Tumgik
whogavemeapen · 11 days
Text
a pause, a memory
Tumblr media
@flashfictionfridayofficial for the prompt
This was kinda inspired by this one scene that im pretty sure is in one of the Magnus Chase books
Enjoy!
---
Phoenix is a creature of fire. Of hate. Of love. Of power. 
Sol and Aster were just the unfortunate two stuck in one of her outbursts.  
The first thing they notice is that it’s cold. It's dark and cold in the “autumn evening” kind of way. Which is odd, considering it was just midday on the longest and hottest day of the year. 
The second thing they notice is that their eyes are closed. Which explains the darkness.  
It does not explain the cool air, nor the feeling of absolute contentment flowing through their body. 
Sol should open their eyes. Figure out how long they’ve been out, do an inventory on what they have, see if anyone’s around. But it just feels so nice, the cold air cooling the ever-present burn that has accompanied Sol since they could remember. All they were missing was Aster and- 
Aster! Where was Aster?! 
Their eyes flew open. 
This… wasn’t (place name).  
This was the meadow, near Sol’s grandparents' house. They had gone stargazing there, Aster and them, one fall, when Aster’s visit had coincided with a meteor shower.  
Dazed, Sol walked down the little path, finding the old, beat-up truck.  
A younger Sol sat, curled up around a young Aster, clutching a blanket around them. 
This was a memory. A good one, a soft one, one Sol would never let go. They had been so excited, had rambled on and on about the different constellations and meteors and stars. Then the shower had started, and they’d been in awe, enraptured by the night sky. 
But now, as the meteors fell, they watched the younger version of their friend. Eyes fond, and smile soft, looking not at the sky, but at Sol’s younger self. 
And for a moment, ever so brief, Sol saw how Aster saw them. Bright and happy, eyes on the sky, in awe. 
It was mundane. It was extraordinary. They were extraordinary, in the eyes of their best friend. 
And then it was over. 
And then they awoke. 
And then there was heat, and fire, and light.
---
Word Count: 346
4 notes · View notes
whogavemeapen · 12 days
Text
The Trick To Writing Filler
(TL;DR at the bottom)
Filler is when you spend a chapter padding the length of your story between plot-related events. Filler chapters have little to no impact on the overarching plot and can be self-contained, and thus in TV shows filler episodes are often reran the most as people unfamiliar with the show can casually watch without being confused without the knowledge of prior plot beats
So with the chapter being largely self-contained and acting outside of the plot, what do you use to make the filler chapter engaging? I’m going to use filler episodes from Avatar: The Last Airbender to provide examples
1. Worldbuilding. Zuko Alone depicts Zuko’s travels taking him through an Earth Kingdom village and becoming acquainted to the family that allows him to stay with them, especially their young son. He learns about what the Fire Nation’s impact on this village has been; destroyed houses, families torn apart, constant robbery and other abuses of power and injustices. And even after Zuko defends the villagers and his new friend, he’s venomously cast out from the village by even the little boy because he outed himself as a firebender. This episode explored the impact of the war on the people of the Earth Kingdom, the victims of war that have no involvement in it and no way of defending themselves from it
2. Character exploration. In The Beach, we learn more about Mai, Ty Lee, Azula and Zuko and how their own traumas and personal upbringings have impacted their personalities. For Zuko this is part of a turning point for him, but for the girls it’s more to understand why they are the people we’ve gotten to know over the seasons, especially Ty Lee and Mai. The episode also serves to showcase how Azula and Zuko are so out of place being just normal teenagers; Azula has no idea how to talk to her peers and no identity outside being Princess Azula of the Fire Nation, while Zuko’s hotheadedness and jealousy issues lead him to lash out and be far too confrontational and controlling for his own good. This episode isn’t really used to develop these characters, or at least not the girls, but instead explains and showcases their behaviours and the reasons behind them
3. Character development. Going back to The Beach, Zuko does indeed receive development rather than just character exploration like the girls do; he comes to understand that he’s not just angry at the world or angry in general, but angry with himself. This is a notable turning point for Zuko’s redemption arc, because he now understands fully that he truly regrets betraying Iroh and sacrificing his new start in life in favour of returning to the Fire Nation. He might not yet be fully decided on turning his back on Ozai, but without this moment I don’t know if he’d have gotten there, or at least not as quickly as he did
4. Relationship development. Sokka’s Master has a C plot of Aang, Katara and Toph all being rather bored and lost without Sokka’s presence. The A plot exploring Sokka’s feelings of inadequacy and uselessness in comparison to such powerful and formidable bending masters being contrasted with the Gaang unable to function without him already speaks volumes about their dynamics, but looking deeper into the C plot also shows how much value Sokka really does bring to the team; structure, planning, humour, a quick wit, strategic moves. The Gaang always supported Sokka and never seemed to view him as expendable outside of the occasional teasing, but having it acknowledged so clearly and plainly that they can feel a little aimless and flat without Sokka and being so delighted when he returns really shows us the kind of value Sokka brings to this team and brings us and the characters to further appreciate it
5. Downtime. The Ember Island Players depicts the characters taking a break to watch a comedic play based on their wacky adventures, only to be largely underwhelmed and displeased by how they’re portrayed. There are no stakes to this episode and barely any plot, just the Gaang taking a breather as they react to a bad play. This chance to relax and watch something inconsequential is just as important to the viewers as we’ve got the show’s finale in the next four episodes, which will be very plot-driven and intense. The Ember Island Players also has the additional viewer bonus of recapping the events of the show right before it all ends, giving the viewers time to reflect on the journey they’ve gone on with these characters. In order for the stakes to feel high and the tension to rise, there has to be downtime where there are low stakes and low tension; if things are intense all the time, the moments that are supposed to feel super intense will just feel average in comparison. Resetting that intensity right before such a big event while still acknowledging the looming threat coming soon will feel like the calm before the storm and allow your audience to soak it all up like the characters are
Wow, did I just go through all that without talking about Tales of Ba Sing Se? I’ll save that for another post if people are interested in more
TL;DR - filler provides a moment to breathe, reset the intensity levels the audience are experiencing and take a chance to step away from the external conflict (the overarching plot) in favour of worldbuilding and the characters within your setting. Small moments can amount to something big, and can help make large scale decisions or plot twists feel more build-up and in-character
386 notes · View notes
whogavemeapen · 13 days
Text
The Character Arc: 101
As opposed to the plotline, the character is a description of what ahppens to the inside of the character over the course of the story.
Your lead character should be a different person at the other end of the arc.
The character has a build to it. It must, or the change will not be convincing. A good character arc has:
A beginning point, where we meet the character and get a sense of his interior layers (more on layers in a moment)
A doorway through which the character must pass, almost always reluctantly
Incidents that impact the layers
A deepening disturbance
A moment of change, sometimes via an "epiphany"
An aftermath
Layers of a Character
Tumblr media
The layers get "softer" (easier to change) as you move outward. The point of the whole character arc is to crack these layers one by one with external pressure until the character changes in a major way.
As an example: Scrooge from <A Christmas Carol>?
Core Image = miser, misanthrope
Beliefs = pointlessness of charity
Values = money over people
Attitude = profit is more important than good works
Opinion = christmas is a humbug
The Beginning = The character is, well, what he usually is.
Impacting Incidents = There's pressure for the character to change.
it is best to underplay such moments.
Overdo it, and you will lapse into melodrama.
Deepening Disturbances = The initial "lesson" is followed up by an even more shocking pressure
Aftermath = There is an action which indicates that the character is changing, reacting to the external pressure.
The Epiphany = The big moment of change.
The Character Arc Table
List the impacting and deepening incidents in your novel in a table
Add the first (starting) and last (ending) points of your plot
Now, list how your character's inner world changes along with the external changes that take place.
Tumblr media
If you like my blog, buy me a coffee☕ and find me on instagram! 📸
2K notes · View notes
whogavemeapen · 13 days
Text
Let's talk about pacing.
Pacing is crucial to consider in plot development. It refers to the speed at which events unfold in your story.
It's important to vary the pacing to keep readers engaged. By effectively managing it throughout, you can maintain reader interest, build tension, and create an overall compelling narrative.
Fast-paced scenes: Use quick, action-packed scenes during moments of high tension, such as intense action sequences or pivotal plot points. Short sentences and rapid-fire dialogue can help create a sense of urgency and keep readers on the edge of their seats.
Slow-paced scenes: Slow down the pacing during moments of introspection, character development, or when you want to build atmosphere. Take the time to delve into emotions, descriptions, and inner thoughts to deepen the reader's connection to the characters and world.
Transitions: Smoothly transition between fast-paced and slow-paced scenes to maintain momentum while allowing readers time to catch their breath and process information. (See here for more on how to effectively implement transitions!)
Avoid prolonged lulls: While it's essential to have slower moments for character development and world-building, be cautious of prolonged lulls in the story where nothing significant happens. Keep the plot moving forward, even during quieter scenes, by introducing new information, conflicts, or character dynamics.
Balance: have a balance between fast-paced and slow-paced scenes throughout your narrative to create a dynamic reading experience. Too much action without sufficient downtime can exhaust readers, while an excessive number of slow scenes may lead to boredom.
More writing help on my blog! ❤
2K notes · View notes
whogavemeapen · 13 days
Text
Tumblr media
So, You are Stuck in Act II.
Analyze the stakes. Ask yourself what the main character will lose if he does not achieve his objective.
Strengthen the adhesive. What is it that bonds the Lead and the opposition together?
Add another level of complication.
Add another subplot. Use this one sparinigly. Subplots must be organic and relate to the main plot.
Push on through the Wall. Sometime, the Act II Problem is merely writer's exhaustion. A temporary loss of confidence.
Take one whole day off from writing.
Try to spend some time at a peaceful location
Spend at least thirty minutes sitting without doing anything.
Do something for pure fun
In the evening, drink a glass of warm milk and fall asleep reading one of your favorite writers.
First thing the next day, write at least three hundred words on your novel.
How To Trim An Overweight Middle
Combine or cut characters.
Absorb a subplot
Trim the dullness. Cut the long descriptions and dialogues lacking tension.
If you like my blog, buy me a coffee! ☕
Reference: <Write Great Fiction: Plot and Structure (techniques and exercises for craftin a plot that grips readers from start to finish)> by James Scott Bell
410 notes · View notes
whogavemeapen · 13 days
Text
Substitutes For "Dead Parents"
Okay you guys! I mentioned this in a past post, but when it comes to family, some of ya'll are just... not creative. And don't get me wrong, having deceased parents is deep, dark, and hard, but at this point, a lot of readers simply overlook that because it's just that common. Not to mention, a lot of you guys aren't doing nearly enough with that information! So, for this post, I'll give some new examples relating to "family struggles!"
>> Neglect: Neglectful parents often don't give their child enough attention, time, or care. They don't always hate their kid; quite the opposite, really, they can still love their offspring and are simply unaware that they are being neglectful. This happens for a multitude of reasons: all their attention is focused on a different child, they're busy, or they're just uninterested in their kid's activities.
>> Abuse: Abuse is rather straightforward; it can be physical, mental, or even both. Even if it's only physical abuse, it can heavily damage the child's mental health and make them question their self-worth.
>> Fighting: I think that a lot of us have endured our parents fighting, and I'm fully confident that none of us enjoyed it. It's incredibly difficult for a kid to listen to their parents fight without knowing how to stop it, being stuck in the middle, and even worse, being the center of the argument. As it escalates, the child may even feel neglected, because their parents are only focused on each other.
>> Absence: Like neglect, these parents don't devote nearly enough attention and time to their child. However, this is because they are hardly present in the household to begin with. Normally, it's their career that keeps them away, leaving their kid to raise themselves.
>> Controlling: Oftentimes, controlling parents are found in, believe it or not, more successful households. Kids who have parents that own a successful business or are powerful in general are sometimes raised to follow those footsteps regardless if they want to or not. If they don't want to, as a result, they are kept on a tight leash. Controlling parents can also be found in stricter households.
>> Toxicity: Toxicity, a form of emotional abuse, can come in many forms, gaslighting, demeaning words, constant criticism, comparison, etc. Frequently, the child is unaware that their parents are being toxic until a third party points it out to them. This is because they've only known their parents acting in toxic manners; thus, it becomes their norm. However, it's also entirely possible for the parent to be oblivious to the fact that they're being toxic.
>> Distant: Being distant doesn't always have to be because of some crazy reason; they might've been a very happy and close family once, but as time passes on, they just simply start drifting in their separate ways. It's not the same as neglect or an absence; the child is usually able to adjust to it easier, and it might've even been their choice to be distanced from their parents.
>> Child Responsibility: This is a scenario where the kid acts more like a parental figure--they have to take care of both themselves and their family. In some situations, they also have to work in order to supply their family with enough money to be able to pay for life necessities. This normally happens when a/the parent(s) are out of commission and struggle to provide for their family. If the household is poor, the child might be working alongside their parents in an attempt to make their lives easier.
Did I miss anything? Let me know what you guys think about these substitutes!
Happy writing~
3hks :D
2K notes · View notes
whogavemeapen · 13 days
Text
things people do after having a nightmare that isn’t crying
struggle to catch their breath
grab onto whatever’s close enough to ground themselves in reality
become nauseous / vomit
shake uncontrollably
sweat buckets
get a headache
things people do to combat having nightmares if they occur commonly
sleep near other people so they can hear the idle sounds of them completing tasks
move to a different sleeping spot than where they had the nightmare
leave tvs / radios / phones on with noise
just not sleep (if you want to go the insomnia route)
sleep during the day in bright rooms
things people with insomnia do
first, obviously, their ability to remember things and their coordination will go out the window
its likely they’ll become irritable or overly emotional
their body will start to ache, shake, and weaken
hallucinate if it’s been long enough
it becomes incredibly easy for them to get sick (and they probably will)
add your own in reblogs/comments!
34K notes · View notes
whogavemeapen · 13 days
Text
Advice for writing relationships
Ship Dynamics
How to create quick chemistry
How to write a polyamorous relationship
How to write a wedding
How to write found family
How to write forbidden love
Introducing partner(s) to family
Honeymoon
Date gone wrong
Fluffy Kiss Scene
Love Language - Showing, not telling
Love Language - Showing you care
Affections without touching
Giving the reader butterflies with your characters
Reasons a couple would divorce on good terms
Reasons for breaking up while still loving each other
Relationship Problems
Relationship Changes
Milestones in a relationship
Platonic activities for friends
Settings for conversations
How to write a love-hate relationship
How to write enemies to lovers
How to write lovers to enemies to lovers
How to write academic rivals to lovers
How to write age difference
Reasons a couple would divorce on good terms
Reasons for having a crush on someone
Ways to sabotage someone else's relationship
Ways a wedding could go wrong
Arranged matrimony for royalty
If you like my blog and want to support me, you can buy me a coffee or become a member! And check out my Instagram! 🥰
22K notes · View notes
whogavemeapen · 13 days
Text
Some tips for using a few words to describe voices:
1. Tone Words: Use tone words to convey the emotional quality of a voice. For example, you can describe a voice as "melodic," "soothing," "sharp," "gentle," or "commanding" to give readers a sense of the tone.
2. Pitch and Range: Mention the pitch and range of the voice. Is it "deep," "high-pitched," "raspy," or "full-bodied"? This can provide insight into the character's age, gender, or emotional state.
3. Accent and Diction: Describe the character's accent or diction briefly to give a sense of their background or cultural influences. For instance, "British-accented," "Southern drawl," or "formal."
4. Volume: Mention the volume of the voice, whether it's "whispering," "booming," "murmuring," or "hushed."
5. Quality: Use terms like "velvet," "silken," "gravelly," "honeyed," or "crisp" to convey the texture or quality of the voice.
6. Rate of Speech: Describe how fast or slow the character speaks, using words like "rapid," "slurred," "measured," or "rambling."
7. Mood or Emotion: Indicate the mood or emotion carried by the voice. For example, a "quivering" voice may convey fear or anxiety, while a "warm" voice may express comfort and reassurance.
8. Resonance: Describe the resonance of the voice, such as "echoing," "nasal," "booming," or "tinny."
9. Timbre: Mention the timbre of the voice, using words like "rich," "thin," "clear," or "smoky."
10. Cadence: Highlight the rhythm or cadence of speech with descriptors like "staccato," "lilting," "rhythmic," or "halting."
11. Intonation: Convey the character's intonation by saying their voice is "sarcastic," "apologetic," "confident," or "questioning."
12. Vocal Characteristics: If applicable, mention unique vocal characteristics, like a "lisp," "stutter," "drawl," or "accented 'r'."
21K notes · View notes
whogavemeapen · 13 days
Text
Yay, unsolicited advice time! Or, not really advice, more like miscellaneous tips and tricks, because if there's one thing eight years of martial arts has equipped me to write, it's fight scenes.
.
Fun things to add to a fight scene (hand to hand edition)
It's not uncommon for two people to kick at the same time and smack their shins together, or for one person to block a kick with their shin. This is called a shin lock and it HURTS like a BITCH. You can be limping for the rest of the fight if you do it hard enough.
If your character is mean and short, they can block kicks with the tip of their elbow, which hurts the other guy a lot more and them a lot less
Headbutts are a quick way to give yourself a concussion
If a character has had many concussions, they will be easier to knock out. This is called glass jaw.
Bad places to get hit that aren't the groin: solar plexus, liver, back of the head, side of the thigh (a lot of leg kicks aim for this because if it connects, your opponent will be limping)
Give your character a fighting style. It helps establish their personality and physicality. Are they a grappler? Do they prefer kicks or fighting up close? How well trained are they?
Your scalp bleeds a lot and this can get in your eyes, blinding you
If you get hit in the nose, your eyes water
Adrenaline's a hell of a drug. Most of the time, you're not going to know how badly you've been hurt until after the fact
Even with good technique, it's really easy to break toes and fingers
Blocking hurts, dodging doesn't
.
Just thought these might be useful! If you want a more comprehensive guide or a weapons edition, feel free to ask. If you want, write how your characters fight in the comments!
Have a bitchin day <3
13K notes · View notes
whogavemeapen · 13 days
Text
Let's talk about misdirection.
(Requested by @voiceless9000. Hope this is helpful!)
Misdirection in storytelling, through foreshadowing and other techniques, is a powerful tool that can enhance suspense, surprise, and engagement in your narrative and make plot twists more unexpected.
Remember to maintain coherence and avoid contrivances that may undermine the integrity of your storytelling.
Here are some techniques you can use to effectively misdirect readers:
Red Herrings: Introduce elements or clues that suggest a certain outcome or plot direction, only to later reveal that they were misleading. These false leads can divert readers' attention away from the true resolution.
Selective Detailing: Highlight certain details or events in a way that implies their significance, while downplaying or omitting others that might be more relevant to the actual outcome. By controlling what information readers focus on, you can steer their expectations.
Character Misdirection: Use characterisation to mislead readers about characters' true intentions, motivations, or identities. Create multi-dimensional characters who may behave ambiguously or inconsistently, leaving readers unsure of their true allegiances, motivations, or goals.
Foreshadowing: Employ foreshadowing to hint at future events or outcomes, but do so in a way that misleads interpretation. Provide clues that could be interpreted in multiple ways or that lead readers to expect one outcome while delivering another. (See my previous post about foreshadowing for more!)
Misleading Narration: Utilise an unreliable narrator or perspective to present events in a biased or distorted manner. Readers may trust the narrator's account implicitly, only to discover later that their perceptions were flawed or intentionally deceptive.
Subverting Tropes: Set up situations or scenarios that seem to follow familiar narrative tropes or conventions, only to subvert them in unexpected ways. This can keep readers guessing and prevent them from accurately predicting the story's trajectory.
Parallel Storylines: Introduce secondary storylines or subplots that appear unrelated to the main narrative but eventually intersect or influence the primary plot in unexpected ways. This can distract readers from anticipating the main storyline's developments.
Setting: Manipulate the setting or environment to create false impressions about the direction of the plot. For example, presenting a seemingly idyllic setting that harbors dark secrets or dangers.
Timing and Pacing: Control the pacing of your story to strategically reveal information or developments at opportune moments, leading readers to draw premature conclusions or overlook important details. (See my post on pacing for more tips!)
Twists and Reversals: Incorporate sudden plot twists or reversals that upend readers' expectations and challenge their assumptions about the story's direction. Ensure that these twists are logically consistent but sufficiently surprising to catch readers off guard.
Happy writing!
2K notes · View notes
whogavemeapen · 13 days
Text
Issues I've Seen In Recent Books I've Read (Part 1)
In no particular order:
Contrived explanations for things both characters would know. I was reading a book recently where a character who worked for the CIA asked another character for the CIA if the CIA used to torture people, which then briefly turned into an explainer about the CIA's history of torture and why it was bad. The issue here is that the fact that the CIA used to torture people is common knowledge (presumably especially for people who work there), and it just feels like a hamfisted way of explaining it to the reader.
Every character having the same reaction to the same thing. In that same book series, every time any character came out to anyone (and this was a gay book series, so it happened a lot), the character who they came out to said some version of, almost verbatim, "Thank you for entrusting me with that." Not every character is going to have the same literal reaction to something, and this is a great way to show characterization--how does this character react, rather than how does every character react?
Characters accepting things too quickly. Sexual awakenings took five minutes and single therapy sessions were enough to entirely rewrite characters' mindsets on core issues of their identity and how they're living their lives, which is a quick and handy way of speeding things up in writing but begins to strain credulity for the reader pretty quickly.
Forgotten injuries until they become necessary. In a different series, I see a common issue that authors have when they write an injured character: they ignore the injury unless it's plot relevant. An aggressive and traumatizing injury to an arm wasn't mentioned for long swaths of time, including whether it hurt--until a different character would see it. It was mentioned that it was getting infected--but nothing ever came of that. Injuries are often treated as ignorable unless Something Happens, while in real life they tend to be noticeable more continuously.
2K notes · View notes
whogavemeapen · 13 days
Text
Writing Fictional News
              Eee this is one of my biggest pet peeves in movies, games, stories, anything… As someone who reads and edits a lot of news articles for my job, I can tell soo instantly when fictional news articles or broadcasts were written by someone who has never written news before. I’m constantly saying, “hmm, they’d never publish that.”
              So here’s what you gotta know about writing (fictional) news stories.
1. They’re to the point… but not like that
This is the biggest thing I see in fiction that has news in it. People tend to write headlines that have the worst, gory details. For example,
“Student Sadie Walker murdered by 50 stabbings last night.”
While dramatic (and informative), I don’t see this as a news headline. The same situation (Sorry Sadie) may actually be reported as,
“Young woman passed away after involvement in stabbing late last night.”
              While news articles are to the point and informative, remember that they’re written for the general public. We often don’t get the super gory details (at least, not in the headline).
2. They have a pretty specific voice
While most journalism is meant to be free of bias, news is the most importantly objective. This tends to result in articles written in a more formal tone. They also follow a structure: the most specific details to the most general.
              Imagine you’re writing a piece that you’re expecting the reader to drop out at any moment. The headline is the attention grabber so your first line has the most important details of the story, so that someone can read it and know the jist.
Following our example, the first paragraph might be,
“Last night in June County a young woman was found unconscious, having suffered severe injuries. The woman was identified as Sadie Walker, a 21-year-old student attending June County University nearby. According to police reports, Walker had been walking between campus and the student dorms around midnight when she was struck and stabbed 30-50 times in the chest and back. Walker was found by a peer returning home an estimated hour after the attack and taken straight to Red Mill General hospital, where she passed away shortly after. The perpetrator is still unknown at this time.”
       Remember the 5 W’s and 1 H. Your first few lines should inform the reader of Who, What happened, Where did it happen, When did it happen, how it happened, and maybe why if you know—though since news is so timely, often the answer isn’t known right away.
3. Where the article is found in the news is telling
While a story like our example might make the front page of the paper (especially if nothing else is really going on in June County), only one story can make this top spot. Some papers are divided between the top and bottom of the page, known as “above the fold” and “below the fold”. It’s a bit more traditional format, but the ‘above the fold’ spot is the best one, because that’s the story people see when they’re passing by the newsstand, while ‘below the fold’ is another important story making the front page, but one would have to pick up the paper and unfold it to read it.
Not to mention all the stories found inside the paper. Consider how important your article is--not to your characters/plot, but to the general society your fictional newspaper is serving. Would your MC’s win at the local dog competition make the front page of big city news?
Any other news writers on here? What did I miss?
321 notes · View notes
whogavemeapen · 13 days
Text
Where to Start Your Research When Writing a Disabled Character
[large text: Where to Start Your Research When Writing a Disabled Character]
So you have decided that you want to make a disabled character! Awesome. But what's next? What information should you decide on at the early phrase of making the character?
This post will only talk about the disability part of the character creation process. Obviously, a disabled character needs a personality, interests, and backstory as every other one. But by including their disability early in the process, you can actually get it to have a deeper effect on the character - disability shouldn't be their whole life, but it should impact it. That's what disabilities do.
If you don't know what disability you would want to give them in the first place;
[large text: If you don't know what disability you would want to give them in the first place;]
Start broad. Is it sensory, mobility related, cognitive, developmental, autoimmune, neurodegenerative; maybe multiple of these, or maybe something else completely? Pick one and see what disabilities it encompasses; see if anything works for your character. Or...
If you have a specific symptom or aid in mind, see what could cause them. Don't assume or guess; not every wheelchair user is vaguely paralyzed below the waist with no other symptoms, not everyone with extensive scarring got it via physical trauma. Or...
Consider which disabilities are common in real life. Cerebral palsy, muscular dystrophy, stroke, cataracts, diabetes, intellectual disability, neuropathy, multiple sclerosis, epilepsy, thyroid disorders, autism, dwarfism, arthritis, cancers, brain damage, just to name a few.
Decide what specific type of condition they will have. If you're thinking about them having albinism, will it be ocular, oculocutaneous, or one of the rare syndrome-types? If you want to give them spinal muscular atrophy, which of the many possible onsets will they have? If they have Ehlers-Danlos Syndrome, which one out of the 13 different types do they have? Is their amputation below, or above the knee (it's a major difference)? Not all conditions will have subtypes, but it's worth looking into to not be surprised later. This will help you with further research.
If you're really struggling with figuring out what exact disability would make sense for your character, you can send an ask. Just make sure that you have tried the above and put actual specifics in your ask to give us something to work with. You can also check out our "disabled character ideas" tag.
Here are some ideas for a character using crutches.
Here are some ideas for a character with a facial difference (obligatory link: what is a facial difference?).
If you already know what disability your character is going to have;
[large text: If you already know what disability your character is going to have;]
Start by reading about the onset and cause of the condition. It could be acquired, congenital, progressive, potentially multiple of these. They could be caused by an illness, trauma, or something else entirely. Is your character a congenital amputee, or is it acquired? If acquired - how recently? Has it been a week, or 10 years? What caused them to become disabled - did they have meningitis, or was it an accident? Again, check what your options are - there are going to be more diverse than you expect.
Read about the symptoms. Do not assume or guess what they are. You will almost definitely discover something new. Example: a lot of people making a character with albinism don't realize that it has other symptoms than just lack of melanin, like nystagmus, visual impairment, and photophobia. Decide what your character experiences, to what degree, how frequently, and what do they do (or don't do) to deal with it.
Don't give your character only the most "acceptable" symptoms of their disability and ignore everything else. Example: many writers will omit the topic of incontinence in their para- and tetraplegic characters, even though it's extremely common. Don't shy away from aspects of disability that aren't romanticized.
Don't just... make them abled "because magic". If they're Deaf, don't give them some ability that will make them into an essentially hearing person. Don't give your blind character some "cheat" so that they can see, give them a cane. Don't give an amputee prosthetics that work better than meat limbs. To have a disabled character you need to have a character that's actually disabled. There's no way around it.
Think about complications your character could experience within the story. If your character wears their prosthetic a lot, they might start to experience skin breakdown or pain. Someone who uses a wheelchair a lot has a risk of pressure sores. Glowing and Flickering Fantasy Item might cause problems for someone photophobic or photosensitive. What do they do when that happens, or how do they prevent that from happening?
Look out for comorbidities. It's rare for disabled people to only have one medical condition and nothing else. Disabilities like to show up in pairs. Or dozens.
If relevant, consider mobility aids, assistive devices, and disability aids. Wheelchairs, canes, rollators, braces, AAC, walkers, nasal cannulas, crutches, white canes, feeding tubes, braillers, ostomy bags, insulin pumps, service dogs, trach tubes, hearing aids, orthoses, splints... the list is basically endless, and there's a lot of everyday things that might count as a disability aid as well - even just a hat could be one for someone whose disability requires them to stay out of the sun. Make sure that it's actually based on symptoms, not just your assumptions - most blind people don't wear sunglasses, not all people with SCI use a wheelchair, upper limb prosthetics aren't nearly as useful as you think. Decide which ones your character could have, how often they would use them, and if they switch between different aids.
Basically all of the above aids will have subtypes or variants. There is a lot of options. Does your character use an active manual wheelchair, a powerchair, or a generic hospital wheelchair? Are they using high-, or low-tech AAC? What would be available to them? Does it change over the course of their story, or their life in general?
If relevant, think about what treatment your character might receive. Do they need medication? Physical therapy? Occupational therapy? Orientation and mobility training? Speech therapy? Do they have access to it, and why or why not?
What is your character's support system? Do they have a carer; if yes, then what do they help your character with and what kind of relationship do they have? Is your character happy about it or not at all?
How did their life change after becoming disabled? If your character goes from being an extreme athlete to suddenly being a full-time wheelchair user, it will have an effect - are they going to stop doing sports at all, are they going to just do extreme wheelchair sports now, or are they going to try out wheelchair table tennis instead? Do they know and respect their new limitations? Did they have to get a different job or had to make their house accessible? Do they have support in this transition, or are they on their own - do they wish they had that support?
What about *other* characters? Your character isn't going to be the only disabled person in existence. Do they know other disabled people? Do they have a community? If your character manages their disability with something that's only available to them, what about all the other people with the same disability?
What is the society that your character lives in like? Is the architecture accessible? How do they treat disabled people? Are abled characters knowledgeable about disabilities? How many people speak the local sign language(s)? Are accessible bathrooms common, or does your character have to go home every few hours? Is there access to prosthetists and ocularists, or what do they do when their prosthetic leg or eye requires the routine check-up?
Know the tropes. If a burn survivor character is an evil mask-wearer, if a powerchair user is a constantly rude and ungrateful to everyone villain, if an amputee is a genius mechanic who fixes their own prosthetics, you have A Trope. Not all tropes are made equal; some are actively harmful to real people, while others are just annoying or boring by the nature of having been done to death. During the character creation process, research what tropes might apply and just try to trace your logic. Does your blind character see the future because it's a common superpower in their world, or are you doing the ancient "Blind Seer" trope?
Remember, that not all of the above questions will come up in your writing, but to know which ones won't you need to know the answers to them first. Even if you don't decide to explicitly name your character's condition, you will be aware of what they might function like. You will be able to add more depth to your character if you decide that they have T6 spina bifida, rather than if you made them into an ambiguous wheelchair user with ambiguous symptoms and ambiguous needs. Embrace research as part of your process and your characters will be better representation, sure, but they will also make more sense and seem more like actual people; same with the world that they are a part of.
This post exists to help you establish the basics of your character's disability so that you can do research on your own and answer some of the most common ("what are symptoms of x?") questions by yourself. If you have these things already established, it will also be easier for us to answer any possible questions you might have - e.g. "what would a character with complete high-level paraplegia do in a world where the modern kind of wheelchair has not been invented yet?" is much more concise than just "how do I write a character with paralysis?" - I think it's more helpful for askers as well; a vague answer won't be much help, I think.
I hope that this post is helpful!
Mod Sasza
2K notes · View notes
whogavemeapen · 13 days
Text
Tips for writing black characters
Day-to-day practical and minor stuff, specially regarding hair
If you have curly/afro hair then you are only going to need to wash it one or twice a week
But it can take a while. When I had long hair it used to take me 2h in the bathroom to properly wash it. That's why I only did it once a week. But it really will depend of the thickness and lenght of their hair.
It can be a little harder to find products for their hair, because straight/wavy hair products don't work on ours
If you wash curly hair many times a week it will eventually lose its nutrients, differently from straigh hair
If your character originally had curly hair but straightened it, it's probably going to look a little drier than naturally straight hair. it's a case-case scenario, though
If they have a skin care routine or want one they'll also need products made specifically for black skin
Your character is not immune to sunburns. It's harder to see if it gets red depending on how dark their skin is, but it's there. The more melanin they have, the more protected from the sun they are, but it's not gonna 100% prevent them from getting sunburnt.
Oh, and it can be pretty hard to dye it because first, if your hair is very dark, you have to decolor it, and depending on how black it is it can take a while and a few tries to get in a tone good for dying.
If they have long hair they're probably going to take a while combing it because you have to apply the hair cream lock by lock
They may have a haircare routine every month or so. Not everybody does it but if your character is disciplined and wants their hair to be extra healthy and neat they'll probably have one
If they care a lot about their appearence they'll probably have a lot of hair brushes of different types because depending on your brush you can comb it in a variety of ways, making your hair look fuller, making the curls look defined, etc.
1K notes · View notes
whogavemeapen · 13 days
Text
HOW TO GIVE PERSONALITY TO A CHARACTER
Giving personality to a character is an essential part of character development in storytelling, whether you're writing a novel, screenplay, or creating a character for a role-playing game. Here are some steps and considerations to help you give personality to your character:
Understand Their Backstory:
Start by creating a detailed backstory for your character. Where were they born? What were their childhood experiences like? What significant events have shaped their life? Understanding their past can help you determine their motivations, fears, and desires.
2. Define Their Goals and Motivations:
Characters often become more interesting when they have clear goals and motivations. What does your character want? It could be something tangible like a job or a romantic relationship, or it could be an abstract desire like happiness or freedom.
3. Determine Their Strengths and Weaknesses:
No one is perfect, and characters should reflect this. Identify your character's strengths and weaknesses. This can include physical abilities, intellectual skills, and personality traits. Flaws can make characters relatable and three-dimensional.
4. Consider Their Personality Traits:
Think about your character's personality traits. Are they introverted or extroverted? Shy or outgoing? Kind or selfish? Create a list of traits that describe their character. You can use personality frameworks like the Myers-Briggs Type Indicator or the Big Five Personality Traits as a starting point.
5. Give Them Quirks and Habits:
Quirks and habits can make a character memorable. Do they have a specific way of speaking, a unique fashion style, or an unusual hobby? These details can help bring your character to life.
6. Explore Their Relationships:
Characters don't exist in isolation. Consider how your character interacts with others. What are their relationships like with family, friends, and enemies? These relationships can reveal a lot about their personality.
7. Show, Don't Tell:
Instead of explicitly telling the audience about your character's personality, show it through their actions, dialogue, and decisions. Let the reader or viewer infer their traits based on their behavior.
8. Create Internal Conflict:
Characters with internal conflicts are often more engaging. What inner struggles does your character face? These can be related to their goals, values, or past experiences.
9. Use Character Arcs:
Consider how your character will change or grow throughout the story. Character development is often about how a character evolves in response to the events and challenges they face.
10. Seek Inspiration:
Draw inspiration from real people, other fictional characters, or even historical figures. Study how people with similar traits and backgrounds behave to inform your character's actions and reactions.
11. Write Dialogue and Inner Monologues:
Writing dialogue and inner monologues from your character's perspective can help you get inside their head and understand their thought processes and emotions.
12. Consider the Setting:
The setting of your story can influence your character's personality. For example, a character who grows up in a war-torn environment may have a different personality than one raised in a peaceful, affluent society.
13. Revise and Refine:
Don't be afraid to revise and refine your character as you write and develop your story. Characters can evolve and change as the narrative unfolds.
Remember that well-developed characters are dynamic and multi-faceted. They should feel like real people with strengths, weaknesses, and complexities. As you write and develop your character, put yourself in their shoes and think about how they would react to various situations. This will help you create a compelling and believable personality for your character.
11K notes · View notes
whogavemeapen · 13 days
Text
1. If your OC could live anywhere they wanted, where would they choose?
1a. If their ideal location is not where they currently reside, what is preventing them from moving there? Is it financial, situational, scientifically impossible, etc.?
1b. Have they ever been to this location before? If not, is it a real place they've read about/seen pictures of, or is it a hypothetical place they daydream about?
2. If your OC does not have any particular place in which they'd like to stay, do they prefer life on the road?
2a. If so, is that a lifestyle they currently enjoy, or are they stuck somewhere and wish they could take up traveling?
2b. If not, what is their preferred living situation?
2c. If they travel for work/obligation but don't enjoy it, would they enjoy it more if the traveling was on their own terms or through a different mode of transportation?
2d. When traveling, does your OC have any favorite spots they like to revisit when they can?
3. What mode of travel would/does your OC prefer? (Ex: RV, spaceship, hiking, train, etc.)
3a. How common is it for their setting? How would someone make arrangements to travel by this method (is it expensive, cheap, free, exclusive to a contract, etc.)?
4. How many times, if any, has your OC moved [to live somewhere else]?
4a. What were the circumstances?
4b. What is the longest they have ever lived in the same place? If they have lived in the same place their whole life, how old are they?
4c. If applicable, what is the shortest amount of time they've stayed at a place?
5. When moving or traveling, how many belongings does your OC typically take with them? What do they consider essential?
5a. Who else, if anyone, is with them? Are they agreeable traveling/living companions, or do they not get along? Do they travel together often or rarely?
5b. Who else, if anyone, would your OC prefer to have as a traveling/living companion?
210 notes · View notes