sonic opinions?
I tried to cram in a lot, so I hope this satisfies you. :P I tried to stick to the ones that I haven't brought up quite as often, since by this point, we all know that I think IDW's storytelling is dire, SA2's story is overrated, X Eggman is an embarrassing portrayal (at least from season 2 onwards), Blaze shouldn't be handcuffed to Silver, Shadow's backstory had issues with or without the Black Arms, Neo Metal Sonic looks silly, etc. But anyway, here we go:
- Knuckles may be tricky to incorporate into plots that don't relate to Angel Island, but making him obsessed with his duties is no better than having him forget about Angel Island entirely.
- I like Marine, and never found her annoying. Oh, I understood what they were trying to do with her, but I honestly wasn't put off by her, and found her Aussie lingo more endearing if anything. Since her debut was during the period in my life where where I couldn't stand Sonic himself, I instead thought he was irritating (and hypocritical) for getting annoyed with her for doing shit he would often be guilty of.
- Silver is just as guilty of being shoehorned into games and plots as the Deadly Six are. Having more fans than the latter is irrelevant, since we're still talking about a character who constantly has to time travel in order to be present.
- Speaking of Silver, if he has to stick around, please do something different with him. They've pulled the doomed future routine multiple times now, and it's been boring every single time. I wasn't interested when it involved Iblis. I wasn't interested when it involved Knuckles drinking the edgy Kool Aid. I wasn't interested when it involved a council of dumbasses... give it a rest already.
- The Tails Doll can work as a mildly creepy thing, with maybe more to it than meets the eye when it's time for a boss fight or what have you. But the memes about him stealing your soul are just dumb, and I thought it was dumb even back in my teenage youth.
- “Eggman is supposed to be clownish!” Yeah, well he's also meant to be a genuine villain with a 300 IQ. These qualities don't have to be mutually exclusive.
- “Sonic is supposed to have attitude!” Yeah, well that's not the same thing as being an absolute cunt. Sonic was only ever meant to come off as having an edge compared to Mario. He was never meant to be a GTA-tier protagonist.
- Rouge is not a villain, and never was a villain. Literally the whole point of her role in SA2 was to reveal that she was working against Eggman and Shadow the whole time, albeit using sneakier tactics to do so. You'd think all those people who exult SA2's story would remember this, but apparently not. She barely even qualifies as an anti-hero, since aside from stealing the Master Emerald, she rarely does anything morally questionable otherwise. She's got a lot more good in her than people give her credit for.
- Captain Whisker is a better Eggman Nega than the actual Eggman Nega. And as far as robot characters in this franchise go, Johnny's design is pretty underrated.
- I don't like Iblis or Mephiles, but I DO like Solaris, and it annoys me that it was out of focus for most of the story due to all the time spent on its less interesting halves. Had they kept the backstory with the Duke and his experiments, and worked from there, I think they could have provided an interesting contrast with Chaos (since Solaris can also qualify as a monster with a sympathetic backstory) instead of recycling the surface level schtick.
- Black Doom may technically be just as bad as Mephiles, Nega, Scourge, Mimic, etc, since he's yet another villain with one-note characterization and fucked over Eggman. But because he never gained a disproportionate fandom, he doesn't annoy me to the same extent. It's easier to ignore him by comparison, and his Dr. Claw voice and face shaped like a lady's delicate part make him enjoyable to mock.
- Likewise, while Lyric is also on the same level as these other villains, it's easier to dismiss him because I was never invested in the Boom games anyway, and being an obvious alternate universe (compared to Sonic X or IDW, which retain the Modern designs and plot elements), it never had an effect on the main series. I also unironically like his design, and if nothing else, at least this snake didn't start a hypnotism fetish across the internet.
- Sally - and the rest of the Freedom Fighters for that matter - have had their importance in the franchise severely inflated. They may have been lucky to be the face of popular media (SatAM and Archie), but they're not these magnificent entities that the game characters are but a speck of dust in comparison to. Having a “legacy” doesn't make them more entitled to shit than any other character, old or new.
- Conceptually, the treasure hunting gameplay is one of the better alternate gameplay styles IMO. But it was let down in SA2 by its one track minded radar (the levels may have been big, but I don't think that would have been an issue on its own if the radar was better). If they brought it back and made it more like SA1's treasure hunting, I'd be all for it, although it would probably be better suited for a spinoff title.
- This goes for a lot of games, but when it comes to 2D, I prefer sprites over models. Not that the Rush models are bad (though the ones in Chronicles sure as fuck are), but the sprites in Mania and the Advance trilogy are just so charming and full of character.
- I actually like Marble Zone. Yeah, the level design is a bit blocky, but I love the concept of an underground temple prison, mixed with lava elements in a zone that otherwise isn't a traditional volcano level.
- I also like Sandopolis Zone. Again, completely understand why it's not the most popular zone around, but I've been a sucker for the Ancient Egyptian aesthetic since childhood (you can thank Crash 3 for that), and Act 1 is visually stunning.
- I prefer the JP soundtrack for Sonic CD over the US version overall... but I also prefer Sonic Boom over You Can Do Anything.
- SA2's soundtrack isn't bad by any means - I love Rouge's tracks, and The Last Scene is one of my favourite pieces of music - but as far as variety goes, it's a step down from SA1's soundtrack.
- If Sonic X-Treme had been released, it probably would have been unenjoyable and confusing. Whatever your thoughts on SA1, it was probably the better option between the two as far as Sonic's first legitimate translation into 3D goes.
- I have no qualms with Modern Sonic and the other Modern designs and characters, but I also fully acknowledge that changing gears from Adventure onwards - and doing it with a great amount of fanfare - was always going to create one of the biggest divides in the fandom, and fans shouldn't act surprised that this happened. The fact that they felt the need to hype up a new design and direction in the first place (compared to Mario, who has mostly been the same since the beginning, with only the occasional minor change with little fanfare) also indicates that they weren't confident enough in Sonic and his universe being the way it was, which often gets ignored by all the “SEGA have no confidence!!!” complaints you see with their recent games.
- Unleashed did not deserve the incredibly harsh reviews it received back in the day... but it doesn't deserve its current sacred cow status either. It had more effort put into it than '06 to be sure, and I can respect that, but much of it was misguided effort, and even if you like the Werehog, you have to admit that the idea came at the absolute worst time. The intro cutscene may be awesome, as is the Egg Dragoon fight, but 2% doesn't make up the entire game. Chip was also quite annoying, and I wasn't particularly sad when he pressed F in the chat at the end.
- On the other hand, while Colours definitely has its shortcomings, and people have every right to criticse those shortcomings, a lot of its most vocal detractors tend to have a stick up their arse about the game because people actually enjoyed it, and it had a gimmick that people actually liked. Yes, it may have been the first game to have those writers everyone hates, but then SA1 was the first game to give the characters alternate gameplay styles and have other villains upstage Eggman, so...
- Forces is absolutely not on the level of '06. It's nowhere close. A game being flawed does not make it the next '06, clickbait YouTubers. Or should I say, the game they want to retroactively apply '06's reception to, since they've been trying hard to magically retcon '06's own quality...
- To echo @beevean, ALL of the 3D stories have their issues. SA1 is probably the most well-rounded of them on the whole, but even that one isn't perfect.
- To echo another opinion, although I do love SA1, I'm not crazy over the idea of a remake, and would prefer them to just take Sonic's gameplay from SA1 and work from there. Because with a remake, you're stuck in a hard spot: Do you keep it the way it is bar the expected graphical upgrades, and risk accusations of not doing anything to actually improve the experience? Or do you try to address past criticisms, and risk the wrath of the fans who will inevitably go on a #NotMyAdventure crusade about it? What people fail to consider is that the Crash and Spyro remakes were accepted gracefully because their original iterations were still unanimously beloved for the most part, whereas SA1 - and especially SA2 - have always been divisive, and have only gotten moreso over the years.
- People take their preferences for the character's voice actors too seriously. I have my own favourites like anyone else, but I don't make a big deal out of it.
- And with fandom voice actors, they usually focus too much on doing a basic impression of their preferred official voice actor, and not enough on the acting. So you end up getting a lot of fan voices who sound like decent impressions of Ryan Drummond or Jason Griffith on the surface, but they sound utterly empty beyond that impression, because there's no oomph or depth to the actual emotions. They think about the actor rather than the character, when it should really be the other way around.
- The thing with Ian Flynn is that he is capable of telling a decent story, and he can portray some characters well. But he's proven time and time again that everything will go off the rails if he's given too much freedom (ironic, given how quick he is to point the finger at mandates when something goes wrong).
- Ian Flynn and Shiro Maekawa are not the only people in the world who are allowed to write for Sonic. I understand that one should be cautious when seeking out new writing talent, but for all the fandom's accusations of playing it safe, they sure aren't in a rush to experiment outside of their own comfort zone.
- And of course, the big one: You don't fix the franchise's current problems by crawling back to its previous problems. It's much more helpful and constructive to discuss the good and bad alike with each of the games. Less “THIS GOOD, MODERN BAD”, and more “This could work, but maybe without that part...”
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wingsoffireaus · 3 years
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Okay... Finally getting around to this. Originally just wanted to let things settle so I could be super calm and collected and not as emotional. But then other things happened and so it's taken a bit longer. But here we are. My thoughts on Dangerous Gift. Spoiler warnings and all that fun stuff. Also some trigger warnings towards the end. I'll warn again before I get to it.
First the good stuff. I already mentioned it but I feel like this book is more of a character study. Not only of Snowfall but kind of again a dive into IceWings as a whole.
And just like Winters book I found that fascinating. However here we got to see someone who has honestly always thrived in said society. While with Winter he always struggled.
Snowfall was always on top. Honestly it seems like the only time she's struggled was when she became queen. I feel like it wasn't as deep of a dive as there could've been though. Like I think Lynx would have been a truly interesting take on this. Since she comes from a lower noble family. Like... Still not truly low low in the circles. But still I think that would have been more interesting. But y'know I'm still happy with this.
Snowfall is kind of your basic take on ruler who became a ruler way too young. Shes always trying to be a strong queen. Or at least what she believes is a strong queen.
But she is dealing with the trauma of Darkstalker and that whole... Fun thing. And you know what. I will say this. I'm glad the empathy spell wasn't a cure all. Like that was kind of a nice more realistic approach. Like... I don't know you have all heard my hatred of the ending of Darkness of Dragons. Like I'm sorry just... It felt a bit like a cop out. I mean out of all the choices in the book I didn't mind it as much. But I'm glad it wasn't just a "boom! Fixed it!" Like it seemed to be. I mean they didn't even let the armies settle down and talk it out. No they sent them to their rooms to think about what they've done. (Also getting rid of Winter. Oh well right?) Sorry I'll stop.
But yeah. Snowfall heard some nasty things during that encounter. Which clearly effected her. Add that to her trauma over her mother's death and you're just asking for trouble. As well as a crown that enforces hatred towards NightWings. (Thanks Diamond!) And it's just... A lot.
Speaking of the crown I... Don't know how I feel about that. Like I feel like it was kind of a cop out. Systematic hatred can and is enough. It felt more like it was giving an out for Snowfall. When literally she already had enough reasons to kind of explain her hatred and fear of NightWings. Does that mean she was in the right? Absolutely not. Does that mean we needed the hatred crown? I don't think so. Like... Bias is a real thing we deal with today. When children are taught to hate things by their parents or the people around them of course they're going to have issues with them as adults. And then teach it to their children. I don't know. The more and more I think about it I don't like the crown twist.
Now speaking of enchanted jewelry. The ring... I mentioned before they need to label their stuff better. But y'know I guess there is a reason it was labeled so vaguely but still. Label your artifacts guys.
But how do I feel about the empathy ring? ... It's okay. Like... I don't know guys. When I was reading the book it was a neat little gimmick. And I think I liked it because I think people could use something like this today. But I don't know.. now it almost feels kind of like "this character needs empathy... Ahah! Empathy ring." Instead of interacting with people and learning emotions and stuff. I don't know... I get it. But I feel like it's got nothing on a character slowly opening up on their own. Maybe I need to reread it... But I don't feel like it right now. I will bring this up later though cuz.. I think there's something that really could have done with it.. and it honestly makes another decision made later on even worse. But I am saving this for last. Cuz oh boy is that a rant.
Now.. how about Crystal romance? It's... Fine. It could've been done so much better. Like... Imagine this.
Instead of her meeting him during the war... What if she met him after? Hear me out okay.
So in the beginning they seem to be hinting that Crystal has ptsd from the war right? Well. That seems to be dropped as soon as she reappears. And I HATE that. Especially if instead of her ptsd being one of the reasons she wasn't chosen as queen.. it was because of her lovestruck romance with a MudWing. Like... Boooo... I mean I don't mind that he's a MudWing at all. In fact I think that could be a very cute pairing idea. But boo... That's one of the lamest reasons to not be chosen as queen in my opinion. Like... I get it. Oh Glacier thinking of her daughters feelings. Y'know what that's great and all. But what if Crystal legitimately was the best candidate for Queen? I'm sorry. I hate to be that person but sometimes you have to suck it up and just be Queen. Cuz your people should be the first priority.
And I mean on the other spectrum I guess Glacier could have also been thinking that? I don't know. When we get a look into her head. (I did really really love this scene btw guys. It's very cute. And it's scenes like that that make me not hate the ring) Glacier is definitely thinking to herself that Snowfall is the one of the three who would fight and fight for her tribe.
And y'know to be fair I don't think Crystal would have. I just don't. But I still think it would've been more interesting for her to be kind of fragile and suffering through ptsd.
Anyway continuing on. How I would have done her romance. They meet after the war. Crystal has been suffering through ptsd. And unsurprisingly she is getting no support from her tribe. Everyone is waking on egg shells around her. Or maybe even pushing her to overthrow Snowfall which is the last thing she wants to do.
So she leaves. She remembers her cousin Winter is living in a place called sanctuary and goes to him. He understands the need to escape the royal family and welcomes her. (Hey some cute cousin bonding over their family and tribe kind of sucking. Woo! Now we just need Hailstorm over here.)
While there she meets Gharial. Who is going through his own traumas from the war. (I mean we don't even hear about his sibs which is concerning to me.) He's not the sharpest icicle in the bunch. Nothing like she would have imagined for herself. But he's sweet. He listens to her. Understands a lot of what she's going through. And even when he doesn't he still holds her when she cries.
And when Snowfall finds her. Eventually confronting her about their relationship. (Let's be real here the Snowfall was slow on relationships in this book.) Asking her sister if they're together Crystal says something like this.
"I'm not sure what we are. Friends confidants... Maybe I do love him. Or will grow to love him. It's too soon to tell. All I know is when I'm with him things hurt a little less. I can breathe a little better. He makes me feel like I'm worth more than some dingy little crown. And that's all that matters to me."
See this? I think this would be way more interesting than forbidden love. But y'know I'm just me. And this is just a thought.
Now continuing on... Scavengers.
I hate this. I hate this guy's. I'm sorry.
Like I love Sky. And I really like Wren. But I don't like this. I don't like that they're coming in to save the day in the third arch. I legitimately thought they were being saved for the fourth arch. Not thrown in here. Just... Ugh.
I'm sorry. If you like this it's totally valid! I just don't.
I didn't like it when it was announced that the next Legends was going to be about Scavengers. And honestly the book itself was... Decent. And hey I even liked the epilogue with Prince.. undauntable? Is that is name? I liked what that seemed to be setting up.
But I'm sorry guys. Them showing up at the end of arch three feels like deus ex machina. And I feel bad saying this but kind of kills me enjoyment for the rest of the arch for me I think.
Admittedly it was funny seeing Winter react. And even declare he'd die before letting anything happen to Wren but... Still. Just blegh. I don't like it. I'm sorry that I don't like it.
It was good to see Sky and Wren again. But I feel like this would have been better for a quick Cameo than an actual... Whole thing. I'm just not into it. I'm sorry.
Okay gonna end this here. Originally this was going to be an extra long post. But then I lost this last bit. And then I accidentally posted this early so yay. But honestly it might be better to post in parts. Cuz the next part will be covering some... Triggering stuff. I will post trigger warnings along with spoiler warnings. But next time I'll talk about Jerboa. And why the more and more I feel like she just... Didn't need to exist. As harsh as that sounds.
But I'll leave this here. Anyone have any thoughts? Any different opinions? Please let me know! But please be respectful. These are just my thoughts. If anyone is a jerk just to be a jerk you'll be ignored. But I am open to different opinions. In fact please change my mind on some of these things.
Especially the Scavengers. Cuz I hate that I don't like where that's going. Believe it or not I don't like not liking things guys. I'm just too critical at heart I think.
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