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#1 hp engine
poisonheartfrog · 22 days
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Gorgug on 1 hp and the engine about to fail and then him just smacking it to make it work was such a clutch moment
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krishitoolindia · 2 years
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Book Now: https://www.krishitool.in/product_details/Car_Washing_Triple_Piston_Pump_Set_30_With_3HP_Motor
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sprintingowl · 6 months
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5e And Me
I want to preface this by saying that folks who write 5e hacks are incredibly strong designers, and are working uphill against an engine that wants them to spend a ton of extra effort in order to do anything.
If you don't believe me, here's a quick Mork Borg monster that I wrote while typing up this sentence: Typography Goblin (3 HP, Morale 4, Tiny Knife d2, if it hits you with an attack it also changes one letter on your character sheet to another letter of its choice)
Anyway, 5e fanhackers, I respect your work. And exactly one week ago, I tried to write a fanhack of my own.
It didn't go so well.
1 week and 129 pages later, it is finished. Also, it has these features:
-No passing resemblance to 5e
-Design that reads like a panicky subway rant
-WEIRDLY thirsty for lumberjacks
-Classes have abilities like "when you damage someone, you may pick up all of the dice in arm's reach, roll them, and add them to the damage roll"
My goal at the outset was to tighten up a few bits of 5e that felt cumbersome (whole turn misses in combat, passive relationship with the dice, clunky per-class spell lists, players only using DnD beyond buttons for things because the rules feel hard,) and I don't think I accomplished any of that.
Instead I:
-Completely rewired the action economy
-Wrote fourteen new classes
-Wrote fifteen new species
-Wrote new rules for cross-classing and hybridization
-Overhauled magic into a new and different nightmare
-Rewrote the bestiary
-Rewrote the setting
And along the way I think I started to go a little squirrely, because balance-wise the least impressive classes are the ones that can pop off into gamebreaking combos, meanwhile the warlock becomes immune to damage while being pinned.
Anyway, I'm going back through and editing it and trying to take the horny for lumberjacks thing down a notch. AMA if you want to know anything about this cursed project.
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vexwerewolf · 2 months
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hmmm...artillery balor...
I could tell you about how completely unsuited the Balor is to this task, but you know what? Fuck it. Okay. Remember: you asked for this.
-- HORUS Balor @ LL6 -- [ LICENSES ] HORUS Balor 2, HA Barbarossa 3, SSC Metalmark 1 [ CORE BONUSES ] Auto-Stabilizing Hardpoints, Superior by Design [ TALENTS ] Leader 3, Siege Specialist 3, Engineer 3 [ STATS ] HULL:2 AGI:2 SYS:0 ENGI:4 STRUCTURE:4 HP:21 ARMOR:0 STRESS:4 HEATCAP:10 REPAIR:5 TECH ATK:+1 LIMITED:+2 SPD:4 EVA:8 EDEF:10 SENSE:5 SAVE:13 [ WEAPONS ] Integrated: Prototype Weapon III MAIN MOUNT: SUPERHEAVY WEAPON BRACING HEAVY MOUNT: Siege Cannon (Nanocomposite Adaptation) // Auto-Stabilizing Hardpoints [ SYSTEMS ] Hive Drone, Personalizations, Armament Redundancy, Reactive Weave, Type-3 Projected Shield
I call this One Trick Man.
You pick a target you don't want to deal with today and hit them with Type-3 Projected Shield. You pick a firing position out of line of sight of your enemies, preferably with hard cover, and put down your Hive Drone. You wait until your second turn.
At the start of your second turn, you observe the state of the battlefield from your artillery nest. If there's a large cluster of enemies, you fire the Siege Cannon in Siege Mode, and if there's just one target you particularly want obliterated, you use Direct Fire Mode.
You never worry about cover or even line of sight because your Siege Cannon has Nanocomposite Adaptation, meaning that as long as the shell has some path onto target it will always get there, and with Auto-Stabilizing Hardpoints your shots will rarely miss. If you use Siege Mode, you'll have to Stabilize next turn to reload it, but that'll also clear your heat so it's fine. If you use Direct Fire Mode, you can just do the exact same thing again for several turns before you need to stabilize.
Literally everything else about this mech is a contingency to stop you from losing your Siege Cannon. We have Armament Redundancy to let you ignore the first weapon loss. We have Reactive Weave to make you invisible if you need to brace. We have Hive Drone to make you harder to hit. We have Type-3 Projected Shield if an enemy ever gets within visual range of you. You have 21 HP and regenerate 5 every time you take a turn.
And, in your darkest hour, if ever there comes a situation in which you cannot use the Siege Cannon, you have the Engineer Prototype III, which can still deal damage in an area and be accurate about it.
Congratulations. You will spend the rest of your piloting career like a washed-up Tory: lurking in the backbenches, hurling abuse at people you've never even seen.
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diabolus1exmachina · 1 year
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Lamborghini Centenario - Trattore (1 of 5). 
Come on baby! Hop in my Lambo! 
The Lamborghini Centenario tractor was created in Italy for the 100th anniversary of the company’s founder Ferruccio Lamborghini in the amount of 5 units. The fourth copy is being sold.In Switzerland it is being offered for 480 thousand Swiss francs (511,141 US dollars). This price is partially justified. After all, this is not really a tractor, but rather a work of art.Designer Adler Capelli created the Lamborghini Centenario Trattore tractor in the style of the brand’s first products to mark the centenary of Ferruccio Lamborghini. The design is based on a real Lamborghini tractor from 1960. It has a three-cylinder 2.2 diesel engine (36.5 hp) from the DLA 35 model, but six exhaust pipes.The mileage of this particular instance is only 500 kilometers. The car is not specially painted, the metal is exposed for a special patina effect. The artist intended this to be part of the work.
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riveracheron · 6 months
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hey guys have my wild magnus protocol theory that stemmed from me just overanalyzing the little bits of content we have
i think lena is a homunculus.
(spoilers for the pilot and jonny + alex’s post pilot discussion under the cut)
basically this stems from. a lot of places w small amounts of information so some of this might be stretches. But
1. a lot of marketing around protocol mentions the theme of “what does it mean to be a person?” which. leads me to believe there’s gonna be a plot around a protag being Not Human but has the heart or whatever the fuck. standard pinnochio or wizard of oz story. sure youre not human but ur a person bc of xyz free will or whatever
2. lena’s behavior in the pilot is So odd and almost inhuman in its extremely dull corporate jargon way. she literally uses things like “you can file a complaint” or “here at the oiar we….” (advertiser shit) , in genuine conversation. she doesn’t leave the building, either and has a Generic office party.
im genuinely thinking bureaucracy and the weird eldritch stuff of the oiar is Literally all she knows, not that shes being manipulative and evil in the trailer like elias; she doesn’t or maybe cannot question the whole. asking sam about the eldritch trauma thing, something something cant understand human emotions and why that might be troubling.
also “people like chocolate cake.” that sounds weird and something someone with only base knowledge of humanity would say.
she’s described as “an odd one” by jonny and that we will “get her soon”. im under the full belief that shes the non-human character of the bunch thatll yknow. have the Real Boy plot
3. homunculus specifically comes from all the alchemy shit around protocol, and homunculi are some of the most famous alchemical creations in popular culture, and i think she’s not. an entity creation. lenas too much of an important character to just be like. tied to An Entity, as a main character extremely tied to the OIAR, that entity would have to be the basis of like the entire plot of protocol; which i doubt theyd do.
the eye is so important to archives because the themes of archives was the consequences of knowledge- the entire plot was engineered around the Eye as the Main Character Entity and the Eye was written to be that in turn, sorta similarly to how Griffindor is the Main Character House (TM) of HP with its themes of bravery. i doooont think the oiar is tied to the stranger or flesh or any other simulacrum creating entities.
all that to say i think lena is a different kind of artificial human, one that’s manmade rather than entity made yknow?
we get glances of the people above her in status, theres mentions of an ephemeral “he” in the pilot, so. heres what i think
the He in question is an alchemist whose in charge of the OIAR (and maybe other branches but lets focus w the oiar). He created Lena the homunculus to be the middle manager of the branch in his stead; “programming” her to be as dull and corporate as possible to keep the employees in line or whatever. something something shes got a plot wrestling with that and her inherent lack of persondom
EDIT: totally forgot this part
adding that the first statement’s plot was about an abomination of corpses given a humanlike shape and coming back wrong which is. exactly what frankenstein’s monster is, and frankenstein’s monster is considered a homunculus.
with the anglerfish’s importance to season 3 of archives i definitely think the Arthur monster will come up again in some form, but maybe instead of Actually being In Podcast maybe its a parallel to the main characters’ story in the same way that many s4 statements were used to give us more information on how jon is working through it all. the zombie statement when he just wakes up comes to mind especially. maybe it’s a hint and echo of what a Character in podcast (lena) is
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1955 Chevrolet 210
TECH CHECK Owner: Eric Mead, Evansville, Indiana Vehicle: ’55 Chevrolet 210
Engine Type: BluePrint Engines Chevrolet LS3 Displacement: 376 ci Compression Ratio: 10.7:1 Bore: 4.070 inches Stroke: 3.622 inches Cylinder Heads: BluePrint Engines aluminum Camshaft: BluePrint Engines hydraulic roller (0.612/0.585-inch lift, 225/238 deg. duration) Ignition: E38 Engine PCM Assembly: BluePrint Engines Exhaust: Church Boys Racing by Stainless Works 1-7/8-inch primaries to 3-inch collector and 2.5-inch stainless pipes bent by Dave Favor’s Performance Exhaust, MagnaFlow Mufflers Ancillaries: Holley mid-mount accessory drive, PRC radiator and core support, SPAL Fans Output: 530 hp at 6,100 rpm, 508 lb-ft at 5,200 rpm
Drivetrain Transmission: ’99 GM 4L80E Automatic with TransGo valvebody kit prepared by Wathen’s Transmission (Owensboro, KY) Torque Converter: FTI Billet 3,200 stall Driveshaft: Driveline Plus Rear Axle: Strange Engineering 9-inch with Truetrac differential, 3.70 gears, 35-spline axles
Chassis Chassis: Roadster Shop SPEC Front Suspension: Strange single-adjustable coilovers, stabilizer bar Rear Suspension: Strange single-adjustable coilovers, parallel four-link, Panhard bar Brakes: Baer four-wheel disc, 12-inch front rotors with four-piston calipers, 11-inch rear rotors with four-piston calipers, Baer Remaster master cylinder
Wheels & Tires Wheels: Bogart Racing Wheels D-5; 17×4.5 front with 2.25-inch backspace, 15×10 rear with 5.5-inch backspace Tires: Mickey Thompson Sportsman S/R front, 26×6.00R17; Mickey Thompson ET Street S/S rear, 295/55R15
Interior Upholstery: Holtsclaw Custom Upholstery (Francisco, IN) Carpet: Cars Inc. black loop carpet Seats: Original bench seat with black-and-white vinyl Delray pattern Steering: Summit steering column with Eddie Motorsports steering wheel Shifter: Lokar Dash: Original Instrumentation: Dakota Digital VHX HVAC: Vintage Air Wiring: American Autowire by Andy’s Hot Rod Shop (Mulkeytown, IL)
Exterior Bodywork and Paint: Reisinger Custom Rebuilding (Evansville, IN) and Andy’s Hot Rod Shop Paint: Sateen Silver/white by James Smith of Road Runner Restorations (Johnston City, IL) Hood: Stock Grille: Danchuk Bumpers: Danchuk Glass: Auto City Classics Fuel Tank: 15.5-gallon Tanks Inc. galvanized powedercoated silver
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thranduil-aran-edhil · 8 months
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OK, so. Finished my first run. Gotta admit I'm not 100% satisfied with some endings. BUT NO BIGGIE, THAT'S WHAT HEADCANONS ARE FOR, DON'T WORRY I GOT A PERMIT (i'm a Dungeon Master) SO LET'S GO, HC TIME D&D STYLE BC WE STILL GOT 8 LEVELS TO GO: (spoilers for BG3 and Descent Into Avernus going forward)
They'd all stay together and continue to go on adventures, the 8 of them, Tav, Lae'zel, Shadowheart, Gale, Astarion, Wyll, Karlach and Halsin. Found Families stay together. (I do enjoy the polyship aspect too, so just throwing it out there) There's an exchange you can have ingame with an NPC in the Guild and Tav will say the party's name is Wormskulls and I love it. I do also love Tadfools. Maybe they are Wormskulls to the general public and Tadfools to their close friends and allies lol. After the tadpoles are gone I think it would be very useful for them to commission earrings enchanted with Rary's Telepathic Bond. Less invasive than a mindflayer tadpole and just as useful. Also symbolic for Gale. I think the earring would have a pendant of a skull with a serpent coming out of its eye and being bitten by the teeth.
OK SO, my girl Karlach. I haven't romanced her yet, gonna do a run for that. But she's not dying on my watch. She's going back to Avernus, BUT YOU CAN BE SO SURE THAT THE MOMENT THE WHOLE PARTY IS READY WE'RE KICKING DOWN ZARIEL'S DOOR AND KICKING HER ASS. Or giving her her sword back and possibly turning her back into an Angel, something that whatever party of adventurers that managed to save BG and Elturel in Descent Into Avernus CLEARLY didn't do, it would probably not only nullify Mizora's contract with Wyll bc Zariel is now a completely different entity, if you decided to redo Wyll's contract with her, but also would give us a better chance of Zariel taking the infernal engine out of Karlach herself. Maybe turning Wyll into a Devotion Paladin? (more details about Zariel here) I'd ask Jaheira and Minsc to take care of Scratch and Albie (owlbear cub) because the Hells is no place for pets. Even very brave ones. Maybe Halsin's "ending" fits here, taking care of the pets and the kids while everyone goes to Avernus, they leave him with a Sending Stone. And when they are back he's there waiting for them. 🥺
If we saved Duke Ravengard and broke Wyll's contract. (or didn't but are hcing that we broke his contract by defeating/unmaking Zariel) what does that mean to Wyll? I think it be super cool to go more in depth about it. How does he reconsile with his father? Does he accept to be reinstated as heir and becomes the Duke right away or does he think it's best for his father to continue his role a bit longer? Does he even want to be Duke or does he think he can serve the people of the Sword Coast better as an adventurer? If he turns into a Duke, what sort of benefit does that give an adventuring party?
Finding something to make Astarion able to walk in the sun again I've seen people talk about the Ring of the Sun-Walker as if it's from the 5e books, it's not, it's homebrew. HOWEVER, any freaking DM with a heart would create something similar for their player to continue playing without being afraid of dying instantly bc of the sun. The Cloak of Dragomir is canon to the Baldur's Gate videogame universe, so it be a good tie in, but it would be a temporary solution at best since it penalizes the player quite harshly, Strength: -6, Dexterity: -4, Intelligence: -2, Wisdom: -2, Charisma: -4 and Vampire Regeneration divided by 3, to 1 HP per 3 rounds. That being said, I wouldn't make it TOO easy to obtain as there are other ways for Astarion to be safe, like the Darkness spell. It would be interesting to see him (and Tav) struggle a little bit more, really feel the sacrifice Astarion made by rejecting the Ascendance even after they find something to combat the Sunlight Hypersensitivity. Astarion's biological family would be something very interesting to explore in the future. They would be Elves themselves and are most likely still alive, we even have a surname thanks to people analyzing the shit out of that tombstone: Ancunín. As a DM I wouldn't wait for a player to decide to search for these people, I'd throw them at the players! Strolling through the Upper City in a quick shopping trip? You hear a loud gasp, things clattering and bumping into the ground, hurried desperate steps and then someone sobbing "Astarion?? Astarion is that you?!" What do you do?
Visiting Waterdeep and Morena Dekarios. This woman deserves to see her son again, and Gale deserves to finally go back home and see his mom without the burden of an ancient artifact lodged in his chest and a goddess wanting him to kill himself. Would he stay? I'm not sure, he went through an entire Hero's Journey and maybe now home, although pleasant, is not as comforting anymore. Waterdeep is the element of Gale of Waterdeep and he's not him anymore. I think this would be a great premise for a roleplay focused arc. Gale is invited to the Blackstaff Ball for the first time since Mystra shunned him, the Wormskulls are famous now, The New Heros of Baldur's Gate (Gala Episode anyone? All of them SLAYIN with their fits? Poor Halsin totally out of his element). He's once again welcomed into the society of the Lord Mage of Waterdeep and his peers seem to have all but forgotten he was ever a pariah. Is that what he wants? And Waterdeep has many opportunities for more adventure. A paranoid Beholder underground anyone?
Kill the Lich Queen (CLASSIC D&D). Vlaakith IS FINISHED. TIME TO SPELLJAM AND BE SPACE PIRATES YALL. Lae'zel deserves to see this through to the END.
Shadowheart goes through another journey to find out if she wants to truly embrace Selûne or maybe become another thing entirely. Selûne should reach out or Isobel and Dame Aylin would help her out. Or maybe Shadowheart is tired of being a Cleric and following a god. But change and inconsistency is something that is under Selûne's portfolio, she's often followed by those who are lost, so I think she'd find more than fitting for Shadowheart to be a cautious and weary follower of her.
Your Tav's personal stuff. The Dark Urge sounds amazing and I can't wait to do a run with them, but I think most of us got very attached to our Original Characters Do No Steal. So I'm excited to see what people come up with for their Tavs. Otessa, my Tav, doesn't know her dad was a pirate, he never told her, so I expect that his past will come bite him in the ass and she'll have to help him out of that pickle.
When the party has reached level 17, Gale has access to the Wish spell. And I really do think they'd use it to get rid of Astarion's undeath. As a DM I wouldn't let Gale simply get the spell outright, he'd have to research it. Not only that, I don't think Astarion would be totally free of undeath, some remnant of it would linger, he'd probably turn into an Elf that needs blood to survive and is forever locked out of the Call of Arvandor or something. But he'd be mortal and would be able to walk in the sun without that ring, cross bodies of water, wouldn't instadie from pointy wood objects in the chest etc. (i'm writing a little one-shot about this, should post it soon)
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thehomelybrewster · 1 month
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1d8 "Free" Fantasy RPGs To Replace 5e At Your Table
D&D 5e sure is a roleplaying game, and it's one that I have enjoyed a lot. However, that doesn't mean that I'd recommend it automatically for other people. This has many reasons, which I won't elaborate here. It has also shaped the perception of TTRPGs significantly thanks to its market dominance, and not in a good way.
5e has a reputation for being an expensive, complex game, and 5e players fear that other RPGs might just be the same. That it's too much of a hassle and too much of a financial burden to switch systems.
So, to help 5e players pick out a different system, I've made this handy 1d8 rolling table to help them pick a fantasy TTRPG with a combat component that they can try instead!
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Let's now go through these eight nine RPGs and see what's up with them, right below the "Keep reading" section!
I'll be listing some metrics like the page count for the rulebook(s), the core resolution mechanic, how complex the game is in terms of character creation & combat, and how well-supported the game is by their publisher and the community-at-large.
1. Cairn
Author: Yochai Gal
Release Year: 2020
Cost: Free PDF, printed copies cost between $3 to $10 depending on the print quality.
Page Count: 24
Website: https://cairnrpg.com/
Resolution Mechanic: 1d20 Roll Under system for ability checks/saving throws, attacks hit automatically, "fiction-first".
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less and level-less, advancement based on "Scars" (suffering damage that reduces your HP exactly to 0)
Setting: Implied. Low-magic European-style fantasy; mysterious woodlands.
Other Noteworthy Mechanics: Hit Protection and Ability damage instead of HP, Slot-Based Inventory.
Degree of Support: Very high. Available in fifteen languages (e.g. Spanish, Russian, Chinese, and German); full rules text is under CC-BY-SA 4.0; multiple published third-party adventures & supplements available; some official bonus material (e.g. bestiary, magic items/relics, and spells) is available for free on the website.
Addendum: An expanded 2nd Edition is currently on Kickstarter (ends April 26th 2024); Cairn is legitimately easy to learn, however the Hit Protection system and the connected Scars system is a very different abstraction to health and advancement compared to 5e.
2. Cloud Empress
Author: worlds by watt
Release Year: 2023
Cost: Free PDF of the rulebook and the creator-written sample adventure "Last Voyage of the Bean Barge", $20 for the print edition of the rulebook, $12 for PDF supplements, $25 for print + PDF supplements; free solo rules also available as PDF only.
Page Count: 60
Website: https://cloudempress.com/
Resolution Mechanic: d100 Roll Under system for stat checks/saving throws, critical successes or failures on doubles (11, 22, 33, etc.), 5e-style advantage/disadvantage, attacks generally hit automatically.
Action Economy: Two actions per round with no free movement.
Characters: Semi-random character creation, four classes ("jobs"), no rules for character advancement in the ruleset.
Setting: Specific. "Ecological science fantasy" heavily inspired by Hayao Miyazaki's "Nausicaä of the Valley of the Wind"; costly magic, giant insects, dangerous mushrooms; only human player characters.
Other Noteworthy Mechanics: Damage points culminate in Wounds; Wounds and Stress as ways to track your character's physical and mental state; slot-based inventory system.
Degree of Support: Low-ish. Several official supplements exist, however third-party material is very sparse. May improve due to the recent establishment of a Cloud Empress Creators Fund, has a simple 3rd party license system.
Addendum: A supplement, "Cloud Empress: Life & Death" is currently on Kickstarter (ends April 26th 2024, yes, the same day as Cairn 2e) and as a disclaimer I even backed that current Kickstarter; Cloud Empress is built on the engine of the sci-fi horror RPG "Mothership"; clearly built for one-shots and short campaigns; has a wonderful resting system that encourages roleplay between players.
3. Iron Halberd
Author: level2janitor
Release Year: 2023
Cost: Free PDF of the rules; no print option available.
Page Count: 60
Website: https://level2janitor.itch.io/iron-halberd
Resolution Mechanic: 1d20 + Bonus Roll Over system against difficulty or armor rating, however most non-combat-related actions follow a fiction first approach without dice rolls.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but there are four different "gear kits" that nudge your character towards certain archetypes, levelling up with XP.
Setting: Essentially non-existant. General European fantasy with magic, gods may or may not exist/shape the world, various fantastic ancestries included.
Other Noteworthy Mechanics: Includes rules for building strongholds and maintaining warbands; slot-based inventory with a durability mechanic.
Degree of Support: None. The game is intended to be relatively compatible with other OSR content and the creator suggests using adventures made for the D&D retroclone Old-School Essentials if you wanna use pre-published ones. An official introductory adventure, "Sea-Spray Bay", is apparently in the works. No 3rd party license available, as far as I know.
Addendum: One thing about Iron Halberd I like especially is how it uses random tables for generating equipment. Most of the equipment is listed in a numerical order by category, and the various gear kits include references on different rolling formulas for those equipment categories. For example someone taking the "soldier's kit" rolls twice on the d20 Weapons table and takes their preferred pick, while someone taking the "sage's kit" only rolls a d4 on that table.
4. Mausritter
Author: Isaac Williams
Release Year: 2020
Cost: Free PDF of the ruleset available; box set with the rules and several goodies including an adventure costs $55; additional box set + PDFs containing eleven official adventures costs $55 (or $20 digital-only).
Page Count: 48
Website: https://mausritter.com/
Resolution Mechanic: 1d20 Roll Under system, 5e-style advantage/disadvantage, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less, levelling up with XP.
Setting: Vaguely specific. You play as mice and everything is related to mouse-size; cats are the equivalents of devils or dragons; humans exist as a setting background but may or may not be present in a campaign.
Other Noteworthy Mechanics: Includes rules for recruiting warbands; slot-based inventory with a durability mechanic.
Degree of Support: Very high. Several official supplements exist, as well as loads of content, be it adventures or supplements, made by other creators. Available in seven languages (all of them however are European). Has a simple 3rd party license system.
Addendum: Mausritter uses the phrase "adventure site" instead of dungeons. On the website a free adventure site generator is available, as is a digital tool that can be used to generate your own item cards for the slot-based inventory system.
5. Maze Rats
Author: Ben Milton
Release Year: 2017
Cost: $4.99 for the PDF, no print option regularly available.
Page Count: 32
Website: https://questingbeast.substack.com/
Resolution Mechanic: 2d6 + Bonus Roll Over system; advantage system that uses 3d6 drop the lowest + Bonus.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but instead there are character features (e.g. spell slots or attack bonuses), levelling up with XP.
Setting: Essentially non-existant. Magic is very irregular (s. the section below), but otherwise it implies a vaguely European fantasy setting.
Other Noteworthy Mechanics: Spells are randomly generated each adventuring day and spell effects are negotiated between the GM and the spellcasting player; includes several fantastic d66 tables that can be used to randomly generate worlds.
Degree of Support: Decent. The rule text is licensed under CC BY 4.0 and unofficial translations are available. Some third-party content has been made specifically for the game.
Addendum: The only purchase-only game on this list. However "unofficial" distribution of the PDF is very common. Also this is the oldest game on the list. Ben "Questing Beast" Milton is a prolific OSR blogger and runs a YouTube channel on the OSR. Great dude.
6. Sherwood - A Game of Outlaws & Arcana
Author: Richard Ruane
Release Year: 2022
Cost: Free quickstart PDF titled "Sherwood - A Quickstart of Outlaws" available; digital rulebook costs $7.50 and the print edition (including PDF) costs $15.
Page Count: 25 (Quickstart), 32 (Rulebook)
Website: https://www.r-rook.studio/
Resolution Mechanic: 2d6 + Bonus Roll Over system for skill checks (including attacks), 2d6 Roll Under system for saving throws; advantage & disadvantage system that involves rolling 3d6 and using the higher/lower of the two results; almost all rolls are player-facing
Action Economy: "Conversational", assumption of movement + action.
Characters: Largely choice-based character creation. Combine two (of six) background abilities with the benefits of seven different careers. Big focus on interpersonal relationships during character creation. Limited character advancement takes place during downtime.
Setting: Specific. Takes place in a fantastical version of 13th century England, with fey and magic coexisting with outlaws and crusaders.
Other Noteworthy Mechanics: The group of outlaws possesses two shared resources (Resources and Legend) that can be spent to gain certain benefits; spellcasting is divided into two categories: arcane talents and sorcerous rites, with the former being immediate and the later taking significant time; slot-based inventory.
Degree of Support: None. No further publications exist for the game and while it is published under the CC-BY 4.0 license, no third-party content exists as far as I know. It does include a guide on how to convert D&D and Troika (N)PCs into Sherwood characters, as well as three adventure seeds (one in the Quickstart, two in the rules), which is at least something.
Addendum: Might just be the game on this list that encourages the most roleplaying; the character sheet is sadly very provisional-feeling and the Quickstart feels outdated compared to the finalized rulebook.
7. The Electrum Archive
Author: Emiel Boven
Release Year: 2022
Cost: Free Rules PDF available, zines cost $12 as digital PDFs or $24 as print + PDF combos; the first zine contains the entire contents of the Free Rules PDF
Page Count: 26 (Free Rules), 72 (Issue 01)
Website: https://www.electrumarchive.com/
Resolution Mechanic: 1d10 Roll Under system, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; three archetypes roughly corresponding to fighters/rangers (Vagabonds), rogues (Fixers), and spellcasters (Warlocks); player characters are presumed to be human; levelling up with XP.
Setting: Specific. Mechanics heavily tie into the lore; humanity has abundant access to minerals but requires a rare substance known as Ink to operate certain pieces of tech (like guns) and cast spells but cannot produce Ink themselves; spirits of various sorts can be foes, targets of worship, or sources of power.
Other Noteworthy Mechanics: Uses a spellcasting system for the Warlock archetype that's heavily based on the one used in Maze Rats, as in it uses randomly-generated spells whose effects are negotiated between the player and the GM; slot-based inventory with a durability mechanic.
Degree of Support: Minimal. The game consists out of the free rules and (soon) two zines; a third party license exists but content produced under it is very rare.
Addendum: I need to disclaim that I recently backed the Kickstarter campaign for the second zine for this game; the free rules feature wrong page numbers in its table of contents which is unfortunate; The Electrum Archive uses incredibly simple stats for NPCs which makes creating new ones based on other games rather simple.
8. Shadowdark RPG
Author: Kelsey Dionne
Release Year: 2023
Cost: Free player and game master quickstarts exist as PDFs and are available in print for $19, the core rules cost $28 in PDF form and $57 in a print + PDF bundle
Page Count: 68 (Player Quickstart Guide), 68 (Game Master Quickstart Guide), 332 (Core Rules)
Website: https://www.thearcanelibrary.com/
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, natural 1s are critical failures and natural 20s are critical successes.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; players have a fantasy ancestry and a class; levelling up with XP; class progression largely random.
Setting: Vague. General (dark) western fantasy conventions apply; alignment is a force in this universe and a sample pantheon is provided; the most potent enemies in the rules are named individuals that fit classic TTRPG monster types; illustrations and lore snippets have recurring motifs.
Other Noteworthy Mechanics: The key mechanic of Shadowdark is how the game handles light, namely that light sources are tracked in real time (i.e. a normal torch lasts 1 hour), which increases tension; slot-based inventory; has a 0th-level character creation option using an eliminationist "Gauntlet".
Degree of Support: Fantastic. Several official supplements and offically sanctioned digital tools exist; lots of third-party content available under a generous third-party license.
Addendum: Definitely the most similar game to 5e on this list besides the next entry; very robust mechanically and the Core Rules features extensive lists of magic items, monsters, and spells; also for early play giving your players only access to the quickstart is a totally valid choice; and finally, before Dionne made Shadowdark, she made 5e adventures for years and it shows (affectionate).
9. Pathfinder
Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, Mark Seifter
Release Year: 2019 (initial release), 2023 (remaster)
Cost: Free and comprehensive SRD available via the platform Archives of Nethys, free "Pathfinder Primer" abridged rulebook available via the Pathfinder Nexus (powered by Demiplane), Core books are priced $20 for PDFs and $30/$60 for print as a softcover/hardcover; a Beginner Box set with shortened soft-cover rules costs $45
Page Count: 464 (Player Core), 336 (GM Core), 376 (Monster Core), 160 (Combined Beginner Box Softcovers)
Website: https://paizo.com/pathfinder
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, four degrees of success based on result compared to target number.
Action Economy: Three action points per round; various actions may require more than one point; every character can use one reaction per round of combat.
Characters: Choice-based; players first pick an ancestry and a background and a class (the ABCs) and then tend to have meaningful choices after each level-up; levelling up with XP.
Setting: Important. Golarion, the game's setting, is a world that has been long in development and it shows; powerful magic and influential gods; very clear notions of what the societies of the various peoples of the world are like and how they should behave.
Other Noteworthy Mechanics: Balance between character classes and reliable combat challenge calculations are an important design goal; weight-based inventory system; archetype system for "multiclassing".
Degree of Support: Fantastic. Loads of content gets regularly produced by the game's publisher Paizo; the Pathfinder Infinite program (similar to D&D's Dungeon Master's Guild) provides lots of lore-compliant third-party content; uses the ORC third-party license for content produced outside of the Pathfinder Infinite program. Translations into other languages available but Paizo does not provide a comprehensive list of available languages (only German and French confirmed after brief personal research).
Addendum: The most popular and commercially successful of the listed games; but also by far the most complicated, though it is easier to GM for specificallty than 5e; also I dislike how certain feats create situations where fairly mundane actions get mechanics through these feats instead of being things you can generally do; anyway the reason why it's a 9 on a 1d8 table is because if you wanted to try out Pathfinder 2e you already would have and because while Paizo is better than WotC it's still a flawed big company.
...
So this was an exhausting little project. I hope you found this helpful and I hope you give at least one of these games a shot! A follow-up to this post is not out of the cards, but I don't plan on one.
Before we go, have this poll about which of these systems you're most looking forward to try! Shame it can only be open for one week...
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soylent-crocodile · 2 months
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Vizzerdrix (Monster)
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(Vizzerdrix by Dave Dorman)
(Behold, a late Easter AND an April Fool's Day special, all wrapped up in one not-so-fluffy bunny! I wanted to capture the idea of a puzzlingly high-value creature with no special effects and not as much combat capability as its peers, so I went with a mad genius. There's also just a couple of tropes here that I tend to avoid- or lean on- if you can spot them. Enjoy!)
CR16 CE Large Aberration HD25
Vizzerdrix are savage beings created by a mad wizard, ravenous beasts who tear apart any who meet their path. It is generally accepted that the vizzerdrix were the last creation of said wizard before being torn apart by vizzerdrix. Unfortunately for the world, her creations bred true, and now vizzerdrix can be found leaving swathes of blood and death in their path. 
A vizzerdrix is a hybrid between a rabbit, a giant, and a piranha, creating a being with incredible intelligence, sharp claws, a craving for destruction and flesh, and big floppy rabbit ears. Vizzerdrix are among the most brilliant beings to exist, and use this to their advantage- they’re expert at evaluating threats, manipulating others, and devising cunning traps. Fortunately for a vizzerdrix’s enemies, they lack any particular abilities to put this brilliance to use, and without external help or tools, must fall back on ripping and tearing. This isn’t to say that a vizzerdrix has distaste for such combat- indeed, tearing other beings apart with their claws and incisors is the deepest pleasure a vizzerdrix can experience, and all their goals and conniving generally works to the end of getting a vizzerdrix a never-ending source of innocent victims to destroy. 
Vizzerdrix are obligate carnivores, only able to digest animal flesh. Despite this, they have a deep craving for root vegetables, which give them incredible indigestion and, occasionally, food poisoning and intense gastric distress. It is suspected that this was a failsafe created by their master and the reason to include rabbit parts, as vizzerdrix will do anything for proper digestive aids that allow them to comfortably eat their favorite food. 
This hulking, clawed beast has powerful human musculature, furless skin, and the head of an angry rabbit. Misc- CR16 CE Large Aberration HD25 Init:+8 Senses: Perception +27 Darkvision 60ft Stats- Str:28(+9) Dex:18(+4) Con:18(+4) Int:32(+11) Wis:9(-1) Cha:20(+5) BAB:+18/+13/+8/+3 Space:10ft Reach:10ft Defense- HP: AC:30(+4 Dexterity, +17 Deflection, -1 Size) Fort:+14 Ref:+12 Will:+17 CMD:39 Resist: Acid 20, Cold 20, Electricity 20, Fire 20 Immunity: Fear Special Defenses: DR5/Adamantine Offense- Bite +24(2d6+9), 2 Claw +25(1d8+9) CMB:+25 Speed:40ft Special Attacks: Rend (2 Claw, 2d8+14) Feats- Improved Initiative, Power Attack (-5/+10), Weapon Focus (Claw), Iron Will, Great Fortitude, Vital Strike, Combat Expertise, Improved Dirty Trick, Improved Disarm, Improved Trip, Greater Dirty Trick, Critical Focus Skills- Acrobatics +27, Climb +17, Escape Artist +32, Knowledge (Arcana, Dungeoneering, Engineering, Geography, Nature, Planes, Religion) +26, Knowledge (Local)* +29, Perception +27, Sense Motive +24, Spellcraft +39, Stealth +32, Survival +27, Swim +17, Use Magic Device +30 Spell-like Abilities- (Caster Level 20, Concentration +25) Dispel Magic /at-will Special Qualities- Ferocity Ecology- Environment- Forests, Swamps (Any) Languages- Common, Aklo, Abyssal, Draconic, Giant Organization- Solitary Treasure- None
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krishitoolindia · 2 years
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Book Now: https://www.krishitool.in/product_details/Agricultural_Triple_Piston_Pump_30_Set_With_Petrol_Engine_6.5HP
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histrorybygosh · 8 months
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North American P-51 Mustang
Powerplant: 1 x Packard V-1650-7 Merlin 12 cylinder liquid cooled engine, 1,490 hp (Built under license from Rolls Royce.)
Cruise speed: 362mph
Armament: 6 x .50 caliber AN/M2 Browning machine guns
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jeremyguytf2 · 1 month
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all off the medics r complaining about you stealing health packs at 124 hp what do you have to say in your defense *shoves mic in your face*
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errmmm ackshuaally you see that if i didnt get that med pack i could've ermmmm died from like a pistol from like an engineer like when i could have been running away so you see ermmmmmmmmm i yea sooo medic also has passive health regen souhhh justified I'm actually able and designed to steal health packs yea if i didn't get that 1 health i would've actually lost this game for the team so yk I'm valuable and i did that to help the team win
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redsnowdrop · 22 days
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Ferrari - La Ferrari
F1 (and cars) MASTERLIST
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Italians just do it better…
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The car is equipped with a version of the F140 engine, a 65° V12 Otto cycle, direct injection and atmospheric fuel, mounted in a central position, of 6262 cm³ delivering 800 HP at 9000 rpm, 700 N m of torque at 6750 rpm, with compression ratio of 13.5:1; in addition, the HY-KERS energy recovery system, with the additional 163 HP developed by the relevant electric engine, brings the combined power and torque values ​​to, respectively, 963 HP and over 900 N·m. Thanks to the hybrid scheme, combined fuel consumption is 14.2 l/100 km (7.2 km/l), also managing to limit CO2 emissions to 330 g/km.
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The chassis and bodywork, with a dry weight of 1255 kg, are entirely made of four different types of carbon fiber and Kevlar, differentiating themselves in the various areas, adapting to the specific rigidity and shock absorption needs of each. The aerodynamic drag coefficient (Cx) is 0.299 in the minimum drag configuration; but it can vary, increasing, depending on the configuration assumed by the active aerodynamics with which the car is equipped. The suspensions are overlapping wishbones at the front and multilink at the rear. The brakes are made of carbon-ceramic composite material by Brembo, and power to the rear wheels is managed through a 7-speed dual-clutch F1 gearbox.
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The data that the company provides regarding acceleration are the following: 0-100 km/h in less than 3 seconds, 0-200 km/h in less than 7 seconds and 0-300 km/h in 15 seconds; the maximum speed indicated is over 350 km/h. This made it the most high-performance and fastest road Ferrari ever produced up to that point.
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usafphantom2 · 3 months
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16 February 1944. First flight of the Curtiss SC Seahawk prototype XSC-1 at the Columbus, Ohio Curtiss plant. American scout seaplane powered by a 1,350 hp Wright R-1820-62 Cyclone 9-cylinder air-cooled radial piston engine.
@ron_eisele via X
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diabolus1exmachina · 1 year
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BMW M1 Turbo (the extraordinary case of the BMW M1 with 1000 hp)
Ignore the livery. Or don’t ignore it. Like with every other Jägermeister racing car, it might be hard to actually walk past this orange beast without giving the standout paint job at least one glance. It was designed to attract attention, just how Günter Mast — the man that gave his OK to race cars with the famous stag on the bonnet — intended. The truth of the matter is, however, that this particular car’s convoluted history is as complicated as the story of the BMW M1 itself. Therefore this car is not what it seems to be, as the orange Jägermeister livery stems from the imagination of the man that rebuilt the car, the legendary M1 whisperer Fritz Wagner. And if you ask anyone at Jägermeister headquarters about the car, they will potentially reply with a polite letter from their legal department. To paraphrase Samuel Beckett: there’s nothing funnier than tragedy. And so, the story of the BMW M1 could be perceived as one of the automotive world’s funniest. The car was originally designed with the ambition to create the greatest, mid-engined racing car of all time. One that would beat Porsche’s dominating 935 in the all-important Group 5. A masterpiece made of speed and German reliability which, in reality, became a car that had to be reverse engineered to be sold for the road. All because of changes in racing rules and homologation, which stipulated how many cars had to be produced before a particular model was allowed to hit the track. The production number of 400 cars — which seems so minuscule by today’s standards — turned out to be the first problem on a long list of unfolding disasters.
In essence, the life of this beautiful, light, well-made machine that had been designed by Giorgetto Giugiaro, who reworked Paul Bracq’s original prototype, was plagued by bad luck and bad decisions. The fact that Lamborghini — who were supposed to produce it at their factory — went bust because of copyright fraud and embezzlement of funds didn’t help. However, it was the rushed solution to disperse production all over Europe that was the final nail in the coffin. Marchese built the car's tube frame, TIR molded the fiberglass, Italdesign mated the two and installed the interior, then the M1 was shipped from Italy to Stuttgart, where Baur would in­stall the BMW hardware, after which in Munich BMW Motor­sports would do the final touches and quality control. It made the M1 almost a quarter more expensive than any equivalent Ferrari or Lambo sold at the time. Case closed.
British generals in the second world war would often joke that Germans were not very good when it came to Plan B. This might be true. In the end, even if BMW’s head of Motorsport Jochen Neerpasch, the brilliant man that he is, thought of a way to market the M1 with the Procar series, in which F1 drivers like Niki Lauda, Clay Regazzoni, and Nelson Piquet would race the cars against privateers, as a prelude to the weekend's Formula 1 race, too few examples were made for the car to ever officially leave Group 4 as was originally intended. Later on, those teams who managed to finally race in Group 5, years after BMW abandoned the programme in order to enter to F1, found the M1 simply uncompetitive. Even the twin-turbocharged models built by Schnitzer, which developed 800 hp and more from their straight six engines, were plagued by problems. his finally brings us to this particular, rather unusual example. It was allegedly built for the famous Walter Brun racing team, who later on won the Group C World Championship with a Jägermeister-liveried Porsche 956. Brun’s friendship with Paul Rosche, the man who turbocharged the BMW 2002, gave rise to the idea of installing the M88 turbo engine originally planned for the March Group-5 car into a modified M1 Procar chassis wrapped into Group 5 bodywork. However, the car was never raced. Why? Even at BMW no one knows. Particularly good news considering that back in the day, when this 1090 kg machine was put on a dyno, it put out 1000 hp and 930 NM of Torque. A reading obtained just before the machine broke while the car apparently still wanted to keep going. Now in the hands of a new owner who intends to race it regularly, it will have plenty of opportunity to shine. And so a new chapter unfolds…
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