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#1.17 update
nauthico · 2 years
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softsummerlee · 6 months
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i am once again singing the praises of Lena Raine from the peak of the highest hill for creating the perfect soundtrack for minecraft 1.17/18/19 this shit is straight fire
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Another weird thing I’ve found in my world a while back but don’t think I ever posted about was just this lone pillager outpost cage. No outpost tower or scarecrows or any other piece of that structure. Not even an iron golem in it, just a random cage on the shore
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I’ve started a little secondary base like 2000 blocks from spawn in a weird little hole in a mountain and since this thing is on the way I pass it a lot more often now lol
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xnoctua · 2 years
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consider this vent art
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ghostsbuilds · 2 years
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For this blogs first post I thought it would be fit to show some screenies of the first world I actually committed to back in 1.16!!
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also known as the world I would play on during remote learning classes instead of paying attention to my teachers :]
Ngl I need to get back on and get more screenshots, my village was Sexy as HELL
(The sky's texture is from dokucraft lite!!)
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porto-rosso · 11 months
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New minecraft update on June 7th… does anyone actually keep up with those or do we all just have our favorite version we’ve not stopped playing
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for reference, 1.12 released in june of 2017, over 5 years ago
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loud-whistling-yes · 1 year
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Reading through previous chapters of ohtwa that were written in 2021 and seeing last year me describe powdered snow in ways so inaccurate you'd never know
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rayalahon · 2 years
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People are calling the 1.20 update the “Lower Expectations” update in a /derogatory way, but genuinely i think this is possibly the best path mojang possibly could’ve taken. Not only does it give the team a chance to wind down from the insane pressures of 1.17-1.19, it’s also a chance to take the update slowly and as they said, get feedback from the community as it continues. There’s no name because there’s no central theme, it’s just gonna be about whatever we think we’re gonna need. I predict that within the next few months each feature will be delivered one by one, with just enough time to play around with them in between. and for the most part I think people will come to be really satisfied with it eventually :]
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bronzetomatoes · 8 months
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Pretty please rb I'm curious
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theminecraftbee · 2 years
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…for the record part of why I’m excited about this update really is just that mojang is no longer going to announce features that are in-development. for the record I think it’s perfectly normal for updates to go the way 1.17-1.19 went when they talk about big features; stuff has to get changed or dropped all the time. but communication-wise, the community has never seen that as “here’s what we’re working on, subject to change”, they’ve seen it as a promise. no longer communicating that will be far better for the community. no more complaining about delays if we don’t know a delay has happened, you know? no more arguments about new features if we don’t hear they’re potentially on the docket until there’s a working version they can put in a snapshot. the one thing we’ll have to keep in mind is that this will inevitably make updates and announcements about those updates feel much, much smaller. if they hold to this style of communication… we will not hear about upcoming big changes. not until they’ve probably already been working on them for months, possibly years. and while I think that’s for the best, don’t be disappointed if we don’t hear about any biome updates, for example, for a long time—they’re waiting to largely finish them before they tell us about them.
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echioceras · 1 month
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headspace-hotel · 1 year
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My friends and I have been discussing how poorly designed/balanced the Warden is in MC and not only have we come up with several different ways to fix it but we've also concluded that Mojang is just utterly shit at balancing their game. Look at end city loot compared to other structures that are even harder to conquer, or how pigs are almost completely irrelevant for farming if you have any other passive mob, or the fact that invisibility potions are completely worthless because they don't work at ALL. I found that last one out the hard way and lost half a month's worth of gear from Mojang's incompetence. They seriously need to get their shit together.
I think loot from structures in Minecraft is somewhat intentionally under-powered, because the game is about building and exploring and farming and the lion's share of your resources are meant to come from your own gathering and farming activities. However you're definitely right.
For example, bastion remnants have really good loot and are relatively common; I've gone on trips into the Nether where I found and cleared more than one in the course of a single trip.
Meanwhile, woodland mansions are vanishingly rare and the valuable rooms may not generate at all. You could have to travel tens of thousands of blocks to get nothing but a bunch of wool and books.
Jungle pyramids are the ones I hate the most, they never have anything worth it in the chests.
But...ancient cities. I love the atmosphere and gameplay experience of the ancient cities, but they really unbalance the game in a lot of ways.
They have more and better loot than basically any other structure in the game, they can be cleared with nothing but skill, no armor or weapons of note needed. I think they USUALLY are a rare find, but this is the trouble with the procedurally-generated nature of the game; I've found multiple seeds with ancient cities directly under spawn, and multiple seeds with two ancient cities within ~250 blocks of spawn.
I think the mechanics and everything of the Warden are very well thought out and I deeply, deeply appreciate how you don't really have to risk the Warden if you are slow and cautious enough.
I complained lots about the Warden, but in hindsight the complaints had more to do with the Warden being prioritized at the expense of everything else and less to do with the Warden itself. We have to admit that the Warden is much better than lots of other hostile mobs in the game. Ghasts have too-small, janky hitboxes and can shoot you with fireballs from OUTSIDE RENDER DISTANCE. The Warden is a huge improvement in that you can prevent summoning him by being careful.
Also, recent updates have been fixing some of the most egregious issues with balancing. Before Caves and Cliffs, clay generated exclusively as small patches on the bottom of lakes and rivers and until the Wild Update it was not renewable. You had to intensively farm vines to get mossy cobblestone. I've only been playing since just after Village and Pillage and I Remember
Metal ores have only been affected by Fortune since 1.17!!!! Before that you had to mine stacks and stacks of ore blocks! Before axolotls were added, tropical fish existed and were completely useless!! Minecraft olds can tell you more.
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unpretty · 2 years
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hey so how does one go about cracking the DRM on kindle 👀
windows-specific broad strokes guide:
download and install calibre
install the de-drm plugin, more details here but there is a newer fork here that i have not messed with but which might work better
install version 1.17 of kindle for pc
uncheck 'install updates' in kindle and also use a dummy file to prevent it from forcing an update (guide)
download your books in kindle for pc
navigate to the download folder and add all those books to calibre
they are now drm-free and can be converted to whatever format you want
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neocatharsis · 3 months
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240117 WayV_official Twitter Update
"WayV Debut 5th Anniversary 1.17 Congratulations!"
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babehog · 4 days
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The 1.17 minecraft update came out in 2013? 😨 God the passage of time... What the fuck
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