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#Review of sorts
radiostaticcc · 2 years
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Drifting Home
I’ve just finished watching Drifting Home and i am absolutely shattered. I cried like 5 times?? 
The whole movie just felt so? I don’t know how to describe it. It’s just, it hurt so much but it also made me feel happy? The movie felt like a dream idk. And all the characters are so good, like actually, all of their friendships made me sob in the best way possible. Especially Natsume, Kousuke and Noppo’s bond???? It was so heart wrenching, like?? Genuine shivers. 
The story in itself is also REALLY interesting. The whole concept of an entire building suddenly floating on the sea and no one know how it happened? And everyone seems to see stuff from their memories? And again, the relationships between the characters are so well done. Like, they do act and feel like 11 year olds, and that just made it 100 times more intense? methinks. Like they’re so young, they’re literal babies. /affectionate
And also can we talk about the ANIMATION????? Absolutely fucking gorgeous, i’ll never get over it. It had this Studio Ghibli atmosphere in some moments, especially this one!!
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The color palettes, the lights, everything!!
Honestly i suck at reviews, simply because most of the time i can’t describe how i’m feeling, but yeah, this movie was so good, genuienly. It made me feel so sad for so many reasons but a good kind of sad? Is that even a thing? 
YES also the character designs??? They all look so cute ahh! My favorite one was definitely Noppo! Second fav might be Taishi?? THEY ALL LOOK GREAT IT’S HARD TO CHOOSE!!!!
Btw i’m pretty sure Yuzuru’s voice actor is also Izuku’s??? WHICH MADE ME MELT especially since they kinda have the same personality?? 
Um idk what else to add haha. I could add on about everyone’s relationship with each other and the whole found family trope that i absolutely adore, and how they’re all blushing all the time which is also super adorable!!! And uh Noppo pains me like i love him so much he’s my blorbo!!!! He needs to be hugged. THE LOVE HE HOLDS FOR KOUSUKE AND NATSUME PAINS ME SO MUCH!!! It’s soooo i don’t even know anymore. I think i should stop writing or i’ll go on forever and no one will want to read all that!! Sorry!!
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cybernaght · 8 months
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Baldur's Gate 3
Well hello, strangers on the internet, I am here with another wall of text that has nothing to do with the actual topic of this blog. And before you ask why on Earth do I not make a free-for-all blog: last thing I need is encouragement to write more walls of texts. 
The topic of today’s Wall of Text is - shock, surprise - Baldur’s Gate 3, because it came out, and half of the internet and I have lost our collective goddamn minds. 
So, today I’ll talk about why for me, as something who thinks she is a non-gamer, but who is also an aficionado of interactive storytelling - both collaborative and not - this game is a kind of a marvel that I have not seen since I was a child.
I’m doing so in three parts. The player introduces my personal perspective and relationship with video games. The interlude talks about what on earth is interactive storytelling exactly, and where RPGs fit into that term. The game mostly sings praises to Larian’s masterpiece. 
As ever, this is a think piece with the main source being “my brain.”
The player. 
The thing is, I’m not a gamer. 
I do love video games. I play plenty of video games. It’s one of my favourite pastimes, and one of my favourite types of media. That said, I don’t believe myself to be a gamer for two reasons:
One, there is a subculture around it, and I have never been part of it, nor have I ever strived to be. It’s not that I don’t like it - it’s more that I don’t think we have the same, or even similar, values when it comes to what we seek in our gaming experience. For one, I play solo. Even in server games, I play blissfully alone, always. More importantly, I don’t pride myself on my gaming skills, because I effectively have none of those, and I’m not overly interested in developing them. When I play anything, I seek something else entirely; we’ll talk about that momentarily. For now, suffice it to say, I’m not a gamer because I say I’m not.
Two, I didn’t grow up as one. I have played a lot of old nineties/early naughties games - RPGs predominantly, but also point and clicks, and dungeon crawlers — a kind of stuff that honestly, looking in hindsight, formed a core of my interests. By the time mid-two-thousands rolled around I stopped. There are several reasons for that, but the biggest one is simply that the games outgrew the hardware I had access to. Growing up, I have never had - was never allowed to have - a console; and I have not actually had one until only five or six years ago when I was ageing out of my twenties. This massive break between gaming will be relevant later.
And, because I’m merely a person who likes video games, I have two functions for them.
Function one: a digital fidget toy. My brain frequently refuses to shush, and my hands need to do something for it to do so. This is where my deck builders are handy (Slay the Spire is my time sink of choice, but Monster Train does just as well); as are my Diablos and all their infinite clones. Those are my “in the zone” games. I am pretty okay at those through exposure by now, but being good at them is not part of the appeal because the less they need my actual mental engagement, the better. Being challenging - or me perceiving them as challenging - goes directly against what they are for me.
Function two: a vehicle for a story. The genre is immaterial. Do I like RPGs still? Doubtlessly, provided those are narrative-focused (which not all of them are). But well-written adventure games do just as well, as do indie dialogue-tree ones. And, well, this year, was absolutely wild for those, across the board. 
Star Wars Jedi Survivor learnt every mistake from its predecessor and made me excited about Star Wars for the first time in literal years with the way it put you into that world and the story it’s telling. The world-building there is fantastic, and it made me want to slow down my race for the endgame payoff and savour the atmosphere much more than the first title did. I also really appreciate a game which is effectively a Dark Souls-alike allowing you to nope out of that particular style of play from the get-go.
Failbetter Games' Mask of the Rose is an absolutely sublime dialogue-tree game, incredibly well-written, intuitive, and so narratively rich that it warranted no less than a dozen play-throughs. It has its limitations - mostly through the sin/virtue of being very indie - but the core of it is absolutely breathtaking. If you like macabre horror-comedic Eldritch Victoriana, mystery solving and date-simming, I’d recommend giving this one a go. 
And then Baldur’s Gate 3 had its console release - finally - and the world tilted on its axis.
The Interlude: three steps to interactivity (and then one step further than that)
Let’s envision a path to interactivity in games as a ladder. 
Ground zero, absence of narrative focus.
I think it is useful to distinguish between narratives that support the act of playing and the act of playing that supports the narratives. Most games come with a story; Candy Crush Saga has a story if you squint. But, quite often, the story exists around the mechanics of playing: it’s present but not really what the title is about. Diablo games have narratives, but, let’s face it, none of us were buying Diablo IV to find out what happened in Sanctuary after the titular villain was finally properly vanquished. (If any of us are buying Diablo IV these days; although that’s a whole other can of worms.)
I see Bethesda games in this category. They have narratives, but they are not about those. They are about simulation of living in a type of reality, be it high fantasy, post-apocalypse, or space exploration.
Step one, linear narrative. 
For me, a vessel for narrative is a game in which narrative is the main event, and the reason the game exists, with the engine and/or series of mechanics facilitating the consumption of said narrative. The narrative can be absolutely linear. Jedi Fallen Order and its predecessors in the platformer genre are as linear as they go: you travel from area to area, helping the story play out by engaging in predetermined events, and no one is pretending otherwise. 
Step two, false-choice narrative. 
Then, there are false-choice narratives: think of it as getting from one point to the next and then to the next, where the journey has some cosmetic or flavour variation. You can get from point A to point B via two or three different routes (physical, or conversational), but none of them actually change what happens at point B.
For an obvious example, some (but not all) of the TellTale Games’ titles exist within this step. 
Step three, true-choice narrative.
Congratulations, we have reached interactivity! So, let’s look at that in slightly broader terms.
According to Wikipedia, interactive storytelling is “a form of digital entertainment in which the storyline is not predetermined”, which essentially means an element of choice and consumer agency. 
Personally, I don’t think there is a need to limit this to digital entertainment. There is plenty of literature that I believe falls under this category, starting from Mark Z. Danielewski’s work and travelling through time and space to our friends at the indie British online magazine Voidspace.
Another obvious place for non-digital interactivity is theatre: immersive theatre specifically. If you’re not in the UK, here’s a quick run-down of things one can find under that umbrella term on our little island. Secret Cinema’s work is, strictly speaking, linear, but the variety and tangibility there can be enough to conceal that fact, and the routes you get to the outcome can be rocky enough to still have an element of choice. Punchdrunk’s promenade productions present a technically linear selection of narratives, but with a choice of which of those to follow, and so for you, the audience, the events differ from night to night. Then, there is a whole subset of game-theatre, crisis management theatre, and interactive work, which, in most general terms, gives the audience agency of playing and deciding, often with multiple possible endings at play.
If we loop back to digital media forms, however, playable films (Bandersnatch being an obvious one) exist in this realm. Quantic Dream’s interactive adventure games live here. Decent RPGs feel comfortable here too: Dragon Age series, Mass Effect, Greedfall, and Outer Worlds, just to name a few. And those are all good, don’t get me wrong. 
And yet, we can still go one step further, and shoot for the sky. 
Step four, collaborative (or generative) narrative  
The sky, to me, is a well-run table-top RPG, which does not just engage players in a story by giving them a set of specific choices, but invites players to effectively write that story together. This process is not just interactive - it’s collaborative, with mechanics and rules existing to facilitate it. It’s not just about giving players agency in the story but taking on their active input and feeding it back to them.
What I find particularly interesting in the context of video games is that technically this was the starting point for the RPG genre: taking tabletop mechanics and digitizing them. Fallout is MSPE, but make it post-apocalyptic and computerized. Baldur’s Gate is ADnD - but make it computerized. Bloodlines is quite literally Vampire: the Masquerade. Computerized, of course. 
For me, the epitome of RPGs up until, oh, let’s say just over a month ago, was Troika Games’ Arcanum: of Steamworks and Magic Obscura. This was a game that defined the genre for me; it’s a game that defined interactivity in general for me. It’s a game in which you could do just about anything, but more than that, the world around you was defined by your actions. Some companions would just leave - or never join you at all - if your actions and place in the world didn’t align with their values. Some decisions you made paid off dozens of hours later by, say, making entire areas hostile to you because you broke a law there in big ways early in your play-through. And yes, you did affect the fate of the world, but the paths there felt unique to you and you alone.
Naturally, whatever is programmed on a computer cannot have the limitless creativity that fleshy humans have when they (we) play games. And yet, the illusion of boundlessness was there, in those early days.
I think you see where this is heading. 
The game
There are many things indeed that Baldur’s Gate 3 has going for itself. The fact that it’s been openly tested for close to three years (I was there, in the early days) meant that the final product, when it was released, was as immaculate as a game could be at this point: it is, in fact, complete. This sounds like a bare minimum requirement, but we all know this is rarely cleared. Delaying it slightly for the console was also an excellent move: I love the way it runs on PS5, and I genuinely prefer the controls here than I did on my (arguably, rickety) laptop. Again, you’d think optimising the controls for the console would be a bare minimum requirement, but I, too, played Cyberpunk upon release, so…
Larian already having a very decent top-down engine with turn-based combat also works in favour of this game. It’s certainly sleeker here, but it’s recognisable as the Divinity engine, and it’s clear to me that the resources went into fine-tuning it, which means that in the last three years, this became more and more intuitive to play. And this engine is stable, which surprised me in combat that spawned 20+ hostiles. I suppose my one qualm is that they haven’t fixed the path-making AI. While companions forgetting that they can jump is only mildly inconveniencing, NPC’s complete lack of special awareness and self-preservation can be downright infuriating. I have both re-loaded encounters because the character I tried to keep alive chose to run into an opportunity attack, and just condemned people to death deciding, at some point, that if they really truly want to Misty Step right into an explosion, so be it. 
But then again, those are the only issues. In a game of this size. Upon launch. 
Speaking of the engine, I found some of the encounters hard on my first play-through, even on the easiest difficulty. As I mentioned, I’m not actually good at this. That said, I loved that on none of the occasions, did my finding it difficult have anything to do with what I did and did not have: it was not about optimising, or grinding, or shopping for gear - it was about observing the failure and developing a response to the strategy the game was using against me. While you can try to select a perfect party for every situation, equally, I found that the game didn’t force you to do that, and so, as a player, I can approach party selection as an in-world process, gravitating to the companions I wanted to have around for the kind of people they were and the relationships they have with my Tavs rather than for what kind of weaponry they carry. Is the act two boss fight punishing with a mostly melee team? Definitely. But, again, once you have figured out how to get around your limitations, it is doable. To me, that’s an excellent balance. It actually makes trying to figure strategy for any given tough encounter fun; and I’m saying it as someone who rage-quit Hades because she could not stand constant failure. 
The voice acting, mocap and animation are wonderful: you genuinely get full-bodied, nuanced performances, which… is just plain rare. The character writing, too, is spectacular, and the people you interact with feel real and unique, even if they only are here for a few scenes. Writing really shines when it comes to companions: they are humanly complex and multi-faceted, and all have a wonderful mix of love-able and hate-able in them. They are genuinely laugh-out-loud funny! They are also relatable, in that high fantasy way that takes commonplace anxiety and elevates it to proportions where it’s no longer real, and yet so very recognisable. 
Story writing made me actually scream, the first time around. I pride myself on being someone who is quite good at reading narrative clues, and yet, there were several subplots with twists that got me reeling. This only gets better on subsequent play-throughs, when you realise just how much of the meat surrounding the main “bones” of the story depends on your character, the paths you take and the options you select. The latter is particularly astounding in acts one and two, which have so much variety in them they feel limitless. 
The date-sim aspect of this game is… well, horny, in that hilarious way where every time you show a genuine interest in a character they immediately fall in love with you, provided your actions align with their worldview (which is not a given) — but role-playing always has an element of a wish-fulfilment, and I found something very joyous in thwarting (or leaning into) romantic and sexual advances of what felt like everyone in my path. Aside from that, the relationships I have seen have been well realised, each with a unique texture. 
And yet, none of the above is what makes this game such a unicorn.
Choices do. 
For me, true choices are defined not by the freedom to make them, but by the limitations they impose. When we open one door of possibility, other doors must close, and that is a risk we always take when we choose something. Taking an action - taking a leap of faith - should not feel safe. 
In this game, opening one door can lead to another one being permanently locked somewhere down the line. Chasing what you think is right might lead to death and devastation. Trying to satisfy someone with one point of view can alienate others who disagree. Quite often, it is not a game of picking the “optimal” choice, because, as in life, optimal choices are an illusion. 
This game allows you to make genuine decisions by asking yourself what difference you want to bring into the world and the lives of those fictional people you care about, and then it remembers those decisions, and pays them off. And fine, this does not happen all the time, I grant you that. I, too, feel somewhat let down by act 3 relative to early-game. The closer you get to the ending, the more you seem to be boxed into a few possible options where there would be multitude of those in act 1. But even then, the quality drop is from “so good it is actually unbelievable” to “incredibly decent”. To me, this is acceptable enough to not detract from the overall impression.
Having elements of randomness which dice-rolling introduces (and if you ask me, the very reason why dice exist in the first place in TTRPG) only enhanced this effect. Dice rolls can lock and unlock areas, they can make and unmake relationships, save and ruin scenarios. This creates a solid impression that at every step things can go awry - because they, effectively, can. Your choice here is how to approach this fate: whether to save every five minutes to try again or roll with the situation dice and your curiosity have created (pun fully intended). 
Baldur’s Gate 3 is incredible because it plucks you out of your world and does not just place you in another one - it populates that world with people for you to love and admire, and hate, and feel exasperated with, gives you situations that often don’t have a straightforward moral hardline, and then asks you “how would you like to do this?”
It does what tabletop games do. 
When I started DMing my first DnD campaign - which I decided, overachiever that I am, to home-brew from the ground up, - a friend of mine reminded me to fail upwards, always. In terms of storytelling, it’s a challenge. In terms of video games, it’s almost never done. You fail; or you succeed. Baldur’s Gate 3 lets you fail, and deal with the pieces you need to pick up.
And I know - of course I do - that it’s all programmed, so it cannot be truly generative, the way tabletop games can be. By virtue of having pathways, of course, a video game cannot do that. But it comes really damn close — it comes closer than anything I have seen since those early entries in the genre because those were made to directly emulate being in a campaign with live people. 
For a few years now I have been lamenting that they don’t do RP video games the way they used to any more. 
Well, my friends.
Turns out, Larian does.
It shoots right for the sky. 
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Does anyone else see the vision
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jasper-the-menace · 6 months
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If I had a dollar for every horror book I read this year (that was also published this year) in which a conservative cult used powers beyond mortal ken to enforce their conservative agenda onto a bunch of queer and neurodivergent children who then turned that power around to decimate the cult at some point in their lives, I would have two dollars, which isn't a lot but it's great that it happened twice.
Anyway, read Camp Damascus by Chuck Tingle and Mister Magic by Kiersten White.
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ineffably-smote · 5 months
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Macbeth, David Tennant - A very subjective, spoiler and emotion filled review
Just walking out of seing Macbeth at the Donmar and I have Feelings. Unsurprisingly, I primarily went to see it because David Tennant was in it. I love the play, big fan of Shakespeare but the trip to London was most certainly motivated by a very specific actor. Hence the highly subjective review. Fortunately, I also happen to quite like Macbeth. We studied it at school, and it holds a special place in my heart (back then, Hamlet was my favourite Shakespeare play but honestly, after tonight, I’m not so sure anymore. Anyway, I digress). It was my first time actually seeing an actor I’m a fan of in real life, so obviously the entire time my brain was just going oh my god that’s David Tennant oh my god that’s David Tennant like I actually could not comprehend it. The man I’ve spent hours staring at on a little screen is suddenly real, and right there. So yeah, that took me a hot second.
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(Excuse the piss poor image quality, I took this with shaky hands without looking or bothering to focus the cam)
The Staging
Still starstruck and a bit dazed, one thing really really stood out to me: the staging. It was so, so good. I knew it was going to be minimal from the pictures I had seen, and it was, but it was also so insanely real. There were barely any decorations, and half the cast and the musicians were hidden behind a glass screen doing background noises and gestures. From where I was sitting I could not see them much, but could definitely hear them which added to the overall atmosphere. The stage was also really tiny, and the play benefitted incredibly from it. All the action was happening in one tight space that had been put to use incredibly well, particularly the banquet scene but I’ll come back to that because it deserves its own paragraph.
The way they chose to do the soliloquies was so fitting - all the actors start to move in slow motion - everyone else slowing down and just the characters speaking moving was so good, it made sense.
The Headphones
I’m a bit mixed about the headphones. They were amazing for the vibes, we could hear whispers and they really heightened some of the emotional speeches in the play - because when someone is struggling with guilt and trauma it makes sense for them to be mumbling rather than yelling. So that was really great. However, especially in the scenes where the actors where yelling/ loud I preferred to take them off a bit cause it felt more real that way. I’m so used to hearing actors voice on recordings, it does hit different when you can hear them for real. But, as I said, personal preference and that’s what’s nice, you can take them on and off as much as you want.
Famous Speeches
There were three speeches I was quite interested to see how they were going to be adapted - scorpions and dagger for Macbeth, and out damned spot for Lady Macbeth. These are classic, everyone knows the words, the plot but they managed to make it feel real in a new and touching way. I think here the headphones were quite helpful because they allowed the actors to actually whisper parts of those lines. They were so subtle, so embedded in the text they felt so natural which imbued them with all their power. I saw in a review Cush Jumbo’s out damned spot speech be described as “haunting”, and I wholeheartedly agree.
The Macbeths
I didn’t like Macbeth, the character, very much when I first learnt about him. His actions didn’t make sense to me, I couldn’t quite comprehend in my 21st century little brain how he went from I’m super loyal to the King to I will freely murder children for shits and giggles. But now, now I understand. It makes sense, it’s believable. And that’s a mix of the acting choices and teh overall setting. Like the opening scene, instead of presenting Macbeth as a glorious hero, he is presented to us as a traumatised hero. He spends the first few minutes washing the blood of his clothes, haunted by noises from the battlefield. And that sets the themes quite nicely, not ambition, as Tennant specified in an interview, but guilt and trauma. There are so many ways to interpret Shakespeare, that’s the beauty of it, and I think this version of Macbeth just resonated more with me (maybe because ambition I don’t quite understand but guilt I am intimately familiar with? Or maybe because it was David Tennant? I don’t know, probably a bit of both). Tennant delivers a convincing Macbeth. Yes, you can see his ambitions play out, but also his fears, his guilt, and that makes him into a complex three dimensional character that you want to understand.
And I absolutely loved this version of Lady Macbeth. Not just a powerful woman who bullies her husband into become an evil murderer (because again, here we can see traces of that in Macbeth from the start), but an ambition woman in love, with her husband, with power, and not quite healed from the trauma of loosing her child. Again another review said she is more of an enabler than a manipulator and I quite liked that description.
My Favourite Scenes
God the banquet scene. The one with the ghost of Banquo. An absolute masterpiece. I did not expect that scene to hit that hard. It was raw, it was powerful and even if Tennant was facing away from where I was sitting, even without seeing his face I could feel the emotion, the whole audience could. In a video essay on Tennant, @davidtennantgenderenvy highlighted how in almost every role he played, there is it is the classic Tennant breakdown moment, and breakdown moment it was. Not with tears, not as expressive as he sometime is but just enough for a King trying to hold it together but fear and guilt breaking through. I was absolutely overwhelmed and it was beautiful. The set up for the scene was amazing too - there were ceilidh, celebrations, I adored the contrast between these fast pasted scenes and guilt ridden whispers of the couple. And the way everyone sat down around the stage and suddenly it looked like a banquet table ? Just perfect.
Another really cool moment, less on the emotional side but more on the visuals was when Macbeth goes to get the second prophecy from the witches. Almost the whole cast is there, running around, moving, almost dancing and it gives the whole thing a mystical atmosphere. There’s smoke, Macbeth falls, is carried up high Jesus style, cowers, rises, it’s so busy and insane all the while there are whispers and whispers in the headphones - it manages perfectly to feel like a mystical moment.
Descent Into Madness & other cool things
For Macbeth, having the kid running around scene after scene, haunting him, and then scene where he kills him - GOD it’s powerful. Lady Macbeth’s descent into madness was so well characterised, I also loved the glass on the background that locked away some of the cast. Just wild. The actor that played Malcom actor was also really cool, and Macduff and Ross, big fan of all of them.
Overall I am overwhelmed with emotions. Tennant is truly one of my favourite actors - from Good Omens to Staged, Jessica Jones, even Harry Potter but also Mad to be Normal, Nativty, There She Goes, Around the World in 80 days, Doctor Who (god I’ve started a list, never start lists cause you’ll forget people) and so, so many more, I was truly beside myself with excitement and expectations for tonight. And it did not disappoint. I do not want to leave the theatre and I pray they release a recording of this because I want it imprinted on my soul.
(Side note: I don’t know how to use tumblr very well, for some reason whenever I try to reply to ppl it posts from my other blog? Anyway @raquel-and-sergio is in fact me)
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canisalbus · 7 months
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I am so sorry if this is inappropriate but machete's fluffy ass is the greatest thing ever
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abybweisse · 18 days
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Ch212 (p3), It's hard to find good help
After our earl questions Sebastian's suggestion to ever hire Mey-Rin, Sebastian turns the tables and questions our earl's offers to Finny and Snake.
Finny is indeed the product of a research facility in Germany, though we still don't know much about him, but now we know he really could barely speak back then. It wasn't just a barrier between languages but a barrier of speaking at all. Those kids were kept down there with just some basic toys and were apparently not given any education other than being forced to fight each other. Our earl defends the decision because Finny was like a blank slate, and they could teach him to be loyal. Sebastian concedes that Finny has become fiercely loyal to our earl and would probably rush into a burning building if our earl told him to.
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But the decision to hire Snake truly surprised Sebastian. Our earl sees it as a better alternative than setting him free to make another attempt to kill him. He's (intentionally, I think) leaving out the option to kill Snake instead of hiring him or setting him free.
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"His ability to manipulate snakes *has", not "have".
I'm not sure why our earl says Snake hasn't always been dependable (since he's been hired), particularly since he also says Snake preforms basic chores better than the other three. Perhaps he just doesn't consider Snake to be as loyal as the others, and that's probably quite true.
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Poor Snake has lost his life, but hopefully Finny will come through this alive and ultimately successful... though he'll need more help to finish the job.
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A waiter comes by, and our earl accepts the offer of tea, then he orders some for Sebastian, too, later saying it'd look odd if Sebastian wasn't seen drinking (or eating) while our earl eats and drinks.
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"I feared for heavy snowfall." 😂
But that's just silly for the kid to say he has no leg room in that first class compartment. I think he just likes the dining car... and appreciates all that Sebastian does (sometimes appreciates it, anyway) but can't admit to it.
Now I'm not sure whether ch213 will be arrival in Brighton or something that happens during the transfer in Redhill.
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nedlittle · 1 year
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wow dude do you think oscar wilde may have been gay? should we tell the discord? should we inform rupaul?
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devildom-moss · 11 months
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Modes
[the demon brothers and Solomon are chilling in the living room at the HoL]
Satan: I have two modes: calm bookworm and rage.
Asmo: Aw, Satan. You’re so much more than an angry nerd.
Satan: Yeah, yeah, I know. I meant mode as in most occurring - as in my most occurring settings are equal amounts rage and “nerd.”
Mammon: I bet 1000 Grimm I can guess which one you’re in now.
Beel: No.
Asmo, ignoring them: Ohh, I see~ So, like Levi’s two modes are probably otaku and autistic?
Levi: What?!
Satan: No, there’s probably a good deal of overlap between the two, and neither of those are things that he can ever stop being - well, maybe the otaku part.
Asmo: Can’t turn off autism, though.
Levi: Wait! Am I-?
Mammon: Ha, bro’s got peer-reviewed autism.
Solomon: Peer’s got bro-reviewed autism.
Asmo: Well, what about this: Lucifer has two modes: caring older brother and scary sadist?
Satan: That would require those two to occur at the same rate.
Lucifer: You're aware that I’m in the room, right?
[enter MC]
MC: Hey, what’d I miss?
Levi: MC, am I autistic?
MC: . . . actually, I . . . did not mean to enter this room. *immediately turns and walks away*
Mammon, yelling after them: But everyone's in this room, already!
MC, yelling back: I know. I’m going to Purgatory Hall!
Solomon: Well, I should probably head back. MC~ wait for me~!
Levi: . . . but-? Am I?
Lucifer: I’ll make an appointment with a doctor for you later - after Belphie wakes up from his nap.
Beel: I can move him off your lap and carry him to bed if he’s in your way.
Lucifer: I . . . didn’t say he was in the way.
Asmo: Awww, see, caring older brother mode.
Satan: That's an outlier, but sure.
Lucifer: I’m scheduling an appointment for you, too, Satan.
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starrysharks · 5 months
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okkkk i watched the first episode of hazbin hotel and i think it has a lot of missed potential. there are actually quite a few goods - the animation for the most part is nice, the voice acting is great (especially keith david as the cat thing), and the songs are alright. the show brings up interesting concepts but the main problem is that it doesn't really execute them in an interesting way, mainly due to the way the characters are written.
every character - with the exception of alastor, charlie and nifty - has a generally "vulgar" personality, ranging from that being a primary trait to basically the entire character (based on the 1st episode alone). they're all written in a similar way, which means that character interactions are very basic funnyman/straightman endeavors with little variation - angel dust says something dumb and vaggie chatises him, or angel dust says something sexual and husk chatises him. that formula basically extends to most if not all of their interactions so far, so the dynamics between characters are similar and frankly uninteresting. angel dust especially (i really don't like him sorry) is so far just a vessel for sexual jokes, and we don't really get anything from his character other than "he's horny", which isn't really good for your first episode imo. the language the characters use is also similar so there's little humorous contrast. there aren't really "jokes" with setup and payoff - just characters saying and doing out of pocket things.
the worst example of this is with the angels, particularly adam. i think that the angel with him (lute i think?) would actually serve his purpose in the story better based on her character - somewhat regal, orderly, but most importantly uses a completely different language to the devils. this sort of contrast would've been way more interesting imo - have the angels be holier-than-thou (quite literally), talk charlie down, make her feel less than or even like a "sinner" - which would be cool because as far as i can tell charlie tries her best to be as good as possible! that would be a unique way to bring out her angry side but instead adam just acts like any other devil, even worse than them, and maybe that's on purpose but i don't think it's very cool...... it would be fun to play off the watcher's preconceived notions and ideas on angels and devils after establishing how charlie deviates from the norm, maybe even having the angels be like "wow you lashing out proves devils are all evil", but now i'm rambling...
other than that, i think the story introduces its main plot points too early. give the concept some time to breathe and establish itself before dropping the bombshell that the extermination is to be 6 months early, damn,,, but i'd have to watch every episode to give an opinion on how they handle that, which i likely won't do. i have some small nitpicks, like the weird lack of buildup to most songs and the kind of weird pacing, but in short, based on the first episode, it's just a compilation of missed opportunities and edgy swear-humor offset by some genuinely interesting and good ideas. this isn't a review of the entire series, by the way - just a "initial thoughts" thing. if you really are interested in the concept, i'd say give it a chance, but please be aware of the creator's actions before you support it monetarily. (i watched the first episode through other means as i genuinely dislike the creator due to her bigotry, of which others have described more eloquently than me - it's very easy to find "call-outs" and critiques of her actions). 4/10, where is verblase :/
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cybernaght · 10 months
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One and Only: a review of sorts
I bet you did not expect the actual topic of this blog to resurface, and yet, here we go.
The previous time I went to a cinema to watch one of those Chinese films was actually completely by accident. I had a long break/cancellation situation at work which meant a three-hour break with a cinema around the corner. I ducked into said cinema and found out that a screening of Born to Fly has just stared, so… what’s a girl to do. I then didn’t write anything about it because I didn’t have much to say about it.
This one, however, was planned.
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One and Only/热烈 is a story of a working class boy with a passion for dance (Wang Yibo - obviously) being roped into being an understudy for a cocky obnoxious star of a dance team by that team’s coach (Huang Bo - obviously), learning a thing or two about himself, finding friendship and hoping to one day complete in the Nationals.
As the film is in cinemas, I cannot provide visuals, so, instead, I’m gonna populate this with some of my many gifs from Street Dance of China season 3-5.
Plot-wise, it’s not really unpredictable in any way. The highs and the lows are placed roughly where you would expect them to be, all the lulls are appropriately proportioned for character development, and the final-act dance competition is as exhilarating as one might hope.
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And yet… this one has a heart, it really does, and the writing really does a lot to elevate a cookie-cutter premise. The characters have a hell of a lot of inner life, including whole sets of circumstances that are merely implied - a real joy to see in any movie, I love the effect this has on the feeling of the characters’ realness. There are also fantastic decisions made pacing-wise in the final two acts, with one specific time-skip which I found very exciting indeed.
Themes of mutual respect and cooperation are not by all mean new to this kind of a movie, but I really appreciated how well developed they are, being set up in the opening scenes, and paying off in the eleventh hour; and it was lovely to see those themes explored organically. Again, writing elevates the premise here, too.
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Wang Yibo’s acting keeps improving in a way which is pretty damn impressive. He seems to be a very hard-working young man, and that hard work seemingly pays off, too. Good for him. There are a few idiosyncrasies that are still very “his” (I swear I have never seen him have any screen chemistry with any woman ever), but there were also moments that read as character, and that read as truth. Honestly, he’s all grown up now, it’s very sweet to watch.
And if you are here through Street Dance of China route, whoooo boy do I have good news for you.
Ye Yin is here
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Jr. Taco is here
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B-Boy George is here — with plot! (Is this a spoiler? It might be. It might not be.)
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Rochka is here, with the signature ankle spin
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So are Klash and MT Pop, by the way.
Liao Bo is here AND he! is! actually! dancing!
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Kevin is in it, although he is not, in fact, dancing
I am certain this list is not comprehensive. Suffice it to say, there is enough on the screen to make a Street Dance of China fan very happy.
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(The only real crime was that Chick was not in it. Because he absolutely should have been.)
Speaking of dance — I really want to know who choreographed this, because some of the routines were fantastic. I only wish that we could see them uncut - but of course this is a movie, and it is edited as one. Besides, you have to have cuts to be able to cut-in Wang Yibo’s dance double*, the true unsung hero of this cinematographic show.
(*last year the boy could do like, one freeze. He is a fast learner so I am ready to believe that he can be pretty good, but he is definitely not “halo five times in a row” good.)
All in all, if you are feeling sad that SDC 6 seems to be nowhere in sight at the moment, and One and Only is in cinemas near you, this comes with a cybernaght stamp of approval.
Go see your favorites doing the thing that they do - and doing it well.
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You made a promise. Please hurry up. It's late August already, and you've not even announced the captains yet.
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tennessoui · 5 months
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kit's fics year in review (2023)
it turns out i wrote a LOT this year (last year now, i guess) according to my ao3 stats, and i saw one of those recap games for another fandom floating around my dash so im absolutely gonna pilfer some of those questions for my own little review + add a few!!
how many fics did you write in 2023? it was definitely the year of the silly short fic for me -- i published a total of 6 new oneshots on ao3 along with 5 fics only on my kofi! i also added at least one chapter to 9 other fics that were already posted. and i started and completed 1 long stand alone fic this year (if you love me let it remain unnamed, clocking in at 37k)
what are you most proud of fic-writing wise in 2023? i finished foolproof, foolhardy! it took more than a year to write, from first published to last updated, but i think the lion's share of the work happened during 2023; it's sort of rare for a fic of mine to get that long (72k), so it was fun to write through all the developments. truly a cracky premise that grew legs and ran away from me, but i'm really proud of how it turned out. the last 4 chapters contain some of my best writing in my opinion and the whole story is a love letter to padawan obi-wan, who will always be my beloved lol
what is the fic you had the most fun writing? this is a tough question because i'm torn between two fics; sun, sun, sun here it comes is probably my favorite oneshot that i've ever written. it sorta incorporates everything that makes a silly little au in my mind, from miscommunication to banter to bonus babies. but then there's i pray the same, but my gods have changed, aka the democratic fic- now that's such a fun fic to write, and i'm going to get more into it this year again. it's the one where tumblr votes on what should happen next, which i absolutely enjoy - especially when people send me propaganda about which option should win....thought the amount of ties that have happened is mind-boggling lol
what is a fic you didn't expect to write? hahaha well this is easily 'a more perfect union' which has been sooo fun to write so far but also definitely has had a very short gestation period from nascent tumblr au post to 25k on ao3 lol and still one more chapter to go!!!
what fic surprised you when you were writing it? oh hands down this is 'hand me down dreams got me high in the rafters', aka the pool boy au from tumblr. the adaptation of it from tumblr au to a fic on ao3 has a crazy tone shift where the obi-wan in that fic is much, much darker than the one in the tumblr au - i really ended up leaning into the unequal power dynamics of a boss/employee relationship and exploring how unhealthy it could be while keeping it consensual -- but only because anakin would allow obi-wan to do whatever he wanted to him
what's a fic you wanted to write but didn't? my poor neglected hunger games au!! i really want to get the first chapter of that posted because i am so excited about this fic and writing it as a new big, long project -- i'm excited about the dark anakin, the differently dark obi-wan, the hunger games set in the gffa, etc etc etc
what is something you learned this year that you'll take into 2024? set is the only acceptable name for anakin to use undercover <3 we will be taking the set cinematic universe into 2024 <3
what's a project you're excited to carry into the new year? um all of my wips lol but especially time & tide and the couples counseling au - i have about half of the next chapter of t&t written, and before i got sidetracked by a more perfect union, i was on track to get that posted by christmas....obviously that did not happen lol but i'm expecting to get back to working on a few more chapter updates at the beginning of this year!
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silver-horse · 1 year
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I read some of the reviews for Dragon Age Absolution on IMDB and it’s so funny that people seriously give reviews which just say “everyone is gay 2/10.”
Dude, what did you even expect? This is Dragon Age, there are always gay characters, it’s one of the gayest series you can find.
Look at this review, hilarious:
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Clearly written by someone who knows nothing about the series. They incorrectly refer to the characters with D&D class descriptions and they call the qunari mage “some kind of giant goat lady”. LOL It’s actually quite funny to read, but... if someone starts watching a tv show that is part of a larger series and then they get angry because it depicts the usual themes and topics of that series, well they have only themselves to blame. Hate gay characters? Maybe be aware if a 13 year old series has gay storylines and don’t act like the most recent entry has an “agenda”. Ridiculous. Homophobes always assume there is an “agenda” so they don’t even bother to check whether or not gay characters are actually new to the series they are watching.
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i think the diamond dogs should play improv games just bc it would amuse me, an ex theater kid, specifically
#ted and beard ofc are reading each others minds#trent is shockingly good at it but only when he forgets to be self conscious#also see: he does both best and worst with ted (best when he's not being self conscious#worst when somehow the prompt gets too touchy or 'romantic' bc Crush Crush Crush Brain Panic)#(please the image of ted in character hugging him or something and trent just. red. brain crashed. no longer improving just frozen. barely#manages to recover and even then it was not subtle. unclear if ted is a) genuinely oblivious b) teasing him and thinks trent knows that#c) something else(??) )#roy is too stiff most of the time but if he gets really into it he gets REALLY into it.#best way to get this result is to involve phoebe or another child#higgins did community theater at some point and is the one teaching them all the games. beard also seems to have done intense research#but higgins is the one with EXPERIENCE#not that i think beard and ted couldn't have done an improv duo in college or something but in this scenario they did not#nate surprisingly is pretty good at it once he gets into it like it takes him a second but#then he's like. really getting into it and he's very quick on his feet#new way to go mad with power (affectionate): the rush you get when you make the perfect snap back comedic line/acting choice#also while trent is so good paired with so many of them i think he and nate would be a hilarious duo. they're SO funny.#they complement each other well and are both quick & clever#esp if it's about a mutual interest (although one of them taking the lead on something else like nate and music while the other plays off t#em is also good) but like#please i just had the iamge of them basically doing a bit where they're like. those mean old gay muppets in the theater?#like trent and nate improv duoing as some bitchy reviewers just going back and forth and it's so FAST and SO funny#beard records it and posts it somewhere and it goes viral.#god don't even get me started on the idea of some sort of official richmond social media/the gang posting random clips on social media#bc the ideas i have are so funny.#also largely trent centric but what do you want from me okay i'm just a little slut.
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goldkirk · 1 month
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Well!
Insurance just denied the procedure for tomorrow morning. Guess I’ll go fuck myself!
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abybweisse · 18 days
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Ch212 (p2), Taking a detour
Third time trying to type up a post is the charm, right? Too bad I won't be able to word it quite the same as before. I liked the first version better. 😐
I now see why they are taking a train from Reading to Redhill to Brighton, instead of directly from London, where they started.
So, they get to Reading by some undisclosed method, then they get the train tickets. The Yard is staking out train stations all over London, and our earl and Sebastian hope the Yard isn't inspecting trains as far out as Redhill, where they have to change trains. I'm still not sure how they bought the tickets, particularly first class, since they claim to be broke. Also, if they got from London to Reading by some means, without a train, why not just go straight to Brighton by those same means? Can't the demon use his powers to get them both and their luggage there? Worked well enough to get to Kelvin's, anyway.
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I think they should be concerned about Baldo; his current mission is harder than traveling from Arizona or wherever and catching a ride on a ship, and he already had the ticket. The only major problem might be if he's caught abandoning the military.
Lau's ulterior motives are becoming more clear. He wanted to go with Baldo, hoping the advanced medical technology was there. The next few pages are about that.
It's probably not why he traveled all the way to England, but he's an opportunist, and now he has access to the equipment, someone who can use it, and several people who might be willing to stand in as demonstrators. Lau does seem to hope Baldo will go with him to China, instead of returning to our earl and Sebastian.
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They should be worried. Baldo and Lau nearly botched it up completely, and they still haven't left the sanatorium, as far as we know. Will they get away before Polaris and others arrive to investigate the missing shipment?
He's more worried that the others could have trouble even getting to their mission destinations.
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Mey-Rin is clumsy as a maid, and Ran-Mao acts very awkward. However, they do try to fit in at Heathfield Manor. Thankfully, they destroy the equipment quickly and set those women free, getting Heathfield arrested and under investigation... just within a couple weeks, right?
Idk what Sebastian means by saying they both were dismissed on their first day, due to a blunder. Dismissed from where? Mey-Rin was working for them, and Ran-Mao works for Lau. Was Sebastian falsely told they had already been fired? I doubt that. Perhaps this is a translation issue, and he's worried that could happen?
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*"was it not", not "wat it not"....
His excuse here, for suggesting Mey-Rin become their maid doesn't make as much sense as what he'd previously said; they need a maid on the "books" in order to help make his household look legit for an earl. It's always just been a front; Sebastian does most of the work anyway.
Mey-Rin and Ran-Mao have been the most successful, so far. They are already out of there and on their way to wherever they are supposed to reunite with our earl and Sebastian. Jane has left, too, and we don't know if she might reappear at some point. Polaris wishes he'd killed everyone there, so these two must be careful on their way back. I hope they realize the mission isn't over until they actually get back to our earl.
More to come soon.
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