I don't often share fan art on here (mostly official works!). But these are two outstanding Final Fantasy Tactics works done by Robert Kim (aka: roburii). According to what few sources there are he's no longer with us. These two pieces have greatly wowed and inspired me, beautifully adapting Akihiko Yoshida's unique style with Kim's technique.
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Hey all! If you were ever into D&D 4e, Lancer, or just want a really out there fantasy setting that exalts Southeast Asian culture and Martial Arts, give Gubat Banwa a try!
GUBAT BANWA is a Postclassic Fantasy Martial Arts TTRPG intensely inspired by the refulgent and diluvial cultures and stories of Southeast Asia. It is intended to be played by 1-6 Players. You play as Kadungganan (Honorable Ones, socially the best of the best of the warrior castes) during the end of the world, and the fate of Gubat Banwa (lit. Warring Realms/Nations/Places) rests at the tip of your blade.
The game is on the final stages of development, with playtests for 1st Edition out now for everyone to play through!
It's got:
🌺 A war drama system focused on testing your Kadungganan's CONVICTIONS, the central part of the game. To change the world, you must have Convictions.
✊ An intense martial arts grid-tactics system inspired by the likes of Final Fantasy Tactics, Tactics Ogre, D&D4e, Endless Fantasy Tactics, Gloomhaven, Panic At The Dojo!, and even a little bit of Exalted and Sekiro!
👹 The tactical martial arts "classes" are known as "Disciplines", which are explicitly martial arts Disciplines that you choose to follow down upon. You grow your character similar to FFT jobs: you learn "Masteries" in a Discipline (special techniques and such) then switch Disciplines, but keep the Masteries you've already learned! Enjoy a wild variety of Disciplines such as the Vishnu-Avatar Blacksmiths that create naga statues in the battlefield, Gun Witches that channel indigenous-gods-turned-demons to shot God in the Head, Sepak Takraw taught by the God of Comets to kill people by kicking shit at them really hard, and combat diplomats that have learned mantras from Shiva.
🪷 A Trichiliocosm inspired by the diverse cultures of Southeast Asia. Explore five major factions that delve into the five major cultural parts of SEA: the Indigenous, the Hindu-Buddhist, the Muslim, and even a bit of the Colonized and how that violence interacts with the rest of the setting!
🦚 Rules for not just traditional GM + Player gameplay, but also GM-less play and even Solo Play! Learn the rules of the game on your own, or embark on adventures with fellow Kadungganan as you fight against enemies controlled by the Gambit System, an AI system!
In Playtest 3 we got:
♋️ New Astrology-esque Alignments for Narrative Character Creation!
⚔️ Revamped Combat system with Drum-based "initiative" and rolls inspired by Skirmish Wargames!
𑁍 Rules for Solo and GM-less play! Go through the Sword Isles on your own!
Get it on itch: https://makapatag.itch.io/gubat-banwa
Read the devlog!: https://makapatag.itch.io/gubat.../devlog/443142/playtest-3…
GET IT ON DRIVETHRU: https://drivethrurpg.com/.../Gubat-Banwa-1e-Playtest…
Not everything is done yet obviously: some more art is needed, some more content, and some more borders. But most of it is nearing its full completion!
Thanks all. Glory through conviction, healing though violence, revel in love and lightning.
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Paladins are my favorite class in dnd, or just most RPG's actually.
Your telling me I can have a character who does good damage, can tank a lot of hits, AND support my allies at the same time? Sign me UP
AND for like DND and Pathfinder and stuff, OATHS ARE SO COOL. Even if it's not like a holy thing, having so much willpower and conviction to do something that it gives you magic powers, and having those powers warp and change if you fail is AMAZING.
Paladins are great.
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So far Digimon Survive is good, albeit a little slow. It being a VN probably has a lot to do with that. The SRPG battles are great and I love the SMT-esque recruitment mechanic. The thing that is keeping me from being bored by its slow pace is the characters. I already feel fairly invested in them.
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I also love how most of the recruitment choices in Unicorn Overlord involve ignoring Josef, the Jagan of the game, and doing the opposite of what he says.
"my lord, we should kill him, he is a cad and a villian"
"nah, I think we should recruit him, I like his vibes"
It's like Alain is just this little rebellious shit and had decided to make it everyone's problem through the liberation. Kids going to topple an entire racist empire just to stick it to the man.
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