PLEASE DO NOT TAG AS YOUR OWN OC OR PAIRING.
Nathan and Ruben share a bond more powerful than most; mutual understanding through past experiences no one should ever have to go through, and through past actions so horrible they cannot be spoken of. Their grief and the blood on their hands binds them to the STEM technology they created, which has alienated them from the rest of the world— but they give each other the comfort they have both longed for so desperately for years, and that is all they need.
They are each other's counterpart; you cannot imagine one without the other, like two sides of the same coin. Through their pain, their grief, their desire, and their regret, they have become one.
anna akhmatova, the guest // bones; equinox // 'i won't become' by kim jakobsson // agustín gómez-arcos, the carnivorous lamb // by oxy // achilles come down; gang of youths // czeslaw milosz, from 'new and collected poems: 1931-2001' // 'extended ambience portrait from a resonant biostructure' and 'migraine tenfold times ten' by daniel vega // a little death; the neighbourhood // marina tsvetaeva, from 'poem of the end' // by drummnist // katie maria, winter // 'nocturne in black and gold the falling rocket' by james abbott mcneill whistler // micah nemerever, these violent delights // body language; we are fury // 'the penitent' by emil melmoth // chelsea dingman, from 'of those who can't afford to be gentle'
taglist (opt in/out)
@shellibisshe, @florbelles, @ncytiri, @hibernationsuit, @stars-of-the-heart;
@lestatlioncunt, @katsigian, @radioactiveshitstorm, @estevnys, @adelaidedrubman;
@celticwoman, @rindemption, @carlosoliveiraa, @noirapocalypto, @dickytwister;
@killerspinal, @euryalex, @ri-a-rose, @velocitic, @thedeadthree
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Life Tracker updated for Episode 7! This one is much quicker than Episode 6 on account of not being on holiday at the time, even though there were two thirds more deaths this time. Previous posts: Session 6, Session 5, Session 4. Also Session 8 (finale) post!
As usual, close ups and commentary below the cut. I’ve also added another graph for the average time of each team, which will also be below the cut.
There was so much carnage! 45 whole deaths in a single session! Not all deaths were awarded time during the session, but Scott’s video advised that it would be added by next session, so I have taken the liberty to add all the time as I see fit, hence why Scott is back to 7.5 hours. I haven’t seen every episode yet (in fact, other than Scott, I’ve only seen those that have perma-died), so I’m not sure if anyone else’s time is a mismatch, but if so I’m happy to explain where I’m getting my time additions and subtractions from!
Now for some close ups.
First, there was enough chaos that I decided to take a close up of Session 6 and 7 together so we can properly appreciate it:
And a close up of Session 7 by itself:
So many people lost major time, so it’s interesting to see Scott’s uptick of time at the end - he ended on only 30 minutes less than he would have been if he hadn’t died at all this session. Pearl didn’t die at all, and got the kill credit for Martyn blowing himself up in a trap, so she actually ended the session 30 minutes better than she started it. Grian also did very well for himself - he killed and died so many times, but somehow ended on the exact time he would have been on if he had experienced a peaceful deathless session.
BigB, Cleo, and Martyn all ended the session 1 hour poorer than they started, and Bdubs and Scar ended 1.5 hours below where they would have been. Nosy Neighbours are thus doing super well, with Mean Gills and Clockers not too far behind, in terms of maintaining position from the start of the session.
TIES had an awful time this session, with Impulse and Tango both losing a net 2 hours, and Etho and Skizz losing a net 2.5 hours - and obviously Skizz entirely died.
Joel possibly had the worst time, losing a net 3.5 hours this session - though it didn’t help that 5 of his 7 deaths were all caused by the one person. Technically Jimmy didn’t do too badly, given he only lost a net 1.5 hours... but given that he was out of the series only an hour into the session, and also the first out entirely... it really didn’t go well for him either
I also find it interesting the sheer number of vertical lines this graph, the ones representing a death immediately followed by a kill or vice versa. I would love to figure out a way to show only one line at a time on the graph, so we can more easily see someone’s journey, but I haven’t had time to look into it yet.
Now onto the graph of the average times per team.
This one is super interesting to me, especially TIES’s line - they had the lowest average life right from the start, but somehow by Session 4, through Session 5, and for most of Session 6, they were the team with the highest average time, and then it quite literally went downhill from there. The only thing saving them from being last now is the fact that the Bad Boys are down to only a single living player, and even then Grian is doing far better than most of TIES.
It’s also interesting to me how Mean Gills had a significant time uptick at the end of both Session 6 and Session 7 (the first due to Martyn and the second due to Scott). Scott’s time was so high that it kept Mean Gills’ average time as yellow for all of Session 6 despite Martyn being red for most of it... and Martyn then got enough kills to keep it there. Mean Gills is also the only team in the entire graph to anywhere gain such consistent significant time.
These averages also coincide with the comments I made above about the time offset difference for each player from the start to end of the session. Mean Gills are doing well, but they’ve been doing well for so long that I’m sure most players are aware that they need to be a target. Nosy Neighbours are also doing well but I feel like they’ve flown under the radar, and are not a significant target right now.
Here is a close up of this graph with Sessions 1-4:
And the close up for Session 5-7:
And the Session 7 only close up:
I kept the dead players in the teams’ averages, since I think it is a better reflection of the teams’ strength as a whole, but I also created a version that excluded dead players. In those screenshots you can really see Bad Boys’ and TIES’ time jumping up at a death, instead of falling as it did here.
Here are the alternate averages graph:
And close ups:
This makes Bad Boys look a lot better, because Grian does have a lot of time... but he is also alone. And there is definitely strength in numbers. Two players at an hour and a half each can fend off an attacker more easily than a single player at three hours can... unless nerves and panic get to them, as we definitely saw this session.
Wow and I almost forgot to include the raw data for this session!
The first hour of the session:
The second hour of the session:
There is just so much death! Look at all the box outlines!! I could barely fit this data on two screens on the zoom I was on, and I did not want to zoom out further.
I also obviously have data for the averages, but it was too far away from the column with the times on it that I wasn’t sure if it would still be useful on its own? Let me know if you want to see it!
This has once again been fascinating to see, and I cannot wait to see how Session 8 will go. Will it be the last session? Will they go until everyone is dead? Will they somehow have enough people with enough time to get to Session 9? Will Mean Gills be the final two and get to play fun relaxing games like Scott was suggesting?
Only time will tell.
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Some important stuff in regards to the harassment of developers came from Bungie today. They won a lawsuit against a guy who repeatedly harassed a community manager and his family (not fully confirmed in the official document, but people are fairly certain this is about A_dmg and his family). This is a twitter thread from the lawyer who went into some details about the situation. The court document is also available to read (featuring some of the horrific harassment tactics that were motivated by racism and also used racism as part of the harassment so be advised if you want to read).
This isn't just a win for the individual community manager and Bungie, but also has potential to set a bigger precedent in the future. It's basically the first time this has been done to this extent and some ruling in this case made it clear that companies can pursue this sort of legal action in the future if their employees are harassed and threatened. This is HUGE because the protection of employees in the gaming industry has been abysmal otherwise. This case will allow for the company to file a lawsuit on behalf of their employees in cases of harassment.
Before I add some of the more heinous stuff about this situation below, I want to say that the majority of reactions to this are positive. People are happy that this happened as it did and a lot of people are excited about potential big influence this will have in the future to combatting harassment of this type in the gaming industry.
Extra details and thoughts below (racism tw):
This started because the community manager highlighted a black content creator, Uhmayyze, who is himself a victim of harassment more often than not (usually of racist nature). He is most often harassed because he is unapologetically positive for which people have continuously sent him awful shit and comments. Because he enjoys the game and isn't jumping on the hate train. Just recently he commended Bungie for a ban wave and had hundreds of people hound him on twitter for his comment, including Gladd who started it by specifically replying to Uhmayyze and putting him on blast (warning for a lot of gross comments, including photoshopped screenshots of fake discord texts to make Uhmayyze look bigoted, nsfw images, r slur, suicide baiting and so on). This is important because the incident of real life harassment was fuelled over a community manager highlighting a content creator that is himself being harassed and despised online for the crime of... being positive. And you know, for being black. This situation isn't an isolated incident. The community, including other content creators, are absolutely horrible towards this one person that they feel, I guess, does not follow the content creator NPC questline of hating Bungie and Destiny.
So of course, at some point, someone from that crowd will feel confident and justified taking things further. How dare Bungie promote this person they hate. How dare they focus on a positive creator. They're clearly biased and don't want to listen to criticism, only to "toxic positivity" streamer. How dare a community manager highlight this creator. It's a personal slight to them, and "proof" that Bungie is bad and evil and "ignoring criticism." There's someone out there (and probably not the only one) that hates this creator and the game so much they were willing to harass and threaten a community manager and his family in real life.
The community manager was first harassed by phone with text messages and voice mails featuring racist bile, including apparently a voice mail telling him to "convince Bungie to create options in its game in which only persons of color would be killed." This is the worst part for me and super concerning in general, as well as showing the dedication of this person to racism, motivated by his hatred of a black creator (which also, by proxy, technically makes the streamer being harassed as well). Absolutely ghoulish behaviour.
This escalated to also harassing the CM's wife and resulted in doxing them; the harasser somehow found their address. Most of the reports on this will say that the asshole "sent them pizza" which doesn't truly capture how horrific the incident was. First, it's a random guy who has your address which is concerning enough given that he harasses you by phone already. Apparently the pizza was made to be "inedible" and the delivery was instructed to bang loudly on the door upon arrival to maximise discomfort. The order was also deliberately made to be paid on delivery to create as much pain for the victims as possible. The harasser also kept track of the delivery and then called the family again when it was done to tell them to "enjoy the pizza." The family immediately contacted Bungie who contacted the police and provided the family with protection. There's no telling how this would've escalated had they not been in the position to call Bungie and had Bungie not reacted to them asking for help. It's absolutely crucial here that Bungie is the type of a company willing to immediately assist in this situation.
Immediately following that, Bungie organised a long and expensive manhunt to identify the harasser and bring them court. That's where most of the expenses went; finding the culprit and protecting the employee and his family. This is the money Bungie earned back by this court decision because they could prove that the expenses were caused by a person harassing and threatening their employee.
This is a big win overall for the whole industry. It's Bungie setting a precedent on how a company should protect its employees. No matter what people think about Bungie or big corporations or whatever, this is how you can use a lot of money and power to make sure that your workers have rights to decency and safety. That's huge for the rights of workers and worker protections. I hope it becomes a standard and that any future harassment is prevented altogether or at least punished accordingly.
Naturally, the commentary on the news from a big part of the community is super positive. Unfortunately, there's also a part of the community that has a lot of really awful shit to say about this. The comments on twitter are littered with people who are using THIS specific moment to yell about Bungie being a greedy corporation, how the money they won should be used to "fix the servers" and "make more pvp maps" or how Bungie will greedily put this money "into Eververse" or "into Marathon." There's comments about how time was uselessly spent protecting an employee who should expect harassment anyway, instead of working on "fixing the game."
This is what I mean when I talk about how impossible it is in the current situation to have a meaningful discussion about any sort of criticism or feedback. There's thousands of comments from people who think that this specific instance shows how Bungie is greedy. This is what I mean when I say that none of these people actually understand what they're talking about. You can't make proper criticism when you can't separate game development with a company's legal effort to stop an escalating harassment campaign of an employee. The majority of gamers are simply not fit to offer any criticism or feedback. The idea that we all have something useful to say and that employees at Bungie are obliged to give us their time of the day is simply incorrect.
I genuinely 100% stand by the claim that the recent barrage of content creators promoting the idea that Bungie is "the greediest company in the world that's scamming players and increasing costs out of greed" as well as the idea that Bungie is "abandoning Destiny for Marathon, isn't working on the game anymore and is deliberately ruining it" is the reason for these comments existing. If a big streamer said that Bungie is getting too much money but also not doing anything "good" with it, then any money that Bungie receives (including compensation for expenses they took to protect an employee from active harm) is a result of greed. The nuance of any situation is lost; when you only learn the mantra of "company has money therefore company bad" you WILL end up causing harm for people and you will most definitely not be an advocate of workers rights. That's where we're at right now.
The dehumanisation of people who work at Bungie (and the harassment itself) is a consequence of this crap and other similar crap that's been thrown into the ether for the past year, disguised as "we're just offering feedback." People heard that Bungie is a "microtransaction hell" and that Bungie is only investing in Eververse and Marathon and they feel like this story reflects that; they feel like an employee being harassed is not deserving of proper condemnation and that this isn't important enough and that Bungie is a greedy corpo anyway so who cares about that. They do not understand how companies work, how games are made, the state of the industry as a whole (or the world as a whole), the treatment of employees or workers' rights, and you cannot meaningfully critique a company's business practices without understanding that. And they don't because they think that legal expenses used to protect victims, finding a culprit and bringing their ass to court is money that is being used for game development and that Bungie receiving this money should result in... new pvp maps or "fixed servers."
And there's even seemingly good commentary where people recognise how this is good, but they initiate the comment with "As much as I hate Bungie and Destiny and I think they're awful and greedy and destroying gaming as a whole..." : that's not the time and place. You don't have to excuse your support of a big win for potential new employee protection policies just because those policies are done by a company. Of course it is. Companies are the only ones capable of pursuing this sort of legal action. It's one good way a big company can put their power and money into a good place to actually help people and bring forth positive change. And like, you don't have to tell us how much you despise Bungie before you're "allowed" to admit that this is good news. Sometimes companies do good stuff. It's literally not that complicated.
I hope that this situation will help other employees demand the same protection, that other companies will follow suit and that this will also make potential other harassers rethink whether or not they will engage in this or similar type of behaviour. In the meantime, know that the community is largely positive about this, but that there are still absolutely detestable human beings who should feel ashamed of their reaction to this. They shouldn't feel welcome here. And there's still people doing this to the devs and I hope Bungie takes their asses to court too.
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Sorry what’s up w the Ethan slater stuff? I know him only from your posts / SpongeBob stuff
HI HELLO please buckle in
yep -- the same guy from the spongebob musical, and my posts abut the spongebob musical.
he blew up completely and now the general public knows him as 'ariana grande's new boyfriend' - their relationship seems to have started off the back of co-starring in the upcoming wicked musical film adaptation.
it's just been like. a monkey's paw curling sort of a way for him to get catapulted to fame, as i had always really enjoyed him as a performer (as spongebob, yes, but also in the other roles i'd seen him in,) and my biggest hope back around 2017 was that he would continue in and be really successful in theatre, get a lot of broadway roles, maybe take on some existing parts i thought he'd really suit, like seymour in little shop or ogie in waitress.......... but instead he booked the role of boq from wicked in a massive hollywood film production instead, where he met ariana grande. THE ariana grande.
and then yeah. at some point, he and grande broke up with their respective partners, (slater leaving both his wife AND newborn son) jumped into a new relationship, and now the whole wider internet knows who he is but certainly not for the right reasons.
there's been speculation regarding whether or not grande and slater had cheated on their previous partners before their relationship began with various sources coming out of the woodwork saying "yes they did" and others saying "no they didn't" -- humans are all perfectly capable of making stuff up, the media especially, so i simply don't know who to trust and i admit it had completely shattered my whole good impression of him - PLUS it gave the wider internet an absolutely awful first impression of him, resulting in, yeah, the (frankly, unflattering, sometimes downright cruel) memes of him popping up on twitter and, as i discovered yesterday, in non-theatre youtubers' videos who would literally never have heard of him if not for the slater-grande romance 🥲
FULL COVERAGE of the situation as it was happening can all be found on the lovely @notasimpleslater's blog under the tag 'ozgate' if you want to delve deeper!
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