brain : hey, you know how you figured out Osmond's life timeline
me : yeah
brain : you wanna figure out the time line of your city and world
me : jeez that sounds like alot of -
brain :We're already doing it
me : what
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what i love about the Famous Actor Natori Shuuichi of it all is that...it's not just that he's famous and therefore widely recognizable wherever he goes. like yes that is very funny because he was an exorcist before he became a famous actor, which means he CHOSE, on purpose, a day job that would make it harder to hide his double life/secret identity from the hordes of his adoring public, but it's more than that. it's not just that he's famous, it's that he's famous specifically for being an ACTOR, aka a person whose job it is to dissimulate, to make believe, to inhabit roles and emotions other than his own. like he decided he was going to become as visible as possible (which again was literally not necessary! he could have gone into any other career for his day job!!) but in such a way that everyone would see him but no one would see him - they would just see his various made-up personas, including the Famous Actor Natori Shuuichi persona. i can't decide if he's a genius or if he just made so many absurd decisions that they canceled each other out and circled back around to working out. he's either playing 9-dimensional chess or he's eating the pieces. too soon to say.
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Getting real sick of a certain subset of Destiny players complaining that it’s a baby game and crying to Bungie to nerf exotics and abilities when their ENTIRE POINT IS TO BE STRONG in specific ways as if they are being locked into using them.
IF YOU WANT AN EXTRA CHALLENGE STOP BEING SUCH A DPS GOBLIN AND JUST EQUIP SOMETHING THATS NOT TOP TIER META AND STOP COMPLAINING JESUS FUCKING CHRIST
MOOD. Go off.
It's incredibly annoying to me. They always use the argument of "the game should FORCE me to do things, I should not SELF-IMPOSE challenges." And like. ? I'm sorry but what? It's a video game for a big audience, it's here to be playable and accessible to the widest possible playerbase. There are plenty of ways to make the game difficult for yourself, so knock yourself out if that's your thing, but don't force others into it.
Like, I enjoy hard content, I regularly at least attempt day 1 raids, I do master raids, GMs, solo and solo flawless content and all that. But only when I want to. Sometimes I don't and I don't want to suffer in a patrol zone or struggle in a seasonal activity I'm doing for the story. The majority of the players don't want that. Designing games for the professional gamers only has NEVER been a good idea and never will be. Fifty streamers can't sustain a video game. It needs casual players who will want to come back to the game instead of feeling defeated.
One of the reasons I really enjoy helping others is because I know that casual players tend to struggle in stuff that's basic activity for me. I've seen people unable to get through a strike. I've sat for 10 minutes rezing someone who couldn't do the jump in a seasonal activity. I want those people to be able to play basic content without feeling frustrated and I want them to know that there are people out there who will help them out.
And this doesn't apply just to basic content, although it should start with that. I think all dungeons and raids and everything should be things that all players can complete. Fine, doing a master raid with all challenges should be tough, but it should be achievable with time and practice, not impossible. What a lot of these "pros" want is just completely divorced from reality.
It takes days and days of practice every time a new master raid is out for me and my team (all with thousands of hours of playtime) to get comfortable to finally finish it. We're far from casual players and it still takes a lot of time to be able to finish hard content. Making it even harder is insane to me. Like, if something is so hard that my team full of people, each with 5000+ hours of playtime and a coordinated team that's been raiding together for years now can't finish it, that means it's absolutely impossible for probably 90% of the playerbase. That's wild to me. Raids and GMs should have more people playing them. If master raids are too easy for you, Mr. I-Play-Destiny-For-A-Living, that's on you buddy. Unequip the super god tier god roll meta guns and loadouts or play something else.
And ofc, another excuse they make is "if I don't use meta, I am not going to win a raid race!" Then don't. Idk. Let me play you the tiniest violin. This affects literally nobody except a grand total of 50 people. Run your meta in day 1, and play with random shit otherwise. Play raids with all white weapons. Play without mods. Play without a HUD. Do things solo only. I don't know, make up a way to spice things up for yourself. I'm not interested in that and neither are 99% of the players out there. The game is genuinely hard enough for the majority of the players. On top of that, I am here to feel like a powerful space fantasy superhero. I am NOT here to die to dregs in patrol zones. If there's ONE thing that I know for a fact that put people off from Lightfall (as in this year of Destiny), it's the difficulty changes. They're annoying, frustrating and for some a barrier to entry more than anything else.
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I'm still in a delirious state of mind about Rick and Michonne, that we got 6 eps just about them... cant really believe that of all the shows the walking dead provided us with the best ship ever! But i will never forgive twd that we never saw Michonne talk to Rick about Andre, ESPECIALLY after Carl died. All this years later and im still bitter about it, sorry for ranting in your inbox, love reading your thoughts on Richonne 😘
oh, thank you so much anon! and please feel free to vent and rant in my inbox anytime!
you know despite being bonked over the head repeatedly by the promotional materials and danai/scott/andy themselves being like THIS IS AN EPIC LOVE STORY! ABOUT RICK AND MICHONNE! A LOVE STORY ABOUT HOW RICK AND MICHONNE LOVE EACH OTHER IN A WAY THAT IS EPIC! 6 EPISODES ABOUT RICK AND MICHONNE BEING IN LOVE, EPICALLY! i'm still reeling over how well we were fed. apologies to future!me but nothing is ever going to top this. and from the zombie show no less! can you believe!
and i'm with you about andre. sure, she did *technically* mention him (or rather, the experience of losing him) after carl's death in this scene and while i'm confident that she and rick talked about andre off screen as well i still would have loved to see it. there is a tragic lack of scenes in general where michonne is comforted and taken care of emotionally (let alone physically) and/or gets to talk about her past at all, let alone about the entire child she lost i think she is owed that. hell, I think an andre mention would have fit in perfectly somewhere in towl, where michonne's POV was much more present and the grimes family as a whole was such a focal point. the way they brought carl back into the narrative in such an integral way was beautiful and i love that they honored his memory the way they did. i think it would have been a nice parallel if andre had been brought back up as well. because there is not a single doubt in my mind (and probably not in michonne's mind either for that matter) that if andre were still alive rick would have loved him like he was his own. so it would have been really sweet, for example, if he had been paid tribute to in some way as part of their family even if rick (and we as the viewer) never got a chance to know him.
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