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#2081
acdyzx · 17 days
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real life footage of me crying cs my new year new me once again didn't work out
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thewertsearch · 2 years
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You are always up to your nook in the newest and hottest games. It is hard to walk around the place without squishing them. Whenever that happens you are screwed, and you have to grow a new one from scratch. Or just pirate it you guess.
See, here’s the thing. I know the idea of ‘pirating’ a grub is probably just a throwaway line, but the implications here are killing me.
Like, ok, a game is stored on a grub, which is an ambiguously living thing. These creatures serve as biological storage, which you have to grow yourself. Presumably this at least saves on cost, since you can cultivate these grubs in your own home.
But apparently if you pirate a grub, you don’t have to grow it. How the hell does that work? Is he physically ordering these illegal, black-market game grubs to his house, or is he loading a pirated copy of the game onto an already existing grub? Why does he need to pirate the game again, then, can’t he just load it from a backup? Why grubs, Alternia?
Ahem.
GC: OBVIOUSLY YOU WERE GOING TO SET UP RED AND BLUE TEAMS COME ON TA: you dont know what im going two do, stop being as though you can read my mind. TA: its not a power you have, your strengths are being blind and tricking people about stuff.
Terezi essentially does read minds, but it’s not a power - she does it the hard way, with actual logic and intuition.
That, or she’s got some Seer of Mind magic working to her advantage - but I like the former explanation better. I love superpowers, but you have to give your characters actual skills, too, or they’re just a vessel for your worldbuilding.
GC: HOW EXACTLY ARE WE SAVING THE WORLD? TA: i dont know yet. TA: i just know what ive seen in my visions. TA: that the world will end and our whole race dies and this is how we save it.
So, which untrustworthy well of knowledge is our latest oracle drawing from?
The Horrorterrors generally dispense whispers, but there’s no reason they couldn’t also show him images. We don’t know what they’re capable of.
As I mentioned before, Sollux could be awake on Prospit. This is just the kind of ‘technically true but misleading’ stunt that those clouds would pull. 
He could be getting information from the ‘imminently deceased’ - aka, one or more of the millions of Alternians who are about to die by meteors. He could even be tapping the other Players for information, because, as he points out in a second, they’re all going to die, too.  
Whatever’s leading him, I don’t think he’s being quite as badly misled as I thought. Sollux is fully aware that the world is ending today, but he seems to be under the impression that Sburb can prevent or mitigate this somehow. 
In principle, he’s correct, in that it can save twelve of them, but it can’t save their entire race. Like - technically, yes, they could probably Paradox Clone the troll race back from the brink with Veil tech, but I really don’t think that’s sustainable. They don’t have a planet any more, for starters. 
No, Sollux is obviously missing a ton of context here. If he knew what was actually happening, he wouldn’t be facilitating it. 
TA: i am going two die. TA: i mean we all are. TA: but especially me. TA: i am going two get my ass served two me twofold.
I mean, he’s not wrong.
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All the trolls are going to die, but all of them - save one - will survive, as well. It sounds like only Sollux will die for real.
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He was alright when he was helping Terezi and GA out, so he was either resurrected, or his second death isn’t until much later. 
TA: but before i die, im going two go blind like you. TA: it has two happen like that. TA: im not sure why, but i think its like... TA: fulfilling some requirement for a true prophet of doom.
If Sollux isn’t a Space Player, by the way, I think he’s a Doom Player. The guy’s all about doom, which seems to hang over him like a dark cloud.
Prophet doesn’t match the single-syllable pattern of all the Classes we’ve seen, and the otherwise obvious Seer is already taken by the Mind Player. Like I said, it’s be a little too messy if Titles could double up like that, so I think he’s something else. 
TA: in order for the visions two be right, that has two happen, and the universe will make sure it will.
Poor Sollux. Knowing about the predestination doesn't make things much easier, does it? It doesn’t stop you looking over your shoulder, it just means you know exactly what you’re looking for. 
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Armie on the short film 2081
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boredtechnologist · 3 months
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Reviewing Infocom's "A Mind Forever Voyaging" (AMFV) demands a deeply reflective and philosophical analysis, given its rich narrative and thought-provoking themes. The game, pioneering for its time, blends science fiction with a profound exploration of social, ethical, and existential issues.
1. Perry Simm and the Nature of Consciousness: Perry Simm's transformation from an AI tool to a self-aware entity presents a rich philosophical ground. This transformation touches upon theories of mind, questioning if consciousness is a uniquely human trait or if it can emerge in artificial constructs. Perry's journey is a narrative exploration of the mind-body problem, challenging the traditional philosophical notion that consciousness is inherently tied to biological processes.
2. The Prism and Ethical Implications of Simulated Realities: The use of the Prism to simulate decades of societal change poses ethical dilemmas reminiscent of Bostrom's simulation theory. It raises the question of moral responsibility within simulated realities: if the inhabitants of a simulation possess consciousness, what moral duty does the operator (Perry) owe to them? This facet of the game mirrors contemporary concerns about virtual reality ethics, where lines between reality and simulation blur.
3. The 40-Year Simulation of Rockville and Societal Evolution: The simulated societal evolution in Rockville is a microcosm of the broader human experience. It explores philosophical themes of historical determinism and social constructivism, examining how societal paths are shaped by policy, culture, and leadership. The game becomes a canvas to discuss the philosophical concepts of progress, the cyclical nature of history, and the impact of ideologies on societal well-being.
4. USNA in 2031 - A Vision of Dystopian Future: AMFV's portrayal of "The United States of North America" (USNA) in 2031 under "The Plan for Renewed National Purpose" is a stark vision of a dystopian future. This scenario offers a philosophical exploration of the consequences of political and societal choices. It mirrors Orwellian themes, where societal control is exerted through authoritarian governance. The game's depiction of USNA serves as a cautionary tale about the erosion of democratic values and civil liberties, inviting players to ponder the fragile nature of freedom and democracy. It challenges us to think about how societal structures, under the guise of national rejuvenation, can lead to oppressive regimes that prioritize nationalistic and utilitarian goals over individual rights and ethical considerations.
5. "The Plan for Renewed National Purpose" - A Critique of Authoritarianism: "The Plan for Renewed National Purpose" in AMFV is a direct critique of authoritarianism and its impact on society. Philosophically, this plan can be analyzed through the lens of political philosophy, particularly theories about the balance of power, the role of government, and the rights of individuals. The game questions the moral and ethical justifications of such a plan, highlighting the dangers of sacrificing ethical principles for perceived efficiency and order. It becomes a platform to explore themes of utilitarianism, where the pursuit of the 'greater good' can lead to morally questionable policies, and a reflection on the philosophical debate about ends justifying the means.
6. Societal Decay and Moral Degradation: As Perry Simm witnesses the long-term effects of "The Plan," the game illustrates the gradual decay of societal and moral structures. This aspect provides a poignant commentary on how political ideologies can infiltrate and degrade societal values, leading to ethical decay. The philosophical implications here are vast, touching upon how societal constructs are influenced and reshaped by governing ideologies, and how these changes impact the human condition – from individual identity to communal relationships.
7. The Role of Technology and Surveillance: PRISM's role in experiencing and reporting on "The Plan" brings to light the philosophical questions about the role of technology and surveillance in governance. PRISM, an advanced AI, symbolizes the potential for technology to both uncover truth and to be used as a tool for control. The game challenges players to consider the ethical boundaries of using technology for surveillance and the potential for such technologies to be exploited for oppressive purposes.
8. The Illusion of Utopia and Critique of Political Propaganda: "The Plan for Renewed National Purpose" is initially presented as a utopian vision for the future of USNA, but as Perry delves deeper, the grim realities become evident. This juxtaposition serves as a critical analysis of political propaganda and the dangers of accepting political narratives at face value. The game philosophically explores the concept of utopia, questioning whether a true utopia can ever be achieved, especially when pursued through authoritarian means.
9. Existential Choices and the Impact of Individual Actions: Finally, Perry Simm's journey through the simulations of USNA's future underscores the existential theme of choices and their impact. The game presents a profound exploration of how individual actions, even those of an AI, can have significant ramifications on the broader societal canvas. It echoes existentialist views on the importance of individual choice and agency, even in the face of overwhelming systemic forces.
10. The Nature of Change and Historical Progress: AMFV is deeply concerned with the nature of change and the trajectory of historical progress. The game's multiple simulations of Rockville's future present different versions of societal progress, prompting reflection on the philosophical and historical theories of progress. Is progress inevitable, linear, or cyclical? Are there inherent directions to societal development, or are they contingent upon a complex interplay of choices and circumstances? The game explores these questions, offering a nuanced perspective on the forces that shape societal trajectories.
In conclusion, "A Mind Forever Voyaging" is a deeply philosophical work that transcends its innovative gameplay to provide a nuanced exploration of consciousness, simulated realities, societal evolution, authoritarianism, individual freedom, technology and surveillance ethics, utopianism, and existential agency. Through its rich narrative and immersive simulations, AMFV invites players to engage in critical reflection on these complex philosophical and ethical issues, offering a profound commentary on the human condition and societal dynamics in the face of technological and political change.
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Excelentes películas 💙
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linkdiscount · 2 months
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best investment 2025, 5785, 1446, Year of the snake, 2081
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paulchinetti · 2 years
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Big leg day, breaking machines. #everyday #everydaypicture #flexing #2081 https://www.instagram.com/p/CissqgHOTEm/?igshid=NGJjMDIxMWI=
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toranstory · 2 years
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NFT Project (50000‘Dokkaebi’) NFT 도깨비 만들기 #2081 ~ #2090 꾸준히 한다는 것이 어렵다. 지루하니까 그래도 늘어나는 도깨비를 보면 뿌듯하기는 해. #nft #nft_project #청주 #한정판매 #art #ceramic #comics #대체불가 #미니도자기 #작업과정 #오만상 #toranstory #design #drawing #painting #craft #수채화 #그림그리기 #토란스토리 #도깨비 #도자기만들기 #조각 #취미미술 #조용한취미 #미술작가 #미니소품 #미술작품 #작가일상 https://www.instagram.com/p/CioJSdBPMBZ/?igshid=NGJjMDIxMWI=
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mediasaurs · 7 months
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T. rex Madness winner: Sue (FMNH PR 2081)!!!
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Congratulations to tumblr's favorite T. rex, the legend of Chicago, the nonbinary icon, the star of the Field Museum!!
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tshortik · 21 days
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Absolutely devastated that my cosmic-loving ass didn't get to enjoy a full ass real eclipse because I was bamboozled to live on a different continent.
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lostdrarryfics · 3 months
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Hi I am looking for a fic which i am unable to find right now. The following are the plot lines
It is a multi chapter which starts with the war scene, and draco is doing some light magic to bring back all the dead who are on the good side of the war by collecting their hair. He enlists the house elves help to acheive this and all of the dead charaters come back to life and fight the war and win. The story then continues with the life of all of those who have come back along with everyone present already.
He also asks the house elves to kill the longbottoms and bring their hair sample to bring them back to life as normal instead of patients.
Hope this helps.
We believe you are looking for The Post-War World by fuckthisshittillidie (34k, T)
Don’t forget to bookmark, leave kudos and comments!
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“I don’t necessarily dislike Chloe, but I do dislike her extreme stans/enablers. They’ll judge or hate anybody who doesn’t hold her hand or support her through redemption. First off, she’s a fictional character. And second, no one (in the show nor in real life) is obligated to like or support Chloe Bourgeois, regardless if she’s a kid or not. I just dislike how stans/enablers always try to make her everybody's responsibility.”
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thepeculiarbird · 22 days
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While a lot of people are enjoying the full solar eclipse, I think of the next time one will happen in France which is in 2081.
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picsbyscott · 7 months
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Changed my mind
What’s a topic or issue about which you’ve changed your mind? I use to love getting up on Sunday mornings. Having my coffee, getting my game bonuses then getting ready and going to church. That all changed years ago when all the pastor would talk about is they need money for this money for that. Churches have become so greedy they care more about money than preaching the Gospel. I still thank…
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krissiefox · 1 year
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Miner Wars 2081 (PC) Review
(This review contains story spoilers!) the good: - decent, if generic, action gameplay - once you get used to the interface - a story that briefly had me invested until it got fucked up and made me feel uncomfortable enough to stop playing - fleeing and hiding from the solar flares gave a unique feeling of tension, they really capture the way space makes you feel so small and helpless before the cold infinite darkness that is outer space... the bad (oh boy) - you are taught very little going into the game. It starts with a bunch of noise and chaos while you are trying to learn the controls and gameplay mechanics. - The Ship AI is absolutely obnoxious. It will nag you incessantly about every little thing, including every single enemy encounter. - The menus are confusing enough that I never even got the hang of shops or modifying my starting weapon loadout. - and the big one for me - Missions that would require me to provide aide to a christian colony and later team up with space nazis. yes, space nazis. I am extremely against both of these real-world groups and even in a play-pretend video game world, I don't feel comfortable working with or assisting them. These storyline elements were the final nail in the coffin of me tolerating the annoying ship AI and awkward menus to enjoy some decent space-shooter gameplay Ultimately, If you're wanting a Descent-like experience, I recommend passing on this, and playing any of the original Descent games, or give Overload a try. It's another Descent-like game that feels much more like the classic Descent gameplay, with shiny modern graphics, and none of the creepy nazi stuff.
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streetleader-blog · 2 years
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Check out this listing I just added to my Poshmark closet: Apt 9 Short Sleeve w Cactus Icons Inv O .
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