New “budget” Commander cards: Lord of the Rings: Multicolor, part 1
Alright, multicolor will be in two parts. This one first, with everything that ISN'T a legendary creature. Because multicolor cards are more specific in general, I'll also be avoiding cards that are obviously good but go in one very narrow deck, there's plenty of those (particularly legends).
You know these by now, we'll go color by color, mixing main set and commander set. Reprints can be included if they brought the price down under our bar. All the cards presented here are under $2 at time of writing. Cards will be evaluated as part of the 99, even legendary creatures.
I'll start with this card, I've seen very little talk of it, yet it might be one of the generically best new cards in the set. Yes, it's good in prosper, but it's also a four-mana draw four that can flashback for the same price. You can play lands exiled with it and get two turns to do so, so you should be able to use everything. Would it be better if it only played from your deck? Yes, but I don't think it's relevant here, it'll most often be a 6 for 1 draw spell or better once all is said and done.
Aid from the Cowl is often cut from my decks, but this new version comes with quite a few upsides. The creature found gets to act immediately and from the first turn the Doors enters, and the self-contained Scrying makes sure you're much less likely to miss. You can safely ignore the Dwarven and Elven text that's just here for Flavor. If you're playing a heavy creature-based deck in gruul, this is quite a neat addition.
Fact or Fiction is a fun and powerful card. Getting to see one less card is actually quite a downside, it lowers the floor from three cards to two, and this one makes it harder to pick. With that said, it is instant speed and one mana less, and it's always fun, so it's definitely a playable card. Also the Ring exists.
That's a lot of mana to immediately get only a Raise the Alarm. With that said, if you can run through the entire thing, you get a whole lot of power across many bodies, introduce the monarchy and start drawing cards, and if you have valuable humans around (for example, your commander) an indestructible counter is quite valuable.
This Saga is slow, and doesn't do much for a five mana, three colored card, and the mini-insurrection is so telegraphed it's nowhere near as good. With that said, I wanted to include this one for a simple reason: by itself, it tempts you 4 times, allowing you to max your ring with a single card. I don't know why you'd want that but if you do, here's your card.
This is a card more aimed at spikey formats, but if you got a wizard commander (one you want to cast, anyway, looking at you Inalla) or a lot of wizards in your deck, it's an instant speed removal that puts you UP cards, and the floor isn't even that low.
Staying in the realm of Izzet three mana spells that burn, though don't be fooled, this one isn't a removal, it's a wincon. This is the first of these spells that scale to instants and sorceries and the graveyard that can hit face, even if it needs a detour through a creature first. In decks that churn and loot through chunks of their decks often, thinking of something like Rielle, this could realistically deal 10 to 20 damage to the face for 3 mana, and that's quite a bit of value.
Two fliers for 2. In case you needed more Lingering Souls in commander?
Doesn't look like much, but this is a 3-drop that'll redirect attacks away from you without appearing too threatening or giving your opponents HUGE advantages. It won't save you from a late game board that's too tall OR too wide though.
A 1/4 deathtouch is basically impossible to attack into on the ground. Beyond that, it'll immediately start digging through your deck and generating chump blockers and sacrifice fodder. Not much more here, it's just a good card.
This is no Demonic Tutor. This is also 30 cents at the moment, and if you're in Dimir, likely one of the best if not the best tutor, giving you a bit of evasion and a pretty wide tutor as long as you got literally any colored creature out, since the Ring can make it legendary from its base level. I'd probably play this over diabolic tutor in budget decks that are in Dimir and have at least ten creatures or a cheap commander.
Four-mana reanimation isn't GREAT in a world of Reanimates or animate dead, but these days it's quite a decent rate, particularly cleaning out much of the table at the same time. This being able to reanimate ANY PERMANENT for four mana makes it much, much more valuable for decks that can use it though, Golgari is stellar at reanimating creatures and lands, but usually take a detour through the hand and having to pay the mana cost for other permanent types. Have fun reanimating that Party Tree you opened as a box topper or something!
Disrupt Decorum is a popular card, but you usually have to wait an entire turn for everyone to be tapped out and a board wipe can ruin the party. For one more mana, you also get to swing immediately with impunity! And if the board doesn't get wiped, everyone will be mostly tapped out for a second round of beatings. Don't underestimate mass goading.
Volcanic Vision is a powerful but very expensive board wipe. What if you got that, but for creatures, and that brings what you get back directly to the battlefield? I'd be interested in many decks, and since the creature deals the damage, you also get to have fun with lifelink and deathtouch.
Finally, a mention that Talisman of Progress got another reprint, that's two in a row after a long stretch without, and it is helping bring its price down. A few more precon reprints and it'll be a downright budget card!
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Me, inherently a combo player:
I'm gonna make a creature deck, its dragon tribal
*Mirrym the Spirit Dragon tokens*
Hmm lets try again
*Inalla wizard tribal*
Still commanders that are inherently combo commanders lol.
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Evonne Goolagong by Maria Isabel Sanchez Vegara. Illustrated by Lisa Koesterke
Age Recommendation: Early Primary
Topic/ Theme: Determination, Tennis, Biographic
Setting: Wiradjuri lands, Sydney, Global
Series: Little People, Big Dreams
Rating: 4/5
I'm so happy with the way Sánchez Vegara has chosen to tell Evonne Goolagong Cawley's story, I'll go into what was missed later but this comes out well with the demographic in mind. This hits all the key points of her sporting life including having Kelly Inalla with her and the import of her winning Wimbledon as a mother. It's just a story of determination and talent told well. I like the choice to spend so much time on Wiradjuri lands with her family. I like the inclusion of the final words from Evonne's mother, words that she played her whole career by.
Do not worry about winning or losing, just play your best and have a lovely time. — Melinda Goolagong
I very much appreciate of the use of an Australian (well German-Australian to be correct) to illustrate a book in the Little People, Big Dreams Series focused on an Australian. The only way it would have been better was if they had used an indigenous person, particularly a member of the Wiradjuri people. Her illustrations are wonderful in their style. While colourful there are always elements from a base palette of orches respecting her origins. The beautiful patching on her childhood dog is none well, but I'm not sure if she had a pet or not as a child. It just looks like a generic stockman's dog healer and something. I like the various tennis outfits. The illustrations are just lovely really.
I never truly looked at Evonne Goolagong's history before, certainly not the timeline. This goes a bit more political more than ever could or perhaps be included in a book for this demographic (especially outside Australia). It is a point of sincere shame in Australia's history that for decades our elected government (see also old white f***ers, sadly not always men, with no empathy and a severe racist streak) forcibly took indigenous children from their families for no other reason than their race. There may have been something akin to good intentions at the start when you look at the legislation but you know the road to hell... it was hijacked. So how is this relevant? This was all still very much going on and in living memory when Goolagong was born in 1951 and when her family let her go and live with an all but strange white man in 1965. It would be two years before her parents and all other indigenous people would get the right to vote in 1967. It says something about Vic Edwards and his wife too, that they would take in this indigenous girl at all, either that or the dollar signs he saw were that big. Honestly, I'd love to read what she has to say about that period in her life. (I looked up the basics, Edwards was a d**k). The whole timing of her leaving her family and the Stolen Generation makes her parents' willingness to let her go all the more impressive and you need to know the history to get it.
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chubbykanmuses
How did it go~?
First game, played my Tameshi, couldn't draw any of my key pieces.
Second, played my Lier, felt kinda bad until the Inalla player flooded the board and played Teferi. Killed myself aetherfluxing him
Third game, someone played Lightpaws with mother of runes.
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Dockside getting you down?
Hit with one too many toxic deluges?
Has that pesky inalla player been plaguing your meta?
You may want to try The Big Pig™️! The phrase "selesnya stax" has the word "nya" in it for a reason. Who doesn't love making people who play fetchlands sad? Just remember to put sanctum prelate on two to get rid of those nasty cyclonic rifts!
If any of this sounds enjoyable to you, please run, do not walk to your local boar and gore a naus player. Have fun!
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me when starting to watch f1: aw i like mattia, funny italian harry potter man, s 🅱️ inalla
me now: if i see that man and his stupid glasses and stupid hair ever it is On Sight, you don’t deserve charles
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Hi i may have asked you this question but a friend brought it up in one game. OK so one opponent has Inalla, Archmage Ritualist as his commander. on his turn he plays Azami, lady of scrolls, the question is when he makes a copy token from Inalla of Azami can he tap the token copy before he sacrifices it because of legend rule?
No, this isn't possible, though it is possible to draw two cards with the Azamis.When Azami enters the battlefield and triggers Inalla, your opponent can respond to the trigger by tapping Azami to her own ability to draw a card. Once Inalla's trigger resolves and the token is created, state-based actions are checked and the legend rule is invoked, requiring your opponent to put one of his Azamis into the graveyard. If the original Azami is kept, then there's no benefit to creating the token at all here. If the token copy is kept, then it can be tapped to its own ability to draw another card. There's no way to keep the original Azami while drawing two cards, however.
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