Tumgik
#RPG Adventure
cassimothwin · 8 months
Text
Tumblr media
What waits quivering beneath the crashing sea? Read The Isle, written by Luke Gearing and published by Spear Witch, to find out.
Designed for The Vanilla Game RPG, a lightweight retroclone OSR-system, The Isle is a body horror dungeon crawl adventure that’s pretty playable in most fantasy RPG systems with minimal reworking. I could see someone running it with Mörk Borg without much issue. This review is of the physical book, but it also comes with a PDF and an EPUB (yay EPUB!).
Tumblr media
Something draws your players to the isle, a mostly forgotten, small, and haunted piece of sea-locked land that 10 monks call home. The party is likely to either force or lie their way to the seal: a bone-porcelain disc hidden beneath the monastery floor. Once broken, adventure calls from below, where there awaits hundreds of years of horrors with lore and worldbuilding woven into the fabric of each room…
There are 5(ish) floors of around 10-20 rooms each in this adventure. But what about these floors is so evocative? The dungeon is a bit indescribable as a whole. Strange and violent creatures with alarming habits occupy this prison. Floor 1 is close to what you’d expect to find in a dungeon near the sea, but the domain grows more horrifying the farther down intruders go. One of the “floors” is actually the inside of a huge mysterious sea-thing where players navigate through organs.
The creatures are sublime. Beyond being just undead, they’re wonderfully described and horrifying. They’re not all dangerous, and some even promise power. Players might meet an amalgam of pony teeth that rolls around chewing air and stone, choose between helping two undead brothers permanently remove the other from this plane, assist a worm in its quest to ratatouille a giant sea-thing creature, or just die to one of the many interesting yet easy-to-deliver traps...
Read the full review on my website! 👇
41 notes · View notes
tamrieldrifter · 7 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Necessary malice
In more peaceful times, mercenaries like myself are looked upon with disdain by the citizens of Tamriel. We are seen as little more then agitators, nuisances, looters and thieves. Lawless rascals with short tempers and long swords, who choose fighting as a substitution for an honest days work. But life is a fight, and now in these rugged times of tumult and turmoil, they turn to us ‘agitators’, to defend them with necessary malice from the true miscreants.
Miscreants like the Gray Viper bandits who have taken up residence nearby in the both the broken Vlastarus Towers and the Ayleid ruins of Nornalhorst, as they prey upon the refugees fleeing the war with what little they can carry on their backs. Or the band of violent poachers who have been belligerently overfishing the nearby Silverscale Pond.
These bandits and poachers are little more then bullies taking advantage of those who are not fighters. But they also the reason why rascals like me, who may not be accepted, may not be wanted, and may never be welcomed… will always be needed.
S.K
7 notes · View notes
linuxgamenews · 3 days
Text
Immerse Yourself in the Mystical and Transformative World of Werewolf: The Apocalypse
Tumblr media
Werewolf: The Apocalypse — The Book of Hungry Names text-based RPG adventure game launches on Linux, Mac, and Windows PC. All credit goes to the skilled team at developer Choice of Games. Available now on Steam with 92% Positive reviews. Dive into a world where you are a werewolf, a guardian of the living Earth. In this interactive novel, your choices shape the story. Werewolf: The Apocalypse — The Book of Hungry Names by Kyle Marquis offers an expansive adventure, presented purely through text. This 1.6 million word Linux game relies solely on your imagination. So there are no visuals or sound effects needed. As a shapeshifter and mystic, you hold the power to transform between human and wolf forms. Created by Gaia to protect the world from human destruction, you embody both hero and monster. Yet, despite your formidable powers, your pack has faced a great defeat. Three years ago, in Broad Brook, Massachusetts, your pack was thriving—or so it seemed. You battled the Wyrm, a corrupting force, as part of a collective known as a Sept. But when a spirit known as the Answering Tiger attacked, it revealed that your Sept had been deceived, manipulated into mistrust and violence by this cunning enemy.
Werewolf: The Apocalypse — The Book of Hungry Names Trailer
youtube
Now in Werewolf: The Apocalypse — The Book of Hungry Names, as the once mighty Broad Brook has fallen, the Stormcat spirit calls you to rise from the ashes. Since it's time to rebuild and reclaim your strength. The woods and towns of New England hold both dangers and opportunities. So you'll need to gather a new pack, discerning allies from foes. While some werewolves have succumbed to their own inner Rage. Your survival skills are crucial. With former allies now lost, survival means relying on your wit and forming new bonds with spirits and humans alike. The harsh winters are as deadly as any foe. Each decision you make could mean life or death. Your role in Werewolf: The Apocalypse — The Book of Hungry Names is more than just survival. As Gaia's chosen, your Rage is a weapon against the encroaching Apocalypse. How you wield this power—whether with cunning or brute force—will determine your path and the fate of the world. Werewolf: The Apocalypse — The Book of Hungry Names offers flexibility in how you shape your character. Play as male, female, or nonbinary; form friendships or romantic relationships. You can also choose from different werewolf clans, each offering unique abilities. Your choices extend to the spiritual realm. Since you can claim territory and unlock mystical Gifts. The text-based RPG adventure is available on Steam. Priced at $14.99 USD / £12.56 / 14,62€ with the 25% launch discount. Along with support for Linux, Mac, and Windows PC. Content Warning: This games includes intense themes of violence, sex, and trauma. It's designed to be impactful and thought-provoking. While encouraging you not to embrace monstrosity but to confront and overcome it.
2 notes · View notes
corvid-khaos · 6 months
Text
Tumblr media
fionna and cake but simon drops increasingly wild anecdotes about his life
35K notes · View notes
afterglow-krp · 8 months
Text
Tumblr media
join us at afterglow !
afterglow is a non-au, mewe based krp, for muns and muses that are 19+. we aim to create a positive and warm environment where special memories can be made, and relationships can thrive.
rules ⊹ masterlist ⊹ reserve ⊹ apply 
1 note · View note
theartofmadeline · 1 year
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
lil 16 page zine that i made at the coffee shop this weekend! a sort of pick your path style mini game, because i love wizards + interactive fiction. hope you get out of the wizard dungeon!!
26K notes · View notes
probablybadrpgideas · 1 month
Text
Ok, just thinking out loud, but maybe we should let the Great Old Ones out.
I'm just saying. Lovecraft wasn't exactly an unbiased source. Maybe they're perfectly nice. Maybe they just want to stop people saying slurs. Maybe they're just Welsh.
I'm not saying I want the world to end, but I think that it would be a decent compromise to maybe unseal one or two of the smaller ones, just to see what happens. I bet we could put them back if there's a problem. And maybe they'll give us candy!
If it's just one of them, and maybe just for the weekend, it'll be fine. Come on, guys. What's life without a little risk?
Ritual! Ritual! Ritual!
1K notes · View notes
gudgurkan · 3 months
Text
Tumblr media
Page 45 of my upcoming fantasy journal book - Armor Revenant
Kickstarter link
873 notes · View notes
slutpoppers · 9 days
Text
Tumblr media Tumblr media Tumblr media
Digimon Adventure Our War Game (2000).
Keramon.
480 notes · View notes
Text
Pelvis Resley and the Dick Wizards
would be a good name for a drag king band
549 notes · View notes
thesocklesswonder · 1 year
Text
I n the tags, tell me which game(s) and what hurts (and would you do it again). Please reblog - thanks!
For me, I played botw, acnh, and stardew until my thumb tendons threatened to explode. I'll probs do it again lol
3K notes · View notes
tamrieldrifter · 6 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The occupations of Bruma
Bruma is a city under occupation. When the Planemeld first struck, Bruma was attacked by both Dremora and Shadowed Path cultists. A Dark Anchor was swiftly built and opened above the city in an attempt to stream Daedric reinforcements into the north of Cyrodiil. It is even believed by some that they planed to draw the city itself into Coldharbour. But surely that would have been a strategic mistake, for when you have an agent in play on the Tribute board, why remove it on your own turn?
Yet in some peoples eyes Bruma has always been occupied territory, a Nordic city within the Heartland borders. But it’s not just a Nibenese city become occupied by Nord migration or conquest. It’s architecture is Nord, it’s leaders are Nord, it’s militia is Nord, and it’s icons are Nord. And it is an occupation that seems to have been acceptable to both Imperial politicians and people alike, for who else would want to live in the cold, inhospitable climes of the Jerall Mountains, but Nords.
It is clear however that the Dremora and cultists believed that the Nord city would get little support from the rest of the region, and it turns out they were right. The few survivors who have barricaded themselves within the chapel and manor house sent out pleas to the alliances for aid, but none came. Now they must rely upon wandering mercenaries and small bands of Alliance soldiers for aid, and this has meant that they now suffer another occupation, by the Banners themselves who fight blade and spell over a flagpole.
S.K
3 notes · View notes
linuxgamenews · 4 months
Text
What's So Special About Snowman Story? An Award-Winning Adventure
Tumblr media
Snowman Story launches into a warm winter RPG adventure game for Linux, Steam Deck, Mac, and Windows PC. Thanks to the incredibly talented team at Odencat for releasing this unique and captivating experience. Available on Steam with a discount. Something unique is here, just in time for Christmas. There's a Japanese indie creation Snowman Story that's now out on Steam. This isn't just any ordinary adventure; it won an award at the Google Indie Games Festival in 2020. So you know it's got some serious charm. Players take on the role of a snowman named Chris. Your mission? To find a magical place up north where snowmen can chill out without worrying about melting when spring shows up. Due to be a snowman's dream vacation spot. As you journey through Snowman Story, you're not alone. You'll meet friendly animals in the forest who'll help you solve icy puzzles and guide you on your path. The twist here is pretty emotional. As you travel, you'll come across other snowmen who didn't make it. They've got their own sad stories about trying to reach this paradise. By learning from their mistakes, Chris might just find a way to succeed where they couldn't.
Snowman Story Trailer
youtube
Now, the Steam version of Snowman Story brings some unique aspects that the original mobile version didn't have. First up, you can play it with a controller and in landscape mode. So you can see the world in more detail, perfect for a Linux or Steam Deck setup. Plus, every character now has their own voice effects. Due to add a layer of depth to the storytelling. Another big win is the improved English translation. It keeps the heart and humor of the original script, making the whole title more fun and touching. So, for one week from its release, Snowman Story is 20% off on Steam. It's a combination of the original content and all the extra stuff added for the mobile version. Basically, it's the perfect warm winter RPG adventure to cozy up with during the holiday season. Whether you're a seasoned player or just looking for something fun and heartwarming, Snowman Story is worth checking out. It's not just a game; it's an adventure that combines puzzle solving, storytelling, and emotional depth in a world where every snowman dreams of escaping the inevitable thaw. All priced at $3.99 USD / £3.43 / 3,99€. Plus, support for Linux, Steam Deck, Mac, and Windows PC.
0 notes
zaebucca · 1 year
Text
Tumblr media Tumblr media
Viridian Forest and Viridian Forest DX
5K notes · View notes
prokopetz · 10 months
Note
Hey why DO all those old tabletop RPGS and adventure games have such weird obtuse "act in this one scene or softlock forever" moments? Like, these weren't designed like arcade games that munch quarters... Why was this sort of thing so commonplace?
(With reference to this post here.)
Funnily enough, for tabletop RPGs there's actually a good answer.
If you're familiar with the popular history of tabletop roleplaying games, you've probably heard the idea that they developed out of fantasy wargaming. That's not actually terribly accurate; tabletop RPGs and fantasy wargames are more like two parallel branches that split off from the recreating-historical-battles kind of wargaming at about the same time, and for the first couple of decades there wasn't a bright line drawn between them like there is today. Many are genuinely hard to classify by contemporary standards – there are a lot of early fantasy wargames that look more like modern tabletop RPGs, and vice versa.
One of the consequences of that lack of sharp distinctions between tabletop RPGs and fantasy wargames is that early tabletop RPGs were often played in a sort of "competitive co-op" format at wargaming tournaments. Multiple groups would run their parties through the same adventure in parallel, and be ranked on their performance; sometimes this would involve scoring points for completing specific objectives, or speedrunning the adventure and aiming for the fastest time, but the most popular tournament format was the survival module: adventures which were deliberately designed to be unreasonably difficult, with whichever group's last surviving character's corpse hit the ground furthest from the dungeon entrance being judged the winner.
The upshot of that popularity is that many published adventures early on – and certainly the greater part of the more infamous ones! – were originally written as survival modules, created to be run competitively at a particular tournament, and later repackaged and sold as commercial products. Of course, practically none of them actually explained that; like nearly all tabletop RPG material of their day, they were written under the assumption that all tabletop roleplayers had come up through organised play at university gaming clubs, and thus already had all the context I've just outlined. This ended up causing no end of confusion when the hobby's mainstream visibility exploded in the early 1980s, and suddenly there were folks who'd picked up the rulebooks at their local bookstores trying to teach themselves how to play from first principles with no prior contact with gaming club culture.
As for why adventure games were also like that... well, this is going to sound bizarre by contemporary standards, and I don't blame you if you don't believe me, but once upon a time, point-and-click adventure games were considered the gold standard for Serious Gaming. Unforgiving routing, bizarre moon-logic puzzles, and a bewildering variety of unique ways to get yourself killed off were held up as the mark of the serious gamer in much the same way that janky soulslike combat systems are today, and a large chunk of the genre was made to cater to that ethos. Gamer culture is a hell of a drug!
(If you're about to ask the obvious follow-up question, "what changed?", the point-and-click adventure game's fall from grace and subsequent dismissal as casual fluff tracks more or less directly with a large demographic shift in the late 1990s that saw the genre's player base skewing predominantly female – and, well, you can probably connect the dots from there.)
1K notes · View notes
oldschoolfrp · 7 months
Text
Tumblr media
It's just an old basement. Quit complaining and have a quick look around down there. (Janet Aulisio, Call of Cthulhu supplement Mansions of Madness, Chaosium, 1990)
633 notes · View notes