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#Honestly don't get people who follow me here and even less so that interact semi steadily with my posts
fragmentedblade · 6 months
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#Honestly don't get people who follow me here and even less so that interact semi steadily with my posts#I literally don't follow myself on this sideblog lol#Thanks though. It feels a bit validating haha#I feel my overall opinions are so unpopular in the general fandom that I never end up writing them down for safekeeping#because I would want to find them in my own blog but with tumblr's tagging system that would mean them potentially reaching other people#and thus potentially getting blocked by blogs‚ and as a consequence not getting to see many posts I would love#So yeah it feels like a cordial *pat pat* at times#I am never really insecure at all about my reading capabilities because that's my whole thing but it does feel lonely somewhat#and makes one wonder about some things like whether something is escaping me or if really that's the state of things out there#And lonely even in the mere appreciation of dynamics‚concepts‚ characters‚ motifs‚...that are often dismissed almost entirely by the fandom#This post and this rambling has no telos really#Just how baffling I find to have people follow this blog and even like my posts#And how baffling too the realisation that it can be kind of sweet#Like that line of Benedick '(...) is not that strange?' and Beatrice's reply 'As strange as'#I reread that play yesterday night and truly that line is amazing. One of the love confessions of all time. I love their dynamic#And still is the active/passive roles linked to gender‚ bastardy and the assertion of one's existence and life#in the characters of Hero and don John which always obsess me the most about it#Ahfksjkd but I'm rambling again. If anywhere at all I should write those thoughts on my main blog. Definitely not here#I talk too much#As usual#I should probably delete this later#How do I always end up rambling and about things barely or straight up absolutely unrelated to the initial topic? Ugh#I can't even begin to tell how annoying I am in my first language
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pariahfox · 8 months
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Finally going to try to embark on a new study plan, of slightly more structured DIY SFI.
The actual classes are free--but logistics, neurospiciness, and rolling burnout have been getting in the way of enrolling in any. Even what distance options I was finding for our area. But yeah, that is at least intended to help get immigrants up and at least semi-functional in daily Swedish ASAP.
As befits my nerdy, "unusual relationship to language in general" ass, I am currently all over the map in terms of skills here. Deciphering some written Icelandic and spotting German cognates, sure! Scanning "normal" written material, and at least getting the gist of maybe 50%-90% depending on subject matter? Usually yes, by this point. Formulate a halfway comprehensible e-mail with some vocabulary help from a dictionary? It'll take at least 3x longer than in English, but I can mostly manage. Just don't ask me to carry on a basic conversation, or do much more than (badly) order some coffee.
The osmosis approach really hasn't been helping so much with this. Neither has the fact that I haven't been able to get out and interact with people even anywhere near as much as my awkwardness could handle otherwise. Honestly haven't had the best luck trying to figure out how exactly to remedy any of this either.
So, my idea to get my ass in gear now is to pick up the appropriate textbooks (likely through less-than-official means) and follow along with at least one of the frequently recommended folks like Peter SFI covering this shit less officially online.
Also, suck it up and practice on the household captive native speaker more than I have been up to this point. If anybody is used to ridiculousness coming out of my mouth, it would be him. It just feels harder when it is someone that you do care what they think of you, who was also at near-native level in your primary language when you met them over 20 years ago. 😬
There are obviously the executive function pitfalls to keep in mind, but yeah. Trying to get more organized on my own is probably a better approach than doing much on a more formal basis. So, we'll have to see how putting an hour or two a day into this semi-structured approach might go.
My brain is pretty fried tonight, so I intend to start into that tomorrow. (Cue "Jane Says"... 🙄)
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I shall always regret the day I said to my then gf, sure, invite them over.
It was the worse decision I EVER made. I let a monster into the house and into my life.
I didn't believe that I could personally let someone into my life - let alone love - someone who didn't have any meaningful redeeming qualities. It's a challenging concept because I just don't see people that way by nature. But experience, and the knowledge that she's more or less proud of being a malicious narcissist and general POS is.. special, in my experience. (And I was raised by a fairly dangerous narcissist as a matter of fact.)
I want peace. I want to be left alone.
I've informed people about what you've been doing.
It's one thing to occasionally banter by post with your fake blogs about the occasional sentiment, or engage in semi ridiculous mutual negging - since apparently you really like to bring it there; I mean, how dare I not want you?
I hoped to never say such awful things ever to anyone I cared about, hell, I don't say them to strangers. It's the very definition of language meant to rip and tear, like WMD with letters. It might be a reflex for you; it is not for me.
I do what I must do. Nothing less and nothing more, even when it makes me wince.
I get that that is not something you can feel about your behavior; I understand your mental world to some extent - probably more than most. I've studied you as you have me during the course of this 'game' you like to play for a long, long time now. The game has lasted somewhat longer than our direct presence in each other's lives. But that was lived during one the most intense moments in modern human history when the presence of a human and the bond of friendship was like a literal lifeline, it was 'everything'. It made for very intense bonding.
(I recall you calling me 'everything' - that along with 'favorite person', 'best friend', and 'soulmate', along with a whole host of nonsense.)
If someone had told me then what you would do and how you would do it, that the whole thing would amount to exactly nothing - other than to be an absolute scourge on my life - I would have argued. I would not have budged about defending you to anyone. And I didn't. I was still arguing with my ex and one of your former friends along the lines of, 'no, that's ridiculous. she may be xyz but she is NOT that' less than 2 months ago.
And damn. Were they ever 100 percent right.
Once I'm talking to my ex again, I'm going to tell her that she was right about the stuff that even I was skeptical about.
I'll probably recount the facts for my own sanity and posterity here - at some point, now that I've reconstructed some of what was going on even while we were together and just before. I remember an extensive amount; remembering details is my thing. There were some explanations that didn't make sense, and some trends that didn't make sense. I wish all of this was entirely in terms of your ex, but I'm thinking there was more going on there than just that.
(But not soon. I honestly don't have the mental energy.)
And the blogs: You've had those for years and years even though you lied about not being on Tumblr much when we first talked about it and began following each other.
You've even pretended to benother people and interacted with me as such - even by DM - long before I was aware you had other blogs or how many, before I saw the masks, the fake personas there. I only worked out who those early fake profiles were after reviewing the list of people I was following in the last 48 hours.
( I used to gaslight myself about the other blogs all the time; I figured I was the paranoid one and reading into things. It's so predictable now that at least one of my friends can tell it's you at a glance because she's seen enough of them.)
Who knew, right?
And you're proud of it. I don't have words for that.
We've been in cycles of love, hate, and who knows what for a long time now; you're like my own shadow in some ways, not quite silent and always watching. Always there.
It's been 2 YEARS of that, of being in each other's lives in some way and living next to each other. 2 YEARS. It has taken so much of my life and energy. What a fucking waste.
I'll never get that time back.
I don't care what you do. I don't want you. The more vicious you are, the more repulsive you are to me. (And you always find ways to outdo yourself, to find another low.)
I don't care about your existence in the upper class heterosexual world and how many wondrous advantages that offers to someone focused on status and money. You probably belong there.
I don't want you over here. You couldn't pull it off if you tried now anyway.
Stay out of my life and we'll be good to go. Talking would only ever happen now if you contacted me directly outside of social media, in public and with witnesses. I believed you last night bcs it's hard to remember or believe that people would keep pushing the envelope of vicious behavior like that. It's just something that is hard to really to wrap my head around - still.
I also supect others are involved in this - possibly. If that is so, you'd better hope never to give them reason to turn on you. Anyone involved doesn't even know me and even then, 90% of people would find the shit you get up to where I'm concerned to be stomach turning. Folks wouldn't even think to pull this kind of shit if I were, in fact, a crazy ex making up stories; regular people have limits about certain things, a squeamishness about intentionally attempting to torment people. (Emphasis on 'attempting'.) So if you have a willing participant, just know that could very well get turned on you someday and is quite likely to happen - as it's strong evidence of Dark Triad personality characteristics.
It's amazing to me that you people don't get that somehow.
I'm gonna wrap this up now - your piece of things anyway. Anything else I post today is probably not going to be about you.
Leave me alone. Leave me alone. Stop trying to trick me. Stop embarrassing yourself. Leave me alone.
I don't care about the rest. I don't want you. I don't respect you. I don't want to be your friend. Go live your life over there and leave me to mine.
Say what you gotta say like a grownup, or get out of my face on Tumblr hiding like a child behind a computer. I will be perfectly fine if you say nothing at all and frankly, it would make things more peaceful.
Hope this is clear.
Go away.
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storiesofsvu · 2 years
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okay, so after adding onto a couple of posts about interaction with writers/a post I made about "should i even bother posting" a ch, i got far more replies/messages/etc about it, so I just want to explain a couple of things from my pov so y'all understand what I actually am saying/wanting;
I adore every single one of you who reads any of my work, and adore even more those who toss down a like (personally, I use my likes as bookmarks, things to go back to later, or prompt lists/ask lists/etc). i love it even more when someone reblogs, but the thing is, to me: this is not about the notes. does it baffle me when i look at something i wrote and it has over 200 notes? absolutely. (even if 80% of those are likes not reblogs).
however!!!
last summer and earlier, I used to wake up in the morning, brew some coffee, and spend the next near hour replying to things in my ask box/comments on my posts. real people, real followers, anon or not, who were catching up on old stories, re-reading older stories, had just found my blog and were working there way through, or current followers who were sharing their thoughts on the latest chapter I posted. or people sending in req's, sending in asks from ask lists. literally. EVERY morning, there was a minimum of 5.
now i'm lucky if I even have anything all week.
which is super unmotivating. half the time now I feel like I'm writing for the empty void. because of this, i began writing for myself more, and writing what i wanted to/what i was feeling, which has resulted in people being all "whens the next ch of this?! write some _____ content again! come on!" which isn't helping.
i miss talking about my stories with my readers. and i know i need to engage more in this habit with other writers on their works!
and while we're here...let's talk about TAG LISTS!
If you've gone out of your way to fill out someone's form, or ask to be added to a character/story's tag list, you should *really* be engaging with it. i have countless acct's who are on taglists who don't interact at ALL with it. and that is why you'll notice you're not getting tagged anymore, it's because i haven't seen your url in my notes in months, so you don't care anymore, why should i?
i understand that people fade in and out of fandoms, they drift somewhere else for a little bit and sometimes come back, they drift between who their fave top character is, and that's totally fine!! i honestly see it in the svu fandom currently, i think that a lot of us are a little burnt out from it, because the current season airing isn't giving us the juice we desire. the people who are into it are the super diehard rollisi/benslers.
i honestly also think that the pandemic has to do with some of this. when i started writing was march 2020, because i had nothing else to do. none of us did. and now, we're all back to semi "normal" back at work/school, and have a lot of other things on our plates, so there's not as much time for reading/writing. i'm blessed in only working a few days a week with tons of time to write, so i get that sometimes im putting out a ton of content in a little amount of time/too quickly for some to read and thus they then get overwhelmed and drop it, but i'm also posting a heck of a lot less.
TL;DR: interact with your writer friends. we're fucking lonely over here trying to create fantasy world of your and our fave characters. give us little plot bunnies to work with, give us mini little headcanon of your own that you want us to flesh out into a full story (because going "number 5 with barba" doesnt give us much to work with). we love creating these worlds and universes and want to keep doing so, but the motivation needs to be there for us.
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the-music-maniac · 3 years
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You ever notice how similar Xie Wang and Han Ying’s stories and character arcs are?
A warning here that this contains spoilers for all of Word of Honor/Shan He Ling. Stop reading now, I reference a ton of shit.
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I was actually discussing a couple fic ideas with a friend a few weeks ago, and I got to wondering after thinking about those parallels I could see -
Does Han Ying x Xie Wang exist as a ship?? Is that a thing?? That exists?? Can it please exist??
It has so much potential. There's so many narrative parallels with these two characters.
They're two people who deserved better than their respective endings, who never got what they wanted, because of the manipulation of men who wanted power and would stop at nothing to get it (Jin Wang and Zhao Jing). The manipulation of those who saw them as less then what they were.
They also have similarities in their relationships with their "mentor figures" - Han Ying and Zhou Zishu, and Xie Wang and Zhao Jing. They have quite a lot of differences too, enough that their lives parallel each other instead of mirror, and I just think that their personal experiences could make for a very compelling storyline if these two were to interact. It would be an interesting road to a development of a potential relationship, and moreover an opportunity for both of them to learn from the other and heal.
And real talk? I just want the both of them to be happy tbh (and of course that obviously doesn't need to involve a romantic relationship - I just have no self control. I'd be just as ecstatic about a really good friendship though).
I also know they never interact in the drama - but then again these two are also literally dead in the drama. Reality is what you make it 🤣🤣. And considering how close the Scorpion was working with Tian Chuang - honestly I'm pretty sure you can't really say they haven't met either.
So anyways, I guess reasons why I think this would be a good ship dynamic:
First of all, their relations with their mentors and how it's similar to each other and also not. The resulting potential for mutual support:
Han Ying's dearest wish is to be a disciple of Zhou Zishu's, as he says plainly in that one episode.
The thing is, there could be quite a lot of subtext taken from that - I've read interpretations that he's in love with Zhou Zishu, or at least has romantic feelings for him - a strong crush possibly - which I can plausibly see (I can also see it just being platonic, which I will talk about later). But yeah, a romantic interpretation just because of how strong his devotion towards Zhou Zishu is. The wistful looks?????
In that kind of situation, IF the romantic feelings are two-sided instead of one-sided - which I would like to go on the record and say that with Han Ying and Zhou Zishu, I don't believe it is - and as a result actually becomes something, that type of relationship would not be the most healthy, because there's a very strong imbalance of power. Even if the mentor figure genuinely cares and actively minds the mentee's feelings - the mentee still undeniably has that level of hero worship - it won't ever be equal. We can see that already in Han Ying's case, Zhou Zishu repeatedly tells him to stop treating him with so much formality because he's not the leader anymore and yet Han Ying still remains deferential.
In that interpretation, if that were the case of it being two sided - Han Ying would have quite a lot of similarity of experience to Xie Wang's relation to Zhao Jing -
And here I can talk about how Xie Wang and Zhao Jing's relationship is uh. Kinda sus tbh. Like. That doesn't look like a healthy or platonic father-son relationship and it gives me the creeps. In Xie Wang and Zhao Jing's relationship, I'm more inclined to believe there's some semi-incestous yifu fucking going on than anything platonic, there's just so many sus moments - and if I'm not mistaken they dubbed over a line in the show where it was basically stated plainly that it's not a platonic relationship. Or at least - Xie Wang doesn't view Zhao Jing platonically (and I don't believe Zhao Jing discourages it at all, if anything he actively encourages and guides it to make Xie Wang dependent on him). So we got another setup where it's potentially one sided romantic feelings/hero worship. Or maybe two sided for them, who knows.
But the thing is, while I talked about unhealthy romantic relationships in my section about Han Ying, a fundamental difference between Xie Wang and Han Ying's relationships with their mentors is that Zhou Zishu's relationship with Han Ying would be a lot healthier. A LOT healthier. So much fucking healthier, I cannot emphasis that enough. And that's mostly because their relationship is not two-sided, and because he sees Han Ying as a person.
He cares about Han Ying a lot but not as anything beyond platonic - he views him as a student and a subordinate and protects him as such. Han Ying on the other hand could have romantic feelings for Zhou Zishu. Not in love per se, it feels to me like it could be a mix of a really strong crush with really strong hero worship. I don't think Han Ying truly knows Zhou Zishu's other aspects of personality (yet?? I guess because if we're gonna hypothetically bring both Han Ying and Xie Wang back to life he probably will eventually get to know Zhou Zishu properly), because I doubt he ever showed anything beyond his stern assassin leader type of persona to his subordinates. He was likely caring yes, but in a way that keeps people at a distance. So, a mentor-mentee type of relationship where Han Ying could be crushing quite hard on Zhou Zishu. But still a healthy one, as Zhou Zishu, one - doesn't intend to pursue a romantic relationship with Han Ying - and moreover, although might know about his feelings, or his devotion at least(tbh you'd have to be blind not to), he treats them, and him, with respect. He doesn't try and manipulate Han Ying, or use his emotions for his own purposes. He sees Han Ying as his own person. His affection and regards towards Han Ying remains unconditional, even if Han Ying messes up or doesn't follow instructions. Instructions that, btw, repeatedly try to keep Han Ying out of the line of fire, and makes it clear that Han Ying is to put himself first.
Everything Zhao Jing does however is solely to cripple Xie Wang and make him wholly dependent on him. He's been grooming Xie Wang from such a young age, and his positive regard and care is ALWAYS conditional. As soon as Xie Wang messes up, he takes it away as punishment, and because of how Zhao Jing's made himself the center of Xie Wang's world, that action is devastating to him. He subtly encourages and toys with Xie Wang's regard for him for his own purposes, he tries to make Xie Wang jealous so he works twice as hard to earn back Zhao Jing's attention. And as we see with his intention to eventually discard Xie Wang as soon as he is no longer useful - he doesn't view Xie Wang as a person. He's merely another tool in his arsenal.
The reason why I wrote such a long ass analysis about the similarities and differences between Xie Wang and Han Ying's relationships is because as I mentioned before, one reason I think this would be a pretty interesting ship and dynamic is how these two could help each other. At first, it might be more Han Ying helping Xie Wang.
Xie Wang hasn't ever experienced what a proper and healthy guardian type relationship is like, or even what it means for someone to choose him first. He's a victim of abuse, and should he manage to survive the avalanche at the end of the show, there is potential for him to start to undo all the damage that Zhao Jing has inflicted on him all those years, especially if the man is truly no longer around. And I think Han Ying would be in a very good position to offer him support in that journey. Moreover, if Han Ying has had an experience similar to that, it could be the reason he would want to offer support to Xie Wang. He's experienced a lot of what Xie Wang has experienced, but he's also seen what it is for someone to genuinely care about him, and as a result likely has a more healthy view on that type of relationship. They're similar enough for Xie Wang to potentially not want to push Han Ying away if he ever offers his help, but also dissimilar enough that Han Ying could offer new avenues of thought.
At the same time, if you just read Han Ying and Zhou Zishu's relationship as a really strong type of hero worship, this dynamic could make sense too. Han Ying clearly looks up to Zhou Zishu quite a lot, and on top of that, Zhou Zishu in a way represents everything Han Ying has wanted and couldn't have - aka a family and a mentor figure and a home to call his own. Regardless of if it's purely platonic or not, it's still an infinitely healthier relationship, a parallel to Xie Wang's experience, so the potential of the offer of support remains the same.
Second of all, similarity in origin and life experiences, which is a small thing tbh but still an important thing:
Han Ying is someone I don't know a lot of background on tbh - I presume he doesn't have a family anymore, and somehow ended up in the Window of Heaven. I've read fics where Zhou Zishu was the one to save him at some point and offer him a position in the assassin group, and I'm inclined to take that as a plausible head canon (unless it's actually canon, idk I haven't read tyk yet).
So, in bare bones, he's an orphan who is taken in by a mentor figure, and becomes a high ranking member of an assassin group.
Xie Wang is also someone who no longer has a family - we don't know that much about his background either, but I presume he was happened upon by Zhao Jing in some way - I'm not sure at what age tbh, is it assumed that he was raised by him?? Or maybe in teenage years??
Whatever it happens to be, Xie Wang was taken in, maybe even "saved" by (although if you ask me, he'd be better off without) Zhao Jing.
So in essence it is the same thing as Han Ying's experiences, an orphan who is taken in by a mentor figure, and becomes a high ranking (or the leader of) an assassin group.
And not only that, as I mentioned from the beginning, these two both realize and know, eventually, that they’re being used by men who are desperate for power (Jin Wang, Zhao Jing).
I mention this actually as just an extension of my first point, because while I mentioned that Han Ying very obviously can support Xie Wang in that particular “past grooming and abuse” aspect, there are probably still many hidden traumas and scars for these two from the lives they’ve both lead. Their similar experiences lead to similar choices which helped shape who they are, and as a result, I think these two could truly understand each other and where they’re coming from.
Their personalities would fit pretty well with each other. I think:
I don’t know if my interpretation on how these two are is accurate tbh, so feel free to let me know if you think it’s out of character.
To me, Han Ying seems like someone who would be pretty calm around the people he cares about; responsible, smart, eager to learn, with a steady sort of presence. He seems like someone who would wear their heart on their sleeve around people he trusts too, but not in any overtly obvious way. I think the reason why I get that impression is that, upon rewatch, I could plainly see his worry about Zhou Zishu in episode one, but when I first started the show, I somehow missed it entirely. Han Ying also didn’t show any qualms about admitting to Chengling that he wants to be Zhou Zishu’s disciple - which can be a very personal piece of info. The way he was around Zhou Zishu, and Wen Kexing also gave off an air of innocent eagerness to do well in his accomplishments and for approval. I’m not saying he’s always like this, because I’m rather certain he has a darker side too - as we see with all the characters, no one is without their traumas and no one is without artifice or without complexity. They’re all grey moral in a very human way, and Han Ying is no different. We’ve seen before too that once he’s got his game face on, the man is pretty competent and also ruthless (his conversation with Gao Chong for example) - I don’t think he could be any less if he’s that high up in the Tianchuang hierarchy. But at the same time I can also see him being a bit of a very subtle disaster (almost?? Slightly dorky??) in certain situations, and we can see that kind of peek through when Zhou Zishu and Wen Kexing hijacked his kidnapping attempt and he was kind of like uhh. Okay so, I’m in a choke hold, I think that might be my former commander, so like. Let them go. It’s actually really funny cause while Wen Kexing was telling Gao Chong and Chengling to hurry up and leave, I swear you could see Han Ying contemplating his entire life.
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The face of a man confuzzled.
Xie Wang on the other hand, is someone that’s more impulsive, liable to push or be mischievous, less of a steady personality and more like - for lack of better word - an absolute gremlin. A pretty murderous one. It’s a bit hard to tell all aspects of how Xie Wang is tbh, since he has many different mannerisms while talking to different people. With Zhao Jing he has a very subservient, almost dutiful, childlike and innocent air about him, and a sort of. Sa jiao (撒娇) type of demeanor. He craves approval from Zhao Jing, and is just generally very baby around him, and I’m really not sure how much of that is how he actually is and how much of that is him learning that this is the best way to get Zhao Jing’s attention. And tbh I don’t think all of that is grooming, I think Xie Wang probably does have the potential to be as soft or as innocently childlike and happy with others he cares about (just hopefully in a lot healthier way). I think we see his soft side a little with Qianqiao when he gives her the cure. Despite that though, we can still see other aspects of him surface. He makes suggestions and pushes when he thinks Zhao Jing’s refusals are unreasonable, he just goes and does his own thing sometimes (um usually murderous things. Like when he killed Song Huai Ren and told Zhao Jing he’s a traitor). He’s mischievous about some of his actions (after literally stabbing a man, ‘what? he said I should kill him if I have the ability’). He’s a lot more obviously gritty and aggressive and morally grey than Han Ying appears, which I think adds dimension to his character when added in with everything else. He’s also very smart, competent, ruthless - obviously since he runs the Scorpion, but he’s surprisingly fair and almost? Honourable? In certain aspects? And like Han Ying, he does somewhat wear his heart on his sleeve, retains that eagerness to do well and is somehow not as jaded as he could be, as he still finds the capacity to eventually care for a stranger (Liu Qianqiao). 
I may be oversimplifying how these two could be, but with their personality types I think they have a lot of potential both in a romantic relationship or as close friends. And in a way that at first glance would probably be puzzling - how in the hell did these two become friends/get together (lmao you’ll see Han Ying in his rather sensible disciple robes and then Xie Wang is just there in his braids, dramatic black outfits, winged eyeliner, etc. 🤣🤣😅😅) but on closer thought, makes sense. Han Ying could be a more steadying presence for Xie Wang, and Xie Wang in turn could help him loosen up a bit more. (That’s kind of oversimplifying it but it’s 5 am where I am rn and I’m too tired to elaborate) I also believe Xie Wang might push Han Ying to be more ambitious, be able to do things for himself more - because Xie Wang went through a process of, everything I do is for someone else, until I realized they were using me, and now I’m going to do it for myself. In that way they could potentially push each other to higher heights in what they do, and they are pretty similar in ideology and morals and previous actions. They both have blood on their hands, and they’re not afraid to be ruthless or do what’s necessary to get the job done. They have their traumas, their complexities and an understanding of what it’s like to put on masks for different people.
The potential for found family. All the found family. Gimme:
This one I feel like is more obvious and changes some things about canon, but the timeline I imagine for if Xie Wang x Han Ying would be a plausible ship is one where Han Ying survives the stealing of the fake glazed armour incident and becomes one of the disciples of Siji (second disciple of the sixth generation????). Everything else would likely proceed in a very similar way (although in this au in my mind Gu Xiang and Cao Weining are alive). And then during the avalanche incident, with WenZhou trapped in the armoury, Xie Wang ends up surviving and they end up finding him somehow.
Whether or not it’d be out of character for WenZhou to save him I think could be explored, but the bottom line is that eventually they would probably take him back to Siji. There, whether him meeting Han Ying goes smoothly or not is up to interpretation - I very much doubt it would be an amiable meeting tbh - in fact I fully imagine it to be antagonistic af at first, considering what opposing groups they used to be a part of and the knowledge of how deadly the other can be - trust would be hard to come by, which makes a slow development all the more interesting. And moreover them becoming friends or dating would likely help Xie Wang into the dynamic at Siji because now there’s a more tangible connection between him and the place, and I can see while he’s getting to know all the people of Siji, eventually thinking of them as family as well.  And Han Ying in turn gets another person who cares about him, and for him to care about.
I’ll be honest here and say that I don’t particularly care at this point how realistic or in character it all would be -  I need found family in my life I have no self control. Xie Wang and Han Ying my beloveds needs all the good things.
Another possible meeting is just Han Ying being sent to negotiate with the Scorpions instead of Duan Pengju (is that how it went? I’ll admit I’m a little fuzzy on plot points here) and meeting each other that way. There could be moments of understanding while working together, an inevitable kinda separation, and eventually seeing each other again at Siji, after all the shitshow is over. The development could continue from there.
The closer age gap:
I’d like to preface this part with a disclaimer that I’m not trying to bash any other ships that are out there, this is actually just entirely my personal preference.
I don’t really like big age gaps in my ships unless their both established adults - for example in their 30's 40's, even 50's. Even if one of them remains young in body, it’s just not a dynamic I generally like. The most popular ship that comes to mind here is Ye Baiyi x Xie Wang - and all the more power to you if you do ship it tbh, I can see it being really adorable and healing for the both of them, especially since Ye Baiyi never really gets a happy ending either (and he absolutely deserves one 😤😤😤) - but that as a ship dynamic is personally not for me, especially after Xie Wang’s kinda hinted relationship with another man that’s also older than him. Ye Baiyi obviously is ten million times the man Zhao Jing could ever be, and it would be an infinitely healthier relationship anyway, but yeah the age gap thing is just my personal bias.
So I don’t know, I appreciate that Han Ying and Xie Wang are both closer in age to each other. I know there aren’t confirmed ages (I think?) but if I had to take a guess, I’d say I think both of them are probably in their early to mid twenties.
Anyways, it’s literally 5:43 am now where I am, so I think I’m gonna end this way too long post and pass out. Honestly, I’m not even sure if this thing is coherent anymore, I’m half delirious with exhaustion while writing this. I might possibly write a fic or do something about this Xie Wang x Han Ying ship, I might not, but I just wanted to get it out there. It’s a cute idea.
Oh god my eyeballs are burning. Cheers, goodnight.
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iacon-stargazer · 3 years
Text
THE POSITIVE & NEGATIVE: MUN & MUSE
fill out & repost ♥ this meme definitely favors canons more, but i hope oc’s still can make it somehow work with their own lore, and lil’ fandom of friends & mutuals. multimuses pick the muse you are the most invested in atm.
tagged by: stolen from @oneshallfall like.... months ago. im a slow gremlin hjksd. it's been in my drafts and i finally decided to finish the last few sections while working on clearing them out
tagging: steal it
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MY MUSE IS.   canon / oc / au / canon-divergent / fandomless
is your character popular in the fandom?  YES / NO.
is your character considered hot™ in the fandom?  Well.../ NO / IDK. (i know optimus is but i don’t really... know about orion? i have seen a handful of fanartists who turn him into a very sexualized moe baby but i’m not sure about the fandom at large)
is your character considered strong in the fandom?  YES / NO / IDK.
are they underrated?  YES / NO. (lmao there’s like no fan content with him unless it’s with megatronus) 
were they relevant to the main story?  YES / NO.
were they relevant to the main character?  YES / NO / THEY’RE THE PROTAG.
are they widely known in their world?  YES / NO. (not yet.... lol)
how’s their reputation?  GOOD / BAD / NEUTRAL.
HOW STRICTLY DO YOU FOLLOW CANON?
This... this is a trick question in this goddamn mess of a continuity. That said, I try my absolute best to make my portrayal coherent with the TFP show... even if said show contradicts itself at times. I take inspiration from the earlier parts (the thirteen primes section) of the Covenant of Primus for his origin backstory, but ignore the rest of the Covenant since it makes absolutely no sense with his characterization in... literally anything else. I’ve peeked at Exodus and it utterly sucks, but I’ve picked up bits and pieces of concepts that originated there just from spending time in the fandom. Aside from that... I spend a ton of time thinking about how to weave everything together in a way that both makes sense and makes for a character development arc.
SELL YOUR MUSE! (aka try to list everything, which makes your muse interesting in your opinion to make them spicy for your mutuals.)
Orion is genuinely kind, thoughtful, and introspective, very loving of the world around him.
He’s also a more complex character than is initially obvious - despite mostly being good sweet pure baby nerd he’s still flawed, with many of those flaws being his strengths put into the wrong situation. His strong morals can lead to dogmatism, and he’s only slightly less likely to deliver lectures than Optimus. His determination to be kind and help everyone can come off as unintentionally patronizing at times; he has a very “well-intentioned semi-privileged middle class” perspective that he’s not always self-aware of. However, he’s also willing to look at himself critically and learn/adapt. 
Essentially, he has many of the same traits as Optimus... just more or less apparent and/or developed. He's less confident than he eventually becomes through his future experience with leadership, wanting to change the world for the better but sometimes struggling to ground his plans in reality—something that continues to apply, but with reduced intensity and frequency over time. Idealistic cinnamon roll will eventually develop some realism, though never really quite enough. His selflessness remains a strength for now, but we know that eventually it will dip into martyristic tendencies.
NOW THE OPPOSITE! (list everything why your muse could not be so interesting (even if you may not agree, what does the fandom perhaps think?)
He could be potentially ‘boring’ in some senses. he’s the polite, considerate ‘next door’ type, who has for most of his life has just lived as a very average middle caste nobody. He’s more laid-back than he eventually becomes as optimus, but where others might get into trouble and shenanigans he’s most likely to just express concern. And since I try to keep him at least mostly ic, even with non-serious posts, this can derail ‘fun’ stuff and I fear dissuade some interaction.
While I try my best to give him realistic flaws that work with his character, he could still be seen as a little too good. very kind, understanding, forgiving, patient, considerate... almost endlessly so. A lot of my “he’s so good and pure” interpretation comes from using his having been the thirteenth prime as backstory, where he was pretty much the epitome of that, but some might not like the “he was a literal deity in a past life” idea for its “super special chosen one protagonist” elements.
His responsiveness to his environment can also be a downside. He’s not the type to start things; he just reacts and responds, standing his ground and finding himself when things get crazy around him. without megatronus, he may have eventually attempted political campaigning, but it wouldn’t have gotten very far. He needs to have more intense characters or events around him for major plots to really go places. Without those nothing would ever happen besides slice of life fluff, because he’s content with that kind of life.
WHAT INSPIRED YOU TO RP YOUR MUSE?  
Honestly I just wanted to write op/ratch fhsjkdjsdh. But I also wanted to be able to interact with a variety of muses and so I chose Orion over Optimus because he’s not so emotionally closed off, which I figured would give more flexibility beyond the handful of characters op would reasonably have close personal and/or plot-important relationships with. Also, I can relate to him on a thought-process level which lets me get into his head easily, which additionally made him an appealing choice for my first real rp muse.
WHAT KEEPS YOUR INSPIRATION GOING?  
I just love him so much, especially with the layers of his character I've built up around him. I don't always have inspiration to write or rp, but I think about him a lot. When I do find motivation to write, it's generally out of wanting to continue to work on developing him and just having a chance to express his characterization.
SOME MORE PERSONAL QUESTIONS FOR THE MUN.
do you think you give your character justice?  YES / NO.
do you frequently write headcanons?  YES / NO.
do you sometimes write drabbles? YES / NO.  (i should do it more...)
do you think a lot about your muse during the day? YES / NO.
are you confident in your portrayal?   YES / NO. (at least most days fhsdhfskj)
are you confident in your writing?  YES / NO. (it waxes and wanes. I know I'm a good writer but I could still be better...)
are you a sensitive person?  YES / NO.
DO YOU ACCEPT CRITICISM WELL ABOUT YOUR PORTRAYAL?
I’ll be honest; I’ve never gotten criticism. I haven’t been here very long in comparison to some and I’ve never been that popular, so I figure I’m pretty easy to just ignore. I guess how I would feel about it would depend on what it was and how it was delivered, though I like to think I would be reasonable regardless
DO YOU LIKE QUESTIONS, WHICH HELP YOU EXPLORE YOUR CHARACTER?  
yes? yes absolutely?
IF SOMEONE DISAGREES TO A HEADCANON OF YOURS, DO YOU WANT TO KNOW WHY?  
I would be curious to hear their reasoning, but I think enough about how everything fits together that chances are I would agree to disagree
IF SOMEONE DISAGREES WITH YOUR PORTRAYAL, HOW WOULD YOU TAKE IT?
Depends on if their disagreement makes sense. Maybe I’ll give back my own reasoning for why I characterize the way I do. Maybe I’ll just agree to disagree, if their view is just totally different from mine. If they have valid points I’ll probably overthink it and spiral into self doubt. In all cases I’ll spill my thoughts to friends on discord.
IF SOMEONE REALLY HATES YOUR CHARACTER, HOW DO YOU TAKE IT?
......Orion in general or? ... fhsjkdhf...... Well if it was mine specifically that might hurt lol. But at the same time.... I doubt i’d agree with their takes either so... fair enough.
ARE YOU OKAY WITH PEOPLE POINTING OUT YOUR GRAMMATICAL ERRORS?  
Sure. I’m good at grammar so if something glaring is there it’s probably a typo I missed and I’ll be grateful for the chance to edit it out before more people see it lol
DO YOU THINK YOU ARE EASY GOING AS A MUN?  
Yeah. I’m pretty quiet most of the time because I just don’t have energy to talk to a lot of people, and I never want to get caught in drama. I honestly wouldn’t know what to do in a situation like that. I tend to avoid conflict, I’m quick to apologize, and polite with anyone I don’t know very well.
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pleasedontgethurt · 6 years
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Hi! I saw your reblog about social anxiety, and as a fellow roleplayer (I'm new at this) that also has social anxiety I was wondering if you could tell me how you... yunno??? Start talking to people?? I have a couple of roleplayers following and I don't... know... how to start talking to them?????? I just??? I'm sorry if I'm bugging you...
// EEEEEEE, HELLO THERE, NONNIE!! *waves* :D
Welcome to the rp-community! Not sure if you’re in the same fandom as I am, but I think I’m speaking for everyone to say we all wish you welcome here among us, it’s honestly great to have more people here! I hope you enjoy your stay and will have many great experiences. :)
Sorry this took a while, I had a busy day! But you’re talking to the right person!! Thank you for sending me this message, and you’re not bothering me the least bit, don’t you worry about that, nonnie
Fair warning, this is going to be a long post so please read more under the cut:
First off, wow, look at you reaching out to people! Way to go!! :D Anons like this are a great way to start off interaction with people, so if you don’t yet really have the courage to come off anon, keep doing this!
Also, do what I’m doing now. Act happy, excited and cheerful. You don’t have to overdo it, but it usually makes people feel more welcoming towards you. How I’m really, truly, feeling right now? Definitely uplifted in my mood, because I love when people reach out to me like this, but otherwise pretty neutral. Not bad, I’ve had an okay day, but when I speak normally I don’t exactly sound like this. But I do this because it’s a generally nice thing to do and is kind of a cultural thing I’ve gathered and hey, it’s an effective way to get the message across that I’m happy to receive this ask? 
With me personally then, how I began to talk to people here, I’ll let you on a little secret. I still don’t really talk to people on here much. Welp. It’s true. I’m really terrible at reaching out to people. There’s a million things contributing to this, aside me being on a semi-hiatus anyway, being terribly shy and feeling uncomfortable around most people, and the fact that I actually have contributing issues in the form of Avoidant Personality Disorder and PTSD from abuse and abandonment, which in short means I simply don’t feel welcome around others most of the time and feel incredibly awkward reaching out to people so I usually just save myself the trouble and... don’t. At this point I’m not sure I even know how to, even, unless I get a really good feeling about someone.
I’m honestly such a weenie in this that if I hadn’t already had friends to rp with here, I would have NEVER in my life even made this blog. I made many new connections through my friends and got to know them better in group chats and that kind of thing. Most of the rest of my partners I’ve gained through them reaching out to me first, and then began talking.
Not all, though. There are people I reached out to first, and basically... You just find someone you connect to in some way based off their muse or the personality and interests etc of the mun, go read their rules, and approach them through IM or asks. Anons are good at first, like I said, but going directly into the IM’s isn’t wrong. Asks though feel less personal so being off-anon in asks and speaking about their muse or anything else related to rp such as headcanons,specifics, etc, is also usually a good idea. That way you can get to know each other better without there being pressure for anything else.
Talking to them about their muse is a really good place to start, but you can also just ask if they want to plot, ask about ideas for a plot, that kind of stuff (and whatever is said about this in their rules, just remember to respect those). Most people don’t object to that. Then you just try find common interests, like your muses or the fandom/franchise or things related to each, and if you just are nice, respectful, understanding and patient, and if all goes well, you not only got yourself a new partner but a new friend!
And as far as the anxiety itself goes... Practice makes perfect. It gets easier the more you do it, but things like age and stuff also affects it. Just trying to ignore it is the best you can do. Use it to develop yourself into a better person who is more in tune with their partner’s needs and feelings, but don’t let it crush you or allow it making you into a doormat who ignores their own needs in favor of others’ (*cough* may be talking of personal experience here* cough*). You also don’t have to speak or rp with all of your followers or mutuals, and you don’t have to be friends with all of your partners. The sooner you have fully understood and internalized these, the better.
But, one thing you could also do is to just...since it’s followers you’d like to connect with; why not, for example, make a post where you tag them, greet them in some way and say you’re open for rp if they’re interested--even better if there are more than one person tagged in the post so it becomes less personal and puts them less into the spotlight than if they were there just by themselves? It shouldn’t usually matter but some people are shy and may scare off easily.
You could also make a promo post for people to reblog that introduced your muse and yourself a little, so people interested in rp’ing with you may find you and approach you.
Also, just a friendly tip: don’t take losing partners/followers personally (if you possibly can avoid it). It’s bound to happen, it happens with everyone, it may not be personal for one and sometimes some muns/muses just don’t mix well or aren’t feeling it so it happens. It’s life. When you don’t build yourself any pressure (or as little as possible) on this aspect of things, and are properly prepared, it will save you a ton of upset and heartache. Also, keep more than just a handful of partners if you can. That way if one goes on a hiatus or you lose one, you won’t lose the entire reason why you were even rp’ing to begin with.
And lastly, which is also very important. If your social anxiety is so bad that it prevents you from communicating well with others or anything else, seek professional help if you possibly can. Sometimes all you need is to talk with someone about it, or sometimes your condition is so bad you also need medication. Remember to take care of yourself. Your well-being should be most important to you, so if you notice things are getting way more difficult for you to handle, seek help. You deserve it, and it also makes it likelier more people will like you, when your anxiety isn’t there making things more difficult. Saying this as someone who did that and is now feeling a bit better.
Other than that, unless someone finds anything to add, I hope this helped clear things out for you! :D
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savrenim · 6 years
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I'm so jealous of your gay elf murder bachelorette campaign that I now desperately want my own. Any recommendations on how to find people to play D&D with? I have several friends who are interested, but none of us have any questions experience (between my secondhand experience of reading about your adventures) so we don't know how to get started
oh gods so apparently I have A Lot Of Opinions and it got really long, so under the cut, also thank you for reminding me that I should probably properly type up the finale of Gay Murder Elf Bachelorette Campaign Book 1 because it was freaking epic and this is the one campaign that I can properly rant about on tumblr without worrying about spoilers
(I’m in three campaigns right now) (by complete accident) (on the one hand it’s a bad life decision in that I have zero free time anyways with grad school, but on the other hand it has become my sole social interaction with anyone ever and also coping mechanism for the stress and one good thing I do for me and, like, they’re not all weekly campaigns, so hours-per-week I’m devoting isn’t ridiculous) (and I miss my friends and it’s re-connected me with them and also has introduced me to upperclassmen in the department) (but sometimes there are character secrets and people who potentially follow me on tumblr so I can’t post the super long dramatic things about a character that I really want to)
OKAY SO HOW TO GET INTO PLAYING
I will be real, the three campaigns that I am in right now are the first time I’ve played DnD for anything that lasted longer than a week and a half at a summer camp type deal, like, arguably, this is my real first time playing DnD….ever. That being said, I’ve worked at gay theater camp for….six years now? And they do super intense super in-character LARPing that is far more roleplaying-heavy than mechanics heavy and has trained me to both have very good story instincts of, like, “this is how you make decisions that both fit with your character and support the narrative instead of oppose it, and either do not tear the party apart, or tear the party apart but for a very good and fitting narrative reason (i.e. if there’s going to be strife, make it mean something)” and in my opinion it is when you bring those sorts of instincts to a DnD game that you get the most satisfying story out of it. Character creation, team cohesion, and story and world development are all things that I do feel super comfortable speaking about because that is my literal jam outside of my math jam which is paying for me to be alive and stuff. So here we go.
There are a couple of questions that you need to immediately answer, the first being, “do you want to play Dungeons and Dragons, or do you want to start with a mechanically less complicated system?” Because there are a lot of pretty good systems out there that are high fantasy even (i.e. Dungeon World) that are a lot more streamlined in terms of “you don’t need to be as familiar with a set of rules in order to play.” That being said, Dungeons and Dragons is classic and is fantastic and I freaking adore it. (I will be completely honest, the only other two systems I know right now are Dungeon World, which is fantasy, and Mech Noir, which holy shit you are playing noir style detectives except in a SCI FI SETTING WHERE YOU PILOT MECHAS and the entire game system is around applying “adjectives” to people like, if you successfully roll against an enemy, you get to pick any adjective you can think of ever from “grappled” to “trusting” to “confused” to “located” and it just makes for such interesting storytelling)
which vaguely brings me to my first piece of real advice: you learn how to play best by witnessing playing happening. if you are a podcast person, I highly recommend either The Adventure Zone or Friends At The Table (or, honestly, if you have the time, both). The Adventure Zone plays DnD, 5th Edition, and it is a super quality family who are goofing off and having fun together and then the plot that arises is like “oh shit I am crying about a wizard named Taako, pronounced taco, how did this happen to me” and it’s great. The Adventure Zone is 100% the reason why I reached out to friends and was like “yoooo is anyone starting a campaign because TAZ has made me want to play again.” Friends at the Table starts with Dungeon World and it is some of the best storytelling and worldbuilding I’ve ever heard? And you will learn so much about how to set things up and go with the flow and the DM talks a lot about his process as offhand comments and you will learn so much. I’ve heard good things about Critical Role, but haven’t listened myself. But get out there, listen, and then don’t be afraid of copying things that you admire. Best way to learn.
If you’re going with Dungeons and Dragons, start with 5th Edition. 0th, 1st, and 2nd are all ridiculously unbalanced, 3 is “actually everyone uses 3.5,” or a combo 3.5/Pathfinder. While 3.5/Pathfinder is a great system and is what we’re playing both in gay murder elf bachelorette campaign and in the math grad departmental campaign, and was the game that I learned on, 5e is a lot more streamlined and they’re aren’t super picky exact rules for every tiny thing you could think of doing, which means you don’t need to be familiar with a vast system full of loopholes and counters and counter-counters to know how to effectively play the game. we don’t talk about 4th edition
Decide who is going to be the DM. There are sometimes comic stores that’ll run weekly or biweekly or monthly games of DnD, but those are almost definitely going to be less story-based and usually are one-shots? And if you’ve got a good group of friends, I recommend just playing with them and not trying to find an external group that you don’t know. I’m vaguely assuming that you’re volunteering to be DM because you’re asking? But if there’s someone in your group of friends who likes writing things or likes managing things or is interested, or if people want to take turns trying stuff out, go for that. The department group rotates DMs (and rotates games) just based on who has something written that they’re excited to try out.
You also might want to ask around to see if there are any people that you vaguely know, or that are friends of friends, who play. You’d be surprised how many people do. I’ve also seen blogs on tumblr sometimes going “hey, I’m running a Skype campaign and I need two or three more players, if people are interested fill out this survey and then depending mostly on times people are free but also what you say about what you’re looking for from a game I’ll pick the players?” or if y’all are in college there is almost always a DnD club somewhere, hidden semi-secret on campus, on the register to get club funding but under the radar because nerds. But you and your friends who are semi-interested will work just fine, as long as semi-interested means they’re actually willing to commit for a bit. So how do you get started?
Get the Player’s Handbook, and the Dungeon Master’s Guide, and read them cover to cover. If you’re playing and not DMing, eh, skip this step, and have the DM do it instead, but the Dungeon Master’s Guide especially will walk you through how to set up things mechanically very well and if you’re going in blind it will be good to have gone through and read it all once. I’ve read the 3.5 DMG cover to cover several times, haven’t read 5e yet, I know that I didn’t like their storytelling tips, but read through it once to get an idea of what mechanics might look like, it gives very good starting mechanical advice.
1. Speed and smoothness of playing are important, which means that sometimes, if you don’t know a rule, you want to make something up on the fly and deliver it with a completely straight face. Everybody does homebrew. Rules are great because they keep things from devolving into chaos and they can settle disputes, but also, sometimes you’ve just got to make a call, and if you make it while looking like you know what you’re doing, everyone will believe you. Similarly, don’t make the same rolls, or the same number of rolls, for NPC characters as you would for PCs. For example, in gay murder elf bachelorette campaign, when Iria was both directing a full assault on a hobgoblin fortress as well as had put herself on the special strike team that was going to sneak in and open the portcullis, the DM made ~one or two rolls~ to see how successful the Caedic units were at each of the points of Iria’s plan, instead of rolling a full battle between ~40 hobgoblins and ~80 elves. screentime is important; if you’re spending too much time on not-the-players, it gets boring for the players, so roll enough dice to decide what’s going on with a tad bit of luck and so it seems like other characters have rules that they have to follow, but you don’t have to let the rules dictate every single thing that happens in-world. you dictate that.
2. Character creation is how you set yourself up for success. Do not underestimate the importance of party dynamics. You don’t all have to be playing best friends or even people who get along–in Spelljammer, Marian and Djin had the character backstory of “ten years ago we were captain and co-captain of a vessel and for Reasons got into a huge fight over nothing and split and Marian took half the ship with her and she thought she’d never see him again but now oops they’ve both ended up jobless on the same station and Marian was already pooling as many resources as she could to try to put together a new ship and Djin arrived a couple months into this and needed the work so joined this ragtag democratic crew, but there’s a shit ton of tension.” This worked because we were snippy to each other in dialogue, when push came to shove, Marian is professional enough such that her whole deal is putting personal feelings aside always no matter what, and Djin takes the passive in passive-aggressive super seriously, so it never meant that the party was sitting around arguing for hours or refusing to cooperate. Meanwhile, I’ve seen and heard of campaigns falling apart because “there are two thieves and one really wants to get to do all the sneaking so they argue all the time over who gets to do cool stuff” or “the evil fighter literally just wants to murder everyone which means everyone else can’t get stuff done.” You can have intra-party strife and have it be interesting, but only if players are doing it cooperatively instead of being at each other’s throats irl. Rule of thumb: if the party dynamics are frustrating the other players, you are doing something wrong.
2.5 That being said, if a party starts to develop into bad dynamics, it is fixable without betraying character! For example, in the department campaign, I’ve been playing a super sheltered youngest child elf wizard from a super established Elvin wizard family (of, like, oh the arcanic postlines that let mail be sent around the continent? Grandpa came up with that theory. Schools of magic identified and classified originally? That was the Maewels) so Seraph is a tad bit privileged and a tad bit sheltered and is uppity sometimes. There was a fighter in the party who liked his alcohol, once missed a huge battle that the rest of us had to cover for him because he’d seduced two women at the inn we were hanging out at before the town was attacked, and typically did things like walk around in the morning with no pants on. And he proceeded to interpret Seraph’s increasing shock and disdain for him (or rather specifically, how upset she was the first time she saw him pantless) as “yeah all women go for me.” The party was vaguely splitting into “Seraph’s side and Silas’s side” so I decided to aggressively interpret one of the battles we went through together as a bonding experience and lo and behold Seraph’s feelings started to change over the next couple of weeks to “you might be an inconsiderate asshole but you’re OUR inconsiderate asshole so only we are allowed to rag on you” and she became one of his biggest supporters esp when they got to his hometown. All you really need is one super solid, proactive player in a party to make sure that things are resolved in a solid manner, so if you’re not the one DMing? Be that player.
2.75 Okay but if you’re DMing, have the conversation with your players as they’re designing their characters about point (2) because good party dynamics are easiest when you get it from the start.
3. Design encounters around the party. You don’t need a traditional setup of “a tank, a mage, a healer, and a thief” to have an effective and fun party. Maybe everyone wants to play a thief, great, design the scenario to be “you have all been contracted by the thieves’ guild to sneak into this party and assassinate this noble, you have three days to prepare and these resources, make a plan” instead of “this is a traditional dungeon crawl where you are fighting big scary monsters despite the fact that none of you are melee fighters.” Similarly, figure out what sort of stories and settings and aesthetics your players are interested in, and then play that game.
4. Make it personal. Ask people about their backstory and then incorporate stuff in. Notice what they become invested in and adjust your plans to include more of that. Give characters individual arcs that fit vaguely into the overall story, but also that they are the semi-protagonist of. Right now in Spelljammer, we’re all dealing with “so there are weird tears in the universe that Password, this Extinct AI we found and befriended, says are reminiscent of literally the entire universe ripping apart at the seams and are possibly why the Extinct went extinct, oh and some random lady gave us this artifact called the Eye and told us to hide it from the Blind King? And now his servants are hunting us? We are literally scav elves this is so above our pay grade.” Except going on as subplots, Algol is being hunted down by this evil overseer of whatever place in Echoside he originally escaped from, Leif got a stone that gives her prophetic dreams, Kimi has been super close to Password and Leif dreamed about them stitching the universe together, and Marian is dealing with an "oh shit I’ve accidentally adopted these three kids even though I don’t do personal” along with “oh god have I literally become the captain of this ship because I AM THE ONLY ADULT LEFT” along with some old friends from her past trying to reconnect just after we got a prophecy about how the last thing the Blind King would send to steal the Eye was someone we loved turned against us. So yeah, sure, there are big Adventure Plotlines going down that involve the entire party, but we’re not doing things just to do them, everyone is personally invested in this for their own reasons. So when you plan a big adventure, both plan places where individual party members get to start both for who they are and what they can do, as well as along the way keep an eye out for things that you can tie in for them.
5. Consequences matter. And not just stuff like “Iria got stabbed really bad first session and nearly died, now every time she goes into rage at the end needs to roll a fortitude save to not fall unconscious, and whenever she rolls a one same deal.” But also consequences like “you were really rude to this person and now they don’t like you and they are friends with the owner of the apothecary, who now also doesn’t like you and marks up prices behind your back” or "you let one of the patrol escape and now the whole army knows that you’re coming” or “you saved this kid’s life even though you were in enemy territory and now five years later he recognizes you even though you’ve been captured and is making sure that the party is taken prisoner instead of killed.” Make NPCs (non-player characters, ie characters the DM controls) recurring characters instead of people that you meet once, and have the way that the NPCs feel and then interact with the players change based on how prior interactions go. Have them care about things and have them remember. It makes the world feel a lot more real.
6. Preparing for a session goes petty much "how much do you like improv”. If you’re chill improvising, you want written down the stats of the monsters/enemies your players are potentially going to encounter, and probably a vague idea of goals, and then just play it by ear. Jeremy (the person running gay murder elf bachelorette and spelljammer) has I think at this point 13 “Books” written for gay murder elf bachelorette campaign, will write long descriptions of characters, settings, has maps drawn, has customized his own random encounter tables, has made his own homebrew system for how spaceship mechanics works specifically so that we could better piece together our spaceship with fantasy duct tape during the Death Races, and overplans every last detail all the way down to “has different musical themes that he’ll swap out and play at different times.” like, Iria has a Trauma theme that is played every time her wound starts acting up. He has collected music for books in advance. He has multiple different theme songs for each of the players in spelljammer. He writes notes about what NPCs are thinking so that he can reference it later. But that’s because he knows that he prefers the things he comes up with when he has time to plan things out, instead of when he’s surprised. He knows his own storytelling style. “eh, an outline and some monster stats” would not work for him the same way that I’ve seen it work for other people. You don’t have to put a ridiculous amount of prep work and writing time into being a DM, you need to figure out how much prepared material you need to run something comfortably, and then prepare that much.
6.5 Understand no matter what you plan, bits and pieces will probably be derailed, and be okay with that. Nothing is more upsetting than when a DM does not respect player autonomy and invalidates the clever things they think of, because it goes against their own plans. I think being a DM/running a story is sort of halfway “you’re writing a novel” and halfway “oh shit except this time the characters ACTUALLY have minds of their own” and striking a balance instead of dominating the narrative makes it fun. Also, it means you can throw in problems that you have no solutions for. During the Death Races in spelljammer, our battery started running out of plasma, which meant that the pressurization was getting all wonky, Leif immediately goes over and says “I have a spell called Reduce Object, can I cast it on the internal casing to try to up the pressure of what little plasma we have left” and Jeremy goes “uummmm sure if Kimi is over there to help you rewire the rest of the battery on the fly because you are SHRINKING HALF OF ITS PARTS” and then that held for three minutes until oh shit it was still low on plasma and Marian ran over and went “wait a second guys I have a Flaming Sphere spell except Jeremy, Jeeeeremy, I’m technically a plasma variety of Light Cleric, my ~god~ that ~gives me my divine magic~ is the collective of star dryads which live in balls of plasma, we’ve established prior in this setting that some of my fire spells are actually plasma spells, not fire, Jeeeeeremly can shove my hand into the empty battery casing and cast a flaming, 10-foot in diameter ball of plasma to try to give us a fuel boost” and Jeremy went “okay fuck it, stick your hand in the battery and cast a flaming sphere of plasma to give the ship a fuel boost, Leif, make another concentration check to hold the pressure.” and it did and we won the race the end we’re the coolest space elves ever. moral of the story: your players will come up with clever things. Sometimes clever things that mess up your plans. Let it happen, it’s more fun that way.
(Iris has come up with a truly heinous but potentially really effective military tactic that gay murder elf bachelorette campaign is actually a bit more delicate because it’s set in a larger world that Jeremy is running multiple other campaigns in and I’m still not sure if Iria is legit going to be a villain that I face off as a good PC one day, or if she’s a historical figure, or even whether or not this campaign is set in the past, but either way the history of this world matters? and the idea that I came up with has the potential to re-shape history? and I told it to Jeremy and he was quiet for a very long time and then thanked me for telling him and so Iria told Talvus in-character and we’re going to see whether or not in a couple of books this ends up changing the entire history of the world that he runs multiple campaigns in or something drastic like that, but hey, player wants to do something you haven’t thought of, “I didn’t think of that” is not a good enough reason to not let them do it.)
7. Decide if you want to write your own adventure, buy/find online a pre-written one, or vaguely do something in the middle. If you’re going for something pre-written, edits bits and pieces as you go to personalize it to your characters. I have a friend who just wrote and published something for DnD 2nd Edition? And it looks great? http://www.drivethrurpg.com/product/229248/War-Wizards-of-the-Wasteland Even if you don’t play a pre-written adventure, reading a bunch of them will give you an idea of what preparing for sessions is like and what sort of information you should have on hand.
8. Don’t be afraid to make up home-brew mechanics, either for the whole party or for an individual player. Jeremy ran a vignette session called “Flight of the Kalla Tukal” in which we were playing a trio of orcs that had fallen through a tear in space and had just managed to get back and were searching for our tribe, which left without us. Except in his setting, orcs are a super psionic almost hivemind race? You meet orcs outside of radiation space sometimes, but they’re usually Not Coping Very Well with the fact that they’ve been cut off from their community. But the Kalla Tukal were still all linked together so we weren’t all going mad. then the other part of being psychic orcs meant that we could at any point attempt to do telekinesis or mind-control something, and the way that it was determined whether or not that worked is roll a d20, except we’re not trying to get 20, we’re trying to roll as close to each other in number as possible. There was one dramatic moment when two of us rolled 4’s or something and it was a critical success. but it was so cool to have that weird drift-comparability mechanic, and, like, the more people in our group that wanted to contribute, the more likely two people were to roll the same number. it was just?????? so cool??????? so if you want your party to all be psychically connected and be able to throw stuff with their minds I totally recommend that.
on a more personal/one-player level, in the department campaign, it has developed that Seraph really wants to be a research wizard like her family before her, and so the DM and I had a long conversation about the topics that she would want to research and a particular narrative impetus for her to start researching, and he came up with five or six new spells that Seraph will be able to invent over the course of the campaign, except because it’s experimental magic it’s going to start out with a 40% partial-to-total failure rate that will go down the more she tries to cast the spells, because hey, she’s working out the kinks. to me, it’s more than “oh this is a cool new mechanic,” it’s the DM cared enough to take the time to work with me and put what I thought was interesting into the campaign. and you have a lot of room to do that by adding your own rules and conventions and what-not. don’t be afraid to experiment, see what works, and then keep those mechanics around.
9. Start small. Don’t try to start with a whole huge epic campaign, you want to start by running a bunch of mini-arcs in different settings so that you get a feel for how to play and how to run things. This also gives you a chance to figure out how your group of friends plays, who is going to be the person that gives you the most scheduling problems, some of them might like the fighting parts more than the “come up with clever plans” or “interact with NPCs” parts, and this will give you an idea of who you actually want in a long-term campaign. Because long-term campaigns go on for years. Like, gay murder elf bachelorette is probably going to be a year and a half if Jeremy and I keep going at this pace? and that’s vaguely on the short side for something that Jeremy runs. A proper full epic campaign can be a huge time commitment, so start out with mini-arcs just to have fun and get used to stuff and because that is something that people will actually be able to commit time to.
I interrupt this long list of advice for another list of advice of potential ideas for miniature campaigns you could run for your friends. or one of your friends could run, if they’re interested in DMing:
COOL IDEAS FOR ONE-TO-FOUR SESSION MINI-CAMPAIGNS THAT I CAME UP WITH RIGHT NOW OR STOLE FROM FRIENDS WHO CAME UP WITH SUPER COOL THINGS
  —as mentioned in a previous bullet point, “you’re a group of thieves planning an assassination. this is how much money you have. each of your characters has one character connection in the city who can help you get items or forge a document etc etc. this is what the castle looks like. this is what you’ve figured out about guard shifts and security for the party. you have a week to plan. go” and then, like. somebody wants to try to pretend to be a noble to get in? fantastic. someone wants to try to seduce a guard? fantastic. sneaking in the traditional way? fantastic. all three at the same time. faaaantastic. it’s fun, it’s short, the way that you would prepare this is you would think about guards, defenses, patrols, maybe some of the nobles at the party are trained in magic or have weird special teams of guards and maybe have agendas of their own, and then what the actual ball itself would look like and maybe make a castle map, but the fun part of this scenario is the players get to be as creative as possible and I guarantee they will think of the coolest things and then you get to figure out how to react to those things in interesting ways to figure out whether or not they work.
  —okay this is a one-shot I have only heard legends about but everyone was playing a rock band of monsters who were about to give a super huge concert in monster city and I think someone had stolen a drum set or a guitar or something and they were trying to dodge paparazzi and get their instruments back but it was also ridiculous sex drugs rock & roll culture and a comedy one-shot that apparently was the coolest thing in the world, but you can’t go wrong if you start with “crazy monster rock band superstars”. during the sequel they went on tour to the human lands and I think wrecked a couple of cities.
  —this one is stolen from TAZ but fantasy WWE, the intro plot setup that is exposition in the first 10 minutes was “a friend of yours who is a famous wrestler just had her partner assassinated before the biggest match of the year, one of you has been asked to fill in for the match, another as the manager, and then the rest of you are trying to solve this murder mystery super quick because your friend is worried she’s the next target”
   —honestly any sort of “huge gladiator/fighting tournament but there’s drama and foul play going down behind the scenes” makes for a really good short arc. there’s a game that actually Jeremy invented that is played irl at gay theater camp called “bloodrush” which is such a ridiculous game, it’s….vaguely fantasy football except everyone also has daggers and swords and stuff and you are allowed to stab members of the other team but only when they’re holding the ball, although cheating is basically a requirement when the refs’ backs are turned, oh, by the way, the refs are vampires. there have been cases at camp where teams waiting in the bleachers for the next match enemy teams have crept up behind them and slit all their throats with foam daggers while the refs were watching the game, or poisonings, or just. anything you can think of, it’s gone down. my little brother once jumped on the biggest baddest counselor’s back, stabbed him in the shoulder, snatched the ball from him, did a front roll, and ran off, and scored a goal and that is one of his proudest moments of his life to this day, basically what I’m saying is you can’t go wrong with “bloodrush tournament” or whatever your own crazy fantasy sportsball game you want to make up and play.
   —“we are a bunch of archeologists who have a little bit of combat or magic training but not too much because mostly we’re archeologists and someone poked a button in a pyramid and oh god we’ve accidentally summoned an ancient race on monsters that feed on human souls, which also apparently there’s a secret military conspiracy that has been watching this site to try to stop these monsters and have come here to contain them but oops also are ready to murder ALL OF US because WE have human souls, now we’re trying to run and hide from both groups and figure out if we can find anything to banish the monsters again” (this is 100% stolen from a LARP written by a friend of mine) (I’m pretty sure same one who wrote the monster band one-shot, actually) (they’re a really good writer, okay)
   —PRISON ESCAPE. Think Guardians of the Galaxy 1. You can’t go wrong with a prison break game. character design will be so fun. I swear I thought of stuff like this separate from Jeremy. Jeremy’s writing a prison break game and has promised that I get to play Captain Jennijack, a genderfluid space pirate who totally woke up in this prison a week or so ago and doesn’t for the life of them know why they are here, there are, like, eight or ten possible things they could think of but they’re not sure which one they’ve technically been convicted of, and I am holding him to that.
   —Honestly, you have a book that you like? A movie? A TV show? One that you haven’t convinced your friends to watch yet? (or one that you have and they will recognize halfway through.) STEAL THAT, write and run a fanfiction game, it’ll be fun.
ADVICE PART 2: PREPARING FOR A LONGER CAMPAIGN ONCE YOU’RE COMFORTABLE DMING AND HAVE FIGURED OUT THE GROUP OF PEOPLE THAT HAVE GOOD CHEMISTRY AND DYNAMICS AND WANT TO STICK AROUND. I’m assuming you want advice for getting something vaguely like gay murder elf bachelorette to run, so I’m going to talk about broad story-based things that I think are important for setting up good stories?
10. Scheduling is key and what is most likely to mess you up. Pick your players carefully, pick people who are invested and who will turn up. If there are people who didn’t get along during your mini arcs, or who just had very different expectations of what the game should be like re fighting/mechanics and roleplaying balance, don’t put them in the same party. Picking a party isn’t about picking your friends, it’s about picking people who work well together as players, and whose playing style matches your storytelling style. You’re better off with less people but who are super quality players and share a vision with you and get along, than letting someone into the game that’s going to mess stuff up for everyone because of outside-of-game social politics. It’s just not worth it. Not when this might go on for years.
11. There’s something really powerful about a story that isn’t about the Chosen Ones, but instead you’re just a group of people who were at the wrong place at the wrong time and now oh shit it’s on you to save the world. Epic campaigns generally become epic, like, you invest that much time and energy into something and by the finale you usually are saving the universe, but be willing to start out not special. Let specialness develop.
11.5 There is also something really powerful about there sometimes being problems that magic can’t fix. Or that just aren’t fixable. If you haven’t read the Young Wizards series go read it and cry.
12. Write in arcs. This goes along very well with starting small, but have there be different parts of the campaign that are semi self-contained as you slowly build up to something bigger, this is also where you start dropping in personal arcs. Arcs also allow you to change up the feel of the game and keep things interesting and keep people on their toes. The Adventure Zone does maybe the best example of how to have self-contained plot-driven arcs that build to something eventually cohesive, all arcs with their own unique setup and flavor. (The Adventure Zone: Balance is a really great game and I really do advise you listen to it, it’s ~70 episodes but it will get you used to the mechanics of 5e, and holy fuck is it a story.)
13. Don’t be afraid to steal plot points from your favorite things. Hell, don’t be afraid to steal the entire plots of your favorite things. Especially if you’re worried about your own writing skills or creativity or whatever? Fanfiction is freaking great, and it’s fun; some of the best games I’ve ever played have been fanfiction of super obscure things that the writer has afterwards told me what it was fanfiction of and it was so freaking fun to go read/watch the original after I’d already played an even cooler version???? It’s also pretty easy to start out fanfiction and then through developing personal arcs and following party interest, ending up with a story by the end that is entirely original and you. So write fanfiction if you don’t have any ideas, or honestly, if your fanfiction ideas excite you more than when you sit down and try to write with a blank slate.
14. You’re not limited to a high fantasy setting. Honestly, standard high fantasy/dungeon crawl stuff has gotten pretty boring for me? (although the department campaign is pretty cool, but that’s only because it’s high fantasy but we slip in jokes like “Seraph marches downstairs in her pajamas and channels her mother to start yelling at the innkeeper about the utterly terrible customer service of getting poisoned, non-consensually, and that she would like to speak to the manager of the local thieves’ guild to lodge a complaint” because even though it’s high fantasy, it’s funny. TAZ does really good high fantasy too because of how they weave a whole bunch of other stuff in.) but, like, YOU CAN DO DND IN SPACE. you can do modern urban fantasy. you can go post-apocalypse. you can go post-high-fantasy-apocalypse. you can play a supernatural style game. it’s your world, make it whatever you want.
14.5 It is possible to play things that are mechanically the class in the book, but have a different interpretation in the setting. Or just to works differently in the setting. in spelljammer, elves don’t have gods, and I vaguely developed over the course of a couple of months an old belief system that was pretty old even when Marian was a kid that she just pseudo-learned and didn’t quite believe but is now revisiting, and the difference between divine casters and arcane casters is actually just “magic is vaguely a part of physics and most arcane casters are tinkerers who are doing it via weird cool gadgets or are pseudo-scientists/engineers in their training and approach to magic, while for divine casters it’s more of an internal, feelings-based thing.” I’m also very very excited because I have developed a super intense and specific lore that is canonically what elves used to believe and what Marian believes, but might not actually be how the world and death specifically works at all, so I’m bouncing up and down on my feet waiting to discover what’s going down behind the scenes with gods in that campaign, instead of it just being “oh yeah choose your gods from the gods in the book.” in the department campaign, Seraph is from a family of wizards and thinks that she is a wizard even though she is actually an arcanist, because the world doesn’t have words different types of casters esp niche types of casters yet. the DM and I are planning for it to be a huuuuge surprise now that she’s leveled up enough to have access to “arcanic exploits” which are at-will abilities that wizards don’t have, and it is going to be an in-character process of her discovering that she can do something that according to the known laws of magic she shouldn’t be able to do, and now oh shit she has to research it. even though mechanically, we’re going pretty much entirely by the book, the book doesn’t exist in the world! characters don’t know what players know! make it interesting to discover things that you as a player might otherwise take for granted!
14.75 make magic and fighting sound cool, and design how you describe it to be specific to the setting or the culture. in gay murder elf bachelorette campaign, the way that Caedic casting works is you first have to draw a rune in the air that then hovers there all glowy, and then you “thread the needle” which is projecting power through it in a very specific manner, I’m pretty sure that Surrians cast differently, magic works different in different parts of the world. having a melee fight scene? describe how people exchange blows back and forth or let them choose how their killing blows will look or just make them feel like badasses whenever they try to do a cool thing because it’s cool. I am used to playing magic/caster characters just because I generally am more familiar with magical mechanics than fighting mechanics and magic has always been more interesting to me but holy crud I have never had a fight scene so fun as the one when Iria had led a researcher from the Black Lotus Labs to a fae font that she’d found scouting in the woods and this seaweed creature eventually attacked them and she did a badass holding it off with her scimitar an then Vennikus, the researcher, tried to throw a cold iron knife at it but missed, and so Iria, who had been training in two-weapon fighting, saw the knife, did a front roll underneath the monster’s next swing, picked up the knife, exchanged a flurry of blows with the thing now two-handed fighting which eventually ended with her doing this super badass throwing both weapons in the air and catching them to switch hands, leaping on the things back, slashing so deep with her scimitar that it finally got through all of the seaweed and cleared it before it could get back to a weird, pulsating green heart, which then she drove the cold iron blade into all the way up to its hilt. which was so much cooler than “oh shit I rolled a crit on my scimitar hand and confirmed it and I guess that deals enough damage for this thing to die,” nah, I drove a cold iron knife into that thing’s pulsating heart and so that’ll be a scene that I never forget. Even when I miss Jeremy makes me sound cool because then when the enemies miss he talks about how good my footwork is or how well I’ve drilled to block these exact kinds of blows so the Surrian had no chance because my training kicked in type deal. it makes fight scenes more than just rolling dice, and thus easier to get engaged in.
14.8725 I swear I didn’t start out this essay as an “I’m going to sing the praises of Jeremy for several thousand words”
15. It’s always interesting when you have mechanical reasons for players leveling up. Or for what their classes are. That’s always a tricky one to balance, and it’s one that I’ve been doing aggressively as a player? And to be fair, if your players start out with young and fairly inexperienced characters, “I am gaining experience at doing a thing” is a perfectly good narrative reason to level up. You want to play an older character? One of my friends is playing a 150-year-old orc who was a Great Adventurer back in the day and retired to take care of great-great grandkids and is back in an adventuring party now but wheeee is starting at level 1 because they’re out of practice oh, and they have bad knees. There’s also always the option of “I hurt myself real bad and I’ve been recovering,” leveling up isn’t ~gaining new experience~, it’s slowly getting better through whatever your injury is. or just you can write this off as an unavoidable mechanical aspect of the game, eh, not that important, I just love it when tiny details match up. This isn’t actually an important point, I’ve kind of moved on to the “picky details that I care about” second of this advice rant.
16. Make the unexpected important. JEREMY GAVE ME THE MOST ADORABLE PET SPACE OCTOPUS AS A FAMILIAR AND I HAVE BEEN ASSUMING THAT VELO IS JUST VELO AND THEN JEREMY MADE SOME SORT OF A SIDE COMMENT ABOUT “YEAH VELO IS NOTHING LIKE YOU’D EVER HEARD OF BEFORE” AND YEAH DUH BECAUSE THE LIL’ BUDDY WAS SUMMONED THROUGH A MYSTERY SPELL IN A MYSTERY PIECE OF EXTINCT TECH BUT NOW I’M FREAKING PARANOID OUT OF CHARACTER THAT VELO IS SECRETLY AN EMISSARY OF RAT JESUS OR SOMETHING. but also just, like, nothing is cooler than “oh that tiny thing that happened when you were level 1 that you didn’t really think much of and it’s just been vaguely a thing you’ve carried with you for the adventure? turns out it was the most important thing in the world!!!!!” just. good foreshadowing. unexpected foreshadowing. it’s great.
17. Your players will invent stuff, either as a part of their backstory or as something that they’re interested in. Let them, especially if you don’t have a previously established canon opinion on the thing. This is 100% a self-serving thing of what I wants DMs to do when I’m a player of, like. I really love getting to write stuff into the setting, but also it’s because good improv means go with the flow. Someone says something? Work it in, oops, it’s canon now. This can be both on-purpose or accident; in the department campaign, I wanted to write in-character letters to an NPC in my backstory from the beginning, except goddamnit I didn’t want to have to deal with “and it’ll take a couple of months for the mail to travel across the country to get to them,” so I made an offhand reference in the email that I was sending the DM the letters of “can we say I just threw them in the arcanic postlines,” which then, like. After doing this about five times I sat down and wrote out the exact magical theory about how arcanic postlines should work considering how we’d said that they function in-game and the DM went “okay, sounds great, that’s consistent with how we’ve been dealing with these letters for the last two months” and that is why the fantasy world of the departmental campaign has a highly functional postage system. On the improv end of things, there is a beautiful moment in The Adventure Zone where the wizard just, in-character, teases another wizard about “ooooh, don’t want to burn your spell slots,” and the DM just went with it and suddenly it became canon that instead of spell slots being a behind-the-scenes mechanical thing that doesn’t exist in-world, it was a legitimate way that wizards referred to how much magic they could cast a day. Which I love so much, that’s so interesting for a high fantasy setting. Letting players add to the setting will bring in cool new things that you didn’t think of, and you should be open to it.
18. First priority is everyone should be having fun, and communication is key for that to work. Debrief sometimes after sessions. Ask people what their favorite parts are. listen to them chat about their theories. follow up on actively developing framework for the things that people think are fun. ultimately DnD is as much about friends getting together and having a good time as it is about telling a huge, epic, intricate, interconnected story, and the huge epic stories are a lot more fun if you’ve been having fun the whole way along.
All that all being said.
Don’t expect your campaign to look like gay elf murder bachelorette campaign, the way that I am playing in gay murder elf campaign is…..a bad way to play in a party? Being a conscientious player means being aware that the overall story arc isn’t just about you, it’s weaving together about everyone and there is always a part of me that is thinking about “is everyone getting equal screentime” and going “I AM IN LOVE WITH THIS NPC JEREMY SHE’S SO GOOD AT FIGHTING OH MY GODS THAT MURDEROUS LOOK SHE GETS WHEN SHE’S FACING OFF AGAINST SURRIANS AND SHE DOESN’T THINK ANYONE IS WATCHING JEREMY I AM IN LOVE” and, like, actively going over to try to talk with her any time I had the chance to ever and insisting on sparring with her any time we had free time and insisting on having a bunch of scenes with Talvus of “oh my god Talvus help she said three whole words to me what does it mean” which made all this the gay mess that it was would have been something that I wouldn’t have done if there were other people in the party with other agendas; gay elf murder bachelorette campaign gets to be gay elf murder bachelorette campaign specifically because Jeremy and I realized “….wait, there are only the two of us, we can get as ridiculous with this as we want” and have decided to commit. Fully. But that’s not the sort of shit you want to pull if there’s a whole other group of people who just kind of have to sit and watch every time you want to go over and flirt with your murder-rival-who-will-maybe-one-day-be-your-murder-girlfriend before they can do the stuff they want to do.
(As a secondary warning note if you’re doing any sort of roleplaying and are playing a fictional character in love with another fictional character being played by a friend of yours, you better be on the same page as your friend as, like, one of you not having a secret crush on the other in real life because shit gets messy and then real life and character stuff starts to blend and it’s just. I have been there and done that when I was a 17-year-old Gay Mess and I feel like it is my responsibility as a 22-year-old Slightly More Responsible Gay Mess to warn you against that. Jeremy and I know each other very well and have for years and know each other’s boundaries and talked about triggers and boundaries before starting this campaign, which to be fair was more because as a villain campaign dark stuff is probs going to happen but we have talked about fictional romance too , but I would not play this intimately with someone I didn’t trust intimately. So keep that in mind when designing things?)
ALSO THAT BEING SAID
if you want a gay elf murder bachelorette campaign, there is a game called Monsterhearts that I have never played but heard about friends playing and they all freaking love it and there are a lot of undertones about dealing with mental illness and being queer and in the closet and the entire setup of the game is y’all are monsters in high school having love life drama and everything I have heard about this game is how remarkable it is combined with stories about the most ridiculous teenage drama, sooooo possibly after I have ranted for 8000 words about how to set up a functional Dungeons and Dragons campaign which the party and DMing advice still I think applies to any game Monsterhearts might be the game that you want to start with.
BONUS: ADVICE FROM JEREMY.
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