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#3D action game
hardcore-gaming-101 · 11 months
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Drakengard 3
“Now…let us sing of the world’s end.”
The company behind Drakengard, Cavia, was disbanded in 2010, absorbed into their parent company, AQ Interactive. But the rights to the series were held by Square Enix, and someone at the company saw its potential after the success of Nier, the company’s swan song. With some of the former staff brought on to help with the project, including the first game’s director, Yoko Taro, and Access Games set to develop, the publisher commissioned this third entry to the series, released at the end of 2013, exclusively for the PlayStation 3.
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Back Cover to AI Art S2E5 - Onimusha 3 Demon Siege
Older video games were notorious for back cover descriptions that have nothing to do with the game so let's see what a text-to-image generator makes of these descriptions. Season 2 sees an increase in art creations for each game up from 1 in the first season to 6 for the second season 
1. Intro - 00:00 
2. Back Cover and Text Description - 00:10 
3. Creation 1 - 00:30 
4. Creation 2 - 00:50 
5. Creation 3 - 01:10 
6. Creation 4 - 01:30 
7. Creation 5 - 01:50 
8. Creation 6 - 02:10 
9. Outro – 02:30 
Onimusha 3 Demon Siege is the third mainline entry in the Capcom developed Onimusha series of 3rd person hack & slash action games and was released on the PS2 in 2004, with a Windows release following in 2005. 
A major change for the third entry in the series was a move away from the pre-rendered backgrounds of the first two games, instead the game changes to a fully 3D action game.
For more Back Cover to AI Art videos check out these playlists 
Season 1 of Back Cover to AI Art
https://www.youtube.com/playlist?list=PLFJOZYl1h1CGhd82prEQGWAVxY3wuQlx3 
Season 2 of Back Cover to AI Art 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CEdLNgql_n-7b20wZwo_yAD
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ropehero1 · 4 months
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How Mobile Gaming Can Relax Your Mind
In our fast-paced world, finding moments of relaxation is crucial for maintaining mental well-being. One surprising avenue gaining popularity for providing this relief is mobile gaming. As we delve into the symbiotic relationship between mobile gaming and relaxation, we'll explore the psychological benefits, specific game recommendations, and the future landscape of this dynamic industry.
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Growing Popularity of Mobile Gaming
The widespread adoption of smartphones has transformed mobile gaming into a mainstream activity. Millions of users engage in gaming apps daily, contributing to the industry's exponential growth best mind blowing game is rope hero vice town
Connection Between Mobile Gaming and Relaxation
Contrary to the notion of gaming as a stressful activity, recent studies suggest that mobile gaming can actually be a powerful tool for relaxation.
Stress Relief Through Mobile Gaming
Role of Mobile Games in Stress Reduction
Mobile games provide a unique escape, allowing individuals to immerse themselves in virtual worlds and temporarily disconnect from real-life stressors.
Building Online Communities
Virtual communities centered around mobile games offer support, friendship, and shared experiences, enhancing the social aspect of gaming.
Positive Impact on Mental Well-Being
The social interactions facilitated by mobile gaming contribute positively to mental health, combating feelings of isolation.
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englishotomegames · 3 months
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Love and Deepspace (恋与深空)
Release date (Android, iOS) English, Chinese, Japanese and Korean: January 18th, 2024
"As the brand new installment of the popular Mr. Love series, Love and Deepspace allows you to step into a sci-fi world where love knows no bounds. With immersive cutscenes, 3D storylines and interactions, love is truly within reach!
[First-Person Perspective] Dates via 3D cutscenes. Step into a 3D world from a first-person perspective, where romance and adventure unfold before your eyes. The unique viewpoint design brings you closer to those heart-pounding moments you share with your love interest, blurring the line between reality and fantasy.
[3D Interactions] Interact with him all you want. Real-time 3D rendering ensures lifelike interactions. Experience intimate moments like never before, watch as your actions provoke unique responses, and savor unforgettable dates, sweet voice messages, and more.
[24/7 Companionship] He's always there for you. Each day with your love interest is brimming with intriguing intimacy. Snapshots, Claw Machines, Kitty Cards... It's never a boring day in Linkon City.
[Fight Together] You can fully trust each other in battle. As a Deepspace Hunter with the superpower of 'Evol', you will fight against the onslaught of mysterious alien creatures, together with love interests. Along the way, your paths intertwine, and the secrets about your fates and humanity's future will be revealed.
[Profound Immersion] Choose your voice and look. Delve into an array of customizable features, from dozens of appearance details and hundreds of makeup choices to personalized timbres, all yours to explore."
This is a freemium mobile 3D visual novel / action rpg / gacha game! You can download it for Android or iOS here.
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pippatis · 6 months
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I've been using some of my downtime to remake some of the Pure Vessel's parts, particularly the cape. I wanted to ask you guys what you thought. The cape on top I'm calling "game style", and the bottom one, "webbed". I think I may print one of these two for all of my PV figures going forward, which one do you think is better?
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Here's the old one for comparison! I'll also accept that as an answer if you think the old one is best.
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noirtek · 2 months
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i like saw 3D if i’m in the right headspace to disassociate it from the prior 6 movies but aside from lawrence’s rightfully bemoaned character assassination hoffman’s personality shift is also more than a little upsetting
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arcadebroke · 2 months
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fm-synthesizer · 2 months
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Resident Evil The Mercenaries 3D: Claire Redfield actions with Come On! taunt at the end
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retrocgads · 3 months
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USA 1997
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outeremissary · 1 month
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I think there's always fun discourse to be had whenever it comes to the definition of a genre. And by that I mean I have to fight anyone who disagrees with me
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dimalink · 1 month
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Winter season Red Orchestra Killing Floor
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For last month I do not play a lot. Mainly it was two games from Tripware. Red Orchestra and Killing Floor. I take this games in steams on sales. It is two games from one developer. Two of them are network battles. In both of them you can play single player maps. And I was doing this. I play in free time. About to play half an hour or about 10-15 min.
Games are about the same idea from one side - they are about maps. And you run them and shoot. But in different stylization settings. And different dynamic tempo.
Red Orchestra – it is was released earlier. There are about maps about second world war. There are lots of maps here. Every map is playing the different ways.  There are locations at the field. There is like city. And they are playing very different. There are even maps about vehicles. For example, tank. I more prefer maps like field. And city too. Depending on the map you feel the game different.
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There are different weapons. Pistil. Machinegun. Automatic rifle, automatic, machinegun, sub machine gun. Different rifles. Weapons from ww2. So here you need to select a different soldiers. Rifleman, automatic gun soldiers. And two sides USSR and German side. I am for USSR only try to play. Every soldier has its own weapon pack. For example, automatic gun or rifle. There is grenade.
It is playing like a game with a big scale. Scale is big. I played with bots. So, first go to console with tilda. And write addbots 20. I can add onlky20 bots ingame. So it is more fun. Maps are big so by the idea, the more players – more fun it is.
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 For example, we play as a soldier with rifle. Ussr. Map at the field. For example, summer. And there are maps with winter. They are feels as very different. And, it is summer. Rifle. Run forward. Maps are big, locations is wide. Field, river. Open space. With us also running another soldiers. They are different. It is starting a shooting. You cannot see - what side it goes. Somewhere from a far. You need to sit and find a cover.
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And next – to move a point, where you can see enemies. And fire at him. It is good to lay on earth. Do not forget to move.
 Game for action is not absolutely dynamically. It is not a super fast quake with fast jumping. But everything is rather realistically. But instead of this, this is like a simulation. Crawl, lay down, go, run. Shoot. Rifle need to be reloaded. This is not a sub machinegun. But instead of this you can have a good aiming.
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Automatic weapons are excellent about more closer distance. You rush from a side and start to fire.
Maps are very different. There are maps in winter. Trenches. Trees. And snow. And again start a fire. And you cannot see what place it is fire. Who. Where. Need to move forward. To enemy lines. Or in another case, enemy will control your points. It is about a controlling points to define everything. Absolutely new game looks at winter maps. I think all that goes here, is very realistically.
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There is a map like blood forest. Or forest of blood. So, it has a big lines of trenches. And you need to rush into them. And it is going all the time shooting there. It is very fast and so unpredictable. There is a moment of luck or no luck. So here automatic weapon is a good thing. Narrow space. Lots of enemies. And you cannot know where is enemy. You can watch in a wrong direction.
There are cities. In ruins. Destroyed buildings. Whole buildings. Open spaces. City streets. Every type of a map feels unique and each map it is interesting to try out. You don’t know what to expect next time. In a memory these scenes. Winter.  You are with automatic rifle is going by snow. Walking though ruins of buildings. And a little further – it is a railway and open space. And just from there, immediately, they start to shoot at you.  Enemy is there - behind the wagons. And he is shooting a lot from that position. There are lots of theme.
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There is a map with even more destroyed city. There is a map and trenches. And it is summer already. There are different maps for your choice. In a mountains, in field.
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Second game – it is Killing Floor. And it is the same format. By network as idea. But you can play alone. And here it is another idea. You are alone or in team. I play it with brother too, by network. And you are against waves of enemies. So here it is about another game. Some dark locations. Zombies and monsters. Experimental some mutants are raging out. And dark as in a horror movie. Locations are waving horror. True horror. Style of Resident Evil, there is something. And here it is more dynamical action.
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In this horror it is goes action about shooting enemies. Enemies are different zombies. Big and casual. You are running the map.  As by labyrinth. You can buy weapons between the waves of enemies. So here you have also different weapons. And you can find something interesting. Shotguns, automatic rifles, AK47, all of these there are here, pistols exists. Cold weapons also exist. You have a list to select.
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It is playing as a cool horror and action. I think this way can be a DOOM. As a main idea. If it will have a story and typical maps. But game is main about a shooting, crossfires. And waves of enemies. In the final it will be a boss. You are inside of a horror movie about zombies and mutants. But with lots of weapons. It can be scary. At some places. But you need to move. You need to shoot.
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 There are lots of maps too. They are different. There are several game mods. About maps with waves of enemies and mode with small tasks, it looks like tasks. There are also a maps for this mode. It is various, different and good horror action.
There are absolutely scary locations. As some laboratories with black metal around the walls. It is very dark. And rooms are destroyed. And lots of monsters. It is so uncomfortable in a such places.
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There locations – oppositive. Like farm. Field. Road. And somewhere in a field the are – zombies and mutants, unholy. It is night also.
Weapons you need to buy for money you get from killed monsters. Between waves of enemies. You can have some pause between next wave. And this way you can try very different weapon. It is very interesting. And there are good pistols and shotguns. So, you start with something simple and next you get something very progressive into your hands. You can take with yourself several types of weapons.
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I remember how I play this game with brother for a New Year about several hours. It is very cool and dynamical. Hurricane. Trash. Horror. Shooting. So, we played very normal. Game is rather trasher style. Like Doom, about stylization. Darkness thing. And ocean of shooting. Running a corridors, which are dark. And shoot the monsters. It is happening, that we wait for them for some time. Sit and wait. What side they will go.
Here you can to manage enemy waves, what enemies it will be. Long time of waves with enemies. I do not try this options a lot. But there are some settings. So, it is also rather good game. And you alone also can cool to shake zombies heads. With a pistol with good aiming. First. Second. Everyone straight in a head. With aiming.
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There is a game mode like a network – with maps and just enemy waves. And also, there are tasks, you get some tasks. Also, its own maps. Go there. Find a in container something.  First you need to open this container. And there are lots of them. In a certain one it will be a required item. Later you will need to go next. And there is a place you need to do also something. To move forward. Location has a normal size. So, you need some time to find. There is a place to put a tactics. And all the time enemies to appear. You need to shoot all the time.
These two games I played in a winter. So now I think I will try something new. And these games I will play with pleasure also!
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Playing little games. From time to time i like to play videogames. And write about it. Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
BLOGGER: https://dimalinkeng.blogspot.com/
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Frogun
As we’re currently in a retro revival trend for fifth gen console games, specifically platformers, there’s no shortage of options for a nostalgic buzz. What makes Frogun stick out from the pack, though, is that it doesn’t have the same sort of inspirations as the majority of the crowd. Instead of Mario 64, Banjo-Kazooie, or one of the PS1’s major platformer hits, Frogun is more interested in giving a new stab at the attempts of the middle market, particularly Chameleon Twist. The end result is something that feels unique while dressed in old school aesthetics.
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k-i-l-l-e-r-b-e-e-6-9 · 11 months
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renegadesector · 1 year
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Space Captain McCallery Ep. 4: The Turquoise Temple is coming soon...
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devileaterjaek · 6 months
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is there a single fan of this franchise out there
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