DELILAH TIME DELILAH TIME
here she is. officially. my beloved fallout 4 oc delilah !!!! first piece done by @zetobii and the second by @leavingautumn13
i dont draw so all art of delilah comes from my dear friends who draw her for me/with their ocs and tell me i can post it OR from commissions. what i can do, however, is write <3 and make playlists and pinterest boards for visuals <3 so prepare urself <3
speaking of which, you can find her playlist here and her pinterest board here!! theyre chronological, so listening/scrolling in order should more or less tell her story too
ok so: her appearance, personality, stats, story, and some fun facts are here under the cut (its a lot fyi ok i just love her so much) pls enjoy
delilah lore (delilore?) be upon ye:
appearance:
24 years old, 5’10”
very fair skinned with bright green eyes and jet black hair
her hair is wavy and flows down to the middle of her back. she has one small braid behind her right ear
covered in freckles, from her nose to her knees. she has a tiny scar above her mouth from a past split lip and a slit in her opposite eyebrow from a past black eye
midriff is heavily discolored from past bruises - the pigmentation never fully went away - and marred with keloid scars from deep cuts from things she refuses to talk about. if her dress has a high enough slit, bruises can peek out near the very tops of her legs
large black kingsnake tattoo wrapping up a her left arm with its head near her shoulder and its tail near/on her hand
she can almost always be found in her wine-colored silk dress that reaches only about mid-thigh, nails manicured and lips painted to match. it has spaghetti straps and is loosely bodycon.
she wears stacks of gold rings (as many as possible, really) and dangly gold snake earrings
the only things she keeps on her person are the dagger and the gun strapped to her thighs under her dress. her gun was a gift from KL-E-0. it is a custom gold-plated, silenced 10mm. lilah named it "Mine"
stats:
if fo4 had a karma slider, lilah would land pretty firmly on evil. on a dnd alignment chart, think chaotic neutral or neutral evil
SPECIAL: 2, 8, 2, 10, 7, 4, 3
she's not strong nor has much endurance, but when you're as smart, perceptive, and charismatic as she is, you can charm people into carrying your stuff for you anyway.
her perks are party girl (alcohol/chem resistance), black widow (damage/persuasion against men), night person (higher int at night), and intimidation (pacify, instruct, and force opponents to attack). and deacon's cloak and dagger, of course.
personality:
cold, calculated, distant
cares about very, very few people (and even fewer things) but is fiercely loyal to those people. she's a railroad agent, but only because deacon cares about the cause and she begrudgingly cares about deacon
she and deacon clash. he refused to even vouch for her admission to the railroad. she gets along much better with glory, but she still gets assigned to run jobs with deacon because they keep each other in check and are deadly efficient as a pair (theyre also in love but they keep it a secret from everyone including each other)
she cares about very very few people but it fiercely loyal to those people. she is a railroad agent, but only because deacon cares about the cause and she "begrudgingly" cares about deacon (she cares literally so much do not let her fool u)
her moral compass is not magnetic. right and wrong is whatever she wants it to be. she takes no issue killing people if they wrong her. sexual harassment or subterfuge/targeted deception send marks to the top of her hit list.
her story:
her birth name is allie eden
she is not a sole survivor; she was born into the capital wasteland chapter of the brotherhood of steel. despite sentinel lyons' best efforts, delilah responded far better to scribe training than to combat training
she and arthur maxson were the only two kids in the citadel, and they became fast friends, even after the lyons pride crumbled and maxson was appointed elder.
he appointed her his sentinel, second in command, which she embraced until she saw how terribly the wasteland was faring under his leadership.
she promptly absconded and, because she had been so sheltered until that day, quickly lost herself to chems and alcohol.
months passed in, thanks to all the blackouts, what felt like hours. one night, allie woke up in a warm bed that she did not fall asleep in. a man named dante deangelo had pulled her body from a D.C. gutter and made sure she was safe.
in no time, they fell in love and decided to escape to the commonwealth. they found a small, basement apartment in goodneighbor and allie began tending bar at the third rail.
dante, slowly but surely, became more abusive. he left bruises and deep cuts on her body anywhere her third rail uniform would cover. she stayed, though, because she'd been raised by the brotherhood to believe that love was harsh and painful. to obey without question. to submit to authority.
eventually, she tired of that life and snapped, killing dante before he could leave any more marks on her. something... shifted. maybe it was allie eden who entered their apartment that morning, but it was delilah who left it that night.
KL-E-0, who was quite fond of allie and is far fonder of delilah, fitted her with pistol, Mine.
instead of hiding behind the bar like she had when she was with dante, she began to use it to her advantage. every dusty drifter with full pockets full of caps left her bar empty handed. but it wasnt enough.
she began targeting triggermen, who she knew were peddling chems for... someone in goodneighbor. the moment a man started flirting with her (which she hated), it was like a red dot sight appeared on their foreheads. she'd seduce them, take them back to her apartment, get her caps and chems and information, and the men would never be seen again.
morowski, goodneighbor kingpin, eventually approached her at work about his shrinking pool of chem peddlers. they struck a deal: he would slip her into his operation as his newest arm candy, and she would peddle his chems at her bar.
it worked flawlessly until morowski actually fell in love with her. go figure. unless, of course, that was lilah's plan all along...
while she's still participating in this farce with morowski, she meets drummer boy, who she ends up truly enjoying the company of even despite her general distaste for men. eventually, he convinces her to join the railroad with him
because morowski is in love with delilah, she has no issue squeezing information out of him when deacon asks her to: morowski is an institute informant. lilah quickly, uh, deals with that problem, and the next days, morowski is found dead in his office at the rexford. cause of death: self inflicted gunshot wound. what a tragedy.
because delilah was his "other half," his unofficial widow, she inherited morowski's whole chem operation
now, she happily spends her days directing the triggermen and tending her bar - for fun and for information, at this point, because she certainly doesnt need the caps. when she needs to run for the railroad or her beloved friends need her professional black widow skills, whitechapel charlie is "happy" to cover for her. as happy as he can manage, anyway.
fun facts:
she is terrified of storms, heights, and violent outbursts from people she trusts
her name comes from the bible story of sampson and delilah, where delilah is paid by the government to seduce sampson (a man of god) and tempt him to sin by telling her what gives him his inhuman strength. after three attempts, she is successful. sampson tells her that god gives him his strength through his hair. she then cuts his hair, which ultimately leads to his death. i mean what a bad bitch
she is still deeply unhappy even after she wraps goodneighbor around her finger because she still doesnt know who she is
she's skeptical of maxson's move to the commonwealth. she is very much on the run from him (and the bortherhood as a whole), and ham happily vets drifters for her to ensure theyre not undercover brotherhood before letting them into the bar.
she and maccready arent exactly "friends" but they harbor mutual respect for each other since they spend so much time together. mac had to call her off like a guard dog when winlock and barnes paid him a visit, so shes confident he would do the same if the brotherhood ever came knocking.
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Quick compilation of interesting comments/comment exchanges from Mark Darrah and folks commenting on his most recent YouTube video, "Mark Darrah back on Dragon Age: Dreadwolf?!" (under a cut due to length) -
[I've loosely organized these into related clumps of comments.]
General thoughts and feelings about the game & its development
Comment: "Well this is a relief. Glad to have a DA veteran looking at this project."
MD: "There are lots of veterans on the team"
MD: "I'm helping. The team is very strong" / "There is a strong team there." / "There are lots of strong devs on the team" / "I have great faith in the team" / "I have confidence in the team" / "I have confidence in this team"
MD: "Excited to see how things are progressing" / "Excited to see what the team has been up to." / "Excited to see what the team has cooked up." / "Excited to see how it is coming along" / "Excited to see how things are going"
Comment: "please save DA"
MD: "I don't think it needs saving" / "I’m an amplifier not a saviour" / "I'm not worried about Dreadwolf" / "I have every confidence in the state of the game." / "I have high hopes"
Comment: "Please fix that game"
MD: "I wouldn't say that its broken..."
Comment: "Can’t wait to see what this game becomes."
MD: "You and me both!"
Comment: "This is an interesting development, can't wait to see the final product."
MD: "You and me both"
Comment: "Is this a good of bad news? :D"
MD: "Good I hope"
Comment: "It must've felt good when they approached you for help! It's definitely a positive sign as well."
MD: "I think so too!"
More details on his role, what it will entail and where the game is currently at
MD: "As I mentioned in a previous video, I do consulting now. I did reach out to BioWare first" / "I reached out a while ago to offer my services. I don't expect I will ever be a 'face' for Dragon Age: Dreadwolf."
Comment: "Does this mean that the current bioware lead execs can overlook your advice as consultant?"
MD: "Anyone can ignore anyone's advice. See: https://youtu.be/yWPaiWAotwo"
MD: "Game can be played start to back. Still lots to do."
Comment: "Wishing you the best of luck in steering the ship on the game."
MD: "My hands aren't directly on the wheel."
Comment: "Hope you will or are happy about what you see that the team has worked on."
MD: "I'll see a lot pretty soon."
Comment: "Isn’t it a little too late for that? I mean, if the conclusion is that the game isn’t respectful, will BioWare change huge chunks of the story?"
MD: "They are very focused on quality"
Comment: "From your words it seems like Dreadwolf somehow doesn't quite feel like a Dragon Age game and you're coming in to make it feel like one. It should be a great game in it's alpha state, with new ideas etc but somehow people who played it feel like it's at least slightly disconnected from the franchise as a whole. Am I correct? I understand if you don't want to reply since confirmation of that could open the door to negative rumours about the game."
MD: "That would be overstating... But its been a long time so it both needs to change and stay the same"
Comment: "I'd love to know what specifically you can do at this point in development, since I assume the game is largely content locked at this point (this might make a good video?)."
MD: "Not content lock yet. Firm not locked"
Comment: "Not sure if you can answer this but considering how far along the development of Dreadwolf supposedly is, assumably there isn't going be like major changes to the game's systems and such. So are you consulting them more about lore aspects and whatnot?"
MD: "Lore and landing"
Comment: "Has the dragon age team ever done something like this in the past?
MD: "We have brought back people late stage before"
Comment: "so essentially.. they had no idea what they were doing and where like 'should we call mark? lets just call mark' 'urgh.. yeah lets. might as well' XD"
MD: "Nothing so dramatic as that"
Comment: "I honestly assumed that you were already censoring yourself in regards to Dreadwolf out of respect for your former coworkers."
MD: "To some degree I expect this is true."
Comment: "So glad that some deal about collaboration between you and BW has been struck. And I hope the game will benefit from your input, though I do admit I am on the fence about what the leaks have shown, did not look much like any RPG people liking BW content are used to (I hope I am wrong about that)"
MD: "Hopefully they can convince you"
Soon™ and after
Comment: "I have real concerns of what is being shared about the gameplay style. Hopefully we get some clarification in upcoming bioware show and tells for expos and trailers"
MD: "I expect more to be shared soonish"
Comment: "I hope to see some decent trailers this year. We haven't seen those since 2020!"
MD: "We shall see"
Comment: "Can't wait to see more (when you are allowed to talk about it!)"
MD: "I'll share what I can"
Comment: "You're still going to be careful about what you tell us, for a while. Totally understandable"
MD: "Definitely won't become the all "Dragon Age: Dreadwolf" channel"
Comment: "I realize there's always going to be some things you can't speak about, but I hope that after the game is out and your involvement is completed, you can speak about some of your experiences coming back to work as a consultant vs. executive producer and how/if it shapes your thought and approach towards your contributions to the game and team."
MD: "i hope to do this. after"
Questions, feedback and things to pass on to the team
Comment: "I know a lot of the fandom is wondering if there will be more BIPOC and body-type representation in character generation. It would ease a lot of concern if there was an indication that the game does indeed include that representation."
MD: "I'll pass this along"
Comment: "Will Dragon Age Keep be supported going forward? Also will we get any recaps of important events from previous games at the start of this one? Also will this be more actioney or more strategic than Inquisition? Dragon Age: Origins is still my favourite for combat and general gameplay, but I appreciate if y'all are going more actioney these days like Final Fantasy, if it's the actioney route though I wonder if you guys could do some gameplay like the old THIEF games for some Rogue quests, that would be hella cool."
MD: "I'll pass these along"
Comment: "If you’ll be passing along something to BioWare, I’d be interested to know if the Orlesian Warden-Commander exists as a character in the world. We hear about the The HoF, but nothing from the Warden-Commander. And not being able to port your save into DA: Awakening with a dead HoF, makes me question how canon they actually are. Along with not being able to define them in the Keep."
MD: "I'll pass along the question"
Comment: "Now that you have the ear of the project leads I have a small suggestion: It would be great if in DA:D when you hover over a dialogue choice the game would tell you what you are about to say (at least the first sentence) in form of a "subtitle". Deus Ex: Mankind Divided does this for example. Other than that I wish you and the team the best!"
MD: "Nice idea"
Comment: "Is Mike Laidlaw going throw two cents as well"
MD: "He's too busy"
Comment: "I hope Gaider will come back too."
MD: "That seems unlikely"
Comment: "It's a BIOWARE game. Characters and story comes first.""
MD: "CHARACTERS CHARACTERS CHARACTERS"
Anthem
Comment: "I hope it's not the same situation as Anthem. :/"
MD: "Definitely not"
Comment: "Game has been in the oven for what?, a decade now. I hope it turns out great, but I feel like it will be kinda a mesh with all the iterations and people involved."
MD: "Depends on how you count the reboot to pull people to Anthem"
On a possible/requested DA:O remaster
Comment: "you should suggest that it would be a smart move to remaster Dragon Age trilogy like ME Legendary edition"
MD: "I don’t think the people that would green light a remaster are listening to be"
Comment: "Get them to remaster DAO ....please. :)"
MD: "I'll try"
Comment: " Please consider making a DA remake. I literally pray for this everyday. I hope this reaches you Bioware."
MD: "Here's hoping"
Other
Comment: "I don't know how much you can answer this, but I've always been curious: How did you guys manage to come up with the Solas plot twist when making Inquisition? Heck, how'd you guys come up with the character of Solas, period? Whose idea was it, how did you develop it into the absolute masterpiece that culminated in Trespasser?"
MD: "I don't actually KNOW the answer to that"
Comment: "It's not about DA:D per se, but please let the team know we still love Dragon Age: The Last Court and hope it can live on in some way
MD: "err. I think there are some legal issues in Europe with that..."
[source]
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