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#Medusa Boost
medusaboost · 2 years
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Every journey begins with a single step. Do you have big goals but don't know where to start? Medusa can help you determine how to take that first step✨
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deanmarywinchester · 4 months
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good god when the jessica parker kennedy hits……….
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victoria-grimesss · 11 days
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141 reaction too reader having a medusa tattoo?
(if yk yk)
masterlist
->Paring: 141 x reader
->Price: He would initially think nothing of the artwork, he admired it and loved how it looked on you, eventually his admiration for the work leads him to the internet where he would look up the meaning to many of your tattoos. Once he learned more of them, he wouldn't bring it up until you wanted, but he made sure to never let you think of yourself as anything but strong and capable.
->Soap: He would know what they meant; he of course didn't mention them when he first saw it, but his heart would ache at the meaning. He would want to take things slow and always speak his intentions during the beginning stage of the relationship to establish a strong foundation of trust. He would often whisper kind things to you when you both become intimate never letting you feel uncomfortable in your own skin.
->Gaz: Gaz is a good man, strong and kindhearted. He would know what the tattoo meant to you, overcoming a great trauma, something done to you that you wish could be undone. He would take any moment to boost your confidence, he would do that even without the tattoo, but he wants the words to stay in your mind. Often times, when you're both together in bed he would trace the lines and tell you each thing he loves about you. One by one.
->Ghost: He's a cold man but he's not cruel to your feelings. If you were ever uncomfortable in any situation, he gave you the power to say the word and you both left, he didn't mind taking things at any pace as long as you felt safe with him. When he saw your tattoo his heart would clench for the times you had to go through, but what you overcame made you stronger and he will always admire that in you. His love language would be leaving you little notes for when he's not there.
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Living with your Yandere Gorgon Sisters (2)
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It’s my own personal headcannon that their childhood if you could call it that is a heartless hunt for power
The hierarchy topped by their mother is one of ultimate submission 
A constant cap on their power and watered-down respect in the witch’s order
Not to mention their mother, if bothered enough, will happily feast on her offspring
Not only as a quick meal but a way to boost her own magic
Needless to say, it's a constant battle for the three sisters against her
Which makes your birth a crucial moment 
Your mother is weakened nursing you but something is different
She can hold your swaddled form and not even have the desire to eat 
It makes your sisters all the more eager to target you
Its Arachne who strikes first distracting her long enough to stand over your bassinet
“You…are so precious."
Unfortunately, your mother returns before she can snatch you away
But that will do it for her
Next is Medusa and then Shaula  who have similar moments when greeted with your infant form 
Ultimately how they treat you when they have you are indicative of their first meetings with you:
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Arachne Gorgon
Falling in love with you during her first successful fight marks the beginning of a dangerous jealousy
One being fed by her long stalking of your mother and you in private 
Nursing, speaking, and over all caring for you makes her so jealous
Jealous of your mother’s love? Not in the slightest
its of your mother’s privilege to love you
She wants to be her so bad
But she urged her sisters off of you two for a little while
Only until you finished nursing
So now when she demands you cuddle up to her its her…payback of sorts
For all that time her mother got to hog you for herself 
now she does the hogging
She loves when she punishes you
Taking you away from your lake or pool to rest in her bosom
“This it the way it should be. You, relying on me.”
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Medusa Gorgon
Meets you on a less opportunistic situation
Taking advantage of a fight between Arachne and their mother
She comes with no intentions to spare you
Hand and undeveloped snake magic prepared to strike you
Cursing herself when she can’t bring her hand down
She eventually does bring a hand down only for the snake to wrap around your body as you giggle relentlessly
She holds you a little awkwardly relishing in the soft nuzzling into her undeveloped chest
She eventually puts you back nearly losing her eye at your mother’s vicious attack
If there had been a grave for her she would have held you close while spitting on the grave
But she doesn’t have one she doesn’t even have a body to bury
Medusa prefers the tank, watching you swim around listening to her
She believes she gives you freedom like none of the others
And you should be grateful
Grateful enough to forever stay by her side while she plunges the world into madness
“Good baby. You’re seeing it from my perspective now! A world full of madness! I can’t wait to set you free in it.”
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Shaula Gorgon
Was annoyed with the exclusion that Arachne and Medusa had begun to do in regards to fighting their mother over you
So she attempts to fight their mother on her own 
failing miserably she’s practically only saved by you
Sitting silently until what would be her final blow you somehow need something 
Not to be sated easily your mother retreats sneering at her all the while
Coincidence, that’s what she chalks it up to
But truly was it destiny?
So she tries again
this time bullied into not harming a hair on your head by her sisters
Piggy backing off of them attacking their mother to sneak her way to you
All according to plan
Its Shaula who eventually sneaks away with a sleeping you
Lulled to sleep in her hiding place she finds that she’s never slept more peacefully than with you by her side
She doesn’t even wake when your mother lets out the eardrum shattering death scream
She hated having to leave your side to aid her sisters when you so cutely coo as she leaves
Now when she keeps you, she has to tell you all about what she’s accomplished
She so badly wants to show you how cool she is
“See. See. Its all about control (Y/n) if you have that there can be no one to stop you.”
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kitkat-writes-stuff · 3 months
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The Worst- Part II
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part I, part II -Masterlist -Pairing: Luke Castellan x fem!Reader -Wordcount: 1.2 K (we are getting to a decent amount bois)
-Warnings: a broken nose, kids training to be soldiers, kids feeling like their duty is more important than their feelings (only hinted to), kids being oblivious… a lot of kids -Also putting this here bc it will already be a flop: i decided that i'm gonna accept requests for imagines! ''the worst'' will be two more parts long (four in total), and I already have a oneshot planned, but I can honestly use some inspo so hit me with your fantasies darlings
-Summary: Clarisse la Rue loves her sister dearly, don’t get her wrong. But there is only so many “I hate him so much” that a girl can listen to without wanting to punch someone
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In the midst of the crowded training grounds, Y/N's exasperated proclamation reverberated through the air, echoing the sentiment of her frustration, and even making a few heads turn "I hate him! Like, if I had access to a phone, the first thing I would do would be slandering him on Twitter." Her words hung in the air, punctuated by the rhythmic sounds of her laboured breaths, a testament to the emotional intensity of the moment. It was meant to be a normal training session, but here they were.
The training grounds, typically the cherished domain of Clarisse, witnessed an unexpected twist as she extended an invitation for her sister to partake in the martial exercises. Little did they anticipate that this seemingly innocuous decision would unfold like a tragic tale, akin to the consequences of staring into the eyes of the mythical Gorgon, Medusa.
Contrary to what her laid back usual behavior could have people believe, Y/N wielded not just competent but formidable fighting skills, and perhaps even more than that, although she chose to downplay her own prowess. She really needed an ego boost, poor girl.
 Surprisingly, Clarisse, typically known for her brazen attitude, found herself offering advice on channelling pent-up anger, creating a paradox within their dynamic.
"Look, I can't believe I, of all people, am saying this, but you need to get out some pent-up anger," Clarisse urged, her eyes locking with Y/N's, a glint of determination reflecting in both their eyes. Y/N might have had the experience and the sheer strength as an advantage, but Clarisse was not one to go one without a fight.
In response, Y/N met her sister's gaze, revealing a distinct red glint in her eyes that bore the weight of their divine lineage, a visual and rather unsettling reminder of their connection to the god of war.
"Says the girl who tried to dunk a twelve-year-old's head in a toilet," Y/N retorted, unearthing an incident that had yet to be addressed between the two.
Undeterred, Clarisse countered with a potent argument, "Says the girl who loudly threatened to cut off a fellow head counsellor's fingers," opting for a strategic move to deflect Y/N's accusation.
Their swords clashed in the midst of this verbal sparring, the resonating sound capturing the attention of onlookers within the camp. Despite Clarisse's unwavering determination, even she couldn't deny that in a direct confrontation with Y/N, her sister held the upper hand, boasting both strength and exceptional skill. Well, Clarisse wasn’t the one who had devoted her life to beat another guy at sword fighting, so...
"He was tickling me," Y/N grunted in her defence, attempting to justify the seemingly drastic threat she had made.
With an eye roll, Clarisse retorted with a smirk, "Somehow, someway, darling sister, I find myself believing that you would much rather prefer for his fingers to be on you more, not less." A friend in Aphrodites’ cabin had her watching Pride and Prejudice. She might or might not have picked up on the language.
The verbal exchange evolved into a physical intensity, with Y/N delivering each blow without restraint, unveiling a relentless determination that hinted at a deeper conflict brewing beneath the surface of their sibling rivalry. The air pulsated with a charged energy, making it abundantly clear that this training session was more than a mere exercise: they might have been sisters, but their father only chose one favourite every generation. And there was only so far sisterly love could go when compared to the approval of the god of war. 
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In the aftermath of the tumultuous clash that reverberated within the expansive training grounds, Clarisse found herself holding an ice pack to her nose, attempting to salvage some semblance of composure despite a burning pain. Y/N's apologetic words resonated in the air, "Clary, you know I didn’t mean to actually like... break your nose, right?" Clarisse couldn't help but reflect on the irony that her usually death-promising gaze might have been far more menacing if not for the ice pack an Apollo kid had provided.
It was a stark realisation for Clarisse—one thing to possess a temper worthy of Ares, the god of war, but an entirely different ordeal to have her nose inadvertently shattered by her crush-stricken big sister. Oh yeah, Clarisse knew about the crush. And if it fueled her sister like that… she needed to express it somehow.
Amidst the physical discomfort and emotional tumult, Clarisse couldn't ignore the revelation that had dawned upon her, independent of any disclosure from a certain daughter of Aphrodite (yeah Silena was the only reason she understood anything about social life). The truth became undeniably clear: all those seemingly vehement words of hatred were mere echoes of a deeper connection. Well, Eros and Thanatos were brothers or something, so it wasn’t a surprised that an emotion as deep as… the L word… could be mistaken for a hate as deep as the Underworld.
But the realisation didn't stop there. Clarisse delved into the motives behind Y/N's persistent obsession with surpassing Luke Castellan. Y/N was relentlessly driven to excel, that was for sure, but… that quest for superiority might have been an unspoken method to spend more time with him. She was good at expressing feelings like that. Her nose was a witness, or rather had been before it got shattered.
As the narrative unfolded, an unexpected player stepped into the intricate story: Luke Castellan, best friend to a daughter of Athena. Of all goddesses, Athena? His arrival injected a fresh layer of complexity into an already intricate tapestry. Y/N's pouted plea for forgiveness resonated in the charged atmosphere, and though Clarisse couldn't suppress an eye roll, a reluctant nod escaped her. Temper or not, she acknowledged that familial bonds, no matter how tumultuous, possessed a resilience that transcended momentary conflicts, solidifying the intricate strands of their sisterhood within the dynamic of Camp Half-Blood.
However, the scene took an unexpected turn as Luke Castellan entered, his eyes widening at the sight of blood on Y/N's clothes. "What happened here?" he inquired, concern etched on his face. He didn’t even try to hide it! Gods, had she really been that blind?
Caught in the unfolding drama, Clarisse, with an air of suspicion, eyed Luke. "Y/N accidentally broke my nose. You care or something?"
As Luke rushed to deny it, Clarisse couldn't shake the inkling that perhaps there was more to his worry than mere friendship. The charged atmosphere hinted at an unspoken connection, and Clarisse couldn’t help but wonder if that boy was really as dumb as he was sounding right now.
‘’Okay, I’m gonna go, Clary. I think Chiron will have some kind of punishment to deliver to me’’ ever dutiful, ever penitent Y/N. She might have wanted her father’s approval, but it came second to following the laws.
Clarisse didn’t know a lot of Latin, but she was sure that ‘’dura lex, sed lex’’ was something that could be applied to her big sister.
She just hoped that it wouldn’t conflict with her emotions, because seriously, there was only a number of noses she could get broken and of ‘’he’s the worst’’ that she could hear.
A/N: OK WE DID IT!!!! Srs though thank you for the support it was really unexpected. Ok so thoughts and prayers for Clarisse’s nose! Also I couldn’t resist making the reader hint at Twitter bc Ares talking about it in the show has me screaming crying and laughing. That’s all! Next part will be out… eventually. Taglist: @2hiigh2cry @mxtokko @niktwazny303 @honey-ambrosia @luvvfromme @lostinhisworld (that should be all but i might have forgotten someone! If i did please forgive me and make my crucifixion fast)(also lemme know if you want to be tagged in the next parts)
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hollytanaka · 4 months
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Jessica Parker Kennedy is a Zionist???
Hi, anon! Yes, she's a Zionist and married to the Israeli actor Ronen Rubinstein, who has been spewing a ton of pro-Israeli, anti-Palestinian garbage, especially since October 7.
I mainly learned from these tweets, so kudos to the folks on Twitter making sure we don't slip up 👇🏽 Feel free to engage with those tweets on there to boost them too, so more people learn.
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***
Edit: I also wanted to add that apparently Medusa has a very orientalist description in the book, with Rick/the narrator/Percy describing her as looking like "a tall Middle Eastern women" wearing what they describe as a burqa. Strange choice, especially since Americans post-9/11 love to cast women with burqas as "scary looking." Ironic.
Here is a full post critiquing this representation:
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odditycircus-2002 · 6 months
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Medusa reader being really strong naturally due to her form giving her enchanced physical abilities, but Mk1 Medusa Reader is stronger physically than her mk11 counterpart as her transformation was biological than a curse by the elder gods. Just her picking up Baraka like a bride or to toss Mk1 Shang when she manages to get a hold of him like a sack of potatoes
I love this idea😂 I’m just imagining Medusa!Reader discovering her boost in strength by accident when she had to break up another scuffle between two feral Tarkatans. Y/N already sedated one of them but ran out, so she was forced to knock the remaining one out with fisticuffs. What makes this more surprising is that this is a small woman who isn’t exactly a fight her going up against a tall and muscular man that was a former blacksmith. Yet, she was able to knock him out cold🤣
Also for Baraka being held bridal style is gold🤣🤣🤣 I’d imagine it like an expectation vs reality type deal. The reason for this being she had to knock him out, but DAMN did he refuse to go down!
as for Shang Tsung, this image immediately came to mind. 😂😂😂🤣 Y/N just tossing Shang Tsung to his demise😆😆😆😆 But I can guarantee both Shang Tsung and Baraka are looking at Y/N displays of strength as
‘oh shit, that’s actually hot’
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bisupergirl · 9 months
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i've been rereading a lot of old supergirl comics lately, so i thought i'd make a post with some pre-crisis recommendations for kara <3
THE GIRL WITH THE SEE-THROUGH MIND!
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the superman family #168 kara and lena attempt to help a young empath as she suddenly feels compelled to kill herself. one of my fav issues for lena and one of the best storylines from kara's student advisor era. i also really love the relationship kara has with lena, both as linda danvers and as supergirl.
THE BRIMSTONE CONNECTION
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the brave and the bold #160 kara's foster father goes missing so she teams up with batman to track him down. i think kara and bruce have a fun dynamic together and i really like how she's characterized here. i do think that this issue kind of downplays how intelligent kara is in order to uplift bruce's detective skills, but regardless i think its a fun team-up.
THE SUPERGIRL GANG
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adventure comics #381 kara goes undercover at an all-girls crime fighting school to investigate a string of robberies committed unknowingly by the students. i really like how this issue focuses a bit on kara's investigative abilities and the things she can do better as linda danvers rather than as supergirl. also babs makes an appearance in this story (rise pre-crisis karababs warriors) <3
THE BATTLE FOR SURVIVAL!
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adventure comics #412 kara is chosen to fight in a ceremonial battle by a distant planet's ruler. this issue is SO fun and showcases kara's strength so well. it also features art from art saaf who is one of my favorite artists for pre-crisis kara :)
THE ATTACK OF THE ANNIHILATOR!
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detective comics #508-510 kara flies to gotham and helps barbara gordon defeat a crazed and mutated scientist who calls himself the annihilator. unfortunately this is the only multi-issue arc kara and babs have together during pre-crisis (not counting crisis on infinite earths i guess), but i do really enjoy this story (again, rise pre-crisis karababs warriors).
A HEAD-FULL OF SNAKES!
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supergirl vol 1 #8 after portraying medusa in a play, a curse is placed on kara that turns her hair into snakes and anyone she looks at into stone. another really fun story :) this issue is definitely one of the best from supergirl vol 1.
CRYPT OF THE FROZEN GRAVES
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adventure comics #424 kara attempts to uncover the crimes of the san francisco syndicate by gathering information from a former criminal informer. the art in this issue is SO pretty and i really love how kara is characterized here <3 also features the last appearance of pre-crisis nasty luthor </3
THE VISITORS FROM THE VOID
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the superman family #184-186 when fred danvers mysteriously disappears after accepting a secret government job, edna danvers seeks out kara for help in finding him. i really love this storyline for how it develops the relationship between kara and her foster parents, and it's a great showcase of kara's anger and how protective she can be over the people she loves.
CELEBRATION!
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supergirl vol 2 #20 clark asks kara to meet him at midvale for a surprise—but before she can do that, kara must battle the parasite. kara's 25th anniversary issue :) you can also read action comics #555 before this if you'd like, it takes place concurrently with this issue but shows clark's pov.
and finally—i already included this story on my pinned post with other supergirl storyline recommendations, but i really like this arc so i'm putting it here too:
THE STRANGE REVENGE OF LENA LUTHOR!
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the superman family #211-214 takes place within one of my favorite era’s for supergirl! kara (living as an actress in new york at the time) helps her old friend lena thorul get a job and a place to stay after lena’s husband dies. after the villain mind-bomber boost’s her psychic abilities, lena discovers kara’s secret identity.
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esteemed-excellency · 4 months
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ask game! :D
🔥 — Least favourite Master of the Bazaar? 🧍‍♂️— What stats would they provide as a companion? Where would you obtain them?
🔥 — Least favourite Master of the Bazaar?
Hiram seems pretty neutral towards the Masters, he maintains a loyal facade just because their trades are useful to him, and he needs the immortality juice. But if anything were to accidentally happen to one of them, well, what would he be able to do about it? Surely he couldn't have predicted what happened to Mr Veils or Mr Cups. Whoever was responsible for their dreadful ends must be apprehended and brought to justice, as the Law so righteously demands. But, as much as he would like to offer his help, he just can’t seem to locate the culprits, what a shame ¯\_(ツ)_/¯ He extends his most sincere condolences. (once he gets his own cider it's over for them bats)
Real answer: it's Mr Stones. Mr Stones decided to be a huge bitch about a cursed sapphire, throwing a tantrum and collapsing a mining facility on Hiram. They both ended up having the worst day ever,  stuck underground and almost drowning in Lacre. Fuck Mr Stones.
🧍‍♂️— What stats would they provide as a companion? Where would you obtain them?
Long answer because this is the perfect excuse to think about Hiram as a npc. You can meet The Soulless Socialite here and there in location based opportunities, to find out about his affairs and his story, and to call in some favours. Locations and items change as you progress his story.
He initially shows up in Velgarden, at the Singing Mandrake, at Mahogany Hall, and at the University, where he can help you raise your Scholar of the Correspondence quality. He will exchange your Bohemians or Society favours for Scraps of Incendiary Gossip, Intriguing Snippets, and Wine items. The Wine items are randomised, a rare success will get you a Cellar of Wine, but with the risk of getting Black Wings Absinthe. You can also interact with him during the party from the Polite Invitation opportunity, he increases your Talk of The Town quality but you gain Scandal.
After some time, you can find him at the Medusa’s Head, at The Blind Helmsman, in the Forgotten Quarter, and at the Shuttered Palace. He will exchange your Criminals and Docks favours for Appalling Secrets, Compromising Documents, Blackmail Material, and a number of randomised Contraband items or Souls. A rare success will get you a Magnificent Diamond or a Portfolio of Souls, increasing your Suspicion.
If you follow through with the opportunities, he'll show up in Wilmot's End, at Moloch Street, at the Magistracy of the Evenlode, and Balmoral. He'll exchange Preserved Surface Blooms, Moves in the Great Game and Uses of Villains for Comprehensive Bribes, Favours in High Places and Vienna Openings. Rare successes will get you an Epaulette Mate, a Queen's Mate, or a Stalemate. Getting the Stalemate causes a Nightmares increase, and it marks the end of his opportunities.
You can obtain The Soulless Socialite as a companion at the end of the Wilmot's End carousel, but only after you unlock The Chessboard in Parabola. You need some Great Game favours and a Vital Intelligence to unlock the companionship option, and you will get an Identity Uncovered and a Stolen Kiss (optional). He boosts Persuasive, Player of Chess, and Mithridacy, causing Scandal and Nightmares build up.
If you equip him as companion you get a new permanent opportunity card to exchange Great Game favours for Legal Documents and Favours in High Places. A rare success grants you a Night on the Town and a bottle of Laudanum. If you equip him before getting arrested you can choose between two extra options in New Newgate, in the Bribery or Contact Your Lawyer cards.
Regardless of wether you equip him or not, he causes some Infrequent cards to appear in your deck. They all describe increasingly off-putting deja-vus, giving you Tales of Terror and causing a high Nightmares build up every time you play them. They can't be discarded, unless you equip an item imbued with irrigo.
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medusaboost · 2 years
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The start of a new month is the perfect time to start working on new goals. Let this October be the first month of your journey!
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ekp0133f · 5 months
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Heads up chat I just got fucking SCAMMED at the Medusa's Head. DO NOT TRUST a guy named UNSANCTIONED RELICKER. He took my brass skull and gave me a shitty book weapon that isn't even worth it in terms of stat boosts. I spent like 70 ECHOES on that skull! How am I supposed to be friends with the deebils now?! Reporting him to the boss relicker. Going back to the marsh. Making money.
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moebiusx9 · 5 months
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Fate/Dread: Bad Ending/Chaldea AU
So this is a concept I've had in my head for a while now and have been chatting about it with Aki on and off but I decided I might as well make an outline for this idea too. The bad ending part would be a proper ending option to Dread but the Chaldea portion is more of a silly AU idea that branches off from the bad ending with the help of some headcanons and incorporating FGO canon to fit with it.
>Bad ending stems from Sakura's route, so Dark Sakura is a major player with it, heavily inspired by Stay Night's Mind of Steel ending.
>In this timeline, Dreadkuno loses their servant, most likely to Dark Sakura, and is in full desperation mode to try and win the grail before Amnesia Syndrome ends their life through any means, at this point, Dreadkuno is so sickly looking, they could be mistaken for a walking corpse.
>Eventually, they stumble into Kirei, who is in full "Angra is gonna awaken and I really want to see people suffer" mode and decides to mock Dreadkuno for basically risking their life in a war and killing people all for it to end up pointless.
>Through his taunting, Kirei mentions his artifical black heart and direct link to Angra Mainyu, breifly mentioning that Dreadkuno COULD have survived if she only gave into Angra's whims. Then, Dreadkuno gets a very horrific idea.
>They ambush Kirei, who is under the assumption Dreadkuno is too weak to harm him and eventually rip out his black heart to consume it in an attempt to connect to Angra solely to survive. It sort of works, but not fully. Angra tells Dreadkuno they'd need to assimilate with him properly, but to do that, they'd need to consume the heart of the person who is destined to merge with Angra already; Sakura.
>So after this point Dreadkuno is in complete survival mode. Pushing aside any opposition, even going so far as to throw off Rin, Shirou and Medusa so they can get to Sakura first.
>At some point they suceed in reaching her before the others after sneaking past Salter who is occupied with Shirou and Medusa, a fight breaks out between them and Sakura, and Dreadkuno eventually wins with the help of Erosion, and a replicated Excalibur of their own.
>The real depressing point is that I think Sakura here would come to her senses, but it would be too late as Dreadkuno has gone past the point of return, even if they hate themselves for it. But the fear of death is too strong.
>The deed is done, and they essentially become a Dark Hakuno, I picture them still looking borderline zombified with a pale complexion and cold skin, but they would no longer be slowly dying.
>The major physical difference comes in the fact that Dreadkuno's sclera turn completely black, pupils now glow yellow, and black grail mud leaks from their eyes like tears, and potentially their mouth when stressed.
>Shit only gets worse from here. Shirou eventually makes it to the scene, but he's too late. Another fight breaks out which here would replace Shirou's fist fight with Kirei in Heaven's Feel proper.
>Shirou sadly dies trying to defeat with majorly mana boosted Dreadkuno, and Angra awakens.
>Angra, as you'd expect, decimates Fuyuki, and most likely the rest of the world in time after he awakens, all humans in Fuyuki disappear and the remaining servants become blackened.
>All that's left now is a corrupted Dreadkuno, Salter, who's servant contract had been passed to Dreadkuno after Sakura's death, and Angra Mainyu, All the World's Evils, now teasing Dreadkuno for their choice. They survived, and will live for a very long time, at the cost of everything and everyone else.
CHALDEA AU PORTION
Ok so this is where the crazy, potentially non-canon stuff starts
>In this concept, the remnants of Dread's Fuyuki is in reality, SIngularity F. The Singularity as FGO's story goes on eventually morphs into a Lostbelt with Angra as the King and Dreadkuno the Crypter
>Cue the proper events of SIngularity F in FGO's storyline. Nothing really changes, except for Ritsuka feeling as if they, Mash and Olga are being watched.
>After Chaldea *supposedly* destroys the Singularity after Salter is defeated and Olga dies, Dreadkuno swoops in and saves Salter at the last second, watching Olga's death and being genuinely freaked out.
>This is where eventually the Alien God stuff would start, the Alien God offers Dreadkuno a chance to reverse their horrible mistake in destroying their timeline if they agree with helping the Alien God descend, and Dreadkuno accepts. Of course, Dreadkuno is more or less a double agent, planning to betray the Alien God's forces once she finds an alternate way to save Fuyuki, her loved ones, and destroy Angra through dimensional travel.
>She entrusts guarding Fuyuki to Salter, re-equips her Morgause disguise, and heads off.
>Her primary mission from the Alien God is to more directly assist Chaldea from behind the scenes in dismantling Goetia's Incineration plan, so she'd randomly show up throughout the Singularities briefly, until having a more direct presence in Camelot.
>She'd claim to be Morgan Le Fay and act as a cheeky guide towards Chaldea, very much confusing Bedivere in the process. She'd avoid Lancelot like the plague but would help in the final battle by facing off against Mordred.
>She would only be implied to be present in Babylonia, not only wanting to avoid Gil and Merlin, but as well as getting freaked out by Ishtar and running away. Dreadkuno would also have small roles in Shimousa and Salem, still giving Ritsuka cryptic hints about the future.
>Cue the Lostbelt arc, where she appears in the prologue alongside Kirei and Koyan, shocking Chaldea because their strange friend was really only using them to stop Goetia. However, throughout the Lostbelt up to LB6, Dreadkuno would never be directly hostile towards Chaldea. She'd fight them occasionally but would always give the excuse that she got bored and leave, but not before giving Ritsuka another cryptic hint on how to handle the various Lostbelts.
>Lostbelt 6 is where she'd actually become hostile, Basically the whole story for her in LB6 is that she was originally sent with Muramasa to kill Morgan as Britain was a threat to the Alien God. Since she's already a double agent, she defects to Morgan's side and ends up getting attached to her and Baobhan Sith. Eventually she gets shot back in time with Mash, becomes Tonelico's companion, and dedicates her time there to seeing Morgan's wish to fruition as the British Lostbelt wouldn't affect her world of Fuyuki, only Chaldea's. So, as she's fending off Chaldea's forces and protecting Camelot, her mask is destroyed and true messed up borderline dead face is revealed. Then when Morgan is killed, she just decides fuck it this world isn't worth saving if Morgan isn't here to rule it, basically killing every fairy in the throne room once she makes it there. The Lostbelt fairies are so bad that she becomes absolutely disgusted by them, realizing that even after Morgan's rule, they're still as bad as humans.
>She assists Chaldea from that point on, joining them fully. I imagine after Knocknarea dies and Chaldea plans to escape is when she confronts them, looking absolutely defeated.
>From then on LB6 goes on as usual, Dreadkuno follows Chaldea to Avalon, helps defeat the Calamitys, fights Cernunnos with a heartfelt goodbye to Baobhan Sith afterwards, and then wants to murder Oberon after learning he is kinda sorta Vortigern. I also think in this AU, Dreadkuno is the one to kill Beryl as she HATES him. Probably also offed Douman in Heian Kyo prior.
>She convinces Chaldea to let her stay by offering help to defeat Koyan in Tunguska, follows to Traum, begrudgingly befriends Charlemagne, and finally, gets constantly roasted in LB7 because Kingprotea thinks she is Moon Cell Hakuno, has another heart attack seeing Ereshkigal, and gets scared shitless trying to deal with ORT and a friendly U-Olga Marie. She'd def help with the Rhongomyniad Cannon Chaldea used to kill ORT.
>And that's mainly the Chaldea AU so far. For some minor stuff though: She wouldn't have any real presence in Ordeal Call 1 for obvious reasons, would get credited by Ritsuka in helping save Draco in Lilim Harlot, much to her confusion (because it was actually Moon Hakuno of course), and would end up Morgan's right-hand man in the Summer Festival.
>A time would come where Chaldea ventures back to Singularity F and Dreadkuno would unfortunately return to being an antagonist to fulfill her original plan. Lostbelt King Ahriman Angra would be pretty sick to be honest.
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kingofcaptura · 7 months
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Atlas/ Prime Poetry
Eight foot giant in all of the ground in the making Careening back and forth like a globe for taking The tectonic rubble that rub against the surface They're the antidote that'll rebuild the interface Put that faith in our planet Earth's soil as it is So peculiar blooms sprout at the crit hit stasis As if these fresh meat bags tryna make sense They ain't making sense with their smell of scents Those flowers growing out of their poor essence My boulders will wreck those bodies in suspense Their arms will switch bones to different sockets Let em jab their face and throw them like rockets Just like the Acceltra they despise at their feet The day they cross my eyes is the day we'll meet And we'll see who shakes up the very continent Where their feet take refuge I leave no sentiment
I'm the man who moves the rock solid mountains My chest flexes like a gorilla behind the curtains The tallest titan here that wears no boxing glove Ready to brawl round after round at what I love I like to call this move the Landslide my brethren Every blow is fierce, I see the fear in a Reverend Made me wonder if I'm that dangerous in leveling Maybe I am cuz my boxing stance is shivering Like I'm supposed to quiver against these loons And their Kela De Thaym eyes lookin ass buffoons I knock the shit out of them I'm a real champion Nobody can face my jabs except the butt stallion Powerful left hook then a right hook up the ass I see their body flying, getting back up for a pass With overextended on me I take a dunk on them That's how I boost my little knuckle self esteem
Im a brawler that can shatter all kinds of thugs But that's just a taste of my muscular dirt buds These arms are my baby, they're rocky studs Word has it all enemies love spilling their guts They refer themselves as corrupted bombards Wait till they see my Tectonic wall Bulwark One summon will end their entry fee to a ballpark Im telling you no heavy gunner wants this smoke I'll turn them to literal shit and watch them choke This Petrify gaze brings out the medusa in me If every frozen pill ignites the duration I'll be free
Did you think this titan was alone in his battle? I take measurements for every dimensional rattle When my blind rage is heavy I quickly summon As I slam the ground and prance my hands on I awaken my Rumblers, my boulders, my sons Together we break the forefront of all the guns We take liberty in clearing tile sets for the loot To make sure they empty their pocket and lose More than just the treasure as I breathe alas That my iconic self made it here I am Atlas.
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monsterilf · 1 year
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Round 2 begins March 16th at 4 PM CST!
First up, Lady Dimitrescu (Resident Evil Village) dominated Dread Cthulhu (Cthulhu Mythos) in a landslide vote! She's going up against Elias Ainsworth (The Ancient Magus Bride), who just managed to squeak past the mighty Medusa (Greek Mythology) in our closest fight so far.
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Next is The Princess (Slay the Princess), who choke-slammed Zoe (Monster Prom) after a hard-fought battle. She will face The Amphibian Man (The Shape of Water), who just barely managed to drag Marceline the Vampire Queen (Adventure Time) beneath the waves.
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After them is Wayne (Scarlet Hollow), who effortlessly squished Rachnera Arachnera (Monster Musume) in our most one-sided fight to date. His next opponent is Mr. Pages (Fallen London, Mask of the Rose), the Master of the Bazaar who efficiently mastered Milo Belladonna (Monster Camp).
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Next is The Beast AKA Prince Adam (Beauty and the Beast), who gutted the sublime Shai-Hulud (Dune) in a serious scuffle. He will fight Sans (Undertale), who defeated Noel Levine (Witch's Heart) with technology and guile.
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Support your favorite MonsterILFs tomorrow! You can help them by:
Following me so you can vote in your MonsterILF's poll as soon as it's posted.
Reblogging and spreading the word so your friends can boost them to victory.
Sending me MonsterILF propaganda through my Asks. I will post any supportive (or not so supportive!) message that's PG-13 or cleaner. Who knows, maybe you'll sway some people to your side? Even if you don't, I love hearing from you so let's have some fun with it!
May the best MonsterILF win!
--Beauty
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grailfinders · 1 year
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Fate & Phantasms #23P: Medusa
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today on Fate & Phantasms we finally leave the knight classes behind and head into the riders, starting off with the O.G., Medusa. she is a Druid who gets her magic from the Elementalist archetype, because let’s be real here you only really need like, two spells to play her.
or do you?
she’s also a Duelist to whip it, whip it good.
check out her build breakdown below the cut, or her character sheet over here!
next up: lemme take a selfy
(also as a reminder- we've opened suggestions for viewers' choice builds again! just leave a comment on an F&P post by the time the Faerie Knights are released)
Ancestry and Background
Medusa is a god/monster, neither of which is easily found in the player races, so we’ll make her Human to pick up some useful feats as we go. I mean, she’s human enough to be a servant, right? that’s… not saying much these days, to be honest.
still, you get a boost in Dexterity and Charisma anyways.
that being said, you’re not entirely human. thanks to being an earth god you’re more of an Oread, giving you some extra options to choose from as you level up. this gives you low-light vision, which doesn’t matter much when you’re always wearing a blindfold.
and while you can get cool Oread stuff, first we have to stop off at the Unconventional Weaponry store for level one, if you want to wield a whip, at least.
at level five, you can shatter the Treacherous Earth around you once every ten minutes, turning the area you’re standing in into difficult terrain. half the trouble in fighting a medusa is getting around their “statues”, y’know?
at level nine, your Earthsense gives you tremorsense up to 30’ away. now you can wear that fashionable blindfold you like so much!
at level 13 you make a Shadow Pact with Zon-Kuthon, so I guess you’re Nidalese now. with it, you can use your own blood to cast Creation at will. you can do this whenever you like, but you a) take 1 point of damage each time, and b) you can only have one item up at a time. they also dissipate into nothing if placed in bright light, so Blood Fort Andromeda isn’t super powerful yet.
finally, at level 17 your Metal-Veined Strikes make your unarmed attacks either cold iron or silver as far as resistances are concerned. it’s a shame we weren’t able to fit much monk in here, but hopefully this helps even the odds in a fistfight against your sisters. I don’t normally ask for violence against children but they kind of deserve it.
I’ve also discovered one way to give you a goddess core thanks to the Anti-Magical background. that gives you proficiency in Aquatic lore since you live on an island as well as a boost in Constitution and Wisdom. but more importantly, whenever you’d get affected by magic (including your own) roll a d20. on a 2 or a 1 the spell doesn’t affect you at all. thankfully we’re not super huge on self-buffing here, since you don’t need to be strong to fight a statue.
Class Levels
1. starting things off, as a druid you’ll get a boost in Wisdom since it’s your key ability, meaning a lot of your class features are based off it. you’re also trained in Perception and Nature, as well as Fortitude and Reflex saves, unarmed and simple attacks, and all armors except heavy. a dress isn’t armor at all, so you’re fine. you also get trained in Acrobatics and Occultism now, and eventually Arcana later when your intelligence grows. spoilers, I guess.
one last proficiency- you’re an Expert in Will saves.
now we get to the fun stuff! your first Ability Boost will bump up your Strength, Dexterity, Constitution, and Wisdom, for better physicality and better stone eyes later. you also learn Druidic, because every ttrpg feels the need to give people languages they probably will never use. more importantly, you join the Stone Druidic Order, giving you some more earthy options later, as well as training in Crafting, the Steadying Stone feat to succeed better at balancing and staying on your feet on rocky surfaces, and the Crushing Ground order spell, sealing a creature away in a fissure for up to a round.
you can also use Primal Spellcasting by preparing your spells each day, and unlike in D&D when I say you prepare the spells, I mean you prepare each spell. you have to name the exact spell each slot will be used for the day before, so good luck with that! you’ll always have cantrips, at least? I’m not going to go over every spell you can use since that’s a lot of stuff, but I’ll make sure to suggest at least one or two spells each level.
you can use a Shield Block if you have a shield (you shouldn’t), and your Wild Empathy lets you use diplomacy to make an impression on wild animals, even letting you make requests of them if you roll well enough.
finally, there’s one unfun thing we need to cover- your Anathema. basically, if you act too much like a captain planet villain you lose your powers for a bit. as a stone druid, you don’t like polluting the earth or mining unnecessarily, but like all druids you also can’t spoil nature, teach druidic to non-druids, or use metal armor or shields. they say nothing about weapons though, so your chain whip is still 100% on the table!
now onto your spells. for a cantrip, Tame will help you ride just about anything you can get on, increasing your standing with a domesticated animal for up to 1 minute. that’s not a lot to start with, but as you level up it can eventually grow to an hour of ride time. afterwards, they’re immune to the spell for a day.
for your leveled spells, Ant Haul will give you some truly monstrous strength, and Tether can tie down a creature with your whips, either slowing them down or completely immobilizing them for up to 1 minute. as you level up, the whips get tougher to destroy.
2. at level two, your snakiness gives you an innate Poison Resistance equal to half your level, and you can Tame Animals by using a nature check. finally, we’re picking up the Elementalist dedication to spice up your spells even more. there’s also an alternative spellcasting style we could’ve gone for here, but I like the full druid list better. as it stands, right now you can attune yourself to one of the four elements each day, giving you resistance to effects originating from that element.
3. at level three your Alertness and Great Fortitude make you an expert in Perception and Fortitude saves, respectively. you’re also learning your riding skills now as an Express Rider. while riding a creature, you can make a nature check to make their travel speed faster.
you’re also better at Occultism now. if fate and exactly one historical fiction book are to be believed Medusa is a long-forgotten goddess turned into a monster, sounds pretty occult to me.
at level two, you get your first of many options to summon Pegasus, Phantom Steed. right now you just summon a roughly regular horse, but a cringefail one that fails all saves. however, by sixth level it will be able to fly at 80’ per turn! I also grabbed Slough Skin, because snake. with this, you can much more easily remove persistent damage effects on your skin, and contact poison is less effective on touch.
4. at level four you can make Elemental Summons to make preparing spells a lot less difficult. now you can spend ten minutes to replace any other prepared spell with summon elemental. these flying creatures are a lot more useful for combat since they don’t fail every save and can actually attack, but they come at a cost- you can’t keep them summoned for more than a minute, and you won’t get one big enough to ride until you have sixth level spell slots anyway.
if that does happen, make sure you use your Cat Fall to reduce your falling damage. if you don’t, there’s going to be one godly pancake on the ground when Emiya’s through with you.
you can also summon a Familiar now, because we needed to get a second elementalist feature before we could swap out. I mean I’d allow a baby pegasus, that sounds cute.
5. level five now, boost up your Strength, Dexterity, Wisdom, and Charisma with this Ability Boost. you’re also better with reflex saves now thanks to your Lightning Reflexes, and you’re better at Acrobatics to not splat later.
we’re mostly picking up Elemental Absorption for the defensive options, giving you resistance to one kind of elemental attack for up to a minute, but you can also fire off all the energy you stored up to end the spell early. also picking up Organsight because again, snake. it lets you make a precision attack against a target’s vital organs for extra damage if you make a recall knowledge check beforehand.
6. a sixth level druid can know Steady Spellcasting, your best spell is literally looking at someone, so it doesn’t make sense they’d be able to stop you that easily. if someone tries to stop your casting with their reaction, you can try a dc 15 flat check to stop their stopping you from stopping them from living. that sure is a sentence. the important thing is your spells work more.
you can also make a Quick Squeeze to slip through tight fits like some kind of slithery serpentine creature. like an eel.
you also have an Enhanced Familiar now. Pegasi are cool like that.
7. seventh level druids are Expert Spellcasters, making your save DCs even higher and just generally making you more terrifying.
you’re also a bit stronger now, thanks to Hefty Hauler beefing up your physicality. speaking of, we’re also boosting your Athletics this level.
you can also cast fourth level spells like Elemental Gift- giving a willing creature elemental powers for up to one minute. we’re mostly here for either Air (move speed and flight) or Earth (bonus against tripping, makes difficult terrain), but it’s nice to keep your options open. for a no-nonsense option, try Weapon Storm- swing your whip around so fast you attack everyone at once, hitting all creatures in a 30’ cone or 10’ radius around you.
8. at level eight, you can now tell people Can’t You See? when someone tries to point out your location, they need to make a DC 14 flat check, otherwise whoever they’re talking to will have a harder time spotting you. this also works on creatures seeking you when you’re hidden or undetected. I don’t know what happened at the end of F/SN that lets you all hang out together and cook, but you’re definitely good at blending in.
servants are also really good at noticing magic in the area, so your Assured Identification will help you ID magic items.
finally, Water Step lets you move across liquids as long as you don’t end your turn in them. Medusa had actual screentime in an anime, so we have to add a lot of monk techniques to this build somehow.
9. level nine’s super easy, just bump up your Athletics again. it’s also easy for spells, since there aren’t any I want here. there are plenty of fifth level spells to choose from though, don’t make this a dead level in a game at home. maybe grab Fly if you want to pretend you have a Pegasus a little early- probably less complicated in terms of mechanics too.
10. at level 10 you get a boost in Strength, Constitution, Wisdom, and Charisma. we also get a lot more physical this level!
you can now Harden Flesh while standing on earth or stone, giving you resistance to all physical damage. turns out partial statufication has its uses- just ask Galatea.
you can also make a Powerful Leap for extra mobility, and we finally pick up the Duelist Dedication. with this, you can Quick Draw a weapon to draw and attack at the same time. whips fit in one hand, so we can actually use these feats this time around!
11. at level 11 your Druid Weapon Expertise gives you… expertise… in druid weapons. pretty self-explanatory, tbh.
you can also Kip Up, standing up as a free action that doesn’t cause reaction attacks. servants move super fast, you’re not going to get hit by most of the things you’re fighting.
your Resolve makes you a master of will, and your successes are always critical to boot!.
finally, bump up Acrobatics again. we’re at the point where you can actually use Pegasus, so your fall resistance had better be top-tier.
this is also the busiest level for spells- both Summon Elemental and Phantom Steed produce decent Pegasus counterparts here, and you can also cast Flesh to Stone at this level. if they fail the first save, they need to keep making saves every turn, gaining and losing slowed points as they go. if they stop being slowed altogether, the spell ends and they’re fine. if they lose all actions, they’re permanently turned into a garden decoration.
12. at level twelve, you can use Cryptic Spells as long as you’re in natural terrain. if you spend this action before you cast a spell, you can make a nature check against everyone else’s perception- if you succeed, they won’t even notice you casting a spell. this only hides the actual casting, not the effects- they’ll still notice the petrification setting in.
since you’re riding Pegasus now, you’d better be good at it. grab Aerobatics Mastery to make flying maneuvers a lot easier to pull off. you get a bonus to making maneuvers, and you can combine two of them in one go.
you also learn how to put a Disarming Twist into your attacks, so if you hit them with your attack you’ll also disarm them. even if you miss, you can still leave them flat-footed.
13. thirteenth level druids get armor expertise, a boost in Nature for sneakier spells, and a Weapon Specialization for more damage with weapons you’re good with. there’s not really any seventh level spells I want either- I mean maybe Plane Shift if you want to be really generous about how the summoning system works?
14. at level 14, your Timeless Nature prevents you from aging, and gives you a +2 bonus on saves against disease and all primal magic. it’s a shame you got this feature so late, otherwise you might’ve been able to stay sister-sized.
you can also Rapid Mantel to grab ledges easier, and you can make a Dueling Parry to block incoming attacks. Medusa can make it real hard to find an entry through that chain she’s swinging around.
15. alright, here’s the home stretch! bump up Strength, Dexterity, Constitution, and Wisdom for better everything we car about, then grab some Bizarre Magic to make it harder to recognize your spells. y’know, because they’re mostly just your eyes. to get this, we had to bump up your Occultism proficiency this level.
you’re also a Master Spellcaster. good luck figuring out what that does!
we’re getting to the point that you’re just going full Gorgon if you cast any spells aside from upcast Flesh to Stone, but as long as we’re here might as well grab Monstrosity Form. it’s Gorgon the spell. get big, eat people, you know the deal.
16. at level 16 your Effortless Concentration means you’re way less likely to go splat when things get hairy. you can now sustain spells as a free action.
you can also Consult the Spirits once a day to learn information about an area. you’re really old, you probably know a lot more than you’re letting on.
you can also enter a Dueling Dance while wielding your whip, permanently giving you the bonus of dueling parry.
17. another easy level! bump up Nature. you can also use ninth level spells like Disjunction. I’m not sure if you can really use your eye on nonhuman objects, but sure, why not. now you can turn magical artifacts into nonmagical stone, usually for a week, sometimes forever.
18. at level 18 your Primal Aegis gives you and your nearby allies resistance to a whole host of effects- acid, cold, electricity, fire, negative, and positive damage. gods, man. they have some nonsense powers protecting them.
you also get Natural Medicine because they’re nothing else I really wanted at this point for your skill feats. I mean, you definitely can’t count on the gods to patch you up, right?
you can also cast a Rockslide Spell- if you’d cast any spell that affects an area you can turn parts of that area into difficult terrain for a round. this also gives any spell you’re using the earth trait, so you can blast an area you’re standing in and still take reduced damage.
19. your penultimate level teaches you some Ambush Tactics while you’re in your preferred terrain. I mean, does Medusa ever play fair? always hiding in her statues.
you’re also a Legendary Spellcaster, so it’s particularly hard for anyone to make their saves against your flesh to stone spells now.
on a similar note, you’re now legendary in Acrobatics, completely negating all fall damage and allowing you to perform three maneuvers at once while flying.
finally, you’re a Primal Heirophant. that doesn’t really do much, but you can cast a 10th level spell now. and yeah, there’s no tenth level spell we can pick here that would be in character. maybe Primal Phenomenon, since it’s mostly just copying lower level spells?
20. ahh, your final level. felt like just yesterday we started this build. tbh level 19 was a really nice way to finish the build, but let’s press on anyway.
for your final level, bump up your Dexterity, Intelligence, Wisdom, and Charisma.
you also gain an Advanced Elemental spell from the stone order, letting you make a Stone Lance, dealing damage and impaling a creature if it hits, with a critical hit pinning them in place entirely. if that’s not enough, once they pull themselves out they’re still stuck with persistent bleed damage! lances are more little you’s wheelhouse, but this is pretty close to tying someone down with your whip, so I’ll allow it.
you also get Oddity Identification to help figure out when people are spying on you, and if a fight breaks out you can redirect elements, sending an incoming spell with an elemental trait to another creature if the attack roll misses. tricking Caster into hitting an ally, always a fun time for all!
Pros and Cons
Pros:
you have some ungodly amounts of defense against magic, resisting both certain types of spells as well as damage types to really shut down spells you can see coming, pun a little bit intended. your various resistance types stack on top of each other, allowing you to no-sell weaker attacks without even having to dodge, and that’s not even touching the chance spells have to fail against you entirely.
on the flip side, you’re great at casting spells without being seen, making you almost as good an assassin as cursed arm. subtle spells are a huge benefit to you, letting you petrify people without them ever knowing you did it.
you’ve also got a decent amount of melee training to fall back on once your spells are depleted, with plenty of tricks to protect you from nonmagical attacks as well.
Cons:
your whip proficiency isn’t great, so while you can defend yourself just fine, you’ll have trouble actually hitting your enemies as you move into later levels.
your mystic eyes and Pegasus both rely on 6th level or above spell slots, which are in short supply. hopefully you won’t have to pull out your noble phantasms too often.
a lot of your abilities are situational, not in terms of usefulness, but in terms of when you can use them at all. even ignoring your anathema, most of your features work when you’re either in nature, or standing on stone. again, you have duelist training to fall back on, but you won’t be able to kick ass in classrooms, so you’re not quite up to par with the real deal.
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yumeko2sevilla · 15 days
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Mekakushi_ runaway medusa
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╭── ⋅ ⋅ ── ✩ ── ⋅ ⋅ ──╮
ᴀᴘᴘᴇᴀʀᴀɴᴄᴇ
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"When I try, the result was always the same: Failed."
_Mekakushi- the test subject
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Full Name: Mekakushi Kisaragi Hirohana
⤿Mekakushi (メカクシ): A name of Japanese origin, meaning 'blindfold.'
⤿Kisaragi (如月): A name of Japanese origin, meaning 'February'. It was supposed to refer to the Kisaragi Station myth.
⤿Hirohana (寛花): A name of Japanese origin, combine between '寛' meaning 'generous, tolerant' and '花' meaning 'flower'.
Japanese: 寛花 如月 メカクシ
Other Name(s):
↳Mekakushi-san/ Kisaragi-san_ By All
↳Little Medusa_By Tsukuyomi 'Shinonome'
↳Kushiragi/ Eki_ By First Years
↳Meka_ By Minako Sakamaki (@/queen-of-twisted)
↳Future Meat / Snake Freak_ By Yuzu Sakamaki (@/queen-of-twisted)
↳Monsieur Serpents / Monsieur Artiste_ By Rook Hunt
↳Sea Lotus_ Shīrōtasu_ By Floyd Leech
↳Child of Afterlife_ By Malleus Draconia
Twisted From: Shimomura Naoki_ Confession_Minato Kanae + Riishu_ The Apothecary Diaries+ Mahiru Shiinai_ Milgram
Voice Actor(s):
↳Japanese_ Shun Horie_ Haruka Sakurai_ Milgram
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╭── ⋅ ⋅ ── ✩ ── ⋅ ⋅ ──╮
Age: 17 (Appearance Wise)_ Unknown
Gender: Non-Binary (He/Him Pronouns)
Birthday: February 5_ Pisces
Species: Undead Medusa
Height: 193 cm
Hair Color: Light (Gray-ish) Red-Pink
Eye Color: Crimson Red
╰── ⋅ ⋅ ── ✩ ── ⋅ ⋅ ──╯
╭── ⋅ ⋅ ── ✩ ── ⋅ ⋅ ──╮
Homeland:__
Family:...
Dormitory: Ramshackle
Grade: Freshman
Class: 1-A_ No. 28
Club: Art Club
Best Subject(s): Musicology, Alchemy, Art
Hobbies: Drawing, Reading, Hanging out with his friends, Drinking mint tea, Hairstyling, Napping.
Favorite Food: Chocolate Mint Icecream
Least Favorite Food: Meat
Talent(s): Singing, Hairstyling, Multilingualism, Weapon Mastery, Fashion Designing
❝Simply a Medusa that has been running away. A seemingly cold first year of Ramshackle who turns out to be very.. soft.❞
╰── ⋅ ⋅ ── ✩ ── ⋅ ⋅ ───╯
┌──═━┈━═──┐
ᴘᴇʀsᴏɴᴀʟɪᴛʏ
Mekakushi.. What a sweet boy he is.
Judging from his whole appearance, you may as well think him like someone who's hard to talk with. In some cases, it's correct somehow but that's the totally different case for him.
..Mekakushi may not be cold. At all.
To people, Mekakushi is a person who keep his voice slienced. But to others who knows him, he is a very naive guy who just want to see the world.
It's just that,, Mekakushi is quite the people-pleaser, no?
Doing others' works and helping people despise he doesn't want to.. That sounds quite uncomfortable isn't it? But to someone like Mekakushi, he has already adapted to this new personality of his. He has grew up like this, after all.
Mekakushi is described to be naive in human eyes. He always finds postive traits of even the worst people around him, even if that payed him a cost. But he seems to apologise often, for what he didn't do.
Mekakushi is very kind. That he gets taken advantage of his kindness by most people around him. Whilist he knew that he was being manipulated, that people were guilt tripping him, he couldn't say 'No.'
And that was a weakness of him, honestly.
Sometimes, Mekakushi felt an unexplainable anger inside him, one that burned his heart up alive.
But he couldn't release that outside. He can't.
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✬Unique Magic: Ultamarine Hymm (群青讃歌 )
'Since we've already said farewell to the us of yesterday, only the wonderful world has all the answers in its grasp. Ultamarine Hymm!'
↳ The user is capable of boosting others' UM. When using this ability, a faint blue light will be surrounding allies, that it will expand their UM's ability into someing greater. However, it can also debuff enemies and even the user themselves if they were on the verges of Overblot.
†•°•══════ஓ๑✬๑ஓ══════•°•†
↳Backstory: [TBA]
↳Main Theme: Tokyo Getto • Ultamarine Hymm_ Eve
↳Mekakushi used to be the test subject in the same project KAFU was involved. However, he ran away sooner than them for a month, and then got transported to Night Raven College through a gate.
↳He likes to refer himself as 'Mekakushi Kisaragi' rather than 'Mekakushi Hirohana.' The reason was because due to personal issues regarding his family. However, some said that 'Hirohana' was his mother's name.
↳Being a Medusa, Mekakushi also has the ability to open a timeloop called 'Kagerou Daze.' But until this time, he doesn't know it.
↳Mekakushi was SA by Yuzu Sakamaki multiple times.
↳He can speak Swedish, Japanese, Russian, English, and a few more languages.
↳Mekakushi is implied to have PTSD.
↳He has lifeless and cold eyes. Although that, he seems prefers to act than talks.
@queen-of-twisted @achy-boo @writing-heiress @yukii0nna @abyssthing198
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