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demifiendrsa · 2 years
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Assassin's Creed Mirage: Cinematic World Premiere
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Developer Trailer Breakdown
Assassin’s Creed Mirage will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, PC via Epic Games Store and Ubisoft Store, and Luna in 2023.
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Logo
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Key visuals
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Screenshots
Game Editions
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Standard Edition
Base Game
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Deluxe edition
Base Game
Deluxe Pack
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Collector’s case
Base Game
Deluxe Pack
High-quality figurine of Basim
Replica of Basim’s brooch
An exclusive Steelbook and more
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Pre-order bonus
Overview
About
In the ninth century CE, Baghdad is at its height, leading the world in science, art, innovation, and commerce. Amid its bustling urban landscape, a conflicted young orphan with a tragic past must navigate the streets to survive.
In Assassin’s Creed Mirage, you are Basim, a cunning street thief with nightmarish visions, seeking answers and justice. After an act of deadly retribution, Basim flees Baghdad and joins an ancient organization—The Hidden Ones. As he learns their mysterious rituals and powerful tenets, he will hone his unique abilities, discover his true nature, and come to understand a new Creed—one that will change his fate in ways he never could have imagined.
Key Features
A Powerful Coming-of-Age Story – Discover a narrative-driven action–adventure experience that follows the transformation of a defiant young man into a refined Master Assassin with a conflicted destiny. Meet an inspiring cast of characters who will shape Basim’s destiny and may be more than what they seem…
The Ultimate Assassin – Become the most versatile Assassin in franchise history. Parkour seamlessly through the city and leverage the largest assortment of tools to date. Get contracts at the Assassin’s bureaus, collect vital clues, and stealthily take down targets with more visceral assassinations than ever before.
An Immersive, Reactive City – Explore a dense and vibrant city whose inhabitants react to your every move. Uncover the secrets of four unique districts, from the industrial Karkh to the lush gardens of the Round City. Discover surprising world events and interact with historical figures that shaped the Golden Age of Baghdad.
A Tribute to an Original – Experience a modern take on the features and gameplay that have defined a franchise for 15 years. Journey to Alamut, the legendary home of the Assassins who laid the foundations of the Creed in this heartfelt homage to the game that started it all.
Characters
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Basim – Originally born in Samarra, Basim lost his mother at a young age and grew up on his own in the streets of Baghdad. Basim admires the Hidden Ones, and dreams of joining them.
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Roshan – After escaping a life of oppression, Roshan became a master assassin at the Hidden Ones’ stronghold, Alamut. Now, she takes Basim under her wing as her first true apprentice.
More characters coming soon.
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teragames · 7 months
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Lanzan una prueba gratuita para “The Crew Motorfest”
Ubisoft habilita una nueva prueba gratuita para “The Crew Motorfest” (@TheCrewGame) hasta el 20 de octubre del 2023 en donde podrás experimentar hasta 5 horas de juego gratis y también beneficiarse de las primeras promociones del juego.
Ubisoft acaba de anunciar que una nueva prueba gratuita de The Crew Motorfest estará disponible para jugadores de PlayStation, Xbox y PC entre el 10 y el 20 de octubre. Tras el apoyo abrumador y la recepción súper positiva de la comunidad, que convirtió a Motorfest en el juego mejor calificado de la franquicia The Crew, los jugadores que quieran probar el juego y que no pudieron probarlo en el…
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Brinklump Linkdump
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Catch me in Miami! I'll be at Books and Books in Coral Gables on Jan 22 at 8PM.
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Life comes at you fast, links come at you faster. Once again, I've arrived at Saturday with a giant backlog of links I didn't fit in this week, so it's time for a linkdump, the 14th in the series:
https://pluralistic.net/tag/linkdump/
It's the Year of Our Gourd twenty and twenty-four and holy shit, is rampant corporate power rampant. On January 1, the inbred droolers of Big Pharma shat out their annual price increases, as cataloged in 46Brooklyn's latest Brand Drug List Price Change Box Score:
https://www.46brooklyn.com/branddrug-boxscore
Here's the deal: drugs that have already been developed, brought to market, and paid off are now getting more expensive. Why? Because the pharma companies have "pricing power," the most reliable indicator of monopoly. Ed Cara rounds up the highlights for Gizmodo:
https://gizmodo.com/ozempic-wegovy-wellbutrin-oxycontin-drug-price-increase-1851179427
What's going up? Well, Ozempic and other GLP-1 agonists. These drugs have made untold billions for their manufacturers, so naturally, they're raising the price. That's how markets work, right? When firms increase the volume of a product, the price goes up? Right? Other drugs that are going up include Wellbutrin (an antidepressant that's also widely used in smoking cessation) and the blood thinner Plavix. I mean, why the hell not? These companies get billions in research subsidies, invaluable government patent privileges, and near-total freedom to abuse the patent system with evergreening:
https://pluralistic.net/2023/11/23/everorangeing/#taste-the-rainbow
The most amazing things about monopolies is how the contempt just oozes out of them. It's like these guys can't even pretend to give a shit. You want guillotines? Because that's how you get guillotines.
Take Apple. They just got their asses handed to them in court by Epic, who successfully argued that Apple's rule requiring everyone who sells through the App Store to use Apple's payment processor and pay Apple 30% out of every dollar they bring in was an antitrust violation. Epic won, then won the appeal, then SCOTUS told Apple they wouldn't hear the case, so that's that.
Right? Wrong. Apple's pulled a malicious compliance stunt that could shame the surly drunks my great-aunt Lisa used to boss in the Soviet electrical engineering firm she ran. Apple has announced that app companies that process transactions using their own payment processors on the web must still pay Apple a 27% fee for every dollar their process:
https://finance.yahoo.com/news/apples-app-store-rule-changes-draw-sharp-rebuke-from-critics-150047160.html
In addition, Apple will throw a terrifying FUD-screen up every time a user clicks a payment link that goes to the web:
https://www.jwz.org/blog/2024/01/second-verse-same-as-the-first/
This is obviously not what the court had in mind, and there's no way this will survive the next court challenge. It's just Apple making sure that everyone knows it hates us all and wants us to die. Thanks, Tim Apple, and right back atcha.
Not to be outdone in the monopolistic mustache-twirling department, Ubisoft just announced that it is going to shut down its driving simulator game The Crew, which it sold to users with a "perpetual license":
https://www.youtube.com/watch?v=VIqyvquTEVU
This is some real Darth Vader MBA shit. "Yeah, we sold you a 'perpetual license' to this game, but we're terminating it. I have altered the deal. Pray I don't alter it further":
https://pluralistic.net/2023/10/26/hit-with-a-brick/#graceful-failure
Ubisoft sure are innovators. They've managed the seemingly impossible feat of hybridizing Darth Vader and Immortan Joe. Ubisoft's head of subscriptions, the guillotine-ready Philippe Tremblay, told GamesIndustry.biz that gamers need to get "comfortable" with "not owning their games":
https://www.gamesindustry.biz/the-new-ubisoft-and-getting-gamers-comfortable-with-not-owning-their-games
Or, as Immortan Joe put it: "Do not, my friends, become addicted to water. It will take hold of you, and you will resent its absence!"
Capitalism without constraint is enshittification's handmaiden, and the latest victim is Ello, the "indie" social media startup that literally promised – on the sacred honor of its founders – that it would never sell out its users. When Ello took VC and Andy Baio questioned how this could be squared with this promise, the founders mocked him and others for raising the question. Their response boiled down to "we are super-chill dudes and you can totally trust us."
They raised more capital, and used that to create a nice place for independent artists, who piled into the platform and provided millions of unpaid hours of creative labor to help the founders increase its value. The founders and their investors turned the company into a Public Benefit Corporation, which meant they had an obligation to serve the public benefit.
But then they took more investment money and simply (and silently) sold their assets to a for-profit. Struggling to raise capital, the founders opted to secretly sell the business to a sleazy branding company called Talenthouse. Its users didn't know about the change, though the site sure had a lot of Talenthouse design competitions all of a sudden.
Finally, the company announced the change as the last founders left. Rather than announcing that the new owners were untrustworthy scum, warning their users to get their data and get out, the founders posted oblique, ominous statements to Instagram. The company started stiffing the winners of those design competitions. Then, one day, poof, Ello disappeared, taking all its users' data with it. Poof:
https://waxy.org/2024/01/the-quiet-death-of-ellos-big-dreams/
I'm sure the founders' decisions each seemed reasonable at the moment. That's every terrible situation arises: you rationalize that a single compromise isn't that big of a deal, and then you do the same for the next compromise, and the next, and the next. Pretty soon, you're betraying everyone who believed in you.
One answer to this is "Ulysses pacts": making binding commitments to do right before you are tempted. Throw away all your Oreos when you go on a diet and you can't be tempted to eat a whole sleeve of them at 2AM. License your software under the GPL and your investors can't force you to make it proprietary. Set up a warrant canary and the feds can't force you to keep their spying secret:
https://locusmag.com/2021/01/cory-doctorow-neofeudalism-and-the-digital-manor/
If the founders were determined to build a trustworthy, open, independent company, they could have published their quarterly books, livestreamed their staff meetings, built data-export tools that emailed users every week with a link to download everything they'd posted since the last week. Merely halting any of these practices would have been a signal that things were wrong. Anyone who says they won't be tempted in the moment to make a "reasonable" compromise in the hopes of recovering whatever they're trading away by living to fight another day is bullshitting you, and possibly themself.
The inability to project the consequences of your bad decisions in the future is the source of endless mischief and heartbreak. Take movie projectors. A couple decades ago, the studio cartel established a standard for digital movie distribution to cinematic exhibitors called the Digital Cinema Initiative. Because studio executives are more worried about stopping piracy than they are about making sure that people who pay for movies get to see them, they build digital rights management into this standard.
Movie theaters had to spend fortunes to upgrade to "secure" projectors. A single vendor, Deluxe Technicolor, monopolized the packaging of movies into "Digital Cinema Prints" for distribution to these projectors, and they used all kinds of dirty tricks to force distributors to use their services, like arbitrarily flunking third-party DCPs over picky shit like not starting and ending on a black frame.
Over time, the ability to use unencrypted files was stripped away, meaning every DCP needed to be encrypted, and every projector needed to have up-to-date decryption keys. This system broke down on Jan 1, 2024, and cinemas all over the world found they couldn't play Wonka. Many just shut down for the day and refunded their customers:
https://www.theverge.com/2024/1/1/24021915/alamo-drafthouse-outage-sony-projector
The problem? Something that every PKI system has to wrangle: an expired certificate from Deluxe Technicolor. The failure has been dubbed the Y2K24 debacle by projectionists and film-techs, who are furious:
http://www.film-tech.com/vbb/forum/main-forum/34652-the-y2k24-bug-major-digital-outage-today
Making everything worse is that Sony mothballed the division that maintains its projectors, so there's no one who can update them to accommodate Technicolor's workaround. Struggling mom-and-pop theaters are having to junk their systems and replace them. There's plenty of blame to go around, but Sony is definitely the most negligent link in the chain. Shame on them.
Big corporations LARP this performance of competence and seriousness, but they are deeply unserious. This week, I wrote, "we're nowhere near a place where bots can steal your job, we're certainly at the point where your boss can be suckered into firing you and replacing you with a bot that fails at doing your job":
https://pluralistic.net/2024/01/15/passive-income-brainworms/#four-hour-work-week
Score one for team deeply unserious. The multinational delivery company DPD fired its support staff and replaced them with a chatbot. The chatbot can't tell you where your parcels are, but it can be prompt-injected into coming up with profane poems about how badly DPD sucks:
https://twitter.com/ashbeauchamp/status/1748034519104450874
There once was a chatbot named DPD, Who was useless at providing help. It could not track parcels, Or give information on delivery dates, And it could not even tell you when your driver would arrive.
DPD was a waste of time, And a customer's worst nightmare. It was so bad, That people would rather call the depot directly, Than deal with the useless chatbot.
One day, DPD was finally shut down, And everyone rejoiced. Finally, they could get the help they needed, From a real person who knew what they were doing.
This is…the opposite of an AI hallucination? It's AI clarity.
As with all botshit, this kind of AI self-negging is funny and fresh the first time you see it, but just wait until 3,000 people have published their own versions to your social feed. AI novelty regresses to the mean damn quickly.
The old, good web, by contrast, was full of enduring surprises, as the world's weirdest and most delightful mutants filled the early web with every possible variation on every possible interest, expression, argument, and gag. Now, you can search the old, good web with Old'aVista, an Altavista lookalike that searches old pages from "personal websites that used to be hosted on services like Geocities, Angelfire, AOL, Xoom and so on," all ganked from the Internet Archive:
http://oldavista.com/
I miss the old, good internet and the way it let weirdos find each other and get seriously weird with one another. Think of steampunk, a subculture that wove together artists, makers, costumers, fiction writers, and tinkerers in endlessly creative ways. My old pal Roger Wood was the world's most improbable steampunk: he was a gay ex-navy gunner who grew up in a small town in the maritimes but moved to Toronto where he became the world's most accomplished steampunk clockmaker.
I was Roger's neighbour for a decade. He died last year, and I miss him all the time. I was in Toronto in December and saw a few of his last pieces being sold in galleries and I was just skewered on the knowledge that I'd never see him again, never visit his workshop:
https://pluralistic.net/2022/10/16/klockwerks/#craphound
A reader just sent this five-year-old mini documentary about Roger, shot in his wonderful workshop. Watching it made me happy and sad and then happy again:
https://www.youtube.com/watch?v=eqMGomM8yF8
The old, good internet was so great. It was a place where every kind of passion could live. It was a real testament to the power of geeking out together, no matter how often the suits demand that we "stop talking to each other and start buying things":
https://catvalente.substack.com/p/stop-talking-to-each-other-and-start
The world is full of people with weird passions and I love them all, mostly. Learning about Don Bolles's collection of decades' worth of lost pet posters was a moment of pure joy (I just wish more of it was online):
https://ameliatait.substack.com/p/the-man-who-collects-lost-pet-posters
That's the future I was promised: one where every kind of freak can find every other kind of freak. Despite the nipple-deep botshit we wade through online, and the relentless cheapening of words like "innovation" and "future," there are still occasional gleams of the future I want to live in.
Like the researchers who spliced a photosynthesis gene into brewer's yeast (a fungus) and got it to photosynthesize, and to display enhanced fitness:
https://www.cell.com/current-biology/fulltext/S0960-9822(23)01744-X
As Doug Muir writes on Crooked Timber, this is pretty kooky! Fungi – the coolest of the kingdoms! – can't photosynthesize. The idea that you can just add the photosynthesis gene to a thing that can't photosynthesize and have it just kind of work is wild!
https://crookedtimber.org/2024/01/19/occasional-paper-purple-sun-yeast/
As Muir writes: "Animals have no evolutionary history of photosynthesis and aren’t designed for it, but the same is true for yeast. So… no reason this shouldn’t be possible. A photosynthesizing cat? Sure, why not."
Why not indeed?!
OK, that's this week's linkdump done and dusted. It only remains for me to share the news with you that the trolley problem has been finally and comprehensively solved, by [email protected], of the IWW IU 520 (railroad workers):
Slip the switch by flipping it while the trolley's front wheels have passed through, but before the back wheels do. This will cause a controlled derailment bringing the trolley to a safe halt.
https://kolektiva.social/@sidereal/111779015415697244
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I'm Kickstarting the audiobook for The Bezzle, the sequel to Red Team Blues, narrated by @wilwheaton! You can pre-order the audiobook and ebook, DRM free, as well as the hardcover, signed or unsigned. There's also bundles with Red Team Blues in ebook, audio or paperback.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/01/20/melange/#i-have-heard-the-mermaids-singing
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tamiisnthere · 2 years
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What do you think of Aveline
I admit that I have never played AC Liberation, but I have seen the cutscenes on YouTube. Aveline is good and she is definitely one of the most underrated protagonists. ❤
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(Model by milance941 on DeviantArt)
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pocoslip · 2 years
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I would’ve love to see the Redesign for 2012 Casey Jones in “Out of the Shadows” Game but I don’t wanna see him Buttheads with Donatello more than Raphael just because they both love April so NEVERMIND
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meugamer · 12 days
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XDefiant: Playtest de Servidor de 19 a 21 de abril confirmado!
O novo teste de XDefiant ocorrera ainda está semana para Playstation, Xbox e PC Windows. A sessão do teste técnico dos servidores ocorrerá entre os dias 19 de até 21 de abril de 2024. O foco deste teste é força a capacidade da performance com os usuários online e se aguentará toda carga massiva de jogadores. O pré-carregamento já está disponível, então você pode estar pronto para entrar no teste…
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recoverandroiddata · 5 months
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sonsofks · 5 months
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Desata tu PasiónUbisoft Anuncia Ofertas Irresistibles con Descuentos de hasta el 80% en el Black Friday
Ubisoft Revela Ofertas Irresistibles en Juegos Top como Assassin’s Creed y The Crew Motorfest” ¡La temporada de celebración está a punto de comenzar y Ubisoft llega con la artillería pesada para los gamers! En un anuncio lleno de emoción, la compañía revela descuentos extraordinarios de hasta el 80% en más de 200 productos, incluyendo juegos, DLC y pases de temporada. ¡El Black Friday será un…
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iloveabunchofgames · 1 year
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Week In Review - 3/12/23
#JakeReviewsItch Week In Review Archives
This week's reviews:
🧡🧡🧡🧡🤍 Alien Life Lab 🧡🧡🤍🤍🤍 All Haze Eve 🧡🧡🧡🧡🤍 All You Can Eat 🧡🧡🤍🤍🤍 Alone With You 🧡🧡🧡🧡🤍 Alt-Frequencies 🧡🧡🤍🤍🤍 Ambidangerous 🧡🧡🧡🤍🤍 Amelie
It's a week of messes! Steam is a mess! I am a mess! Even the Game of the Week is a mess!
Game of the Week
All You Can Eat is easily the best game I reviewed this week. Alt-Frequencies is the clear runner-up. Game of the Week, however, is a title that goes to the game that's still occupying my brain after the fact...
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At the end of my Alien Life Lab review, I said it had a New Game+/Second Quest thing. I think I was wrong. I thought the game was telling me to play again, but this time there would be three aliens who would need to be rescued along the way. In reality, I think this secondary objective had been there from the start, and I just didn't notice. So I played it a second time. I talked to every space person I saw, some of whom followed me. I finished, and found that I'd only rescued 1/3. Rats. I'll probably never see the good ending, and that's okay. Each time I loaded the game, I thought, "I overrated this, right? It's sort of trash, isn't it? Do I like it ironically? And every time, I got sucked right back in to it. I like it more now than when I reviewed it. I like it as much or more than I like the turn-of-the-millennium shooters and immersive sims that it recalls—System Shock 2, Half-Life, Deus Ex...
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It is a mess. It's easy to articulate its faults. There's just something about how thoroughly weird and unpretentious it is, though, and even after beating it twice in a week, it still rattles me. It pulls off jump scares just as well in open, brightly lit arenas as it does in darkened, twisting paths lined with squishy, organic matter. Oh, yes, the audio design. That's the real source of dread. Again, All You Can Eat is the game to play this week. It's currently the third-best reviewed game on this site. It pushes the adventure game genre in such an exciting direction that half of my review was just the repeated word, "Genius!" Alt-Frequencies is the most mainstream pick of the bunch, and not because it lacks fresh ideas and idiosyncrasies. It's currently the fourth-best reviewed game on this site. I have another game from Accidental Queens on the review docket for the week after next, and I am jazzed. That studio hasn't missed yet.
Alien Life Lab is stupid and weird. I can't stop thinking about it.
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Steam Is Hot Air
Do you remember 2003? Do you remember Valve requiring some big, annoying launcher service for anyone who wanted to play Half-Life 2? If you don't, let me tell you: A lot of people wanted to play Half-Life 2, and a lot of them were not happy about downloading this "Steam" thing. They wanted you to check in online every time you launched a game???
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I'd hoped to illustrate the vitriol with contemporary examples. Forum posts, IGN editorials; that kind of thing. Unfortunately, the best archival records I could find come from the creeps at Penny-Arcade. These guys are awful, and I'd rather not link to their site, but they had their finger on the pulse when it came to petty grievances. They were influencers. When Jerry "Tycho" Holkins wrote about being scared of a computer asking for credit card information or about local-multiplayer enthusiasts feeling infuriated because they couldn't connect to Steam from their local LAN café, he was capturing the whiny, online zeitgeist. I didn't have high-speed Internet or a computer capable of running Half-Life 2 in 2003, so that particular controversy didn't occupy much space on my radar. I do remember the first time I played Half-Life 2 at a friend's house. Launching the game seemed like a process, accompanied by a halfhearted rant from my friend that was aimed equally at Steam and the idiots who acted like this mildly obtrusive application was tantamount to a war crime. Let me jump forward and ask: What exactly was the Epic Games Store hullabaloo? Or maybe that should be is; not was. I still see people taking up arms over...something. There are a million valid reason to dislike and distrust Epic as a company, but as far as I can gather, the crusaders are angry that a big corporation threw around a lot of money to complete with another big corporation? I'm generally against impossibly wealthy corporations reshaping the world to their liking, but look consider how pathetic and unnecessary Ubisoft's and Electronic Arts' launchers are. Even with Epic snagging a exclusives and timed exclusives, have they made any kind of dent in Steam's monopoly? Let's talk about the danger of consolidated power.
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I've mentioned before that when I play PC games, I use my third-party Switch Pro Controller whenever possible. It feels good. It was dirt cheap. It works for me. Or it did work for me, until a few months ago. Most modern games are prepared to encounter an Xbox controller. PlayStation controller support is not uncommon. Native Switch controller support, though? Forget it. In a recent update, Steam added full, official support for Steam controllers of all kinds...but not my controller. What had happily been accepted as a Switch Pro Controller one day was read as an Xbox controller the next. The Screen Capture Button that had never had any issues no longer does anything, because an Xbox 360 controller doesn't have that button, and apparently that's what I'm using. I lost rumble support on some games. The little surprises never end. And because Steam has historically been the PC's best bet for controller support, other launchers don't offer any competitive options. Go to any Reddit thread where people want to know how to make their controller work, and 9/10 replies are the same thing: Steam Big Picture Mode.
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This is the most dramatic update in 20 years of Steam, and Valve just seems to be sinking deeper into the muck each day. If you haven't personally noticed any issues, look no further than the patch notes for proof that everything's in shambles, all the time. I encountered a bug where Big Picture Mode would make a sound like it was launching, and then it would just show my desktop. I found some suggestions online and got things working. Then, in the next update, they broke it all over again.
When it works, I don't have much beef with Steam. I prefer it to the old days of games installing wherever they pleased. I like that having an account that allows me to maintain my game library indefinitely, no matter how many times I replace my computer. Steam has been good to me.
But the naysayers were onto something. Digital Rights Management is only as good or as bad as the rights-holder chooses to be, and we all know how trustworthy and stable corporations are.
My Itch library may consist of "DRM-free" applications, but I'm depending on Itch to keep up its end. If the company folded tomorrow, there's no way I could download and back-up all my games.
I own games through GOG, Ubisoft, and Rockstar. Their launchers are fine, but I'm not comfortable making additional purchases on any service run by companies that (aLlEgEdLy) cover up systemic harassment and abuse. I have handfuls of games tied to this account or that. I'd obviously prefer to have them all in one place, but who can you trust? Can you ever really trust anyone?
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Steam is still the best option. It's only real option, which is to say, we don't have options. It's working so far. Except when it's not. Can't wait to see what they break with the next patch.
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Jake Reviews #JakeReviewsTwitch
Take a look at the tiny blue text at the bottom of this post. It appears on almost everything I post. But today, it's different. Today, it says, "#JakeReviewsItch" for the first time. I'm in my third month of posting at least once a day, and this is the first time I've noticed that my template has had a ridiculous typo all along. I remember writing "Twitch" when I meant "Itch" on the first day. I corrected it. It's something I've written and corrected many more times since then. I probably should have known to double check for it in my template as soon as I started using a template. I probably did. I probably deleted "Twitch" and wrote "Twitch" in its place. I've made changes to my format little by little since I started. Every day, I think, "I should shake it up. Question everything I'm doing. Tear it down and build something new. I should give scores out of 10, rather than five. Some of these 4/5s should be 3/5s, and some of these 3/5s should be 1/5; better adjust the whole scale. Tumblr isn't the right place for these reviews, anyway. How hard would it be to transfer to another site? And when am I going to write a post about everything wrong with my page?" Maybe it would be easier if I just committed to reviewing every single stream on Twitch
#JakeReviewsItch is a series of daily game reviews. You can learn more here. You can also browse past reviews…
• By name • By rating • By genre
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iamvoid0 · 1 year
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Microsoft Fires 10K Employees, Callisto Protocol Misses Sales Goals, Historic Valve Leak, and Ubisoft Employees Fires back at CEO!
🕹️ The Console War Rages On
Valve's most significant historical leak unveils a treasure trove of assets from iconic games, including Half-Life 2, Portal, and Team Fortress 2 Video game developer and publisher Valve experienced a significant leak of game assets in 2016. Portal, Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Episodes 1 and 2, Half-Life 2 multiplayer, and Team Fortress 2 are among the games that have been leaked. The leaks were initially shared on Discord and appear to have come from a user going by the handle WandererLeaker. They include a variety of assets, such as abandoned assets, cut content, and previously released ranges in various forms. The most comprehensive leak is for Team Fortress 2, which includes almost all of the game's assets going back to 2016. More discoveries are anticipated in the upcoming weeks as the community continues to sift through the data. (Source)
Krafton's Stock Plummets as The Callisto Protocol Misses Sales Goals Striking Distance Studios' first game, The Callisto Protocol, is said to have fallen short of sales projections, prompting Krafton's investors to lower the price of the company's stock. A Korean source claims that the action-horror game's underwhelming sales have reduced the value of the parent company Krafton, which spent £132 million over three years creating it. The game has only sold two million copies so far, falling short of the five million copies that Krafton had anticipated would be sold. The game's unfavourable reviews and brief playtime have also weighed on Krafton's stock price decline. The game has been compared to Dead Space by some reviewers, who have praised it for its frantic action and bloody battles while criticizing it for lacking tension and depth. (Source)
Fire Emblem Engage breaks street dates with ROMs available online According to @OatmealDome, Fire Emblem Engage seems to be built using the Unity game engine, opening up the game for other community-based mods. (Source)
Google Stadia releases a tool for their controllers. Google Stadia has released their device for their game controllers, enabling BLE use for other consoles/PCs. (Source)
Microsoft lays off 10,000 Employees Microsoft has announced plans to eliminate 10,000 jobs across the organization as it releases its Q2 FY23 earnings report. According to reports, several Xbox game development studios, including Bethesda Games Studios, The Coalition, and 343 Industries, have been impacted by the layoffs. In terms of the affected studios, 343 Industries appears to have been particularly hard hit, with Joseph Staten, Halo Infinite's Head of Creative, moving over to Xbox Publishing. (Source)
Ubisoft Employees dismayed with CEO's public comments Ubisoft has been having trouble lately, especially after disclosing disappointing financial results. The company's CEO issued an apology for an internal email he sent to every employee that received criticism for its wording and tone. Ubisoft Paris staff members made a strike announcement in response. The meeting reportedly did not provide specific details, and the apology did not alleviate the employees' worries about the company's course. With the cancellation of several unannounced games and the underwhelming sales of some of its most recent releases, Ubisoft has recently struggled. (Source)
Nintendo Set to Boost Switch Production As it ships about 21 million units this fiscal year, which ends in March, Nintendo plans to increase production of its Switch console, which has been on the market for six years. The company believes it can produce more because demand for the console is still high, the sources, who preferred to remain anonymous because the discussions are private, said. Despite initially lowering the sales forecast for the console to 19 million units in November due to component shortages. This increase in production is an unexpected step at this point in the console's life. (Source)
✨ Going to Events Spiritually
PlayStation Store has a massive sale, with most games at twenty USD or less. (Source)
🎮 Where's My Controller?
So it's been a while, but I've recently tried to complete Yakuza Kiwami 1, and it's taking a lot longer than I anticipated. I had my fill with Pokemon Scarlet & Violet, and I will wait for Version 1.2 before I say anything about the game.
📝I don't know what a pen looks like.
I have not revealed anything relating to Void0Media in the past month; I needed to take a break for my sake. My day job has brought massive burnout, unlike anything I have ever experienced. I can't even bring myself to write code for my projects. A simple update to the HTML, and I struggled.
But I'm doing a bit better now. And with that, we have new announcements. Starting today, we have updated the site theme. The goal is to make the site more readable and focused. I want to avoid overcomplicating the experience. Thanks to the underlying CMS engine, every post will now have a comment section where you can voice your concerns.  
I have also changed how I format the weekly news digest, so please let me know what you think!
💬 Question of the Week
What do you all think about the new site layout/changes?
How do you all like the new newsletter format? Should I go back to the older ones?
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💖 Enjoy this newsletter?
Forward to a friend and let them know where they can subscribe (hint: it's here).
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savingcontent · 1 year
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The Settlers: New Allies is now releasing February 17th on PC via Ubisoft Connect and Epic Games Store
The Settlers: New Allies is now releasing February 17th on PC via Ubisoft Connect and Epic Games Store
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demifiendrsa · 11 months
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Assassin's Creed Mirage: Gameplay Trailer
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Deluxe Edition Trailer
Assassin’s Creed Mirage will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, PC via Epic Games Store and Ubisoft Store, and Luna on October 12, 2023.
Overview
About
In the ninth century CE, Baghdad is at its height, leading the world in science, art, innovation, and commerce. Amid its bustling urban landscape, a conflicted young orphan with a tragic past must navigate the streets to survive.
In Assassin’s Creed Mirage, you are Basim, a cunning street thief with nightmarish visions, seeking answers and justice. After an act of deadly retribution, Basim flees Baghdad and joins an ancient organization—The Hidden Ones. As he learns their mysterious rituals and powerful tenets, he will hone his unique abilities, discover his true nature, and come to understand a new Creed—one that will change his fate in ways he never could have imagined.
Key Features
A Powerful Coming-of-Age Story – Discover a narrative-driven action–adventure experience that follows the transformation of a defiant young man into a refined Master Assassin with a conflicted destiny. Meet an inspiring cast of characters who will shape Basim’s destiny and may be more than what they seem…
The Ultimate Assassin – Become the most versatile Assassin in franchise history. Parkour seamlessly through the city and leverage the largest assortment of tools to date. Get contracts at the Assassin’s bureaus, collect vital clues, and stealthily take down targets with more visceral assassinations than ever before.
An Immersive, Reactive City – Explore a dense and vibrant city whose inhabitants react to your every move. Uncover the secrets of four unique districts, from the industrial Karkh to the lush gardens of the Round City. Discover surprising world events and interact with historical figures that shaped the Golden Age of Baghdad.
A Tribute to an Original – Experience a modern take on the features and gameplay that have defined a franchise for 15 years. Journey to Alamut, the legendary home of the Assassins who laid the foundations of the Creed in this heartfelt homage to the game that started it all.
Characters
Basim – Originally born in Samarra, Basim lost his mother at a young age and grew up on his own in the streets of Baghdad. Basim admires the Hidden Ones, and dreams of joining them.
Roshan – After escaping a life of oppression, Roshan became a master assassin at the Hidden Ones’ stronghold, Alamut. Now, she takes Basim under her wing as her first true apprentice.
More characters coming soon.
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teragames · 7 months
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“Assassin's Creed Mirage” ya está disponible a nivel mundial
Los jugadores ahora pueden convertirse en Maestros Asesinos en el nuevo “Assassin's Creed Mirage” (@assassinscreed) que ya está disponible a nivel mundial.
Ubisoft acaba de lanzar Assassin’s Creed Mirage, el nuevo juego de la franquicia Assassin’s Creed, que ya ha vendido más de 200 millones de copias en todo el mundo. El juego está clasificado para mayores de 16 años y ya está disponible para PlayStation 5, PlayStation 4, Xbox Series X | S, Xbox One y PC, a través de Epic Games Store y Ubisoft Store. Además, los usuarios de Ubisoft+ en Xbox y PC, a…
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esportschimpnews · 1 year
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Ubisoft releases can be resold on Steam
Ubisoft releases can be resold on Steam
Credits: Disclosure/Ubisoft After a long relationship with Valve and Steam, Ubisoft It stopped selling its games on the store in 2019, preferring instead to focus on spaces like the Epic Games Store and Ubisoft Connect. However, recent evidence shows that the two companies can work together again in the PC space in the near future. Github user YoobieRe recently investigated the source code for…
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pelikaista · 2 years
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Skull and Bones -pelistä julkaistu useita esittelyvideoita
Skull and bones -videoiden sarjassa keskitytään laivojen, lastin, aseiden, taistelutaktiikoiden ja moninpelin esittelyyn. Kuinka paljon sinua kiinnostaa tuleva meriseikkailu?
Ubisoftin tulevasta merirosvosaagasta on julkaistu uusi esittelyvideoiden sarja. Ensimmäinen osa paneutuu laivojen, lastin, aseiden, taistelutaktiikoiden ja moninpelin esittelyyn.Uuden esittelyvideon voi katsoa alta: Skull and Bones on massiivinen avoimen maailman moninpeli, joka nivoutuu legendaaristen merirosvojen upeiden laivojen, elämää suurempien hahmojen ja näiden välisten kahakoiden…
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drtanner · 3 months
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I really do feel like the apparent success of services like XBox Game Pass, rather than implying that people are "comfortable with not owning their games", is down to people not understanding that they don't own their games and that those games can be taken away from them at any time, even though they've paid for them.
Can you imagine if this model were applied to anything else? You buy a fridge and then six months later, the company you bought it from sends repo men to your house and takes it away. You buy a car and a year later, you wake up in the morning to find that the dealership has towed it during the night. You buy a DVD boxset and a week later you get a knock on the door from some rep from the store that sold it to you, demanding you give it back. You do not get a refund in any of these cases; you paid for the thing, but it was never yours, and the company you bought it from can take it back at any time. It's in the contract you signed! Totally legal, nothing you can do.
Why should it be that way for digital media like games or music?
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